add initial components and utility functions for simulation and builder modules
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import * as THREE from 'three';
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import * as Types from "../../../../types/world/worldTypes";
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function updateDistanceText(
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scene: THREE.Scene,
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floorPlanGroupLine: Types.RefGroup,
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affectedLines: Types.NumberArray
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): void {
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////////// Updating the Distance Texts of the lines that are affected during drag //////////
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const DistanceGroup = scene.children.find((child) => child.name === "Distance_Text") as THREE.Group;
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affectedLines.forEach((lineIndex) => {
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const mesh = floorPlanGroupLine.current.children[lineIndex] as THREE.Mesh;
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const linePoints = mesh.userData.linePoints;
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if (linePoints) {
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const distance = linePoints[0][0].distanceTo(linePoints[1][0]).toFixed(1);
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const position = new THREE.Vector3().addVectors(linePoints[0][0], linePoints[1][0]).divideScalar(2);
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if (!DistanceGroup || !linePoints) {
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return
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}
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DistanceGroup.children.forEach((text) => {
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const textMesh = text as THREE.Mesh;
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if (textMesh.userData[0][1] === linePoints[0][1] && textMesh.userData[1][1] === linePoints[1][1]) {
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textMesh.position.set(position.x, 1, position.z);
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const className = `Distance line-${textMesh.userData[0][1]}_${textMesh.userData[1][1]}_${linePoints[0][2]}`;
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const element = document.getElementsByClassName(className)[0] as HTMLElement;
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if (element) {
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element.innerHTML = `${distance} m`;
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}
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}
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});
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}
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});
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}
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export default updateDistanceText;
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