feat: Enhance simulation state management to include StaticMachineEventsSchema
- Updated various modules to accommodate StaticMachineEventsSchema in simulation states. - Modified event handling in addAssetModel, deleteFloorItems, and loadInitialFloorItems to support new event types. - Adjusted type definitions in worldTypes.d.ts to define StaticMachineEventsSchema. - Refactored path management in processCreator and simulation to handle new event types. - Ensured compatibility in selection and manipulation controls for StaticMachine events. - Removed bug that made the other assets not droppable
This commit is contained in:
@@ -12,7 +12,7 @@ import { getFloorAssets } from '../../../services/factoryBuilder/assest/floorAss
|
||||
async function loadInitialFloorItems(
|
||||
itemsGroup: Types.RefGroup,
|
||||
setFloorItems: Types.setFloorItemSetState,
|
||||
setSimulationStates: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => void
|
||||
setSimulationStates: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => void
|
||||
): Promise<void> {
|
||||
if (!itemsGroup.current) return;
|
||||
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
|
||||
@@ -137,7 +137,7 @@ async function loadInitialFloorItems(
|
||||
},
|
||||
]);
|
||||
|
||||
if (item.eventData) {
|
||||
if (item.eventData || item.modelfileID === '67e3db95c2e8f37134526fb2') {
|
||||
processEventData(item, setSimulationStates);
|
||||
}
|
||||
|
||||
@@ -157,7 +157,7 @@ function processLoadedModel(
|
||||
item: Types.EventData,
|
||||
itemsGroup: Types.RefGroup,
|
||||
setFloorItems: Types.setFloorItemSetState,
|
||||
setSimulationStates: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => void
|
||||
setSimulationStates: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => void
|
||||
) {
|
||||
const model = gltf;
|
||||
model.uuid = item.modeluuid;
|
||||
@@ -192,7 +192,7 @@ function processLoadedModel(
|
||||
},
|
||||
]);
|
||||
|
||||
if (item.eventData) {
|
||||
if (item.eventData || item.modelfileID === '67e3db95c2e8f37134526fb2') {
|
||||
processEventData(item, setSimulationStates);
|
||||
}
|
||||
|
||||
@@ -210,7 +210,7 @@ function processEventData(item: Types.EventData, setSimulationStates: any) {
|
||||
data.position = item.position;
|
||||
data.rotation = [item.rotation.x, item.rotation.y, item.rotation.z];
|
||||
|
||||
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
|
||||
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => [
|
||||
...(prevEvents || []),
|
||||
data as Types.ConveyorEventsSchema
|
||||
]);
|
||||
@@ -222,11 +222,37 @@ function processEventData(item: Types.EventData, setSimulationStates: any) {
|
||||
data.modelName = item.modelname;
|
||||
data.position = item.position;
|
||||
|
||||
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
|
||||
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => [
|
||||
...(prevEvents || []),
|
||||
data as Types.VehicleEventsSchema
|
||||
]);
|
||||
|
||||
} else if (item.modelfileID === '67e3db95c2e8f37134526fb2') {
|
||||
|
||||
const pointUUID = THREE.MathUtils.generateUUID();
|
||||
const pointPosition = new THREE.Vector3(0, 1.75, 0);
|
||||
|
||||
const staticMachine: Types.StaticMachineEventsSchema = {
|
||||
modeluuid: item.modeluuid,
|
||||
modelName: item.modelname,
|
||||
type: "StaticMachine",
|
||||
points: {
|
||||
uuid: pointUUID,
|
||||
position: [pointPosition.x, pointPosition.y, pointPosition.z],
|
||||
actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', buffer: 'Inherit', material: 'Inherit', isUsed: false },
|
||||
triggers: { uuid: THREE.MathUtils.generateUUID(), name: 'Trigger 1', type: 'OnComplete' },
|
||||
connections: { source: { modelUUID: item.modeluuid, pointUUID: pointUUID }, targets: [] },
|
||||
},
|
||||
position: item.position
|
||||
};
|
||||
|
||||
console.log(staticMachine);
|
||||
|
||||
|
||||
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => [
|
||||
...(prevEvents || []),
|
||||
staticMachine as Types.StaticMachineEventsSchema
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user