add initial components and utility functions for simulation and builder modules
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65
app/src/modules/builder/groups/wallsMesh.tsx
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65
app/src/modules/builder/groups/wallsMesh.tsx
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import * as THREE from 'three';
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import * as Types from '../../../types/world/worldTypes';
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import * as CONSTANTS from '../../../types/world/worldConstants';
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import { Base } from '@react-three/csg';
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import { MeshDiscardMaterial } from '@react-three/drei';
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import { useUpdateScene, useWalls } from '../../../store/store';
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import { useEffect } from 'react';
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import { getLines } from '../../../services/factoryBuilder/lines/getLinesApi';
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import objectLinesToArray from '../geomentries/lines/lineConvertions/objectLinesToArray';
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import loadWalls from '../geomentries/walls/loadWalls';
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const WallsMesh = ({ lines }: any) => {
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const { walls, setWalls } = useWalls();
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const { updateScene, setUpdateScene } = useUpdateScene();
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useEffect(() => {
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if (updateScene) {
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const email = localStorage.getItem('email')
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const organization = (email!.split("@")[1]).split(".")[0];
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getLines(organization).then((data) => {
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const Lines: Types.Lines = objectLinesToArray(data);
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localStorage.setItem("Lines", JSON.stringify(Lines));
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if (Lines) {
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loadWalls(lines, setWalls);
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}
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})
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setUpdateScene(false);
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}
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}, [updateScene])
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return (
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<>
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{walls.map((wall: Types.Wall, index: number) => (
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<mesh key={index}>
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<Base
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name={`Wall${index + 1}`}
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geometry={wall[0]}
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rotation={wall[1]}
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position={wall[2]}
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userData={{ WallType: wall[3], Layer: wall[4] }}
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>
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<meshStandardMaterial
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side={THREE.DoubleSide}
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color={CONSTANTS.wallConfig.defaultColor}
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/>
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</Base>
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<mesh
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castShadow
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geometry={wall[0]}
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rotation={wall[1]}
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position={wall[2]}
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name={`WallRaycastReference_${index + 1}`}
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>
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<MeshDiscardMaterial />
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</mesh>
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</mesh>
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))}
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</>
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)
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}
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export default WallsMesh;
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