feat: Enhance simulation state management to include StaticMachineEventsSchema

- Updated various modules to accommodate StaticMachineEventsSchema in simulation states.
- Modified event handling in addAssetModel, deleteFloorItems, and loadInitialFloorItems to support new event types.
- Adjusted type definitions in worldTypes.d.ts to define StaticMachineEventsSchema.
- Refactored path management in processCreator and simulation to handle new event types.
- Ensured compatibility in selection and manipulation controls for StaticMachine events.
- Removed bug that made the other assets not droppable
This commit is contained in:
2025-04-05 14:33:25 +05:30
parent c89129e4ce
commit 1cc877aee1
15 changed files with 412 additions and 377 deletions

View File

@@ -19,7 +19,7 @@ function Simulation() {
const [processes, setProcesses] = useState([]);
useEffect(() => {
// console.log('simulationStates: ', simulationStates);
console.log('simulationStates: ', simulationStates);
}, [simulationStates]);
// useEffect(() => {