add initial components and utility functions for simulation and builder modules
This commit is contained in:
186
app/src/modules/builder/geomentries/assets/addAssetModel.ts
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186
app/src/modules/builder/geomentries/assets/addAssetModel.ts
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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import gsap from 'gsap';
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import { toast } from 'react-toastify';
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import TempLoader from './tempLoader';
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import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
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import * as Types from "../../../../types/world/worldTypes";
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import { retrieveGLTF, storeGLTF } from '../../../../utils/indexDB/idbUtils';
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// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
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import { Socket } from 'socket.io-client';
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import * as CONSTANTS from '../../../../types/world/worldConstants';
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async function addAssetModel(
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raycaster: THREE.Raycaster,
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camera: THREE.Camera,
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pointer: THREE.Vector2,
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floorGroup: Types.RefGroup,
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setFloorItems: Types.setFloorItemSetState,
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itemsGroup: Types.RefGroup,
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isTempLoader: Types.RefBoolean,
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tempLoader: Types.RefMesh,
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socket: Socket<any>,
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selectedItem: any,
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setSelectedItem: any,
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plane: Types.RefMesh,
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): Promise<void> {
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////////// Load Floor GLtf's and set the positions, rotation, type etc. in state and store in localstorage //////////
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let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
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try {
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isTempLoader.current = true;
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const loader = new GLTFLoader();
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
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loader.setDRACOLoader(dracoLoader);
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raycaster.setFromCamera(pointer, camera);
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const floorIntersections = raycaster.intersectObjects(floorGroup.current.children, true);
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const intersectedFloor = floorIntersections.find(intersect => intersect.object.name.includes("Floor"));
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const planeIntersections = raycaster.intersectObject(plane.current!, true);
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const intersectedPlane = planeIntersections[0];
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let intersectPoint: THREE.Vector3 | null = null;
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if (intersectedFloor && intersectedPlane) {
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intersectPoint = intersectedFloor.distance < intersectedPlane.distance ? (new THREE.Vector3(intersectedFloor.point.x, Math.round(intersectedFloor.point.y), intersectedFloor.point.z)) : (new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z));
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} else if (intersectedFloor) {
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intersectPoint = new THREE.Vector3(intersectedFloor.point.x, Math.round(intersectedFloor.point.y), intersectedFloor.point.z);
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} else if (intersectedPlane) {
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intersectPoint = new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z);
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}
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if (intersectPoint) {
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if (intersectPoint.y < 0) {
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intersectPoint = new THREE.Vector3(intersectPoint.x, 0, intersectPoint.z);
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}
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const cachedModel = THREE.Cache.get(selectedItem.id);
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if (cachedModel) {
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// console.log(`[Cache] Fetching ${selectedItem.name}`);
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handleModelLoad(cachedModel, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, socket);
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return;
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} else {
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const cachedModelBlob = await retrieveGLTF(selectedItem.id);
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if (cachedModelBlob) {
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// console.log(`Added ${selectedItem.name} from indexDB`);
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const blobUrl = URL.createObjectURL(cachedModelBlob);
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loader.load(blobUrl, (gltf) => {
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URL.revokeObjectURL(blobUrl);
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THREE.Cache.remove(blobUrl);
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THREE.Cache.add(selectedItem.id, gltf);
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handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, socket);
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},
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() => {
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TempLoader(intersectPoint!, isTempLoader, tempLoader, itemsGroup);
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});
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} else {
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// console.log(`Added ${selectedItem.name} from Backend`);
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loader.load(`${url_Backend_dwinzo}/api/v1/AssetFile/${selectedItem.id}`, async (gltf) => {
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const modelBlob = await fetch(`${url_Backend_dwinzo}/api/v1/AssetFile/${selectedItem.id}`).then((res) => res.blob());
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await storeGLTF(selectedItem.id, modelBlob);
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THREE.Cache.add(selectedItem.id, gltf);
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await handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, socket);
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},
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() => {
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TempLoader(intersectPoint!, isTempLoader, tempLoader, itemsGroup);
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});
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}
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}
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}
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} catch (error) {
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console.error('Error fetching asset model:', error);
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} finally {
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setSelectedItem({});
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}
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}
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async function handleModelLoad(
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gltf: any,
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intersectPoint: THREE.Vector3,
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selectedItem: any,
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itemsGroup: Types.RefGroup,
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tempLoader: Types.RefMesh,
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isTempLoader: Types.RefBoolean,
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setFloorItems: Types.setFloorItemSetState,
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socket: Socket<any>
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) {
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const model = gltf.scene.clone();
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model.userData = { name: selectedItem.name, modelId: selectedItem.id };
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model.position.set(intersectPoint!.x, 3 + intersectPoint!.y, intersectPoint!.z);
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model.scale.set(...CONSTANTS.assetConfig.defaultScaleBeforeGsap);
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model.traverse((child: any) => {
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if (child) {
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child.castShadow = true;
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child.receiveShadow = true;
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}
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});
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itemsGroup.current.add(model);
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if (tempLoader.current) {
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(<any>tempLoader.current.material).dispose();
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(<any>tempLoader.current.geometry).dispose();
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itemsGroup.current.remove(tempLoader.current);
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tempLoader.current = undefined;
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}
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const newFloorItem: Types.FloorItemType = {
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modeluuid: model.uuid,
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modelname: selectedItem.name,
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modelfileID: selectedItem.id,
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position: [intersectPoint!.x, intersectPoint!.y, intersectPoint!.z],
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rotation: { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z, },
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isLocked: false,
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isVisible: true
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};
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setFloorItems((prevItems) => {
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const updatedItems = [...(prevItems || []), newFloorItem];
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localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
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return updatedItems;
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});
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const email = localStorage.getItem("email");
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const organization = email ? email.split("@")[1].split(".")[0] : "default";
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//REST
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// await setFloorItemApi(
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// organization,
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// newFloorItem.modeluuid,
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// newFloorItem.modelname,
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// newFloorItem.position,
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// { "x": model.rotation.x, "y": model.rotation.y, "z": model.rotation.z },
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// newFloorItem.modelfileID!,
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// false,
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// true,
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// );
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//SOCKET
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const data = {
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organization,
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modeluuid: newFloorItem.modeluuid,
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modelname: newFloorItem.modelname,
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modelfileID: newFloorItem.modelfileID,
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position: newFloorItem.position,
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rotation: { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
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isLocked: false,
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isVisible: true,
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socketId: socket.id,
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};
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socket.emit("v1:FloorItems:set", data);
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gsap.to(model.position, { y: newFloorItem.position[1], duration: 1.5, ease: "power2.out" });
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gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 1.5, ease: "power2.out", onComplete: () => { toast.success("Model Added!"); } });
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}
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export default addAssetModel;
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