add initial components and utility functions for simulation and builder modules

This commit is contained in:
2025-03-25 14:00:03 +05:30
parent 61b3c4ee2c
commit 2303682a15
164 changed files with 13967 additions and 52 deletions

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import * as Types from "../../../types/world/worldTypes";
export default function handleContextMenu(
menuVisible: Types.Boolean,
setMenuVisible: Types.BooleanState
): void {
// setMenuVisible(true)
}

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import * as THREE from 'three';
import * as Types from "../../../types/world/worldTypes";
function handleMeshDown(
event: Types.MeshEvent,
currentWallItem: Types.RefMesh,
setSelectedWallItem: Types.setSelectedWallItemSetState,
setSelectedItemsIndex: Types.setSelectedItemsIndexSetState,
wallItems: Types.wallItems,
toggleView: Types.Boolean
): void {
////////// To select which of the Wall item and CSG is selected to be dragged //////////
if (!toggleView) {
if (currentWallItem.current) {
currentWallItem.current.children.forEach((child) => {
if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
const material = (child as THREE.Mesh).material;
if (Array.isArray(material)) {
material.forEach(mat => {
if (mat instanceof THREE.MeshStandardMaterial) {
mat.emissive = new THREE.Color("black");
}
});
} else if (material instanceof THREE.MeshStandardMaterial) {
material.emissive = new THREE.Color("black");
}
}
});
currentWallItem.current = null;
setSelectedWallItem(null);
setSelectedItemsIndex(null);
}
if (event.intersections.length > 0) {
const clickedIndex = wallItems.findIndex((item) => item.model === event.intersections[0]?.object?.parent?.parent);
if (clickedIndex !== -1) {
setSelectedItemsIndex(clickedIndex);
const wallItemModel = wallItems[clickedIndex]?.model;
if (wallItemModel && wallItemModel.parent && wallItemModel.parent.parent) {
currentWallItem.current = (wallItemModel.parent.parent.children[0]?.children[1]?.children[0] as Types.Mesh) || null;
setSelectedWallItem(wallItemModel.parent);
// currentWallItem.current?.children.forEach((child) => {
// if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
// const material = (child as THREE.Mesh).material;
// if (Array.isArray(material)) {
// material.forEach(mat => {
// if (mat instanceof THREE.MeshStandardMaterial) {
// mat.emissive = new THREE.Color("green");
// }
// });
// } else if (material instanceof THREE.MeshStandardMaterial) {
// material.emissive = new THREE.Color("green");
// }
// }
// });
}
}
}
}
}
export default handleMeshDown;

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import * as THREE from 'three';
import * as Types from "../../../types/world/worldTypes";
function handleMeshMissed(
currentWallItem: Types.RefMesh,
setSelectedWallItem: Types.setSelectedWallItemSetState,
setSelectedItemsIndex: Types.setSelectedItemsIndexSetState
): void {
////////// If an item is selected and then clicked outside other than the selected object, this runs and removes the color of the selected object and sets setSelectedWallItem and setSelectedItemsIndex as null //////////
if (currentWallItem.current) {
currentWallItem.current.children.forEach((child) => {
if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
const material = (child as THREE.Mesh).material;
if (Array.isArray(material)) {
material.forEach(mat => {
if (mat instanceof THREE.MeshStandardMaterial) {
mat.emissive = new THREE.Color("black");
}
});
} else if (material instanceof THREE.MeshStandardMaterial) {
material.emissive = new THREE.Color("black");
}
}
});
currentWallItem.current = null;
setSelectedWallItem(null);
setSelectedItemsIndex(null);
}
}
export default handleMeshMissed;