feat: Enhance simulation state management to include StaticMachineEventsSchema
- Updated various modules to accommodate StaticMachineEventsSchema in simulation states. - Modified event handling in addAssetModel, deleteFloorItems, and loadInitialFloorItems to support new event types. - Adjusted type definitions in worldTypes.d.ts to define StaticMachineEventsSchema. - Refactored path management in processCreator and simulation to handle new event types. - Ensured compatibility in selection and manipulation controls for StaticMachine events. - Removed bug that made the other assets not droppable
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@@ -19,7 +19,7 @@ function Simulation() {
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const [processes, setProcesses] = useState([]);
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useEffect(() => {
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// console.log('simulationStates: ', simulationStates);
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console.log('simulationStates: ', simulationStates);
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}, [simulationStates]);
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// useEffect(() => {
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