add initial components and utility functions for simulation and builder modules
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24
app/src/modules/builder/geomentries/lines/updateLines.ts
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24
app/src/modules/builder/geomentries/lines/updateLines.ts
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import * as THREE from 'three';
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import * as Types from "../../../../types/world/worldTypes";
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import * as CONSTANTS from '../../../../types/world/worldConstants';
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function updateLines(
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floorPlanGroupLine: Types.RefGroup,
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affectedLines: Types.NumberArray
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): void {
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////////// Updating the positions for the affected lines only based on the updated positions //////////
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affectedLines.forEach((lineIndex) => {
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const mesh = floorPlanGroupLine.current.children[lineIndex] as Types.Mesh;
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const linePoints = mesh.userData.linePoints as Types.Line;
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if (linePoints) {
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const newPositions = linePoints.map(([pos]) => pos);
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const newPath = new THREE.CatmullRomCurve3(newPositions);
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mesh.geometry.dispose();
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mesh.geometry = new THREE.TubeGeometry(newPath, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
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}
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});
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}
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export default updateLines;
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