merged realTimeVisulaization with main

This commit is contained in:
Nalvazhuthi
2025-03-26 09:49:28 +05:30
199 changed files with 39247 additions and 16548 deletions

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app/.gitignore vendored
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# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# production
/build
# misc
.DS_Store
.env.local
.env.development.local
.env.test.local
.env.production.local
npm-debug.log*
yarn-debug.log*
yarn-error.log*
# remove zip
*.zip
**/temp/
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# production
/build
# misc
.DS_Store
.env.local
.env.development.local
.env.test.local
.env.production.local
npm-debug.log*
yarn-debug.log*
yarn-error.log*
# remove zip
*.zip
**/temp/

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#!/usr/bin/env bash
echo "Running pre-commit hook..."
# Compile TypeScript
echo "Compiling TypeScript..."
npx tsc scripts/validate-filenames.ts
# if [ $? -ne 0 ]; then
# echo "TypeScript compilation failed. Aborting commit."
# exit 1
# fi
echo "TypeScript compilation successful."
# Run Node.js script
echo "Running Node.js script..."
node scripts/validate-filenames.js --no-prompt
if [ $? -ne 0 ]; then
echo "Node.js script failed. Aborting commit."
exit 1
fi
echo "Pre-commit hook completed successfully."
#!/usr/bin/env bash
echo "Running pre-commit hook..."
# Compile TypeScript
echo "Compiling TypeScript..."
npx tsc scripts/validate-filenames.ts
# if [ $? -ne 0 ]; then
# echo "TypeScript compilation failed. Aborting commit."
# exit 1
# fi
echo "TypeScript compilation successful."
# Run Node.js script
echo "Running Node.js script..."
node scripts/validate-filenames.js --no-prompt
if [ $? -ne 0 ]; then
echo "Node.js script failed. Aborting commit."
exit 1
fi
echo "Pre-commit hook completed successfully."

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@@ -1,25 +1,25 @@
#!/usr/bin/env bash
echo "Running pre-commit hook..."
# Compile TypeScript
echo "Compiling TypeScript..."
npx tsc scripts/validate-filenames.ts
# if [ $? -ne 0 ]; then
# echo "TypeScript compilation failed. Aborting commit."
# exit 1
# fi
echo "TypeScript compilation successful."
# Run Node.js script
echo "Running Node.js script..."
node scripts/validate-filenames.js --no-prompt
if [ $? -ne 0 ]; then
echo "Node.js script failed. Aborting commit."
exit 1
fi
echo "Pre-commit hook completed successfully."
#!/usr/bin/env bash
echo "Running pre-commit hook..."
# Compile TypeScript
echo "Compiling TypeScript..."
npx tsc scripts/validate-filenames.ts
# if [ $? -ne 0 ]; then
# echo "TypeScript compilation failed. Aborting commit."
# exit 1
# fi
echo "TypeScript compilation successful."
# Run Node.js script
echo "Running Node.js script..."
node scripts/validate-filenames.js --no-prompt
if [ $? -ne 0 ]; then
echo "Node.js script failed. Aborting commit."
exit 1
fi
echo "Pre-commit hook completed successfully."

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@@ -1,51 +1,51 @@
# Use the argument for node version (defaults to 'lts' if not provided)
ARG NODE_VERSION=lts
# Stage 1: Build React App
FROM node:${NODE_VERSION}-alpine AS development
# Set the Node.js environment to development
ENV NODE_ENV=development
# Define build arguments for the API base URLs
ARG REACT_APP_SERVER_SOCKET_API_BASE_URL
ARG REACT_APP_SERVER_REST_API_BASE_URL
ARG REACT_APP_SERVER_MARKETPLACE_URL
# Set environment variables for the API base URLs using the build arguments
ENV REACT_APP_SERVER_SOCKET_API_BASE_URL=${REACT_APP_SERVER_SOCKET_API_BASE_URL}
ENV REACT_APP_SERVER_REST_API_BASE_URL=${REACT_APP_SERVER_REST_API_BASE_URL}
ENV REACT_APP_SERVER_MARKETPLACE_URL=${REACT_APP_SERVER_MARKETPLACE_URL}
# Set working directory for frontend code
WORKDIR /frontend
# Copy package.json and package-lock.json for npm install
COPY package*.json ./
# Install the latest npm version
RUN npm install -g npm
# Install dependencies (this includes react-scripts)
RUN npm install --legacy-peer-deps
# Copy the rest of the application code
COPY . .
# Run the build command (build the React app)
RUN npm run build
# Stage 2: Serve with Nginx
FROM nginx:alpine
# Copy the built React files from the build stage into Nginx's default HTML folder
COPY --from=development /frontend/build /usr/share/nginx/html
# Optionally copy a custom Nginx config (if needed)
COPY nginx.conf /etc/nginx/conf.d/default.conf
# Expose port 80 for Nginx (default HTTP port)
EXPOSE 80
# Start Nginx in the foreground (this is required to keep the container running)
CMD ["nginx", "-g", "daemon off;"]
# Use the argument for node version (defaults to 'lts' if not provided)
ARG NODE_VERSION=lts
# Stage 1: Build React App
FROM node:${NODE_VERSION}-alpine AS development
# Set the Node.js environment to development
ENV NODE_ENV=development
# Define build arguments for the API base URLs
ARG REACT_APP_SERVER_SOCKET_API_BASE_URL
ARG REACT_APP_SERVER_REST_API_BASE_URL
ARG REACT_APP_SERVER_MARKETPLACE_URL
# Set environment variables for the API base URLs using the build arguments
ENV REACT_APP_SERVER_SOCKET_API_BASE_URL=${REACT_APP_SERVER_SOCKET_API_BASE_URL}
ENV REACT_APP_SERVER_REST_API_BASE_URL=${REACT_APP_SERVER_REST_API_BASE_URL}
ENV REACT_APP_SERVER_MARKETPLACE_URL=${REACT_APP_SERVER_MARKETPLACE_URL}
# Set working directory for frontend code
WORKDIR /frontend
# Copy package.json and package-lock.json for npm install
COPY package*.json ./
# Install the latest npm version
RUN npm install -g npm
# Install dependencies (this includes react-scripts)
RUN npm install --legacy-peer-deps
# Copy the rest of the application code
COPY . .
# Run the build command (build the React app)
RUN npm run build
# Stage 2: Serve with Nginx
FROM nginx:alpine
# Copy the built React files from the build stage into Nginx's default HTML folder
COPY --from=development /frontend/build /usr/share/nginx/html
# Optionally copy a custom Nginx config (if needed)
COPY nginx.conf /etc/nginx/conf.d/default.conf
# Expose port 80 for Nginx (default HTTP port)
EXPOSE 80
# Start Nginx in the foreground (this is required to keep the container running)
CMD ["nginx", "-g", "daemon off;"]

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@@ -1,99 +1,99 @@
## Getting Started
Follow these steps to set up and run the project locally.
### Prerequisites
Ensure you have the following installed on your system:
- **Node.js**: [Download and install Node.js](https://nodejs.org/)
- **npm**: Comes with Node.js, but you can also install [npm separately](https://www.npmjs.com/get-npm)
- **yarn (optional)**: If you prefer to use Yarn, [install it here](https://yarnpkg.com/)
- **TypeScript**: This project uses TypeScript, and the necessary dependencies will be installed automatically.
### Installation
1. Clone the repository:
```bash
git clone https://github.com/S0Vishnu/react-production-project-boilerplate.git
cd react-production-project-boilerplate
```
2. Cloning repository with User Credentials:
```bash
git clone https://your_username:password@github.com/S0Vishnu/react-production-project-boilerplate.git
cd react-production-project-boilerplate
```
note: if password contains special charecters use:
- @ → %40
- : → %3A
- / → %2F
- ? → %3F
- & → %26
- = → %3D
- ! → %21
2. Install the dependencies:
```bash
npm install
```
3. Start server:
```bash
npm start
```
4. Build the app for production:
```bash
npm run build
```
5. Tests
This project includes both **unit tests** using **Jest** and **end-to-end (E2E) tests** using **Cypress**. Heres how you can run and manage these tests.
**Unit Tests (Jest)**
Unit tests are located in the `src/tests/unit/` directory. They test individual components and functions to ensure they work as expected. **Jest** is used for running these tests.
**Running Unit Tests**
To run the unit tests, use the following command:
```bash
npm run test
```
**End-to-End (E2E) Tests (Cypress)**
Cypress can be run in two modes
1. Interactive Mode:
```bash
npm run cypress:open
```
2. Headless Mode:
```bash
npm run cypress:run
```
### Run Documentation(Docsify)
1. Installation (if needed):
```bash
npm i docsify-cli -g
```
2. Run Command:
```bash
docsify serve docs
```
## Getting Started
Follow these steps to set up and run the project locally.
### Prerequisites
Ensure you have the following installed on your system:
- **Node.js**: [Download and install Node.js](https://nodejs.org/)
- **npm**: Comes with Node.js, but you can also install [npm separately](https://www.npmjs.com/get-npm)
- **yarn (optional)**: If you prefer to use Yarn, [install it here](https://yarnpkg.com/)
- **TypeScript**: This project uses TypeScript, and the necessary dependencies will be installed automatically.
### Installation
1. Clone the repository:
```bash
git clone https://github.com/S0Vishnu/react-production-project-boilerplate.git
cd react-production-project-boilerplate
```
2. Cloning repository with User Credentials:
```bash
git clone https://your_username:password@github.com/S0Vishnu/react-production-project-boilerplate.git
cd react-production-project-boilerplate
```
note: if password contains special charecters use:
- @ → %40
- : → %3A
- / → %2F
- ? → %3F
- & → %26
- = → %3D
- ! → %21
2. Install the dependencies:
```bash
npm install
```
3. Start server:
```bash
npm start
```
4. Build the app for production:
```bash
npm run build
```
5. Tests
This project includes both **unit tests** using **Jest** and **end-to-end (E2E) tests** using **Cypress**. Heres how you can run and manage these tests.
**Unit Tests (Jest)**
Unit tests are located in the `src/tests/unit/` directory. They test individual components and functions to ensure they work as expected. **Jest** is used for running these tests.
**Running Unit Tests**
To run the unit tests, use the following command:
```bash
npm run test
```
**End-to-End (E2E) Tests (Cypress)**
Cypress can be run in two modes
1. Interactive Mode:
```bash
npm run cypress:open
```
2. Headless Mode:
```bash
npm run cypress:run
```
### Run Documentation(Docsify)
1. Installation (if needed):
```bash
npm i docsify-cli -g
```
2. Run Command:
```bash
docsify serve docs
```

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@@ -1,18 +1,18 @@
# Boilerplate Project
A **Boilerplate Project** designed to jumpstart your development process with a clean, organized, and scalable structure.
## Features
- **Pre-configured Tooling**: Includes [Tool1], [Tool2], and [Tool3] for seamless development.
- **Modular Structure**: Organized folder structure for scalability and maintainability.
- **Best Practices**: Follows industry standards for coding, linting, and testing.
- **Cross-Environment Compatibility**: Ready for local, staging, and production environments.
## Technologies Used
- **Frontend**: React
- **Backend**: Node.js
- **Database**: [MongoDB, PostgreSQL, MySQL, etc.]
- **Build Tools**: Webpack
- **Testing**: Jest
# Boilerplate Project
A **Boilerplate Project** designed to jumpstart your development process with a clean, organized, and scalable structure.
## Features
- **Pre-configured Tooling**: Includes [Tool1], [Tool2], and [Tool3] for seamless development.
- **Modular Structure**: Organized folder structure for scalability and maintainability.
- **Best Practices**: Follows industry standards for coding, linting, and testing.
- **Cross-Environment Compatibility**: Ready for local, staging, and production environments.
## Technologies Used
- **Frontend**: React
- **Backend**: Node.js
- **Database**: [MongoDB, PostgreSQL, MySQL, etc.]
- **Build Tools**: Webpack
- **Testing**: Jest

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@@ -1,12 +1,12 @@
- [Get Started](/README.md)
<!-- Documetations Section (start)-->
<!-- Documetations Section (end)-->
- [Git Commands](./documents/gitNotes.md)
- [Notes and Guidlines](./documents/notes.md)
- [Project Structure](./documents/projectStructure.md)
- [How to Document](./documents/documentationGuide.md)
- [How to Write a Markdown (.md)](./documents/markdownGuide.md)
- [Docsify Overview](./documents/docsifyGuide.md)
- [Get Started](/README.md)
<!-- Documetations Section (start)-->
<!-- Documetations Section (end)-->
- [Git Commands](./documents/gitNotes.md)
- [Notes and Guidlines](./documents/notes.md)
- [Project Structure](./documents/projectStructure.md)
- [How to Document](./documents/documentationGuide.md)
- [How to Write a Markdown (.md)](./documents/markdownGuide.md)
- [Docsify Overview](./documents/docsifyGuide.md)

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# Quick start
It is recommended to install `docsify-cli` globally, which helps initializing and previewing the website locally.
```bash
npm i docsify-cli -g
```
### Initialize
If you want to write the documentation in the `./docs` subdirectory, you can use the `init` command.
```bash
docsify init ./docs
```
### Writing content
After the `init` is complete, you can see the file list in the `./docs` subdirectory.
- `index.html` as the entry file
- `README.md` as the home page
- `.nojekyll` prevents GitHub Pages from ignoring files that begin with an underscore
You can easily update the documentation in `./docs/README.md`, of course you can add more pages.
### Preview your site
Run the local server with `docsify serve`. You can preview your site in your browser on `http://localhost:3000`.
```bash
docsify serve docs
```
# Quick start
It is recommended to install `docsify-cli` globally, which helps initializing and previewing the website locally.
```bash
npm i docsify-cli -g
```
### Initialize
If you want to write the documentation in the `./docs` subdirectory, you can use the `init` command.
```bash
docsify init ./docs
```
### Writing content
After the `init` is complete, you can see the file list in the `./docs` subdirectory.
- `index.html` as the entry file
- `README.md` as the home page
- `.nojekyll` prevents GitHub Pages from ignoring files that begin with an underscore
You can easily update the documentation in `./docs/README.md`, of course you can add more pages.
### Preview your site
Run the local server with `docsify serve`. You can preview your site in your browser on `http://localhost:3000`.
```bash
docsify serve docs
```
?> For more use cases of `docsify-cli`, head over to the [docsify-cli documentation](https://github.com/docsifyjs/docsify-cli).

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# Why Documentation is Important for Developers
Documentation helps developers work efficiently and ensures projects run smoothly. Heres why its crucial:
1. **Knowledge Sharing**: It helps team members understand the system and communicate effectively, especially when new people join the project.
2. **Code Maintenance**: Good documentation makes it easier to fix bugs, make updates, and keep the code consistent.
3. **Project Longevity**: It ensures that project knowledge is preserved, so future developers can maintain or improve the code without confusion.
4. **Troubleshooting**: Developers can quickly find solutions to problems or understand past decisions, saving time and reducing errors.
5. **Testing and Quality**: Documentation helps ensure the right testing processes are followed, leading to better-quality code.
6. **Efficiency**: It saves time by reducing the need to explain things repeatedly or search for answers.
In short, internal documentation keeps projects organized, helps teams collaborate, and ensures the software can be maintained and improved over time.
---
## Guide to Writing Modular Documentation for React Projects
Modular documentation refers to organizing your documentation into independent, reusable sections or modules. Each module typically covers a specific part of your project, making it easier to update and navigate.
In the context of React, modular documentation should cover both React components and the overall architecture of the app.
### Split Documentation into Smaller Sections
When documenting, break down each part of your codebase into its smallest logical unit:
1. **Functions**: Explain its purpose, inputs (arguments), and outputs (returns).
2. **Components**: Detail props, their types, default values, and the UI they render.
3. **Utilities/Helpers**: Document what a utility does, its inputs, and outputs.
4. **APIs**: Cover the endpoint, request format, and expected response.
Each section should have a consistent structure for easy understanding and reference.
## Documenting Functions
#### Structure for Documenting Functions
1. **Function Name**: A short and descriptive name.
2. **Purpose**: Briefly explain what the function does.
3. **Inputs**:
- List each parameter.
- Include types and default values if applicable.
4. **Output**: Describe the return value and its type.
5. **Code Examples**: Provide a usage example.
#### Example: Utility Function Documentation
````markdown
## `formatDate`
### Purpose
The `formatDate` function converts a `Date` object into a human-readable string format.
### Inputs
| Parameter | Type | Default Value | Description |
| --------- | -------- | ------------- | -------------------------- |
| `date` | `Date` | - | The date object to format. |
| `locale` | `string` | `"en-US"` | The locale for formatting. |
### Output
Returns a `string` representing the formatted date.
### Example
```javascript
import { formatDate } from "./utils";
const date = new Date("2024-11-21");
console.log(formatDate(date)); // Output: "November 21, 2024"
```
````
## Documenting Components
#### Structure for Documenting Components
1. **Component Name**: Name of the React component.
2. **Purpose**: Explain what the component is for and its use case.
3. **Props**:
- List each prop.
- Include type, whether its required, and default value.
4. **Behavior**: Describe what the component does and any side effects.
5. **Output**: Explain what the component renders or returns.
6. **Code Examples**: Show how to use the component.
#### Example: Component Documentation
`````markdown
## `Button`
### Purpose
The `Button` component renders a clickable button with customizable styles and behavior.
### Props
| Prop Name | Type | Required | Default Value | Description |
| ---------- | ---------- | -------- | ------------- | ---------------------------------- |
| `label` | `string` | Yes | - | The text displayed on the button. |
| `onClick` | `function` | No | `() => {}` | The function to call when clicked. |
| `disabled` | `boolean` | No | `false` | Disables the button if true. |
| `style` | `object` | No | `{}` | Inline styles for the button. |
### Behavior
- If `disabled` is true, the button cannot be clicked.
- The `onClick` function will only be called when the button is enabled.
### Output
Renders a `<button>` element styled based on the passed props.
### Example
```jsx
import Button from "./components/Button";
<Button
label="Submit"
onClick={() => console.log("Clicked")}
disabled={false}
style={{ color: "white", backgroundColor: "blue" }}
/>;
```
## Documenting Advanced Components
For components with complex functionality (e.g., controlled components, form components, or components interacting with APIs), follow these additional guidelines:
1. **State Management**: Document the state it manages and how to interact with it.
2. **Lifecycle**: If it uses React lifecycle methods or hooks, explain their purpose.
3. **Events**: Document events (e.g., `onChange`, `onBlur`) and their payloads.
#### Example: Complex Component Documentation
````markdown
## `SearchBar`
### Purpose
The `SearchBar` component provides a text input for users to search and emits search queries through the `onSearch` event.
### Props
| Prop Name | Type | Required | Default Value | Description |
| ------------- | ---------- | -------- | ------------- | -------------------------------------------- |
| `placeholder` | `string` | No | `"Search..."` | The placeholder text for the input. |
| `onSearch` | `function` | Yes | - | Callback fired when the search is submitted. |
| `debounce` | `number` | No | `300` | Time in milliseconds to debounce user input. |
### Behavior
1. The component manages the `inputValue` state.
2. After the user stops typing for the `debounce` duration, it triggers the `onSearch` callback with the input value.
### Output
Renders:
- A `<div>` wrapper.
- An `<input>` field styled with default or custom styles.
### Example
```jsx
import SearchBar from "./components/SearchBar";
<SearchBar
placeholder="Search items..."
onSearch={(query) => console.log(query)}
debounce={500}
/>;
```
````
`````
## Documenting Custom Hooks
#### Structure for Documenting Hooks
1. **Hook Name**: Name of the hook.
2. **Purpose**: Why its used and what it does.
3. **Inputs**: Parameters passed to the hook.
4. **State/Outputs**: State or values returned by the hook.
5. **Usage**: Show an example.
#### Example: Hook Documentation
````markdown
## `useFetch`
### Purpose
The `useFetch` hook manages data fetching and provides loading, error, and response states.
### Inputs
| Parameter | Type | Required | Default Value | Description |
| --------- | -------- | -------- | ------------- | ------------------------------------- |
| `url` | `string` | Yes | - | The endpoint to fetch data from. |
| `options` | `object` | No | `{}` | Fetch options like headers or method. |
### State/Outputs
| State Name | Type | Description |
| ---------- | --------- | ---------------------------------------- |
| `data` | `any` | The response data from the API. |
| `loading` | `boolean` | Indicates if the request is in progress. |
| `error` | `object` | The error object if the request fails. |
### Example
```javascript
import { useFetch } from "./hooks/useFetch";
const MyComponent = () => {
const { data, loading, error } = useFetch("/api/data");
if (loading) return <p>Loading...</p>;
if (error) return <p>Error: {error.message}</p>;
return <div>{JSON.stringify(data)}</div>;
};
```
````
#### General Best Practices for Modular Documentation
1. **Be Consistent**: Use the same format for all functions, components, and hooks.
2. **Focus on Inputs and Outputs**: Developers care about what they give and what they get.
3. **Use Examples**: Code examples make documentation actionable.
4. **Avoid Overloading**: Document each function/component in its own file if its complex.
5. **Explain Behavior**: Describe any side effects, state changes, or interactions.
---
## Guide to Managing Files and Folders for Documentation in Docsify
Docsify is a flexible tool for generating documentation from markdown files. To keep your Docsify-based project well-organized, heres a guide on how to manage files and folders effectively.
#### 1. Project Structure Overview
A clean folder structure is crucial for scalability, readability, and ease of maintenance. Below is a suggested structure:
```
/docs # Root folder for your Docsify project
├── /assets/ # Static resources (images, videos, files, etc.)
│ └── /images/ # Folder for images used in your docs
│ └── gitWorkFlow.svg # Example image used in documentation
│ └── /videos/ # Folder for tutorial videos or related media
│ └── walkthrough.mp4 # old walkthrough presentation
├── /documents/ # Folder for the main documentation content
│ └── docsifyGuide.md # Documentation for setting up and using Docsify
│ └── projectStructure.md # Explanation of the project structure and organization
│ └── /components/ # Folder for documentation on different components
│ └── input.md # Input component documentation
│ └── others.md # Other components documentation
│ └── etc.md # Any additional miscellaneous documentation
├── /style/ # Folder for custom styles
│ └── style.css # Custom CSS file for styling the documentation
└── index.html # Main entry point for Docsify (loads the documentation)
```
---
#### 2. Folder Breakdown
- **/docs**: This is the core folder that contains all of your Markdown (`.md`) files. You can organize these files by sections or topics such as guides, API references, and tutorials. Subfolders like `/guide`, `/reference`, or `/tutorials` help keep related files together.
- **/assets**: This folder is for any images, diagrams, videos, or other static files referenced in your documentation. It's best to organize your media into subfolders based on the section they belong to.
Example:
```
/assets
├── /images/
│ ├── diagram1.png
│ └── screenshot.png
└── /videos/
└── tutorial.mp4
```
- **/lib**: If you want to add custom JavaScript or other scripts to enhance Docsifys functionality, place them in the `/lib` folder. This can include themes, custom navigation, or interactive features.
---
#### 3. Naming Conventions
Use simple, descriptive names for your files and folders. Avoid spaces in filenames—use hyphens (`-`) instead. For example:
- **Correct**: `installation-guide.md`, `api-reference.md`
- **Incorrect**: `installation guide.md`, `api reference.md`
This keeps URLs and links consistent and easier to handle.
---
#### 4. Organizing Documentation Files
1. **Homepage (index.md)**:
The `index.md` file serves as the homepage for your documentation. It should provide an introduction to the project and link to other sections of your documentation.
2. **Guide Section**:
Place introductory content, installation instructions, and tutorials in the `/guide` folder. Each file should be named based on its content (e.g., `installation.md`, `getting-started.md`).
3. **Reference Section**:
For API documentation or technical references, create a `/reference` folder. You might have files like `api-reference.md`, `config.md`, or `troubleshooting.md`.
4. **Assets**:
Organize images, videos, or diagrams in the `/assets` folder. Keep this structure consistent across sections (e.g., `/assets/images/`, `/assets/videos/`).
---
#### 5. Writing the \_sidebar.md File
The `_sidebar.md` file controls the sidebar navigation in Docsify. It defines the links that appear on the sidebar, which can point to sections of the documentation or external URLs.
Heres how to structure the `_sidebar.md` file:
- **Basic Structure**:
You can list the sections of your documentation as clickable links. Use Markdown syntax to link to the different `.md` files within your `/docs` folder.
Example:
```markdown
- [Home](/) # Link to the homepage
- [Getting Started](/guide/intro.md) # Link to the "Getting Started" guide
- [API Reference](/reference/api.md) # Link to the API documentation
- [Installation](/guide/installation.md) # Link to the installation guide
```
- **Nested Links**:
To organize sections into subcategories, you can nest links under headings. This helps create a hierarchical structure in the sidebar.
Example:
```markdown
- [Home](/)
- [Guide](/guide/intro.md)
- [Introduction](/guide/intro.md)
- [Usage](/guide/usage.md)
- [API Reference](/reference/api.md)
- [Authentication](/reference/authentication.md)
- [Endpoints](/reference/endpoints.md)
```
- **External Links**:
You can also add external links to resources outside of your Docsify project.
Example:
```markdown
- [External Resource](https://example.com)
```
---
#### 6. Managing Large Projects
For large documentation projects, its best to break content into smaller, manageable sections. This will help keep the documentation organized and make it easier for team members to collaborate.
- **Modular Sections**:
Use subfolders like `/getting-started/`, `/setup/`, and `/troubleshooting/` to logically divide your content. Each section should have its own introduction, details, and examples.
- **Indexing**:
Consider creating an `index.md` in each major folder (e.g., `/guide/index.md`, `/reference/index.md`) for clarity and easy navigation.
---
# Why Documentation is Important for Developers
Documentation helps developers work efficiently and ensures projects run smoothly. Heres why its crucial:
1. **Knowledge Sharing**: It helps team members understand the system and communicate effectively, especially when new people join the project.
2. **Code Maintenance**: Good documentation makes it easier to fix bugs, make updates, and keep the code consistent.
3. **Project Longevity**: It ensures that project knowledge is preserved, so future developers can maintain or improve the code without confusion.
4. **Troubleshooting**: Developers can quickly find solutions to problems or understand past decisions, saving time and reducing errors.
5. **Testing and Quality**: Documentation helps ensure the right testing processes are followed, leading to better-quality code.
6. **Efficiency**: It saves time by reducing the need to explain things repeatedly or search for answers.
In short, internal documentation keeps projects organized, helps teams collaborate, and ensures the software can be maintained and improved over time.
---
## Guide to Writing Modular Documentation for React Projects
Modular documentation refers to organizing your documentation into independent, reusable sections or modules. Each module typically covers a specific part of your project, making it easier to update and navigate.
In the context of React, modular documentation should cover both React components and the overall architecture of the app.
### Split Documentation into Smaller Sections
When documenting, break down each part of your codebase into its smallest logical unit:
1. **Functions**: Explain its purpose, inputs (arguments), and outputs (returns).
2. **Components**: Detail props, their types, default values, and the UI they render.
3. **Utilities/Helpers**: Document what a utility does, its inputs, and outputs.
4. **APIs**: Cover the endpoint, request format, and expected response.
Each section should have a consistent structure for easy understanding and reference.
## Documenting Functions
#### Structure for Documenting Functions
1. **Function Name**: A short and descriptive name.
2. **Purpose**: Briefly explain what the function does.
3. **Inputs**:
- List each parameter.
- Include types and default values if applicable.
4. **Output**: Describe the return value and its type.
5. **Code Examples**: Provide a usage example.
#### Example: Utility Function Documentation
````markdown
## `formatDate`
### Purpose
The `formatDate` function converts a `Date` object into a human-readable string format.
### Inputs
| Parameter | Type | Default Value | Description |
| --------- | -------- | ------------- | -------------------------- |
| `date` | `Date` | - | The date object to format. |
| `locale` | `string` | `"en-US"` | The locale for formatting. |
### Output
Returns a `string` representing the formatted date.
### Example
```javascript
import { formatDate } from "./utils";
const date = new Date("2024-11-21");
console.log(formatDate(date)); // Output: "November 21, 2024"
```
````
## Documenting Components
#### Structure for Documenting Components
1. **Component Name**: Name of the React component.
2. **Purpose**: Explain what the component is for and its use case.
3. **Props**:
- List each prop.
- Include type, whether its required, and default value.
4. **Behavior**: Describe what the component does and any side effects.
5. **Output**: Explain what the component renders or returns.
6. **Code Examples**: Show how to use the component.
#### Example: Component Documentation
`````markdown
## `Button`
### Purpose
The `Button` component renders a clickable button with customizable styles and behavior.
### Props
| Prop Name | Type | Required | Default Value | Description |
| ---------- | ---------- | -------- | ------------- | ---------------------------------- |
| `label` | `string` | Yes | - | The text displayed on the button. |
| `onClick` | `function` | No | `() => {}` | The function to call when clicked. |
| `disabled` | `boolean` | No | `false` | Disables the button if true. |
| `style` | `object` | No | `{}` | Inline styles for the button. |
### Behavior
- If `disabled` is true, the button cannot be clicked.
- The `onClick` function will only be called when the button is enabled.
### Output
Renders a `<button>` element styled based on the passed props.
### Example
```jsx
import Button from "./components/Button";
<Button
label="Submit"
onClick={() => console.log("Clicked")}
disabled={false}
style={{ color: "white", backgroundColor: "blue" }}
/>;
```
## Documenting Advanced Components
For components with complex functionality (e.g., controlled components, form components, or components interacting with APIs), follow these additional guidelines:
1. **State Management**: Document the state it manages and how to interact with it.
2. **Lifecycle**: If it uses React lifecycle methods or hooks, explain their purpose.
3. **Events**: Document events (e.g., `onChange`, `onBlur`) and their payloads.
#### Example: Complex Component Documentation
````markdown
## `SearchBar`
### Purpose
The `SearchBar` component provides a text input for users to search and emits search queries through the `onSearch` event.
### Props
| Prop Name | Type | Required | Default Value | Description |
| ------------- | ---------- | -------- | ------------- | -------------------------------------------- |
| `placeholder` | `string` | No | `"Search..."` | The placeholder text for the input. |
| `onSearch` | `function` | Yes | - | Callback fired when the search is submitted. |
| `debounce` | `number` | No | `300` | Time in milliseconds to debounce user input. |
### Behavior
1. The component manages the `inputValue` state.
2. After the user stops typing for the `debounce` duration, it triggers the `onSearch` callback with the input value.
### Output
Renders:
- A `<div>` wrapper.
- An `<input>` field styled with default or custom styles.
### Example
```jsx
import SearchBar from "./components/SearchBar";
<SearchBar
placeholder="Search items..."
onSearch={(query) => console.log(query)}
debounce={500}
/>;
```
````
`````
## Documenting Custom Hooks
#### Structure for Documenting Hooks
1. **Hook Name**: Name of the hook.
2. **Purpose**: Why its used and what it does.
3. **Inputs**: Parameters passed to the hook.
4. **State/Outputs**: State or values returned by the hook.
5. **Usage**: Show an example.
#### Example: Hook Documentation
````markdown
## `useFetch`
### Purpose
The `useFetch` hook manages data fetching and provides loading, error, and response states.
### Inputs
| Parameter | Type | Required | Default Value | Description |
| --------- | -------- | -------- | ------------- | ------------------------------------- |
| `url` | `string` | Yes | - | The endpoint to fetch data from. |
| `options` | `object` | No | `{}` | Fetch options like headers or method. |
### State/Outputs
| State Name | Type | Description |
| ---------- | --------- | ---------------------------------------- |
| `data` | `any` | The response data from the API. |
| `loading` | `boolean` | Indicates if the request is in progress. |
| `error` | `object` | The error object if the request fails. |
### Example
```javascript
import { useFetch } from "./hooks/useFetch";
const MyComponent = () => {
const { data, loading, error } = useFetch("/api/data");
if (loading) return <p>Loading...</p>;
if (error) return <p>Error: {error.message}</p>;
return <div>{JSON.stringify(data)}</div>;
};
```
````
#### General Best Practices for Modular Documentation
1. **Be Consistent**: Use the same format for all functions, components, and hooks.
2. **Focus on Inputs and Outputs**: Developers care about what they give and what they get.
3. **Use Examples**: Code examples make documentation actionable.
4. **Avoid Overloading**: Document each function/component in its own file if its complex.
5. **Explain Behavior**: Describe any side effects, state changes, or interactions.
---
## Guide to Managing Files and Folders for Documentation in Docsify
Docsify is a flexible tool for generating documentation from markdown files. To keep your Docsify-based project well-organized, heres a guide on how to manage files and folders effectively.
#### 1. Project Structure Overview
A clean folder structure is crucial for scalability, readability, and ease of maintenance. Below is a suggested structure:
```
/docs # Root folder for your Docsify project
├── /assets/ # Static resources (images, videos, files, etc.)
│ └── /images/ # Folder for images used in your docs
│ └── gitWorkFlow.svg # Example image used in documentation
│ └── /videos/ # Folder for tutorial videos or related media
│ └── walkthrough.mp4 # old walkthrough presentation
├── /documents/ # Folder for the main documentation content
│ └── docsifyGuide.md # Documentation for setting up and using Docsify
│ └── projectStructure.md # Explanation of the project structure and organization
│ └── /components/ # Folder for documentation on different components
│ └── input.md # Input component documentation
│ └── others.md # Other components documentation
│ └── etc.md # Any additional miscellaneous documentation
├── /style/ # Folder for custom styles
│ └── style.css # Custom CSS file for styling the documentation
└── index.html # Main entry point for Docsify (loads the documentation)
```
---
#### 2. Folder Breakdown
- **/docs**: This is the core folder that contains all of your Markdown (`.md`) files. You can organize these files by sections or topics such as guides, API references, and tutorials. Subfolders like `/guide`, `/reference`, or `/tutorials` help keep related files together.
- **/assets**: This folder is for any images, diagrams, videos, or other static files referenced in your documentation. It's best to organize your media into subfolders based on the section they belong to.
Example:
```
/assets
├── /images/
│ ├── diagram1.png
│ └── screenshot.png
└── /videos/
└── tutorial.mp4
```
- **/lib**: If you want to add custom JavaScript or other scripts to enhance Docsifys functionality, place them in the `/lib` folder. This can include themes, custom navigation, or interactive features.
---
#### 3. Naming Conventions
Use simple, descriptive names for your files and folders. Avoid spaces in filenames—use hyphens (`-`) instead. For example:
- **Correct**: `installation-guide.md`, `api-reference.md`
- **Incorrect**: `installation guide.md`, `api reference.md`
This keeps URLs and links consistent and easier to handle.
---
#### 4. Organizing Documentation Files
1. **Homepage (index.md)**:
The `index.md` file serves as the homepage for your documentation. It should provide an introduction to the project and link to other sections of your documentation.
2. **Guide Section**:
Place introductory content, installation instructions, and tutorials in the `/guide` folder. Each file should be named based on its content (e.g., `installation.md`, `getting-started.md`).
3. **Reference Section**:
For API documentation or technical references, create a `/reference` folder. You might have files like `api-reference.md`, `config.md`, or `troubleshooting.md`.
4. **Assets**:
Organize images, videos, or diagrams in the `/assets` folder. Keep this structure consistent across sections (e.g., `/assets/images/`, `/assets/videos/`).
---
#### 5. Writing the \_sidebar.md File
The `_sidebar.md` file controls the sidebar navigation in Docsify. It defines the links that appear on the sidebar, which can point to sections of the documentation or external URLs.
Heres how to structure the `_sidebar.md` file:
- **Basic Structure**:
You can list the sections of your documentation as clickable links. Use Markdown syntax to link to the different `.md` files within your `/docs` folder.
Example:
```markdown
- [Home](/) # Link to the homepage
- [Getting Started](/guide/intro.md) # Link to the "Getting Started" guide
- [API Reference](/reference/api.md) # Link to the API documentation
- [Installation](/guide/installation.md) # Link to the installation guide
```
- **Nested Links**:
To organize sections into subcategories, you can nest links under headings. This helps create a hierarchical structure in the sidebar.
Example:
```markdown
- [Home](/)
- [Guide](/guide/intro.md)
- [Introduction](/guide/intro.md)
- [Usage](/guide/usage.md)
- [API Reference](/reference/api.md)
- [Authentication](/reference/authentication.md)
- [Endpoints](/reference/endpoints.md)
```
- **External Links**:
You can also add external links to resources outside of your Docsify project.
Example:
```markdown
- [External Resource](https://example.com)
```
---
#### 6. Managing Large Projects
For large documentation projects, its best to break content into smaller, manageable sections. This will help keep the documentation organized and make it easier for team members to collaborate.
- **Modular Sections**:
Use subfolders like `/getting-started/`, `/setup/`, and `/troubleshooting/` to logically divide your content. Each section should have its own introduction, details, and examples.
- **Indexing**:
Consider creating an `index.md` in each major folder (e.g., `/guide/index.md`, `/reference/index.md`) for clarity and easy navigation.
---

View File

@@ -1,338 +1,338 @@
## Git basic Workflow
<p align="center">
<img src="../assets/images/gitWorkFlow.svg" alt="Git basic Workflow">
<p align="center">Fig.1 - Git basic Workflow</p>
</p>
---
## Git Commands
1. Initialize git:
```bash
git init
```
2. Check remote repository:
```bash
git remote
git remote -v
```
3. Connect to remote repository (optional):
If remote repository is not connected use,
```bash
git remote add origin http://185.100.212.76:7776/Vishnu/modeling_app.git
```
To change url use,
```bash
git remote set-url origin http://185.100.212.76:7776/Vishnu/modeling_app.git
```
4. Fetch from origin:
On fetch mention --all to pull all branches or mention remote_name and branch_name to fetch a particular branch.
Use --force to perform force Pull.
```bash
git fetch
git pull
```
5. Staging and Commit changes:
- "." indicated all changed files will be staged.
- For, specific file replace "." with the path to the specific file or directory(folder).
- "commit message" - replace text in this phrase to your commit discription.
**Staging**
```bash
git add .
git add path/to/directory_or_file
```
To Unstage all files that were added to the staging area but does not affect the working directory:
```bash
git reset
```
**Commit**
```bash
git commit -m "commit message"
```
Creates a new commit that undoes the changes introduced by the specified commit, use --hard for discarding all changes since that commit (Warning: This command can permanently delete data.):
```bash
git revert commit_hash
```
6. Inspecting Commits:
- View the commit history:
```bash
git log
```
- View a graph of commits:
```bash
git log --graph --oneline --all
```
7. Push to remote repository:
- If the branch is creted for the first time and dose not located in the remote repsitory. Use,
```bash
git push --set-upstream origin new_branch_name
```
- Normal push
```bash
git push origin new_branch_name
```
- Force push and Safer force push
```bash
git push --force
git push --force-with-lease
```
- Delete branch in remote repository
```bash
git push origin --delete branch_name
```
8. Creating and Switching Branches:
- To check current branch name. Use,
```bash
git remote
```
- To checkout from current branch and move to another branch. Use,
```bash
git checkout branch_name
```
- To checkout from current branch and create new branch. Use,
```bash
git checkout -b new_branch_name
```
9. Merging branches:
- Merges the specified branch to the current active branch:
```bash
git merge branch_name
```
- This will only perform the merge if it can be fast-forwarded. If a fast-forward isn't possible, Git will abort the merge:
```bash
git merge --ff-only branch_name
```
- Provide a custom merge commit message:
```bash
git merge -m "Custom merge message" branch_name
```
- Merge without committing automatically:
```bash
git merge --no-commit branch_name
```
- Continue the merge after resolving conflicts:
```bash
git merge --continue
```
- Abort a merge in progress:
```bash
git merge --abort
```
10. Stash changes:
- Stashes changes made in current branch:
```bash
git stash
```
- Stashes changes made in current branch with message:
```bash
git stash save "message"
```
- Apply Latest stash and apply and remove form stash list:
```bash
git stash apply
git stash pop
```
- View Stash:
```bash
git stash list
```
- Clear all stashes:
```bash
git stash clear
```
- Remove the latest stash:
```bash
git stash drop
```
11. Branch commands:
- To View all local and remote branches
```bash
git branch
git branch -a
```
- To Create branch
```bash
git branch branch_name
```
- To switch between branch
```bash
git checkout branch_name
```
Alternatively if you want to bring the changes to the new branch,
```bash
git switch branch_name
```
- To switch between branch
```bash
git checkout -b branch_name
```
Alternatively,
```bash
git switch -c branch_name
```
- To rename branch
```bash
git branch -m old_branch_name new_branch_name
```
- To Delete branch (use -D to force delete)
```bash
git branch -d branch_name
```
12. Other git comments consiered usefull in previous encounters:
- press q to exit git response
- Prevent git from creating **zoneIdentifier** files
```bash
git config core.protectNTFS false
```
---
## Git Branching
<p align="center">
<img src="../assets/images/gitBranching.svg" alt="Git Branching">
<p align="center">Fig.2 - Git Branching</p>
</p>
This diagram represents a branching model for managing the development of a software project. It uses different branches to organize and control how code changes are developed, tested, and released. Heres a breakdown of the key concepts, simplified for someone new:
### **Main Components**
1. **Main Branch** (blue line):
- This branch represents the "production" or "live" version of the project.
- Only stable and tested versions of the code are added here.
- Releases like `v0.1`, `v0.2`, and `v1.0` are tagged here.
2. **Develop Branch** (purple line):
- This is where active development happens.
- Features or fixes are integrated here before they are prepared for a release.
- It acts as a staging area for new work to ensure its functional and complete.
3. **Feature Branches** (green lines):
- These branches are used to develop specific features or tasks.
- Developers create a new branch for each feature and work on it independently.
- Once complete, they are merged into the **Develop Branch**.
4. **Release Branch** (teal line):
- Before a release is finalized, a release branch is created.
- Final fixes and testing are done here to ensure stability.
- Once complete, it is merged into both **Main** and **Develop** branches to mark the release.
5. **Hotfix Branch** (red line):
- This branch is for urgent fixes to the live code.
- If an issue is found in the **Main Branch** (e.g., a bug in `v0.1`), a **Hotfix Branch** is created.
- After fixing, it is merged into both **Main** and **Develop** to ensure the fix is applied everywhere.
### **Workflow Summary**
1. **Start a Feature:**
- Create a feature branch from the **Develop Branch**.
- Work on your task and complete it.
2. **Integrate Your Work:**
- When your feature is ready, merge it back into the **Develop Branch**.
3. **Prepare a Release:**
- When the team decides to release a version, a **Release Branch** is created from **Develop**.
- Final adjustments are made before merging it into **Main**.
4. **Fix Urgent Problems:**
- If a critical issue is found in production, create a **Hotfix Branch** from **Main**, fix it, and merge it into both **Main** and **Develop**.
This system helps keep work organized, ensures stability for the live version, and allows teams to work on different features or fixes simultaneously. Its designed to make collaboration and code integration smoother.
---
## Aditional notes
**On start the app asks wheather to pull from git or not.**
- If you are connected to the remote repository, type "y" or "yes" to perform the pull action. The app will automatically abort the start process if the pull operation encounters any issues to prevent abnormalities.
- If you are not connected to the remote repository, type "n" or "no" to skip the pull action and proceed with starting the app.
## Git basic Workflow
<p align="center">
<img src="../assets/images/gitWorkFlow.svg" alt="Git basic Workflow">
<p align="center">Fig.1 - Git basic Workflow</p>
</p>
---
## Git Commands
1. Initialize git:
```bash
git init
```
2. Check remote repository:
```bash
git remote
git remote -v
```
3. Connect to remote repository (optional):
If remote repository is not connected use,
```bash
git remote add origin http://185.100.212.76:7776/Vishnu/modeling_app.git
```
To change url use,
```bash
git remote set-url origin http://185.100.212.76:7776/Vishnu/modeling_app.git
```
4. Fetch from origin:
On fetch mention --all to pull all branches or mention remote_name and branch_name to fetch a particular branch.
Use --force to perform force Pull.
```bash
git fetch
git pull
```
5. Staging and Commit changes:
- "." indicated all changed files will be staged.
- For, specific file replace "." with the path to the specific file or directory(folder).
- "commit message" - replace text in this phrase to your commit discription.
**Staging**
```bash
git add .
git add path/to/directory_or_file
```
To Unstage all files that were added to the staging area but does not affect the working directory:
```bash
git reset
```
**Commit**
```bash
git commit -m "commit message"
```
Creates a new commit that undoes the changes introduced by the specified commit, use --hard for discarding all changes since that commit (Warning: This command can permanently delete data.):
```bash
git revert commit_hash
```
6. Inspecting Commits:
- View the commit history:
```bash
git log
```
- View a graph of commits:
```bash
git log --graph --oneline --all
```
7. Push to remote repository:
- If the branch is creted for the first time and dose not located in the remote repsitory. Use,
```bash
git push --set-upstream origin new_branch_name
```
- Normal push
```bash
git push origin new_branch_name
```
- Force push and Safer force push
```bash
git push --force
git push --force-with-lease
```
- Delete branch in remote repository
```bash
git push origin --delete branch_name
```
8. Creating and Switching Branches:
- To check current branch name. Use,
```bash
git remote
```
- To checkout from current branch and move to another branch. Use,
```bash
git checkout branch_name
```
- To checkout from current branch and create new branch. Use,
```bash
git checkout -b new_branch_name
```
9. Merging branches:
- Merges the specified branch to the current active branch:
```bash
git merge branch_name
```
- This will only perform the merge if it can be fast-forwarded. If a fast-forward isn't possible, Git will abort the merge:
```bash
git merge --ff-only branch_name
```
- Provide a custom merge commit message:
```bash
git merge -m "Custom merge message" branch_name
```
- Merge without committing automatically:
```bash
git merge --no-commit branch_name
```
- Continue the merge after resolving conflicts:
```bash
git merge --continue
```
- Abort a merge in progress:
```bash
git merge --abort
```
10. Stash changes:
- Stashes changes made in current branch:
```bash
git stash
```
- Stashes changes made in current branch with message:
```bash
git stash save "message"
```
- Apply Latest stash and apply and remove form stash list:
```bash
git stash apply
git stash pop
```
- View Stash:
```bash
git stash list
```
- Clear all stashes:
```bash
git stash clear
```
- Remove the latest stash:
```bash
git stash drop
```
11. Branch commands:
- To View all local and remote branches
```bash
git branch
git branch -a
```
- To Create branch
```bash
git branch branch_name
```
- To switch between branch
```bash
git checkout branch_name
```
Alternatively if you want to bring the changes to the new branch,
```bash
git switch branch_name
```
- To switch between branch
```bash
git checkout -b branch_name
```
Alternatively,
```bash
git switch -c branch_name
```
- To rename branch
```bash
git branch -m old_branch_name new_branch_name
```
- To Delete branch (use -D to force delete)
```bash
git branch -d branch_name
```
12. Other git comments consiered usefull in previous encounters:
- press q to exit git response
- Prevent git from creating **zoneIdentifier** files
```bash
git config core.protectNTFS false
```
---
## Git Branching
<p align="center">
<img src="../assets/images/gitBranching.svg" alt="Git Branching">
<p align="center">Fig.2 - Git Branching</p>
</p>
This diagram represents a branching model for managing the development of a software project. It uses different branches to organize and control how code changes are developed, tested, and released. Heres a breakdown of the key concepts, simplified for someone new:
### **Main Components**
1. **Main Branch** (blue line):
- This branch represents the "production" or "live" version of the project.
- Only stable and tested versions of the code are added here.
- Releases like `v0.1`, `v0.2`, and `v1.0` are tagged here.
2. **Develop Branch** (purple line):
- This is where active development happens.
- Features or fixes are integrated here before they are prepared for a release.
- It acts as a staging area for new work to ensure its functional and complete.
3. **Feature Branches** (green lines):
- These branches are used to develop specific features or tasks.
- Developers create a new branch for each feature and work on it independently.
- Once complete, they are merged into the **Develop Branch**.
4. **Release Branch** (teal line):
- Before a release is finalized, a release branch is created.
- Final fixes and testing are done here to ensure stability.
- Once complete, it is merged into both **Main** and **Develop** branches to mark the release.
5. **Hotfix Branch** (red line):
- This branch is for urgent fixes to the live code.
- If an issue is found in the **Main Branch** (e.g., a bug in `v0.1`), a **Hotfix Branch** is created.
- After fixing, it is merged into both **Main** and **Develop** to ensure the fix is applied everywhere.
### **Workflow Summary**
1. **Start a Feature:**
- Create a feature branch from the **Develop Branch**.
- Work on your task and complete it.
2. **Integrate Your Work:**
- When your feature is ready, merge it back into the **Develop Branch**.
3. **Prepare a Release:**
- When the team decides to release a version, a **Release Branch** is created from **Develop**.
- Final adjustments are made before merging it into **Main**.
4. **Fix Urgent Problems:**
- If a critical issue is found in production, create a **Hotfix Branch** from **Main**, fix it, and merge it into both **Main** and **Develop**.
This system helps keep work organized, ensures stability for the live version, and allows teams to work on different features or fixes simultaneously. Its designed to make collaboration and code integration smoother.
---
## Aditional notes
**On start the app asks wheather to pull from git or not.**
- If you are connected to the remote repository, type "y" or "yes" to perform the pull action. The app will automatically abort the start process if the pull operation encounters any issues to prevent abnormalities.
- If you are not connected to the remote repository, type "n" or "no" to skip the pull action and proceed with starting the app.

View File

@@ -1,197 +1,197 @@
# How to Write a Markdown (.md) File for Large-Scale Projects
## Introduction
Markdown (MD) is a lightweight markup language widely used in software development for documentation purposes. It is simple, easy to read, and can be converted to HTML, making it ideal for collaborative and large-scale projects. This guide will help you create well-structured, clear, and professional Markdown files tailored for use in large-scale projects.
---
## Obsidian
#### What is Obsidian
Obsidian is a powerful, feature-rich note-taking and knowledge management application designed for individuals and teams. It is highly customizable and based on plain text Markdown files, making it a versatile tool for creating, organizing, and connecting ideas. Its particularly popular among professionals, students, and researchers who use it for personal knowledge management (PKM), journaling, writing, and task management.
All notes in Obsidian are plain text Markdown files stored locally on your computer. This ensures that your notes are portable, future-proof, and easy to access outside the application.
#### How to Get Started
1. Download and Install:
- [Obsidians website](https://obsidian.md/) provides downloads for all major platforms.
2. Create a Vault:
- A "vault" is a folder where all your Markdown notes are stored. You can have multiple vaults for different purposes.
3. Start Taking Notes:
- Create new notes using Markdown syntax and link them using Note Name.
4. For more:
- [Read official Obsidian documentation](https://help.obsidian.md/Home)
---
## Understanding Markdown Syntax
Markdown provides a straightforward syntax for formatting text. Below are the essential elements you'll need to master:
#### **1. Headers**
Headers define the structure of your document. Use `#` to denote headings, with more `#` symbols indicating smaller headings.
- Example:
```markdown
# Main Header
## Subheader
### Sub-Subheader
```
#### **2. Lists**
Markdown supports ordered and unordered lists for organizing information.
- Unordered list:
```markdown
- Item 1
- Item 2
```
- Ordered list:
```markdown
1. Step 1
2. Step 2
```
#### **3. Text Formatting**
- Bold: `**bold text**`
- Italic: `*italic text*`
- Inline Code: `` `inline code` ``
- Strikethrough: `~~strikethrough~~`
#### **4. Links and Images**
- Link: `[Link Text](URL)`
- Image: `![Alt Text](Image URL)`
#### **5. Tables**
Tables are useful for presenting structured data.
- Example:
```markdown
| Header 1 | Header 2 |
| -------- | -------- |
| Row 1 | Data |
| Row 2 | Data |
```
#### **6. Code Blocks**
Use triple backticks to include code blocks. Specify the programming language for syntax highlighting.
- Example:
````markdown
```jsx
console.log("Hello world");
```
````
---
## Key Guidelines for Large-Scale Projects
#### **1. Understand the Project Structure**
Before you start writing, familiarize yourself with the project's directory and the purpose of the documentation. In large projects, MD files often serve specific roles, such as:
- **README.md**: A high-level overview of the project.
- **CONTRIBUTING.md**: Guidelines for contributing to the project.
- **CHANGELOG.md**: Records of changes made over time.
- **API.md**: Detailed documentation of APIs.
#### **2. Write for Your Audience**
- Identify the primary readers of the document (e.g., developers, testers, stakeholders).
- Use technical terms appropriately and explain jargon when necessary.
#### **3. Maintain Consistency**
- Follow a consistent style, tone, and structure across all Markdown files.
- Adhere to any project-specific conventions or style guides.
#### **4. Use Comments Wisely**
Markdown does not support native comments, but you can use HTML-style comments for notes that should not appear in the rendered file.
- Example:
```markdown
<!-- This is a comment -->
```
---
## Checklist for Writing a Quality Markdown File
1. **Start with a Purpose**
Begin your document with a clear purpose or summary of what it covers.
2. **Follow a Logical Flow**
Organize information hierarchically using headings and subheadings.
3. **Be Concise and Clear**
Avoid redundant information. Use simple language where possible.
4. **Incorporate Visual Aids**
Use tables, images, or diagrams to explain complex topics.
5. **Test and Validate**
- Render your Markdown file locally or in the projects preferred Markdown viewer to ensure formatting works as expected.
- Use tools like **MarkdownLint** to check for common syntax errors.
6. **Link to Other Resources**
Provide hyperlinks to related MD files or external resources.
7. **Version Control**
Use version control (e.g., Git) to track changes and maintain a clear history of updates.
---
## Example: Simple README.md Template
````markdown
# Project Title
## Description
Provide a brief overview of the project, its purpose, and key features.
## Installation
Explain how to set up the project.
```bash
# Example installation command
pip install project-name
```
````
## Usage
Provide examples of how to use the project.
```python
# Example usage
from project import feature
feature.run()
```
---
## External Resources
1. ▶️ [The Only Markdown Crash Course You Will Ever Need](https://www.youtube.com/watch?v=_PPWWRV6gbA&ab_channel=WebDevSimplified)
2. 📄 [Basic writing and formatting syntax](https://docs.github.com/en/get-started/writing-on-github/getting-started-with-writing-and-formatting-on-github/basic-writing-and-formatting-syntax)
---
# How to Write a Markdown (.md) File for Large-Scale Projects
## Introduction
Markdown (MD) is a lightweight markup language widely used in software development for documentation purposes. It is simple, easy to read, and can be converted to HTML, making it ideal for collaborative and large-scale projects. This guide will help you create well-structured, clear, and professional Markdown files tailored for use in large-scale projects.
---
## Obsidian
#### What is Obsidian
Obsidian is a powerful, feature-rich note-taking and knowledge management application designed for individuals and teams. It is highly customizable and based on plain text Markdown files, making it a versatile tool for creating, organizing, and connecting ideas. Its particularly popular among professionals, students, and researchers who use it for personal knowledge management (PKM), journaling, writing, and task management.
All notes in Obsidian are plain text Markdown files stored locally on your computer. This ensures that your notes are portable, future-proof, and easy to access outside the application.
#### How to Get Started
1. Download and Install:
- [Obsidians website](https://obsidian.md/) provides downloads for all major platforms.
2. Create a Vault:
- A "vault" is a folder where all your Markdown notes are stored. You can have multiple vaults for different purposes.
3. Start Taking Notes:
- Create new notes using Markdown syntax and link them using Note Name.
4. For more:
- [Read official Obsidian documentation](https://help.obsidian.md/Home)
---
## Understanding Markdown Syntax
Markdown provides a straightforward syntax for formatting text. Below are the essential elements you'll need to master:
#### **1. Headers**
Headers define the structure of your document. Use `#` to denote headings, with more `#` symbols indicating smaller headings.
- Example:
```markdown
# Main Header
## Subheader
### Sub-Subheader
```
#### **2. Lists**
Markdown supports ordered and unordered lists for organizing information.
- Unordered list:
```markdown
- Item 1
- Item 2
```
- Ordered list:
```markdown
1. Step 1
2. Step 2
```
#### **3. Text Formatting**
- Bold: `**bold text**`
- Italic: `*italic text*`
- Inline Code: `` `inline code` ``
- Strikethrough: `~~strikethrough~~`
#### **4. Links and Images**
- Link: `[Link Text](URL)`
- Image: `![Alt Text](Image URL)`
#### **5. Tables**
Tables are useful for presenting structured data.
- Example:
```markdown
| Header 1 | Header 2 |
| -------- | -------- |
| Row 1 | Data |
| Row 2 | Data |
```
#### **6. Code Blocks**
Use triple backticks to include code blocks. Specify the programming language for syntax highlighting.
- Example:
````markdown
```jsx
console.log("Hello world");
```
````
---
## Key Guidelines for Large-Scale Projects
#### **1. Understand the Project Structure**
Before you start writing, familiarize yourself with the project's directory and the purpose of the documentation. In large projects, MD files often serve specific roles, such as:
- **README.md**: A high-level overview of the project.
- **CONTRIBUTING.md**: Guidelines for contributing to the project.
- **CHANGELOG.md**: Records of changes made over time.
- **API.md**: Detailed documentation of APIs.
#### **2. Write for Your Audience**
- Identify the primary readers of the document (e.g., developers, testers, stakeholders).
- Use technical terms appropriately and explain jargon when necessary.
#### **3. Maintain Consistency**
- Follow a consistent style, tone, and structure across all Markdown files.
- Adhere to any project-specific conventions or style guides.
#### **4. Use Comments Wisely**
Markdown does not support native comments, but you can use HTML-style comments for notes that should not appear in the rendered file.
- Example:
```markdown
<!-- This is a comment -->
```
---
## Checklist for Writing a Quality Markdown File
1. **Start with a Purpose**
Begin your document with a clear purpose or summary of what it covers.
2. **Follow a Logical Flow**
Organize information hierarchically using headings and subheadings.
3. **Be Concise and Clear**
Avoid redundant information. Use simple language where possible.
4. **Incorporate Visual Aids**
Use tables, images, or diagrams to explain complex topics.
5. **Test and Validate**
- Render your Markdown file locally or in the projects preferred Markdown viewer to ensure formatting works as expected.
- Use tools like **MarkdownLint** to check for common syntax errors.
6. **Link to Other Resources**
Provide hyperlinks to related MD files or external resources.
7. **Version Control**
Use version control (e.g., Git) to track changes and maintain a clear history of updates.
---
## Example: Simple README.md Template
````markdown
# Project Title
## Description
Provide a brief overview of the project, its purpose, and key features.
## Installation
Explain how to set up the project.
```bash
# Example installation command
pip install project-name
```
````
## Usage
Provide examples of how to use the project.
```python
# Example usage
from project import feature
feature.run()
```
---
## External Resources
1. ▶️ [The Only Markdown Crash Course You Will Ever Need](https://www.youtube.com/watch?v=_PPWWRV6gbA&ab_channel=WebDevSimplified)
2. 📄 [Basic writing and formatting syntax](https://docs.github.com/en/get-started/writing-on-github/getting-started-with-writing-and-formatting-on-github/basic-writing-and-formatting-syntax)
---

View File

@@ -1,176 +1,176 @@
## /temp/ files
Ive set up the repository to ignore all folders named `temp`. This is a space you can use for temporary or experimental files without worrying about affecting the application or pushing these files to Gitea.
- **Purpose**: Use the `temp` folder to store temporary files, logs, or scripts for testing purposes.
- **Ignored by Git**: All `temp` folders are excluded from version control using the `.gitignore` rule `**/temp/`. These files will not be committed or pushed to the repository.
- **Best Practices**: Please avoid storing critical or shared files here. Use it for temporary work only, and clean up files when no longer needed.
This should help us maintain a clean repository while giving everyone the freedom to experiment.
---
## Standardized File Structure and Coding Guidelines
To improve our codebase's readability, maintainability, and scalability, were adopting a standardized file structure and coding practices. Heres a summary:
1. **File Structure**:
- **Components (`.tsx`)**: All files that return HTML/JSX will be React components with a `.tsx` extension. They should focus on UI logic and presentation.
- **Purpose**: Files with the `.tsx` extension are reserved for React components that return JSX/HTML.
- **Location**: Components should be organized based on their purpose or scope within the application. Example:
```
src/
components/
Header.tsx
Footer.tsx
pages/
Home.tsx
About.tsx
```
- **Naming Convention**: Component filenames should use PascalCase, matching the component name (e.g., `Header.tsx` for a `Header` component).
- **Example**:
```tsx
/**
* Header component that displays the application's navigation bar.
*
* @returns {JSX.Element} A navigation bar with links.
*/
const Header: React.FC = () => {
return (
<header>
<nav>
<a href="/">Home</a>
<a href="/about">About</a>
</nav>
</header>
);
};
export default Header;
```
- **Functions (`.ts`)**: All helper functions or business logic will go into `.ts` files, separate from the components.
- **Purpose**: Files with the `.ts` extension are for helper functions, utility logic, or other non-React code that does not return JSX/HTML.
- **Location**: Place utility files in a `utils` directory or within a directory relevant to their context. Example:
```
src/
utils/
calculateTotal.ts
formatDate.ts
hooks/
useFetch.ts
```
- **Naming Convention**: Use camelCase for filenames that describe the primary function (e.g., `calculateTotal.ts` for a `calculateTotal` function).
- **Example**:
```ts
/**
* Calculates the total price based on items and tax rate.
*
* @param {number[]} prices - Array of item prices.
* @param {number} taxRate - Tax rate as a decimal.
* @returns {number} Total price including tax.
*/
export const calculateTotal = (
prices: number[],
taxRate: number
): number => {
const subtotal = prices.reduce((sum, price) => sum + price, 0);
return subtotal + subtotal * taxRate;
};
```
---
## Commenting Standards
To improve code readability and understanding, every function and component should include comments explaining its purpose, inputs, and outputs. Heres how well approach this:
1. **React Components**:
- Include a **high-level description** of what the component does.
- Specify the **props** it accepts, along with their types.
- Specify the **return type** (`JSX.Element` for React components).
**Example**:
```tsx
/**
* Button component that triggers an action when clicked.
*
* @param {object} props - The props object.
* @param {string} props.label - The text to display on the button.
* @param {() => void} props.onClick - The callback function triggered when the button is clicked.
* @returns {JSX.Element} A styled button element.
*/
const Button: React.FC<{ label: string; onClick: () => void }> = ({
label,
onClick,
}) => {
return <button onClick={onClick}>{label}</button>;
};
export default Button;
```
2. **Functions**:
- Include a **detailed description** of what the function does.
- Specify the **parameters**, their types, and what they represent.
- Specify the **return type** and what it represents.
**Example**:
```ts
/**
* Converts a date string to a readable format.
*
* @param {string} date - A date string in ISO format (e.g., "2024-11-21").
* @returns {string} The formatted date (e.g., "November 21, 2024").
*/
export const formatDate = (date: string): string => {
const options: Intl.DateTimeFormatOptions = {
year: "numeric",
month: "long",
day: "numeric",
};
return new Date(date).toLocaleDateString(undefined, options);
};
```
3. **Commenting Standards**:
- Each function and component should have a comment explaining:
- What it does.
- The props or parameters it accepts (including types).
- What it returns and why.
4. **Why This Matters**:
- This structure helps us maintain a clean, modular codebase. It also makes the project easier to navigate for new and existing team members.
---
## File Naming Guidelines
To maintain consistency and professionalism in our codebase, we are standardizing the way we name files. This is crucial for readability, collaboration, and avoiding potential issues across different operating systems.
We are introducing a standardized **file naming convention** to maintain consistency across the codebase. Here are the key points:
1. **File Naming**:
- All file names must follow the **camelCase** convention (e.g., `headerComponent.tsx`, `calculateTotal.ts`).
- This ensures uniformity and avoids case sensitivity issues.
2. **Pre-Commit Hook**:
- A pre-commit hook will automatically rename files to camelCase if they dont comply.
- Please double-check that your imports match the updated file names to avoid runtime errors.
3. **What You Need to Do**:
- Name files correctly in camelCase from the start.
- If a file is renamed during a commit, ensure all imports are updated to reflect the new name.
4. **Why This Matters**:
- Consistent file naming improves readability and reduces issues when working in teams or across different operating systems.
## /temp/ files
Ive set up the repository to ignore all folders named `temp`. This is a space you can use for temporary or experimental files without worrying about affecting the application or pushing these files to Gitea.
- **Purpose**: Use the `temp` folder to store temporary files, logs, or scripts for testing purposes.
- **Ignored by Git**: All `temp` folders are excluded from version control using the `.gitignore` rule `**/temp/`. These files will not be committed or pushed to the repository.
- **Best Practices**: Please avoid storing critical or shared files here. Use it for temporary work only, and clean up files when no longer needed.
This should help us maintain a clean repository while giving everyone the freedom to experiment.
---
## Standardized File Structure and Coding Guidelines
To improve our codebase's readability, maintainability, and scalability, were adopting a standardized file structure and coding practices. Heres a summary:
1. **File Structure**:
- **Components (`.tsx`)**: All files that return HTML/JSX will be React components with a `.tsx` extension. They should focus on UI logic and presentation.
- **Purpose**: Files with the `.tsx` extension are reserved for React components that return JSX/HTML.
- **Location**: Components should be organized based on their purpose or scope within the application. Example:
```
src/
components/
Header.tsx
Footer.tsx
pages/
Home.tsx
About.tsx
```
- **Naming Convention**: Component filenames should use PascalCase, matching the component name (e.g., `Header.tsx` for a `Header` component).
- **Example**:
```tsx
/**
* Header component that displays the application's navigation bar.
*
* @returns {JSX.Element} A navigation bar with links.
*/
const Header: React.FC = () => {
return (
<header>
<nav>
<a href="/">Home</a>
<a href="/about">About</a>
</nav>
</header>
);
};
export default Header;
```
- **Functions (`.ts`)**: All helper functions or business logic will go into `.ts` files, separate from the components.
- **Purpose**: Files with the `.ts` extension are for helper functions, utility logic, or other non-React code that does not return JSX/HTML.
- **Location**: Place utility files in a `utils` directory or within a directory relevant to their context. Example:
```
src/
utils/
calculateTotal.ts
formatDate.ts
hooks/
useFetch.ts
```
- **Naming Convention**: Use camelCase for filenames that describe the primary function (e.g., `calculateTotal.ts` for a `calculateTotal` function).
- **Example**:
```ts
/**
* Calculates the total price based on items and tax rate.
*
* @param {number[]} prices - Array of item prices.
* @param {number} taxRate - Tax rate as a decimal.
* @returns {number} Total price including tax.
*/
export const calculateTotal = (
prices: number[],
taxRate: number
): number => {
const subtotal = prices.reduce((sum, price) => sum + price, 0);
return subtotal + subtotal * taxRate;
};
```
---
## Commenting Standards
To improve code readability and understanding, every function and component should include comments explaining its purpose, inputs, and outputs. Heres how well approach this:
1. **React Components**:
- Include a **high-level description** of what the component does.
- Specify the **props** it accepts, along with their types.
- Specify the **return type** (`JSX.Element` for React components).
**Example**:
```tsx
/**
* Button component that triggers an action when clicked.
*
* @param {object} props - The props object.
* @param {string} props.label - The text to display on the button.
* @param {() => void} props.onClick - The callback function triggered when the button is clicked.
* @returns {JSX.Element} A styled button element.
*/
const Button: React.FC<{ label: string; onClick: () => void }> = ({
label,
onClick,
}) => {
return <button onClick={onClick}>{label}</button>;
};
export default Button;
```
2. **Functions**:
- Include a **detailed description** of what the function does.
- Specify the **parameters**, their types, and what they represent.
- Specify the **return type** and what it represents.
**Example**:
```ts
/**
* Converts a date string to a readable format.
*
* @param {string} date - A date string in ISO format (e.g., "2024-11-21").
* @returns {string} The formatted date (e.g., "November 21, 2024").
*/
export const formatDate = (date: string): string => {
const options: Intl.DateTimeFormatOptions = {
year: "numeric",
month: "long",
day: "numeric",
};
return new Date(date).toLocaleDateString(undefined, options);
};
```
3. **Commenting Standards**:
- Each function and component should have a comment explaining:
- What it does.
- The props or parameters it accepts (including types).
- What it returns and why.
4. **Why This Matters**:
- This structure helps us maintain a clean, modular codebase. It also makes the project easier to navigate for new and existing team members.
---
## File Naming Guidelines
To maintain consistency and professionalism in our codebase, we are standardizing the way we name files. This is crucial for readability, collaboration, and avoiding potential issues across different operating systems.
We are introducing a standardized **file naming convention** to maintain consistency across the codebase. Here are the key points:
1. **File Naming**:
- All file names must follow the **camelCase** convention (e.g., `headerComponent.tsx`, `calculateTotal.ts`).
- This ensures uniformity and avoids case sensitivity issues.
2. **Pre-Commit Hook**:
- A pre-commit hook will automatically rename files to camelCase if they dont comply.
- Please double-check that your imports match the updated file names to avoid runtime errors.
3. **What You Need to Do**:
- Name files correctly in camelCase from the start.
- If a file is renamed during a commit, ensure all imports are updated to reflect the new name.
4. **Why This Matters**:
- Consistent file naming improves readability and reduces issues when working in teams or across different operating systems.

View File

@@ -1,107 +1,107 @@
# Project Folder Structure
This document provides a detailed description of the purpose of each folder in the project by root level, along with the folder hierarchy.
## Folder Hierarchy
```
📁 src
├── 📁 assets
├── 📁 components
├── 📁 functions
├── 📁 hooks
├── 📁 modules
│ ├── 📁 builder
│ ├── 📁 simulation
│ └── 📁 visualization
├── 📁 services
├── 📁 store
├── 📁 styles
├── 📁 tests
├── 📁 types
├── 📁 utils
├── App.css
├── App.tsx
├── index.css
├── main.tsx
└── vite-env.d.ts
```
---
## Description of Each Folder
### 📁 `src`
The root directory for all source code related to the application.
#### 📁 `assets`
- **Purpose:** Contains static assets such as images, icons, fonts, or other resources.
- **Example:**
- `react.svg`: A static SVG file used in the project.
#### 📁 `components`
- **Purpose:** Contains reusable React components, serving as building blocks for the user interface.
- **Example:**
- Buttons, modals, headers, and forms.
#### 📁 `functions`
- **Purpose:** Stores pure functions or logic that can be reused across the application.
- **Example:**
- Utility functions for data transformation or computation.
#### 📁 `hooks`
- **Purpose:** Holds custom React hooks for managing specific logic or behaviors.
- **Example:**
- Hooks for state management, API calls, or reusable effects.
#### 📁 `modules`
- **Purpose:** Organizes high-level, feature-specific code into subdirectories.
- **📁 builder:** Manages functionalities and components related to building or configuring features.
- **📁 simulation:** Handles processes or logic related to simulations or dynamic scenarios.
- **📁 visualization:** Focuses on displaying data visually, such as charts, graphs, or interactive UI elements.
#### 📁 `services`
- **Purpose:** Encapsulates external service interactions, such as API calls or library integrations.
- **Example:**
- REST API clients or authentication handlers.
#### 📁 `store`
- **Purpose:** Contains state management logic and configurations for tools like Redux or Zustand.
- **Example:**
- Redux slices, context providers, or global state stores.
#### 📁 `styles`
- **Purpose:** Includes global CSS, SCSS, or theming resources.
- **Example:**
- Global styles, theme variables, or resets.
#### 📁 `tests`
- **Purpose:** Stores test files for unit testing, integration testing, and mock data.
- **Example:**
- Test files (`*.test.tsx`, `*.spec.ts`) or mock utilities.
#### 📁 `types`
- **Purpose:** Contains shared TypeScript type definitions and interfaces.
- **Example:**
- Type declarations for props, data models, or API responses.
#### 📁 `utils`
- **Purpose:** Includes general-purpose utility files that dont fit into other specific folders.
- **Example:**
- Helper functions like debouncers or date formatters.
---
## Root-Level Files
### `App.tsx`
- **Purpose:** The root React component, initializing the main application layout and logic.
### `index.css`
- **Purpose:** Contains global styles applied throughout the application.
### `main.tsx`
- **Purpose:** The entry point of the app, rendering the React application and setting up the React DOM.
### `vite-env.d.ts`
- **Purpose:** TypeScript environment configuration file for Vite.
# Project Folder Structure
This document provides a detailed description of the purpose of each folder in the project by root level, along with the folder hierarchy.
## Folder Hierarchy
```
📁 src
├── 📁 assets
├── 📁 components
├── 📁 functions
├── 📁 hooks
├── 📁 modules
│ ├── 📁 builder
│ ├── 📁 simulation
│ └── 📁 visualization
├── 📁 services
├── 📁 store
├── 📁 styles
├── 📁 tests
├── 📁 types
├── 📁 utils
├── App.css
├── App.tsx
├── index.css
├── main.tsx
└── vite-env.d.ts
```
---
## Description of Each Folder
### 📁 `src`
The root directory for all source code related to the application.
#### 📁 `assets`
- **Purpose:** Contains static assets such as images, icons, fonts, or other resources.
- **Example:**
- `react.svg`: A static SVG file used in the project.
#### 📁 `components`
- **Purpose:** Contains reusable React components, serving as building blocks for the user interface.
- **Example:**
- Buttons, modals, headers, and forms.
#### 📁 `functions`
- **Purpose:** Stores pure functions or logic that can be reused across the application.
- **Example:**
- Utility functions for data transformation or computation.
#### 📁 `hooks`
- **Purpose:** Holds custom React hooks for managing specific logic or behaviors.
- **Example:**
- Hooks for state management, API calls, or reusable effects.
#### 📁 `modules`
- **Purpose:** Organizes high-level, feature-specific code into subdirectories.
- **📁 builder:** Manages functionalities and components related to building or configuring features.
- **📁 simulation:** Handles processes or logic related to simulations or dynamic scenarios.
- **📁 visualization:** Focuses on displaying data visually, such as charts, graphs, or interactive UI elements.
#### 📁 `services`
- **Purpose:** Encapsulates external service interactions, such as API calls or library integrations.
- **Example:**
- REST API clients or authentication handlers.
#### 📁 `store`
- **Purpose:** Contains state management logic and configurations for tools like Redux or Zustand.
- **Example:**
- Redux slices, context providers, or global state stores.
#### 📁 `styles`
- **Purpose:** Includes global CSS, SCSS, or theming resources.
- **Example:**
- Global styles, theme variables, or resets.
#### 📁 `tests`
- **Purpose:** Stores test files for unit testing, integration testing, and mock data.
- **Example:**
- Test files (`*.test.tsx`, `*.spec.ts`) or mock utilities.
#### 📁 `types`
- **Purpose:** Contains shared TypeScript type definitions and interfaces.
- **Example:**
- Type declarations for props, data models, or API responses.
#### 📁 `utils`
- **Purpose:** Includes general-purpose utility files that dont fit into other specific folders.
- **Example:**
- Helper functions like debouncers or date formatters.
---
## Root-Level Files
### `App.tsx`
- **Purpose:** The root React component, initializing the main application layout and logic.
### `index.css`
- **Purpose:** Contains global styles applied throughout the application.
### `main.tsx`
- **Purpose:** The entry point of the app, rendering the React application and setting up the React DOM.
### `vite-env.d.ts`
- **Purpose:** TypeScript environment configuration file for Vite.

View File

@@ -1,97 +1,97 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Documentation</title>
<!-- Docsify Vue Theme -->
<link
rel="stylesheet"
href="//cdn.jsdelivr.net/npm/docsify@4/lib/themes/vue.css"
/>
<!-- Link to your custom styles -->
<link rel="stylesheet" href="./styles/style.css" />
<!-- Docsify Search Plugin (Make sure it's the correct version) -->
<link
rel="stylesheet"
href="https://cdn.jsdelivr.net/npm/docsify-search@1.7.0/dist/docsify-search.min.css"
/>
</head>
<body>
<div id="app"></div>
<!-- Docsify Script -->
<script src="https://cdn.jsdelivr.net/npm/docsify/lib/docsify.min.js"></script>
<!-- Docsify Search Plugin Script -->
<script src="https://cdn.jsdelivr.net/npm/docsify/lib/plugins/search.min.js"></script>
<!-- Docsify Image Preview Plugin -->
<script src="https://cdn.jsdelivr.net/npm/docsify/lib/plugins/zoom-image.min.js"></script>
<!-- Docsify Theme Toggle Button and Search Integration -->
<script>
window.$docsify = {
loadSidebar: true,
loadNavbar: true,
subMaxLevel: 2,
auto2top: true,
search: {
insertBefore: ".sidebar-nav", // Ensure the search bar is placed before the sidebar-nav element
paths: "auto", // Automatically index all markdown files
placeholder: "Search documentation...", // Placeholder text
noData: "No results!", // Message when no results are found
},
plugins: [
function (hook, vm) {
// Function to add the theme toggle button
function addThemeToggle() {
const themeButtonHtml = `
<div class="theme-toggle-container">
Theme :
<button id="theme-toggle">🌙</button>
</div>
`;
// Append the theme button inside the sidebar or navbar
const sidebar = document.querySelector(".sidebar");
if (sidebar) {
sidebar.insertAdjacentHTML("beforebegin", themeButtonHtml);
}
// Handle the theme toggle functionality
const themeToggleBtn = document.getElementById("theme-toggle");
themeToggleBtn.addEventListener("click", () => {
// Toggle the dark-theme class
const isDark = document.body.classList.toggle("dark-theme");
themeToggleBtn.textContent = isDark ? "🌞" : "🌙";
// Optionally save the user's theme preference to localStorage
localStorage.setItem("theme", isDark ? "dark" : "light");
});
// Check if there's a saved theme in localStorage
const savedTheme = localStorage.getItem("theme");
if (savedTheme === "dark") {
document.body.classList.add("dark-theme");
themeToggleBtn.textContent = "🌞"; // Set the button to indicate light theme
}
}
// Run the theme toggle setup after each page load
hook.afterEach(function (html) {
// Make sure the theme toggle button is added after the page content changes
if (!document.getElementById("theme-toggle")) {
addThemeToggle();
}
});
},
],
};
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Documentation</title>
<!-- Docsify Vue Theme -->
<link
rel="stylesheet"
href="//cdn.jsdelivr.net/npm/docsify@4/lib/themes/vue.css"
/>
<!-- Link to your custom styles -->
<link rel="stylesheet" href="./styles/style.css" />
<!-- Docsify Search Plugin (Make sure it's the correct version) -->
<link
rel="stylesheet"
href="https://cdn.jsdelivr.net/npm/docsify-search@1.7.0/dist/docsify-search.min.css"
/>
</head>
<body>
<div id="app"></div>
<!-- Docsify Script -->
<script src="https://cdn.jsdelivr.net/npm/docsify/lib/docsify.min.js"></script>
<!-- Docsify Search Plugin Script -->
<script src="https://cdn.jsdelivr.net/npm/docsify/lib/plugins/search.min.js"></script>
<!-- Docsify Image Preview Plugin -->
<script src="https://cdn.jsdelivr.net/npm/docsify/lib/plugins/zoom-image.min.js"></script>
<!-- Docsify Theme Toggle Button and Search Integration -->
<script>
window.$docsify = {
loadSidebar: true,
loadNavbar: true,
subMaxLevel: 2,
auto2top: true,
search: {
insertBefore: ".sidebar-nav", // Ensure the search bar is placed before the sidebar-nav element
paths: "auto", // Automatically index all markdown files
placeholder: "Search documentation...", // Placeholder text
noData: "No results!", // Message when no results are found
},
plugins: [
function (hook, vm) {
// Function to add the theme toggle button
function addThemeToggle() {
const themeButtonHtml = `
<div class="theme-toggle-container">
Theme :
<button id="theme-toggle">🌙</button>
</div>
`;
// Append the theme button inside the sidebar or navbar
const sidebar = document.querySelector(".sidebar");
if (sidebar) {
sidebar.insertAdjacentHTML("beforebegin", themeButtonHtml);
}
// Handle the theme toggle functionality
const themeToggleBtn = document.getElementById("theme-toggle");
themeToggleBtn.addEventListener("click", () => {
// Toggle the dark-theme class
const isDark = document.body.classList.toggle("dark-theme");
themeToggleBtn.textContent = isDark ? "🌞" : "🌙";
// Optionally save the user's theme preference to localStorage
localStorage.setItem("theme", isDark ? "dark" : "light");
});
// Check if there's a saved theme in localStorage
const savedTheme = localStorage.getItem("theme");
if (savedTheme === "dark") {
document.body.classList.add("dark-theme");
themeToggleBtn.textContent = "🌞"; // Set the button to indicate light theme
}
}
// Run the theme toggle setup after each page load
hook.afterEach(function (html) {
// Make sure the theme toggle button is added after the page content changes
if (!document.getElementById("theme-toggle")) {
addThemeToggle();
}
});
},
],
};
</script>
</body>
</html>

View File

@@ -1,14 +1,14 @@
server {
listen 3000;
server_name localhost;
root /usr/share/nginx/html;
index index.html;
location / {
try_files $uri /index.html;
}
# Redirect 404 errors to index.html (for React Router)
error_page 404 /index.html;
server {
listen 3000;
server_name localhost;
root /usr/share/nginx/html;
index index.html;
location / {
try_files $uri /index.html;
}
# Redirect 404 errors to index.html (for React Router)
error_page 404 /index.html;
}

22269
app/package-lock.json generated

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View File

@@ -1,73 +1,73 @@
{
"name": "dwinzo-beta",
"version": "0.1.0",
"private": true,
"dependencies": {
"@react-three/csg": "^3.2.0",
"@react-three/drei": "^9.113.0",
"@react-three/fiber": "^8.17.7",
"@react-three/postprocessing": "^2.16.3",
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"@turf/turf": "^7.1.0",
"@types/jest": "^27.5.2",
"@types/react": "^18.3.5",
"@types/react-dom": "^18.3.0",
"@use-gesture/react": "^10.3.1",
"chart.js": "^4.4.8",
"glob": "^11.0.0",
"gsap": "^3.12.5",
"leva": "^0.10.0",
"mqtt": "^5.10.4",
"postprocessing": "^6.36.4",
"prompt-sync": "^4.2.0",
"react": "^18.3.1",
"react-chartjs-2": "^5.3.0",
"react-dom": "^18.3.1",
"react-router-dom": "^7.4.0",
"react-scripts": "5.0.1",
"react-toastify": "^10.0.5",
"sass": "^1.78.0",
"socket.io-client": "^4.8.1",
"three": "^0.168.0",
"typescript": "^4.9.5",
"web-vitals": "^2.1.4",
"zustand": "^5.0.0-rc.2"
},
"scripts": {
"prepare": "husky",
"prestart": "tsc scripts/git-prompt.ts && node scripts/git-prompt.js",
"start": "react-scripts start",
"build": "react-scripts build",
"test": "jest",
"cypress:open": "cypress open",
"cypress:run": "cypress run"
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
]
},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
},
"devDependencies": {
"@types/node": "^22.9.1",
"@types/three": "^0.169.0",
"cypress": "^13.14.2",
"dotenv": "^16.4.5",
"husky": "^9.1.6",
"ts-node": "^10.9.2"
}
}
{
"name": "dwinzo-beta",
"version": "0.1.0",
"private": true,
"dependencies": {
"@react-three/csg": "^3.2.0",
"@react-three/drei": "^9.113.0",
"@react-three/fiber": "^8.17.7",
"@react-three/postprocessing": "^2.16.3",
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"@turf/turf": "^7.1.0",
"@types/jest": "^27.5.2",
"@types/react": "^18.3.5",
"@types/react-dom": "^18.3.0",
"@use-gesture/react": "^10.3.1",
"chart.js": "^4.4.8",
"glob": "^11.0.0",
"gsap": "^3.12.5",
"leva": "^0.10.0",
"mqtt": "^5.10.4",
"postprocessing": "^6.36.4",
"prompt-sync": "^4.2.0",
"react": "^18.3.1",
"react-chartjs-2": "^5.3.0",
"react-dom": "^18.3.1",
"react-router-dom": "^7.4.0",
"react-scripts": "5.0.1",
"react-toastify": "^10.0.5",
"sass": "^1.78.0",
"socket.io-client": "^4.8.1",
"three": "^0.168.0",
"typescript": "^4.9.5",
"web-vitals": "^2.1.4",
"zustand": "^5.0.0-rc.2"
},
"scripts": {
"prepare": "husky",
"prestart": "tsc scripts/git-prompt.ts && node scripts/git-prompt.js",
"start": "react-scripts start",
"build": "GENERATE_SOURCEMAP=false react-scripts build",
"test": "jest",
"cypress:open": "cypress open",
"cypress:run": "cypress run"
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
]
},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
},
"devDependencies": {
"@types/node": "^22.9.1",
"@types/three": "^0.169.0",
"cypress": "^13.14.2",
"dotenv": "^16.4.5",
"husky": "^9.1.6",
"ts-node": "^10.9.2"
}
}

View File

@@ -1,44 +1,44 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
<meta name="viewport" content="width=device-width, initial-scale=1", user-scalable=no" />
<meta name="theme-color" content="#000000" />
<meta
name="description"
content="Web site created using create-react-app"
/>
<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
<!--
manifest.json provides metadata used when your web app is installed on a
user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
-->
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
<!--
Notice the use of %PUBLIC_URL% in the tags above.
It will be replaced with the URL of the `public` folder during the build.
Only files inside the `public` folder can be referenced from the HTML.
Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
work correctly both with client-side routing and a non-root public URL.
Learn how to configure a non-root public URL by running `npm run build`.
-->
<title>Dwinzo (beta)</title>
</head>
<body data-theme="light">
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
<div id="root-over"></div>
<!--
This HTML file is a template.
If you open it directly in the browser, you will see an empty page.
You can add webfonts, meta tags, or analytics to this file.
The build step will place the bundled scripts into the <body> tag.
To begin the development, run `npm start` or `yarn start`.
To create a production bundle, use `npm run build` or `yarn build`.
-->
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no" />
<meta name="theme-color" content="#000000" />
<meta
name="description"
content="Web site created using create-react-app"
/>
<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
<!--
manifest.json provides metadata used when your web app is installed on a
user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
-->
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
<!--
Notice the use of %PUBLIC_URL% in the tags above.
It will be replaced with the URL of the `public` folder during the build.
Only files inside the `public` folder can be referenced from the HTML.
Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
work correctly both with client-side routing and a non-root public URL.
Learn how to configure a non-root public URL by running `npm run build`.
-->
<title>Dwinzo (beta)</title>
</head>
<body data-theme="light">
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
<div id="root-over"></div>
<!--
This HTML file is a template.
If you open it directly in the browser, you will see an empty page.
You can add webfonts, meta tags, or analytics to this file.
The build step will place the bundled scripts into the <body> tag.
To begin the development, run `npm start` or `yarn start`.
To create a production bundle, use `npm run build` or `yarn build`.
-->
</body>
</html>

View File

@@ -1,25 +1,25 @@
{
"short_name": "React App",
"name": "Create React App Sample",
"icons": [
{
"src": "favicon.ico",
"sizes": "64x64 32x32 24x24 16x16",
"type": "image/x-icon"
},
{
"src": "logo192.png",
"type": "image/png",
"sizes": "192x192"
},
{
"src": "logo512.png",
"type": "image/png",
"sizes": "512x512"
}
],
"start_url": ".",
"display": "standalone",
"theme_color": "#000000",
"background_color": "#ffffff"
}
{
"short_name": "React App",
"name": "Create React App Sample",
"icons": [
{
"src": "favicon.ico",
"sizes": "64x64 32x32 24x24 16x16",
"type": "image/x-icon"
},
{
"src": "logo192.png",
"type": "image/png",
"sizes": "192x192"
},
{
"src": "logo512.png",
"type": "image/png",
"sizes": "512x512"
}
],
"start_url": ".",
"display": "standalone",
"theme_color": "#000000",
"background_color": "#ffffff"
}

View File

@@ -1,3 +1,3 @@
# https://www.robotstxt.org/robotstxt.html
User-agent: *
Disallow:
# https://www.robotstxt.org/robotstxt.html
User-agent: *
Disallow:

View File

@@ -1,9 +1,9 @@
import React from "react";
import { render, screen } from "@testing-library/react";
import App from "./app";
test("renders learn react link", () => {
render(<App />);
const linkElement = screen.getByText(/learn react/i);
expect(linkElement).toBeInTheDocument();
});
import React from "react";
import { render, screen } from "@testing-library/react";
import App from "./app";
test("renders learn react link", () => {
render(<App />);
const linkElement = screen.getByText(/learn react/i);
expect(linkElement).toBeInTheDocument();
});

View File

@@ -1,26 +1,26 @@
import React from "react";
import { BrowserRouter as Router, Routes, Route } from "react-router-dom";
import Dashboard from "./pages/Dashboard";
import Project from "./pages/Project";
import UserAuth from "./pages/UserAuth";
import ToastProvider from "./components/templates/ToastProvider";
import "./styles/main.scss"
const App: React.FC = () => {
return (
<ToastProvider>
<Router>
<Routes>
<Route
path="/"
element={<UserAuth />}
/>
<Route path="/dashboard" element={<Dashboard />} />
<Route path="/project" element={<Project />} />
</Routes>
</Router>
</ToastProvider>
);
};
export default App;
import React from "react";
import { BrowserRouter as Router, Routes, Route } from "react-router-dom";
import Dashboard from "./pages/Dashboard";
import Project from "./pages/Project";
import UserAuth from "./pages/UserAuth";
import ToastProvider from "./components/templates/ToastProvider";
import "./styles/main.scss"
const App: React.FC = () => {
return (
<ToastProvider>
<Router>
<Routes>
<Route
path="/"
element={<UserAuth />}
/>
<Route path="/dashboard" element={<Dashboard />} />
<Route path="/project" element={<Project />} />
</Routes>
</Router>
</ToastProvider>
);
};
export default App;

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View File

@@ -1,160 +1,160 @@
export function CleanPannel() {
return (
<svg
width="12"
height="12"
viewBox="0 0 12 12"
fill="none"
xmlns="http://www.w3.org/2000/svg"
>
<g clipPath="url(#clip0_1782_1158)">
<path d="M12 0H0V12H12V0Z" fill="white" fillOpacity="0.01" />
<path
fillRule="evenodd"
clipRule="evenodd"
d="M5 1.47852H7V3.47853H10.75V5.47853H1.25V3.47853H5V1.47852Z"
stroke="#2B3344"
strokeLinecap="round"
strokeLinejoin="round"
/>
<path d="M2 10H10V5.5H2V10Z" stroke="#2B3344" strokeLinejoin="round" />
<path
d="M4 9.97439V8.47852"
stroke="#2B3344"
strokeLinecap="round"
strokeLinejoin="round"
/>
<path
d="M6 9.97461V8.47461"
stroke="#2B3344"
strokeLinecap="round"
strokeLinejoin="round"
/>
<path
d="M8 9.97439V8.47852"
stroke="#2B3344"
strokeLinecap="round"
strokeLinejoin="round"
/>
<path
d="M3 10H9"
stroke="#2B3344"
strokeLinecap="round"
strokeLinejoin="round"
/>
</g>
<defs>
<clipPath id="clip0_1782_1158">
<rect width="12" height="12" fill="white" />
</clipPath>
</defs>
</svg>
);
}
export function EyeIcon({ fill }: { fill?: string }) {
return (
<svg
width="14"
height="15"
viewBox="0 0 14 15"
fill="none"
xmlns="http://www.w3.org/2000/svg"
>
<path
d="M8.75047 7.4375C8.75047 8.40402 7.967 9.1875 7.00047 9.1875C6.034 9.1875 5.25049 8.40402 5.25049 7.4375C5.25049 6.47097 6.034 5.6875 7.00047 5.6875C7.967 5.6875 8.75047 6.47097 8.75047 7.4375Z"
stroke={fill}
strokeOpacity="1"
strokeLinecap="round"
strokeLinejoin="round"
/>
<path
d="M7.00086 3.35419C4.3889 3.35419 2.1779 5.07087 1.43457 7.43752C2.17789 9.80416 4.3889 11.5209 7.00086 11.5209C9.6128 11.5209 11.8238 9.80416 12.5671 7.43752C11.8238 5.07088 9.6128 3.35419 7.00086 3.35419Z"
stroke={fill}
strokeOpacity="1"
strokeLinecap="round"
strokeLinejoin="round"
/>
</svg>
);
}
export function LockIcon({ fill }: { fill?: string }) {
return (
<svg
width="14"
height="15"
viewBox="0 0 14 15"
fill="none"
xmlns="http://www.w3.org/2000/svg"
>
<path
d="M4.0835 6.28763C4.35849 6.27083 4.69751 6.27083 5.1335 6.27083H8.86683C9.30281 6.27083 9.64185 6.27083 9.91683 6.28763M4.0835 6.28763C3.74031 6.30857 3.49683 6.35571 3.28901 6.46158C2.95973 6.62935 2.69201 6.89704 2.52423 7.22633C2.3335 7.60072 2.3335 8.09072 2.3335 9.07083V9.8875C2.3335 10.8676 2.3335 11.3576 2.52423 11.732C2.69201 12.0613 2.95973 12.329 3.28901 12.4967C3.66336 12.6875 4.1534 12.6875 5.1335 12.6875H8.86683C9.84695 12.6875 10.3369 12.6875 10.7113 12.4967C11.0406 12.329 11.3083 12.0613 11.4761 11.732C11.6668 11.3576 11.6668 10.8676 11.6668 9.8875V9.07083C11.6668 8.09072 11.6668 7.60072 11.4761 7.22633C11.3083 6.89704 11.0406 6.62935 10.7113 6.46158C10.5035 6.35571 10.26 6.30857 9.91683 6.28763M4.0835 6.28763V5.10417C4.0835 3.49334 5.38933 2.1875 7.00016 2.1875C8.61098 2.1875 9.91683 3.49334 9.91683 5.10417V6.28763"
stroke={fill}
strokeOpacity="1"
strokeLinecap="round"
strokeLinejoin="round"
/>
</svg>
);
}
export function StockIncreseIcon() {
return (
<svg
width="9"
height="9"
viewBox="0 0 9 9"
fill="none"
xmlns="http://www.w3.org/2000/svg"
>
<g clip-path="url(#clip0_3050_69519)">
<path
d="M7.80766 6.99219H1.17811C0.752382 6.99219 0.407227 7.33734 0.407227 7.76307C0.407227 8.18879 0.752382 8.53395 1.17811 8.53395H7.80766C8.23339 8.53395 8.57854 8.18879 8.57854 7.76307C8.57854 7.33733 8.23339 6.99219 7.80766 6.99219Z"
fill="white"
/>
<path
d="M2.05066 6.50215C2.47639 6.50215 2.82154 6.15699 2.82154 5.73127V2.7865C2.82154 2.36078 2.47639 2.01562 2.05066 2.01562C1.62494 2.01562 1.27979 2.36078 1.27979 2.7865V5.73127C1.27977 6.15699 1.62494 6.50215 2.05066 6.50215Z"
fill="white"
/>
<path
d="M4.49598 6.49421C4.9217 6.49421 5.26686 6.14905 5.26686 5.72333V1.80213C5.26686 1.37641 4.9217 1.03125 4.49598 1.03125C4.07025 1.03125 3.7251 1.37641 3.7251 1.80213V5.72333C3.7251 6.14905 4.07023 6.49421 4.49598 6.49421Z"
fill="white"
/>
<path
d="M6.92957 6.50192C7.35529 6.50192 7.70042 6.15677 7.70042 5.73104V0.83338C7.70046 0.407655 7.35532 0.0625 6.92957 0.0625C6.50385 0.0625 6.15869 0.407655 6.15869 0.83338V5.73103C6.15869 6.15677 6.50385 6.50192 6.92957 6.50192Z"
fill="white"
/>
</g>
<rect
x="0.27293"
y="0.066387"
width="8.45313"
height="8.45313"
stroke="url(#paint0_linear_3050_69519)"
strokeWidth="0.0233989"
/>
<defs>
<linearGradient
id="paint0_linear_3050_69519"
x1="4.4995"
y1="0.0546875"
x2="4.4995"
y2="8.53122"
gradientUnits="userSpaceOnUse"
>
<stop stop-color="#31B2B9" />
<stop offset="1" stop-color="#FBD8B8" />
</linearGradient>
<clipPath id="clip0_3050_69519">
<rect
x="0.26123"
y="0.0546875"
width="8.47653"
height="8.47653"
fill="white"
/>
</clipPath>
</defs>
</svg>
);
}
export function CleanPannel() {
return (
<svg
width="12"
height="12"
viewBox="0 0 12 12"
fill="none"
xmlns="http://www.w3.org/2000/svg"
>
<g clipPath="url(#clip0_1782_1158)">
<path d="M12 0H0V12H12V0Z" fill="white" fillOpacity="0.01" />
<path
fillRule="evenodd"
clipRule="evenodd"
d="M5 1.47852H7V3.47853H10.75V5.47853H1.25V3.47853H5V1.47852Z"
stroke="#2B3344"
strokeLinecap="round"
strokeLinejoin="round"
/>
<path d="M2 10H10V5.5H2V10Z" stroke="#2B3344" strokeLinejoin="round" />
<path
d="M4 9.97439V8.47852"
stroke="#2B3344"
strokeLinecap="round"
strokeLinejoin="round"
/>
<path
d="M6 9.97461V8.47461"
stroke="#2B3344"
strokeLinecap="round"
strokeLinejoin="round"
/>
<path
d="M8 9.97439V8.47852"
stroke="#2B3344"
strokeLinecap="round"
strokeLinejoin="round"
/>
<path
d="M3 10H9"
stroke="#2B3344"
strokeLinecap="round"
strokeLinejoin="round"
/>
</g>
<defs>
<clipPath id="clip0_1782_1158">
<rect width="12" height="12" fill="white" />
</clipPath>
</defs>
</svg>
);
}
export function EyeIcon({ fill }: { fill?: string }) {
return (
<svg
width="14"
height="15"
viewBox="0 0 14 15"
fill="none"
xmlns="http://www.w3.org/2000/svg"
>
<path
d="M8.75047 7.4375C8.75047 8.40402 7.967 9.1875 7.00047 9.1875C6.034 9.1875 5.25049 8.40402 5.25049 7.4375C5.25049 6.47097 6.034 5.6875 7.00047 5.6875C7.967 5.6875 8.75047 6.47097 8.75047 7.4375Z"
stroke={fill}
strokeOpacity="1"
strokeLinecap="round"
strokeLinejoin="round"
/>
<path
d="M7.00086 3.35419C4.3889 3.35419 2.1779 5.07087 1.43457 7.43752C2.17789 9.80416 4.3889 11.5209 7.00086 11.5209C9.6128 11.5209 11.8238 9.80416 12.5671 7.43752C11.8238 5.07088 9.6128 3.35419 7.00086 3.35419Z"
stroke={fill}
strokeOpacity="1"
strokeLinecap="round"
strokeLinejoin="round"
/>
</svg>
);
}
export function LockIcon({ fill }: { fill?: string }) {
return (
<svg
width="14"
height="15"
viewBox="0 0 14 15"
fill="none"
xmlns="http://www.w3.org/2000/svg"
>
<path
d="M4.0835 6.28763C4.35849 6.27083 4.69751 6.27083 5.1335 6.27083H8.86683C9.30281 6.27083 9.64185 6.27083 9.91683 6.28763M4.0835 6.28763C3.74031 6.30857 3.49683 6.35571 3.28901 6.46158C2.95973 6.62935 2.69201 6.89704 2.52423 7.22633C2.3335 7.60072 2.3335 8.09072 2.3335 9.07083V9.8875C2.3335 10.8676 2.3335 11.3576 2.52423 11.732C2.69201 12.0613 2.95973 12.329 3.28901 12.4967C3.66336 12.6875 4.1534 12.6875 5.1335 12.6875H8.86683C9.84695 12.6875 10.3369 12.6875 10.7113 12.4967C11.0406 12.329 11.3083 12.0613 11.4761 11.732C11.6668 11.3576 11.6668 10.8676 11.6668 9.8875V9.07083C11.6668 8.09072 11.6668 7.60072 11.4761 7.22633C11.3083 6.89704 11.0406 6.62935 10.7113 6.46158C10.5035 6.35571 10.26 6.30857 9.91683 6.28763M4.0835 6.28763V5.10417C4.0835 3.49334 5.38933 2.1875 7.00016 2.1875C8.61098 2.1875 9.91683 3.49334 9.91683 5.10417V6.28763"
stroke={fill}
strokeOpacity="1"
strokeLinecap="round"
strokeLinejoin="round"
/>
</svg>
);
}
export function StockIncreseIcon() {
return (
<svg
width="9"
height="9"
viewBox="0 0 9 9"
fill="none"
xmlns="http://www.w3.org/2000/svg"
>
<g clip-path="url(#clip0_3050_69519)">
<path
d="M7.80766 6.99219H1.17811C0.752382 6.99219 0.407227 7.33734 0.407227 7.76307C0.407227 8.18879 0.752382 8.53395 1.17811 8.53395H7.80766C8.23339 8.53395 8.57854 8.18879 8.57854 7.76307C8.57854 7.33733 8.23339 6.99219 7.80766 6.99219Z"
fill="white"
/>
<path
d="M2.05066 6.50215C2.47639 6.50215 2.82154 6.15699 2.82154 5.73127V2.7865C2.82154 2.36078 2.47639 2.01562 2.05066 2.01562C1.62494 2.01562 1.27979 2.36078 1.27979 2.7865V5.73127C1.27977 6.15699 1.62494 6.50215 2.05066 6.50215Z"
fill="white"
/>
<path
d="M4.49598 6.49421C4.9217 6.49421 5.26686 6.14905 5.26686 5.72333V1.80213C5.26686 1.37641 4.9217 1.03125 4.49598 1.03125C4.07025 1.03125 3.7251 1.37641 3.7251 1.80213V5.72333C3.7251 6.14905 4.07023 6.49421 4.49598 6.49421Z"
fill="white"
/>
<path
d="M6.92957 6.50192C7.35529 6.50192 7.70042 6.15677 7.70042 5.73104V0.83338C7.70046 0.407655 7.35532 0.0625 6.92957 0.0625C6.50385 0.0625 6.15869 0.407655 6.15869 0.83338V5.73103C6.15869 6.15677 6.50385 6.50192 6.92957 6.50192Z"
fill="white"
/>
</g>
<rect
x="0.27293"
y="0.066387"
width="8.45313"
height="8.45313"
stroke="url(#paint0_linear_3050_69519)"
strokeWidth="0.0233989"
/>
<defs>
<linearGradient
id="paint0_linear_3050_69519"
x1="4.4995"
y1="0.0546875"
x2="4.4995"
y2="8.53122"
gradientUnits="userSpaceOnUse"
>
<stop stop-color="#31B2B9" />
<stop offset="1" stop-color="#FBD8B8" />
</linearGradient>
<clipPath id="clip0_3050_69519">
<rect
x="0.26123"
y="0.0546875"
width="8.47653"
height="8.47653"
fill="white"
/>
</clipPath>
</defs>
</svg>
);
}

View File

@@ -1,6 +1,6 @@
import React, { useEffect, useState } from "react";
import Header from "./Header";
import useModuleStore from "../../../store/useModuleStore";
import useModuleStore, { useSubModuleStore } from "../../../store/useModuleStore";
import {
AnalysisIcon,
MechanicsIcon,
@@ -14,15 +14,17 @@ import GlobalProperties from "./properties/GlobalProperties";
import AsstePropertiies from "./properties/AssetProperties";
import Analysis from "./analysis/Analysis";
import Simulations from "./simulation/Simulations";
import { useSelectedActionSphere } from "../../../store/store";
const SideBarRight: React.FC = () => {
const { activeModule } = useModuleStore();
const [activeList, setActiveList] = useState("properties");
const { selectedActionSphere } = useSelectedActionSphere();
const { subModule, setSubModule } = useSubModuleStore();
const { toggleUI } = useToggleStore();
// Reset activeList whenever activeModule changes
// Reset subModule whenever activeModule changes
useEffect(() => {
setActiveList("properties");
setSubModule("properties");
}, [activeModule]);
return (
@@ -31,38 +33,34 @@ const SideBarRight: React.FC = () => {
{toggleUI && (
<div className="sidebar-actions-container">
<div
className={`sidebar-action-list ${
activeList === "properties" ? "active" : ""
}`}
onClick={() => setActiveList("properties")}
className={`sidebar-action-list ${subModule === "properties" ? "active" : ""
}`}
onClick={() => setSubModule("properties")}
>
<PropertiesIcon isActive={activeList === "properties"} />
<PropertiesIcon isActive={subModule === "properties"} />
</div>
{activeModule === "simulation" && (
<>
<div
className={`sidebar-action-list ${
activeList === "mechanics" ? "active" : ""
}`}
onClick={() => setActiveList("mechanics")}
className={`sidebar-action-list ${subModule === "mechanics" ? "active" : ""
}`}
onClick={() => setSubModule("mechanics")}
>
<MechanicsIcon isActive={activeList === "mechanics"} />
<MechanicsIcon isActive={subModule === "mechanics"} />
</div>
<div
className={`sidebar-action-list ${
activeList === "simulations" ? "active" : ""
}`}
onClick={() => setActiveList("simulations")}
className={`sidebar-action-list ${subModule === "simulations" ? "active" : ""
}`}
onClick={() => setSubModule("simulations")}
>
<SimulationIcon isActive={activeList === "simulations"} />
<SimulationIcon isActive={subModule === "simulations"} />
</div>
<div
className={`sidebar-action-list ${
activeList === "analysis" ? "active" : ""
}`}
onClick={() => setActiveList("analysis")}
className={`sidebar-action-list ${subModule === "analysis" ? "active" : ""
}`}
onClick={() => setSubModule("analysis")}
>
<AnalysisIcon isActive={activeList === "analysis"} />
<AnalysisIcon isActive={subModule === "analysis"} />
</div>
</>
)}
@@ -70,7 +68,7 @@ const SideBarRight: React.FC = () => {
)}
{/* process builder */}
{toggleUI &&
activeList === "properties" &&
subModule === "properties" &&
activeModule !== "visualization" && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
@@ -84,21 +82,28 @@ const SideBarRight: React.FC = () => {
{toggleUI && activeModule === "simulation" && (
<>
{activeList === "mechanics" && (
{(subModule === "mechanics" && selectedActionSphere) && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<MachineMechanics />
</div>
</div>
)}
{activeList === "analysis" && (
{(subModule === "mechanics" && !selectedActionSphere) && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
{/* <MachineMechanics /> */}
</div>
</div>
)}
{subModule === "analysis" && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<Analysis />
</div>
</div>
)}
{activeList === "simulations" && (
{subModule === "simulations" && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<Simulations />

View File

@@ -11,8 +11,11 @@ import LabledDropdown from "../../../ui/inputs/LabledDropdown";
import RegularDropDown from "../../../ui/inputs/RegularDropDown";
import { handleResize } from "../../../../functions/handleResizePannel";
import EyeDropInput from "../../../ui/inputs/EyeDropInput";
import { useSelectedActionSphere } from "../../../../store/store";
const MachineMechanics: React.FC = () => {
const { selectedActionSphere, setSelectedActionSphere } = useSelectedActionSphere();
console.log('selectedActionSphere: ', selectedActionSphere);
const [actionList, setActionList] = useState<string[]>([]);
const [triggerList, setTriggerList] = useState<string[]>([]);
const [selectedItem, setSelectedItem] = useState<{
@@ -68,8 +71,8 @@ const MachineMechanics: React.FC = () => {
return (
<div className="machine-mechanics-container">
<div className="machine-mechanics-header">Selected Object</div>
<div className="process-list-container">
<div className="machine-mechanics-header">{selectedActionSphere.path.modelName}</div>
{/* <div className="process-list-container">
<div className="label">Process:</div>
<RegularDropDown
header={activeProcess || "add process ->"}
@@ -79,7 +82,7 @@ const MachineMechanics: React.FC = () => {
<div className="add-new-process" onClick={handleAddProcess}>
<AddIcon />
</div>
</div>
</div> */}
<div className="machine-mechanics-content-container">
<div className="actions">
<div className="header">
@@ -97,12 +100,11 @@ const MachineMechanics: React.FC = () => {
{actionList.map((action, index) => (
<div
key={index}
className={`list-item ${
selectedItem?.type === "action" &&
className={`list-item ${selectedItem?.type === "action" &&
selectedItem.name === action
? "active"
: ""
}`}
? "active"
: ""
}`}
>
<div
className="value"
@@ -144,12 +146,11 @@ const MachineMechanics: React.FC = () => {
{triggerList.map((trigger, index) => (
<div
key={index}
className={`list-item ${
selectedItem?.type === "trigger" &&
className={`list-item ${selectedItem?.type === "trigger" &&
selectedItem.name === trigger
? "active"
: ""
}`}
? "active"
: ""
}`}
>
<div
className="value"
@@ -187,7 +188,7 @@ const MachineMechanics: React.FC = () => {
label="Speed"
value=""
activeOption=".mm"
onChange={() => {}}
onChange={() => { }}
/>
<EyeDropInput />
</>

View File

@@ -1,94 +1,94 @@
import { useMemo } from "react";
import { Bar } from "react-chartjs-2";
interface ChartComponentProps {
type: any;
title: string;
fontFamily?: string;
fontSize?: string;
fontWeight?: "Light" | "Regular" | "Bold";
data: any;
}
const LineGraphComponent = ({
title,
fontFamily,
fontSize,
fontWeight = "Regular",
}: ChartComponentProps) => {
// Memoize Font Weight Mapping
const chartFontWeightMap = useMemo(
() => ({
Light: "lighter" as const,
Regular: "normal" as const,
Bold: "bold" as const,
}),
[]
);
// Parse and Memoize Font Size
const fontSizeValue = useMemo(
() => (fontSize ? parseInt(fontSize) : 12),
[fontSize]
);
// Determine and Memoize Font Weight
const fontWeightValue = useMemo(
() => chartFontWeightMap[fontWeight],
[fontWeight, chartFontWeightMap]
);
// Memoize Chart Font Style
const chartFontStyle = useMemo(
() => ({
family: fontFamily || "Arial",
size: fontSizeValue,
weight: fontWeightValue,
}),
[fontFamily, fontSizeValue, fontWeightValue]
);
const options = useMemo(
() => ({
responsive: true,
maintainAspectRatio: false,
plugins: {
title: {
display: true,
text: title,
font: chartFontStyle,
},
legend: {
display: false,
},
},
scales: {
x: {
ticks: {
display: false, // This hides the x-axis labels
},
},
},
}),
[title, chartFontStyle]
);
const chartData = {
labels: ["January", "February", "March", "April", "May", "June", "July"],
datasets: [
{
label: "My First Dataset",
data: [65, 59, 80, 81, 56, 55, 40],
backgroundColor: "#6f42c1",
borderColor: "#ffffff",
borderWidth: 2,
fill: false,
},
],
};
return <Bar data={chartData} options={options} />;
};
export default LineGraphComponent;
import { useMemo } from "react";
import { Bar } from "react-chartjs-2";
interface ChartComponentProps {
type: any;
title: string;
fontFamily?: string;
fontSize?: string;
fontWeight?: "Light" | "Regular" | "Bold";
data: any;
}
const LineGraphComponent = ({
title,
fontFamily,
fontSize,
fontWeight = "Regular",
}: ChartComponentProps) => {
// Memoize Font Weight Mapping
const chartFontWeightMap = useMemo(
() => ({
Light: "lighter" as const,
Regular: "normal" as const,
Bold: "bold" as const,
}),
[]
);
// Parse and Memoize Font Size
const fontSizeValue = useMemo(
() => (fontSize ? parseInt(fontSize) : 12),
[fontSize]
);
// Determine and Memoize Font Weight
const fontWeightValue = useMemo(
() => chartFontWeightMap[fontWeight],
[fontWeight, chartFontWeightMap]
);
// Memoize Chart Font Style
const chartFontStyle = useMemo(
() => ({
family: fontFamily || "Arial",
size: fontSizeValue,
weight: fontWeightValue,
}),
[fontFamily, fontSizeValue, fontWeightValue]
);
const options = useMemo(
() => ({
responsive: true,
maintainAspectRatio: false,
plugins: {
title: {
display: true,
text: title,
font: chartFontStyle,
},
legend: {
display: false,
},
},
scales: {
x: {
ticks: {
display: false, // This hides the x-axis labels
},
},
},
}),
[title, chartFontStyle]
);
const chartData = {
labels: ["January", "February", "March", "April", "May", "June", "July"],
datasets: [
{
label: "My First Dataset",
data: [65, 59, 80, 81, 56, 55, 40],
backgroundColor: "#6f42c1",
borderColor: "#ffffff",
borderWidth: 2,
fill: false,
},
],
};
return <Bar data={chartData} options={options} />;
};
export default LineGraphComponent;

View File

@@ -1,93 +1,93 @@
import { useMemo } from "react";
import { Line } from "react-chartjs-2";
interface ChartComponentProps {
type: any;
title: string;
fontFamily?: string;
fontSize?: string;
fontWeight?: "Light" | "Regular" | "Bold";
data: any;
}
const LineGraphComponent = ({
title,
fontFamily,
fontSize,
fontWeight = "Regular",
}: ChartComponentProps) => {
// Memoize Font Weight Mapping
const chartFontWeightMap = useMemo(
() => ({
Light: "lighter" as const,
Regular: "normal" as const,
Bold: "bold" as const,
}),
[]
);
// Parse and Memoize Font Size
const fontSizeValue = useMemo(
() => (fontSize ? parseInt(fontSize) : 12),
[fontSize]
);
// Determine and Memoize Font Weight
const fontWeightValue = useMemo(
() => chartFontWeightMap[fontWeight],
[fontWeight, chartFontWeightMap]
);
// Memoize Chart Font Style
const chartFontStyle = useMemo(
() => ({
family: fontFamily || "Arial",
size: fontSizeValue,
weight: fontWeightValue,
}),
[fontFamily, fontSizeValue, fontWeightValue]
);
const options = useMemo(
() => ({
responsive: true,
maintainAspectRatio: false,
plugins: {
title: {
display: true,
text: title,
font: chartFontStyle,
},
legend: {
display: false,
},
},
scales: {
x: {
ticks: {
display: false, // This hides the x-axis labels
},
},
},
}),
[title, chartFontStyle]
);
const chartData = {
labels: ["January", "February", "March", "April", "May", "June", "July"],
datasets: [
{
label: "My First Dataset",
data: [65, 59, 80, 81, 56, 55, 40],
backgroundColor: "#6f42c1", // Updated to #6f42c1 (Purple)
borderColor: "#ffffff", // Keeping border color white
borderWidth: 2,
fill: false,
},
],
};
return <Line data={chartData} options={options} />;
};
export default LineGraphComponent;
import { useMemo } from "react";
import { Line } from "react-chartjs-2";
interface ChartComponentProps {
type: any;
title: string;
fontFamily?: string;
fontSize?: string;
fontWeight?: "Light" | "Regular" | "Bold";
data: any;
}
const LineGraphComponent = ({
title,
fontFamily,
fontSize,
fontWeight = "Regular",
}: ChartComponentProps) => {
// Memoize Font Weight Mapping
const chartFontWeightMap = useMemo(
() => ({
Light: "lighter" as const,
Regular: "normal" as const,
Bold: "bold" as const,
}),
[]
);
// Parse and Memoize Font Size
const fontSizeValue = useMemo(
() => (fontSize ? parseInt(fontSize) : 12),
[fontSize]
);
// Determine and Memoize Font Weight
const fontWeightValue = useMemo(
() => chartFontWeightMap[fontWeight],
[fontWeight, chartFontWeightMap]
);
// Memoize Chart Font Style
const chartFontStyle = useMemo(
() => ({
family: fontFamily || "Arial",
size: fontSizeValue,
weight: fontWeightValue,
}),
[fontFamily, fontSizeValue, fontWeightValue]
);
const options = useMemo(
() => ({
responsive: true,
maintainAspectRatio: false,
plugins: {
title: {
display: true,
text: title,
font: chartFontStyle,
},
legend: {
display: false,
},
},
scales: {
x: {
ticks: {
display: false, // This hides the x-axis labels
},
},
},
}),
[title, chartFontStyle]
);
const chartData = {
labels: ["January", "February", "March", "April", "May", "June", "July"],
datasets: [
{
label: "My First Dataset",
data: [65, 59, 80, 81, 56, 55, 40],
backgroundColor: "#6f42c1", // Updated to #6f42c1 (Purple)
borderColor: "#ffffff", // Keeping border color white
borderWidth: 2,
fill: false,
},
],
};
return <Line data={chartData} options={options} />;
};
export default LineGraphComponent;

View File

@@ -1,91 +1,91 @@
import { useMemo } from "react";
import { Pie } from "react-chartjs-2";
interface ChartComponentProps {
type: any;
title: string;
fontFamily?: string;
fontSize?: string;
fontWeight?: "Light" | "Regular" | "Bold";
data: any;
}
const PieChartComponent = ({
title,
fontFamily,
fontSize,
fontWeight = "Regular",
}: ChartComponentProps) => {
// Memoize Font Weight Mapping
const chartFontWeightMap = useMemo(
() => ({
Light: "lighter" as const,
Regular: "normal" as const,
Bold: "bold" as const,
}),
[]
);
// Parse and Memoize Font Size
const fontSizeValue = useMemo(
() => (fontSize ? parseInt(fontSize) : 12),
[fontSize]
);
// Determine and Memoize Font Weight
const fontWeightValue = useMemo(
() => chartFontWeightMap[fontWeight],
[fontWeight, chartFontWeightMap]
);
// Memoize Chart Font Style
const chartFontStyle = useMemo(
() => ({
family: fontFamily || "Arial",
size: fontSizeValue,
weight: fontWeightValue,
}),
[fontFamily, fontSizeValue, fontWeightValue]
);
// Access the CSS variable for the primary accent color
const accentColor = getComputedStyle(document.documentElement)
.getPropertyValue("--accent-color")
.trim();
console.log("accentColor: ", accentColor);
const options = useMemo(
() => ({
responsive: true,
maintainAspectRatio: false,
plugins: {
title: {
display: true,
text: title,
font: chartFontStyle,
},
legend: {
display: false,
},
},
}),
[title, chartFontStyle]
);
const chartData = {
labels: ["Red", "Blue", "Yellow", "Green", "Purple", "Orange"],
datasets: [
{
label: "Dataset",
data: [12, 19, 3, 5, 2, 3],
backgroundColor: ["#6f42c1"],
borderColor: "#ffffff",
borderWidth: 2,
},
],
};
return <Pie data={chartData} options={options} />;
};
export default PieChartComponent;
import { useMemo } from "react";
import { Pie } from "react-chartjs-2";
interface ChartComponentProps {
type: any;
title: string;
fontFamily?: string;
fontSize?: string;
fontWeight?: "Light" | "Regular" | "Bold";
data: any;
}
const PieChartComponent = ({
title,
fontFamily,
fontSize,
fontWeight = "Regular",
}: ChartComponentProps) => {
// Memoize Font Weight Mapping
const chartFontWeightMap = useMemo(
() => ({
Light: "lighter" as const,
Regular: "normal" as const,
Bold: "bold" as const,
}),
[]
);
// Parse and Memoize Font Size
const fontSizeValue = useMemo(
() => (fontSize ? parseInt(fontSize) : 12),
[fontSize]
);
// Determine and Memoize Font Weight
const fontWeightValue = useMemo(
() => chartFontWeightMap[fontWeight],
[fontWeight, chartFontWeightMap]
);
// Memoize Chart Font Style
const chartFontStyle = useMemo(
() => ({
family: fontFamily || "Arial",
size: fontSizeValue,
weight: fontWeightValue,
}),
[fontFamily, fontSizeValue, fontWeightValue]
);
// Access the CSS variable for the primary accent color
const accentColor = getComputedStyle(document.documentElement)
.getPropertyValue("--accent-color")
.trim();
console.log("accentColor: ", accentColor);
const options = useMemo(
() => ({
responsive: true,
maintainAspectRatio: false,
plugins: {
title: {
display: true,
text: title,
font: chartFontStyle,
},
legend: {
display: false,
},
},
}),
[title, chartFontStyle]
);
const chartData = {
labels: ["Red", "Blue", "Yellow", "Green", "Purple", "Orange"],
datasets: [
{
label: "Dataset",
data: [12, 19, 3, 5, 2, 3],
backgroundColor: ["#6f42c1"],
borderColor: "#ffffff",
borderWidth: 2,
},
],
};
return <Pie data={chartData} options={options} />;
};
export default PieChartComponent;

View File

@@ -1,179 +1,179 @@
import React, { useEffect, useRef } from "react";
import { Widget } from "../../../store/useWidgetStore";
// Define the type for `Side`
type Side = "top" | "bottom" | "left" | "right";
interface DisplayZoneProps {
zonesData: {
[key: string]: {
activeSides: Side[];
panelOrder: Side[];
lockedPanels: Side[];
widgets: Widget[];
};
};
selectedZone: {
zoneName: string;
activeSides: Side[];
panelOrder: Side[];
lockedPanels: Side[];
widgets: {
id: string;
type: string;
title: string;
panel: Side;
data: any;
}[];
};
setSelectedZone: React.Dispatch<
React.SetStateAction<{
zoneName: string;
activeSides: Side[];
panelOrder: Side[];
lockedPanels: Side[];
widgets: {
id: string;
type: string;
title: string;
panel: Side;
data: any;
}[];
}>
>;
}
const DisplayZone: React.FC<DisplayZoneProps> = ({
zonesData,
selectedZone,
setSelectedZone,
}) => {
// Ref for the container element
const containerRef = useRef<HTMLDivElement | null>(null);
// Example state for selectedOption and options (adjust based on your actual use case)
const [selectedOption, setSelectedOption] = React.useState<string | null>(
null
);
console.log('setSelectedOption: ', setSelectedOption);
const [options, setOptions] = React.useState<string[]>([]);
console.log('setOptions: ', setOptions);
// Scroll to the selected option when it changes
useEffect(() => {
const container = containerRef.current;
if (container && selectedOption) {
// Handle scrolling to the selected option
const index = options.findIndex((option) => {
const formattedOption = formatOptionName(option);
const selectedFormattedOption =
selectedOption?.split("_")[1] || selectedOption;
return formattedOption === selectedFormattedOption;
});
if (index !== -1) {
const optionElement = container.children[index] as HTMLElement;
if (optionElement) {
optionElement.scrollIntoView({
behavior: "smooth",
block: "nearest",
inline: "center",
});
}
}
}
}, [selectedOption, options]);
useEffect(() => {
const container = containerRef.current;
const handleWheel = (event: WheelEvent) => {
event.preventDefault();
if (container) {
container.scrollBy({
left: event.deltaY * 2, // Adjust the multiplier for faster scrolling
behavior: "smooth",
});
}
};
let isDragging = false;
let startX: number;
let scrollLeft: number;
const handleMouseDown = (event: MouseEvent) => {
isDragging = true;
startX = event.pageX - (container?.offsetLeft || 0);
scrollLeft = container?.scrollLeft || 0;
};
const handleMouseMove = (event: MouseEvent) => {
if (!isDragging || !container) return;
event.preventDefault();
const x = event.pageX - (container.offsetLeft || 0);
const walk = (x - startX) * 2; // Adjust the multiplier for faster dragging
container.scrollLeft = scrollLeft - walk;
};
const handleMouseUp = () => {
isDragging = false;
};
const handleMouseLeave = () => {
isDragging = false;
};
if (container) {
container.addEventListener("wheel", handleWheel, { passive: false });
container.addEventListener("mousedown", handleMouseDown);
container.addEventListener("mousemove", handleMouseMove);
container.addEventListener("mouseup", handleMouseUp);
container.addEventListener("mouseleave", handleMouseLeave);
}
return () => {
if (container) {
container.removeEventListener("wheel", handleWheel);
container.removeEventListener("mousedown", handleMouseDown);
container.removeEventListener("mousemove", handleMouseMove);
container.removeEventListener("mouseup", handleMouseUp);
container.removeEventListener("mouseleave", handleMouseLeave);
}
};
}, []);
// Helper function to format option names (customize as needed)
const formatOptionName = (option: string): string => {
// Replace underscores with spaces and capitalize the first letter
return option.replace(/_/g, " ").replace(/^\w/, (c) => c.toUpperCase());
};
return (
<div
ref={containerRef}
className={`zoon-wrapper ${
selectedZone.activeSides.includes("bottom") && "bottom"
}`}
>
{Object.keys(zonesData).map((zoneName, index) => (
<div
key={index}
className={`zone ${
selectedZone.zoneName === zoneName ? "active" : ""
}`}
onClick={() => {
setSelectedZone({
zoneName,
...zonesData[zoneName],
});
}}
>
{zoneName}
</div>
))}
</div>
);
};
import React, { useEffect, useRef } from "react";
import { Widget } from "../../../store/useWidgetStore";
// Define the type for `Side`
type Side = "top" | "bottom" | "left" | "right";
interface DisplayZoneProps {
zonesData: {
[key: string]: {
activeSides: Side[];
panelOrder: Side[];
lockedPanels: Side[];
widgets: Widget[];
};
};
selectedZone: {
zoneName: string;
activeSides: Side[];
panelOrder: Side[];
lockedPanels: Side[];
widgets: {
id: string;
type: string;
title: string;
panel: Side;
data: any;
}[];
};
setSelectedZone: React.Dispatch<
React.SetStateAction<{
zoneName: string;
activeSides: Side[];
panelOrder: Side[];
lockedPanels: Side[];
widgets: {
id: string;
type: string;
title: string;
panel: Side;
data: any;
}[];
}>
>;
}
const DisplayZone: React.FC<DisplayZoneProps> = ({
zonesData,
selectedZone,
setSelectedZone,
}) => {
// Ref for the container element
const containerRef = useRef<HTMLDivElement | null>(null);
// Example state for selectedOption and options (adjust based on your actual use case)
const [selectedOption, setSelectedOption] = React.useState<string | null>(
null
);
// console.log('setSelectedOption: ', setSelectedOption);
const [options, setOptions] = React.useState<string[]>([]);
// console.log('setOptions: ', setOptions);
// Scroll to the selected option when it changes
useEffect(() => {
const container = containerRef.current;
if (container && selectedOption) {
// Handle scrolling to the selected option
const index = options.findIndex((option) => {
const formattedOption = formatOptionName(option);
const selectedFormattedOption =
selectedOption?.split("_")[1] || selectedOption;
return formattedOption === selectedFormattedOption;
});
if (index !== -1) {
const optionElement = container.children[index] as HTMLElement;
if (optionElement) {
optionElement.scrollIntoView({
behavior: "smooth",
block: "nearest",
inline: "center",
});
}
}
}
}, [selectedOption, options]);
useEffect(() => {
const container = containerRef.current;
const handleWheel = (event: WheelEvent) => {
event.preventDefault();
if (container) {
container.scrollBy({
left: event.deltaY * 2, // Adjust the multiplier for faster scrolling
behavior: "smooth",
});
}
};
let isDragging = false;
let startX: number;
let scrollLeft: number;
const handleMouseDown = (event: MouseEvent) => {
isDragging = true;
startX = event.pageX - (container?.offsetLeft || 0);
scrollLeft = container?.scrollLeft || 0;
};
const handleMouseMove = (event: MouseEvent) => {
if (!isDragging || !container) return;
event.preventDefault();
const x = event.pageX - (container.offsetLeft || 0);
const walk = (x - startX) * 2; // Adjust the multiplier for faster dragging
container.scrollLeft = scrollLeft - walk;
};
const handleMouseUp = () => {
isDragging = false;
};
const handleMouseLeave = () => {
isDragging = false;
};
if (container) {
container.addEventListener("wheel", handleWheel, { passive: false });
container.addEventListener("mousedown", handleMouseDown);
container.addEventListener("mousemove", handleMouseMove);
container.addEventListener("mouseup", handleMouseUp);
container.addEventListener("mouseleave", handleMouseLeave);
}
return () => {
if (container) {
container.removeEventListener("wheel", handleWheel);
container.removeEventListener("mousedown", handleMouseDown);
container.removeEventListener("mousemove", handleMouseMove);
container.removeEventListener("mouseup", handleMouseUp);
container.removeEventListener("mouseleave", handleMouseLeave);
}
};
}, []);
// Helper function to format option names (customize as needed)
const formatOptionName = (option: string): string => {
// Replace underscores with spaces and capitalize the first letter
return option.replace(/_/g, " ").replace(/^\w/, (c) => c.toUpperCase());
};
return (
<div
ref={containerRef}
className={`zoon-wrapper ${
selectedZone.activeSides.includes("bottom") && "bottom"
}`}
>
{Object.keys(zonesData).map((zoneName, index) => (
<div
key={index}
className={`zone ${
selectedZone.zoneName === zoneName ? "active" : ""
}`}
onClick={() => {
setSelectedZone({
zoneName,
...zonesData[zoneName],
});
}}
>
{zoneName}
</div>
))}
</div>
);
};
export default DisplayZone;

View File

@@ -1,76 +1,76 @@
import React, { useState } from "react";
import RenameInput from "./RenameInput";
type InputWithDropDownProps = {
label: string;
value: string;
options?: string[]; // Array of dropdown options
activeOption?: string; // The currently active dropdown option
onClick?: () => void;
onChange: (newValue: string) => void;
editableLabel?: boolean;
};
const InputWithDropDown: React.FC<InputWithDropDownProps> = ({
label,
value,
options,
activeOption,
onClick,
onChange,
editableLabel = false,
}) => {
const separatedWords = label
.split(/(?=[A-Z])/)
.map((word) => word.trim())
.toString();
const [openDropdown, setOpenDropdown] = useState(false);
return (
<div className="value-field-container">
{editableLabel ? (
<RenameInput value={label} />
) : (
<label htmlFor={separatedWords} className="label">
{label}
</label>
)}
<div className="input default" id={separatedWords}>
<input
type="text"
defaultValue={value}
onChange={(e) => {
onChange(e.target.value);
}}
/>
{activeOption && (
<div
className="dropdown"
onClick={() => {
setOpenDropdown(true);
}}
>
<div className="active-option">{activeOption}</div>
{options && openDropdown && (
<div className="dropdown-options-list">
{options.map((option, index) => (
<div
key={index}
className={"dropdown-option"}
onClick={onClick}
>
{option}
</div>
))}
</div>
)}
</div>
)}
</div>
</div>
);
};
export default InputWithDropDown;
import React, { useState } from "react";
import RenameInput from "./RenameInput";
type InputWithDropDownProps = {
label: string;
value: string;
options?: string[]; // Array of dropdown options
activeOption?: string; // The currently active dropdown option
onClick?: () => void;
onChange: (newValue: string) => void;
editableLabel?: boolean;
};
const InputWithDropDown: React.FC<InputWithDropDownProps> = ({
label,
value,
options,
activeOption,
onClick,
onChange,
editableLabel = false,
}) => {
const separatedWords = label
.split(/(?=[A-Z])/)
.map((word) => word.trim())
.toString();
const [openDropdown, setOpenDropdown] = useState(false);
return (
<div className="value-field-container">
{editableLabel ? (
<RenameInput value={label} />
) : (
<label htmlFor={separatedWords} className="label">
{label}
</label>
)}
<div className="input default" id={separatedWords}>
<input
type="text"
defaultValue={value}
onChange={(e) => {
onChange(e.target.value);
}}
/>
{activeOption && (
<div
className="dropdown"
onClick={() => {
setOpenDropdown(true);
}}
>
<div className="active-option">{activeOption}</div>
{options && openDropdown && (
<div className="dropdown-options-list">
{options.map((option, index) => (
<div
key={index}
className={"dropdown-option"}
onClick={onClick}
>
{option}
</div>
))}
</div>
)}
</div>
)}
</div>
</div>
);
};
export default InputWithDropDown;

View File

@@ -1,29 +1,29 @@
import React, { useState } from "react";
import RegularDropDown from "./RegularDropDown";
type LabledDropdownProps = {
defaultOption: string; // Initial active option
options: string[]; // Array of dropdown options
};
const LabledDropdown: React.FC<LabledDropdownProps> = ({ defaultOption, options }) => {
const [activeOption, setActiveOption] = useState(defaultOption); // State for active option
const handleSelect = (option: string) => {
setActiveOption(option); // Update the active option state
};
return (
<div className="value-field-container">
<div className="label">Type</div>
<RegularDropDown
header={activeOption} // Display the current active option
options={options} // Use the options from props
onSelect={handleSelect} // Handle option selection
search = {false}
/>
</div>
);
};
export default LabledDropdown;
import React, { useState } from "react";
import RegularDropDown from "./RegularDropDown";
type LabledDropdownProps = {
defaultOption: string; // Initial active option
options: string[]; // Array of dropdown options
};
const LabledDropdown: React.FC<LabledDropdownProps> = ({ defaultOption, options }) => {
const [activeOption, setActiveOption] = useState(defaultOption); // State for active option
const handleSelect = (option: string) => {
setActiveOption(option); // Update the active option state
};
return (
<div className="value-field-container">
<div className="label">Type</div>
<RegularDropDown
header={activeOption} // Display the current active option
options={options} // Use the options from props
onSelect={handleSelect} // Handle option selection
search = {false}
/>
</div>
);
};
export default LabledDropdown;

View File

@@ -1,141 +1,141 @@
import React, { useState, useRef, useEffect } from "react";
// Dropdown Item Component
const DropdownItem = ({
label,
href,
onClick,
}: {
label: string;
href?: string;
onClick?: () => void;
}) => (
<a
href={href || "#"}
className="dropdown-item"
onClick={(e) => {
e.preventDefault();
onClick?.();
}}
>
{label}
</a>
);
// Nested Dropdown Component
const NestedDropdown = ({
label,
children,
onSelect,
}: {
label: string;
children: React.ReactNode;
onSelect: (selectedLabel: string) => void;
}) => {
const [open, setOpen] = useState(false);
return (
<div className="nested-dropdown">
{/* Dropdown Trigger */}
<div
className={`dropdown-trigger ${open ? "open" : ""}`}
onClick={() => setOpen(!open)} // Toggle submenu on click
>
{label} <span className="icon">{open ? "▼" : "▶"}</span>
</div>
{/* Submenu */}
{open && (
<div className="submenu">
{React.Children.map(children, (child) => {
if (React.isValidElement(child)) {
// Clone the element and pass the `onSelect` prop only if it's expected
return React.cloneElement(child as React.ReactElement<any>, { onSelect });
}
return child; // Return non-element children as-is
})}
</div>
)}
</div>
);
};
// Recursive Function to Render Nested Data
const renderNestedData = (
data: Record<string, any>,
onSelect: (selectedLabel: string) => void
) => {
return Object.entries(data).map(([key, value]) => {
if (typeof value === "object" && !Array.isArray(value)) {
// If the value is an object, render it as a nested dropdown
return (
<NestedDropdown key={key} label={key} onSelect={onSelect}>
{renderNestedData(value, onSelect)}
</NestedDropdown>
);
} else if (Array.isArray(value)) {
// If the value is an array, render each item as a dropdown item
return value.map((item, index) => (
<DropdownItem key={index} label={item} onClick={() => onSelect(item)} />
));
} else {
// If the value is a simple string, render it as a dropdown item
return (
<DropdownItem key={key} label={value} onClick={() => onSelect(value)} />
);
}
});
};
// Main Multi-Level Dropdown Component
const MultiLevelDropdown = ({ data }: { data: Record<string, any> }) => {
const [open, setOpen] = useState(false);
const [selectedLabel, setSelectedLabel] = useState("Dropdown trigger");
const dropdownRef = useRef<HTMLDivElement>(null);
// Handle outer click to close the dropdown
useEffect(() => {
const handleClickOutside = (event: MouseEvent) => {
if (
dropdownRef.current &&
!dropdownRef.current.contains(event.target as Node)
) {
setOpen(false);
}
};
document.addEventListener("mousedown", handleClickOutside);
return () => {
document.removeEventListener("mousedown", handleClickOutside);
};
}, []);
// Handle selection of an item
const handleSelect = (selectedLabel: string) => {
setSelectedLabel(selectedLabel); // Update the dropdown trigger text
setOpen(false); // Close the dropdown
};
return (
<div className="multi-level-dropdown" ref={dropdownRef}>
{/* Dropdown Trigger Button */}
<button
className={`dropdown-button ${open ? "open" : ""}`}
onClick={() => setOpen(!open)} // Toggle main menu on click
>
{selectedLabel} <span className="icon"></span>
</button>
{/* Dropdown Menu */}
{open && (
<div className="dropdown-menu">
<div className="dropdown-content">
{renderNestedData(data, handleSelect)}
</div>
</div>
)}
</div>
);
};
import React, { useState, useRef, useEffect } from "react";
// Dropdown Item Component
const DropdownItem = ({
label,
href,
onClick,
}: {
label: string;
href?: string;
onClick?: () => void;
}) => (
<a
href={href || "#"}
className="dropdown-item"
onClick={(e) => {
e.preventDefault();
onClick?.();
}}
>
{label}
</a>
);
// Nested Dropdown Component
const NestedDropdown = ({
label,
children,
onSelect,
}: {
label: string;
children: React.ReactNode;
onSelect: (selectedLabel: string) => void;
}) => {
const [open, setOpen] = useState(false);
return (
<div className="nested-dropdown">
{/* Dropdown Trigger */}
<div
className={`dropdown-trigger ${open ? "open" : ""}`}
onClick={() => setOpen(!open)} // Toggle submenu on click
>
{label} <span className="icon">{open ? "▼" : "▶"}</span>
</div>
{/* Submenu */}
{open && (
<div className="submenu">
{React.Children.map(children, (child) => {
if (React.isValidElement(child)) {
// Clone the element and pass the `onSelect` prop only if it's expected
return React.cloneElement(child as React.ReactElement<any>, { onSelect });
}
return child; // Return non-element children as-is
})}
</div>
)}
</div>
);
};
// Recursive Function to Render Nested Data
const renderNestedData = (
data: Record<string, any>,
onSelect: (selectedLabel: string) => void
) => {
return Object.entries(data).map(([key, value]) => {
if (typeof value === "object" && !Array.isArray(value)) {
// If the value is an object, render it as a nested dropdown
return (
<NestedDropdown key={key} label={key} onSelect={onSelect}>
{renderNestedData(value, onSelect)}
</NestedDropdown>
);
} else if (Array.isArray(value)) {
// If the value is an array, render each item as a dropdown item
return value.map((item, index) => (
<DropdownItem key={index} label={item} onClick={() => onSelect(item)} />
));
} else {
// If the value is a simple string, render it as a dropdown item
return (
<DropdownItem key={key} label={value} onClick={() => onSelect(value)} />
);
}
});
};
// Main Multi-Level Dropdown Component
const MultiLevelDropdown = ({ data }: { data: Record<string, any> }) => {
const [open, setOpen] = useState(false);
const [selectedLabel, setSelectedLabel] = useState("Dropdown trigger");
const dropdownRef = useRef<HTMLDivElement>(null);
// Handle outer click to close the dropdown
useEffect(() => {
const handleClickOutside = (event: MouseEvent) => {
if (
dropdownRef.current &&
!dropdownRef.current.contains(event.target as Node)
) {
setOpen(false);
}
};
document.addEventListener("mousedown", handleClickOutside);
return () => {
document.removeEventListener("mousedown", handleClickOutside);
};
}, []);
// Handle selection of an item
const handleSelect = (selectedLabel: string) => {
setSelectedLabel(selectedLabel); // Update the dropdown trigger text
setOpen(false); // Close the dropdown
};
return (
<div className="multi-level-dropdown" ref={dropdownRef}>
{/* Dropdown Trigger Button */}
<button
className={`dropdown-button ${open ? "open" : ""}`}
onClick={() => setOpen(!open)} // Toggle main menu on click
>
{selectedLabel} <span className="icon"></span>
</button>
{/* Dropdown Menu */}
{open && (
<div className="dropdown-menu">
<div className="dropdown-content">
{renderNestedData(data, handleSelect)}
</div>
</div>
)}
</div>
);
};
export default MultiLevelDropdown;

View File

@@ -1,127 +1,127 @@
import React, { useState, useEffect, useRef } from "react";
interface DropdownProps {
header: string;
options: string[];
onSelect: (option: string) => void;
search?: boolean;
onClick?: () => void;
onChange?: () => void;
}
const RegularDropDown: React.FC<DropdownProps> = ({
header,
options,
onSelect,
search = true,
onClick,
onChange,
}) => {
const [isOpen, setIsOpen] = useState(false);
const [selectedOption, setSelectedOption] = useState<string | null>(null);
const [searchTerm, setSearchTerm] = useState(""); // State to store search term
const [filteredOptions, setFilteredOptions] = useState<string[]>(options); // State for filtered options
const dropdownRef = useRef<HTMLDivElement>(null); // Ref for the dropdown container
// Reset selectedOption when the dropdown closes
useEffect(() => {
if (!isOpen) {
setSelectedOption(null);
setSearchTerm(""); // Clear the search term when the dropdown closes
setFilteredOptions(options); // Reset filtered options when the dropdown closes
}
}, [isOpen, options]);
// Reset selectedOption when the header prop changes
useEffect(() => {
setSelectedOption(null);
setSearchTerm(""); // Reset search term if header changes
setFilteredOptions(options); // Reset options if header changes
}, [header, options]);
// Close dropdown if clicked outside
useEffect(() => {
const handleClickOutside = (event: MouseEvent) => {
if (
dropdownRef.current &&
!dropdownRef.current.contains(event.target as Node)
) {
setIsOpen(false);
}
};
document.addEventListener("click", handleClickOutside);
return () => {
document.removeEventListener("click", handleClickOutside);
};
}, []);
// Toggle the dropdown
const toggleDropdown = () => {
setIsOpen((prev) => !prev);
};
// Handle option selection
const handleOptionClick = (option: string) => {
setSelectedOption(option);
onSelect(option);
setIsOpen(false);
};
// Handle search input change
const handleSearchChange = (event: React.ChangeEvent<HTMLInputElement>) => {
const term = event.target.value;
setSearchTerm(term);
// Filter options based on the search term
const filtered = options.filter((option) =>
option.toLowerCase().includes(term.toLowerCase())
);
setFilteredOptions(filtered);
};
return (
<div className="regularDropdown-container" ref={dropdownRef}>
{/* Dropdown Header */}
<div className="dropdown-header flex-sb" onClick={toggleDropdown}>
<div className="key">{selectedOption || header}</div>
<div className="icon"></div>
</div>
{/* Dropdown Options */}
{isOpen && (
<div className="dropdown-options">
{/* Search Bar */}
{search && (
<div className="dropdown-search">
<input
type="text"
placeholder="Search..."
value={searchTerm}
onChange={handleSearchChange}
/>
</div>
)}
{/* Filtered Options */}
{filteredOptions.length > 0 ? (
filteredOptions.map((option, index) => (
<div
className="option"
key={index}
onClick={() => handleOptionClick(option)}
>
{option}
</div>
))
) : (
<div className="no-options">No options found</div>
)}
</div>
)}
</div>
);
};
export default RegularDropDown;
import React, { useState, useEffect, useRef } from "react";
interface DropdownProps {
header: string;
options: string[];
onSelect: (option: string) => void;
search?: boolean;
onClick?: () => void;
onChange?: () => void;
}
const RegularDropDown: React.FC<DropdownProps> = ({
header,
options,
onSelect,
search = true,
onClick,
onChange,
}) => {
const [isOpen, setIsOpen] = useState(false);
const [selectedOption, setSelectedOption] = useState<string | null>(null);
const [searchTerm, setSearchTerm] = useState(""); // State to store search term
const [filteredOptions, setFilteredOptions] = useState<string[]>(options); // State for filtered options
const dropdownRef = useRef<HTMLDivElement>(null); // Ref for the dropdown container
// Reset selectedOption when the dropdown closes
useEffect(() => {
if (!isOpen) {
setSelectedOption(null);
setSearchTerm(""); // Clear the search term when the dropdown closes
setFilteredOptions(options); // Reset filtered options when the dropdown closes
}
}, [isOpen, options]);
// Reset selectedOption when the header prop changes
useEffect(() => {
setSelectedOption(null);
setSearchTerm(""); // Reset search term if header changes
setFilteredOptions(options); // Reset options if header changes
}, [header, options]);
// Close dropdown if clicked outside
useEffect(() => {
const handleClickOutside = (event: MouseEvent) => {
if (
dropdownRef.current &&
!dropdownRef.current.contains(event.target as Node)
) {
setIsOpen(false);
}
};
document.addEventListener("click", handleClickOutside);
return () => {
document.removeEventListener("click", handleClickOutside);
};
}, []);
// Toggle the dropdown
const toggleDropdown = () => {
setIsOpen((prev) => !prev);
};
// Handle option selection
const handleOptionClick = (option: string) => {
setSelectedOption(option);
onSelect(option);
setIsOpen(false);
};
// Handle search input change
const handleSearchChange = (event: React.ChangeEvent<HTMLInputElement>) => {
const term = event.target.value;
setSearchTerm(term);
// Filter options based on the search term
const filtered = options.filter((option) =>
option.toLowerCase().includes(term.toLowerCase())
);
setFilteredOptions(filtered);
};
return (
<div className="regularDropdown-container" ref={dropdownRef}>
{/* Dropdown Header */}
<div className="dropdown-header flex-sb" onClick={toggleDropdown}>
<div className="key">{selectedOption || header}</div>
<div className="icon"></div>
</div>
{/* Dropdown Options */}
{isOpen && (
<div className="dropdown-options">
{/* Search Bar */}
{search && (
<div className="dropdown-search">
<input
type="text"
placeholder="Search..."
value={searchTerm}
onChange={handleSearchChange}
/>
</div>
)}
{/* Filtered Options */}
{filteredOptions.length > 0 ? (
filteredOptions.map((option, index) => (
<div
className="option"
key={index}
onClick={() => handleOptionClick(option)}
>
{option}
</div>
))
) : (
<div className="no-options">No options found</div>
)}
</div>
)}
</div>
);
};
export default RegularDropDown;

View File

@@ -1,24 +1,24 @@
export const handleResize = (
e: React.MouseEvent<HTMLDivElement>,
containerRef: React.RefObject<HTMLDivElement | null>
) => {
if (!containerRef.current) return; // Ensure containerRef is not null
const startY = e.clientY;
const startHeight = containerRef.current.offsetHeight;
const onMouseMove = (moveEvent: MouseEvent) => {
const newHeight = Math.max(
120,
Math.min(400, startHeight + moveEvent.clientY - startY)
);
containerRef.current!.style.height = `${newHeight}px`;
};
const onMouseUp = () => {
document.removeEventListener("mousemove", onMouseMove);
document.removeEventListener("mouseup", onMouseUp);
};
document.addEventListener("mousemove", onMouseMove);
document.addEventListener("mouseup", onMouseUp);
};
export const handleResize = (
e: React.MouseEvent<HTMLDivElement>,
containerRef: React.RefObject<HTMLDivElement | null>
) => {
if (!containerRef.current) return; // Ensure containerRef is not null
const startY = e.clientY;
const startHeight = containerRef.current.offsetHeight;
const onMouseMove = (moveEvent: MouseEvent) => {
const newHeight = Math.max(
120,
Math.min(400, startHeight + moveEvent.clientY - startY)
);
containerRef.current!.style.height = `${newHeight}px`;
};
const onMouseUp = () => {
document.removeEventListener("mousemove", onMouseMove);
document.removeEventListener("mouseup", onMouseUp);
};
document.addEventListener("mousemove", onMouseMove);
document.addEventListener("mouseup", onMouseUp);
};

View File

@@ -1,13 +1,13 @@
body {
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
}
body {
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
}

View File

@@ -1,19 +1,19 @@
import React from 'react';
import ReactDOM from 'react-dom/client';
import './index.css';
import App from './app';
import reportWebVitals from './reportWebVitals';
const root = ReactDOM.createRoot(
document.getElementById('root') as HTMLElement
);
root.render(
<React.StrictMode>
<App />
</React.StrictMode>
);
// If you want to start measuring performance in your app, pass a function
// to log results (for example: reportWebVitals(console.log))
// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
reportWebVitals();
import React from 'react';
import ReactDOM from 'react-dom/client';
import './index.css';
import App from './app';
import reportWebVitals from './reportWebVitals';
const root = ReactDOM.createRoot(
document.getElementById('root') as HTMLElement
);
root.render(
<React.StrictMode>
<App />
</React.StrictMode>
);
// If you want to start measuring performance in your app, pass a function
// to log results (for example: reportWebVitals(console.log))
// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
reportWebVitals();

View File

@@ -1,54 +1,54 @@
import * as THREE from "three";
import { Geometry, Base, Subtraction } from "@react-three/csg";
import { useDeleteModels } from "../../../store/store";
import { useRef } from "react";
export interface CsgProps {
position: THREE.Vector3 | [number, number, number];
scale: THREE.Vector3 | [number, number, number];
model: THREE.Object3D;
hoveredDeletableWallItem: { current: THREE.Mesh | null };
}
export const Csg: React.FC<CsgProps> = (props) => {
const { deleteModels } = useDeleteModels();
const modelRef = useRef<THREE.Object3D>();
const originalMaterials = useRef<Map<THREE.Mesh, THREE.Material>>(new Map());
const handleHover = (hovered: boolean, object: THREE.Mesh | null) => {
if (modelRef.current && deleteModels) {
modelRef.current.traverse((child) => {
if (child instanceof THREE.Mesh) {
if (!originalMaterials.current.has(child)) {
originalMaterials.current.set(child, child.material);
}
child.material = child.material.clone();
child.material.color.set(hovered && deleteModels ? 0xff0000 : (originalMaterials.current.get(child) as any).color);
}
});
}
props.hoveredDeletableWallItem.current = hovered ? object : null;
};
return (
<Geometry>
<Subtraction {...props}>
<Geometry>
<Base geometry={new THREE.BoxGeometry()} />
</Geometry>
</Subtraction>
<primitive
object={props.model}
ref={modelRef}
onPointerOver={(e: any) => {
e.stopPropagation();
handleHover(true, e.object.parent);
}}
onPointerOut={(e: any) => {
e.stopPropagation();
handleHover(false, null);
}}
/>
</Geometry>
);
};
import * as THREE from "three";
import { Geometry, Base, Subtraction } from "@react-three/csg";
import { useDeleteModels } from "../../../store/store";
import { useRef } from "react";
export interface CsgProps {
position: THREE.Vector3 | [number, number, number];
scale: THREE.Vector3 | [number, number, number];
model: THREE.Object3D;
hoveredDeletableWallItem: { current: THREE.Mesh | null };
}
export const Csg: React.FC<CsgProps> = (props) => {
const { deleteModels } = useDeleteModels();
const modelRef = useRef<THREE.Object3D>();
const originalMaterials = useRef<Map<THREE.Mesh, THREE.Material>>(new Map());
const handleHover = (hovered: boolean, object: THREE.Mesh | null) => {
if (modelRef.current && deleteModels) {
modelRef.current.traverse((child) => {
if (child instanceof THREE.Mesh) {
if (!originalMaterials.current.has(child)) {
originalMaterials.current.set(child, child.material);
}
child.material = child.material.clone();
child.material.color.set(hovered && deleteModels ? 0xff0000 : (originalMaterials.current.get(child) as any).color);
}
});
}
props.hoveredDeletableWallItem.current = hovered ? object : null;
};
return (
<Geometry>
<Subtraction {...props}>
<Geometry>
<Base geometry={new THREE.BoxGeometry()} />
</Geometry>
</Subtraction>
<primitive
object={props.model}
ref={modelRef}
onPointerOver={(e: any) => {
e.stopPropagation();
handleHover(true, e.object.parent);
}}
onPointerOut={(e: any) => {
e.stopPropagation();
handleHover(false, null);
}}
/>
</Geometry>
);
};

View File

@@ -1,80 +1,80 @@
import * as THREE from 'three';
import { DragControls } from 'three/examples/jsm/controls/DragControls';
import * as CONSTANTS from '../../../types/world/worldConstants';
import DragPoint from '../geomentries/points/dragPoint';
import * as Types from "../../../types/world/worldTypes";
// import { updatePoint } from '../../../services/factoryBuilder/lines/updatePointApi';
import { Socket } from 'socket.io-client';
export default async function addDragControl(
dragPointControls: Types.RefDragControl,
currentLayerPoint: Types.RefMeshArray,
state: Types.ThreeState,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
lines: Types.RefLines,
onlyFloorlines: Types.RefOnlyFloorLines,
socket: Socket<any>
) {
////////// Dragging Point and also change the size to indicate during hover //////////
dragPointControls.current = new DragControls(currentLayerPoint.current, state.camera, state.gl.domElement);
dragPointControls.current.enabled = false;
dragPointControls.current.addEventListener('drag', function (event) {
const object = event.object;
if (object.visible) {
(state.controls as any).enabled = false;
DragPoint(event as any, floorPlanGroupPoint, floorPlanGroupLine, state.scene, lines, onlyFloorlines)
} else {
(state.controls as any).enabled = true;
}
});
dragPointControls.current.addEventListener('dragstart', function (event) {
});
dragPointControls.current.addEventListener('dragend', async function (event) {
if (!dragPointControls.current) return;
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// await updatePoint(
// organization,
// { "x": event.object.position.x, "y": 0.01, "z": event.object.position.z },
// event.object.uuid,
// )
//SOCKET
const data = {
organization: organization,
position: { "x": event.object.position.x, "y": 0.01, "z": event.object.position.z },
uuid: event.object.uuid,
socketId: socket.id
}
socket.emit('v1:Line:update', data);
if (state.controls) {
(state.controls as any).enabled = true;
}
});
dragPointControls.current.addEventListener('hoveron', function (event: any) {
if ((event.object as Types.Mesh).name === "point") {
event.object.material.uniforms.uInnerColor.value.set(event.object.userData.color)
}
});
dragPointControls.current.addEventListener('hoveroff', function (event: any) {
if ((event.object as Types.Mesh).name === "point") {
event.object.material.uniforms.uInnerColor.value.set(new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor))
}
});
import * as THREE from 'three';
import { DragControls } from 'three/examples/jsm/controls/DragControls';
import * as CONSTANTS from '../../../types/world/worldConstants';
import DragPoint from '../geomentries/points/dragPoint';
import * as Types from "../../../types/world/worldTypes";
// import { updatePoint } from '../../../services/factoryBuilder/lines/updatePointApi';
import { Socket } from 'socket.io-client';
export default async function addDragControl(
dragPointControls: Types.RefDragControl,
currentLayerPoint: Types.RefMeshArray,
state: Types.ThreeState,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
lines: Types.RefLines,
onlyFloorlines: Types.RefOnlyFloorLines,
socket: Socket<any>
) {
////////// Dragging Point and also change the size to indicate during hover //////////
dragPointControls.current = new DragControls(currentLayerPoint.current, state.camera, state.gl.domElement);
dragPointControls.current.enabled = false;
dragPointControls.current.addEventListener('drag', function (event) {
const object = event.object;
if (object.visible) {
(state.controls as any).enabled = false;
DragPoint(event as any, floorPlanGroupPoint, floorPlanGroupLine, state.scene, lines, onlyFloorlines)
} else {
(state.controls as any).enabled = true;
}
});
dragPointControls.current.addEventListener('dragstart', function (event) {
});
dragPointControls.current.addEventListener('dragend', async function (event) {
if (!dragPointControls.current) return;
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// await updatePoint(
// organization,
// { "x": event.object.position.x, "y": 0.01, "z": event.object.position.z },
// event.object.uuid,
// )
//SOCKET
const data = {
organization: organization,
position: { "x": event.object.position.x, "y": 0.01, "z": event.object.position.z },
uuid: event.object.uuid,
socketId: socket.id
}
socket.emit('v1:Line:update', data);
if (state.controls) {
(state.controls as any).enabled = true;
}
});
dragPointControls.current.addEventListener('hoveron', function (event: any) {
if ((event.object as Types.Mesh).name === "point") {
event.object.material.uniforms.uInnerColor.value.set(event.object.userData.color)
}
});
dragPointControls.current.addEventListener('hoveroff', function (event: any) {
if ((event.object as Types.Mesh).name === "point") {
event.object.material.uniforms.uInnerColor.value.set(new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor))
}
});
}

View File

@@ -1,8 +1,8 @@
import * as Types from "../../../types/world/worldTypes";
export default function handleContextMenu(
menuVisible: Types.Boolean,
setMenuVisible: Types.BooleanState
): void {
// setMenuVisible(true)
import * as Types from "../../../types/world/worldTypes";
export default function handleContextMenu(
menuVisible: Types.Boolean,
setMenuVisible: Types.BooleanState
): void {
// setMenuVisible(true)
}

View File

@@ -1,64 +1,64 @@
import * as THREE from 'three';
import * as Types from "../../../types/world/worldTypes";
function handleMeshDown(
event: Types.MeshEvent,
currentWallItem: Types.RefMesh,
setSelectedWallItem: Types.setSelectedWallItemSetState,
setSelectedItemsIndex: Types.setSelectedItemsIndexSetState,
wallItems: Types.wallItems,
toggleView: Types.Boolean
): void {
////////// To select which of the Wall item and CSG is selected to be dragged //////////
if (!toggleView) {
if (currentWallItem.current) {
currentWallItem.current.children.forEach((child) => {
if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
const material = (child as THREE.Mesh).material;
if (Array.isArray(material)) {
material.forEach(mat => {
if (mat instanceof THREE.MeshStandardMaterial) {
mat.emissive = new THREE.Color("black");
}
});
} else if (material instanceof THREE.MeshStandardMaterial) {
material.emissive = new THREE.Color("black");
}
}
});
currentWallItem.current = null;
setSelectedWallItem(null);
setSelectedItemsIndex(null);
}
if (event.intersections.length > 0) {
const clickedIndex = wallItems.findIndex((item) => item.model === event.intersections[0]?.object?.parent?.parent);
if (clickedIndex !== -1) {
setSelectedItemsIndex(clickedIndex);
const wallItemModel = wallItems[clickedIndex]?.model;
if (wallItemModel && wallItemModel.parent && wallItemModel.parent.parent) {
currentWallItem.current = (wallItemModel.parent.parent.children[0]?.children[1]?.children[0] as Types.Mesh) || null;
setSelectedWallItem(wallItemModel.parent);
// currentWallItem.current?.children.forEach((child) => {
// if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
// const material = (child as THREE.Mesh).material;
// if (Array.isArray(material)) {
// material.forEach(mat => {
// if (mat instanceof THREE.MeshStandardMaterial) {
// mat.emissive = new THREE.Color("green");
// }
// });
// } else if (material instanceof THREE.MeshStandardMaterial) {
// material.emissive = new THREE.Color("green");
// }
// }
// });
}
}
}
}
}
export default handleMeshDown;
import * as THREE from 'three';
import * as Types from "../../../types/world/worldTypes";
function handleMeshDown(
event: Types.MeshEvent,
currentWallItem: Types.RefMesh,
setSelectedWallItem: Types.setSelectedWallItemSetState,
setSelectedItemsIndex: Types.setSelectedItemsIndexSetState,
wallItems: Types.wallItems,
toggleView: Types.Boolean
): void {
////////// To select which of the Wall item and CSG is selected to be dragged //////////
if (!toggleView) {
if (currentWallItem.current) {
currentWallItem.current.children.forEach((child) => {
if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
const material = (child as THREE.Mesh).material;
if (Array.isArray(material)) {
material.forEach(mat => {
if (mat instanceof THREE.MeshStandardMaterial) {
mat.emissive = new THREE.Color("black");
}
});
} else if (material instanceof THREE.MeshStandardMaterial) {
material.emissive = new THREE.Color("black");
}
}
});
currentWallItem.current = null;
setSelectedWallItem(null);
setSelectedItemsIndex(null);
}
if (event.intersections.length > 0) {
const clickedIndex = wallItems.findIndex((item) => item.model === event.intersections[0]?.object?.parent?.parent);
if (clickedIndex !== -1) {
setSelectedItemsIndex(clickedIndex);
const wallItemModel = wallItems[clickedIndex]?.model;
if (wallItemModel && wallItemModel.parent && wallItemModel.parent.parent) {
currentWallItem.current = (wallItemModel.parent.parent.children[0]?.children[1]?.children[0] as Types.Mesh) || null;
setSelectedWallItem(wallItemModel.parent);
// currentWallItem.current?.children.forEach((child) => {
// if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
// const material = (child as THREE.Mesh).material;
// if (Array.isArray(material)) {
// material.forEach(mat => {
// if (mat instanceof THREE.MeshStandardMaterial) {
// mat.emissive = new THREE.Color("green");
// }
// });
// } else if (material instanceof THREE.MeshStandardMaterial) {
// material.emissive = new THREE.Color("green");
// }
// }
// });
}
}
}
}
}
export default handleMeshDown;

View File

@@ -1,34 +1,34 @@
import * as THREE from 'three';
import * as Types from "../../../types/world/worldTypes";
function handleMeshMissed(
currentWallItem: Types.RefMesh,
setSelectedWallItem: Types.setSelectedWallItemSetState,
setSelectedItemsIndex: Types.setSelectedItemsIndexSetState
): void {
////////// If an item is selected and then clicked outside other than the selected object, this runs and removes the color of the selected object and sets setSelectedWallItem and setSelectedItemsIndex as null //////////
if (currentWallItem.current) {
currentWallItem.current.children.forEach((child) => {
if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
const material = (child as THREE.Mesh).material;
if (Array.isArray(material)) {
material.forEach(mat => {
if (mat instanceof THREE.MeshStandardMaterial) {
mat.emissive = new THREE.Color("black");
}
});
} else if (material instanceof THREE.MeshStandardMaterial) {
material.emissive = new THREE.Color("black");
}
}
});
currentWallItem.current = null;
setSelectedWallItem(null);
setSelectedItemsIndex(null);
}
}
export default handleMeshMissed;
import * as THREE from 'three';
import * as Types from "../../../types/world/worldTypes";
function handleMeshMissed(
currentWallItem: Types.RefMesh,
setSelectedWallItem: Types.setSelectedWallItemSetState,
setSelectedItemsIndex: Types.setSelectedItemsIndexSetState
): void {
////////// If an item is selected and then clicked outside other than the selected object, this runs and removes the color of the selected object and sets setSelectedWallItem and setSelectedItemsIndex as null //////////
if (currentWallItem.current) {
currentWallItem.current.children.forEach((child) => {
if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
const material = (child as THREE.Mesh).material;
if (Array.isArray(material)) {
material.forEach(mat => {
if (mat instanceof THREE.MeshStandardMaterial) {
mat.emissive = new THREE.Color("black");
}
});
} else if (material instanceof THREE.MeshStandardMaterial) {
material.emissive = new THREE.Color("black");
}
}
});
currentWallItem.current = null;
setSelectedWallItem(null);
setSelectedItemsIndex(null);
}
}
export default handleMeshMissed;

View File

@@ -1,87 +1,87 @@
import * as THREE from 'three';
import * as CONSTANTS from '../../../types/world/worldConstants';
import * as Types from "../../../types/world/worldTypes";
function DeletableLineorPoint(
state: Types.ThreeState,
plane: Types.RefMesh,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
hoveredDeletableLine: Types.RefMesh,
hoveredDeletablePoint: Types.RefMesh
): void {
////////// Altering the color of the hovered line or point during the deletion time //////////
if (!plane.current) return;
let intersects = state.raycaster.intersectObject(plane.current, true);
let visibleIntersectLines;
if (floorPlanGroupLine.current) { visibleIntersectLines = state.raycaster?.intersectObjects(floorPlanGroupLine.current.children, true); }
const visibleIntersectLine = visibleIntersectLines?.find(intersect => intersect.object.visible) as THREE.Line | undefined || null;
let visibleIntersectPoints;
if (floorPlanGroupPoint.current) {
visibleIntersectPoints = state.raycaster?.intersectObjects(floorPlanGroupPoint.current.children, true);
}
const visibleIntersectPoint = visibleIntersectPoints?.find(intersect => intersect.object.visible) as THREE.Mesh | undefined;
function getLineColor(lineType: string | undefined): string {
switch (lineType) {
case CONSTANTS.lineConfig.wallName: return CONSTANTS.lineConfig.wallColor;
case CONSTANTS.lineConfig.floorName: return CONSTANTS.lineConfig.floorColor;
case CONSTANTS.lineConfig.aisleName: return CONSTANTS.lineConfig.aisleColor;
default: return CONSTANTS.lineConfig.defaultColor;
}
}
if (intersects.length > 0) {
if (visibleIntersectPoint) {
if (hoveredDeletableLine.current) {
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
const color = getLineColor(lineType);
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
hoveredDeletableLine.current = null;
}
hoveredDeletablePoint.current = (visibleIntersectPoint as any).object;
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(new THREE.Color("red"));
(hoveredDeletablePoint.current as any).material.uniforms.uColor.value.set(new THREE.Color("red"));
// (hoveredDeletablePoint.current as THREE.Mesh).scale.set(1.5, 1.5, 1.5);
} else if (hoveredDeletablePoint.current) {
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(CONSTANTS.pointConfig.defaultInnerColor);
(hoveredDeletablePoint.current as any).material.uniforms.uColor.value.set((hoveredDeletablePoint.current as any).userData.color);
// hoveredDeletablePoint.current.scale.set(1, 1, 1);
hoveredDeletablePoint.current = null;
}
if (visibleIntersectLine && !visibleIntersectPoint) {
if (hoveredDeletableLine.current) {
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
const color = getLineColor(lineType);
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
hoveredDeletableLine.current = null;
}
if (hoveredDeletablePoint.current) {
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(CONSTANTS.pointConfig.defaultInnerColor);
(hoveredDeletablePoint.current as any).material.uniforms.uColor.value.set((hoveredDeletablePoint.current as any).userData.color);
// hoveredDeletablePoint.current.scale.set(1, 1, 1);
hoveredDeletablePoint.current = null;
}
hoveredDeletableLine.current = (visibleIntersectLine as any).object;
if (hoveredDeletableLine.current) {
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color("red");
}
} else if (hoveredDeletableLine.current) {
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
const color = getLineColor(lineType);
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
hoveredDeletableLine.current = null;
}
}
}
export default DeletableLineorPoint;
import * as THREE from 'three';
import * as CONSTANTS from '../../../types/world/worldConstants';
import * as Types from "../../../types/world/worldTypes";
function DeletableLineorPoint(
state: Types.ThreeState,
plane: Types.RefMesh,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
hoveredDeletableLine: Types.RefMesh,
hoveredDeletablePoint: Types.RefMesh
): void {
////////// Altering the color of the hovered line or point during the deletion time //////////
if (!plane.current) return;
let intersects = state.raycaster.intersectObject(plane.current, true);
let visibleIntersectLines;
if (floorPlanGroupLine.current) { visibleIntersectLines = state.raycaster?.intersectObjects(floorPlanGroupLine.current.children, true); }
const visibleIntersectLine = visibleIntersectLines?.find(intersect => intersect.object.visible) as THREE.Line | undefined || null;
let visibleIntersectPoints;
if (floorPlanGroupPoint.current) {
visibleIntersectPoints = state.raycaster?.intersectObjects(floorPlanGroupPoint.current.children, true);
}
const visibleIntersectPoint = visibleIntersectPoints?.find(intersect => intersect.object.visible) as THREE.Mesh | undefined;
function getLineColor(lineType: string | undefined): string {
switch (lineType) {
case CONSTANTS.lineConfig.wallName: return CONSTANTS.lineConfig.wallColor;
case CONSTANTS.lineConfig.floorName: return CONSTANTS.lineConfig.floorColor;
case CONSTANTS.lineConfig.aisleName: return CONSTANTS.lineConfig.aisleColor;
default: return CONSTANTS.lineConfig.defaultColor;
}
}
if (intersects.length > 0) {
if (visibleIntersectPoint) {
if (hoveredDeletableLine.current) {
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
const color = getLineColor(lineType);
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
hoveredDeletableLine.current = null;
}
hoveredDeletablePoint.current = (visibleIntersectPoint as any).object;
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(new THREE.Color("red"));
(hoveredDeletablePoint.current as any).material.uniforms.uColor.value.set(new THREE.Color("red"));
// (hoveredDeletablePoint.current as THREE.Mesh).scale.set(1.5, 1.5, 1.5);
} else if (hoveredDeletablePoint.current) {
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(CONSTANTS.pointConfig.defaultInnerColor);
(hoveredDeletablePoint.current as any).material.uniforms.uColor.value.set((hoveredDeletablePoint.current as any).userData.color);
// hoveredDeletablePoint.current.scale.set(1, 1, 1);
hoveredDeletablePoint.current = null;
}
if (visibleIntersectLine && !visibleIntersectPoint) {
if (hoveredDeletableLine.current) {
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
const color = getLineColor(lineType);
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
hoveredDeletableLine.current = null;
}
if (hoveredDeletablePoint.current) {
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(CONSTANTS.pointConfig.defaultInnerColor);
(hoveredDeletablePoint.current as any).material.uniforms.uColor.value.set((hoveredDeletablePoint.current as any).userData.color);
// hoveredDeletablePoint.current.scale.set(1, 1, 1);
hoveredDeletablePoint.current = null;
}
hoveredDeletableLine.current = (visibleIntersectLine as any).object;
if (hoveredDeletableLine.current) {
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color("red");
}
} else if (hoveredDeletableLine.current) {
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
const color = getLineColor(lineType);
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
hoveredDeletableLine.current = null;
}
}
}
export default DeletableLineorPoint;

View File

@@ -1,97 +1,97 @@
import * as Types from "../../../types/world/worldTypes";
import * as CONSTANTS from '../../../types/world/worldConstants';
import createAndMoveReferenceLine from "../geomentries/lines/createAndMoveReferenceLine";
async function Draw(
state: Types.ThreeState,
plane: Types.RefMesh,
cursorPosition: Types.Vector3,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
snappedPoint: Types.RefVector3,
isSnapped: Types.RefBoolean,
isSnappedUUID: Types.RefString,
line: Types.RefLine,
lines: Types.RefLines,
ispreSnapped: Types.RefBoolean,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
setRefTextUpdate: Types.NumberIncrementState,
Tube: Types.RefTubeGeometry,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean,
toolMode: Types.String,
): Promise<void> {
////////// Snapping the cursor during the drawing time and also changing the color of the intersected lines //////////
if (!plane.current) return;
const intersects = state.raycaster.intersectObject(plane.current, true);
if (intersects.length > 0 && (toolMode === "Wall" || toolMode === "Aisle" || toolMode === "Floor")) {
const intersectionPoint = intersects[0].point;
cursorPosition.copy(intersectionPoint);
const snapThreshold = 1;
if (line.current.length === 0) {
for (const point of floorPlanGroupPoint.current.children) {
const pointType = point.userData.type;
const canSnap =
((toolMode === "Wall") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
((toolMode === "Floor") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
((toolMode === "Aisle") && pointType === CONSTANTS.lineConfig.aisleName);;
if (canSnap && cursorPosition.distanceTo(point.position) < snapThreshold + 0.5 && point.visible) {
cursorPosition.copy(point.position);
snappedPoint.current = point.position;
ispreSnapped.current = true;
isSnapped.current = false;
isSnappedUUID.current = point.uuid;
break;
} else {
ispreSnapped.current = false;
}
}
} else if (line.current.length > 0 && line.current[0]) {
for (const point of floorPlanGroupPoint.current.children) {
const pointType = point.userData.type;
let canSnap =
((toolMode === "Wall") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
((toolMode === "Floor") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
((toolMode === "Aisle") && pointType === CONSTANTS.lineConfig.aisleName);
if (canSnap && cursorPosition.distanceTo(point.position) < snapThreshold && point.visible) {
cursorPosition.copy(point.position);
snappedPoint.current = point.position;
isSnapped.current = true;
ispreSnapped.current = false;
isSnappedUUID.current = point.uuid;
break;
} else {
isSnapped.current = false;
}
}
createAndMoveReferenceLine(
line.current[0][0],
cursorPosition,
isSnapped,
ispreSnapped,
line,
setRefTextUpdate,
floorPlanGroup,
ReferenceLineMesh,
LineCreated,
Tube,
anglesnappedPoint,
isAngleSnapped
);
}
}
}
import * as Types from "../../../types/world/worldTypes";
import * as CONSTANTS from '../../../types/world/worldConstants';
import createAndMoveReferenceLine from "../geomentries/lines/createAndMoveReferenceLine";
async function Draw(
state: Types.ThreeState,
plane: Types.RefMesh,
cursorPosition: Types.Vector3,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
snappedPoint: Types.RefVector3,
isSnapped: Types.RefBoolean,
isSnappedUUID: Types.RefString,
line: Types.RefLine,
lines: Types.RefLines,
ispreSnapped: Types.RefBoolean,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
setRefTextUpdate: Types.NumberIncrementState,
Tube: Types.RefTubeGeometry,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean,
toolMode: Types.String,
): Promise<void> {
////////// Snapping the cursor during the drawing time and also changing the color of the intersected lines //////////
if (!plane.current) return;
const intersects = state.raycaster.intersectObject(plane.current, true);
if (intersects.length > 0 && (toolMode === "Wall" || toolMode === "Aisle" || toolMode === "Floor")) {
const intersectionPoint = intersects[0].point;
cursorPosition.copy(intersectionPoint);
const snapThreshold = 1;
if (line.current.length === 0) {
for (const point of floorPlanGroupPoint.current.children) {
const pointType = point.userData.type;
const canSnap =
((toolMode === "Wall") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
((toolMode === "Floor") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
((toolMode === "Aisle") && pointType === CONSTANTS.lineConfig.aisleName);;
if (canSnap && cursorPosition.distanceTo(point.position) < snapThreshold + 0.5 && point.visible) {
cursorPosition.copy(point.position);
snappedPoint.current = point.position;
ispreSnapped.current = true;
isSnapped.current = false;
isSnappedUUID.current = point.uuid;
break;
} else {
ispreSnapped.current = false;
}
}
} else if (line.current.length > 0 && line.current[0]) {
for (const point of floorPlanGroupPoint.current.children) {
const pointType = point.userData.type;
let canSnap =
((toolMode === "Wall") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
((toolMode === "Floor") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
((toolMode === "Aisle") && pointType === CONSTANTS.lineConfig.aisleName);
if (canSnap && cursorPosition.distanceTo(point.position) < snapThreshold && point.visible) {
cursorPosition.copy(point.position);
snappedPoint.current = point.position;
isSnapped.current = true;
ispreSnapped.current = false;
isSnappedUUID.current = point.uuid;
break;
} else {
isSnapped.current = false;
}
}
createAndMoveReferenceLine(
line.current[0][0],
cursorPosition,
isSnapped,
ispreSnapped,
line,
setRefTextUpdate,
floorPlanGroup,
ReferenceLineMesh,
LineCreated,
Tube,
anglesnappedPoint,
isAngleSnapped
);
}
}
}
export default Draw;

View File

@@ -1,56 +1,56 @@
import * as THREE from 'three';
import * as Types from '../../../../types/world/worldTypes';
import * as CONSTANTS from '../../../../types/world/worldConstants';
export default async function addAisleToScene(
aisle: Types.Line,
floorGroupAisle: Types.RefGroup,
): Promise<void> {
if (aisle.length >= 2 && aisle[0] && aisle[1]) {
const start: Types.Vector3 = aisle[0][0];
const end: Types.Vector3 = aisle[1][0];
const direction = new THREE.Vector3(
end.x - start.x,
end.y - start.y,
end.z - start.z
).normalize();
const perp = new THREE.Vector3(-direction.z, 0, direction.x).normalize();
const offsetDistance = CONSTANTS.aisleConfig.width;
const leftStart = new THREE.Vector3().copy(start).addScaledVector(perp, offsetDistance);
const rightStart = new THREE.Vector3().copy(start).addScaledVector(perp, -offsetDistance);
const leftEnd = new THREE.Vector3().copy(end).addScaledVector(perp, offsetDistance);
const rightEnd = new THREE.Vector3().copy(end).addScaledVector(perp, -offsetDistance);
const stripShape = new THREE.Shape();
stripShape.moveTo(leftStart.x, leftStart.z);
stripShape.lineTo(leftEnd.x, leftEnd.z);
stripShape.lineTo(rightEnd.x, rightEnd.z);
stripShape.lineTo(rightStart.x, rightStart.z);
stripShape.lineTo(leftStart.x, leftStart.z);
const extrudeSettings = {
depth: CONSTANTS.aisleConfig.height,
bevelEnabled: false,
};
const stripGeometry = new THREE.ExtrudeGeometry(stripShape, extrudeSettings);
const stripMaterial = new THREE.MeshStandardMaterial({
color: CONSTANTS.aisleConfig.defaultColor,
polygonOffset: true,
polygonOffsetFactor: -1,
polygonOffsetUnits: -1,
});
const stripMesh = new THREE.Mesh(stripGeometry, stripMaterial);
stripMesh.receiveShadow = true;
stripMesh.castShadow = true;
stripMesh.position.y = (aisle[0][2] - 1) * CONSTANTS.wallConfig.height + 0.01;
stripMesh.rotateX(Math.PI / 2);
floorGroupAisle.current.add(stripMesh);
}
}
import * as THREE from 'three';
import * as Types from '../../../../types/world/worldTypes';
import * as CONSTANTS from '../../../../types/world/worldConstants';
export default async function addAisleToScene(
aisle: Types.Line,
floorGroupAisle: Types.RefGroup,
): Promise<void> {
if (aisle.length >= 2 && aisle[0] && aisle[1]) {
const start: Types.Vector3 = aisle[0][0];
const end: Types.Vector3 = aisle[1][0];
const direction = new THREE.Vector3(
end.x - start.x,
end.y - start.y,
end.z - start.z
).normalize();
const perp = new THREE.Vector3(-direction.z, 0, direction.x).normalize();
const offsetDistance = CONSTANTS.aisleConfig.width;
const leftStart = new THREE.Vector3().copy(start).addScaledVector(perp, offsetDistance);
const rightStart = new THREE.Vector3().copy(start).addScaledVector(perp, -offsetDistance);
const leftEnd = new THREE.Vector3().copy(end).addScaledVector(perp, offsetDistance);
const rightEnd = new THREE.Vector3().copy(end).addScaledVector(perp, -offsetDistance);
const stripShape = new THREE.Shape();
stripShape.moveTo(leftStart.x, leftStart.z);
stripShape.lineTo(leftEnd.x, leftEnd.z);
stripShape.lineTo(rightEnd.x, rightEnd.z);
stripShape.lineTo(rightStart.x, rightStart.z);
stripShape.lineTo(leftStart.x, leftStart.z);
const extrudeSettings = {
depth: CONSTANTS.aisleConfig.height,
bevelEnabled: false,
};
const stripGeometry = new THREE.ExtrudeGeometry(stripShape, extrudeSettings);
const stripMaterial = new THREE.MeshStandardMaterial({
color: CONSTANTS.aisleConfig.defaultColor,
polygonOffset: true,
polygonOffsetFactor: -1,
polygonOffsetUnits: -1,
});
const stripMesh = new THREE.Mesh(stripGeometry, stripMaterial);
stripMesh.receiveShadow = true;
stripMesh.castShadow = true;
stripMesh.position.y = (aisle[0][2] - 1) * CONSTANTS.wallConfig.height + 0.01;
stripMesh.rotateX(Math.PI / 2);
floorGroupAisle.current.add(stripMesh);
}
}

View File

@@ -1,19 +1,19 @@
import * as Types from '../../../../types/world/worldTypes';
import addAisleToScene from './addAilseToScene';
import * as CONSTANTS from '../../../../types/world/worldConstants';
export default async function loadAisles(
lines: Types.RefLines,
floorGroupAisle: Types.RefGroup
) {
// console.log('lines: ', lines.current[0][0][0]);
if (!floorGroupAisle.current) return
floorGroupAisle.current.children = [];
const aisles = lines.current.filter((line) => line[0][3] && line[1][3] === CONSTANTS.lineConfig.aisleName);
if (aisles.length > 0) {
aisles.forEach((aisle: Types.Line) => {
addAisleToScene(aisle, floorGroupAisle)
})
}
import * as Types from '../../../../types/world/worldTypes';
import addAisleToScene from './addAilseToScene';
import * as CONSTANTS from '../../../../types/world/worldConstants';
export default async function loadAisles(
lines: Types.RefLines,
floorGroupAisle: Types.RefGroup
) {
// console.log('lines: ', lines.current[0][0][0]);
if (!floorGroupAisle.current) return
floorGroupAisle.current.children = [];
const aisles = lines.current.filter((line) => line[0][3] && line[1][3] === CONSTANTS.lineConfig.aisleName);
if (aisles.length > 0) {
aisles.forEach((aisle: Types.Line) => {
addAisleToScene(aisle, floorGroupAisle)
})
}
}

View File

@@ -1,186 +1,186 @@
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import gsap from 'gsap';
import { toast } from 'react-toastify';
import TempLoader from './tempLoader';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
import * as Types from "../../../../types/world/worldTypes";
import { retrieveGLTF, storeGLTF } from '../../../../utils/indexDB/idbUtils';
// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
import { Socket } from 'socket.io-client';
import * as CONSTANTS from '../../../../types/world/worldConstants';
async function addAssetModel(
raycaster: THREE.Raycaster,
camera: THREE.Camera,
pointer: THREE.Vector2,
floorGroup: Types.RefGroup,
setFloorItems: Types.setFloorItemSetState,
itemsGroup: Types.RefGroup,
isTempLoader: Types.RefBoolean,
tempLoader: Types.RefMesh,
socket: Socket<any>,
selectedItem: any,
setSelectedItem: any,
plane: Types.RefMesh,
): Promise<void> {
////////// Load Floor GLtf's and set the positions, rotation, type etc. in state and store in localstorage //////////
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
try {
isTempLoader.current = true;
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
loader.setDRACOLoader(dracoLoader);
raycaster.setFromCamera(pointer, camera);
const floorIntersections = raycaster.intersectObjects(floorGroup.current.children, true);
const intersectedFloor = floorIntersections.find(intersect => intersect.object.name.includes("Floor"));
const planeIntersections = raycaster.intersectObject(plane.current!, true);
const intersectedPlane = planeIntersections[0];
let intersectPoint: THREE.Vector3 | null = null;
if (intersectedFloor && intersectedPlane) {
intersectPoint = intersectedFloor.distance < intersectedPlane.distance ? (new THREE.Vector3(intersectedFloor.point.x, Math.round(intersectedFloor.point.y), intersectedFloor.point.z)) : (new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z));
} else if (intersectedFloor) {
intersectPoint = new THREE.Vector3(intersectedFloor.point.x, Math.round(intersectedFloor.point.y), intersectedFloor.point.z);
} else if (intersectedPlane) {
intersectPoint = new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z);
}
if (intersectPoint) {
if (intersectPoint.y < 0) {
intersectPoint = new THREE.Vector3(intersectPoint.x, 0, intersectPoint.z);
}
const cachedModel = THREE.Cache.get(selectedItem.id);
if (cachedModel) {
// console.log(`[Cache] Fetching ${selectedItem.name}`);
handleModelLoad(cachedModel, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, socket);
return;
} else {
const cachedModelBlob = await retrieveGLTF(selectedItem.id);
if (cachedModelBlob) {
// console.log(`Added ${selectedItem.name} from indexDB`);
const blobUrl = URL.createObjectURL(cachedModelBlob);
loader.load(blobUrl, (gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(selectedItem.id, gltf);
handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, socket);
},
() => {
TempLoader(intersectPoint!, isTempLoader, tempLoader, itemsGroup);
});
} else {
// console.log(`Added ${selectedItem.name} from Backend`);
loader.load(`${url_Backend_dwinzo}/api/v1/AssetFile/${selectedItem.id}`, async (gltf) => {
const modelBlob = await fetch(`${url_Backend_dwinzo}/api/v1/AssetFile/${selectedItem.id}`).then((res) => res.blob());
await storeGLTF(selectedItem.id, modelBlob);
THREE.Cache.add(selectedItem.id, gltf);
await handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, socket);
},
() => {
TempLoader(intersectPoint!, isTempLoader, tempLoader, itemsGroup);
});
}
}
}
} catch (error) {
console.error('Error fetching asset model:', error);
} finally {
setSelectedItem({});
}
}
async function handleModelLoad(
gltf: any,
intersectPoint: THREE.Vector3,
selectedItem: any,
itemsGroup: Types.RefGroup,
tempLoader: Types.RefMesh,
isTempLoader: Types.RefBoolean,
setFloorItems: Types.setFloorItemSetState,
socket: Socket<any>
) {
const model = gltf.scene.clone();
model.userData = { name: selectedItem.name, modelId: selectedItem.id };
model.position.set(intersectPoint!.x, 3 + intersectPoint!.y, intersectPoint!.z);
model.scale.set(...CONSTANTS.assetConfig.defaultScaleBeforeGsap);
model.traverse((child: any) => {
if (child) {
child.castShadow = true;
child.receiveShadow = true;
}
});
itemsGroup.current.add(model);
if (tempLoader.current) {
(<any>tempLoader.current.material).dispose();
(<any>tempLoader.current.geometry).dispose();
itemsGroup.current.remove(tempLoader.current);
tempLoader.current = undefined;
}
const newFloorItem: Types.FloorItemType = {
modeluuid: model.uuid,
modelname: selectedItem.name,
modelfileID: selectedItem.id,
position: [intersectPoint!.x, intersectPoint!.y, intersectPoint!.z],
rotation: { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z, },
isLocked: false,
isVisible: true
};
setFloorItems((prevItems) => {
const updatedItems = [...(prevItems || []), newFloorItem];
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
return updatedItems;
});
const email = localStorage.getItem("email");
const organization = email ? email.split("@")[1].split(".")[0] : "default";
//REST
// await setFloorItemApi(
// organization,
// newFloorItem.modeluuid,
// newFloorItem.modelname,
// newFloorItem.position,
// { "x": model.rotation.x, "y": model.rotation.y, "z": model.rotation.z },
// newFloorItem.modelfileID!,
// false,
// true,
// );
//SOCKET
const data = {
organization,
modeluuid: newFloorItem.modeluuid,
modelname: newFloorItem.modelname,
modelfileID: newFloorItem.modelfileID,
position: newFloorItem.position,
rotation: { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
isLocked: false,
isVisible: true,
socketId: socket.id,
};
socket.emit("v1:FloorItems:set", data);
gsap.to(model.position, { y: newFloorItem.position[1], duration: 1.5, ease: "power2.out" });
gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 1.5, ease: "power2.out", onComplete: () => { toast.success("Model Added!"); } });
}
export default addAssetModel;
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import gsap from 'gsap';
import { toast } from 'react-toastify';
import TempLoader from './tempLoader';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
import * as Types from "../../../../types/world/worldTypes";
import { retrieveGLTF, storeGLTF } from '../../../../utils/indexDB/idbUtils';
// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
import { Socket } from 'socket.io-client';
import * as CONSTANTS from '../../../../types/world/worldConstants';
async function addAssetModel(
raycaster: THREE.Raycaster,
camera: THREE.Camera,
pointer: THREE.Vector2,
floorGroup: Types.RefGroup,
setFloorItems: Types.setFloorItemSetState,
itemsGroup: Types.RefGroup,
isTempLoader: Types.RefBoolean,
tempLoader: Types.RefMesh,
socket: Socket<any>,
selectedItem: any,
setSelectedItem: any,
plane: Types.RefMesh,
): Promise<void> {
////////// Load Floor GLtf's and set the positions, rotation, type etc. in state and store in localstorage //////////
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
try {
isTempLoader.current = true;
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
loader.setDRACOLoader(dracoLoader);
raycaster.setFromCamera(pointer, camera);
const floorIntersections = raycaster.intersectObjects(floorGroup.current.children, true);
const intersectedFloor = floorIntersections.find(intersect => intersect.object.name.includes("Floor"));
const planeIntersections = raycaster.intersectObject(plane.current!, true);
const intersectedPlane = planeIntersections[0];
let intersectPoint: THREE.Vector3 | null = null;
if (intersectedFloor && intersectedPlane) {
intersectPoint = intersectedFloor.distance < intersectedPlane.distance ? (new THREE.Vector3(intersectedFloor.point.x, Math.round(intersectedFloor.point.y), intersectedFloor.point.z)) : (new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z));
} else if (intersectedFloor) {
intersectPoint = new THREE.Vector3(intersectedFloor.point.x, Math.round(intersectedFloor.point.y), intersectedFloor.point.z);
} else if (intersectedPlane) {
intersectPoint = new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z);
}
if (intersectPoint) {
if (intersectPoint.y < 0) {
intersectPoint = new THREE.Vector3(intersectPoint.x, 0, intersectPoint.z);
}
const cachedModel = THREE.Cache.get(selectedItem.id);
if (cachedModel) {
// console.log(`[Cache] Fetching ${selectedItem.name}`);
handleModelLoad(cachedModel, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, socket);
return;
} else {
const cachedModelBlob = await retrieveGLTF(selectedItem.id);
if (cachedModelBlob) {
// console.log(`Added ${selectedItem.name} from indexDB`);
const blobUrl = URL.createObjectURL(cachedModelBlob);
loader.load(blobUrl, (gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(selectedItem.id, gltf);
handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, socket);
},
() => {
TempLoader(intersectPoint!, isTempLoader, tempLoader, itemsGroup);
});
} else {
// console.log(`Added ${selectedItem.name} from Backend`);
loader.load(`${url_Backend_dwinzo}/api/v1/AssetFile/${selectedItem.id}`, async (gltf) => {
const modelBlob = await fetch(`${url_Backend_dwinzo}/api/v1/AssetFile/${selectedItem.id}`).then((res) => res.blob());
await storeGLTF(selectedItem.id, modelBlob);
THREE.Cache.add(selectedItem.id, gltf);
await handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, socket);
},
() => {
TempLoader(intersectPoint!, isTempLoader, tempLoader, itemsGroup);
});
}
}
}
} catch (error) {
console.error('Error fetching asset model:', error);
} finally {
setSelectedItem({});
}
}
async function handleModelLoad(
gltf: any,
intersectPoint: THREE.Vector3,
selectedItem: any,
itemsGroup: Types.RefGroup,
tempLoader: Types.RefMesh,
isTempLoader: Types.RefBoolean,
setFloorItems: Types.setFloorItemSetState,
socket: Socket<any>
) {
const model = gltf.scene.clone();
model.userData = { name: selectedItem.name, modelId: selectedItem.id };
model.position.set(intersectPoint!.x, 3 + intersectPoint!.y, intersectPoint!.z);
model.scale.set(...CONSTANTS.assetConfig.defaultScaleBeforeGsap);
model.traverse((child: any) => {
if (child) {
child.castShadow = true;
child.receiveShadow = true;
}
});
itemsGroup.current.add(model);
if (tempLoader.current) {
(<any>tempLoader.current.material).dispose();
(<any>tempLoader.current.geometry).dispose();
itemsGroup.current.remove(tempLoader.current);
tempLoader.current = undefined;
}
const newFloorItem: Types.FloorItemType = {
modeluuid: model.uuid,
modelname: selectedItem.name,
modelfileID: selectedItem.id,
position: [intersectPoint!.x, intersectPoint!.y, intersectPoint!.z],
rotation: { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z, },
isLocked: false,
isVisible: true
};
setFloorItems((prevItems) => {
const updatedItems = [...(prevItems || []), newFloorItem];
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
return updatedItems;
});
const email = localStorage.getItem("email");
const organization = email ? email.split("@")[1].split(".")[0] : "default";
//REST
// await setFloorItemApi(
// organization,
// newFloorItem.modeluuid,
// newFloorItem.modelname,
// newFloorItem.position,
// { "x": model.rotation.x, "y": model.rotation.y, "z": model.rotation.z },
// newFloorItem.modelfileID!,
// false,
// true,
// );
//SOCKET
const data = {
organization,
modeluuid: newFloorItem.modeluuid,
modelname: newFloorItem.modelname,
modelfileID: newFloorItem.modelfileID,
position: newFloorItem.position,
rotation: { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
isLocked: false,
isVisible: true,
socketId: socket.id,
};
socket.emit("v1:FloorItems:set", data);
gsap.to(model.position, { y: newFloorItem.position[1], duration: 1.5, ease: "power2.out" });
gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 1.5, ease: "power2.out", onComplete: () => { toast.success("Model Added!"); } });
}
export default addAssetModel;

View File

@@ -1,153 +1,153 @@
import * as THREE from "three";
import gsap from "gsap";
import * as Types from "../../../../types/world/worldTypes";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { initializeDB, retrieveGLTF, storeGLTF } from "../../../../utils/indexDB/idbUtils";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import { toast } from 'react-toastify';
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
let currentTaskId = 0; // Track the active task
let activePromises = new Map<number, boolean>(); // Map to track task progress
export default async function assetManager(
data: any,
itemsGroup: Types.RefGroup,
loader: GLTFLoader,
) {
const taskId = ++currentTaskId; // Increment taskId for each call
activePromises.set(taskId, true); // Mark task as active
// console.log("Received message from worker:", data);
if (data.toRemove.length > 0) {
data.toRemove.forEach((uuid: string) => {
const item = itemsGroup.current.getObjectByProperty("uuid", uuid);
if (item) {
// Traverse and dispose of resources
// item.traverse((child: THREE.Object3D) => {
// if (child instanceof THREE.Mesh) {
// if (child.geometry) child.geometry.dispose();
// if (Array.isArray(child.material)) {
// child.material.forEach((material) => {
// if (material.map) material.map.dispose();
// material.dispose();
// });
// } else if (child.material) {
// if (child.material.map) child.material.map.dispose();
// child.material.dispose();
// }
// }
// });
// Remove the object from the scene
itemsGroup.current.remove(item);
}
});
}
if (data.toAdd.length > 0) {
await initializeDB();
for (const item of data.toAdd) {
if (!activePromises.get(taskId)) return; // Stop processing if task is canceled
await new Promise<void>(async (resolve) => {
const modelUrl = `${url_Backend_dwinzo}/api/v1/AssetFile/${item.modelfileID!}`;
// Check Three.js Cache
const cachedModel = THREE.Cache.get(item.modelfileID!);
if (cachedModel) {
// console.log(`[Cache] Fetching ${item.modelname}`);
processLoadedModel(cachedModel.scene.clone(), item, itemsGroup, resolve);
return;
}
// Check IndexedDB
const indexedDBModel = await retrieveGLTF(item.modelfileID!);
if (indexedDBModel) {
// console.log(`[IndexedDB] Fetching ${item.modelname}`);
const blobUrl = URL.createObjectURL(indexedDBModel);
loader.load(
blobUrl,
(gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(item.modelfileID!, gltf); // Add to cache
processLoadedModel(gltf.scene.clone(), item, itemsGroup, resolve);
},
undefined,
(error) => {
toast.error(`[IndexedDB] Error loading ${item.modelname}:`);
resolve();
}
);
return;
}
// Fetch from Backend
// console.log(`[Backend] Fetching ${item.modelname}`);
loader.load(
modelUrl,
async (gltf) => {
const modelBlob = await fetch(modelUrl).then((res) => res.blob());
await storeGLTF(item.modelfileID!, modelBlob); // Store in IndexedDB
THREE.Cache.add(item.modelfileID!, gltf); // Add to cache
processLoadedModel(gltf.scene.clone(), item, itemsGroup, resolve);
},
undefined,
(error) => {
toast.error(`[Backend] Error loading ${item.modelname}:`);
resolve();
}
);
});
}
function processLoadedModel(
gltf: any,
item: Types.FloorItemType,
itemsGroup: Types.RefGroup,
resolve: () => void
) {
if (!activePromises.get(taskId)) return; // Stop processing if task is canceled
const existingModel = itemsGroup.current.getObjectByProperty("uuid", item.modeluuid);
if (existingModel) {
// console.log(`Model ${item.modelname} already exists in the scene.`);
resolve();
return;
}
const model = gltf;
model.uuid = item.modeluuid;
model.userData = { name: item.modelname, modelId: item.modelfileID };
model.scale.set(...CONSTANTS.assetConfig.defaultScaleBeforeGsap);
model.position.set(...item.position);
model.rotation.set(item.rotation.x, item.rotation.y, item.rotation.z);
model.traverse((child: any) => {
if (child.isMesh) {
// Clone the material to ensure changes are independent
// child.material = child.material.clone();
child.castShadow = true;
child.receiveShadow = true;
}
});
itemsGroup?.current?.add(model);
gsap.to(model.position, { y: item.position[1], duration: 1.5, ease: "power2.out" });
gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 0.5, ease: "power2.out", onStart: resolve, });
}
}
activePromises.delete(taskId); // Mark task as complete
}
// Cancel ongoing task when new call arrives
export function cancelOngoingTasks() {
activePromises.clear(); // Clear all ongoing tasks
}
import * as THREE from "three";
import gsap from "gsap";
import * as Types from "../../../../types/world/worldTypes";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { initializeDB, retrieveGLTF, storeGLTF } from "../../../../utils/indexDB/idbUtils";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import { toast } from 'react-toastify';
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
let currentTaskId = 0; // Track the active task
let activePromises = new Map<number, boolean>(); // Map to track task progress
export default async function assetManager(
data: any,
itemsGroup: Types.RefGroup,
loader: GLTFLoader,
) {
const taskId = ++currentTaskId; // Increment taskId for each call
activePromises.set(taskId, true); // Mark task as active
// console.log("Received message from worker:", data);
if (data.toRemove.length > 0) {
data.toRemove.forEach((uuid: string) => {
const item = itemsGroup.current.getObjectByProperty("uuid", uuid);
if (item) {
// Traverse and dispose of resources
// item.traverse((child: THREE.Object3D) => {
// if (child instanceof THREE.Mesh) {
// if (child.geometry) child.geometry.dispose();
// if (Array.isArray(child.material)) {
// child.material.forEach((material) => {
// if (material.map) material.map.dispose();
// material.dispose();
// });
// } else if (child.material) {
// if (child.material.map) child.material.map.dispose();
// child.material.dispose();
// }
// }
// });
// Remove the object from the scene
itemsGroup.current.remove(item);
}
});
}
if (data.toAdd.length > 0) {
await initializeDB();
for (const item of data.toAdd) {
if (!activePromises.get(taskId)) return; // Stop processing if task is canceled
await new Promise<void>(async (resolve) => {
const modelUrl = `${url_Backend_dwinzo}/api/v1/AssetFile/${item.modelfileID!}`;
// Check Three.js Cache
const cachedModel = THREE.Cache.get(item.modelfileID!);
if (cachedModel) {
// console.log(`[Cache] Fetching ${item.modelname}`);
processLoadedModel(cachedModel.scene.clone(), item, itemsGroup, resolve);
return;
}
// Check IndexedDB
const indexedDBModel = await retrieveGLTF(item.modelfileID!);
if (indexedDBModel) {
// console.log(`[IndexedDB] Fetching ${item.modelname}`);
const blobUrl = URL.createObjectURL(indexedDBModel);
loader.load(
blobUrl,
(gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(item.modelfileID!, gltf); // Add to cache
processLoadedModel(gltf.scene.clone(), item, itemsGroup, resolve);
},
undefined,
(error) => {
toast.error(`[IndexedDB] Error loading ${item.modelname}:`);
resolve();
}
);
return;
}
// Fetch from Backend
// console.log(`[Backend] Fetching ${item.modelname}`);
loader.load(
modelUrl,
async (gltf) => {
const modelBlob = await fetch(modelUrl).then((res) => res.blob());
await storeGLTF(item.modelfileID!, modelBlob); // Store in IndexedDB
THREE.Cache.add(item.modelfileID!, gltf); // Add to cache
processLoadedModel(gltf.scene.clone(), item, itemsGroup, resolve);
},
undefined,
(error) => {
toast.error(`[Backend] Error loading ${item.modelname}:`);
resolve();
}
);
});
}
function processLoadedModel(
gltf: any,
item: Types.FloorItemType,
itemsGroup: Types.RefGroup,
resolve: () => void
) {
if (!activePromises.get(taskId)) return; // Stop processing if task is canceled
const existingModel = itemsGroup.current.getObjectByProperty("uuid", item.modeluuid);
if (existingModel) {
// console.log(`Model ${item.modelname} already exists in the scene.`);
resolve();
return;
}
const model = gltf;
model.uuid = item.modeluuid;
model.userData = { name: item.modelname, modelId: item.modelfileID };
model.scale.set(...CONSTANTS.assetConfig.defaultScaleBeforeGsap);
model.position.set(...item.position);
model.rotation.set(item.rotation.x, item.rotation.y, item.rotation.z);
model.traverse((child: any) => {
if (child.isMesh) {
// Clone the material to ensure changes are independent
// child.material = child.material.clone();
child.castShadow = true;
child.receiveShadow = true;
}
});
itemsGroup?.current?.add(model);
gsap.to(model.position, { y: item.position[1], duration: 1.5, ease: "power2.out" });
gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 0.5, ease: "power2.out", onStart: resolve, });
}
}
activePromises.delete(taskId); // Mark task as complete
}
// Cancel ongoing task when new call arrives
export function cancelOngoingTasks() {
activePromises.clear(); // Clear all ongoing tasks
}

View File

@@ -1,25 +1,25 @@
import * as Types from "../../../../types/world/worldTypes";
let lastUpdateTime = 0;
export default function assetVisibility(
itemsGroup: Types.RefGroup,
cameraPosition: Types.Vector3,
renderDistance: Types.Number,
throttleTime = 100
): void {
const now = performance.now();
if (now - lastUpdateTime < throttleTime) return;
lastUpdateTime = now;
if (!itemsGroup?.current || !cameraPosition) return;
itemsGroup.current.children.forEach((child) => {
const Distance = cameraPosition.distanceTo(child.position);
if (Distance <= renderDistance) {
child.visible = true;
} else {
child.visible = false;
}
});
}
import * as Types from "../../../../types/world/worldTypes";
let lastUpdateTime = 0;
export default function assetVisibility(
itemsGroup: Types.RefGroup,
cameraPosition: Types.Vector3,
renderDistance: Types.Number,
throttleTime = 100
): void {
const now = performance.now();
if (now - lastUpdateTime < throttleTime) return;
lastUpdateTime = now;
if (!itemsGroup?.current || !cameraPosition) return;
itemsGroup.current.children.forEach((child) => {
const Distance = cameraPosition.distanceTo(child.position);
if (Distance <= renderDistance) {
child.visible = true;
} else {
child.visible = false;
}
});
}

View File

@@ -1,43 +1,43 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function DeletableHoveredFloorItems(
state: Types.ThreeState,
itemsGroup: Types.RefGroup,
hoveredDeletableFloorItem: Types.RefMesh,
setDeletableFloorItem: any
): void {
////////// Altering the color of the hovered GLTF item during the Deletion time //////////
state.raycaster.setFromCamera(state.pointer, state.camera);
const intersects = state.raycaster.intersectObjects(itemsGroup.current.children, true);
if (intersects.length > 0) {
if (intersects[0].object.name === "Pole") {
return;
}
if (hoveredDeletableFloorItem.current) {
hoveredDeletableFloorItem.current = undefined;
setDeletableFloorItem(null);
}
let currentObject = intersects[0].object;
while (currentObject) {
if (currentObject.name === "Scene") {
hoveredDeletableFloorItem.current = currentObject as THREE.Mesh;
setDeletableFloorItem(currentObject);
break;
}
currentObject = currentObject.parent as THREE.Object3D;
}
} else {
if (hoveredDeletableFloorItem.current) {
hoveredDeletableFloorItem.current = undefined;
setDeletableFloorItem(null);
}
}
}
export default DeletableHoveredFloorItems;
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function DeletableHoveredFloorItems(
state: Types.ThreeState,
itemsGroup: Types.RefGroup,
hoveredDeletableFloorItem: Types.RefMesh,
setDeletableFloorItem: any
): void {
////////// Altering the color of the hovered GLTF item during the Deletion time //////////
state.raycaster.setFromCamera(state.pointer, state.camera);
const intersects = state.raycaster.intersectObjects(itemsGroup.current.children, true);
if (intersects.length > 0) {
if (intersects[0].object.name === "Pole") {
return;
}
if (hoveredDeletableFloorItem.current) {
hoveredDeletableFloorItem.current = undefined;
setDeletableFloorItem(null);
}
let currentObject = intersects[0].object;
while (currentObject) {
if (currentObject.name === "Scene") {
hoveredDeletableFloorItem.current = currentObject as THREE.Mesh;
setDeletableFloorItem(currentObject);
break;
}
currentObject = currentObject.parent as THREE.Object3D;
}
} else {
if (hoveredDeletableFloorItem.current) {
hoveredDeletableFloorItem.current = undefined;
setDeletableFloorItem(null);
}
}
}
export default DeletableHoveredFloorItems;

View File

@@ -1,82 +1,82 @@
import { toast } from 'react-toastify';
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import { getFloorItems } from '../../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi';
// import { deleteFloorItem } from '../../../../services/factoryBuilder/assest/floorAsset/deleteFloorItemApi';
import { Socket } from 'socket.io-client';
async function DeleteFloorItems(
itemsGroup: Types.RefGroup,
hoveredDeletableFloorItem: Types.RefMesh,
setFloorItems: Types.setFloorItemSetState,
socket: Socket<any>
): Promise<void> {
////////// Deleting the hovered Floor GLTF from the scene (itemsGroup.current) and from the floorItems and also update it in the localstorage //////////
if (hoveredDeletableFloorItem.current) {
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const items = await getFloorItems(organization);
const removedItem = items.find(
(item: { modeluuid: string }) => item.modeluuid === hoveredDeletableFloorItem.current?.uuid
);
if (!removedItem) {
return
}
//REST
// const response = await deleteFloorItem(organization, removedItem.modeluuid, removedItem.modelname);
//SOCKET
const data = {
organization: organization,
modeluuid: removedItem.modeluuid,
modelname: removedItem.modelname,
socketId: socket.id
}
const response = socket.emit('v1:FloorItems:delete', data)
if (response) {
const updatedItems = items.filter(
(item: { modeluuid: string }) => item.modeluuid !== hoveredDeletableFloorItem.current?.uuid
);
const storedItems = JSON.parse(localStorage.getItem("FloorItems") || '[]');
const updatedStoredItems = storedItems.filter((item: { modeluuid: string }) => item.modeluuid !== hoveredDeletableFloorItem.current?.uuid);
localStorage.setItem("FloorItems", JSON.stringify(updatedStoredItems));
if (hoveredDeletableFloorItem.current) {
// Traverse and dispose of resources
hoveredDeletableFloorItem.current.traverse((child: THREE.Object3D) => {
if (child instanceof THREE.Mesh) {
if (child.geometry) child.geometry.dispose();
if (Array.isArray(child.material)) {
child.material.forEach((material) => {
if (material.map) material.map.dispose();
material.dispose();
});
} else if (child.material) {
if (child.material.map) child.material.map.dispose();
child.material.dispose();
}
}
});
// Remove the object from the scene
itemsGroup.current.remove(hoveredDeletableFloorItem.current);
}
setFloorItems(updatedItems);
toast.success("Model Removed!");
}
}
}
export default DeleteFloorItems;
import { toast } from 'react-toastify';
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import { getFloorItems } from '../../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi';
// import { deleteFloorItem } from '../../../../services/factoryBuilder/assest/floorAsset/deleteFloorItemApi';
import { Socket } from 'socket.io-client';
async function DeleteFloorItems(
itemsGroup: Types.RefGroup,
hoveredDeletableFloorItem: Types.RefMesh,
setFloorItems: Types.setFloorItemSetState,
socket: Socket<any>
): Promise<void> {
////////// Deleting the hovered Floor GLTF from the scene (itemsGroup.current) and from the floorItems and also update it in the localstorage //////////
if (hoveredDeletableFloorItem.current) {
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const items = await getFloorItems(organization);
const removedItem = items.find(
(item: { modeluuid: string }) => item.modeluuid === hoveredDeletableFloorItem.current?.uuid
);
if (!removedItem) {
return
}
//REST
// const response = await deleteFloorItem(organization, removedItem.modeluuid, removedItem.modelname);
//SOCKET
const data = {
organization: organization,
modeluuid: removedItem.modeluuid,
modelname: removedItem.modelname,
socketId: socket.id
}
const response = socket.emit('v1:FloorItems:delete', data)
if (response) {
const updatedItems = items.filter(
(item: { modeluuid: string }) => item.modeluuid !== hoveredDeletableFloorItem.current?.uuid
);
const storedItems = JSON.parse(localStorage.getItem("FloorItems") || '[]');
const updatedStoredItems = storedItems.filter((item: { modeluuid: string }) => item.modeluuid !== hoveredDeletableFloorItem.current?.uuid);
localStorage.setItem("FloorItems", JSON.stringify(updatedStoredItems));
if (hoveredDeletableFloorItem.current) {
// Traverse and dispose of resources
hoveredDeletableFloorItem.current.traverse((child: THREE.Object3D) => {
if (child instanceof THREE.Mesh) {
if (child.geometry) child.geometry.dispose();
if (Array.isArray(child.material)) {
child.material.forEach((material) => {
if (material.map) material.map.dispose();
material.dispose();
});
} else if (child.material) {
if (child.material.map) child.material.map.dispose();
child.material.dispose();
}
}
});
// Remove the object from the scene
itemsGroup.current.remove(hoveredDeletableFloorItem.current);
}
setFloorItems(updatedItems);
toast.success("Model Removed!");
}
}
}
export default DeleteFloorItems;

View File

@@ -1,29 +1,29 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function TempLoader(
intersectPoint: Types.Vector3,
isTempLoader: Types.RefBoolean,
tempLoader: Types.RefMesh,
itemsGroup: Types.RefGroup
): void {
////////// Temporary Loader that indicates the gltf is being loaded //////////
////////// Bug: Can't Load More than one TempLoader if done, it won't leave the scene //////////
if (tempLoader.current) {
itemsGroup.current.remove(tempLoader.current);
}
if (isTempLoader.current) {
const cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
const cubeMaterial = new THREE.MeshBasicMaterial({ color: "white" });
tempLoader.current = new THREE.Mesh(cubeGeometry, cubeMaterial);
tempLoader.current.position.set(intersectPoint.x, 0.5 + intersectPoint.y, intersectPoint.z);
itemsGroup.current.add(tempLoader.current);
isTempLoader.current = false;
}
}
export default TempLoader;
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function TempLoader(
intersectPoint: Types.Vector3,
isTempLoader: Types.RefBoolean,
tempLoader: Types.RefMesh,
itemsGroup: Types.RefGroup
): void {
////////// Temporary Loader that indicates the gltf is being loaded //////////
////////// Bug: Can't Load More than one TempLoader if done, it won't leave the scene //////////
if (tempLoader.current) {
itemsGroup.current.remove(tempLoader.current);
}
if (isTempLoader.current) {
const cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
const cubeMaterial = new THREE.MeshBasicMaterial({ color: "white" });
tempLoader.current = new THREE.Mesh(cubeGeometry, cubeMaterial);
tempLoader.current.position.set(intersectPoint.x, 0.5 + intersectPoint.y, intersectPoint.z);
itemsGroup.current.add(tempLoader.current);
isTempLoader.current = false;
}
}
export default TempLoader;

View File

@@ -1,64 +1,64 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from "../../../../types/world/worldConstants";
import texturePath from "../../../../assets/textures/floor/concreteFloorWorn001Diff2k.jpg";
import normalPath from "../../../../assets/textures/floor/concreteFloorWorn001NorGl2k.jpg";
// Cache for materials
const materialCache = new Map<string, THREE.Material>();
export default function addFloorToScene(
shape: THREE.Shape,
layer: number,
floorGroup: Types.RefGroup,
userData: any,
) {
const textureLoader = new THREE.TextureLoader();
const textureScale = CONSTANTS.floorConfig.textureScale;
const materialKey = `floorMaterial_${textureScale}`;
let material: THREE.Material;
if (materialCache.has(materialKey)) {
material = materialCache.get(materialKey) as THREE.Material;
} else {
const floorTexture = textureLoader.load(texturePath);
const normalMap = textureLoader.load(normalPath);
floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.repeat.set(textureScale, textureScale);
floorTexture.colorSpace = THREE.SRGBColorSpace;
normalMap.wrapS = normalMap.wrapT = THREE.RepeatWrapping;
normalMap.repeat.set(textureScale, textureScale);
material = new THREE.MeshStandardMaterial({
map: floorTexture,
normalMap: normalMap,
side: THREE.DoubleSide,
});
materialCache.set(materialKey, material);
}
const extrudeSettings = {
depth: CONSTANTS.floorConfig.height,
bevelEnabled: false,
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const mesh = new THREE.Mesh(geometry, material);
mesh.receiveShadow = true;
mesh.position.y = layer;
mesh.rotateX(Math.PI / 2);
mesh.name = `Floor_Layer_${layer}`;
// Store UUIDs for debugging or future processing
mesh.userData.uuids = userData;
floorGroup.current.add(mesh);
}
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from "../../../../types/world/worldConstants";
import texturePath from "../../../../assets/textures/floor/concreteFloorWorn001Diff2k.jpg";
import normalPath from "../../../../assets/textures/floor/concreteFloorWorn001NorGl2k.jpg";
// Cache for materials
const materialCache = new Map<string, THREE.Material>();
export default function addFloorToScene(
shape: THREE.Shape,
layer: number,
floorGroup: Types.RefGroup,
userData: any,
) {
const textureLoader = new THREE.TextureLoader();
const textureScale = CONSTANTS.floorConfig.textureScale;
const materialKey = `floorMaterial_${textureScale}`;
let material: THREE.Material;
if (materialCache.has(materialKey)) {
material = materialCache.get(materialKey) as THREE.Material;
} else {
const floorTexture = textureLoader.load(texturePath);
const normalMap = textureLoader.load(normalPath);
floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.repeat.set(textureScale, textureScale);
floorTexture.colorSpace = THREE.SRGBColorSpace;
normalMap.wrapS = normalMap.wrapT = THREE.RepeatWrapping;
normalMap.repeat.set(textureScale, textureScale);
material = new THREE.MeshStandardMaterial({
map: floorTexture,
normalMap: normalMap,
side: THREE.DoubleSide,
});
materialCache.set(materialKey, material);
}
const extrudeSettings = {
depth: CONSTANTS.floorConfig.height,
bevelEnabled: false,
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const mesh = new THREE.Mesh(geometry, material);
mesh.receiveShadow = true;
mesh.position.y = layer;
mesh.rotateX(Math.PI / 2);
mesh.name = `Floor_Layer_${layer}`;
// Store UUIDs for debugging or future processing
mesh.userData.uuids = userData;
floorGroup.current.add(mesh);
}

View File

@@ -1,179 +1,179 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addPointToScene from '../points/addPointToScene';
import addLineToScene from '../lines/addLineToScene';
import splitLine from '../lines/splitLine';
import removeReferenceLine from '../lines/removeReferenceLine';
import getClosestIntersection from '../lines/getClosestIntersection';
import arrayLineToObject from '../lines/lineConvertions/arrayLineToObject';
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
import { Socket } from 'socket.io-client';
async function drawOnlyFloor(
raycaster: THREE.Raycaster,
state: Types.ThreeState,
camera: THREE.Camera,
plane: Types.RefMesh,
floorPlanGroupPoint: Types.RefGroup,
snappedPoint: Types.RefVector3,
isSnapped: Types.RefBoolean,
isSnappedUUID: Types.RefString,
line: Types.RefLine,
ispreSnapped: Types.RefBoolean,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean,
onlyFloorline: Types.RefOnlyFloorLine,
onlyFloorlines: Types.RefOnlyFloorLines,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl,
setNewLines: any,
setDeletedLines: any,
activeLayer: Types.Number,
socket: Socket<any>
): Promise<void> {
////////// Creating lines Based on the positions clicked //////////
if (!plane.current) return
const intersects = raycaster.intersectObject(plane.current, true);
const intersectsLines = raycaster.intersectObjects(floorPlanGroupLine.current.children, true);
const intersectsPoint = raycaster.intersectObjects(floorPlanGroupPoint.current.children, true);
const VisibleintersectsPoint = intersectsPoint.find(intersect => intersect.object.visible);
const visibleIntersect = intersectsLines.find(intersect => intersect.object.visible && intersect.object.name !== CONSTANTS.lineConfig.referenceName);
if ((intersectsPoint.length === 0 || VisibleintersectsPoint === undefined) && intersectsLines.length > 0 && !isSnapped.current && !ispreSnapped.current) {
////////// Clicked on a preexisting Line //////////
if (visibleIntersect && (intersectsLines[0].object.userData.linePoints[0][3] === CONSTANTS.lineConfig.floorName || intersectsLines[0].object.userData.linePoints[0][3] === CONSTANTS.lineConfig.wallName)) {
let pointColor, lineColor;
if (intersectsLines[0].object.userData.linePoints[0][3] === CONSTANTS.lineConfig.wallName) {
pointColor = CONSTANTS.pointConfig.wallOuterColor;
lineColor = CONSTANTS.lineConfig.wallColor;
} else {
pointColor = CONSTANTS.pointConfig.floorOuterColor;
lineColor = CONSTANTS.lineConfig.floorColor;
}
let IntersectsPoint = new THREE.Vector3(intersects[0].point.x, 0.01, intersects[0].point.z);
if (isAngleSnapped.current && line.current.length > 0 && anglesnappedPoint.current) {
IntersectsPoint = anglesnappedPoint.current;
}
if (visibleIntersect.object instanceof THREE.Mesh) {
const ThroughPoint = (visibleIntersect.object.geometry.parameters.path).getPoints(CONSTANTS.lineConfig.lineIntersectionPoints);
let intersectionPoint = getClosestIntersection(ThroughPoint, IntersectsPoint);
if (intersectionPoint) {
const newLines = splitLine(visibleIntersect, intersectionPoint, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, lines, setDeletedLines, floorPlanGroupLine, socket, pointColor, lineColor, intersectsLines[0].object.userData.linePoints[0][3]);
setNewLines([newLines[0], newLines[1]]);
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.floorName]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
lines.current.push(line.current as Types.Line);
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input);
setNewLines([newLines[0], newLines[1], line.current]);
onlyFloorline.current.push(line.current as Types.Line);
onlyFloorlines.current.push(onlyFloorline.current);
onlyFloorline.current = [];
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.floorColor, line.current, floorPlanGroupLine);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
return;
}
}
}
}
if (intersects.length > 0 && intersectsLines.length === 0) {
////////// Clicked on an empty place or a point //////////
let intersectionPoint = intersects[0].point;
if (isAngleSnapped.current && line.current.length > 0 && anglesnappedPoint.current) {
intersectionPoint = anglesnappedPoint.current;
}
if (isSnapped.current && line.current.length > 0 && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (ispreSnapped.current && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (!isSnapped.current && !ispreSnapped.current) {
addPointToScene(intersectionPoint, CONSTANTS.pointConfig.floorOuterColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, CONSTANTS.lineConfig.floorName);
} else {
ispreSnapped.current = false;
isSnapped.current = false;
}
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.floorName]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
onlyFloorline.current.push(line.current as Types.Line);
lines.current.push(line.current as Types.Line);
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input);
setNewLines([line.current]);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.floorColor, line.current, floorPlanGroupLine);
const lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
if (isSnapped.current) { ////////// Add this to stop the drawing mode after snapping //////////
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
onlyFloorlines.current.push(onlyFloorline.current);
onlyFloorline.current = [];
}
}
}
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addPointToScene from '../points/addPointToScene';
import addLineToScene from '../lines/addLineToScene';
import splitLine from '../lines/splitLine';
import removeReferenceLine from '../lines/removeReferenceLine';
import getClosestIntersection from '../lines/getClosestIntersection';
import arrayLineToObject from '../lines/lineConvertions/arrayLineToObject';
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
import { Socket } from 'socket.io-client';
async function drawOnlyFloor(
raycaster: THREE.Raycaster,
state: Types.ThreeState,
camera: THREE.Camera,
plane: Types.RefMesh,
floorPlanGroupPoint: Types.RefGroup,
snappedPoint: Types.RefVector3,
isSnapped: Types.RefBoolean,
isSnappedUUID: Types.RefString,
line: Types.RefLine,
ispreSnapped: Types.RefBoolean,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean,
onlyFloorline: Types.RefOnlyFloorLine,
onlyFloorlines: Types.RefOnlyFloorLines,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl,
setNewLines: any,
setDeletedLines: any,
activeLayer: Types.Number,
socket: Socket<any>
): Promise<void> {
////////// Creating lines Based on the positions clicked //////////
if (!plane.current) return
const intersects = raycaster.intersectObject(plane.current, true);
const intersectsLines = raycaster.intersectObjects(floorPlanGroupLine.current.children, true);
const intersectsPoint = raycaster.intersectObjects(floorPlanGroupPoint.current.children, true);
const VisibleintersectsPoint = intersectsPoint.find(intersect => intersect.object.visible);
const visibleIntersect = intersectsLines.find(intersect => intersect.object.visible && intersect.object.name !== CONSTANTS.lineConfig.referenceName);
if ((intersectsPoint.length === 0 || VisibleintersectsPoint === undefined) && intersectsLines.length > 0 && !isSnapped.current && !ispreSnapped.current) {
////////// Clicked on a preexisting Line //////////
if (visibleIntersect && (intersectsLines[0].object.userData.linePoints[0][3] === CONSTANTS.lineConfig.floorName || intersectsLines[0].object.userData.linePoints[0][3] === CONSTANTS.lineConfig.wallName)) {
let pointColor, lineColor;
if (intersectsLines[0].object.userData.linePoints[0][3] === CONSTANTS.lineConfig.wallName) {
pointColor = CONSTANTS.pointConfig.wallOuterColor;
lineColor = CONSTANTS.lineConfig.wallColor;
} else {
pointColor = CONSTANTS.pointConfig.floorOuterColor;
lineColor = CONSTANTS.lineConfig.floorColor;
}
let IntersectsPoint = new THREE.Vector3(intersects[0].point.x, 0.01, intersects[0].point.z);
if (isAngleSnapped.current && line.current.length > 0 && anglesnappedPoint.current) {
IntersectsPoint = anglesnappedPoint.current;
}
if (visibleIntersect.object instanceof THREE.Mesh) {
const ThroughPoint = (visibleIntersect.object.geometry.parameters.path).getPoints(CONSTANTS.lineConfig.lineIntersectionPoints);
let intersectionPoint = getClosestIntersection(ThroughPoint, IntersectsPoint);
if (intersectionPoint) {
const newLines = splitLine(visibleIntersect, intersectionPoint, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, lines, setDeletedLines, floorPlanGroupLine, socket, pointColor, lineColor, intersectsLines[0].object.userData.linePoints[0][3]);
setNewLines([newLines[0], newLines[1]]);
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.floorName]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
lines.current.push(line.current as Types.Line);
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input);
setNewLines([newLines[0], newLines[1], line.current]);
onlyFloorline.current.push(line.current as Types.Line);
onlyFloorlines.current.push(onlyFloorline.current);
onlyFloorline.current = [];
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.floorColor, line.current, floorPlanGroupLine);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
return;
}
}
}
}
if (intersects.length > 0 && intersectsLines.length === 0) {
////////// Clicked on an empty place or a point //////////
let intersectionPoint = intersects[0].point;
if (isAngleSnapped.current && line.current.length > 0 && anglesnappedPoint.current) {
intersectionPoint = anglesnappedPoint.current;
}
if (isSnapped.current && line.current.length > 0 && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (ispreSnapped.current && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (!isSnapped.current && !ispreSnapped.current) {
addPointToScene(intersectionPoint, CONSTANTS.pointConfig.floorOuterColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, CONSTANTS.lineConfig.floorName);
} else {
ispreSnapped.current = false;
isSnapped.current = false;
}
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.floorName]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
onlyFloorline.current.push(line.current as Types.Line);
lines.current.push(line.current as Types.Line);
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input);
setNewLines([line.current]);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.floorColor, line.current, floorPlanGroupLine);
const lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
if (isSnapped.current) { ////////// Add this to stop the drawing mode after snapping //////////
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
onlyFloorlines.current.push(onlyFloorline.current);
onlyFloorline.current = [];
}
}
}
export default drawOnlyFloor;

View File

@@ -1,50 +1,50 @@
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addRoofToScene from '../roofs/addRoofToScene';
import * as Types from "../../../../types/world/worldTypes";
import loadOnlyFloors from './loadOnlyFloors';
import addFloorToScene from './addFloorToScene';
import getRoomsFromLines from '../lines/getRoomsFromLines';
async function loadFloor(
lines: Types.RefLines,
floorGroup: Types.RefGroup,
): Promise<void> {
if (!floorGroup.current) return;
floorGroup.current.children = [];
if (lines.current.length > 2) {
const linesByLayer = lines.current.reduce((acc: { [key: number]: any[] }, pair) => {
const layer = pair[0][2];
if (!acc[layer]) acc[layer] = [];
acc[layer].push(pair);
return acc;
}, {});
for (const layer in linesByLayer) {
// Only Floor Polygons
loadOnlyFloors(floorGroup, linesByLayer, layer);
const rooms: Types.Rooms = await getRoomsFromLines({ current: linesByLayer[layer] });
rooms.forEach(({ coordinates: room, layer }) => {
const userData = room.map(point => point.uuid);
const shape = new THREE.Shape();
shape.moveTo(room[0].position.x, room[0].position.z);
room.forEach(point => shape.lineTo(point.position.x, point.position.z));
shape.closePath();
// Floor Polygons
addFloorToScene(shape, (layer - 1) * CONSTANTS.wallConfig.height, floorGroup, userData);
// Roof Polygons
addRoofToScene(shape, (layer - 1) * CONSTANTS.wallConfig.height, userData, floorGroup);
});
}
}
}
export default loadFloor;
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addRoofToScene from '../roofs/addRoofToScene';
import * as Types from "../../../../types/world/worldTypes";
import loadOnlyFloors from './loadOnlyFloors';
import addFloorToScene from './addFloorToScene';
import getRoomsFromLines from '../lines/getRoomsFromLines';
async function loadFloor(
lines: Types.RefLines,
floorGroup: Types.RefGroup,
): Promise<void> {
if (!floorGroup.current) return;
floorGroup.current.children = [];
if (lines.current.length > 2) {
const linesByLayer = lines.current.reduce((acc: { [key: number]: any[] }, pair) => {
const layer = pair[0][2];
if (!acc[layer]) acc[layer] = [];
acc[layer].push(pair);
return acc;
}, {});
for (const layer in linesByLayer) {
// Only Floor Polygons
loadOnlyFloors(floorGroup, linesByLayer, layer);
const rooms: Types.Rooms = await getRoomsFromLines({ current: linesByLayer[layer] });
rooms.forEach(({ coordinates: room, layer }) => {
const userData = room.map(point => point.uuid);
const shape = new THREE.Shape();
shape.moveTo(room[0].position.x, room[0].position.z);
room.forEach(point => shape.lineTo(point.position.x, point.position.z));
shape.closePath();
// Floor Polygons
addFloorToScene(shape, (layer - 1) * CONSTANTS.wallConfig.height, floorGroup, userData);
// Roof Polygons
addRoofToScene(shape, (layer - 1) * CONSTANTS.wallConfig.height, userData, floorGroup);
});
}
}
}
export default loadFloor;

View File

@@ -1,183 +1,183 @@
import * as THREE from 'three';
import * as turf from '@turf/turf';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function loadOnlyFloors(
floorGroup: Types.RefGroup,
linesByLayer: any,
layer: any,
): void {
////////// Creating polygon floor based on the onlyFloorlines.current which does not add roof to it, The lines are still stored in Lines.current as well //////////
let floorsInLayer = linesByLayer[layer];
floorsInLayer = floorsInLayer.filter((line: any) => line[0][3] && line[1][3] === CONSTANTS.lineConfig.floorName);
const floorResult = floorsInLayer.map((pair: [THREE.Vector3, string, number, string][]) =>
pair.map((point) => ({
position: [point[0].x, point[0].z],
uuid: point[1]
}))
);
const FloorLineFeatures = floorResult.map((line: any) => turf.lineString(line.map((p: any) => p.position)));
function identifyPolygonsAndConnectedLines(FloorLineFeatures: any) {
const floorpolygons = [];
const connectedLines = [];
const unprocessedLines = [...FloorLineFeatures]; // Copy the features
while (unprocessedLines.length > 0) {
const currentLine = unprocessedLines.pop();
const coordinates = currentLine.geometry.coordinates;
// Check if the line is closed (forms a polygon)
if (
coordinates[0][0] === coordinates[coordinates.length - 1][0] &&
coordinates[0][1] === coordinates[coordinates.length - 1][1]
) {
floorpolygons.push(turf.polygon([coordinates])); // Add as a polygon
continue;
}
// Check if the line connects to another line
let connected = false;
for (let i = unprocessedLines.length - 1; i >= 0; i--) {
const otherCoordinates = unprocessedLines[i].geometry.coordinates;
// Check if lines share a start or end point
if (
coordinates[0][0] === otherCoordinates[otherCoordinates.length - 1][0] &&
coordinates[0][1] === otherCoordinates[otherCoordinates.length - 1][1]
) {
// Merge lines
const mergedCoordinates = [...otherCoordinates, ...coordinates.slice(1)];
unprocessedLines[i] = turf.lineString(mergedCoordinates);
connected = true;
break;
} else if (
coordinates[coordinates.length - 1][0] === otherCoordinates[0][0] &&
coordinates[coordinates.length - 1][1] === otherCoordinates[0][1]
) {
// Merge lines
const mergedCoordinates = [...coordinates, ...otherCoordinates.slice(1)];
unprocessedLines[i] = turf.lineString(mergedCoordinates);
connected = true;
break;
}
}
if (!connected) {
connectedLines.push(currentLine); // Add unconnected line as-is
}
}
return { floorpolygons, connectedLines };
}
const { floorpolygons, connectedLines } = identifyPolygonsAndConnectedLines(FloorLineFeatures);
function convertConnectedLinesToPolygons(connectedLines: any) {
return connectedLines.map((line: any) => {
const coordinates = line.geometry.coordinates;
// If the line has more than two points, close the polygon
if (coordinates.length > 2) {
const firstPoint = coordinates[0];
const lastPoint = coordinates[coordinates.length - 1];
// Check if already closed; if not, close it
if (firstPoint[0] !== lastPoint[0] || firstPoint[1] !== lastPoint[1]) {
coordinates.push(firstPoint);
}
// Convert the closed line into a polygon
return turf.polygon([coordinates]);
}
// If not enough points for a polygon, return the line unchanged
return line;
});
}
const convertedConnectedPolygons = convertConnectedLinesToPolygons(connectedLines);
if (convertedConnectedPolygons.length > 0) {
const validPolygons = convertedConnectedPolygons.filter(
(polygon: any) => polygon.geometry?.type === "Polygon"
);
if (validPolygons.length > 0) {
floorpolygons.push(...validPolygons);
}
}
function convertPolygonsToOriginalFormat(floorpolygons: any, originalLines: [THREE.Vector3, string, number, string][][]) {
return floorpolygons.map((polygon: any) => {
const coordinates = polygon.geometry.coordinates[0]; // Extract the coordinates array (assume it's a single polygon)
// Map each coordinate back to its original structure
const mappedPoints = coordinates.map((coord: [number, number]) => {
const [x, z] = coord;
// Find the original point matching this coordinate
const originalPoint = originalLines.flat().find(([point]) => point.x === x && point.z === z);
if (!originalPoint) {
throw new Error(`Original point for coordinate [${x}, ${z}] not found.`);
}
return originalPoint;
});
// Create pairs of consecutive points
const pairs: typeof originalLines = [];
for (let i = 0; i < mappedPoints.length - 1; i++) {
pairs.push([mappedPoints[i], mappedPoints[i + 1]]);
}
return pairs;
});
}
const convertedFloorPolygons: Types.OnlyFloorLines = convertPolygonsToOriginalFormat(floorpolygons, floorsInLayer);
convertedFloorPolygons.forEach((floor) => {
const points: THREE.Vector3[] = [];
floor.forEach((lineSegment) => {
const startPoint = lineSegment[0][0];
points.push(new THREE.Vector3(startPoint.x, startPoint.y, startPoint.z));
});
const lastLine = floor[floor.length - 1];
const endPoint = lastLine[1][0];
points.push(new THREE.Vector3(endPoint.x, endPoint.y, endPoint.z));
const shape = new THREE.Shape();
shape.moveTo(points[0].x, points[0].z);
points.forEach(point => shape.lineTo(point.x, point.z));
shape.closePath();
const extrudeSettings = {
depth: CONSTANTS.floorConfig.height,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.floorConfig.defaultColor, side: THREE.DoubleSide });
const mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.position.y = (floor[0][0][2] - 1) * CONSTANTS.wallConfig.height + 0.03;
mesh.rotateX(Math.PI / 2);
mesh.name = `Only_Floor_Line_${floor[0][0][2]}`;
mesh.userData = floor;
floorGroup?.current?.add(mesh);
});
}
export default loadOnlyFloors;
import * as THREE from 'three';
import * as turf from '@turf/turf';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function loadOnlyFloors(
floorGroup: Types.RefGroup,
linesByLayer: any,
layer: any,
): void {
////////// Creating polygon floor based on the onlyFloorlines.current which does not add roof to it, The lines are still stored in Lines.current as well //////////
let floorsInLayer = linesByLayer[layer];
floorsInLayer = floorsInLayer.filter((line: any) => line[0][3] && line[1][3] === CONSTANTS.lineConfig.floorName);
const floorResult = floorsInLayer.map((pair: [THREE.Vector3, string, number, string][]) =>
pair.map((point) => ({
position: [point[0].x, point[0].z],
uuid: point[1]
}))
);
const FloorLineFeatures = floorResult.map((line: any) => turf.lineString(line.map((p: any) => p.position)));
function identifyPolygonsAndConnectedLines(FloorLineFeatures: any) {
const floorpolygons = [];
const connectedLines = [];
const unprocessedLines = [...FloorLineFeatures]; // Copy the features
while (unprocessedLines.length > 0) {
const currentLine = unprocessedLines.pop();
const coordinates = currentLine.geometry.coordinates;
// Check if the line is closed (forms a polygon)
if (
coordinates[0][0] === coordinates[coordinates.length - 1][0] &&
coordinates[0][1] === coordinates[coordinates.length - 1][1]
) {
floorpolygons.push(turf.polygon([coordinates])); // Add as a polygon
continue;
}
// Check if the line connects to another line
let connected = false;
for (let i = unprocessedLines.length - 1; i >= 0; i--) {
const otherCoordinates = unprocessedLines[i].geometry.coordinates;
// Check if lines share a start or end point
if (
coordinates[0][0] === otherCoordinates[otherCoordinates.length - 1][0] &&
coordinates[0][1] === otherCoordinates[otherCoordinates.length - 1][1]
) {
// Merge lines
const mergedCoordinates = [...otherCoordinates, ...coordinates.slice(1)];
unprocessedLines[i] = turf.lineString(mergedCoordinates);
connected = true;
break;
} else if (
coordinates[coordinates.length - 1][0] === otherCoordinates[0][0] &&
coordinates[coordinates.length - 1][1] === otherCoordinates[0][1]
) {
// Merge lines
const mergedCoordinates = [...coordinates, ...otherCoordinates.slice(1)];
unprocessedLines[i] = turf.lineString(mergedCoordinates);
connected = true;
break;
}
}
if (!connected) {
connectedLines.push(currentLine); // Add unconnected line as-is
}
}
return { floorpolygons, connectedLines };
}
const { floorpolygons, connectedLines } = identifyPolygonsAndConnectedLines(FloorLineFeatures);
function convertConnectedLinesToPolygons(connectedLines: any) {
return connectedLines.map((line: any) => {
const coordinates = line.geometry.coordinates;
// If the line has more than two points, close the polygon
if (coordinates.length > 2) {
const firstPoint = coordinates[0];
const lastPoint = coordinates[coordinates.length - 1];
// Check if already closed; if not, close it
if (firstPoint[0] !== lastPoint[0] || firstPoint[1] !== lastPoint[1]) {
coordinates.push(firstPoint);
}
// Convert the closed line into a polygon
return turf.polygon([coordinates]);
}
// If not enough points for a polygon, return the line unchanged
return line;
});
}
const convertedConnectedPolygons = convertConnectedLinesToPolygons(connectedLines);
if (convertedConnectedPolygons.length > 0) {
const validPolygons = convertedConnectedPolygons.filter(
(polygon: any) => polygon.geometry?.type === "Polygon"
);
if (validPolygons.length > 0) {
floorpolygons.push(...validPolygons);
}
}
function convertPolygonsToOriginalFormat(floorpolygons: any, originalLines: [THREE.Vector3, string, number, string][][]) {
return floorpolygons.map((polygon: any) => {
const coordinates = polygon.geometry.coordinates[0]; // Extract the coordinates array (assume it's a single polygon)
// Map each coordinate back to its original structure
const mappedPoints = coordinates.map((coord: [number, number]) => {
const [x, z] = coord;
// Find the original point matching this coordinate
const originalPoint = originalLines.flat().find(([point]) => point.x === x && point.z === z);
if (!originalPoint) {
throw new Error(`Original point for coordinate [${x}, ${z}] not found.`);
}
return originalPoint;
});
// Create pairs of consecutive points
const pairs: typeof originalLines = [];
for (let i = 0; i < mappedPoints.length - 1; i++) {
pairs.push([mappedPoints[i], mappedPoints[i + 1]]);
}
return pairs;
});
}
const convertedFloorPolygons: Types.OnlyFloorLines = convertPolygonsToOriginalFormat(floorpolygons, floorsInLayer);
convertedFloorPolygons.forEach((floor) => {
const points: THREE.Vector3[] = [];
floor.forEach((lineSegment) => {
const startPoint = lineSegment[0][0];
points.push(new THREE.Vector3(startPoint.x, startPoint.y, startPoint.z));
});
const lastLine = floor[floor.length - 1];
const endPoint = lastLine[1][0];
points.push(new THREE.Vector3(endPoint.x, endPoint.y, endPoint.z));
const shape = new THREE.Shape();
shape.moveTo(points[0].x, points[0].z);
points.forEach(point => shape.lineTo(point.x, point.z));
shape.closePath();
const extrudeSettings = {
depth: CONSTANTS.floorConfig.height,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.floorConfig.defaultColor, side: THREE.DoubleSide });
const mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.position.y = (floor[0][0][2] - 1) * CONSTANTS.wallConfig.height + 0.03;
mesh.rotateX(Math.PI / 2);
mesh.name = `Only_Floor_Line_${floor[0][0][2]}`;
mesh.userData = floor;
floorGroup?.current?.add(mesh);
});
}
export default loadOnlyFloors;

View File

@@ -1,24 +1,24 @@
import * as Types from "../../../../types/world/worldTypes";
function updateFloorLines(
onlyFloorlines: Types.RefOnlyFloorLines,
DragedPoint: Types.Mesh | { uuid: string, position: Types.Vector3 }
): void {
////////// Update onlyFloorlines.current if it contains the dragged point //////////
onlyFloorlines.current.forEach((floorline) => {
floorline.forEach((line) => {
line.forEach((point) => {
const [position, uuid] = point;
if (uuid === DragedPoint.uuid) {
position.x = DragedPoint.position.x;
position.y = 0.01;
position.z = DragedPoint.position.z;
}
});
});
});
}
export default updateFloorLines;
import * as Types from "../../../../types/world/worldTypes";
function updateFloorLines(
onlyFloorlines: Types.RefOnlyFloorLines,
DragedPoint: Types.Mesh | { uuid: string, position: Types.Vector3 }
): void {
////////// Update onlyFloorlines.current if it contains the dragged point //////////
onlyFloorlines.current.forEach((floorline) => {
floorline.forEach((line) => {
line.forEach((point) => {
const [position, uuid] = point;
if (uuid === DragedPoint.uuid) {
position.x = DragedPoint.position.x;
position.y = 0.01;
position.z = DragedPoint.position.z;
}
});
});
});
}
export default updateFloorLines;

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@@ -1,89 +1,89 @@
import { toast } from 'react-toastify';
import RemoveConnectedLines from '../lines/removeConnectedLines';
import * as Types from '../../../../types/world/worldTypes';
import { Socket } from 'socket.io-client';
// import { deleteLayer } from '../../../../services/factoryBuilder/lines/deleteLayerApi';
async function DeleteLayer(
removedLayer: Types.Number,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
onlyFloorlines: Types.RefOnlyFloorLines,
floorGroup: Types.RefGroup,
setDeletedLines: any,
setRemovedLayer: Types.setRemoveLayerSetState,
socket: Socket<any>
): Promise<void> {
////////// Remove the Lines from the lines.current based on the removed layer and rearrange the layer number that are higher than the removed layer //////////
const removedLines: Types.Lines = lines.current.filter(line => line[0][2] === removedLayer);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// await deleteLayer(organization, removedLayer);
//SOCKET
const data = {
organization: organization,
layer: removedLayer,
socketId: socket.id
}
socket.emit('v1:Line:delete:layer', data);
////////// Remove Points and lines from the removed layer //////////
removedLines.forEach((line) => {
line.forEach((removedPoint) => {
RemoveConnectedLines(removedPoint[1], floorPlanGroupLine, floorPlanGroupPoint, setDeletedLines, lines);
});
});
////////// Update the remaining lines layer values in the userData and in lines.current //////////
let remaining = lines.current.filter(line => line[0][2] !== removedLayer);
let updatedLines: Types.Lines = [];
remaining.forEach(line => {
let newLines: Types.Line = [...line];
if (newLines[0][2] > removedLayer) {
newLines[0][2] -= 1;
newLines[1][2] -= 1;
}
const matchingLine = floorPlanGroupLine.current.children.find(l => l.userData.linePoints[0][1] === line[0][1] && l.userData.linePoints[1][1] === line[1][1]);
if (matchingLine) {
const updatedUserData = matchingLine.userData;
updatedUserData.linePoints[0][2] = newLines[0][2];
updatedUserData.linePoints[1][2] = newLines[1][2];
}
updatedLines.push(newLines);
});
lines.current = updatedLines;
localStorage.setItem("Lines", JSON.stringify(lines.current));
////////// Also remove OnlyFloorLines and update it in localstorage //////////
onlyFloorlines.current = onlyFloorlines.current.filter((floor) => {
return floor[0][0][2] !== removedLayer;
});
const meshToRemove: any = floorGroup.current?.children.find((mesh) =>
mesh.name === `Only_Floor_Line_${removedLayer}`
);
if (meshToRemove) {
(<any>meshToRemove.material).dispose();
(<any>meshToRemove.geometry).dispose();
floorGroup.current?.remove(meshToRemove);
}
toast.success("Layer Removed!");
setRemovedLayer(null);
}
export default DeleteLayer;
import { toast } from 'react-toastify';
import RemoveConnectedLines from '../lines/removeConnectedLines';
import * as Types from '../../../../types/world/worldTypes';
import { Socket } from 'socket.io-client';
// import { deleteLayer } from '../../../../services/factoryBuilder/lines/deleteLayerApi';
async function DeleteLayer(
removedLayer: Types.Number,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
onlyFloorlines: Types.RefOnlyFloorLines,
floorGroup: Types.RefGroup,
setDeletedLines: any,
setRemovedLayer: Types.setRemoveLayerSetState,
socket: Socket<any>
): Promise<void> {
////////// Remove the Lines from the lines.current based on the removed layer and rearrange the layer number that are higher than the removed layer //////////
const removedLines: Types.Lines = lines.current.filter(line => line[0][2] === removedLayer);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// await deleteLayer(organization, removedLayer);
//SOCKET
const data = {
organization: organization,
layer: removedLayer,
socketId: socket.id
}
socket.emit('v1:Line:delete:layer', data);
////////// Remove Points and lines from the removed layer //////////
removedLines.forEach((line) => {
line.forEach((removedPoint) => {
RemoveConnectedLines(removedPoint[1], floorPlanGroupLine, floorPlanGroupPoint, setDeletedLines, lines);
});
});
////////// Update the remaining lines layer values in the userData and in lines.current //////////
let remaining = lines.current.filter(line => line[0][2] !== removedLayer);
let updatedLines: Types.Lines = [];
remaining.forEach(line => {
let newLines: Types.Line = [...line];
if (newLines[0][2] > removedLayer) {
newLines[0][2] -= 1;
newLines[1][2] -= 1;
}
const matchingLine = floorPlanGroupLine.current.children.find(l => l.userData.linePoints[0][1] === line[0][1] && l.userData.linePoints[1][1] === line[1][1]);
if (matchingLine) {
const updatedUserData = matchingLine.userData;
updatedUserData.linePoints[0][2] = newLines[0][2];
updatedUserData.linePoints[1][2] = newLines[1][2];
}
updatedLines.push(newLines);
});
lines.current = updatedLines;
localStorage.setItem("Lines", JSON.stringify(lines.current));
////////// Also remove OnlyFloorLines and update it in localstorage //////////
onlyFloorlines.current = onlyFloorlines.current.filter((floor) => {
return floor[0][0][2] !== removedLayer;
});
const meshToRemove: any = floorGroup.current?.children.find((mesh) =>
mesh.name === `Only_Floor_Line_${removedLayer}`
);
if (meshToRemove) {
(<any>meshToRemove.material).dispose();
(<any>meshToRemove.geometry).dispose();
floorGroup.current?.remove(meshToRemove);
}
toast.success("Layer Removed!");
setRemovedLayer(null);
}
export default DeleteLayer;

View File

@@ -1,35 +1,35 @@
import * as Types from "../../../../types/world/worldTypes";
function Layer2DVisibility(
activeLayer: Types.Number,
floorPlanGroup: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl
): void {
if (floorPlanGroup.current && dragPointControls.current) {
currentLayerPoint.current = [];
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints;
const point1 = floorPlanGroupPoint.current.getObjectByProperty('uuid', linePoints[0][1]) as Types.Mesh;
const point2 = floorPlanGroupPoint.current.getObjectByProperty('uuid', linePoints[1][1]) as Types.Mesh;
if (linePoints[0][2] !== activeLayer && linePoints[1][2] !== activeLayer) {
point1.visible = false;
point2.visible = false;
line.visible = false;
} else {
point1.visible = true;
point2.visible = true;
line.visible = true;
currentLayerPoint.current.push(point1, point2);
}
});
dragPointControls.current!.objects = currentLayerPoint.current;
}
}
export default Layer2DVisibility;
import * as Types from "../../../../types/world/worldTypes";
function Layer2DVisibility(
activeLayer: Types.Number,
floorPlanGroup: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl
): void {
if (floorPlanGroup.current && dragPointControls.current) {
currentLayerPoint.current = [];
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints;
const point1 = floorPlanGroupPoint.current.getObjectByProperty('uuid', linePoints[0][1]) as Types.Mesh;
const point2 = floorPlanGroupPoint.current.getObjectByProperty('uuid', linePoints[1][1]) as Types.Mesh;
if (linePoints[0][2] !== activeLayer && linePoints[1][2] !== activeLayer) {
point1.visible = false;
point2.visible = false;
line.visible = false;
} else {
point1.visible = true;
point2.visible = true;
line.visible = true;
currentLayerPoint.current.push(point1, point2);
}
});
dragPointControls.current!.objects = currentLayerPoint.current;
}
}
export default Layer2DVisibility;

View File

@@ -1,24 +1,24 @@
import * as THREE from "three";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addLineToScene(
start: Types.Vector3,
end: Types.Vector3,
colour: Types.Color,
userData: Types.UserData,
floorPlanGroupLine: Types.RefGroup
): void {
////////// A function that creates and adds lines based on the start, end, and colour from the params, Also adds the userData in the mesh userData //////////
const path = new THREE.CatmullRomCurve3([start, end]);
const geometry = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
const material = new THREE.MeshBasicMaterial({ color: colour });
const mesh = new THREE.Mesh(geometry, material);
floorPlanGroupLine.current.add(mesh);
mesh.userData.linePoints = userData;
}
export default addLineToScene;
import * as THREE from "three";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addLineToScene(
start: Types.Vector3,
end: Types.Vector3,
colour: Types.Color,
userData: Types.UserData,
floorPlanGroupLine: Types.RefGroup
): void {
////////// A function that creates and adds lines based on the start, end, and colour from the params, Also adds the userData in the mesh userData //////////
const path = new THREE.CatmullRomCurve3([start, end]);
const geometry = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
const material = new THREE.MeshBasicMaterial({ color: colour });
const mesh = new THREE.Mesh(geometry, material);
floorPlanGroupLine.current.add(mesh);
mesh.userData.linePoints = userData;
}
export default addLineToScene;

View File

@@ -1,98 +1,98 @@
import * as THREE from "three";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function createAndMoveReferenceLine(
point: Types.Vector3,
cursorPosition: Types.Vector3,
isSnapped: Types.RefBoolean,
ispreSnapped: Types.RefBoolean,
line: Types.RefLine,
setRefTextUpdate: Types.NumberIncrementState,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
Tube: Types.RefTubeGeometry,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean
): void {
////////// Creating new and maintaining the old reference line and also snap the reference line based on its angle //////////
const startPoint = point;
const dx = cursorPosition.x - startPoint.x;
const dz = cursorPosition.z - startPoint.z;
let angle = Math.atan2(dz, dx);
angle = (angle * 180) / Math.PI;
angle = (angle + 360) % 360;
const snapAngles = [0, 90, 180, 270, 360];
const snapThreshold = 2.5;
const closestSnapAngle = snapAngles.reduce((prev, curr) =>
Math.abs(curr - angle) < Math.abs(prev - angle) ? curr : prev
);
if (!isSnapped.current && !ispreSnapped.current && line.current.length > 0) {
if (Math.abs(closestSnapAngle - angle) <= snapThreshold) {
const snappedAngleRad = (closestSnapAngle * Math.PI) / 180;
const distance = Math.sqrt(dx * dx + dz * dz);
const snappedX = startPoint.x + distance * Math.cos(snappedAngleRad);
const snappedZ = startPoint.z + distance * Math.sin(snappedAngleRad);
if (
cursorPosition.distanceTo(
new THREE.Vector3(snappedX, 0.01, snappedZ)
) < 2
) {
cursorPosition.set(snappedX, 0.01, snappedZ);
isAngleSnapped.current = true;
anglesnappedPoint.current = new THREE.Vector3(
snappedX,
0.01,
snappedZ
);
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
if (!LineCreated.current) {
setRefTextUpdate((prevUpdate) => prevUpdate - 1);
const path = new THREE.LineCurve3(startPoint, cursorPosition);
Tube.current = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
const material = new THREE.MeshBasicMaterial({ color: CONSTANTS.lineConfig.helperColor });
ReferenceLineMesh.current = new THREE.Mesh(Tube.current, material);
ReferenceLineMesh.current.name = CONSTANTS.lineConfig.referenceName;
ReferenceLineMesh.current.userData = {
linePoints: { startPoint, cursorPosition },
};
floorPlanGroup.current?.add(ReferenceLineMesh.current);
LineCreated.current = true;
} else {
if (ReferenceLineMesh.current) {
const path = new THREE.LineCurve3(startPoint, new THREE.Vector3(cursorPosition.x, 0.01, cursorPosition.z));
Tube.current = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
if (ReferenceLineMesh.current) {
ReferenceLineMesh.current.userData = {
linePoints: { startPoint, cursorPosition },
};
ReferenceLineMesh.current.geometry.dispose();
ReferenceLineMesh.current.geometry = Tube.current;
}
}
}
}
export default createAndMoveReferenceLine;
import * as THREE from "three";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function createAndMoveReferenceLine(
point: Types.Vector3,
cursorPosition: Types.Vector3,
isSnapped: Types.RefBoolean,
ispreSnapped: Types.RefBoolean,
line: Types.RefLine,
setRefTextUpdate: Types.NumberIncrementState,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
Tube: Types.RefTubeGeometry,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean
): void {
////////// Creating new and maintaining the old reference line and also snap the reference line based on its angle //////////
const startPoint = point;
const dx = cursorPosition.x - startPoint.x;
const dz = cursorPosition.z - startPoint.z;
let angle = Math.atan2(dz, dx);
angle = (angle * 180) / Math.PI;
angle = (angle + 360) % 360;
const snapAngles = [0, 90, 180, 270, 360];
const snapThreshold = 2.5;
const closestSnapAngle = snapAngles.reduce((prev, curr) =>
Math.abs(curr - angle) < Math.abs(prev - angle) ? curr : prev
);
if (!isSnapped.current && !ispreSnapped.current && line.current.length > 0) {
if (Math.abs(closestSnapAngle - angle) <= snapThreshold) {
const snappedAngleRad = (closestSnapAngle * Math.PI) / 180;
const distance = Math.sqrt(dx * dx + dz * dz);
const snappedX = startPoint.x + distance * Math.cos(snappedAngleRad);
const snappedZ = startPoint.z + distance * Math.sin(snappedAngleRad);
if (
cursorPosition.distanceTo(
new THREE.Vector3(snappedX, 0.01, snappedZ)
) < 2
) {
cursorPosition.set(snappedX, 0.01, snappedZ);
isAngleSnapped.current = true;
anglesnappedPoint.current = new THREE.Vector3(
snappedX,
0.01,
snappedZ
);
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
if (!LineCreated.current) {
setRefTextUpdate((prevUpdate) => prevUpdate - 1);
const path = new THREE.LineCurve3(startPoint, cursorPosition);
Tube.current = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
const material = new THREE.MeshBasicMaterial({ color: CONSTANTS.lineConfig.helperColor });
ReferenceLineMesh.current = new THREE.Mesh(Tube.current, material);
ReferenceLineMesh.current.name = CONSTANTS.lineConfig.referenceName;
ReferenceLineMesh.current.userData = {
linePoints: { startPoint, cursorPosition },
};
floorPlanGroup.current?.add(ReferenceLineMesh.current);
LineCreated.current = true;
} else {
if (ReferenceLineMesh.current) {
const path = new THREE.LineCurve3(startPoint, new THREE.Vector3(cursorPosition.x, 0.01, cursorPosition.z));
Tube.current = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
if (ReferenceLineMesh.current) {
ReferenceLineMesh.current.userData = {
linePoints: { startPoint, cursorPosition },
};
ReferenceLineMesh.current.geometry.dispose();
ReferenceLineMesh.current.geometry = Tube.current;
}
}
}
}
export default createAndMoveReferenceLine;

View File

@@ -1,88 +1,88 @@
import { Socket } from "socket.io-client";
// import { deleteLineApi } from "../../../../services/factoryBuilder/lines/deleteLineApi";
import * as Types from "../../../../types/world/worldTypes";
import { toast } from 'react-toastify';
function deleteLine(
hoveredDeletableLine: Types.RefMesh,
onlyFloorlines: Types.RefOnlyFloorLines,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
setDeletedLines: any,
socket: Socket<any>
): void {
////////// Deleting a line and the points if they are not connected to any other line //////////
if (!hoveredDeletableLine.current) {
return;
}
const linePoints = hoveredDeletableLine.current.userData.linePoints;
const connectedpoints = [linePoints[0][1], linePoints[1][1]];
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// deleteLineApi(
// organization,
// [
// { "uuid": linePoints[0][1] },
// { "uuid": linePoints[1][1] }
// ]
// )
//SOCKET
const data = {
organization: organization,
line: [
{ "uuid": linePoints[0][1] },
{ "uuid": linePoints[1][1] }
],
socketId: socket.id
}
socket.emit('v1:Line:delete', data);
onlyFloorlines.current = onlyFloorlines.current.map(floorline =>
floorline.filter(line => line[0][1] !== connectedpoints[0] && line[1][1] !== connectedpoints[1])
).filter(floorline => floorline.length > 0);
lines.current = lines.current.filter(item => item !== linePoints);
(<any>hoveredDeletableLine.current.material).dispose();
(<any>hoveredDeletableLine.current.geometry).dispose();
floorPlanGroupLine.current.remove(hoveredDeletableLine.current);
setDeletedLines([linePoints]);
connectedpoints.forEach((pointUUID) => {
let isConnected = false;
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints;
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === pointUUID || uuid2 === pointUUID) {
isConnected = true;
}
});
if (!isConnected) {
floorPlanGroupPoint.current.children.forEach((point: any) => {
if (point.uuid === pointUUID) {
(<any>point.material).dispose();
(<any>point.geometry).dispose();
floorPlanGroupPoint.current.remove(point);
}
});
}
});
toast.success("Line Removed!");
}
export default deleteLine;
import { Socket } from "socket.io-client";
// import { deleteLineApi } from "../../../../services/factoryBuilder/lines/deleteLineApi";
import * as Types from "../../../../types/world/worldTypes";
import { toast } from 'react-toastify';
function deleteLine(
hoveredDeletableLine: Types.RefMesh,
onlyFloorlines: Types.RefOnlyFloorLines,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
setDeletedLines: any,
socket: Socket<any>
): void {
////////// Deleting a line and the points if they are not connected to any other line //////////
if (!hoveredDeletableLine.current) {
return;
}
const linePoints = hoveredDeletableLine.current.userData.linePoints;
const connectedpoints = [linePoints[0][1], linePoints[1][1]];
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// deleteLineApi(
// organization,
// [
// { "uuid": linePoints[0][1] },
// { "uuid": linePoints[1][1] }
// ]
// )
//SOCKET
const data = {
organization: organization,
line: [
{ "uuid": linePoints[0][1] },
{ "uuid": linePoints[1][1] }
],
socketId: socket.id
}
socket.emit('v1:Line:delete', data);
onlyFloorlines.current = onlyFloorlines.current.map(floorline =>
floorline.filter(line => line[0][1] !== connectedpoints[0] && line[1][1] !== connectedpoints[1])
).filter(floorline => floorline.length > 0);
lines.current = lines.current.filter(item => item !== linePoints);
(<any>hoveredDeletableLine.current.material).dispose();
(<any>hoveredDeletableLine.current.geometry).dispose();
floorPlanGroupLine.current.remove(hoveredDeletableLine.current);
setDeletedLines([linePoints]);
connectedpoints.forEach((pointUUID) => {
let isConnected = false;
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints;
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === pointUUID || uuid2 === pointUUID) {
isConnected = true;
}
});
if (!isConnected) {
floorPlanGroupPoint.current.children.forEach((point: any) => {
if (point.uuid === pointUUID) {
(<any>point.material).dispose();
(<any>point.geometry).dispose();
floorPlanGroupPoint.current.remove(point);
}
});
}
});
toast.success("Line Removed!");
}
export default deleteLine;

View File

@@ -1,90 +1,90 @@
import { useEffect, useState } from "react"
import { getLines } from "../../../../services/factoryBuilder/lines/getLinesApi";
import * as THREE from "three";
import { useActiveLayer, useDeletedLines, useNewLines, useToggleView } from "../../../../store/store";
import objectLinesToArray from "./lineConvertions/objectLinesToArray";
import { Html } from "@react-three/drei";
import * as Types from "../../../../types/world/worldTypes";
const DistanceText = () => {
const [lines, setLines] = useState<{ distance: string; position: THREE.Vector3; userData: Types.Line; layer: string }[]>([]);
const { activeLayer } = useActiveLayer();
const { toggleView } = useToggleView();
const { newLines, setNewLines } = useNewLines();
const { deletedLines, setDeletedLines } = useDeletedLines();
useEffect(() => {
const email = localStorage.getItem('email')
if (!email) return;
const organization = (email.split("@")[1]).split(".")[0];
getLines(organization).then((data) => {
data = objectLinesToArray(data);
const lines = data.filter((line: Types.Line) => line[0][2] === activeLayer)
.map((line: Types.Line) => {
const point1 = new THREE.Vector3(line[0][0].x, line[0][0].y, line[0][0].z);
const point2 = new THREE.Vector3(line[1][0].x, line[1][0].y, line[1][0].z);
const distance = point1.distanceTo(point2);
const midpoint = new THREE.Vector3().addVectors(point1, point2).divideScalar(2);
return {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer,
};
});
setLines(lines)
})
}, [activeLayer])
useEffect(() => {
if (newLines.length > 0) {
if (newLines[0][0][2] !== activeLayer) return;
const newLinesData = newLines.map((line: Types.Line) => {
const point1 = new THREE.Vector3(line[0][0].x, line[0][0].y, line[0][0].z);
const point2 = new THREE.Vector3(line[1][0].x, line[1][0].y, line[1][0].z);
const distance = point1.distanceTo(point2);
const midpoint = new THREE.Vector3().addVectors(point1, point2).divideScalar(2);
return {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer,
};
});
setLines((prevLines) => [...prevLines, ...newLinesData]);
setNewLines([]);
}
}, [newLines, activeLayer]);
useEffect(() => {
if ((deletedLines as Types.Lines).length > 0) {
setLines((prevLines) =>
prevLines.filter(
(line) => !deletedLines.some((deletedLine: any) => deletedLine[0][1] === line.userData[0][1] && deletedLine[1][1] === line.userData[1][1])
)
);
setDeletedLines([]);
}
}, [deletedLines]);
return (
<>
{toggleView && (
<group name='Distance_Text'>
{lines.map((text) => (
<Html key={`${text.userData[0][1]}_${text.userData[1][1]}`} transform sprite userData={text.userData} scale={5} position={[text.position.x, 1, text.position.z]} style={{ pointerEvents: 'none' }} >
<div key={`${text.userData[0][1]}_${text.userData[1][1]}`} className={`Distance line-${text.userData[0][1]}_${text.userData[1][1]}_${text.layer}`} >{text.distance} m</div>
</Html>
))}
</group>
)}
</>
)
}
import { useEffect, useState } from "react"
import { getLines } from "../../../../services/factoryBuilder/lines/getLinesApi";
import * as THREE from "three";
import { useActiveLayer, useDeletedLines, useNewLines, useToggleView } from "../../../../store/store";
import objectLinesToArray from "./lineConvertions/objectLinesToArray";
import { Html } from "@react-three/drei";
import * as Types from "../../../../types/world/worldTypes";
const DistanceText = () => {
const [lines, setLines] = useState<{ distance: string; position: THREE.Vector3; userData: Types.Line; layer: string }[]>([]);
const { activeLayer } = useActiveLayer();
const { toggleView } = useToggleView();
const { newLines, setNewLines } = useNewLines();
const { deletedLines, setDeletedLines } = useDeletedLines();
useEffect(() => {
const email = localStorage.getItem('email')
if (!email) return;
const organization = (email.split("@")[1]).split(".")[0];
getLines(organization).then((data) => {
data = objectLinesToArray(data);
const lines = data.filter((line: Types.Line) => line[0][2] === activeLayer)
.map((line: Types.Line) => {
const point1 = new THREE.Vector3(line[0][0].x, line[0][0].y, line[0][0].z);
const point2 = new THREE.Vector3(line[1][0].x, line[1][0].y, line[1][0].z);
const distance = point1.distanceTo(point2);
const midpoint = new THREE.Vector3().addVectors(point1, point2).divideScalar(2);
return {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer,
};
});
setLines(lines)
})
}, [activeLayer])
useEffect(() => {
if (newLines.length > 0) {
if (newLines[0][0][2] !== activeLayer) return;
const newLinesData = newLines.map((line: Types.Line) => {
const point1 = new THREE.Vector3(line[0][0].x, line[0][0].y, line[0][0].z);
const point2 = new THREE.Vector3(line[1][0].x, line[1][0].y, line[1][0].z);
const distance = point1.distanceTo(point2);
const midpoint = new THREE.Vector3().addVectors(point1, point2).divideScalar(2);
return {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer,
};
});
setLines((prevLines) => [...prevLines, ...newLinesData]);
setNewLines([]);
}
}, [newLines, activeLayer]);
useEffect(() => {
if ((deletedLines as Types.Lines).length > 0) {
setLines((prevLines) =>
prevLines.filter(
(line) => !deletedLines.some((deletedLine: any) => deletedLine[0][1] === line.userData[0][1] && deletedLine[1][1] === line.userData[1][1])
)
);
setDeletedLines([]);
}
}, [deletedLines]);
return (
<>
{toggleView && (
<group name='Distance_Text'>
{lines.map((text) => (
<Html key={`${text.userData[0][1]}_${text.userData[1][1]}`} transform sprite userData={text.userData} scale={5} position={[text.position.x, 1, text.position.z]} style={{ pointerEvents: 'none' }} >
<div key={`${text.userData[0][1]}_${text.userData[1][1]}`} className={`Distance line-${text.userData[0][1]}_${text.userData[1][1]}_${text.layer}`} >{text.distance} m</div>
</Html>
))}
</group>
)}
</>
)
}
export default DistanceText;

View File

@@ -1,167 +1,167 @@
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addPointToScene from '../points/addPointToScene';
import addLineToScene from './addLineToScene';
import splitLine from './splitLine';
import removeReferenceLine from './removeReferenceLine';
import getClosestIntersection from './getClosestIntersection';
import * as Types from "../../../../types/world/worldTypes";
import arrayLineToObject from './lineConvertions/arrayLineToObject';
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
import { Socket } from 'socket.io-client';
async function drawWall(
raycaster: THREE.Raycaster,
plane: Types.RefMesh,
floorPlanGroupPoint: Types.RefGroup,
snappedPoint: Types.RefVector3,
isSnapped: Types.RefBoolean,
isSnappedUUID: Types.RefString,
line: Types.RefLine,
ispreSnapped: Types.RefBoolean,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl,
setNewLines: any,
setDeletedLines: any,
activeLayer: Types.Number,
socket: Socket<any>
): Promise<void> {
////////// Creating lines Based on the positions clicked //////////
////////// Allows the user lines that represents walls and roof, floor if forms a polygon //////////
if (!plane.current) return
let intersects = raycaster.intersectObject(plane.current, true);
let intersectsLines = raycaster.intersectObjects(floorPlanGroupLine.current.children, true);
let intersectsPoint = raycaster.intersectObjects(floorPlanGroupPoint.current.children, true);
const VisibleintersectsPoint = intersectsPoint.find(intersect => intersect.object.visible);
const visibleIntersect = intersectsLines.find(intersect => intersect.object.visible && intersect.object.name !== CONSTANTS.lineConfig.referenceName && intersect.object.userData.linePoints[0][3] === CONSTANTS.lineConfig.wallName);
if ((intersectsPoint.length === 0 || VisibleintersectsPoint === undefined) && intersectsLines.length > 0 && !isSnapped.current && !ispreSnapped.current) {
////////// Clicked on a preexisting Line //////////
if (visibleIntersect && intersects) {
let IntersectsPoint = new THREE.Vector3(intersects[0].point.x, 0.01, intersects[0].point.z);
if (isAngleSnapped.current && anglesnappedPoint.current) {
IntersectsPoint = anglesnappedPoint.current;
}
if (visibleIntersect.object instanceof THREE.Mesh) {
const ThroughPoint = (visibleIntersect.object.geometry.parameters.path).getPoints(CONSTANTS.lineConfig.lineIntersectionPoints);
let intersectionPoint = getClosestIntersection(ThroughPoint, IntersectsPoint);
if (intersectionPoint) {
const newLines = splitLine(visibleIntersect, intersectionPoint, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, lines, setDeletedLines, floorPlanGroupLine, socket, CONSTANTS.pointConfig.wallOuterColor, CONSTANTS.lineConfig.wallColor, CONSTANTS.lineConfig.wallName);
setNewLines([newLines[0], newLines[1]]);
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.wallName,]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input);
setNewLines([newLines[0], newLines[1], line.current]);
lines.current.push(line.current as Types.Line);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.wallColor, line.current, floorPlanGroupLine);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
return;
}
}
}
}
if (intersects && intersects.length > 0) {
////////// Clicked on a emply place or a point //////////
let intersectionPoint = intersects[0].point;
if (isAngleSnapped.current && line.current.length > 0 && anglesnappedPoint.current) {
intersectionPoint = anglesnappedPoint.current;
}
if (isSnapped.current && line.current.length > 0 && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (ispreSnapped.current && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (!isSnapped.current && !ispreSnapped.current) {
addPointToScene(intersectionPoint, CONSTANTS.pointConfig.wallOuterColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, CONSTANTS.lineConfig.wallName);
} else {
ispreSnapped.current = false;
isSnapped.current = false;
}
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.wallName,]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input);
setNewLines([line.current])
lines.current.push(line.current as Types.Line);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.wallColor, line.current, floorPlanGroupLine);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
if (isSnapped.current) {
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}
}
export default drawWall;
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addPointToScene from '../points/addPointToScene';
import addLineToScene from './addLineToScene';
import splitLine from './splitLine';
import removeReferenceLine from './removeReferenceLine';
import getClosestIntersection from './getClosestIntersection';
import * as Types from "../../../../types/world/worldTypes";
import arrayLineToObject from './lineConvertions/arrayLineToObject';
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
import { Socket } from 'socket.io-client';
async function drawWall(
raycaster: THREE.Raycaster,
plane: Types.RefMesh,
floorPlanGroupPoint: Types.RefGroup,
snappedPoint: Types.RefVector3,
isSnapped: Types.RefBoolean,
isSnappedUUID: Types.RefString,
line: Types.RefLine,
ispreSnapped: Types.RefBoolean,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl,
setNewLines: any,
setDeletedLines: any,
activeLayer: Types.Number,
socket: Socket<any>
): Promise<void> {
////////// Creating lines Based on the positions clicked //////////
////////// Allows the user lines that represents walls and roof, floor if forms a polygon //////////
if (!plane.current) return
let intersects = raycaster.intersectObject(plane.current, true);
let intersectsLines = raycaster.intersectObjects(floorPlanGroupLine.current.children, true);
let intersectsPoint = raycaster.intersectObjects(floorPlanGroupPoint.current.children, true);
const VisibleintersectsPoint = intersectsPoint.find(intersect => intersect.object.visible);
const visibleIntersect = intersectsLines.find(intersect => intersect.object.visible && intersect.object.name !== CONSTANTS.lineConfig.referenceName && intersect.object.userData.linePoints[0][3] === CONSTANTS.lineConfig.wallName);
if ((intersectsPoint.length === 0 || VisibleintersectsPoint === undefined) && intersectsLines.length > 0 && !isSnapped.current && !ispreSnapped.current) {
////////// Clicked on a preexisting Line //////////
if (visibleIntersect && intersects) {
let IntersectsPoint = new THREE.Vector3(intersects[0].point.x, 0.01, intersects[0].point.z);
if (isAngleSnapped.current && anglesnappedPoint.current) {
IntersectsPoint = anglesnappedPoint.current;
}
if (visibleIntersect.object instanceof THREE.Mesh) {
const ThroughPoint = (visibleIntersect.object.geometry.parameters.path).getPoints(CONSTANTS.lineConfig.lineIntersectionPoints);
let intersectionPoint = getClosestIntersection(ThroughPoint, IntersectsPoint);
if (intersectionPoint) {
const newLines = splitLine(visibleIntersect, intersectionPoint, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, lines, setDeletedLines, floorPlanGroupLine, socket, CONSTANTS.pointConfig.wallOuterColor, CONSTANTS.lineConfig.wallColor, CONSTANTS.lineConfig.wallName);
setNewLines([newLines[0], newLines[1]]);
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.wallName,]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input);
setNewLines([newLines[0], newLines[1], line.current]);
lines.current.push(line.current as Types.Line);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.wallColor, line.current, floorPlanGroupLine);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
return;
}
}
}
}
if (intersects && intersects.length > 0) {
////////// Clicked on a emply place or a point //////////
let intersectionPoint = intersects[0].point;
if (isAngleSnapped.current && line.current.length > 0 && anglesnappedPoint.current) {
intersectionPoint = anglesnappedPoint.current;
}
if (isSnapped.current && line.current.length > 0 && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (ispreSnapped.current && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (!isSnapped.current && !ispreSnapped.current) {
addPointToScene(intersectionPoint, CONSTANTS.pointConfig.wallOuterColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, CONSTANTS.lineConfig.wallName);
} else {
ispreSnapped.current = false;
isSnapped.current = false;
}
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.wallName,]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input);
setNewLines([line.current])
lines.current.push(line.current as Types.Line);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.wallColor, line.current, floorPlanGroupLine);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
if (isSnapped.current) {
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}
}
export default drawWall;

View File

@@ -1,26 +1,26 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function getClosestIntersection(
intersects: Types.Vector3Array,
point: Types.Vector3
): Types.Vector3 | null {
////////// A function that finds which point is closest from the intersects points that is given, Used in finding which point in a line is closest when clicked on a line during drawing //////////
let closestNewPoint: THREE.Vector3 | null = null;
let minDistance = Infinity;
for (const intersect of intersects) {
const distance = point.distanceTo(intersect);
if (distance < minDistance) {
minDistance = distance;
closestNewPoint = intersect;
}
}
return closestNewPoint;
}
export default getClosestIntersection;
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function getClosestIntersection(
intersects: Types.Vector3Array,
point: Types.Vector3
): Types.Vector3 | null {
////////// A function that finds which point is closest from the intersects points that is given, Used in finding which point in a line is closest when clicked on a line during drawing //////////
let closestNewPoint: THREE.Vector3 | null = null;
let minDistance = Infinity;
for (const intersect of intersects) {
const distance = point.distanceTo(intersect);
if (distance < minDistance) {
minDistance = distance;
closestNewPoint = intersect;
}
}
return closestNewPoint;
}
export default getClosestIntersection;

View File

@@ -1,86 +1,86 @@
import * as THREE from 'three';
import * as turf from '@turf/turf';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
async function getRoomsFromLines(lines: Types.RefLines) {
const rooms: Types.Rooms = [];
if (lines.current.length > 2) {
const linesByLayer = lines.current.reduce((acc: { [key: number]: any[] }, pair) => {
const layer = pair[0][2];
if (!acc[layer]) acc[layer] = [];
acc[layer].push(pair);
return acc;
}, {});
////////// Use turf.polygonize to create polygons from the line points //////////
for (const layer in linesByLayer) {
let linesInLayer = linesByLayer[layer];
linesInLayer = linesInLayer.filter(line => line[0][3] && line[1][3] === CONSTANTS.lineConfig.wallName);
const result = linesInLayer.map((pair: [THREE.Vector3, string, number, string][]) =>
pair.map((point) => ({
position: [point[0].x, point[0].z],
uuid: point[1]
}))
);
const lineFeatures = result.map(line => turf.lineString(line.map(p => p.position)));
const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
let union: any[] = [];
polygons.features.forEach((feature) => {
union.push(feature);
});
if (union.length > 1) {
const unionResult = turf.union(turf.featureCollection(union));
if (unionResult?.geometry.type === "MultiPolygon") {
unionResult?.geometry.coordinates.forEach((poly) => {
const Coordinates = poly[0].map(([x, z]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates.reverse(), layer: parseInt(layer) });
});
} else if (unionResult?.geometry.type === "Polygon") {
const Coordinates = unionResult?.geometry.coordinates[0].map(([x, z]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates.reverse(), layer: parseInt(layer) });
}
} else if (union.length === 1) {
const Coordinates = union[0].geometry.coordinates[0].map(([x, z]: [number, number]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates, layer: parseInt(layer) });
}
}
}
return rooms;
}
export default getRoomsFromLines;
import * as THREE from 'three';
import * as turf from '@turf/turf';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
async function getRoomsFromLines(lines: Types.RefLines) {
const rooms: Types.Rooms = [];
if (lines.current.length > 2) {
const linesByLayer = lines.current.reduce((acc: { [key: number]: any[] }, pair) => {
const layer = pair[0][2];
if (!acc[layer]) acc[layer] = [];
acc[layer].push(pair);
return acc;
}, {});
////////// Use turf.polygonize to create polygons from the line points //////////
for (const layer in linesByLayer) {
let linesInLayer = linesByLayer[layer];
linesInLayer = linesInLayer.filter(line => line[0][3] && line[1][3] === CONSTANTS.lineConfig.wallName);
const result = linesInLayer.map((pair: [THREE.Vector3, string, number, string][]) =>
pair.map((point) => ({
position: [point[0].x, point[0].z],
uuid: point[1]
}))
);
const lineFeatures = result.map(line => turf.lineString(line.map(p => p.position)));
const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
let union: any[] = [];
polygons.features.forEach((feature) => {
union.push(feature);
});
if (union.length > 1) {
const unionResult = turf.union(turf.featureCollection(union));
if (unionResult?.geometry.type === "MultiPolygon") {
unionResult?.geometry.coordinates.forEach((poly) => {
const Coordinates = poly[0].map(([x, z]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates.reverse(), layer: parseInt(layer) });
});
} else if (unionResult?.geometry.type === "Polygon") {
const Coordinates = unionResult?.geometry.coordinates[0].map(([x, z]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates.reverse(), layer: parseInt(layer) });
}
} else if (union.length === 1) {
const Coordinates = union[0].geometry.coordinates[0].map(([x, z]: [number, number]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates, layer: parseInt(layer) });
}
}
}
return rooms;
}
export default getRoomsFromLines;

View File

@@ -1,24 +1,24 @@
import * as Types from "../../../../../types/world/worldTypes";
export default function arrayLineToObject(array: Types.Line) {
if (!Array.isArray(array)) {
return {};
}
// Extract common properties from the first point
const commonLayer = array[0][2];
const commonType = array[0][3];
// Map points into a structured format
const line = array.map(([position, uuid]) => ({
position,
uuid,
}));
// Create the final structured object
return {
layer: commonLayer,
type: commonType,
line,
};
import * as Types from "../../../../../types/world/worldTypes";
export default function arrayLineToObject(array: Types.Line) {
if (!Array.isArray(array)) {
return {};
}
// Extract common properties from the first point
const commonLayer = array[0][2];
const commonType = array[0][3];
// Map points into a structured format
const line = array.map(([position, uuid]) => ({
position,
uuid,
}));
// Create the final structured object
return {
layer: commonLayer,
type: commonType,
line,
};
}

View File

@@ -1,30 +1,30 @@
import * as Types from "../../../../../types/world/worldTypes";
export default function arrayLinesToObject(array: Array<Types.Line>) {
if (!Array.isArray(array)) {
return [];
}
return array.map((lineArray) => {
if (!Array.isArray(lineArray)) {
return null;
}
// Extract common properties from the first point
const commonLayer = lineArray[0][2];
const commonType = lineArray[0][3];
// Map points into a structured format
const line = lineArray.map(([position, uuid]) => ({
position,
uuid,
}));
// Create the final structured object
return {
layer: commonLayer,
type: commonType,
line,
};
}).filter((item) => item !== null); // Filter out invalid entries
}
import * as Types from "../../../../../types/world/worldTypes";
export default function arrayLinesToObject(array: Array<Types.Line>) {
if (!Array.isArray(array)) {
return [];
}
return array.map((lineArray) => {
if (!Array.isArray(lineArray)) {
return null;
}
// Extract common properties from the first point
const commonLayer = lineArray[0][2];
const commonType = lineArray[0][3];
// Map points into a structured format
const line = lineArray.map(([position, uuid]) => ({
position,
uuid,
}));
// Create the final structured object
return {
layer: commonLayer,
type: commonType,
line,
};
}).filter((item) => item !== null); // Filter out invalid entries
}

View File

@@ -1,13 +1,13 @@
import * as THREE from 'three';
export default function objectLineToArray(structuredObject: any) {
if (!structuredObject || !structuredObject.line) {
return [];
}
// Destructure common properties
const { layer, type, line } = structuredObject;
// Map points back to the original array format
return line.map(({ position, uuid }: any) => [new THREE.Vector3(position.x, position.y, position.z), uuid, layer, type]);
import * as THREE from 'three';
export default function objectLineToArray(structuredObject: any) {
if (!structuredObject || !structuredObject.line) {
return [];
}
// Destructure common properties
const { layer, type, line } = structuredObject;
// Map points back to the original array format
return line.map(({ position, uuid }: any) => [new THREE.Vector3(position.x, position.y, position.z), uuid, layer, type]);
}

View File

@@ -1,20 +1,20 @@
import * as THREE from 'three';
export default function objectLinesToArray(structuredObjects: any): any {
if (!Array.isArray(structuredObjects)) {
return [];
}
return structuredObjects.map((structuredObject) => {
if (!structuredObject || !structuredObject.line) {
return [];
}
const { layer, type, line } = structuredObject;
return line.map(({ position, uuid }: any) => {
const vector = new THREE.Vector3(position.x, position.y, position.z);
return [vector, uuid, layer, type];
});
});
}
import * as THREE from 'three';
export default function objectLinesToArray(structuredObjects: any): any {
if (!Array.isArray(structuredObjects)) {
return [];
}
return structuredObjects.map((structuredObject) => {
if (!structuredObject || !structuredObject.line) {
return [];
}
const { layer, type, line } = structuredObject;
return line.map(({ position, uuid }: any) => {
const vector = new THREE.Vector3(position.x, position.y, position.z);
return [vector, uuid, layer, type];
});
});
}

View File

@@ -1,48 +1,48 @@
import * as THREE from 'three';
import { Html } from '@react-three/drei';
import { useState, useEffect } from 'react';
import { useActiveLayer } from '../../../../store/store';
const ReferenceDistanceText = ({ line }: { line: any }) => {
interface TextState {
distance: string;
position: THREE.Vector3;
userData: any;
layer: any;
}
const [text, setTexts] = useState<TextState | null>(null);
const { activeLayer } = useActiveLayer();
useEffect(() => {
if (line) {
if (line.parent === null) {
setTexts(null);
return;
}
const distance = line.userData.linePoints.cursorPosition.distanceTo(line.userData.linePoints.startPoint);
const midpoint = new THREE.Vector3().addVectors(line.userData.linePoints.cursorPosition, line.userData.linePoints.startPoint).divideScalar(2);
const newTexts = {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer
};
setTexts(newTexts);
}
});
return (
<group name='Reference_Distance_Text'>
<mesh>
{text !== null &&
< Html transform sprite key={text.distance} userData={text.userData} scale={5} position={[text.position.x, 1, text.position.z]} style={{ pointerEvents: 'none' }}>
<div className={`Reference_Distance line-${text.userData.userData}`}>{text.distance} m</div>
</Html>
}
</mesh>
</group >
);
};
import * as THREE from 'three';
import { Html } from '@react-three/drei';
import { useState, useEffect } from 'react';
import { useActiveLayer } from '../../../../store/store';
const ReferenceDistanceText = ({ line }: { line: any }) => {
interface TextState {
distance: string;
position: THREE.Vector3;
userData: any;
layer: any;
}
const [text, setTexts] = useState<TextState | null>(null);
const { activeLayer } = useActiveLayer();
useEffect(() => {
if (line) {
if (line.parent === null) {
setTexts(null);
return;
}
const distance = line.userData.linePoints.cursorPosition.distanceTo(line.userData.linePoints.startPoint);
const midpoint = new THREE.Vector3().addVectors(line.userData.linePoints.cursorPosition, line.userData.linePoints.startPoint).divideScalar(2);
const newTexts = {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer
};
setTexts(newTexts);
}
});
return (
<group name='Reference_Distance_Text'>
<mesh>
{text !== null &&
< Html transform sprite key={text.distance} userData={text.userData} scale={5} position={[text.position.x, 1, text.position.z]} style={{ pointerEvents: 'none' }}>
<div className={`Reference_Distance line-${text.userData.userData}`}>{text.distance} m</div>
</Html>
}
</mesh>
</group >
);
};
export default ReferenceDistanceText;

View File

@@ -1,66 +1,66 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function RemoveConnectedLines(
DeletedPointUUID: Types.String,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
setDeletedLines: any,
lines: Types.RefLines,
): void {
////////// Check if any and how many lines are connected to the deleted point //////////
const removableLines: THREE.Mesh[] = [];
const connectedpoints: string[] = [];
const removedLinePoints: [number, string, number][][] = []; // Array to hold linePoints of removed lines
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints as [number, string, number][];
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === DeletedPointUUID || uuid2 === DeletedPointUUID) {
connectedpoints.push(uuid1 === DeletedPointUUID ? uuid2 : uuid1);
removableLines.push(line as THREE.Mesh);
removedLinePoints.push(linePoints);
}
});
if (removableLines.length > 0) {
removableLines.forEach((line) => {
lines.current = lines.current.filter(item => item !== line.userData.linePoints);
(<any>line.material).dispose();
(<any>line.geometry).dispose();
floorPlanGroupLine.current.remove(line);
});
}
setDeletedLines(removedLinePoints)
////////// Check and Remove point that are no longer connected to any lines //////////
connectedpoints.forEach((pointUUID) => {
let isConnected = false;
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints as [number, string, number][];
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === pointUUID || uuid2 === pointUUID) {
isConnected = true;
}
});
if (!isConnected) {
floorPlanGroupPoint.current.children.forEach((point: any) => {
if (point.uuid === pointUUID) {
(<any>point.material).dispose();
(<any>point.geometry).dispose();
floorPlanGroupPoint.current.remove(point);
}
});
}
});
}
export default RemoveConnectedLines;
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function RemoveConnectedLines(
DeletedPointUUID: Types.String,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
setDeletedLines: any,
lines: Types.RefLines,
): void {
////////// Check if any and how many lines are connected to the deleted point //////////
const removableLines: THREE.Mesh[] = [];
const connectedpoints: string[] = [];
const removedLinePoints: [number, string, number][][] = []; // Array to hold linePoints of removed lines
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints as [number, string, number][];
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === DeletedPointUUID || uuid2 === DeletedPointUUID) {
connectedpoints.push(uuid1 === DeletedPointUUID ? uuid2 : uuid1);
removableLines.push(line as THREE.Mesh);
removedLinePoints.push(linePoints);
}
});
if (removableLines.length > 0) {
removableLines.forEach((line) => {
lines.current = lines.current.filter(item => item !== line.userData.linePoints);
(<any>line.material).dispose();
(<any>line.geometry).dispose();
floorPlanGroupLine.current.remove(line);
});
}
setDeletedLines(removedLinePoints)
////////// Check and Remove point that are no longer connected to any lines //////////
connectedpoints.forEach((pointUUID) => {
let isConnected = false;
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints as [number, string, number][];
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === pointUUID || uuid2 === pointUUID) {
isConnected = true;
}
});
if (!isConnected) {
floorPlanGroupPoint.current.children.forEach((point: any) => {
if (point.uuid === pointUUID) {
(<any>point.material).dispose();
(<any>point.geometry).dispose();
floorPlanGroupPoint.current.remove(point);
}
});
}
});
}
export default RemoveConnectedLines;

View File

@@ -1,22 +1,22 @@
import * as Types from "../../../../types/world/worldTypes";
function removeReferenceLine(
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
line: Types.RefLine
): void {
////////// Removes Dangling reference line if the draw mode is ended or any other case //////////
line.current = [];
if (ReferenceLineMesh.current) {
(<any>ReferenceLineMesh.current.material).dispose();
(<any>ReferenceLineMesh.current.geometry).dispose();
floorPlanGroup.current.remove(ReferenceLineMesh.current);
LineCreated.current = false;
ReferenceLineMesh.current = undefined;
}
}
import * as Types from "../../../../types/world/worldTypes";
function removeReferenceLine(
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
line: Types.RefLine
): void {
////////// Removes Dangling reference line if the draw mode is ended or any other case //////////
line.current = [];
if (ReferenceLineMesh.current) {
(<any>ReferenceLineMesh.current.material).dispose();
(<any>ReferenceLineMesh.current.geometry).dispose();
floorPlanGroup.current.remove(ReferenceLineMesh.current);
LineCreated.current = false;
ReferenceLineMesh.current = undefined;
}
}
export default removeReferenceLine;

View File

@@ -1,124 +1,124 @@
import * as THREE from 'three';
import addLineToScene from './addLineToScene';
import addPointToScene from '../points/addPointToScene';
import * as Types from "../../../../types/world/worldTypes";
import arrayLineToObject from '../lines/lineConvertions/arrayLineToObject';
import { Socket } from 'socket.io-client';
// import { deleteLineApi } from '../../../../services/factoryBuilder/lines/deleteLineApi';
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
function splitLine(
visibleIntersect: Types.IntersectionEvent,
intersectionPoint: Types.Vector3,
currentLayerPoint: Types.RefMeshArray,
floorPlanGroupPoint: Types.RefGroup,
dragPointControls: Types.RefDragControl,
isSnappedUUID: Types.RefString,
lines: Types.RefLines,
setDeletedLines: any,
floorPlanGroupLine: { current: THREE.Group },
socket: Socket<any>,
pointColor: Types.String,
lineColor: Types.String,
lineType: Types.String,
): [Types.Line, Types.Line] {
////////// Removing the clicked line and splitting it with the clicked position adding a new point and two new lines //////////
((visibleIntersect.object as any).material).dispose();
((visibleIntersect.object as any).geometry).dispose();
floorPlanGroupLine.current.remove(visibleIntersect.object);
setDeletedLines([visibleIntersect.object.userData.linePoints]);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// deleteLineApi(
// organization,
// [
// { "uuid": visibleIntersect.object.userData.linePoints[0][1] },
// { "uuid": visibleIntersect.object.userData.linePoints[1][1] }
// ]
// )
//SOCKET
const data = {
organization: organization,
line: [
{ "uuid": visibleIntersect.object.userData.linePoints[0][1] },
{ "uuid": visibleIntersect.object.userData.linePoints[1][1] }
],
socketId: socket.id
}
socket.emit('v1:Line:delete', data);
const point = addPointToScene(intersectionPoint, pointColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, lineType);
const oldLinePoints = visibleIntersect.object.userData.linePoints;
lines.current = lines.current.filter(item => item !== oldLinePoints);
const clickedPoint: Types.Point = [
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
point.uuid,
oldLinePoints[0][2],
lineType
];
const start = oldLinePoints[0];
const end = oldLinePoints[1];
const newLine1: Types.Line = [start, clickedPoint];
const newLine2: Types.Line = [clickedPoint, end];
const line1 = arrayLineToObject(newLine1);
const line2 = arrayLineToObject(newLine2);
//REST
// setLine(organization, line1.layer!, line1.line!, line1.type!);
//SOCKET
const input1 = {
organization: organization,
layer: line1.layer,
line: line1.line,
type: line1.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input1);
//REST
// setLine(organization, line2.layer!, line2.line!, line2.type!);
//SOCKET
const input2 = {
organization: organization,
layer: line2.layer,
line: line2.line,
type: line2.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input2);
lines.current.push(newLine1, newLine2);
addLineToScene(newLine1[0][0], newLine1[1][0], lineColor, newLine1, floorPlanGroupLine);
addLineToScene(newLine2[0][0], newLine2[1][0], lineColor, newLine2, floorPlanGroupLine);
return [newLine1, newLine2];
}
export default splitLine;
import * as THREE from 'three';
import addLineToScene from './addLineToScene';
import addPointToScene from '../points/addPointToScene';
import * as Types from "../../../../types/world/worldTypes";
import arrayLineToObject from '../lines/lineConvertions/arrayLineToObject';
import { Socket } from 'socket.io-client';
// import { deleteLineApi } from '../../../../services/factoryBuilder/lines/deleteLineApi';
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
function splitLine(
visibleIntersect: Types.IntersectionEvent,
intersectionPoint: Types.Vector3,
currentLayerPoint: Types.RefMeshArray,
floorPlanGroupPoint: Types.RefGroup,
dragPointControls: Types.RefDragControl,
isSnappedUUID: Types.RefString,
lines: Types.RefLines,
setDeletedLines: any,
floorPlanGroupLine: { current: THREE.Group },
socket: Socket<any>,
pointColor: Types.String,
lineColor: Types.String,
lineType: Types.String,
): [Types.Line, Types.Line] {
////////// Removing the clicked line and splitting it with the clicked position adding a new point and two new lines //////////
((visibleIntersect.object as any).material).dispose();
((visibleIntersect.object as any).geometry).dispose();
floorPlanGroupLine.current.remove(visibleIntersect.object);
setDeletedLines([visibleIntersect.object.userData.linePoints]);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// deleteLineApi(
// organization,
// [
// { "uuid": visibleIntersect.object.userData.linePoints[0][1] },
// { "uuid": visibleIntersect.object.userData.linePoints[1][1] }
// ]
// )
//SOCKET
const data = {
organization: organization,
line: [
{ "uuid": visibleIntersect.object.userData.linePoints[0][1] },
{ "uuid": visibleIntersect.object.userData.linePoints[1][1] }
],
socketId: socket.id
}
socket.emit('v1:Line:delete', data);
const point = addPointToScene(intersectionPoint, pointColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, lineType);
const oldLinePoints = visibleIntersect.object.userData.linePoints;
lines.current = lines.current.filter(item => item !== oldLinePoints);
const clickedPoint: Types.Point = [
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
point.uuid,
oldLinePoints[0][2],
lineType
];
const start = oldLinePoints[0];
const end = oldLinePoints[1];
const newLine1: Types.Line = [start, clickedPoint];
const newLine2: Types.Line = [clickedPoint, end];
const line1 = arrayLineToObject(newLine1);
const line2 = arrayLineToObject(newLine2);
//REST
// setLine(organization, line1.layer!, line1.line!, line1.type!);
//SOCKET
const input1 = {
organization: organization,
layer: line1.layer,
line: line1.line,
type: line1.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input1);
//REST
// setLine(organization, line2.layer!, line2.line!, line2.type!);
//SOCKET
const input2 = {
organization: organization,
layer: line2.layer,
line: line2.line,
type: line2.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input2);
lines.current.push(newLine1, newLine2);
addLineToScene(newLine1[0][0], newLine1[1][0], lineColor, newLine1, floorPlanGroupLine);
addLineToScene(newLine2[0][0], newLine2[1][0], lineColor, newLine2, floorPlanGroupLine);
return [newLine1, newLine2];
}
export default splitLine;

View File

@@ -1,42 +1,42 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function updateDistanceText(
scene: THREE.Scene,
floorPlanGroupLine: Types.RefGroup,
affectedLines: Types.NumberArray
): void {
////////// Updating the Distance Texts of the lines that are affected during drag //////////
const DistanceGroup = scene.children.find((child) => child.name === "Distance_Text") as THREE.Group;
affectedLines.forEach((lineIndex) => {
const mesh = floorPlanGroupLine.current.children[lineIndex] as THREE.Mesh;
const linePoints = mesh.userData.linePoints;
if (linePoints) {
const distance = linePoints[0][0].distanceTo(linePoints[1][0]).toFixed(1);
const position = new THREE.Vector3().addVectors(linePoints[0][0], linePoints[1][0]).divideScalar(2);
if (!DistanceGroup || !linePoints) {
return
}
DistanceGroup.children.forEach((text) => {
const textMesh = text as THREE.Mesh;
if (textMesh.userData[0][1] === linePoints[0][1] && textMesh.userData[1][1] === linePoints[1][1]) {
textMesh.position.set(position.x, 1, position.z);
const className = `Distance line-${textMesh.userData[0][1]}_${textMesh.userData[1][1]}_${linePoints[0][2]}`;
const element = document.getElementsByClassName(className)[0] as HTMLElement;
if (element) {
element.innerHTML = `${distance} m`;
}
}
});
}
});
}
export default updateDistanceText;
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function updateDistanceText(
scene: THREE.Scene,
floorPlanGroupLine: Types.RefGroup,
affectedLines: Types.NumberArray
): void {
////////// Updating the Distance Texts of the lines that are affected during drag //////////
const DistanceGroup = scene.children.find((child) => child.name === "Distance_Text") as THREE.Group;
affectedLines.forEach((lineIndex) => {
const mesh = floorPlanGroupLine.current.children[lineIndex] as THREE.Mesh;
const linePoints = mesh.userData.linePoints;
if (linePoints) {
const distance = linePoints[0][0].distanceTo(linePoints[1][0]).toFixed(1);
const position = new THREE.Vector3().addVectors(linePoints[0][0], linePoints[1][0]).divideScalar(2);
if (!DistanceGroup || !linePoints) {
return
}
DistanceGroup.children.forEach((text) => {
const textMesh = text as THREE.Mesh;
if (textMesh.userData[0][1] === linePoints[0][1] && textMesh.userData[1][1] === linePoints[1][1]) {
textMesh.position.set(position.x, 1, position.z);
const className = `Distance line-${textMesh.userData[0][1]}_${textMesh.userData[1][1]}_${linePoints[0][2]}`;
const element = document.getElementsByClassName(className)[0] as HTMLElement;
if (element) {
element.innerHTML = `${distance} m`;
}
}
});
}
});
}
export default updateDistanceText;

View File

@@ -1,24 +1,24 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from '../../../../types/world/worldConstants';
function updateLines(
floorPlanGroupLine: Types.RefGroup,
affectedLines: Types.NumberArray
): void {
////////// Updating the positions for the affected lines only based on the updated positions //////////
affectedLines.forEach((lineIndex) => {
const mesh = floorPlanGroupLine.current.children[lineIndex] as Types.Mesh;
const linePoints = mesh.userData.linePoints as Types.Line;
if (linePoints) {
const newPositions = linePoints.map(([pos]) => pos);
const newPath = new THREE.CatmullRomCurve3(newPositions);
mesh.geometry.dispose();
mesh.geometry = new THREE.TubeGeometry(newPath, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
}
});
}
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from '../../../../types/world/worldConstants';
function updateLines(
floorPlanGroupLine: Types.RefGroup,
affectedLines: Types.NumberArray
): void {
////////// Updating the positions for the affected lines only based on the updated positions //////////
affectedLines.forEach((lineIndex) => {
const mesh = floorPlanGroupLine.current.children[lineIndex] as Types.Mesh;
const linePoints = mesh.userData.linePoints as Types.Line;
if (linePoints) {
const newPositions = linePoints.map(([pos]) => pos);
const newPath = new THREE.CatmullRomCurve3(newPositions);
mesh.geometry.dispose();
mesh.geometry = new THREE.TubeGeometry(newPath, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
}
});
}
export default updateLines;

View File

@@ -1,32 +1,32 @@
import * as Types from "../../../../types/world/worldTypes";
function updateLinesPositions(
DragedPoint: Types.Mesh | { uuid: string, position: Types.Vector3 },
lines: Types.RefLines
): Types.NumberArray {
////////// Updating the lines position based on the dragged point's position //////////
const objectUUID = DragedPoint.uuid;
const affectedLines: Types.NumberArray = [];
lines.current.forEach((line, index) => {
let lineUpdated = false;
line.forEach((point) => {
const [position, uuid] = point;
if (uuid === objectUUID) {
position.x = DragedPoint.position.x;
position.y = 0.01;
position.z = DragedPoint.position.z;
lineUpdated = true;
}
});
if (lineUpdated) {
affectedLines.push(index);
}
});
return affectedLines;
}
export default updateLinesPositions;
import * as Types from "../../../../types/world/worldTypes";
function updateLinesPositions(
DragedPoint: Types.Mesh | { uuid: string, position: Types.Vector3 },
lines: Types.RefLines
): Types.NumberArray {
////////// Updating the lines position based on the dragged point's position //////////
const objectUUID = DragedPoint.uuid;
const affectedLines: Types.NumberArray = [];
lines.current.forEach((line, index) => {
let lineUpdated = false;
line.forEach((point) => {
const [position, uuid] = point;
if (uuid === objectUUID) {
position.x = DragedPoint.position.x;
position.y = 0.01;
position.z = DragedPoint.position.z;
lineUpdated = true;
}
});
if (lineUpdated) {
affectedLines.push(index);
}
});
return affectedLines;
}
export default updateLinesPositions;

View File

@@ -1,18 +1,18 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function vectorizeLinesCurrent(
lines: Types.Lines
): Types.Lines {
////////// Storing a vector3 array in localstorage makes the prototype functions go puff. This function brings back the prototype functions by creating it again //////////
return lines.map((line) => {
const p1: Types.Point = [new THREE.Vector3(line[0][0].x, line[0][0].y, line[0][0].z), line[0][1], line[0][2], line[0][3],];
const p2: Types.Point = [new THREE.Vector3(line[1][0].x, line[1][0].y, line[1][0].z), line[1][1], line[0][2], line[1][3],];
return [p1, p2];
});
}
export default vectorizeLinesCurrent;
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function vectorizeLinesCurrent(
lines: Types.Lines
): Types.Lines {
////////// Storing a vector3 array in localstorage makes the prototype functions go puff. This function brings back the prototype functions by creating it again //////////
return lines.map((line) => {
const p1: Types.Point = [new THREE.Vector3(line[0][0].x, line[0][0].y, line[0][0].z), line[0][1], line[0][2], line[0][3],];
const p2: Types.Point = [new THREE.Vector3(line[1][0].x, line[1][0].y, line[1][0].z), line[1][1], line[0][2], line[1][3],];
return [p1, p2];
});
}
export default vectorizeLinesCurrent;

View File

@@ -1,54 +1,54 @@
import * as THREE from 'three';
import updateReferencePolesheight from './updateReferencePolesheight';
import * as Types from "../../../../types/world/worldTypes";
function addAndUpdateReferencePillar(
raycaster: THREE.Raycaster,
floorGroup: Types.RefGroup,
referencePole: Types.RefMesh
): void {
////////// Find Pillars position and scale based on the pointer interaction //////////
let Roofs = raycaster.intersectObjects(floorGroup.current.children, true);
const intersected = Roofs.find(intersect => intersect.object.name.includes("Roof") || intersect.object.name.includes("Floor"));
if (intersected) {
const intersectionPoint = intersected.point;
raycaster.ray.origin.copy(intersectionPoint);
raycaster.ray.direction.set(0, -1, 0);
const belowIntersections = raycaster.intersectObjects(floorGroup.current.children, true);
const validIntersections = belowIntersections.filter(intersect => intersect.object.name.includes("Floor"));
let distance: Types.Number;
if (validIntersections.length > 1) {
let valid = validIntersections.find(intersectedBelow => intersected.point.distanceTo(intersectedBelow.point) > 3);
if (valid) {
updateReferencePolesheight(intersectionPoint, valid.distance, referencePole, floorGroup);
} else {
const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
distance = intersected.point.distanceTo(belowPoint);
if (distance > 3) {
updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
}
}
} else {
const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
distance = intersected.point.distanceTo(belowPoint);
if (distance > 3) {
updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
}
}
} else {
if (referencePole.current) {
(<any>referencePole.current.material).dispose();
(<any>referencePole.current.geometry).dispose();
floorGroup.current.remove(referencePole.current);
referencePole.current = null;
}
}
}
export default addAndUpdateReferencePillar;
import * as THREE from 'three';
import updateReferencePolesheight from './updateReferencePolesheight';
import * as Types from "../../../../types/world/worldTypes";
function addAndUpdateReferencePillar(
raycaster: THREE.Raycaster,
floorGroup: Types.RefGroup,
referencePole: Types.RefMesh
): void {
////////// Find Pillars position and scale based on the pointer interaction //////////
let Roofs = raycaster.intersectObjects(floorGroup.current.children, true);
const intersected = Roofs.find(intersect => intersect.object.name.includes("Roof") || intersect.object.name.includes("Floor"));
if (intersected) {
const intersectionPoint = intersected.point;
raycaster.ray.origin.copy(intersectionPoint);
raycaster.ray.direction.set(0, -1, 0);
const belowIntersections = raycaster.intersectObjects(floorGroup.current.children, true);
const validIntersections = belowIntersections.filter(intersect => intersect.object.name.includes("Floor"));
let distance: Types.Number;
if (validIntersections.length > 1) {
let valid = validIntersections.find(intersectedBelow => intersected.point.distanceTo(intersectedBelow.point) > 3);
if (valid) {
updateReferencePolesheight(intersectionPoint, valid.distance, referencePole, floorGroup);
} else {
const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
distance = intersected.point.distanceTo(belowPoint);
if (distance > 3) {
updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
}
}
} else {
const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
distance = intersected.point.distanceTo(belowPoint);
if (distance > 3) {
updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
}
}
} else {
if (referencePole.current) {
(<any>referencePole.current.material).dispose();
(<any>referencePole.current.geometry).dispose();
floorGroup.current.remove(referencePole.current);
referencePole.current = null;
}
}
}
export default addAndUpdateReferencePillar;

View File

@@ -1,24 +1,24 @@
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addPillar(
referencePole: Types.RefMesh,
floorGroup: Types.RefGroup
): void {
////////// Add Pillars to the scene based on the reference. current poles position and scale //////////
if (referencePole.current) {
let pole: THREE.Mesh;
const geometry = referencePole.current.userData.geometry.clone();
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.columnConfig.defaultColor });
pole = new THREE.Mesh(geometry, material);
pole.rotateX(Math.PI / 2);
pole.name = "Pole";
pole.position.set(referencePole.current.userData.position.x, referencePole.current.userData.position.y, referencePole.current.userData.position.z);
floorGroup.current.add(pole);
}
}
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addPillar(
referencePole: Types.RefMesh,
floorGroup: Types.RefGroup
): void {
////////// Add Pillars to the scene based on the reference. current poles position and scale //////////
if (referencePole.current) {
let pole: THREE.Mesh;
const geometry = referencePole.current.userData.geometry.clone();
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.columnConfig.defaultColor });
pole = new THREE.Mesh(geometry, material);
pole.rotateX(Math.PI / 2);
pole.name = "Pole";
pole.position.set(referencePole.current.userData.position.x, referencePole.current.userData.position.y, referencePole.current.userData.position.z);
floorGroup.current.add(pole);
}
}
export default addPillar;

View File

@@ -1,34 +1,34 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function DeletableHoveredPillar(
state: Types.ThreeState,
floorGroup: Types.RefGroup,
hoveredDeletablePillar: Types.RefMesh
): void {
////////// Altering the color of the hovered Pillar during the Deletion time //////////
const intersects = state.raycaster.intersectObjects(floorGroup.current.children, true);
const poleIntersect = intersects.find(intersect => intersect.object.name === "Pole");
if (poleIntersect) {
if (poleIntersect.object.name !== "Pole") {
return;
}
if (hoveredDeletablePillar.current) {
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("black");
hoveredDeletablePillar.current = undefined;
}
hoveredDeletablePillar.current = poleIntersect.object as THREE.Mesh; // Type assertion
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("red");
} else {
if (hoveredDeletablePillar.current) {
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("black");
hoveredDeletablePillar.current = undefined;
}
}
}
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function DeletableHoveredPillar(
state: Types.ThreeState,
floorGroup: Types.RefGroup,
hoveredDeletablePillar: Types.RefMesh
): void {
////////// Altering the color of the hovered Pillar during the Deletion time //////////
const intersects = state.raycaster.intersectObjects(floorGroup.current.children, true);
const poleIntersect = intersects.find(intersect => intersect.object.name === "Pole");
if (poleIntersect) {
if (poleIntersect.object.name !== "Pole") {
return;
}
if (hoveredDeletablePillar.current) {
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("black");
hoveredDeletablePillar.current = undefined;
}
hoveredDeletablePillar.current = poleIntersect.object as THREE.Mesh; // Type assertion
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("red");
} else {
if (hoveredDeletablePillar.current) {
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("black");
hoveredDeletablePillar.current = undefined;
}
}
}
export default DeletableHoveredPillar;

View File

@@ -1,21 +1,21 @@
import { toast } from 'react-toastify';
import * as Types from "../../../../types/world/worldTypes";
function DeletePillar(
hoveredDeletablePillar: Types.RefMesh,
floorGroup: Types.RefGroup
): void {
////////// Deleting the hovered Pillar from the itemsGroup //////////
if (hoveredDeletablePillar.current) {
(<any>hoveredDeletablePillar.current.material).dispose();
(<any>hoveredDeletablePillar.current.geometry).dispose();
floorGroup.current.remove(hoveredDeletablePillar.current);
toast.success("Pillar Removed!");
hoveredDeletablePillar.current = undefined;
}
}
export default DeletePillar;
import { toast } from 'react-toastify';
import * as Types from "../../../../types/world/worldTypes";
function DeletePillar(
hoveredDeletablePillar: Types.RefMesh,
floorGroup: Types.RefGroup
): void {
////////// Deleting the hovered Pillar from the itemsGroup //////////
if (hoveredDeletablePillar.current) {
(<any>hoveredDeletablePillar.current.material).dispose();
(<any>hoveredDeletablePillar.current.geometry).dispose();
floorGroup.current.remove(hoveredDeletablePillar.current);
toast.success("Pillar Removed!");
hoveredDeletablePillar.current = undefined;
}
}
export default DeletePillar;

View File

@@ -1,40 +1,40 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function updateReferencePolesheight(
intersectionPoint: Types.Vector3,
distance: Types.Number,
referencePole: Types.RefMesh,
floorGroup: Types.RefGroup
): void {
////////// Add a Reference Pillar and update its position and scale based on the pointer interaction //////////
if (referencePole.current) {
(<any>referencePole.current.material).dispose();
(<any>referencePole.current.geometry).dispose();
floorGroup.current.remove(referencePole.current);
referencePole.current.geometry.dispose();
}
const shape = new THREE.Shape();
shape.moveTo(0.5, 0);
shape.absarc(0, 0, 0.5, 0, 2 * Math.PI, false);
const extrudeSettings = {
depth: distance,
bevelEnabled: false,
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshBasicMaterial({ color: "green", transparent: true, opacity: 0.5 });
referencePole.current = new THREE.Mesh(geometry, material);
referencePole.current.rotateX(Math.PI / 2);
referencePole.current.position.set(intersectionPoint.x, intersectionPoint.y - 0.01, intersectionPoint.z);
referencePole.current.userData = { geometry: geometry, distance: distance, position: { x: intersectionPoint.x, y: intersectionPoint.y - 0.01, z: intersectionPoint.z } };
floorGroup.current.add(referencePole.current);
}
export default updateReferencePolesheight;
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function updateReferencePolesheight(
intersectionPoint: Types.Vector3,
distance: Types.Number,
referencePole: Types.RefMesh,
floorGroup: Types.RefGroup
): void {
////////// Add a Reference Pillar and update its position and scale based on the pointer interaction //////////
if (referencePole.current) {
(<any>referencePole.current.material).dispose();
(<any>referencePole.current.geometry).dispose();
floorGroup.current.remove(referencePole.current);
referencePole.current.geometry.dispose();
}
const shape = new THREE.Shape();
shape.moveTo(0.5, 0);
shape.absarc(0, 0, 0.5, 0, 2 * Math.PI, false);
const extrudeSettings = {
depth: distance,
bevelEnabled: false,
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshBasicMaterial({ color: "green", transparent: true, opacity: 0.5 });
referencePole.current = new THREE.Mesh(geometry, material);
referencePole.current.rotateX(Math.PI / 2);
referencePole.current.position.set(intersectionPoint.x, intersectionPoint.y - 0.01, intersectionPoint.z);
referencePole.current.userData = { geometry: geometry, distance: distance, position: { x: intersectionPoint.x, y: intersectionPoint.y - 0.01, z: intersectionPoint.z } };
floorGroup.current.add(referencePole.current);
}
export default updateReferencePolesheight;

View File

@@ -1,65 +1,65 @@
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addPointToScene(
position: Types.Vector3,
colour: Types.Color,
currentLayerPoint: Types.RefMeshArray,
floorPlanGroupPoint: Types.RefGroup,
dragPointControls: Types.RefDragControl | undefined,
uuid: Types.RefString | undefined,
Type: Types.String
): Types.Mesh {
////////// A function that creates and adds a cube (point) with an outline based on the position and colour given as params, It also updates the drag controls objects and sets the box uuid in uuid.current //////////
const geometry = new THREE.BoxGeometry(...CONSTANTS.pointConfig.boxScale);
const material = new THREE.ShaderMaterial({
uniforms: {
uColor: { value: new THREE.Color(colour) }, // Blue color for the border
uInnerColor: { value: new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor) }, // White color for the inner square
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
varying vec2 vUv;
uniform vec3 uColor;
uniform vec3 uInnerColor;
void main() {
// Define the size of the white square as a proportion of the face
float borderThickness = 0.2; // Adjust this value for border thickness
if (vUv.x > borderThickness && vUv.x < 1.0 - borderThickness &&
vUv.y > borderThickness && vUv.y < 1.0 - borderThickness) {
gl_FragColor = vec4(uInnerColor, 1.0); // White inner square
} else {
gl_FragColor = vec4(uColor, 1.0); // Blue border
}
}
`,
});
const point = new THREE.Mesh(geometry, material);
point.name = "point";
point.userData = { type: Type, color: colour };
point.position.set(position.x, 0.01, position.z);
currentLayerPoint.current.push(point);
floorPlanGroupPoint.current.add(point);
if (uuid) {
uuid.current = point.uuid;
}
if (dragPointControls) {
dragPointControls.current!.objects = currentLayerPoint.current;
}
return point;
}
export default addPointToScene;
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addPointToScene(
position: Types.Vector3,
colour: Types.Color,
currentLayerPoint: Types.RefMeshArray,
floorPlanGroupPoint: Types.RefGroup,
dragPointControls: Types.RefDragControl | undefined,
uuid: Types.RefString | undefined,
Type: Types.String
): Types.Mesh {
////////// A function that creates and adds a cube (point) with an outline based on the position and colour given as params, It also updates the drag controls objects and sets the box uuid in uuid.current //////////
const geometry = new THREE.BoxGeometry(...CONSTANTS.pointConfig.boxScale);
const material = new THREE.ShaderMaterial({
uniforms: {
uColor: { value: new THREE.Color(colour) }, // Blue color for the border
uInnerColor: { value: new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor) }, // White color for the inner square
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
varying vec2 vUv;
uniform vec3 uColor;
uniform vec3 uInnerColor;
void main() {
// Define the size of the white square as a proportion of the face
float borderThickness = 0.2; // Adjust this value for border thickness
if (vUv.x > borderThickness && vUv.x < 1.0 - borderThickness &&
vUv.y > borderThickness && vUv.y < 1.0 - borderThickness) {
gl_FragColor = vec4(uInnerColor, 1.0); // White inner square
} else {
gl_FragColor = vec4(uColor, 1.0); // Blue border
}
}
`,
});
const point = new THREE.Mesh(geometry, material);
point.name = "point";
point.userData = { type: Type, color: colour };
point.position.set(position.x, 0.01, position.z);
currentLayerPoint.current.push(point);
floorPlanGroupPoint.current.add(point);
if (uuid) {
uuid.current = point.uuid;
}
if (dragPointControls) {
dragPointControls.current!.objects = currentLayerPoint.current;
}
return point;
}
export default addPointToScene;

View File

@@ -1,57 +1,57 @@
import * as Types from "../../../../types/world/worldTypes";
import { toast } from 'react-toastify';
import RemoveConnectedLines from "../lines/removeConnectedLines";
// import { deletePointApi } from "../../../../services/factoryBuilder/lines/deletePointApi";
import { Socket } from "socket.io-client";
function deletePoint(
hoveredDeletablePoint: Types.RefMesh,
onlyFloorlines: Types.RefOnlyFloorLines,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
lines: Types.RefLines,
setDeletedLines: any,
socket: Socket<any>
): void {
////////// Deleting a Point and the lines that are connected to it //////////
if (!hoveredDeletablePoint.current) {
return;
}
(<any>hoveredDeletablePoint.current.material).dispose();
(<any>hoveredDeletablePoint.current.geometry).dispose();
floorPlanGroupPoint.current.remove(hoveredDeletablePoint.current);
const DeletedPointUUID = hoveredDeletablePoint.current.uuid;
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// deletePointApi(organization, DeletedPointUUID);
//SOCKET
const data = {
organization: organization,
uuid: DeletedPointUUID,
socketId: socket.id
}
socket.emit('v1:Line:delete:point', data);
////////// Update onlyFloorlines.current to remove references to the deleted point //////////
onlyFloorlines.current = onlyFloorlines.current.map(floorline =>
floorline.filter(line => line[0][1] !== DeletedPointUUID && line[1][1] !== DeletedPointUUID)
).filter(floorline => floorline.length > 0);
RemoveConnectedLines(DeletedPointUUID, floorPlanGroupLine, floorPlanGroupPoint, setDeletedLines, lines);
toast.success("Point Removed!");
}
export default deletePoint;
import * as Types from "../../../../types/world/worldTypes";
import { toast } from 'react-toastify';
import RemoveConnectedLines from "../lines/removeConnectedLines";
// import { deletePointApi } from "../../../../services/factoryBuilder/lines/deletePointApi";
import { Socket } from "socket.io-client";
function deletePoint(
hoveredDeletablePoint: Types.RefMesh,
onlyFloorlines: Types.RefOnlyFloorLines,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
lines: Types.RefLines,
setDeletedLines: any,
socket: Socket<any>
): void {
////////// Deleting a Point and the lines that are connected to it //////////
if (!hoveredDeletablePoint.current) {
return;
}
(<any>hoveredDeletablePoint.current.material).dispose();
(<any>hoveredDeletablePoint.current.geometry).dispose();
floorPlanGroupPoint.current.remove(hoveredDeletablePoint.current);
const DeletedPointUUID = hoveredDeletablePoint.current.uuid;
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// deletePointApi(organization, DeletedPointUUID);
//SOCKET
const data = {
organization: organization,
uuid: DeletedPointUUID,
socketId: socket.id
}
socket.emit('v1:Line:delete:point', data);
////////// Update onlyFloorlines.current to remove references to the deleted point //////////
onlyFloorlines.current = onlyFloorlines.current.map(floorline =>
floorline.filter(line => line[0][1] !== DeletedPointUUID && line[1][1] !== DeletedPointUUID)
).filter(floorline => floorline.length > 0);
RemoveConnectedLines(DeletedPointUUID, floorPlanGroupLine, floorPlanGroupPoint, setDeletedLines, lines);
toast.success("Point Removed!");
}
export default deletePoint;

View File

@@ -1,44 +1,44 @@
import * as THREE from "three";
import * as Types from "../../../../types/world/worldTypes"
import * as CONSTANTS from '../../../../types/world/worldConstants';
import updateLinesPositions from "../lines/updateLinesPositions";
import updateLines from "../lines/updateLines";
import updateDistanceText from "../lines/updateDistanceText";
import updateFloorLines from "../floors/updateFloorLines";
function DragPoint(
event: Types.IntersectionEvent,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
scene: THREE.Scene,
lines: Types.RefLines,
onlyFloorlines: Types.RefOnlyFloorLines
): void {
////////// Calling the line updation of the affected lines and Snapping of the point during the drag //////////
const snapThreshold = CONSTANTS.pointConfig.snappingThreshold;
const DragedPoint = event.object as Types.Mesh;
floorPlanGroupPoint.current.children.forEach((point) => {
let canSnap =
((DragedPoint.userData.type === CONSTANTS.lineConfig.wallName) && (point.userData.type === CONSTANTS.lineConfig.wallName || point.userData.type === CONSTANTS.lineConfig.floorName)) ||
((DragedPoint.userData.type === CONSTANTS.lineConfig.floorName) && (point.userData.type === CONSTANTS.lineConfig.wallName || point.userData.type === CONSTANTS.lineConfig.floorName)) ||
((DragedPoint.userData.type === CONSTANTS.lineConfig.aisleName) && point.userData.type === CONSTANTS.lineConfig.aisleName);
if (canSnap && point.uuid !== DragedPoint.uuid && point.visible) {
const distance = DragedPoint.position.distanceTo(point.position);
if (distance < snapThreshold) {
DragedPoint.position.copy(point.position);
}
}
});
const affectedLines = updateLinesPositions(DragedPoint, lines);
updateLines(floorPlanGroupLine, affectedLines);
updateDistanceText(scene, floorPlanGroupLine, affectedLines);
updateFloorLines(onlyFloorlines, DragedPoint);
}
import * as THREE from "three";
import * as Types from "../../../../types/world/worldTypes"
import * as CONSTANTS from '../../../../types/world/worldConstants';
import updateLinesPositions from "../lines/updateLinesPositions";
import updateLines from "../lines/updateLines";
import updateDistanceText from "../lines/updateDistanceText";
import updateFloorLines from "../floors/updateFloorLines";
function DragPoint(
event: Types.IntersectionEvent,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
scene: THREE.Scene,
lines: Types.RefLines,
onlyFloorlines: Types.RefOnlyFloorLines
): void {
////////// Calling the line updation of the affected lines and Snapping of the point during the drag //////////
const snapThreshold = CONSTANTS.pointConfig.snappingThreshold;
const DragedPoint = event.object as Types.Mesh;
floorPlanGroupPoint.current.children.forEach((point) => {
let canSnap =
((DragedPoint.userData.type === CONSTANTS.lineConfig.wallName) && (point.userData.type === CONSTANTS.lineConfig.wallName || point.userData.type === CONSTANTS.lineConfig.floorName)) ||
((DragedPoint.userData.type === CONSTANTS.lineConfig.floorName) && (point.userData.type === CONSTANTS.lineConfig.wallName || point.userData.type === CONSTANTS.lineConfig.floorName)) ||
((DragedPoint.userData.type === CONSTANTS.lineConfig.aisleName) && point.userData.type === CONSTANTS.lineConfig.aisleName);
if (canSnap && point.uuid !== DragedPoint.uuid && point.visible) {
const distance = DragedPoint.position.distanceTo(point.position);
if (distance < snapThreshold) {
DragedPoint.position.copy(point.position);
}
}
});
const affectedLines = updateLinesPositions(DragedPoint, lines);
updateLines(floorPlanGroupLine, affectedLines);
updateDistanceText(scene, floorPlanGroupLine, affectedLines);
updateFloorLines(onlyFloorlines, DragedPoint);
}
export default DragPoint;

View File

@@ -1,37 +1,37 @@
import * as Types from "../../../../types/world/worldTypes";
function removeSoloPoint(
line: Types.RefLine,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup
): void {
////////// Remove the point if there is only one point and if it is not connected to any other line and also the reference line //////////
if (line.current[0]) {
const pointUUID = line.current[0][1];
let isConnected = false;
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints;
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === pointUUID || uuid2 === pointUUID) {
isConnected = true;
}
});
if (!isConnected) {
floorPlanGroupPoint.current.children.forEach((point: any) => {
if (point.uuid === pointUUID) {
(<any>point.material).dispose();
(<any>point.geometry).dispose();
floorPlanGroupPoint.current.remove(point);
}
});
}
line.current = [];
}
}
export default removeSoloPoint;
import * as Types from "../../../../types/world/worldTypes";
function removeSoloPoint(
line: Types.RefLine,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup
): void {
////////// Remove the point if there is only one point and if it is not connected to any other line and also the reference line //////////
if (line.current[0]) {
const pointUUID = line.current[0][1];
let isConnected = false;
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints;
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === pointUUID || uuid2 === pointUUID) {
isConnected = true;
}
});
if (!isConnected) {
floorPlanGroupPoint.current.children.forEach((point: any) => {
if (point.uuid === pointUUID) {
(<any>point.material).dispose();
(<any>point.geometry).dispose();
floorPlanGroupPoint.current.remove(point);
}
});
}
line.current = [];
}
}
export default removeSoloPoint;

View File

@@ -1,32 +1,32 @@
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addRoofToScene(
shape: Types.Shape,
floor: Types.Number,
userData: Types.UserData,
floorGroup: Types.RefGroup
): void {
////////// Creating a Polygon roof from the shape of the Polygon floor //////////
const extrudeSettings: THREE.ExtrudeGeometryOptions = {
depth: CONSTANTS.roofConfig.height,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.roofConfig.defaultColor, side: THREE.DoubleSide, transparent: true, depthWrite: false });
const mesh = new THREE.Mesh(geometry, material);
mesh.position.y = CONSTANTS.wallConfig.height + floor;
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.rotateX(Math.PI / 2);
mesh.userData.uuids = userData;
mesh.name = `Roof_Layer_${(floor / CONSTANTS.wallConfig.height) + 1}`;
floorGroup.current.add(mesh);
}
export default addRoofToScene;
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addRoofToScene(
shape: Types.Shape,
floor: Types.Number,
userData: Types.UserData,
floorGroup: Types.RefGroup
): void {
////////// Creating a Polygon roof from the shape of the Polygon floor //////////
const extrudeSettings: THREE.ExtrudeGeometryOptions = {
depth: CONSTANTS.roofConfig.height,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.roofConfig.defaultColor, side: THREE.DoubleSide, transparent: true, depthWrite: false });
const mesh = new THREE.Mesh(geometry, material);
mesh.position.y = CONSTANTS.wallConfig.height + floor;
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.rotateX(Math.PI / 2);
mesh.userData.uuids = userData;
mesh.name = `Roof_Layer_${(floor / CONSTANTS.wallConfig.height) + 1}`;
floorGroup.current.add(mesh);
}
export default addRoofToScene;

View File

@@ -1,47 +1,47 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function hideRoof(
visibility: Types.Boolean,
floorGroup: Types.RefGroup,
camera: THREE.Camera
): void {
////////// Toggles the visibility of the roof based on the camera position and the Roof visibility button on UI //////////
const v = new THREE.Vector3();
const u = new THREE.Vector3();
if (visibility === true && floorGroup.current) {
for (const child of floorGroup.current.children) {
if (child.name.includes("Roof")) {
const roofChild = child as Types.Mesh;
roofChild.getWorldDirection(v);
camera?.getWorldDirection(u);
if (roofChild.material) {
const materials = Array.isArray(roofChild.material) ? roofChild.material : [roofChild.material];
materials.forEach(material => {
material.visible = v.dot(u) < 0.25;
});
}
}
}
} else {
if (floorGroup.current) {
for (const child of floorGroup.current.children) {
if (child.name.includes("Roof")) {
const roofChild = child as Types.Mesh;
if (roofChild.material) {
const materials = Array.isArray(roofChild.material) ? roofChild.material : [roofChild.material];
materials.forEach(material => {
material.visible = false;
});
}
}
}
}
}
}
export default hideRoof;
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function hideRoof(
visibility: Types.Boolean,
floorGroup: Types.RefGroup,
camera: THREE.Camera
): void {
////////// Toggles the visibility of the roof based on the camera position and the Roof visibility button on UI //////////
const v = new THREE.Vector3();
const u = new THREE.Vector3();
if (visibility === true && floorGroup.current) {
for (const child of floorGroup.current.children) {
if (child.name.includes("Roof")) {
const roofChild = child as Types.Mesh;
roofChild.getWorldDirection(v);
camera?.getWorldDirection(u);
if (roofChild.material) {
const materials = Array.isArray(roofChild.material) ? roofChild.material : [roofChild.material];
materials.forEach(material => {
material.visible = v.dot(u) < 0.25;
});
}
}
}
} else {
if (floorGroup.current) {
for (const child of floorGroup.current.children) {
if (child.name.includes("Roof")) {
const roofChild = child as Types.Mesh;
if (roofChild.material) {
const materials = Array.isArray(roofChild.material) ? roofChild.material : [roofChild.material];
materials.forEach(material => {
material.visible = false;
});
}
}
}
}
}
}
export default hideRoof;

View File

@@ -1,108 +1,108 @@
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { toast } from 'react-toastify';
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from '../../../../types/world/worldConstants';
// import { setWallItem } from '../../../../services/factoryBuilder/assest/wallAsset/setWallItemApi';
import { Socket } from 'socket.io-client';
async function AddWallItems(
selected: Types.String,
raycaster: THREE.Raycaster,
CSGGroup: Types.RefMesh,
AssetConfigurations: Types.AssetConfigurations,
setWallItems: Types.setWallItemSetState,
socket: Socket<any>
): Promise<void> {
////////// Load Wall GLtf's and set the positions, rotation, type etc. in state and store in localstorage //////////
let intersects = raycaster?.intersectObject(CSGGroup.current!, true);
const wallRaycastIntersection = intersects?.find((child) => child.object.name.includes("WallRaycastReference"));
if (wallRaycastIntersection) {
const intersectionPoint = wallRaycastIntersection;
const loader = new GLTFLoader();
loader.load(AssetConfigurations[selected].modelUrl, async (gltf) => {
const model = gltf.scene;
model.userData = { wall: intersectionPoint.object.parent };
model.children[0].children.forEach((child) => {
if (child.name !== "CSG_REF") {
child.castShadow = true;
child.receiveShadow = true;
}
});
const config = AssetConfigurations[selected];
let positionY = typeof config.positionY === 'function' ? config.positionY(intersectionPoint) : config.positionY;
if (positionY === 0) {
positionY = Math.floor(intersectionPoint.point.y / CONSTANTS.wallConfig.height) * CONSTANTS.wallConfig.height;
}
const newWallItem = {
type: config.type,
model: model,
modelname: selected,
scale: config.scale,
csgscale: config.csgscale,
csgposition: config.csgposition,
position: [intersectionPoint.point.x, positionY, intersectionPoint.point.z] as [number, number, number],
quaternion: intersectionPoint.object.quaternion.clone() as Types.QuaternionType
};
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// await setWallItem(
// organization,
// model.uuid,
// newWallItem.modelname,
// newWallItem.type!,
// newWallItem.csgposition!,
// newWallItem.csgscale!,
// newWallItem.position,
// newWallItem.quaternion,
// newWallItem.scale!,
// )
//SOCKET
const data = {
organization: organization,
modeluuid: model.uuid,
modelname: newWallItem.modelname,
type: newWallItem.type!,
csgposition: newWallItem.csgposition!,
csgscale: newWallItem.csgscale!,
position: newWallItem.position,
quaternion: newWallItem.quaternion,
scale: newWallItem.scale!,
socketId: socket.id
}
socket.emit('v1:wallItems:set', data);
setWallItems((prevItems) => {
const updatedItems = [...prevItems, newWallItem];
const WallItemsForStorage = updatedItems.map(item => {
const { model, ...rest } = item;
return {
...rest,
modeluuid: model?.uuid,
};
});
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
toast.success("Model Added!");
return updatedItems;
});
});
}
}
export default AddWallItems;
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { toast } from 'react-toastify';
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from '../../../../types/world/worldConstants';
// import { setWallItem } from '../../../../services/factoryBuilder/assest/wallAsset/setWallItemApi';
import { Socket } from 'socket.io-client';
async function AddWallItems(
selected: Types.String,
raycaster: THREE.Raycaster,
CSGGroup: Types.RefMesh,
AssetConfigurations: Types.AssetConfigurations,
setWallItems: Types.setWallItemSetState,
socket: Socket<any>
): Promise<void> {
////////// Load Wall GLtf's and set the positions, rotation, type etc. in state and store in localstorage //////////
let intersects = raycaster?.intersectObject(CSGGroup.current!, true);
const wallRaycastIntersection = intersects?.find((child) => child.object.name.includes("WallRaycastReference"));
if (wallRaycastIntersection) {
const intersectionPoint = wallRaycastIntersection;
const loader = new GLTFLoader();
loader.load(AssetConfigurations[selected].modelUrl, async (gltf) => {
const model = gltf.scene;
model.userData = { wall: intersectionPoint.object.parent };
model.children[0].children.forEach((child) => {
if (child.name !== "CSG_REF") {
child.castShadow = true;
child.receiveShadow = true;
}
});
const config = AssetConfigurations[selected];
let positionY = typeof config.positionY === 'function' ? config.positionY(intersectionPoint) : config.positionY;
if (positionY === 0) {
positionY = Math.floor(intersectionPoint.point.y / CONSTANTS.wallConfig.height) * CONSTANTS.wallConfig.height;
}
const newWallItem = {
type: config.type,
model: model,
modelname: selected,
scale: config.scale,
csgscale: config.csgscale,
csgposition: config.csgposition,
position: [intersectionPoint.point.x, positionY, intersectionPoint.point.z] as [number, number, number],
quaternion: intersectionPoint.object.quaternion.clone() as Types.QuaternionType
};
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// await setWallItem(
// organization,
// model.uuid,
// newWallItem.modelname,
// newWallItem.type!,
// newWallItem.csgposition!,
// newWallItem.csgscale!,
// newWallItem.position,
// newWallItem.quaternion,
// newWallItem.scale!,
// )
//SOCKET
const data = {
organization: organization,
modeluuid: model.uuid,
modelname: newWallItem.modelname,
type: newWallItem.type!,
csgposition: newWallItem.csgposition!,
csgscale: newWallItem.csgscale!,
position: newWallItem.position,
quaternion: newWallItem.quaternion,
scale: newWallItem.scale!,
socketId: socket.id
}
socket.emit('v1:wallItems:set', data);
setWallItems((prevItems) => {
const updatedItems = [...prevItems, newWallItem];
const WallItemsForStorage = updatedItems.map(item => {
const { model, ...rest } = item;
return {
...rest,
modeluuid: model?.uuid,
};
});
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
toast.success("Model Added!");
return updatedItems;
});
});
}
}
export default AddWallItems;

View File

@@ -1,59 +1,59 @@
import { toast } from 'react-toastify';
import * as Types from "../../../../types/world/worldTypes";
// import { deleteWallItem } from '../../../../services/factoryBuilder/assest/wallAsset/deleteWallItemApi';
import { Socket } from 'socket.io-client';
function DeleteWallItems(
hoveredDeletableWallItem: Types.RefMesh,
setWallItems: Types.setWallItemSetState,
wallItems: Types.wallItems,
socket: Socket<any>
): void {
////////// Deleting the hovered Wall GLTF from thewallItems and also update it in the localstorage //////////
if (hoveredDeletableWallItem.current && hoveredDeletableWallItem.current.parent) {
setWallItems([]);
let WallItemsRef = wallItems;
const removedItem = WallItemsRef.find((item) => item.model?.uuid === hoveredDeletableWallItem.current?.parent?.uuid);
const Items = WallItemsRef.filter((item) => item.model?.uuid !== hoveredDeletableWallItem.current?.parent?.uuid);
setTimeout(async () => {
WallItemsRef = Items;
setWallItems(WallItemsRef);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// await deleteWallItem(organization, removedItem?.model?.uuid!, removedItem?.modelname!)
//SOCKET
const data = {
organization: organization,
modeluuid: removedItem?.model?.uuid!,
modelname: removedItem?.modelname!,
socketId: socket.id
}
socket.emit('v1:wallItems:delete', data);
const WallItemsForStorage = WallItemsRef.map(item => {
const { model, ...rest } = item;
return {
...rest,
modeluuid: model?.uuid,
};
});
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
toast.success("Model Removed!");
hoveredDeletableWallItem.current = null;
}, 50);
}
}
export default DeleteWallItems;
import { toast } from 'react-toastify';
import * as Types from "../../../../types/world/worldTypes";
// import { deleteWallItem } from '../../../../services/factoryBuilder/assest/wallAsset/deleteWallItemApi';
import { Socket } from 'socket.io-client';
function DeleteWallItems(
hoveredDeletableWallItem: Types.RefMesh,
setWallItems: Types.setWallItemSetState,
wallItems: Types.wallItems,
socket: Socket<any>
): void {
////////// Deleting the hovered Wall GLTF from thewallItems and also update it in the localstorage //////////
if (hoveredDeletableWallItem.current && hoveredDeletableWallItem.current.parent) {
setWallItems([]);
let WallItemsRef = wallItems;
const removedItem = WallItemsRef.find((item) => item.model?.uuid === hoveredDeletableWallItem.current?.parent?.uuid);
const Items = WallItemsRef.filter((item) => item.model?.uuid !== hoveredDeletableWallItem.current?.parent?.uuid);
setTimeout(async () => {
WallItemsRef = Items;
setWallItems(WallItemsRef);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// await deleteWallItem(organization, removedItem?.model?.uuid!, removedItem?.modelname!)
//SOCKET
const data = {
organization: organization,
modeluuid: removedItem?.model?.uuid!,
modelname: removedItem?.modelname!,
socketId: socket.id
}
socket.emit('v1:wallItems:delete', data);
const WallItemsForStorage = WallItemsRef.map(item => {
const { model, ...rest } = item;
return {
...rest,
modeluuid: model?.uuid,
};
});
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
toast.success("Model Removed!");
hoveredDeletableWallItem.current = null;
}, 50);
}
}
export default DeleteWallItems;

View File

@@ -1,45 +1,45 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function hideWalls(
visibility: Types.Boolean,
scene: THREE.Scene,
camera: THREE.Camera
): void {
////////// Altering the visibility of the Walls when the world direction of the wall is facing the camera //////////
const v = new THREE.Vector3();
const u = new THREE.Vector3();
if (visibility === true) {
for (const children of scene.children) {
if (children.name === "Walls" && children.children[0]?.children.length > 0) {
children.children[0].children.forEach((child: any) => {
if (child.children[0]?.userData.WallType === "RoomWall") {
child.children[0].getWorldDirection(v);
camera.getWorldDirection(u);
if (child.children[0].material) {
child.children[0].material.visible = (2 * v.dot(u)) >= -0.5;
}
}
});
}
}
} else {
for (const children of scene.children) {
if (children.name === "Walls" && children.children[0]?.children.length > 0) {
children.children[0].children.forEach((child: any) => {
if (child.children[0]?.userData.WallType === "RoomWall") {
if (child.children[0].material) {
child.children[0].material.visible = true;
}
}
});
}
}
}
}
export default hideWalls;
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function hideWalls(
visibility: Types.Boolean,
scene: THREE.Scene,
camera: THREE.Camera
): void {
////////// Altering the visibility of the Walls when the world direction of the wall is facing the camera //////////
const v = new THREE.Vector3();
const u = new THREE.Vector3();
if (visibility === true) {
for (const children of scene.children) {
if (children.name === "Walls" && children.children[0]?.children.length > 0) {
children.children[0].children.forEach((child: any) => {
if (child.children[0]?.userData.WallType === "RoomWall") {
child.children[0].getWorldDirection(v);
camera.getWorldDirection(u);
if (child.children[0].material) {
child.children[0].material.visible = (2 * v.dot(u)) >= -0.5;
}
}
});
}
}
} else {
for (const children of scene.children) {
if (children.name === "Walls" && children.children[0]?.children.length > 0) {
children.children[0].children.forEach((child: any) => {
if (child.children[0]?.userData.WallType === "RoomWall") {
if (child.children[0].material) {
child.children[0].material.visible = true;
}
}
});
}
}
}
}
export default hideWalls;

View File

@@ -1,129 +1,129 @@
import * as THREE from 'three';
import * as turf from '@turf/turf';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
import getRoomsFromLines from '../lines/getRoomsFromLines';
async function loadWalls(
lines: Types.RefLines,
setWalls: any,
): Promise<void> {
////////// Removes the old walls if any, Checks if there is any overlapping in lines if any updates it , starts function that creates floor and roof //////////
const Walls: Types.Walls = [];
const Rooms: Types.Rooms = [];
localStorage.setItem("Lines", JSON.stringify(lines.current));
if (lines.current.length > 1) {
////////// Add Walls that are forming a room //////////
const wallSet = new Set<string>();
const rooms: Types.Rooms = await getRoomsFromLines(lines);
Rooms.push(...rooms);
Rooms.forEach(({ coordinates: room, layer }) => {
for (let i = 0; i < room.length - 1; i++) {
const uuid1 = room[i].uuid;
const uuid2 = room[(i + 1) % room.length].uuid;
const wallId = `${uuid1}_${uuid2}`;
if (!wallSet.has(wallId)) {
const p1 = room[i].position;
const p2 = room[(i + 1) % room.length].position;
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(0, CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), 0);
shape.lineTo(0, 0);
const extrudeSettings = {
depth: CONSTANTS.wallConfig.width,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const angle = Math.atan2(p2.z - p1.z, p2.x - p1.x);
Walls.push([geometry, [0, -angle, 0], [p1.x, (layer - 1) * CONSTANTS.wallConfig.height, p1.z], "RoomWall", layer]);
wallSet.add(wallId);
}
}
});
////////// Add Walls that are not forming any room //////////
lines.current.forEach(line => {
if (line[0][3] && line[1][3] !== CONSTANTS.lineConfig.wallName) {
return;
}
const [uuid1, uuid2] = line.map(point => point[1]);
let isInRoom = false;
const lineLayer = line[0][2];
for (let room of Rooms) {
const roomLayer = room.layer;
if (roomLayer !== lineLayer) continue;
for (let i = 0; i < room.coordinates.length - 1; i++) {
const roomUuid1 = room.coordinates[i].uuid;
const roomUuid2 = room.coordinates[(i + 1) % room.coordinates.length].uuid;
if (
(uuid1 === roomUuid1 && uuid2 === roomUuid2) ||
(uuid1 === roomUuid2 && uuid2 === roomUuid1)
) {
isInRoom = true;
break;
}
}
if (isInRoom) break;
}
if (!isInRoom) {
const p1 = new THREE.Vector3(line[0][0].x, 0, line[0][0].z);
const p2 = new THREE.Vector3(line[1][0].x, 0, line[1][0].z);
let isCollinear = false;
for (let room of Rooms) {
if (room.layer !== lineLayer) continue;
for (let i = 0; i < room.coordinates.length - 1; i++) {
const roomP1 = room.coordinates[i].position;
const roomP2 = room.coordinates[(i + 1) % room.coordinates.length].position;
const lineFeature = turf.lineString([[p1.x, p1.z], [p2.x, p2.z]]);
const roomFeature = turf.lineString([[roomP1.x, roomP1.z], [roomP2.x, roomP2.z]]);
if (turf.booleanOverlap(lineFeature, roomFeature)) {
isCollinear = true;
break;
}
}
if (isCollinear) break;
}
if (!isCollinear) {
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(0, CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), 0);
shape.lineTo(0, 0);
const extrudeSettings = {
depth: CONSTANTS.wallConfig.width,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const angle = Math.atan2(p2.z - p1.z, p2.x - p1.x);
Walls.push([geometry, [0, -angle, 0], [p1.x, (lineLayer - 1) * CONSTANTS.wallConfig.height, p1.z], "SegmentWall", lineLayer]);
}
}
});
setWalls(Walls);
}else{
setWalls([]);
}
}
export default loadWalls;
import * as THREE from 'three';
import * as turf from '@turf/turf';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
import getRoomsFromLines from '../lines/getRoomsFromLines';
async function loadWalls(
lines: Types.RefLines,
setWalls: any,
): Promise<void> {
////////// Removes the old walls if any, Checks if there is any overlapping in lines if any updates it , starts function that creates floor and roof //////////
const Walls: Types.Walls = [];
const Rooms: Types.Rooms = [];
localStorage.setItem("Lines", JSON.stringify(lines.current));
if (lines.current.length > 1) {
////////// Add Walls that are forming a room //////////
const wallSet = new Set<string>();
const rooms: Types.Rooms = await getRoomsFromLines(lines);
Rooms.push(...rooms);
Rooms.forEach(({ coordinates: room, layer }) => {
for (let i = 0; i < room.length - 1; i++) {
const uuid1 = room[i].uuid;
const uuid2 = room[(i + 1) % room.length].uuid;
const wallId = `${uuid1}_${uuid2}`;
if (!wallSet.has(wallId)) {
const p1 = room[i].position;
const p2 = room[(i + 1) % room.length].position;
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(0, CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), 0);
shape.lineTo(0, 0);
const extrudeSettings = {
depth: CONSTANTS.wallConfig.width,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const angle = Math.atan2(p2.z - p1.z, p2.x - p1.x);
Walls.push([geometry, [0, -angle, 0], [p1.x, (layer - 1) * CONSTANTS.wallConfig.height, p1.z], "RoomWall", layer]);
wallSet.add(wallId);
}
}
});
////////// Add Walls that are not forming any room //////////
lines.current.forEach(line => {
if (line[0][3] && line[1][3] !== CONSTANTS.lineConfig.wallName) {
return;
}
const [uuid1, uuid2] = line.map(point => point[1]);
let isInRoom = false;
const lineLayer = line[0][2];
for (let room of Rooms) {
const roomLayer = room.layer;
if (roomLayer !== lineLayer) continue;
for (let i = 0; i < room.coordinates.length - 1; i++) {
const roomUuid1 = room.coordinates[i].uuid;
const roomUuid2 = room.coordinates[(i + 1) % room.coordinates.length].uuid;
if (
(uuid1 === roomUuid1 && uuid2 === roomUuid2) ||
(uuid1 === roomUuid2 && uuid2 === roomUuid1)
) {
isInRoom = true;
break;
}
}
if (isInRoom) break;
}
if (!isInRoom) {
const p1 = new THREE.Vector3(line[0][0].x, 0, line[0][0].z);
const p2 = new THREE.Vector3(line[1][0].x, 0, line[1][0].z);
let isCollinear = false;
for (let room of Rooms) {
if (room.layer !== lineLayer) continue;
for (let i = 0; i < room.coordinates.length - 1; i++) {
const roomP1 = room.coordinates[i].position;
const roomP2 = room.coordinates[(i + 1) % room.coordinates.length].position;
const lineFeature = turf.lineString([[p1.x, p1.z], [p2.x, p2.z]]);
const roomFeature = turf.lineString([[roomP1.x, roomP1.z], [roomP2.x, roomP2.z]]);
if (turf.booleanOverlap(lineFeature, roomFeature)) {
isCollinear = true;
break;
}
}
if (isCollinear) break;
}
if (!isCollinear) {
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(0, CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), 0);
shape.lineTo(0, 0);
const extrudeSettings = {
depth: CONSTANTS.wallConfig.width,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const angle = Math.atan2(p2.z - p1.z, p2.x - p1.x);
Walls.push([geometry, [0, -angle, 0], [p1.x, (lineLayer - 1) * CONSTANTS.wallConfig.height, p1.z], "SegmentWall", lineLayer]);
}
}
});
setWalls(Walls);
}else{
setWalls([]);
}
}
export default loadWalls;

View File

@@ -1,50 +1,50 @@
import * as THREE from 'three';
import * as Types from '../../../../types/world/worldTypes';
import * as CONSTANTS from '../../../../types/world/worldConstants';
const baseMaterial = new THREE.ShaderMaterial({
side: THREE.DoubleSide,
vertexShader: `
varying vec2 vUv;
void main(){
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
vUv = uv;
}
`,
fragmentShader: `
varying vec2 vUv;
uniform vec3 uColor;
void main(){
float alpha = 1.0 - vUv.y;
gl_FragColor = vec4(uColor, alpha);
}
`,
uniforms: {
uColor: { value: new THREE.Color(CONSTANTS.zoneConfig.defaultColor) },
},
transparent: true,
});
export default function addZonesToScene(
line: Types.Line,
floorGroupZone: Types.RefGroup,
color: THREE.Color
) {
const point1 = line[0][0];
const point2 = line[1][0];
const length = (new THREE.Vector3(point2.x, point2.y, point2.z)).distanceTo(new THREE.Vector3(point1.x, point1.y, point1.z));
const angle = Math.atan2(point2.z - point1.z, point2.x - point1.x);
const geometry = new THREE.PlaneGeometry(length, 10);
const material = baseMaterial.clone();
material.uniforms.uColor.value.set(color.r, color.g, color.b);
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set((point1.x + point2.x) / 2, ((line[0][2] - 1) * CONSTANTS.wallConfig.height) + 5, (point1.z + point2.z) / 2);
mesh.rotation.y = -angle;
floorGroupZone.current.add(mesh);
}
import * as THREE from 'three';
import * as Types from '../../../../types/world/worldTypes';
import * as CONSTANTS from '../../../../types/world/worldConstants';
const baseMaterial = new THREE.ShaderMaterial({
side: THREE.DoubleSide,
vertexShader: `
varying vec2 vUv;
void main(){
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
vUv = uv;
}
`,
fragmentShader: `
varying vec2 vUv;
uniform vec3 uColor;
void main(){
float alpha = 1.0 - vUv.y;
gl_FragColor = vec4(uColor, alpha);
}
`,
uniforms: {
uColor: { value: new THREE.Color(CONSTANTS.zoneConfig.defaultColor) },
},
transparent: true,
});
export default function addZonesToScene(
line: Types.Line,
floorGroupZone: Types.RefGroup,
color: THREE.Color
) {
const point1 = line[0][0];
const point2 = line[1][0];
const length = (new THREE.Vector3(point2.x, point2.y, point2.z)).distanceTo(new THREE.Vector3(point1.x, point1.y, point1.z));
const angle = Math.atan2(point2.z - point1.z, point2.x - point1.x);
const geometry = new THREE.PlaneGeometry(length, 10);
const material = baseMaterial.clone();
material.uniforms.uColor.value.set(color.r, color.g, color.b);
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set((point1.x + point2.x) / 2, ((line[0][2] - 1) * CONSTANTS.wallConfig.height) + 5, (point1.z + point2.z) / 2);
mesh.rotation.y = -angle;
floorGroupZone.current.add(mesh);
}

View File

@@ -1,19 +1,19 @@
import * as Types from '../../../../types/world/worldTypes';
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addZonesToScene from './addZonesToScene';
export default function loadZones(
lines: Types.RefLines,
floorGroupZone: Types.RefGroup
) {
if (!floorGroupZone.current) return
floorGroupZone.current.children = [];
const zones = lines.current.filter((line) => line[0][3] && line[1][3] === CONSTANTS.lineConfig.zoneName);
if (zones.length > 0) {
zones.forEach((zone: Types.Line) => {
addZonesToScene(zone, floorGroupZone, new THREE.Color(CONSTANTS.zoneConfig.color))
})
}
import * as Types from '../../../../types/world/worldTypes';
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addZonesToScene from './addZonesToScene';
export default function loadZones(
lines: Types.RefLines,
floorGroupZone: Types.RefGroup
) {
if (!floorGroupZone.current) return
floorGroupZone.current.children = [];
const zones = lines.current.filter((line) => line[0][3] && line[1][3] === CONSTANTS.lineConfig.zoneName);
if (zones.length > 0) {
zones.forEach((zone: Types.Line) => {
addZonesToScene(zone, floorGroupZone, new THREE.Color(CONSTANTS.zoneConfig.color))
})
}
}

View File

@@ -1,101 +1,101 @@
import { useFrame, useThree } from "@react-three/fiber";
import { useAddAction, useDeleteModels, useRoofVisibility, useToggleView, useWallVisibility, useUpdateScene } from "../../../store/store";
import hideRoof from "../geomentries/roofs/hideRoof";
import hideWalls from "../geomentries/walls/hideWalls";
import addAndUpdateReferencePillar from "../geomentries/pillars/addAndUpdateReferencePillar";
import { useEffect } from "react";
import addPillar from "../geomentries/pillars/addPillar";
import DeletePillar from "../geomentries/pillars/deletePillar";
import DeletableHoveredPillar from "../geomentries/pillars/deletableHoveredPillar";
import loadFloor from "../geomentries/floors/loadFloor";
const FloorGroup = ({ floorGroup, lines, referencePole, hoveredDeletablePillar }: any) => {
const state = useThree();
const { roofVisibility, setRoofVisibility } = useRoofVisibility();
const { wallVisibility, setWallVisibility } = useWallVisibility();
const { toggleView, setToggleView } = useToggleView();
const { scene, camera, pointer, raycaster, gl } = useThree();
const { addAction, setAddAction } = useAddAction();
const { deleteModels, setDeleteModels } = useDeleteModels();
const { updateScene, setUpdateScene } = useUpdateScene();
useEffect(() => {
if (updateScene) {
loadFloor(lines, floorGroup);
setUpdateScene(false);
}
}, [updateScene])
useEffect(() => {
if (!addAction) {
if (referencePole.current) {
(referencePole.current as any).material.dispose();
(referencePole.current.geometry as any).dispose();
floorGroup.current.remove(referencePole.current);
referencePole.current = undefined;
}
}
}, [addAction]);
useEffect(() => {
const canvasElement = gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseUp = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = false;
if (!drag) {
if (addAction === "pillar") {
addPillar(referencePole, floorGroup);
}
if (deleteModels) {
DeletePillar(hoveredDeletablePillar, floorGroup);
}
}
}
};
const onMouseMove = () => {
if (isLeftMouseDown) {
drag = true;
}
};
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
};
}, [deleteModels, addAction])
useFrame(() => {
hideRoof(roofVisibility, floorGroup, camera);
hideWalls(wallVisibility, scene, camera);
if (addAction === "pillar") {
addAndUpdateReferencePillar(raycaster, floorGroup, referencePole);
}
if (deleteModels) {
DeletableHoveredPillar(state, floorGroup, hoveredDeletablePillar);
}
})
return (
<group ref={floorGroup} visible={!toggleView} name="floorGroup">
</group>
)
}
import { useFrame, useThree } from "@react-three/fiber";
import { useAddAction, useDeleteModels, useRoofVisibility, useToggleView, useWallVisibility, useUpdateScene } from "../../../store/store";
import hideRoof from "../geomentries/roofs/hideRoof";
import hideWalls from "../geomentries/walls/hideWalls";
import addAndUpdateReferencePillar from "../geomentries/pillars/addAndUpdateReferencePillar";
import { useEffect } from "react";
import addPillar from "../geomentries/pillars/addPillar";
import DeletePillar from "../geomentries/pillars/deletePillar";
import DeletableHoveredPillar from "../geomentries/pillars/deletableHoveredPillar";
import loadFloor from "../geomentries/floors/loadFloor";
const FloorGroup = ({ floorGroup, lines, referencePole, hoveredDeletablePillar }: any) => {
const state = useThree();
const { roofVisibility, setRoofVisibility } = useRoofVisibility();
const { wallVisibility, setWallVisibility } = useWallVisibility();
const { toggleView, setToggleView } = useToggleView();
const { scene, camera, pointer, raycaster, gl } = useThree();
const { addAction, setAddAction } = useAddAction();
const { deleteModels, setDeleteModels } = useDeleteModels();
const { updateScene, setUpdateScene } = useUpdateScene();
useEffect(() => {
if (updateScene) {
loadFloor(lines, floorGroup);
setUpdateScene(false);
}
}, [updateScene])
useEffect(() => {
if (!addAction) {
if (referencePole.current) {
(referencePole.current as any).material.dispose();
(referencePole.current.geometry as any).dispose();
floorGroup.current.remove(referencePole.current);
referencePole.current = undefined;
}
}
}, [addAction]);
useEffect(() => {
const canvasElement = gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseUp = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = false;
if (!drag) {
if (addAction === "pillar") {
addPillar(referencePole, floorGroup);
}
if (deleteModels) {
DeletePillar(hoveredDeletablePillar, floorGroup);
}
}
}
};
const onMouseMove = () => {
if (isLeftMouseDown) {
drag = true;
}
};
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
};
}, [deleteModels, addAction])
useFrame(() => {
hideRoof(roofVisibility, floorGroup, camera);
hideWalls(wallVisibility, scene, camera);
if (addAction === "pillar") {
addAndUpdateReferencePillar(raycaster, floorGroup, referencePole);
}
if (deleteModels) {
DeletableHoveredPillar(state, floorGroup, hoveredDeletablePillar);
}
})
return (
<group ref={floorGroup} visible={!toggleView} name="floorGroup">
</group>
)
}
export default FloorGroup;

View File

@@ -1,245 +1,245 @@
import * as THREE from 'three';
import * as Types from '../../../types/world/worldTypes';
import * as CONSTANTS from '../../../types/world/worldConstants';
import { useThree } from "@react-three/fiber";
import { useToggleView, useActiveLayer, useSocketStore, useDeletePointOrLine, useMovePoint, useUpdateScene, useNewLines, useToolMode } from "../../../store/store";
import { useEffect } from "react";
import removeSoloPoint from "../geomentries/points/removeSoloPoint";
import removeReferenceLine from "../geomentries/lines/removeReferenceLine";
import getClosestIntersection from "../geomentries/lines/getClosestIntersection";
import addPointToScene from "../geomentries/points/addPointToScene";
import arrayLineToObject from '../geomentries/lines/lineConvertions/arrayLineToObject';
import addLineToScene from "../geomentries/lines/addLineToScene";
import loadAisles from '../geomentries/aisles/loadAisles';
const FloorGroupAilse = ({ floorGroupAisle, plane, floorPlanGroupLine, floorPlanGroupPoint, line, lines, currentLayerPoint, dragPointControls, floorPlanGroup, ReferenceLineMesh, LineCreated, isSnapped, ispreSnapped, snappedPoint, isSnappedUUID, isAngleSnapped, anglesnappedPoint }: any) => {
const { toggleView, setToggleView } = useToggleView();
const { deletePointOrLine, setDeletePointOrLine } = useDeletePointOrLine();
const { toolMode, setToolMode } = useToolMode();
const { movePoint, setMovePoint } = useMovePoint();
const { socket } = useSocketStore();
const { activeLayer } = useActiveLayer();
const { gl, raycaster, camera, pointer } = useThree();
const { updateScene, setUpdateScene } = useUpdateScene();
const { newLines, setNewLines } = useNewLines();
useEffect(() => {
if (updateScene) {
loadAisles(lines, floorGroupAisle);
setUpdateScene(false);
}
}, [updateScene])
useEffect(() => {
if (toolMode === "Aisle") {
setDeletePointOrLine(false);
setMovePoint(false);
} else {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}, [toolMode]);
useEffect(() => {
const canvasElement = gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseUp = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = false;
}
}
const onMouseMove = () => {
if (isLeftMouseDown) {
drag = true;
}
};
const onContextMenu = (e: any) => {
e.preventDefault();
if (toolMode === "Aisle") {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
};
const onMouseClick = (evt: any) => {
if (!plane.current || drag) return;
const intersects = raycaster.intersectObject(plane.current, true);
let intersectionPoint = intersects[0].point;
const points = floorPlanGroupPoint.current?.children ?? [];
const intersectsPoint = raycaster.intersectObjects(points, true).find(intersect => intersect.object.visible);
let intersectsLines: any = raycaster.intersectObjects(floorPlanGroupLine.current.children, true);
if (intersectsLines.length > 0 && intersects && intersects.length > 0 && !intersectsPoint) {
const lineType = intersectsLines[0].object.userData.linePoints[0][3];
if (lineType === CONSTANTS.lineConfig.aisleName) {
// console.log("intersected a aisle line");
const ThroughPoint = (intersectsLines[0].object.geometry.parameters.path).getPoints(CONSTANTS.lineConfig.lineIntersectionPoints);
let intersection = getClosestIntersection(ThroughPoint, intersectionPoint);
if (!intersection) return;
const point = addPointToScene(intersection, CONSTANTS.pointConfig.aisleOuterColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, undefined, CONSTANTS.lineConfig.aisleName);
(line.current as Types.Line).push([new THREE.Vector3(intersection.x, 0.01, intersection.z), point.uuid, activeLayer, CONSTANTS.lineConfig.aisleName,]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
lines.current.push(line.current as Types.Line);
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input);
setNewLines([line.current]);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.pointConfig.aisleOuterColor, line.current, floorPlanGroupLine);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
}
} else if (intersectsPoint && intersects && intersects.length > 0) {
if (intersectsPoint.object.userData.type === CONSTANTS.lineConfig.aisleName) {
// console.log("intersected a aisle point");
intersectionPoint = intersectsPoint.object.position;
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), intersectsPoint.object.uuid, activeLayer, CONSTANTS.lineConfig.aisleName,]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
lines.current.push(line.current as Types.Line);
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input);
setNewLines([line.current]);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.pointConfig.aisleOuterColor, line.current, floorPlanGroupLine);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
ispreSnapped.current = false;
isSnapped.current = false;
}
}
} else if (intersects && intersects.length > 0) {
// console.log("intersected a empty area");
let uuid: string = "";
if (isAngleSnapped.current && anglesnappedPoint.current && line.current.length > 0) {
intersectionPoint = anglesnappedPoint.current;
const point = addPointToScene(intersectionPoint, CONSTANTS.pointConfig.aisleOuterColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, undefined, CONSTANTS.lineConfig.aisleName);
uuid = point.uuid;
} else if (isSnapped.current && snappedPoint.current && line.current.length > 0) {
intersectionPoint = snappedPoint.current;
uuid = isSnappedUUID.current!;
} else if (ispreSnapped.current && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
uuid = isSnappedUUID.current!;
} else {
const point = addPointToScene(intersectionPoint, CONSTANTS.pointConfig.aisleOuterColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, undefined, CONSTANTS.lineConfig.aisleName);
uuid = point.uuid;
}
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), uuid, activeLayer, CONSTANTS.lineConfig.aisleName,]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
lines.current.push(line.current as Types.Line);
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input);
setNewLines([line.current]);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.pointConfig.aisleOuterColor, line.current, floorPlanGroupLine);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
ispreSnapped.current = false;
isSnapped.current = false;
}
}
}
if (toolMode === 'Aisle') {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("click", onMouseClick);
canvasElement.addEventListener("contextmenu", onContextMenu);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("click", onMouseClick);
canvasElement.removeEventListener("contextmenu", onContextMenu);
};
}, [toolMode])
return (
<group ref={floorGroupAisle} visible={!toggleView} name="floorGroupAisle">
</group>
)
}
import * as THREE from 'three';
import * as Types from '../../../types/world/worldTypes';
import * as CONSTANTS from '../../../types/world/worldConstants';
import { useThree } from "@react-three/fiber";
import { useToggleView, useActiveLayer, useSocketStore, useDeletePointOrLine, useMovePoint, useUpdateScene, useNewLines, useToolMode } from "../../../store/store";
import { useEffect } from "react";
import removeSoloPoint from "../geomentries/points/removeSoloPoint";
import removeReferenceLine from "../geomentries/lines/removeReferenceLine";
import getClosestIntersection from "../geomentries/lines/getClosestIntersection";
import addPointToScene from "../geomentries/points/addPointToScene";
import arrayLineToObject from '../geomentries/lines/lineConvertions/arrayLineToObject';
import addLineToScene from "../geomentries/lines/addLineToScene";
import loadAisles from '../geomentries/aisles/loadAisles';
const FloorGroupAilse = ({ floorGroupAisle, plane, floorPlanGroupLine, floorPlanGroupPoint, line, lines, currentLayerPoint, dragPointControls, floorPlanGroup, ReferenceLineMesh, LineCreated, isSnapped, ispreSnapped, snappedPoint, isSnappedUUID, isAngleSnapped, anglesnappedPoint }: any) => {
const { toggleView, setToggleView } = useToggleView();
const { deletePointOrLine, setDeletePointOrLine } = useDeletePointOrLine();
const { toolMode, setToolMode } = useToolMode();
const { movePoint, setMovePoint } = useMovePoint();
const { socket } = useSocketStore();
const { activeLayer } = useActiveLayer();
const { gl, raycaster, camera, pointer } = useThree();
const { updateScene, setUpdateScene } = useUpdateScene();
const { newLines, setNewLines } = useNewLines();
useEffect(() => {
if (updateScene) {
loadAisles(lines, floorGroupAisle);
setUpdateScene(false);
}
}, [updateScene])
useEffect(() => {
if (toolMode === "Aisle") {
setDeletePointOrLine(false);
setMovePoint(false);
} else {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}, [toolMode]);
useEffect(() => {
const canvasElement = gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseUp = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = false;
}
}
const onMouseMove = () => {
if (isLeftMouseDown) {
drag = true;
}
};
const onContextMenu = (e: any) => {
e.preventDefault();
if (toolMode === "Aisle") {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
};
const onMouseClick = (evt: any) => {
if (!plane.current || drag) return;
const intersects = raycaster.intersectObject(plane.current, true);
let intersectionPoint = intersects[0].point;
const points = floorPlanGroupPoint.current?.children ?? [];
const intersectsPoint = raycaster.intersectObjects(points, true).find(intersect => intersect.object.visible);
let intersectsLines: any = raycaster.intersectObjects(floorPlanGroupLine.current.children, true);
if (intersectsLines.length > 0 && intersects && intersects.length > 0 && !intersectsPoint) {
const lineType = intersectsLines[0].object.userData.linePoints[0][3];
if (lineType === CONSTANTS.lineConfig.aisleName) {
// console.log("intersected a aisle line");
const ThroughPoint = (intersectsLines[0].object.geometry.parameters.path).getPoints(CONSTANTS.lineConfig.lineIntersectionPoints);
let intersection = getClosestIntersection(ThroughPoint, intersectionPoint);
if (!intersection) return;
const point = addPointToScene(intersection, CONSTANTS.pointConfig.aisleOuterColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, undefined, CONSTANTS.lineConfig.aisleName);
(line.current as Types.Line).push([new THREE.Vector3(intersection.x, 0.01, intersection.z), point.uuid, activeLayer, CONSTANTS.lineConfig.aisleName,]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
lines.current.push(line.current as Types.Line);
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input);
setNewLines([line.current]);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.pointConfig.aisleOuterColor, line.current, floorPlanGroupLine);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
}
} else if (intersectsPoint && intersects && intersects.length > 0) {
if (intersectsPoint.object.userData.type === CONSTANTS.lineConfig.aisleName) {
// console.log("intersected a aisle point");
intersectionPoint = intersectsPoint.object.position;
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), intersectsPoint.object.uuid, activeLayer, CONSTANTS.lineConfig.aisleName,]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
lines.current.push(line.current as Types.Line);
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input);
setNewLines([line.current]);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.pointConfig.aisleOuterColor, line.current, floorPlanGroupLine);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
ispreSnapped.current = false;
isSnapped.current = false;
}
}
} else if (intersects && intersects.length > 0) {
// console.log("intersected a empty area");
let uuid: string = "";
if (isAngleSnapped.current && anglesnappedPoint.current && line.current.length > 0) {
intersectionPoint = anglesnappedPoint.current;
const point = addPointToScene(intersectionPoint, CONSTANTS.pointConfig.aisleOuterColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, undefined, CONSTANTS.lineConfig.aisleName);
uuid = point.uuid;
} else if (isSnapped.current && snappedPoint.current && line.current.length > 0) {
intersectionPoint = snappedPoint.current;
uuid = isSnappedUUID.current!;
} else if (ispreSnapped.current && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
uuid = isSnappedUUID.current!;
} else {
const point = addPointToScene(intersectionPoint, CONSTANTS.pointConfig.aisleOuterColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, undefined, CONSTANTS.lineConfig.aisleName);
uuid = point.uuid;
}
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), uuid, activeLayer, CONSTANTS.lineConfig.aisleName,]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
lines.current.push(line.current as Types.Line);
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id
}
socket.emit('v1:Line:create', input);
setNewLines([line.current]);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.pointConfig.aisleOuterColor, line.current, floorPlanGroupLine);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
ispreSnapped.current = false;
isSnapped.current = false;
}
}
}
if (toolMode === 'Aisle') {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("click", onMouseClick);
canvasElement.addEventListener("contextmenu", onContextMenu);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("click", onMouseClick);
canvasElement.removeEventListener("contextmenu", onContextMenu);
};
}, [toolMode])
return (
<group ref={floorGroupAisle} visible={!toggleView} name="floorGroupAisle">
</group>
)
}
export default FloorGroupAilse;

View File

@@ -1,292 +1,292 @@
import { useFrame, useThree } from "@react-three/fiber";
import { useActiveTool, useCamMode, useDeletableFloorItem, useDeleteModels, useFloorItems, useRenderDistance, useselectedFloorItem, useSelectedItem, useSocketStore, useToggleView, useTransformMode } from "../../../store/store";
import assetVisibility from "../geomentries/assets/assetVisibility";
import { useEffect } from "react";
import * as THREE from "three";
import * as Types from "../../../types/world/worldTypes";
import assetManager, { cancelOngoingTasks } from "../geomentries/assets/assetManager";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
import DeletableHoveredFloorItems from "../geomentries/assets/deletableHoveredFloorItems";
import DeleteFloorItems from "../geomentries/assets/deleteFloorItems";
import loadInitialFloorItems from "../../scene/IntialLoad/loadInitialFloorItems";
import addAssetModel from "../geomentries/assets/addAssetModel";
// import { getFloorItems } from "../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi";
// import { retrieveGLTF } from "../../../utils/indexDB/idbUtils";
const assetManagerWorker = new Worker(new URL('../../../services/factoryBuilder/webWorkers/assetManagerWorker.js', import.meta.url));
// const gltfLoaderWorker = new Worker(new URL('../../../services/factoryBuilder/webWorkers/gltfLoaderWorker.js', import.meta.url));
const FloorItemsGroup = ({ itemsGroup, hoveredDeletableFloorItem, AttachedObject, floorGroup, tempLoader, isTempLoader, plane }: any) => {
const state: Types.ThreeState = useThree();
const { raycaster, camera, controls, pointer }: any = state;
const { renderDistance, setRenderDistance } = useRenderDistance();
const { toggleView, setToggleView } = useToggleView();
const { floorItems, setFloorItems } = useFloorItems();
const { camMode, setCamMode } = useCamMode();
const { deleteModels, setDeleteModels } = useDeleteModels();
const { deletableFloorItem, setDeletableFloorItem } = useDeletableFloorItem();
const { transformMode, setTransformMode } = useTransformMode();
const { selectedFloorItem, setselectedFloorItem } = useselectedFloorItem();
const { activeTool, setActiveTool } = useActiveTool();
const { selectedItem, setSelectedItem } = useSelectedItem();
const { socket } = useSocketStore();
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
loader.setDRACOLoader(dracoLoader);
useEffect(() => {
// Load initial floor items
// const email = localStorage.getItem('email');
// const organization = (email!.split("@")[1]).split(".")[0];
// getFloorItems(organization).then((data) => {
// gltfLoaderWorker.postMessage({ FloorItems: data })
// })
// gltfLoaderWorker.onmessage = async (event) => {
// if (event.data.message === "gltfLoaded" && event.data.modelBlob) {
// const blobUrl = URL.createObjectURL(event.data.modelBlob);
// loader.load(blobUrl, (gltf) => {
// URL.revokeObjectURL(blobUrl);
// THREE.Cache.remove(blobUrl);
// THREE.Cache.add(event.data.modelID, gltf);
// });
// } else if (event.data.message === "done") {
// loadInitialFloorItems(itemsGroup, setFloorItems);
// }
// }
loadInitialFloorItems(itemsGroup, setFloorItems);
}, []);
useEffect(() => {
assetManagerWorker.onmessage = async (event) => {
cancelOngoingTasks(); // Cancel the ongoing process
await assetManager(event.data, itemsGroup, loader);
};
}, [assetManagerWorker]);
useEffect(() => {
if (toggleView) return
const uuids: string[] = [];
itemsGroup.current?.children.forEach((child: any) => {
uuids.push(child.uuid);
});
const cameraPosition = state.camera.position;
assetManagerWorker.postMessage({ floorItems, cameraPosition, uuids, renderDistance });
}, [camMode, renderDistance]);
useEffect(() => {
const controls: any = state.controls;
const camera: any = state.camera;
if (controls) {
let intervalId: NodeJS.Timeout | null = null;
const handleChange = () => {
if (toggleView) return
const uuids: string[] = [];
itemsGroup.current?.children.forEach((child: any) => {
uuids.push(child.uuid);
});
const cameraPosition = camera.position;
assetManagerWorker.postMessage({ floorItems, cameraPosition, uuids, renderDistance });
};
const startInterval = () => {
if (!intervalId) {
intervalId = setInterval(handleChange, 50);
}
};
const stopInterval = () => {
handleChange();
if (intervalId) {
clearInterval(intervalId);
intervalId = null;
}
};
controls.addEventListener('rest', handleChange);
controls.addEventListener('rest', stopInterval);
controls.addEventListener('control', startInterval);
controls.addEventListener('controlend', stopInterval);
return () => {
controls.removeEventListener('rest', handleChange);
controls.removeEventListener('rest', stopInterval);
controls.removeEventListener('control', startInterval);
controls.removeEventListener('controlend', stopInterval);
if (intervalId) {
clearInterval(intervalId);
}
};
}
}, [state.controls, floorItems, toggleView, renderDistance]);
useEffect(() => {
const canvasElement = state.gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseMove = () => {
if (isLeftMouseDown) {
drag = true;
}
};
const onMouseUp = async (evt: any) => {
if (controls) {
(controls as any).enabled = true;
}
if (evt.button === 0) {
isLeftMouseDown = false;
if (drag) return;
if (deleteModels) {
DeleteFloorItems(itemsGroup, hoveredDeletableFloorItem, setFloorItems, socket);
}
const Mode = transformMode;
if (Mode !== null || activeTool === "Cursor") {
if (!itemsGroup.current) return;
let intersects = raycaster.intersectObjects(itemsGroup.current.children, true);
if (intersects.length > 0 && intersects[0]?.object?.parent?.parent?.position && intersects[0]?.object?.parent?.parent?.scale && intersects[0]?.object?.parent?.parent?.rotation) {
// let currentObject = intersects[0].object;
// while (currentObject) {
// if (currentObject.name === "Scene") {
// break;
// }
// currentObject = currentObject.parent as THREE.Object3D;
// }
// if (currentObject) {
// AttachedObject.current = currentObject as any;
// setselectedFloorItem(AttachedObject.current!);
// }
} else {
const target = controls.getTarget(new THREE.Vector3());
await controls.setTarget(target.x, 0, target.z, true);
setselectedFloorItem(null);
}
}
}
};
const onDblClick = async (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = false;
if (drag) return;
const Mode = transformMode;
if (Mode !== null || activeTool === "Cursor") {
if (!itemsGroup.current) return;
let intersects = raycaster.intersectObjects(itemsGroup.current.children, true);
if (intersects.length > 0 && intersects[0]?.object?.parent?.parent?.position && intersects[0]?.object?.parent?.parent?.scale && intersects[0]?.object?.parent?.parent?.rotation) {
let currentObject = intersects[0].object;
while (currentObject) {
if (currentObject.name === "Scene") {
break;
}
currentObject = currentObject.parent as THREE.Object3D;
}
if (currentObject) {
AttachedObject.current = currentObject as any;
// controls.fitToSphere(AttachedObject.current!, true);
const bbox = new THREE.Box3().setFromObject(AttachedObject.current);
const size = bbox.getSize(new THREE.Vector3());
const center = bbox.getCenter(new THREE.Vector3());
const front = new THREE.Vector3(0, 0, 1);
AttachedObject.current.localToWorld(front);
front.sub(AttachedObject.current.position).normalize();
const distance = Math.max(size.x, size.y, size.z) * 2;
const newPosition = center.clone().addScaledVector(front, distance);
controls.setPosition(newPosition.x, newPosition.y, newPosition.z, true);
controls.setTarget(center.x, center.y, center.z, true);
controls.fitToBox(AttachedObject.current!, true, { cover: true, paddingTop: 5, paddingLeft: 5, paddingBottom: 5, paddingRight: 5 });
setselectedFloorItem(AttachedObject.current!);
}
} else {
const target = controls.getTarget(new THREE.Vector3());
await controls.setTarget(target.x, 0, target.z, true);
setselectedFloorItem(null);
}
}
}
}
const onDrop = (event: any) => {
if (!event.dataTransfer?.files[0]) return;
if (selectedItem.id !== "" && event.dataTransfer?.files[0]) {
addAssetModel(raycaster, state.camera, state.pointer, floorGroup, setFloorItems, itemsGroup, isTempLoader, tempLoader, socket, selectedItem, setSelectedItem, plane);
}
}
const onDragOver = (event: any) => {
event.preventDefault();
};
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("dblclick", onDblClick);
canvasElement.addEventListener("drop", onDrop);
canvasElement.addEventListener("dragover", onDragOver);
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("dblclick", onDblClick);
canvasElement.removeEventListener("drop", onDrop);
canvasElement.removeEventListener("dragover", onDragOver);
};
}, [deleteModels, transformMode, controls, selectedItem, state.camera, state.pointer, activeTool]);
useFrame(() => {
if (controls)
assetVisibility(itemsGroup, state.camera.position, renderDistance);
if (deleteModels) {
DeletableHoveredFloorItems(state, itemsGroup, hoveredDeletableFloorItem, setDeletableFloorItem);
} else if (!deleteModels) {
if (hoveredDeletableFloorItem.current) {
hoveredDeletableFloorItem.current = undefined;
setDeletableFloorItem(null);
}
}
})
return (
<group ref={itemsGroup} name="itemsGroup">
</group>
)
}
import { useFrame, useThree } from "@react-three/fiber";
import { useActiveTool, useCamMode, useDeletableFloorItem, useDeleteModels, useFloorItems, useRenderDistance, useselectedFloorItem, useSelectedItem, useSocketStore, useToggleView, useTransformMode } from "../../../store/store";
import assetVisibility from "../geomentries/assets/assetVisibility";
import { useEffect } from "react";
import * as THREE from "three";
import * as Types from "../../../types/world/worldTypes";
import assetManager, { cancelOngoingTasks } from "../geomentries/assets/assetManager";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
import DeletableHoveredFloorItems from "../geomentries/assets/deletableHoveredFloorItems";
import DeleteFloorItems from "../geomentries/assets/deleteFloorItems";
import loadInitialFloorItems from "../../scene/IntialLoad/loadInitialFloorItems";
import addAssetModel from "../geomentries/assets/addAssetModel";
// import { getFloorItems } from "../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi";
// import { retrieveGLTF } from "../../../utils/indexDB/idbUtils";
const assetManagerWorker = new Worker(new URL('../../../services/factoryBuilder/webWorkers/assetManagerWorker.js', import.meta.url));
// const gltfLoaderWorker = new Worker(new URL('../../../services/factoryBuilder/webWorkers/gltfLoaderWorker.js', import.meta.url));
const FloorItemsGroup = ({ itemsGroup, hoveredDeletableFloorItem, AttachedObject, floorGroup, tempLoader, isTempLoader, plane }: any) => {
const state: Types.ThreeState = useThree();
const { raycaster, camera, controls, pointer }: any = state;
const { renderDistance, setRenderDistance } = useRenderDistance();
const { toggleView, setToggleView } = useToggleView();
const { floorItems, setFloorItems } = useFloorItems();
const { camMode, setCamMode } = useCamMode();
const { deleteModels, setDeleteModels } = useDeleteModels();
const { deletableFloorItem, setDeletableFloorItem } = useDeletableFloorItem();
const { transformMode, setTransformMode } = useTransformMode();
const { selectedFloorItem, setselectedFloorItem } = useselectedFloorItem();
const { activeTool, setActiveTool } = useActiveTool();
const { selectedItem, setSelectedItem } = useSelectedItem();
const { socket } = useSocketStore();
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
loader.setDRACOLoader(dracoLoader);
useEffect(() => {
// Load initial floor items
// const email = localStorage.getItem('email');
// const organization = (email!.split("@")[1]).split(".")[0];
// getFloorItems(organization).then((data) => {
// gltfLoaderWorker.postMessage({ FloorItems: data })
// })
// gltfLoaderWorker.onmessage = async (event) => {
// if (event.data.message === "gltfLoaded" && event.data.modelBlob) {
// const blobUrl = URL.createObjectURL(event.data.modelBlob);
// loader.load(blobUrl, (gltf) => {
// URL.revokeObjectURL(blobUrl);
// THREE.Cache.remove(blobUrl);
// THREE.Cache.add(event.data.modelID, gltf);
// });
// } else if (event.data.message === "done") {
// loadInitialFloorItems(itemsGroup, setFloorItems);
// }
// }
loadInitialFloorItems(itemsGroup, setFloorItems);
}, []);
useEffect(() => {
assetManagerWorker.onmessage = async (event) => {
cancelOngoingTasks(); // Cancel the ongoing process
await assetManager(event.data, itemsGroup, loader);
};
}, [assetManagerWorker]);
useEffect(() => {
if (toggleView) return
const uuids: string[] = [];
itemsGroup.current?.children.forEach((child: any) => {
uuids.push(child.uuid);
});
const cameraPosition = state.camera.position;
assetManagerWorker.postMessage({ floorItems, cameraPosition, uuids, renderDistance });
}, [camMode, renderDistance]);
useEffect(() => {
const controls: any = state.controls;
const camera: any = state.camera;
if (controls) {
let intervalId: NodeJS.Timeout | null = null;
const handleChange = () => {
if (toggleView) return
const uuids: string[] = [];
itemsGroup.current?.children.forEach((child: any) => {
uuids.push(child.uuid);
});
const cameraPosition = camera.position;
assetManagerWorker.postMessage({ floorItems, cameraPosition, uuids, renderDistance });
};
const startInterval = () => {
if (!intervalId) {
intervalId = setInterval(handleChange, 50);
}
};
const stopInterval = () => {
handleChange();
if (intervalId) {
clearInterval(intervalId);
intervalId = null;
}
};
controls.addEventListener('rest', handleChange);
controls.addEventListener('rest', stopInterval);
controls.addEventListener('control', startInterval);
controls.addEventListener('controlend', stopInterval);
return () => {
controls.removeEventListener('rest', handleChange);
controls.removeEventListener('rest', stopInterval);
controls.removeEventListener('control', startInterval);
controls.removeEventListener('controlend', stopInterval);
if (intervalId) {
clearInterval(intervalId);
}
};
}
}, [state.controls, floorItems, toggleView, renderDistance]);
useEffect(() => {
const canvasElement = state.gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseMove = () => {
if (isLeftMouseDown) {
drag = true;
}
};
const onMouseUp = async (evt: any) => {
if (controls) {
(controls as any).enabled = true;
}
if (evt.button === 0) {
isLeftMouseDown = false;
if (drag) return;
if (deleteModels) {
DeleteFloorItems(itemsGroup, hoveredDeletableFloorItem, setFloorItems, socket);
}
const Mode = transformMode;
if (Mode !== null || activeTool === "Cursor") {
if (!itemsGroup.current) return;
let intersects = raycaster.intersectObjects(itemsGroup.current.children, true);
if (intersects.length > 0 && intersects[0]?.object?.parent?.parent?.position && intersects[0]?.object?.parent?.parent?.scale && intersects[0]?.object?.parent?.parent?.rotation) {
// let currentObject = intersects[0].object;
// while (currentObject) {
// if (currentObject.name === "Scene") {
// break;
// }
// currentObject = currentObject.parent as THREE.Object3D;
// }
// if (currentObject) {
// AttachedObject.current = currentObject as any;
// setselectedFloorItem(AttachedObject.current!);
// }
} else {
const target = controls.getTarget(new THREE.Vector3());
await controls.setTarget(target.x, 0, target.z, true);
setselectedFloorItem(null);
}
}
}
};
const onDblClick = async (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = false;
if (drag) return;
const Mode = transformMode;
if (Mode !== null || activeTool === "Cursor") {
if (!itemsGroup.current) return;
let intersects = raycaster.intersectObjects(itemsGroup.current.children, true);
if (intersects.length > 0 && intersects[0]?.object?.parent?.parent?.position && intersects[0]?.object?.parent?.parent?.scale && intersects[0]?.object?.parent?.parent?.rotation) {
let currentObject = intersects[0].object;
while (currentObject) {
if (currentObject.name === "Scene") {
break;
}
currentObject = currentObject.parent as THREE.Object3D;
}
if (currentObject) {
AttachedObject.current = currentObject as any;
// controls.fitToSphere(AttachedObject.current!, true);
const bbox = new THREE.Box3().setFromObject(AttachedObject.current);
const size = bbox.getSize(new THREE.Vector3());
const center = bbox.getCenter(new THREE.Vector3());
const front = new THREE.Vector3(0, 0, 1);
AttachedObject.current.localToWorld(front);
front.sub(AttachedObject.current.position).normalize();
const distance = Math.max(size.x, size.y, size.z) * 2;
const newPosition = center.clone().addScaledVector(front, distance);
controls.setPosition(newPosition.x, newPosition.y, newPosition.z, true);
controls.setTarget(center.x, center.y, center.z, true);
controls.fitToBox(AttachedObject.current!, true, { cover: true, paddingTop: 5, paddingLeft: 5, paddingBottom: 5, paddingRight: 5 });
setselectedFloorItem(AttachedObject.current!);
}
} else {
const target = controls.getTarget(new THREE.Vector3());
await controls.setTarget(target.x, 0, target.z, true);
setselectedFloorItem(null);
}
}
}
}
const onDrop = (event: any) => {
if (!event.dataTransfer?.files[0]) return;
if (selectedItem.id !== "" && event.dataTransfer?.files[0]) {
addAssetModel(raycaster, state.camera, state.pointer, floorGroup, setFloorItems, itemsGroup, isTempLoader, tempLoader, socket, selectedItem, setSelectedItem, plane);
}
}
const onDragOver = (event: any) => {
event.preventDefault();
};
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("dblclick", onDblClick);
canvasElement.addEventListener("drop", onDrop);
canvasElement.addEventListener("dragover", onDragOver);
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("dblclick", onDblClick);
canvasElement.removeEventListener("drop", onDrop);
canvasElement.removeEventListener("dragover", onDragOver);
};
}, [deleteModels, transformMode, controls, selectedItem, state.camera, state.pointer, activeTool]);
useFrame(() => {
if (controls)
assetVisibility(itemsGroup, state.camera.position, renderDistance);
if (deleteModels) {
DeletableHoveredFloorItems(state, itemsGroup, hoveredDeletableFloorItem, setDeletableFloorItem);
} else if (!deleteModels) {
if (hoveredDeletableFloorItem.current) {
hoveredDeletableFloorItem.current = undefined;
setDeletableFloorItem(null);
}
}
})
return (
<group ref={itemsGroup} name="itemsGroup">
</group>
)
}
export default FloorItemsGroup;

View File

@@ -1,197 +1,197 @@
import { useEffect } from "react";
import * as Types from '../../../types/world/worldTypes';
import { useActiveLayer, useDeletedLines, useDeletePointOrLine, useToolMode, useMovePoint, useNewLines, useRemovedLayer, useSocketStore, useToggleView, useUpdateScene } from "../../../store/store";
import Layer2DVisibility from "../geomentries/layers/layer2DVisibility";
import { useFrame, useThree } from "@react-three/fiber";
import DeletableLineorPoint from "../functions/deletableLineOrPoint";
import removeSoloPoint from "../geomentries/points/removeSoloPoint";
import removeReferenceLine from "../geomentries/lines/removeReferenceLine";
import DeleteLayer from "../geomentries/layers/deleteLayer";
import { getLines } from "../../../services/factoryBuilder/lines/getLinesApi";
import objectLinesToArray from "../geomentries/lines/lineConvertions/objectLinesToArray";
import loadInitialPoint from "../../scene/IntialLoad/loadInitialPoint";
import loadInitialLine from "../../scene/IntialLoad/loadInitialLine";
import deletePoint from "../geomentries/points/deletePoint";
import deleteLine from "../geomentries/lines/deleteLine";
import drawWall from "../geomentries/lines/drawWall";
import drawOnlyFloor from "../geomentries/floors/drawOnlyFloor";
import addDragControl from "../eventDeclaration/dragControlDeclaration";
const FloorPlanGroup = ({ floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoint, floorGroup, currentLayerPoint, dragPointControls, hoveredDeletablePoint, hoveredDeletableLine, plane, line, lines, onlyFloorline, onlyFloorlines, ReferenceLineMesh, LineCreated, isSnapped, ispreSnapped, snappedPoint, isSnappedUUID, isAngleSnapped, anglesnappedPoint }: any) => {
const state = useThree();
const { scene, camera, gl, raycaster, controls } = state;
const { activeLayer, setActiveLayer } = useActiveLayer();
const { toggleView, setToggleView } = useToggleView();
const { deletePointOrLine, setDeletePointOrLine } = useDeletePointOrLine();
const { toolMode, setToolMode } = useToolMode();
const { movePoint, setMovePoint } = useMovePoint();
const { removedLayer, setRemovedLayer } = useRemovedLayer();
const { updateScene, setUpdateScene } = useUpdateScene();
const { newLines, setNewLines } = useNewLines();
const { deletedLines, setDeletedLines } = useDeletedLines();
const { socket } = useSocketStore();
useEffect(() => {
addDragControl(dragPointControls, currentLayerPoint, state, floorPlanGroupPoint, floorPlanGroupLine, lines, onlyFloorlines, socket);
}, [state]);
useEffect(() => {
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
// Load data from localStorage if available
getLines(organization).then((data) => {
const Lines: Types.Lines = objectLinesToArray(data);
// const data = localStorage.getItem("Lines");
if (Lines) {
lines.current = Lines;
loadInitialPoint(lines, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
loadInitialLine(floorPlanGroupLine, lines);
setUpdateScene(true);
}
})
}, []);
useEffect(() => {
if (!toggleView) {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}, [toggleView]);
useEffect(() => {
if (toolMode === "Wall" || toolMode === "Floor") {
setDeletePointOrLine(false);
setMovePoint(false);
} else {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}, [toolMode]);
useEffect(() => {
if (movePoint) {
setToolMode(null);
setDeletePointOrLine(false);
if (dragPointControls.current) {
dragPointControls.current.enabled = true;
}
} else {
if (dragPointControls.current) {
dragPointControls.current.enabled = false;
}
}
}, [movePoint, toolMode]);
useEffect(() => {
if (deletePointOrLine) {
setToolMode(null);
setMovePoint(false);
}
}, [deletePointOrLine]);
useEffect(() => {
Layer2DVisibility(activeLayer, floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
}, [activeLayer]);
useEffect(() => {
if (removedLayer !== null) {
DeleteLayer(removedLayer, lines, floorPlanGroupLine, floorPlanGroupPoint, onlyFloorlines, floorGroup, setDeletedLines, setRemovedLayer, socket);
}
}, [removedLayer]);
useEffect(() => {
const canvasElement = gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseUp = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = false;
}
if (controls) {
(controls as any).enabled = true;
}
}
const onMouseMove = () => {
if (isLeftMouseDown) {
drag = true;
}
};
const onContextMenu = (e: any) => {
e.preventDefault();
if (toolMode === "Wall" || toolMode === "Floor") {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
};
const onMouseClick = (evt: any) => {
if (!plane.current || drag) return;
if (deletePointOrLine) {
if (hoveredDeletablePoint.current !== null) {
deletePoint(hoveredDeletablePoint, onlyFloorlines, floorPlanGroupPoint, floorPlanGroupLine, lines, setDeletedLines, socket);
}
if (hoveredDeletableLine.current !== null) {
deleteLine(hoveredDeletableLine, onlyFloorlines, lines, floorPlanGroupLine, floorPlanGroupPoint, setDeletedLines, socket);
}
}
if (toolMode === "Wall") {
drawWall(raycaster, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket);
}
if (toolMode === "Floor") {
drawOnlyFloor(raycaster, state, camera, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, onlyFloorline, onlyFloorlines, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket);
}
}
if (deletePointOrLine || toolMode === "Wall" || toolMode === "Floor") {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("click", onMouseClick);
canvasElement.addEventListener("contextmenu", onContextMenu);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("click", onMouseClick);
canvasElement.removeEventListener("contextmenu", onContextMenu);
};
}, [deletePointOrLine, toolMode, activeLayer])
useFrame(() => {
if (deletePointOrLine) {
DeletableLineorPoint(state, plane, floorPlanGroupLine, floorPlanGroupPoint, hoveredDeletableLine, hoveredDeletablePoint);
}
})
return (
<group ref={floorPlanGroup} visible={toggleView} name="floorPlanGroup">
<group ref={floorPlanGroupLine} name="floorPlanGroupLine"></group>
<group ref={floorPlanGroupPoint} name="floorPlanGroupPoint"></group>
</group>
)
}
import { useEffect } from "react";
import * as Types from '../../../types/world/worldTypes';
import { useActiveLayer, useDeletedLines, useDeletePointOrLine, useToolMode, useMovePoint, useNewLines, useRemovedLayer, useSocketStore, useToggleView, useUpdateScene } from "../../../store/store";
import Layer2DVisibility from "../geomentries/layers/layer2DVisibility";
import { useFrame, useThree } from "@react-three/fiber";
import DeletableLineorPoint from "../functions/deletableLineOrPoint";
import removeSoloPoint from "../geomentries/points/removeSoloPoint";
import removeReferenceLine from "../geomentries/lines/removeReferenceLine";
import DeleteLayer from "../geomentries/layers/deleteLayer";
import { getLines } from "../../../services/factoryBuilder/lines/getLinesApi";
import objectLinesToArray from "../geomentries/lines/lineConvertions/objectLinesToArray";
import loadInitialPoint from "../../scene/IntialLoad/loadInitialPoint";
import loadInitialLine from "../../scene/IntialLoad/loadInitialLine";
import deletePoint from "../geomentries/points/deletePoint";
import deleteLine from "../geomentries/lines/deleteLine";
import drawWall from "../geomentries/lines/drawWall";
import drawOnlyFloor from "../geomentries/floors/drawOnlyFloor";
import addDragControl from "../eventDeclaration/dragControlDeclaration";
const FloorPlanGroup = ({ floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoint, floorGroup, currentLayerPoint, dragPointControls, hoveredDeletablePoint, hoveredDeletableLine, plane, line, lines, onlyFloorline, onlyFloorlines, ReferenceLineMesh, LineCreated, isSnapped, ispreSnapped, snappedPoint, isSnappedUUID, isAngleSnapped, anglesnappedPoint }: any) => {
const state = useThree();
const { scene, camera, gl, raycaster, controls } = state;
const { activeLayer, setActiveLayer } = useActiveLayer();
const { toggleView, setToggleView } = useToggleView();
const { deletePointOrLine, setDeletePointOrLine } = useDeletePointOrLine();
const { toolMode, setToolMode } = useToolMode();
const { movePoint, setMovePoint } = useMovePoint();
const { removedLayer, setRemovedLayer } = useRemovedLayer();
const { updateScene, setUpdateScene } = useUpdateScene();
const { newLines, setNewLines } = useNewLines();
const { deletedLines, setDeletedLines } = useDeletedLines();
const { socket } = useSocketStore();
useEffect(() => {
addDragControl(dragPointControls, currentLayerPoint, state, floorPlanGroupPoint, floorPlanGroupLine, lines, onlyFloorlines, socket);
}, [state]);
useEffect(() => {
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
// Load data from localStorage if available
getLines(organization).then((data) => {
const Lines: Types.Lines = objectLinesToArray(data);
// const data = localStorage.getItem("Lines");
if (Lines) {
lines.current = Lines;
loadInitialPoint(lines, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
loadInitialLine(floorPlanGroupLine, lines);
setUpdateScene(true);
}
})
}, []);
useEffect(() => {
if (!toggleView) {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}, [toggleView]);
useEffect(() => {
if (toolMode === "Wall" || toolMode === "Floor") {
setDeletePointOrLine(false);
setMovePoint(false);
} else {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}, [toolMode]);
useEffect(() => {
if (movePoint) {
setToolMode(null);
setDeletePointOrLine(false);
if (dragPointControls.current) {
dragPointControls.current.enabled = true;
}
} else {
if (dragPointControls.current) {
dragPointControls.current.enabled = false;
}
}
}, [movePoint, toolMode]);
useEffect(() => {
if (deletePointOrLine) {
setToolMode(null);
setMovePoint(false);
}
}, [deletePointOrLine]);
useEffect(() => {
Layer2DVisibility(activeLayer, floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
}, [activeLayer]);
useEffect(() => {
if (removedLayer !== null) {
DeleteLayer(removedLayer, lines, floorPlanGroupLine, floorPlanGroupPoint, onlyFloorlines, floorGroup, setDeletedLines, setRemovedLayer, socket);
}
}, [removedLayer]);
useEffect(() => {
const canvasElement = gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseUp = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = false;
}
if (controls) {
(controls as any).enabled = true;
}
}
const onMouseMove = () => {
if (isLeftMouseDown) {
drag = true;
}
};
const onContextMenu = (e: any) => {
e.preventDefault();
if (toolMode === "Wall" || toolMode === "Floor") {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
};
const onMouseClick = (evt: any) => {
if (!plane.current || drag) return;
if (deletePointOrLine) {
if (hoveredDeletablePoint.current !== null) {
deletePoint(hoveredDeletablePoint, onlyFloorlines, floorPlanGroupPoint, floorPlanGroupLine, lines, setDeletedLines, socket);
}
if (hoveredDeletableLine.current !== null) {
deleteLine(hoveredDeletableLine, onlyFloorlines, lines, floorPlanGroupLine, floorPlanGroupPoint, setDeletedLines, socket);
}
}
if (toolMode === "Wall") {
drawWall(raycaster, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket);
}
if (toolMode === "Floor") {
drawOnlyFloor(raycaster, state, camera, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, onlyFloorline, onlyFloorlines, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket);
}
}
if (deletePointOrLine || toolMode === "Wall" || toolMode === "Floor") {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("click", onMouseClick);
canvasElement.addEventListener("contextmenu", onContextMenu);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("click", onMouseClick);
canvasElement.removeEventListener("contextmenu", onContextMenu);
};
}, [deletePointOrLine, toolMode, activeLayer])
useFrame(() => {
if (deletePointOrLine) {
DeletableLineorPoint(state, plane, floorPlanGroupLine, floorPlanGroupPoint, hoveredDeletableLine, hoveredDeletablePoint);
}
})
return (
<group ref={floorPlanGroup} visible={toggleView} name="floorPlanGroup">
<group ref={floorPlanGroupLine} name="floorPlanGroupLine"></group>
<group ref={floorPlanGroupPoint} name="floorPlanGroupPoint"></group>
</group>
)
}
export default FloorPlanGroup;

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