Merge branch 'main' into rtViz
This commit is contained in:
@@ -60,7 +60,7 @@ async function addAssetModel(
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if (intersectPoint.y < 0) {
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intersectPoint = new THREE.Vector3(intersectPoint.x, 0, intersectPoint.z);
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}
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console.log('selectedItem: ', selectedItem);
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// console.log('selectedItem: ', selectedItem);
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const cachedModel = THREE.Cache.get(selectedItem.id);
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if (cachedModel) {
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// console.log(`[Cache] Fetching ${selectedItem.name}`);
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@@ -145,10 +145,9 @@ async function handleModelLoad(
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};
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const email = localStorage.getItem("email");
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const organization = email ? email.split("@")[1].split(".")[0] : "default";
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const organization = email ? email.split("@")[1].split(".")[0] : "";
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getAssetEventType(selectedItem.id, organization).then(async (res) => {
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console.log('res: ', res);
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if (res.type === "Conveyor") {
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const pointUUIDs = res.points.map(() => THREE.MathUtils.generateUUID());
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@@ -177,7 +176,7 @@ async function handleModelLoad(
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speed: 'Inherit'
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};
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console.log('eventData: ', eventData);
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// console.log('eventData: ', eventData);
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newFloorItem.eventData = eventData;
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}
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@@ -215,6 +214,8 @@ async function handleModelLoad(
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eventData: newFloorItem.eventData,
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socketId: socket.id
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};
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console.log('data: ', data);
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socket.emit("v2:model-asset:add", data);
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@@ -2,9 +2,9 @@ import { toast } from 'react-toastify';
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import * as THREE from 'three';
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||||
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||||
import * as Types from "../../../../types/world/worldTypes";
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||||
import { getFloorItems } from '../../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi';
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// import { deleteFloorItem } from '../../../../services/factoryBuilder/assest/floorAsset/deleteFloorItemApi';
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import { Socket } from 'socket.io-client';
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||||
import { getFloorAssets } from '../../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi';
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async function DeleteFloorItems(
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itemsGroup: Types.RefGroup,
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||||
@@ -20,7 +20,7 @@ async function DeleteFloorItems(
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const email = localStorage.getItem('email')
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const organization = (email!.split("@")[1]).split(".")[0];
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const items = await getFloorItems(organization);
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const items = await getFloorAssets(organization);
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const removedItem = items.find(
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(item: { modeluuid: string }) => item.modeluuid === hoveredDeletableFloorItem.current?.uuid
|
||||
);
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@@ -42,7 +42,7 @@ async function DeleteFloorItems(
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socketId: socket.id
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||||
}
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||||
const response = socket.emit('v1:FloorItems:delete', data)
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const response = socket.emit('v2:model-asset:delete', data)
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if (response) {
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const updatedItems = items.filter(
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@@ -1,333 +1,434 @@
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import { useFrame, useThree } from "@react-three/fiber";
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import { useActiveTool, useAsset3dWidget, useCamMode, useDeletableFloorItem, useDeleteModels, useFloorItems, useLoadingProgress, useRenderDistance, useselectedFloorItem, useSelectedItem, useSocketStore, useToggleView, useTransformMode } from "../../../store/store";
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import {
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||||
useActiveTool,
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useAsset3dWidget,
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useCamMode,
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useDeletableFloorItem,
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useDeleteModels,
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useFloorItems,
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useLoadingProgress,
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useRenderDistance,
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useselectedFloorItem,
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useSelectedItem,
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||||
useSocketStore,
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useToggleView,
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useTransformMode,
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} from "../../../store/store";
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import assetVisibility from "../geomentries/assets/assetVisibility";
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||||
import { useEffect } from "react";
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import * as THREE from "three";
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||||
import * as Types from "../../../types/world/worldTypes";
|
||||
import assetManager, { cancelOngoingTasks } from "../geomentries/assets/assetManager";
|
||||
import assetManager, {
|
||||
cancelOngoingTasks,
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||||
} from "../geomentries/assets/assetManager";
|
||||
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
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||||
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
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||||
import DeletableHoveredFloorItems from "../geomentries/assets/deletableHoveredFloorItems";
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||||
import DeleteFloorItems from "../geomentries/assets/deleteFloorItems";
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||||
import loadInitialFloorItems from "../../scene/IntialLoad/loadInitialFloorItems";
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||||
import addAssetModel from "../geomentries/assets/addAssetModel";
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||||
import { getFloorItems } from "../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi";
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||||
import { getFloorAssets } from "../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi";
|
||||
import useModuleStore from "../../../store/useModuleStore";
|
||||
// import { retrieveGLTF } from "../../../utils/indexDB/idbUtils";
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||||
const assetManagerWorker = new Worker(new URL('../../../services/factoryBuilder/webWorkers/assetManagerWorker.js', import.meta.url));
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||||
const gltfLoaderWorker = new Worker(new URL('../../../services/factoryBuilder/webWorkers/gltfLoaderWorker.js', import.meta.url));
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||||
const assetManagerWorker = new Worker(
|
||||
new URL(
|
||||
"../../../services/factoryBuilder/webWorkers/assetManagerWorker.js",
|
||||
import.meta.url
|
||||
)
|
||||
);
|
||||
const gltfLoaderWorker = new Worker(
|
||||
new URL(
|
||||
"../../../services/factoryBuilder/webWorkers/gltfLoaderWorker.js",
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||||
import.meta.url
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||||
)
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||||
);
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||||
|
||||
const FloorItemsGroup = ({ itemsGroup, hoveredDeletableFloorItem, AttachedObject, floorGroup, tempLoader, isTempLoader, plane }: any) => {
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||||
const state: Types.ThreeState = useThree();
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||||
const { raycaster, controls }: any = state;
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||||
const { renderDistance } = useRenderDistance();
|
||||
const { toggleView } = useToggleView();
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||||
const { floorItems, setFloorItems } = useFloorItems();
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||||
const { camMode } = useCamMode();
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||||
const { deleteModels } = useDeleteModels();
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||||
const { setDeletableFloorItem } = useDeletableFloorItem();
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||||
const { transformMode } = useTransformMode();
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const { setselectedFloorItem } = useselectedFloorItem();
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||||
const { activeTool } = useActiveTool();
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||||
const { selectedItem, setSelectedItem } = useSelectedItem();
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||||
const { setLoadingProgress } = useLoadingProgress();
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||||
const { activeModule } = useModuleStore();
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||||
const { socket } = useSocketStore();
|
||||
const loader = new GLTFLoader();
|
||||
const dracoLoader = new DRACOLoader();
|
||||
const FloorItemsGroup = ({
|
||||
itemsGroup,
|
||||
hoveredDeletableFloorItem,
|
||||
AttachedObject,
|
||||
floorGroup,
|
||||
tempLoader,
|
||||
isTempLoader,
|
||||
plane,
|
||||
}: any) => {
|
||||
const state: Types.ThreeState = useThree();
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||||
const { raycaster, controls }: any = state;
|
||||
const { renderDistance } = useRenderDistance();
|
||||
const { toggleView } = useToggleView();
|
||||
const { floorItems, setFloorItems } = useFloorItems();
|
||||
const { camMode } = useCamMode();
|
||||
const { deleteModels } = useDeleteModels();
|
||||
const { setDeletableFloorItem } = useDeletableFloorItem();
|
||||
const { transformMode } = useTransformMode();
|
||||
const { setselectedFloorItem } = useselectedFloorItem();
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||||
const { activeTool } = useActiveTool();
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||||
const { selectedItem, setSelectedItem } = useSelectedItem();
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||||
const { setLoadingProgress } = useLoadingProgress();
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||||
const { activeModule } = useModuleStore();
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||||
const { socket } = useSocketStore();
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||||
const loader = new GLTFLoader();
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||||
const dracoLoader = new DRACOLoader();
|
||||
|
||||
dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
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||||
loader.setDRACOLoader(dracoLoader);
|
||||
dracoLoader.setDecoderPath(
|
||||
"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
|
||||
);
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||||
loader.setDRACOLoader(dracoLoader);
|
||||
|
||||
useEffect(() => {
|
||||
const email = localStorage.getItem('email');
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||||
const organization = (email!.split("@")[1]).split(".")[0];
|
||||
useEffect(() => {
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
|
||||
let totalAssets = 0;
|
||||
let loadedAssets = 0;
|
||||
let totalAssets = 0;
|
||||
let loadedAssets = 0;
|
||||
|
||||
const updateLoadingProgress = (progress: number) => {
|
||||
if (progress < 100) {
|
||||
setLoadingProgress(progress);
|
||||
} else if (progress === 100) {
|
||||
setTimeout(() => {
|
||||
setLoadingProgress(100);
|
||||
setTimeout(() => {
|
||||
setLoadingProgress(0);
|
||||
}, 1500);
|
||||
}, 1000);
|
||||
}
|
||||
};
|
||||
const updateLoadingProgress = (progress: number) => {
|
||||
if (progress < 100) {
|
||||
setLoadingProgress(progress);
|
||||
} else if (progress === 100) {
|
||||
setTimeout(() => {
|
||||
setLoadingProgress(100);
|
||||
setTimeout(() => {
|
||||
setLoadingProgress(0);
|
||||
}, 1500);
|
||||
}, 1000);
|
||||
}
|
||||
};
|
||||
|
||||
getFloorItems(organization).then((data) => {
|
||||
console.log('data: ', data);
|
||||
const uniqueItems = (data as Types.FloorItems).filter((item, index, self) =>
|
||||
index === self.findIndex((t) => t.modelfileID === item.modelfileID)
|
||||
);
|
||||
totalAssets = uniqueItems.length;
|
||||
if (totalAssets === 0) {
|
||||
updateLoadingProgress(100);
|
||||
return;
|
||||
}
|
||||
gltfLoaderWorker.postMessage({ floorItems: data });
|
||||
getFloorAssets(organization).then((data) => {
|
||||
const uniqueItems = (data as Types.FloorItems).filter(
|
||||
(item, index, self) =>
|
||||
index === self.findIndex((t) => t.modelfileID === item.modelfileID)
|
||||
);
|
||||
totalAssets = uniqueItems.length;
|
||||
if (totalAssets === 0) {
|
||||
updateLoadingProgress(100);
|
||||
return;
|
||||
}
|
||||
gltfLoaderWorker.postMessage({ floorItems: data });
|
||||
});
|
||||
|
||||
gltfLoaderWorker.onmessage = async (event) => {
|
||||
if (event.data.message === "gltfLoaded" && event.data.modelBlob) {
|
||||
const blobUrl = URL.createObjectURL(event.data.modelBlob);
|
||||
|
||||
loader.load(blobUrl, (gltf) => {
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
THREE.Cache.remove(blobUrl);
|
||||
THREE.Cache.add(event.data.modelID, gltf);
|
||||
|
||||
loadedAssets++;
|
||||
const progress = Math.round((loadedAssets / totalAssets) * 100);
|
||||
updateLoadingProgress(progress);
|
||||
|
||||
if (loadedAssets === totalAssets) {
|
||||
loadInitialFloorItems(itemsGroup, setFloorItems);
|
||||
updateLoadingProgress(100);
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
|
||||
gltfLoaderWorker.onmessage = async (event) => {
|
||||
if (event.data.message === "gltfLoaded" && event.data.modelBlob) {
|
||||
const blobUrl = URL.createObjectURL(event.data.modelBlob);
|
||||
useEffect(() => {
|
||||
assetManagerWorker.onmessage = async (event) => {
|
||||
cancelOngoingTasks(); // Cancel the ongoing process
|
||||
await assetManager(event.data, itemsGroup, loader);
|
||||
};
|
||||
}, [assetManagerWorker]);
|
||||
|
||||
loader.load(blobUrl, (gltf) => {
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
THREE.Cache.remove(blobUrl);
|
||||
THREE.Cache.add(event.data.modelID, gltf);
|
||||
useEffect(() => {
|
||||
if (toggleView) return;
|
||||
|
||||
loadedAssets++;
|
||||
const progress = Math.round((loadedAssets / totalAssets) * 100);
|
||||
updateLoadingProgress(progress);
|
||||
const uuids: string[] = [];
|
||||
itemsGroup.current?.children.forEach((child: any) => {
|
||||
uuids.push(child.uuid);
|
||||
});
|
||||
const cameraPosition = state.camera.position;
|
||||
|
||||
if (loadedAssets === totalAssets) {
|
||||
loadInitialFloorItems(itemsGroup, setFloorItems);
|
||||
updateLoadingProgress(100);
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
assetManagerWorker.postMessage({
|
||||
floorItems,
|
||||
cameraPosition,
|
||||
uuids,
|
||||
renderDistance,
|
||||
});
|
||||
}, [camMode, renderDistance]);
|
||||
|
||||
useEffect(() => {
|
||||
assetManagerWorker.onmessage = async (event) => {
|
||||
cancelOngoingTasks(); // Cancel the ongoing process
|
||||
await assetManager(event.data, itemsGroup, loader);
|
||||
};
|
||||
}, [assetManagerWorker]);
|
||||
useEffect(() => {
|
||||
const controls: any = state.controls;
|
||||
const camera: any = state.camera;
|
||||
|
||||
useEffect(() => {
|
||||
if (toggleView) return
|
||||
if (controls) {
|
||||
let intervalId: NodeJS.Timeout | null = null;
|
||||
|
||||
const handleChange = () => {
|
||||
if (toggleView) return;
|
||||
|
||||
const uuids: string[] = [];
|
||||
itemsGroup.current?.children.forEach((child: any) => {
|
||||
uuids.push(child.uuid);
|
||||
uuids.push(child.uuid);
|
||||
});
|
||||
const cameraPosition = state.camera.position;
|
||||
const cameraPosition = camera.position;
|
||||
|
||||
assetManagerWorker.postMessage({ floorItems, cameraPosition, uuids, renderDistance });
|
||||
}, [camMode, renderDistance]);
|
||||
assetManagerWorker.postMessage({
|
||||
floorItems,
|
||||
cameraPosition,
|
||||
uuids,
|
||||
renderDistance,
|
||||
});
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
const controls: any = state.controls;
|
||||
const camera: any = state.camera;
|
||||
|
||||
if (controls) {
|
||||
let intervalId: NodeJS.Timeout | null = null;
|
||||
|
||||
const handleChange = () => {
|
||||
if (toggleView) return
|
||||
|
||||
const uuids: string[] = [];
|
||||
itemsGroup.current?.children.forEach((child: any) => {
|
||||
uuids.push(child.uuid);
|
||||
});
|
||||
const cameraPosition = camera.position;
|
||||
|
||||
assetManagerWorker.postMessage({ floorItems, cameraPosition, uuids, renderDistance });
|
||||
};
|
||||
|
||||
const startInterval = () => {
|
||||
if (!intervalId) {
|
||||
intervalId = setInterval(handleChange, 50);
|
||||
}
|
||||
};
|
||||
|
||||
const stopInterval = () => {
|
||||
handleChange();
|
||||
if (intervalId) {
|
||||
clearInterval(intervalId);
|
||||
intervalId = null;
|
||||
}
|
||||
};
|
||||
|
||||
controls.addEventListener('rest', handleChange);
|
||||
controls.addEventListener('rest', stopInterval);
|
||||
controls.addEventListener('control', startInterval);
|
||||
controls.addEventListener('controlend', stopInterval);
|
||||
|
||||
return () => {
|
||||
controls.removeEventListener('rest', handleChange);
|
||||
controls.removeEventListener('rest', stopInterval);
|
||||
controls.removeEventListener('control', startInterval);
|
||||
controls.removeEventListener('controlend', stopInterval);
|
||||
if (intervalId) {
|
||||
clearInterval(intervalId);
|
||||
}
|
||||
};
|
||||
const startInterval = () => {
|
||||
if (!intervalId) {
|
||||
intervalId = setInterval(handleChange, 50);
|
||||
}
|
||||
}, [state.controls, floorItems, toggleView, renderDistance]);
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
const canvasElement = state.gl.domElement;
|
||||
let drag = false;
|
||||
let isLeftMouseDown = false;
|
||||
|
||||
const onMouseDown = (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = true;
|
||||
drag = false;
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseMove = () => {
|
||||
if (isLeftMouseDown) {
|
||||
drag = true;
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseUp = async (evt: any) => {
|
||||
if (controls) {
|
||||
(controls as any).enabled = true;
|
||||
}
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = false;
|
||||
if (drag) return;
|
||||
|
||||
if (deleteModels) {
|
||||
DeleteFloorItems(itemsGroup, hoveredDeletableFloorItem, setFloorItems, socket);
|
||||
}
|
||||
const Mode = transformMode;
|
||||
|
||||
if (Mode !== null || activeTool === "cursor") {
|
||||
if (!itemsGroup.current) return;
|
||||
let intersects = raycaster.intersectObjects(itemsGroup.current.children, true);
|
||||
if (intersects.length > 0 && intersects[0]?.object?.parent?.parent?.position && intersects[0]?.object?.parent?.parent?.scale && intersects[0]?.object?.parent?.parent?.rotation) {
|
||||
// let currentObject = intersects[0].object;
|
||||
|
||||
// while (currentObject) {
|
||||
// if (currentObject.name === "Scene") {
|
||||
// break;
|
||||
// }
|
||||
// currentObject = currentObject.parent as THREE.Object3D;
|
||||
// }
|
||||
// if (currentObject) {
|
||||
// AttachedObject.current = currentObject as any;
|
||||
// setselectedFloorItem(AttachedObject.current!);
|
||||
// }
|
||||
} else {
|
||||
const target = controls.getTarget(new THREE.Vector3());
|
||||
await controls.setTarget(target.x, 0, target.z, true);
|
||||
setselectedFloorItem(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const onDblClick = async (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = false;
|
||||
if (drag) return;
|
||||
|
||||
const Mode = transformMode;
|
||||
|
||||
if (Mode !== null || activeTool === "cursor") {
|
||||
if (!itemsGroup.current) return;
|
||||
let intersects = raycaster.intersectObjects(itemsGroup.current.children, true);
|
||||
if (intersects.length > 0 && intersects[0]?.object?.parent?.parent?.position && intersects[0]?.object?.parent?.parent?.scale && intersects[0]?.object?.parent?.parent?.rotation) {
|
||||
let currentObject = intersects[0].object;
|
||||
|
||||
while (currentObject) {
|
||||
if (currentObject.name === "Scene") {
|
||||
break;
|
||||
}
|
||||
currentObject = currentObject.parent as THREE.Object3D;
|
||||
}
|
||||
if (currentObject) {
|
||||
AttachedObject.current = currentObject as any;
|
||||
// controls.fitToSphere(AttachedObject.current!, true);
|
||||
|
||||
const bbox = new THREE.Box3().setFromObject(AttachedObject.current);
|
||||
const size = bbox.getSize(new THREE.Vector3());
|
||||
const center = bbox.getCenter(new THREE.Vector3());
|
||||
|
||||
const front = new THREE.Vector3(0, 0, 1);
|
||||
AttachedObject.current.localToWorld(front);
|
||||
front.sub(AttachedObject.current.position).normalize();
|
||||
|
||||
const distance = Math.max(size.x, size.y, size.z) * 2;
|
||||
const newPosition = center.clone().addScaledVector(front, distance);
|
||||
|
||||
controls.setPosition(newPosition.x, newPosition.y, newPosition.z, true);
|
||||
controls.setTarget(center.x, center.y, center.z, true);
|
||||
controls.fitToBox(AttachedObject.current!, true, { cover: true, paddingTop: 5, paddingLeft: 5, paddingBottom: 5, paddingRight: 5 });
|
||||
|
||||
setselectedFloorItem(AttachedObject.current!);
|
||||
}
|
||||
} else {
|
||||
const target = controls.getTarget(new THREE.Vector3());
|
||||
await controls.setTarget(target.x, 0, target.z, true);
|
||||
setselectedFloorItem(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
const stopInterval = () => {
|
||||
handleChange();
|
||||
if (intervalId) {
|
||||
clearInterval(intervalId);
|
||||
intervalId = null;
|
||||
}
|
||||
};
|
||||
|
||||
const onDrop = (event: any) => {
|
||||
controls.addEventListener("rest", handleChange);
|
||||
controls.addEventListener("rest", stopInterval);
|
||||
controls.addEventListener("control", startInterval);
|
||||
controls.addEventListener("controlend", stopInterval);
|
||||
|
||||
if (!event.dataTransfer?.files[0]) return;
|
||||
|
||||
if (selectedItem.id !== "" && event.dataTransfer?.files[0]) {
|
||||
addAssetModel(raycaster, state.camera, state.pointer, floorGroup, setFloorItems, itemsGroup, isTempLoader, tempLoader, socket, selectedItem, setSelectedItem, plane);
|
||||
}
|
||||
return () => {
|
||||
controls.removeEventListener("rest", handleChange);
|
||||
controls.removeEventListener("rest", stopInterval);
|
||||
controls.removeEventListener("control", startInterval);
|
||||
controls.removeEventListener("controlend", stopInterval);
|
||||
if (intervalId) {
|
||||
clearInterval(intervalId);
|
||||
}
|
||||
};
|
||||
}
|
||||
}, [state.controls, floorItems, toggleView, renderDistance]);
|
||||
|
||||
const onDragOver = (event: any) => {
|
||||
event.preventDefault();
|
||||
};
|
||||
useEffect(() => {
|
||||
const canvasElement = state.gl.domElement;
|
||||
let drag = false;
|
||||
let isLeftMouseDown = false;
|
||||
|
||||
if (activeModule === "builder") {
|
||||
canvasElement.addEventListener("mousedown", onMouseDown);
|
||||
canvasElement.addEventListener("mouseup", onMouseUp);
|
||||
canvasElement.addEventListener("mousemove", onMouseMove);
|
||||
canvasElement.addEventListener("dblclick", onDblClick);
|
||||
canvasElement.addEventListener("drop", onDrop);
|
||||
canvasElement.addEventListener("dragover", onDragOver);
|
||||
} else {
|
||||
if (controls) {
|
||||
const target = controls.getTarget(new THREE.Vector3());
|
||||
controls.setTarget(target.x, 0, target.z, true);
|
||||
setselectedFloorItem(null);
|
||||
}
|
||||
}
|
||||
const onMouseDown = (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = true;
|
||||
drag = false;
|
||||
}
|
||||
};
|
||||
|
||||
return () => {
|
||||
canvasElement.removeEventListener("mousedown", onMouseDown);
|
||||
canvasElement.removeEventListener("mouseup", onMouseUp);
|
||||
canvasElement.removeEventListener("mousemove", onMouseMove);
|
||||
canvasElement.removeEventListener("dblclick", onDblClick);
|
||||
canvasElement.removeEventListener("drop", onDrop);
|
||||
canvasElement.removeEventListener("dragover", onDragOver);
|
||||
};
|
||||
}, [deleteModels, transformMode, controls, selectedItem, state.camera, state.pointer, activeTool, activeModule]);
|
||||
const onMouseMove = () => {
|
||||
if (isLeftMouseDown) {
|
||||
drag = true;
|
||||
}
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
const onMouseUp = async (evt: any) => {
|
||||
if (controls) {
|
||||
(controls as any).enabled = true;
|
||||
}
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = false;
|
||||
if (drag) return;
|
||||
|
||||
console.log('floorItems: ', floorItems);
|
||||
}, [floorItems])
|
||||
|
||||
useFrame(() => {
|
||||
if (controls)
|
||||
assetVisibility(itemsGroup, state.camera.position, renderDistance);
|
||||
if (deleteModels) {
|
||||
DeletableHoveredFloorItems(state, itemsGroup, hoveredDeletableFloorItem, setDeletableFloorItem);
|
||||
} else if (!deleteModels) {
|
||||
if (hoveredDeletableFloorItem.current) {
|
||||
hoveredDeletableFloorItem.current = undefined;
|
||||
setDeletableFloorItem(null);
|
||||
}
|
||||
DeleteFloorItems(
|
||||
itemsGroup,
|
||||
hoveredDeletableFloorItem,
|
||||
setFloorItems,
|
||||
socket
|
||||
);
|
||||
}
|
||||
})
|
||||
const Mode = transformMode;
|
||||
|
||||
return (
|
||||
<group ref={itemsGroup} name="itemsGroup">
|
||||
</group>
|
||||
)
|
||||
}
|
||||
if (Mode !== null || activeTool === "cursor") {
|
||||
if (!itemsGroup.current) return;
|
||||
let intersects = raycaster.intersectObjects(
|
||||
itemsGroup.current.children,
|
||||
true
|
||||
);
|
||||
if (
|
||||
intersects.length > 0 &&
|
||||
intersects[0]?.object?.parent?.parent?.position &&
|
||||
intersects[0]?.object?.parent?.parent?.scale &&
|
||||
intersects[0]?.object?.parent?.parent?.rotation
|
||||
) {
|
||||
// let currentObject = intersects[0].object;
|
||||
// while (currentObject) {
|
||||
// if (currentObject.name === "Scene") {
|
||||
// break;
|
||||
// }
|
||||
// currentObject = currentObject.parent as THREE.Object3D;
|
||||
// }
|
||||
// if (currentObject) {
|
||||
// AttachedObject.current = currentObject as any;
|
||||
// setselectedFloorItem(AttachedObject.current!);
|
||||
// }
|
||||
} else {
|
||||
const target = controls.getTarget(new THREE.Vector3());
|
||||
await controls.setTarget(target.x, 0, target.z, true);
|
||||
setselectedFloorItem(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export default FloorItemsGroup;
|
||||
const onDblClick = async (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = false;
|
||||
if (drag) return;
|
||||
|
||||
const Mode = transformMode;
|
||||
|
||||
if (Mode !== null || activeTool === "cursor") {
|
||||
if (!itemsGroup.current) return;
|
||||
let intersects = raycaster.intersectObjects(
|
||||
itemsGroup.current.children,
|
||||
true
|
||||
);
|
||||
if (
|
||||
intersects.length > 0 &&
|
||||
intersects[0]?.object?.parent?.parent?.position &&
|
||||
intersects[0]?.object?.parent?.parent?.scale &&
|
||||
intersects[0]?.object?.parent?.parent?.rotation
|
||||
) {
|
||||
let currentObject = intersects[0].object;
|
||||
|
||||
while (currentObject) {
|
||||
if (currentObject.name === "Scene") {
|
||||
break;
|
||||
}
|
||||
currentObject = currentObject.parent as THREE.Object3D;
|
||||
}
|
||||
if (currentObject) {
|
||||
AttachedObject.current = currentObject as any;
|
||||
// controls.fitToSphere(AttachedObject.current!, true);
|
||||
|
||||
const bbox = new THREE.Box3().setFromObject(
|
||||
AttachedObject.current
|
||||
);
|
||||
const size = bbox.getSize(new THREE.Vector3());
|
||||
const center = bbox.getCenter(new THREE.Vector3());
|
||||
|
||||
const front = new THREE.Vector3(0, 0, 1);
|
||||
AttachedObject.current.localToWorld(front);
|
||||
front.sub(AttachedObject.current.position).normalize();
|
||||
|
||||
const distance = Math.max(size.x, size.y, size.z) * 2;
|
||||
const newPosition = center
|
||||
.clone()
|
||||
.addScaledVector(front, distance);
|
||||
|
||||
controls.setPosition(
|
||||
newPosition.x,
|
||||
newPosition.y,
|
||||
newPosition.z,
|
||||
true
|
||||
);
|
||||
controls.setTarget(center.x, center.y, center.z, true);
|
||||
controls.fitToBox(AttachedObject.current!, true, {
|
||||
cover: true,
|
||||
paddingTop: 5,
|
||||
paddingLeft: 5,
|
||||
paddingBottom: 5,
|
||||
paddingRight: 5,
|
||||
});
|
||||
|
||||
setselectedFloorItem(AttachedObject.current!);
|
||||
}
|
||||
} else {
|
||||
const target = controls.getTarget(new THREE.Vector3());
|
||||
await controls.setTarget(target.x, 0, target.z, true);
|
||||
setselectedFloorItem(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const onDrop = (event: any) => {
|
||||
if (!event.dataTransfer?.files[0]) return;
|
||||
|
||||
if (selectedItem.id !== "" && event.dataTransfer?.files[0]) {
|
||||
addAssetModel(
|
||||
raycaster,
|
||||
state.camera,
|
||||
state.pointer,
|
||||
floorGroup,
|
||||
setFloorItems,
|
||||
itemsGroup,
|
||||
isTempLoader,
|
||||
tempLoader,
|
||||
socket,
|
||||
selectedItem,
|
||||
setSelectedItem,
|
||||
plane
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
const onDragOver = (event: any) => {
|
||||
event.preventDefault();
|
||||
};
|
||||
|
||||
if (activeModule === "builder") {
|
||||
canvasElement.addEventListener("mousedown", onMouseDown);
|
||||
canvasElement.addEventListener("mouseup", onMouseUp);
|
||||
canvasElement.addEventListener("mousemove", onMouseMove);
|
||||
canvasElement.addEventListener("dblclick", onDblClick);
|
||||
canvasElement.addEventListener("drop", onDrop);
|
||||
canvasElement.addEventListener("dragover", onDragOver);
|
||||
} else {
|
||||
if (controls) {
|
||||
const target = controls.getTarget(new THREE.Vector3());
|
||||
controls.setTarget(target.x, 0, target.z, true);
|
||||
setselectedFloorItem(null);
|
||||
}
|
||||
}
|
||||
|
||||
return () => {
|
||||
canvasElement.removeEventListener("mousedown", onMouseDown);
|
||||
canvasElement.removeEventListener("mouseup", onMouseUp);
|
||||
canvasElement.removeEventListener("mousemove", onMouseMove);
|
||||
canvasElement.removeEventListener("dblclick", onDblClick);
|
||||
canvasElement.removeEventListener("drop", onDrop);
|
||||
canvasElement.removeEventListener("dragover", onDragOver);
|
||||
};
|
||||
}, [
|
||||
deleteModels,
|
||||
transformMode,
|
||||
controls,
|
||||
selectedItem,
|
||||
state.camera,
|
||||
state.pointer,
|
||||
activeTool,
|
||||
activeModule,
|
||||
]);
|
||||
|
||||
useEffect(() => {}, [floorItems]);
|
||||
|
||||
useFrame(() => {
|
||||
if (controls)
|
||||
assetVisibility(itemsGroup, state.camera.position, renderDistance);
|
||||
if (deleteModels) {
|
||||
DeletableHoveredFloorItems(
|
||||
state,
|
||||
itemsGroup,
|
||||
hoveredDeletableFloorItem,
|
||||
setDeletableFloorItem
|
||||
);
|
||||
} else if (!deleteModels) {
|
||||
if (hoveredDeletableFloorItem.current) {
|
||||
hoveredDeletableFloorItem.current = undefined;
|
||||
setDeletableFloorItem(null);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return <group ref={itemsGroup} name="itemsGroup"></group>;
|
||||
};
|
||||
|
||||
export default FloorItemsGroup;
|
||||
|
||||
@@ -32,7 +32,7 @@ const CamModelsGroup = () => {
|
||||
if (!socket) return;
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
|
||||
socket.on("userConnectRespones", (data: any) => {
|
||||
socket.on("userConnectResponse", (data: any) => {
|
||||
if (!groupRef.current) return;
|
||||
if (data.data.userData.email === email) return;
|
||||
if (socket.id === data.socketId || organization !== data.organization)
|
||||
@@ -64,7 +64,11 @@ const CamModelsGroup = () => {
|
||||
});
|
||||
});
|
||||
|
||||
socket.on("userDisConnectRespones", (data: any) => {
|
||||
// socket.on("users:online", (data: any) => {
|
||||
// console.log('users online: ', data);
|
||||
// })
|
||||
|
||||
socket.on("userDisConnectResponse", (data: any) => {
|
||||
if (!groupRef.current) return;
|
||||
if (socket.id === data.socketId || organization !== data.organization)
|
||||
return;
|
||||
@@ -109,6 +113,15 @@ const CamModelsGroup = () => {
|
||||
};
|
||||
}, [socket, activeUsers]);
|
||||
|
||||
|
||||
// useEffect(() => {
|
||||
// console.log(activeUsers);
|
||||
// }, [activeUsers])
|
||||
|
||||
// useEffect(() => {
|
||||
// console.log(models);
|
||||
// }, [models])
|
||||
|
||||
useFrame(() => {
|
||||
if (!groupRef.current) return;
|
||||
Object.keys(models).forEach((uuid) => {
|
||||
@@ -142,7 +155,7 @@ const CamModelsGroup = () => {
|
||||
const filteredData = data.cameraDatas.filter(
|
||||
(camera: any) => camera.userData.email !== email
|
||||
);
|
||||
let a:any = [];
|
||||
let a: any = [];
|
||||
if (filteredData.length > 0) {
|
||||
loader.load(camModel, (gltf) => {
|
||||
const newCams = filteredData.map((cam: any) => {
|
||||
|
||||
@@ -82,14 +82,14 @@ export default function SocketResponses({
|
||||
})
|
||||
|
||||
socket.on('model-asset:response:updates', async (data: any) => {
|
||||
console.log('data: ', data);
|
||||
// console.log('data: ', data);
|
||||
if (socket.id === data.socketId) {
|
||||
return
|
||||
}
|
||||
if (organization !== data.organization) {
|
||||
return
|
||||
}
|
||||
if (data.message === "flooritem created") {
|
||||
if (data.message === "Model created successfully") {
|
||||
const loader = new GLTFLoader();
|
||||
const dracoLoader = new DRACOLoader();
|
||||
|
||||
@@ -101,10 +101,61 @@ export default function SocketResponses({
|
||||
isTempLoader.current = true;
|
||||
const cachedModel = THREE.Cache.get(data.data.modelname);
|
||||
let url;
|
||||
|
||||
if (cachedModel) {
|
||||
// console.log(`Getting ${data.data.modelname} from cache`);
|
||||
url = URL.createObjectURL(cachedModel);
|
||||
const model = cachedModel.scene.clone();
|
||||
model.uuid = data.data.modeluuid;
|
||||
model.userData = { name: data.data.modelname, modelId: data.data.modelFileID };
|
||||
model.position.set(...data.data.position as [number, number, number]);
|
||||
model.rotation.set(data.data.rotation.x, data.data.rotation.y, data.data.rotation.z);
|
||||
model.scale.set(...CONSTANTS.assetConfig.defaultScaleBeforeGsap);
|
||||
|
||||
model.traverse((child: any) => {
|
||||
if (child.isMesh) {
|
||||
// Clone the material to ensure changes are independent
|
||||
// child.material = child.material.clone();
|
||||
|
||||
child.castShadow = true;
|
||||
child.receiveShadow = true;
|
||||
}
|
||||
});
|
||||
|
||||
itemsGroup.current.add(model);
|
||||
|
||||
if (tempLoader.current) {
|
||||
tempLoader.current.material.dispose();
|
||||
tempLoader.current.geometry.dispose();
|
||||
itemsGroup.current.remove(tempLoader.current);
|
||||
tempLoader.current = undefined;
|
||||
}
|
||||
|
||||
const newFloorItem: Types.FloorItemType = {
|
||||
modeluuid: data.data.modeluuid,
|
||||
modelname: data.data.modelname,
|
||||
modelfileID: data.data.modelfileID,
|
||||
position: [...data.data.position as [number, number, number]],
|
||||
rotation: {
|
||||
x: model.rotation.x,
|
||||
y: model.rotation.y,
|
||||
z: model.rotation.z,
|
||||
},
|
||||
isLocked: data.data.isLocked,
|
||||
isVisible: data.data.isVisible,
|
||||
};
|
||||
|
||||
if (data.data.eventData) {
|
||||
newFloorItem.eventData = data.data.eventData;
|
||||
}
|
||||
|
||||
setFloorItems((prevItems: any) => {
|
||||
const updatedItems = [...(prevItems || []), newFloorItem];
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
return updatedItems;
|
||||
});
|
||||
|
||||
gsap.to(model.position, { y: data.data.position[1], duration: 1.5, ease: 'power2.out' });
|
||||
gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 1.5, ease: 'power2.out', onComplete: () => { toast.success("Model Added!") } });
|
||||
|
||||
} else {
|
||||
const indexedDBModel = await retrieveGLTF(data.data.modelname);
|
||||
if (indexedDBModel) {
|
||||
@@ -118,7 +169,9 @@ export default function SocketResponses({
|
||||
}
|
||||
}
|
||||
|
||||
loadModel(url);
|
||||
if (url) {
|
||||
loadModel(url);
|
||||
}
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error fetching asset model:', error);
|
||||
@@ -168,6 +221,10 @@ export default function SocketResponses({
|
||||
isVisible: data.data.isVisible,
|
||||
};
|
||||
|
||||
if (data.data.eventData) {
|
||||
newFloorItem.eventData = data.data.eventData;
|
||||
}
|
||||
|
||||
setFloorItems((prevItems: any) => {
|
||||
const updatedItems = [...(prevItems || []), newFloorItem];
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
@@ -183,7 +240,7 @@ export default function SocketResponses({
|
||||
});
|
||||
}
|
||||
|
||||
} else if (data.message === "flooritems updated") {
|
||||
} else if (data.message === "Model updated successfully") {
|
||||
itemsGroup.current.children.forEach((item: THREE.Group) => {
|
||||
if (item.uuid === data.data.modeluuid) {
|
||||
item.position.set(...data.data.position as [number, number, number]);
|
||||
@@ -212,14 +269,14 @@ export default function SocketResponses({
|
||||
}
|
||||
})
|
||||
|
||||
socket.on('FloorItemsDeleteResponse', (data: any) => {
|
||||
socket.on('model-asset:response:updates', (data: any) => {
|
||||
if (socket.id === data.socketId) {
|
||||
return
|
||||
}
|
||||
if (organization !== data.organization) {
|
||||
return
|
||||
}
|
||||
if (data.message === "flooritem deleted") {
|
||||
if (data.message === "Model deleted successfully") {
|
||||
const deletedUUID = data.data.modeluuid;
|
||||
let items = JSON.parse(localStorage.getItem("FloorItems")!);
|
||||
|
||||
@@ -746,7 +803,6 @@ export default function SocketResponses({
|
||||
return
|
||||
}
|
||||
if (data.message === "zone deleted") {
|
||||
console.log('data: ', data);
|
||||
const updatedZones = zones.filter((zone: any) => zone.zoneId !== data.data.zoneId);
|
||||
setZones(updatedZones);
|
||||
|
||||
@@ -769,7 +825,7 @@ export default function SocketResponses({
|
||||
|
||||
return () => {
|
||||
socket.off('zone:response:updates');
|
||||
socket.off('zone:response:updates');
|
||||
socket.off('zone:response:delete');
|
||||
};
|
||||
}, [socket, zones, zonePoints])
|
||||
|
||||
|
||||
@@ -57,7 +57,6 @@ const FilterSearch: React.FC<ModelsProps> = ({
|
||||
const filteredModel = filteredModels?.filter((model) =>
|
||||
model.filename.toLowerCase().includes(val.toLowerCase())
|
||||
);
|
||||
|
||||
setModels(filteredModel);
|
||||
};
|
||||
|
||||
|
||||
@@ -25,7 +25,6 @@ const MarketPlace = () => {
|
||||
const filteredAssets = async () => {
|
||||
try {
|
||||
const filt = await getAssetImages("67d934ad0f42a1fdadb19aa6");
|
||||
|
||||
setModels(filt.items);
|
||||
setFilteredModels(filt.items);
|
||||
} catch {}
|
||||
|
||||
@@ -5,9 +5,9 @@ import * as THREE from 'three';
|
||||
import * as CONSTANTS from '../../../types/world/worldConstants';
|
||||
import { toast } from 'react-toastify';
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
import { getFloorItems } from '../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi';
|
||||
import { initializeDB, retrieveGLTF, storeGLTF } from '../../../utils/indexDB/idbUtils';
|
||||
import { getCamera } from '../../../services/factoryBuilder/camera/getCameraApi';
|
||||
import { getFloorAssets } from '../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi';
|
||||
|
||||
async function loadInitialFloorItems(
|
||||
itemsGroup: Types.RefGroup,
|
||||
@@ -18,7 +18,7 @@ async function loadInitialFloorItems(
|
||||
const email = localStorage.getItem('email');
|
||||
const organization = (email!.split("@")[1]).split(".")[0];
|
||||
|
||||
const items = await getFloorItems(organization);
|
||||
const items = await getFloorAssets(organization);
|
||||
localStorage.setItem("FloorItems", JSON.stringify(items));
|
||||
await initializeDB();
|
||||
|
||||
@@ -121,18 +121,34 @@ async function loadInitialFloorItems(
|
||||
});
|
||||
} else {
|
||||
// console.log(`Item ${item.modelname} is not near`);
|
||||
setFloorItems((prevItems) => [
|
||||
...(prevItems || []),
|
||||
{
|
||||
modeluuid: item.modeluuid,
|
||||
modelname: item.modelname,
|
||||
position: item.position,
|
||||
rotation: item.rotation,
|
||||
modelfileID: item.modelfileID,
|
||||
isLocked: item.isLocked,
|
||||
isVisible: item.isVisible,
|
||||
},
|
||||
]);
|
||||
if (item.eventData) {
|
||||
setFloorItems((prevItems) => [
|
||||
...(prevItems || []),
|
||||
{
|
||||
modeluuid: item.modeluuid,
|
||||
modelname: item.modelname,
|
||||
position: item.position,
|
||||
rotation: item.rotation,
|
||||
modelfileID: item.modelfileID,
|
||||
isLocked: item.isLocked,
|
||||
isVisible: item.isVisible,
|
||||
// eventData: item.eventData,
|
||||
},
|
||||
]);
|
||||
} else {
|
||||
setFloorItems((prevItems) => [
|
||||
...(prevItems || []),
|
||||
{
|
||||
modeluuid: item.modeluuid,
|
||||
modelname: item.modelname,
|
||||
position: item.position,
|
||||
rotation: item.rotation,
|
||||
modelfileID: item.modelfileID,
|
||||
isLocked: item.isLocked,
|
||||
isVisible: item.isVisible,
|
||||
},
|
||||
]);
|
||||
}
|
||||
modelsLoaded++;
|
||||
checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, () => { });
|
||||
}
|
||||
@@ -169,18 +185,35 @@ function processLoadedModel(
|
||||
|
||||
|
||||
itemsGroup?.current?.add(model);
|
||||
setFloorItems((prevItems) => [
|
||||
...(prevItems || []),
|
||||
{
|
||||
modeluuid: item.modeluuid,
|
||||
modelname: item.modelname,
|
||||
position: item.position,
|
||||
rotation: item.rotation,
|
||||
modelfileID: item.modelfileID,
|
||||
isLocked: item.isLocked,
|
||||
isVisible: item.isVisible,
|
||||
},
|
||||
]);
|
||||
|
||||
if (item.eventData) {
|
||||
setFloorItems((prevItems) => [
|
||||
...(prevItems || []),
|
||||
{
|
||||
modeluuid: item.modeluuid,
|
||||
modelname: item.modelname,
|
||||
position: item.position,
|
||||
rotation: item.rotation,
|
||||
modelfileID: item.modelfileID,
|
||||
isLocked: item.isLocked,
|
||||
isVisible: item.isVisible,
|
||||
// eventData: item.eventData,
|
||||
},
|
||||
]);
|
||||
} else {
|
||||
setFloorItems((prevItems) => [
|
||||
...(prevItems || []),
|
||||
{
|
||||
modeluuid: item.modeluuid,
|
||||
modelname: item.modelname,
|
||||
position: item.position,
|
||||
rotation: item.rotation,
|
||||
modelfileID: item.modelfileID,
|
||||
isLocked: item.isLocked,
|
||||
isVisible: item.isVisible,
|
||||
},
|
||||
]);
|
||||
}
|
||||
|
||||
gsap.to(model.position, { y: item.position[1], duration: 1.5, ease: 'power2.out' });
|
||||
gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 1.5, ease: 'power2.out' });
|
||||
|
||||
@@ -180,7 +180,7 @@ const CopyPasteControls = ({ itemsGroupRef, copiedObjects, setCopiedObjects, pas
|
||||
socketId: socket.id,
|
||||
};
|
||||
|
||||
socket.emit("v1:FloorItems:set", data);
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
|
||||
itemsGroupRef.current.add(obj);
|
||||
}
|
||||
|
||||
@@ -161,7 +161,7 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
|
||||
socketId: socket.id,
|
||||
};
|
||||
|
||||
socket.emit("v1:FloorItems:set", data);
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
|
||||
itemsGroupRef.current.add(obj);
|
||||
}
|
||||
|
||||
@@ -209,7 +209,7 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
|
||||
socketId: socket.id,
|
||||
};
|
||||
|
||||
socket.emit("v1:FloorItems:set", data);
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
|
||||
itemsGroupRef.current.add(obj);
|
||||
}
|
||||
|
||||
@@ -212,7 +212,7 @@ function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMo
|
||||
socketId: socket.id,
|
||||
};
|
||||
|
||||
socket.emit("v1:FloorItems:set", data);
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
|
||||
itemsGroupRef.current.add(obj);
|
||||
}
|
||||
|
||||
@@ -222,7 +222,7 @@ const SelectionControls: React.FC = () => {
|
||||
socketId: socket.id
|
||||
};
|
||||
|
||||
socket.emit('v1:FloorItems:delete', data);
|
||||
socket.emit('v2:model-asset:delete', data);
|
||||
|
||||
selectedMesh.traverse((child: THREE.Object3D) => {
|
||||
if (child instanceof THREE.Mesh) {
|
||||
|
||||
@@ -83,7 +83,7 @@ export default function TransformControl() {
|
||||
socketId: socket.id
|
||||
}
|
||||
|
||||
socket.emit('v1:FloorItems:set', data);
|
||||
socket.emit('v2:model-asset:add', data);
|
||||
}
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
return updatedItems;
|
||||
|
||||
@@ -1,22 +1,52 @@
|
||||
import { useToggleView } from '../../../store/store';
|
||||
import * as CONSTANTS from '../../../types/world/worldConstants';
|
||||
import { useTileDistance, useToggleView } from "../../../store/store";
|
||||
import * as CONSTANTS from "../../../types/world/worldConstants";
|
||||
|
||||
const Ground = ({ grid, plane }: any) => {
|
||||
const { toggleView } = useToggleView();
|
||||
const savedTheme: string | null = localStorage.getItem('theme');
|
||||
const { toggleView } = useToggleView();
|
||||
const savedTheme: string | null = localStorage.getItem("theme");
|
||||
const { planeValue, gridValue } = useTileDistance();
|
||||
|
||||
return (
|
||||
|
||||
<mesh name="Ground">
|
||||
<mesh ref={grid} name="Grid" position={!toggleView ? CONSTANTS.gridConfig.position3D : CONSTANTS.gridConfig.position2D}>
|
||||
<gridHelper args={[CONSTANTS.gridConfig.size, CONSTANTS.gridConfig.divisions, CONSTANTS.gridConfig.primaryColor, CONSTANTS.gridConfig.secondaryColor]} />
|
||||
</mesh>
|
||||
<mesh ref={plane} rotation-x={CONSTANTS.planeConfig.rotation} position={!toggleView ? CONSTANTS.planeConfig.position3D : CONSTANTS.planeConfig.position2D} name="Plane" receiveShadow>
|
||||
<planeGeometry args={[CONSTANTS.planeConfig.width, CONSTANTS.planeConfig.height]} />
|
||||
<meshBasicMaterial color={CONSTANTS.planeConfig.color} />
|
||||
</mesh>
|
||||
</mesh>
|
||||
)
|
||||
}
|
||||
return (
|
||||
<mesh name="Ground">
|
||||
<mesh
|
||||
ref={grid}
|
||||
name="Grid"
|
||||
position={
|
||||
!toggleView
|
||||
? CONSTANTS.gridConfig.position3D
|
||||
: CONSTANTS.gridConfig.position2D
|
||||
}
|
||||
>
|
||||
<gridHelper
|
||||
args={[
|
||||
gridValue.size,
|
||||
gridValue.divisions,
|
||||
// CONSTANTS.gridConfig.size,
|
||||
// CONSTANTS.gridConfig.divisions,
|
||||
CONSTANTS.gridConfig.primaryColor,
|
||||
CONSTANTS.gridConfig.secondaryColor,
|
||||
]}
|
||||
/>
|
||||
</mesh>
|
||||
<mesh
|
||||
ref={plane}
|
||||
rotation-x={CONSTANTS.planeConfig.rotation}
|
||||
position={
|
||||
!toggleView
|
||||
? CONSTANTS.planeConfig.position3D
|
||||
: CONSTANTS.planeConfig.position2D
|
||||
}
|
||||
name="Plane"
|
||||
receiveShadow
|
||||
>
|
||||
<planeGeometry
|
||||
args={[planeValue.width, planeValue.height]}
|
||||
// args={[CONSTANTS.planeConfig.width, CONSTANTS.planeConfig.height]}
|
||||
/>
|
||||
<meshBasicMaterial color={CONSTANTS.planeConfig.color} />
|
||||
</mesh>
|
||||
</mesh>
|
||||
);
|
||||
};
|
||||
|
||||
export default Ground;
|
||||
|
||||
@@ -1,9 +1,22 @@
|
||||
import { useRef, useEffect} from 'react';
|
||||
import { useThree } from '@react-three/fiber';
|
||||
import * as THREE from 'three';
|
||||
import { useAzimuth, useElevation, useShadows, useSunPosition, useFloorItems, useWallItems } from '../../../store/store';
|
||||
import * as CONSTANTS from '../../../types/world/worldConstants';
|
||||
const shadowWorker = new Worker(new URL('../../../services/factoryBuilder/webWorkers/shadowWorker', import.meta.url));
|
||||
import { useRef, useEffect } from "react";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import * as THREE from "three";
|
||||
import {
|
||||
useAzimuth,
|
||||
useElevation,
|
||||
useShadows,
|
||||
useSunPosition,
|
||||
useFloorItems,
|
||||
useWallItems,
|
||||
useTileDistance,
|
||||
} from "../../../store/store";
|
||||
import * as CONSTANTS from "../../../types/world/worldConstants";
|
||||
const shadowWorker = new Worker(
|
||||
new URL(
|
||||
"../../../services/factoryBuilder/webWorkers/shadowWorker",
|
||||
import.meta.url
|
||||
)
|
||||
);
|
||||
|
||||
export default function Shadows() {
|
||||
const { shadows, setShadows } = useShadows();
|
||||
@@ -15,6 +28,7 @@ export default function Shadows() {
|
||||
const { azimuth, setAzimuth } = useAzimuth();
|
||||
const { floorItems } = useFloorItems();
|
||||
const { wallItems } = useWallItems();
|
||||
const { planeValue } = useTileDistance();
|
||||
|
||||
useEffect(() => {
|
||||
gl.shadowMap.enabled = true;
|
||||
@@ -48,9 +62,9 @@ export default function Shadows() {
|
||||
useEffect(() => {
|
||||
if (controls && shadows) {
|
||||
updateShadows();
|
||||
(controls as any).addEventListener('update', updateShadows);
|
||||
(controls as any).addEventListener("update", updateShadows);
|
||||
return () => {
|
||||
(controls as any).removeEventListener('update', updateShadows);
|
||||
(controls as any).removeEventListener("update", updateShadows);
|
||||
};
|
||||
}
|
||||
}, [controls, elevation, azimuth, shadows]);
|
||||
@@ -75,10 +89,24 @@ export default function Shadows() {
|
||||
shadow-normalBias={CONSTANTS.shadowConfig.shadownormalBias}
|
||||
/>
|
||||
<object3D ref={targetRef} />
|
||||
<mesh position={CONSTANTS.shadowConfig.shadowMaterialPosition} rotation={CONSTANTS.shadowConfig.shadowMaterialRotation} receiveShadow>
|
||||
<planeGeometry args={[CONSTANTS.planeConfig.width, CONSTANTS.planeConfig.height]} />
|
||||
<shadowMaterial opacity={CONSTANTS.shadowConfig.shadowMaterialOpacity} transparent />
|
||||
<mesh
|
||||
position={CONSTANTS.shadowConfig.shadowMaterialPosition}
|
||||
rotation={CONSTANTS.shadowConfig.shadowMaterialRotation}
|
||||
receiveShadow
|
||||
>
|
||||
{/* <planeGeometry
|
||||
args={[CONSTANTS.planeConfig.width, CONSTANTS.planeConfig.height]}
|
||||
/>
|
||||
<shadowMaterial
|
||||
opacity={CONSTANTS.shadowConfig.shadowMaterialOpacity}
|
||||
transparent
|
||||
/> */}
|
||||
<planeGeometry args={[planeValue.width, planeValue.height]} />
|
||||
<shadowMaterial
|
||||
opacity={CONSTANTS.shadowConfig.shadowMaterialOpacity}
|
||||
transparent
|
||||
/>
|
||||
</mesh>
|
||||
</>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,6 +30,8 @@ import {
|
||||
useWalls,
|
||||
useToolMode,
|
||||
useRefTextUpdate,
|
||||
useRenderDistance,
|
||||
useLimitDistance,
|
||||
} from "../../../store/store";
|
||||
|
||||
////////// 3D Function Imports //////////
|
||||
@@ -117,6 +119,8 @@ export default function World() {
|
||||
const { roofVisibility, setRoofVisibility } = useRoofVisibility();
|
||||
const { wallVisibility, setWallVisibility } = useWallVisibility();
|
||||
const { shadows, setShadows } = useShadows();
|
||||
const { renderDistance, setRenderDistance } = useRenderDistance();
|
||||
const { limitDistance, setLimitDistance } = useLimitDistance();
|
||||
const { updateScene, setUpdateScene } = useUpdateScene();
|
||||
const { walls, setWalls } = useWalls();
|
||||
const { refTextupdate, setRefTextUpdate } = useRefTextUpdate();
|
||||
@@ -200,6 +204,8 @@ export default function World() {
|
||||
setRoofVisibility(visibility.roofVisibility);
|
||||
setWallVisibility(visibility.wallVisibility);
|
||||
setShadows(visibility.shadowVisibility);
|
||||
setRenderDistance(visibility.renderDistance);
|
||||
setLimitDistance(visibility.limitDistance);
|
||||
}
|
||||
}
|
||||
fetchVisibility();
|
||||
|
||||
@@ -12,14 +12,15 @@ function Behaviour() {
|
||||
|
||||
floorItems.forEach((item: Types.FloorItemType) => {
|
||||
if (item.modelfileID === "672a090f80d91ac979f4d0bd") {
|
||||
console.log('item: ', item);
|
||||
const point1Position = new THREE.Vector3(0, 0.85, 2.2);
|
||||
const middlePointPosition = new THREE.Vector3(0, 0.85, 0);
|
||||
const point2Position = new THREE.Vector3(0, 0.85, -2.2);
|
||||
|
||||
|
||||
const point1UUID = THREE.MathUtils.generateUUID();
|
||||
const middlePointUUID = THREE.MathUtils.generateUUID();
|
||||
const point2UUID = THREE.MathUtils.generateUUID();
|
||||
|
||||
|
||||
const newPath: Types.ConveyorEventsSchema = {
|
||||
modeluuid: item.modeluuid,
|
||||
modelName: item.modelname,
|
||||
@@ -29,7 +30,7 @@ function Behaviour() {
|
||||
uuid: point1UUID,
|
||||
position: [point1Position.x, point1Position.y, point1Position.z],
|
||||
rotation: [0, 0, 0],
|
||||
actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: false }],
|
||||
actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
|
||||
triggers: [],
|
||||
connections: { source: { pathUUID: item.modeluuid, pointUUID: point1UUID }, targets: [] },
|
||||
},
|
||||
@@ -37,7 +38,7 @@ function Behaviour() {
|
||||
uuid: middlePointUUID,
|
||||
position: [middlePointPosition.x, middlePointPosition.y, middlePointPosition.z],
|
||||
rotation: [0, 0, 0],
|
||||
actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: false }],
|
||||
actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
|
||||
triggers: [],
|
||||
connections: { source: { pathUUID: item.modeluuid, pointUUID: middlePointUUID }, targets: [] },
|
||||
},
|
||||
@@ -45,13 +46,13 @@ function Behaviour() {
|
||||
uuid: point2UUID,
|
||||
position: [point2Position.x, point2Position.y, point2Position.z],
|
||||
rotation: [0, 0, 0],
|
||||
actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: false }],
|
||||
actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
|
||||
triggers: [],
|
||||
connections: { source: { pathUUID: item.modeluuid, pointUUID: point2UUID }, targets: [] },
|
||||
},
|
||||
],
|
||||
assetPosition: [...item.position],
|
||||
assetRotation: [item.rotation.x, item.rotation.y, item.rotation.z],
|
||||
position: [...item.position],
|
||||
rotation: [item.rotation.x, item.rotation.y, item.rotation.z],
|
||||
speed: 'Inherit',
|
||||
};
|
||||
|
||||
@@ -71,7 +72,7 @@ function Behaviour() {
|
||||
connections: { source: { pathUUID: item.modeluuid, pointUUID: pointUUID }, targets: [] },
|
||||
speed: 2,
|
||||
},
|
||||
assetPosition: [...item.position],
|
||||
position: [...item.position],
|
||||
};
|
||||
|
||||
newPaths.push(newVehiclePath);
|
||||
|
||||
@@ -171,8 +171,8 @@ function PathCreation({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObject
|
||||
name={`${path.modeluuid}-event-path`}
|
||||
key={path.modeluuid}
|
||||
ref={el => (groupRefs.current[path.modeluuid] = el!)}
|
||||
position={path.assetPosition}
|
||||
rotation={path.assetRotation}
|
||||
position={path.position}
|
||||
rotation={path.rotation}
|
||||
onClick={(e) => {
|
||||
if (isConnecting || eyeDropMode) return;
|
||||
e.stopPropagation();
|
||||
@@ -237,7 +237,7 @@ function PathCreation({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObject
|
||||
name={`${path.modeluuid}-vehicle-path`}
|
||||
key={path.modeluuid}
|
||||
ref={el => (groupRefs.current[path.modeluuid] = el!)}
|
||||
position={path.assetPosition}
|
||||
position={path.position}
|
||||
onClick={(e) => {
|
||||
if (isConnecting || eyeDropMode) return;
|
||||
e.stopPropagation();
|
||||
|
||||
416
app/src/modules/simulation/process/processAnimator.tsx
Normal file
416
app/src/modules/simulation/process/processAnimator.tsx
Normal file
@@ -0,0 +1,416 @@
|
||||
import React, { useRef, useState, useEffect, useMemo } from "react";
|
||||
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
|
||||
import { GLTFLoader } from "three-stdlib";
|
||||
import { useLoader, useFrame } from "@react-three/fiber";
|
||||
import * as THREE from "three";
|
||||
import { GLTF } from "three-stdlib";
|
||||
import boxGltb from "../../../assets/gltf-glb/crate_box.glb";
|
||||
|
||||
interface PointAction {
|
||||
uuid: string;
|
||||
name: string;
|
||||
type: "Inherit" | "Spawn" | "Despawn" | "Delay" | "Swap";
|
||||
material: string;
|
||||
delay: string | number;
|
||||
spawnInterval: string | number;
|
||||
isUsed: boolean;
|
||||
}
|
||||
|
||||
interface ProcessPoint {
|
||||
uuid: string;
|
||||
position: number[];
|
||||
rotation: number[];
|
||||
actions: PointAction[];
|
||||
connections: {
|
||||
source: { pathUUID: string; pointUUID: string };
|
||||
targets: { pathUUID: string; pointUUID: string }[];
|
||||
};
|
||||
}
|
||||
|
||||
interface ProcessPath {
|
||||
modeluuid: string;
|
||||
modelName: string;
|
||||
points: ProcessPoint[];
|
||||
pathPosition: number[];
|
||||
pathRotation: number[];
|
||||
speed: number;
|
||||
}
|
||||
|
||||
interface ProcessData {
|
||||
id: string;
|
||||
paths: ProcessPath[];
|
||||
animationPath: { x: number; y: number; z: number }[];
|
||||
pointActions: PointAction[][];
|
||||
speed: number;
|
||||
}
|
||||
|
||||
interface AnimationState {
|
||||
currentIndex: number;
|
||||
progress: number;
|
||||
isAnimating: boolean;
|
||||
speed: number;
|
||||
isDelaying: boolean;
|
||||
delayStartTime: number;
|
||||
currentDelayDuration: number;
|
||||
delayComplete: boolean;
|
||||
currentPathIndex: number;
|
||||
spawnPoints: Record<
|
||||
string,
|
||||
{
|
||||
position: THREE.Vector3;
|
||||
interval: number;
|
||||
lastSpawnTime: number;
|
||||
}
|
||||
>;
|
||||
}
|
||||
|
||||
const MAX_SPAWNED_OBJECTS = 20;
|
||||
|
||||
const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
|
||||
processes,
|
||||
}) => {
|
||||
console.log("processes: ", processes);
|
||||
const gltf = useLoader(GLTFLoader, boxGltb) as GLTF;
|
||||
const { isPlaying, setIsPlaying } = usePlayButtonStore();
|
||||
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
const meshRef = useRef<THREE.Mesh>(null);
|
||||
const [visible, setVisible] = useState(false);
|
||||
const spawnedObjectsRef = useRef<THREE.Object3D[]>([]);
|
||||
|
||||
const materials = useMemo(
|
||||
() => ({
|
||||
Wood: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
||||
Box: new THREE.MeshStandardMaterial({
|
||||
color: 0xcccccc,
|
||||
metalness: 0.8,
|
||||
roughness: 0.2,
|
||||
}),
|
||||
Crate: new THREE.MeshStandardMaterial({
|
||||
color: 0x00aaff,
|
||||
metalness: 0.1,
|
||||
roughness: 0.5,
|
||||
}),
|
||||
Default: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
||||
}),
|
||||
[]
|
||||
);
|
||||
|
||||
const [currentMaterial, setCurrentMaterial] = useState<THREE.Material>(
|
||||
materials.Default
|
||||
);
|
||||
|
||||
const { animationPath, currentProcess } = useMemo(() => {
|
||||
const defaultProcess = {
|
||||
animationPath: [],
|
||||
pointActions: [],
|
||||
speed: 1,
|
||||
paths: [],
|
||||
};
|
||||
const cp = processes?.[0] || defaultProcess;
|
||||
return {
|
||||
animationPath:
|
||||
cp.animationPath?.map((p) => new THREE.Vector3(p.x, p.y, p.z)) || [],
|
||||
currentProcess: cp,
|
||||
};
|
||||
}, [processes]);
|
||||
|
||||
const animationStateRef = useRef<AnimationState>({
|
||||
currentIndex: 0,
|
||||
progress: 0,
|
||||
isAnimating: false,
|
||||
speed: currentProcess.speed,
|
||||
isDelaying: false,
|
||||
delayStartTime: 0,
|
||||
currentDelayDuration: 0,
|
||||
delayComplete: false,
|
||||
currentPathIndex: 0,
|
||||
spawnPoints: {},
|
||||
});
|
||||
|
||||
const getPointDataForAnimationIndex = (index: number) => {
|
||||
if (!processes[0]?.paths) return null;
|
||||
|
||||
if (index < 3) {
|
||||
return processes[0].paths[0]?.points[index];
|
||||
} else {
|
||||
const path2Index = index - 3;
|
||||
return processes[0].paths[1]?.points[path2Index];
|
||||
}
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
if (isPlaying) {
|
||||
setVisible(true);
|
||||
animationStateRef.current = {
|
||||
currentIndex: 0,
|
||||
progress: 0,
|
||||
isAnimating: true,
|
||||
speed: currentProcess.speed,
|
||||
isDelaying: false,
|
||||
delayStartTime: 0,
|
||||
currentDelayDuration: 0,
|
||||
delayComplete: false,
|
||||
currentPathIndex: 0,
|
||||
spawnPoints: {},
|
||||
};
|
||||
|
||||
// Clear spawned objects
|
||||
if (groupRef.current) {
|
||||
spawnedObjectsRef.current.forEach((obj) => {
|
||||
if (groupRef.current?.children.includes(obj)) {
|
||||
groupRef.current.remove(obj);
|
||||
}
|
||||
if (obj instanceof THREE.Mesh) {
|
||||
obj.material.dispose();
|
||||
}
|
||||
});
|
||||
spawnedObjectsRef.current = [];
|
||||
}
|
||||
|
||||
const currentRef = gltf?.scene ? groupRef.current : meshRef.current;
|
||||
if (currentRef && animationPath.length > 0) {
|
||||
currentRef.position.copy(animationPath[0]);
|
||||
}
|
||||
} else {
|
||||
animationStateRef.current.isAnimating = false;
|
||||
}
|
||||
}, [isPlaying, currentProcess, animationPath]);
|
||||
|
||||
const handleMaterialSwap = (materialType: string) => {
|
||||
const newMaterial =
|
||||
materials[materialType as keyof typeof materials] || materials.Default;
|
||||
setCurrentMaterial(newMaterial);
|
||||
|
||||
spawnedObjectsRef.current.forEach((obj) => {
|
||||
if (obj instanceof THREE.Mesh) {
|
||||
obj.material = newMaterial.clone();
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const hasNonInheritActions = (actions: PointAction[] = []) => {
|
||||
return actions.some((action) => action.isUsed && action.type !== "Inherit");
|
||||
};
|
||||
|
||||
const handlePointActions = (
|
||||
actions: PointAction[] = [],
|
||||
currentTime: number,
|
||||
currentPosition: THREE.Vector3
|
||||
) => {
|
||||
let shouldStopAnimation = false;
|
||||
|
||||
actions.forEach((action) => {
|
||||
if (!action.isUsed) return;
|
||||
|
||||
switch (action.type) {
|
||||
case "Delay":
|
||||
if (
|
||||
!animationStateRef.current.isDelaying &&
|
||||
!animationStateRef.current.delayComplete
|
||||
) {
|
||||
const delayDuration =
|
||||
typeof action.delay === "number"
|
||||
? action.delay
|
||||
: parseFloat(action.delay as string) || 0;
|
||||
|
||||
if (delayDuration > 0) {
|
||||
animationStateRef.current.isDelaying = true;
|
||||
animationStateRef.current.delayStartTime = currentTime;
|
||||
animationStateRef.current.currentDelayDuration = delayDuration;
|
||||
shouldStopAnimation = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case "Despawn":
|
||||
setVisible(false);
|
||||
setIsPlaying(false);
|
||||
animationStateRef.current.isAnimating = false;
|
||||
shouldStopAnimation = true;
|
||||
break;
|
||||
|
||||
case "Spawn":
|
||||
const spawnInterval =
|
||||
typeof action.spawnInterval === "number"
|
||||
? action.spawnInterval
|
||||
: parseFloat(action.spawnInterval as string) || 1;
|
||||
|
||||
const positionKey = currentPosition.toArray().join(",");
|
||||
|
||||
animationStateRef.current.spawnPoints[positionKey] = {
|
||||
position: currentPosition.clone(),
|
||||
interval: spawnInterval,
|
||||
lastSpawnTime: currentTime - spawnInterval, // Force immediate spawn
|
||||
};
|
||||
break;
|
||||
|
||||
case "Swap":
|
||||
if (action.material) {
|
||||
handleMaterialSwap(action.material);
|
||||
}
|
||||
break;
|
||||
|
||||
case "Inherit":
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
return shouldStopAnimation;
|
||||
};
|
||||
|
||||
useFrame((state, delta) => {
|
||||
const currentRef = gltf?.scene ? groupRef.current : meshRef.current;
|
||||
if (
|
||||
!currentRef ||
|
||||
!animationStateRef.current.isAnimating ||
|
||||
animationPath.length < 2
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const currentTime = state.clock.getElapsedTime();
|
||||
const path = animationPath;
|
||||
const stateRef = animationStateRef.current;
|
||||
|
||||
if (stateRef.currentIndex === 3 && stateRef.currentPathIndex === 0) {
|
||||
stateRef.currentPathIndex = 1;
|
||||
}
|
||||
|
||||
const currentPointData = getPointDataForAnimationIndex(
|
||||
stateRef.currentIndex
|
||||
);
|
||||
|
||||
if (stateRef.progress === 0 && currentPointData?.actions) {
|
||||
const shouldStop = handlePointActions(
|
||||
currentPointData.actions,
|
||||
currentTime,
|
||||
currentRef.position
|
||||
);
|
||||
if (shouldStop) return;
|
||||
}
|
||||
|
||||
if (stateRef.isDelaying) {
|
||||
if (
|
||||
currentTime - stateRef.delayStartTime >=
|
||||
stateRef.currentDelayDuration
|
||||
) {
|
||||
stateRef.isDelaying = false;
|
||||
stateRef.delayComplete = true;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle spawning - this is the key updated part
|
||||
Object.entries(stateRef.spawnPoints).forEach(([key, spawnPoint]) => {
|
||||
if (currentTime - spawnPoint.lastSpawnTime >= spawnPoint.interval) {
|
||||
spawnPoint.lastSpawnTime = currentTime;
|
||||
|
||||
if (gltf?.scene && groupRef?.current) {
|
||||
const newObject = gltf.scene.clone();
|
||||
newObject.position.copy(spawnPoint.position);
|
||||
|
||||
newObject.traverse((child) => {
|
||||
if (child instanceof THREE.Mesh) {
|
||||
child.material = currentMaterial.clone();
|
||||
}
|
||||
});
|
||||
|
||||
groupRef.current.add(newObject);
|
||||
spawnedObjectsRef.current.push(newObject);
|
||||
|
||||
// Clean up old objects if needed
|
||||
console.log(
|
||||
"spawnedObjectsRef.current.length: ",
|
||||
spawnedObjectsRef.current.length
|
||||
);
|
||||
if (spawnedObjectsRef.current.length > MAX_SPAWNED_OBJECTS) {
|
||||
const oldest = spawnedObjectsRef.current.shift();
|
||||
if (oldest && groupRef.current.children.includes(oldest)) {
|
||||
groupRef.current.remove(oldest);
|
||||
if (oldest instanceof THREE.Mesh) {
|
||||
oldest.material.dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const nextPointIdx = stateRef.currentIndex + 1;
|
||||
const isLastPoint = nextPointIdx >= path.length;
|
||||
|
||||
if (isLastPoint) {
|
||||
if (currentPointData?.actions) {
|
||||
const shouldStop = !hasNonInheritActions(currentPointData.actions);
|
||||
if (shouldStop) {
|
||||
currentRef.position.copy(path[stateRef.currentIndex]);
|
||||
setIsPlaying(false);
|
||||
stateRef.isAnimating = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!isLastPoint) {
|
||||
const nextPoint = path[nextPointIdx];
|
||||
const distance = path[stateRef.currentIndex].distanceTo(nextPoint);
|
||||
const movement = stateRef.speed * delta;
|
||||
stateRef.progress += movement / distance;
|
||||
|
||||
if (stateRef.progress >= 1) {
|
||||
stateRef.currentIndex = nextPointIdx;
|
||||
stateRef.progress = 0;
|
||||
stateRef.delayComplete = false;
|
||||
currentRef.position.copy(nextPoint);
|
||||
} else {
|
||||
currentRef.position.lerpVectors(
|
||||
path[stateRef.currentIndex],
|
||||
nextPoint,
|
||||
stateRef.progress
|
||||
);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
return () => {
|
||||
if (groupRef.current) {
|
||||
spawnedObjectsRef.current.forEach((obj) => {
|
||||
if (groupRef.current?.children.includes(obj)) {
|
||||
groupRef.current.remove(obj);
|
||||
}
|
||||
if (obj instanceof THREE.Mesh) {
|
||||
obj.material.dispose();
|
||||
}
|
||||
});
|
||||
spawnedObjectsRef.current = [];
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
|
||||
if (!processes || processes.length === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!gltf?.scene) {
|
||||
return visible ? (
|
||||
<mesh ref={meshRef} material={currentMaterial}>
|
||||
<boxGeometry args={[1, 1, 1]} />
|
||||
</mesh>
|
||||
) : null;
|
||||
}
|
||||
|
||||
return visible ? (
|
||||
<group ref={groupRef}>
|
||||
<primitive
|
||||
object={gltf.scene.clone()}
|
||||
scale={[1, 1, 1]}
|
||||
material={currentMaterial}
|
||||
/>
|
||||
</group>
|
||||
) : null;
|
||||
};
|
||||
|
||||
export default ProcessAnimator;
|
||||
17
app/src/modules/simulation/process/processContainer.tsx
Normal file
17
app/src/modules/simulation/process/processContainer.tsx
Normal file
@@ -0,0 +1,17 @@
|
||||
import React, { useState } from "react";
|
||||
import ProcessCreator from "./processCreator";
|
||||
import ProcessAnimator from "./processAnimator";
|
||||
|
||||
const ProcessContainer: React.FC = () => {
|
||||
const [processes, setProcesses] = useState<any[]>([]);
|
||||
|
||||
|
||||
return (
|
||||
<>
|
||||
<ProcessCreator onProcessesCreated={setProcesses} />
|
||||
{processes.length > 0 && <ProcessAnimator processes={processes} />}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export default ProcessContainer;
|
||||
398
app/src/modules/simulation/process/processCreator.tsx
Normal file
398
app/src/modules/simulation/process/processCreator.tsx
Normal file
@@ -0,0 +1,398 @@
|
||||
import React, {
|
||||
useEffect,
|
||||
useMemo,
|
||||
useState,
|
||||
useCallback,
|
||||
useRef,
|
||||
} from "react";
|
||||
import { useSimulationPaths } from "../../../store/store";
|
||||
import * as THREE from "three";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import {
|
||||
ConveyorEventsSchema,
|
||||
VehicleEventsSchema,
|
||||
} from "../../../types/world/worldTypes";
|
||||
|
||||
// Type definitions
|
||||
export interface PointAction {
|
||||
uuid: string;
|
||||
name: string;
|
||||
type: string;
|
||||
material: string;
|
||||
delay: number | string;
|
||||
spawnInterval: string | number;
|
||||
isUsed: boolean;
|
||||
}
|
||||
|
||||
export interface PathPoint {
|
||||
uuid: string;
|
||||
position: [number, number, number];
|
||||
actions: PointAction[];
|
||||
connections: {
|
||||
targets: Array<{ pathUUID: string }>;
|
||||
};
|
||||
}
|
||||
|
||||
export interface SimulationPath {
|
||||
modeluuid: string;
|
||||
points: PathPoint[];
|
||||
pathPosition: [number, number, number];
|
||||
speed?: number;
|
||||
}
|
||||
|
||||
export interface Process {
|
||||
id: string;
|
||||
paths: SimulationPath[];
|
||||
animationPath: THREE.Vector3[];
|
||||
pointActions: PointAction[][];
|
||||
speed: number;
|
||||
}
|
||||
|
||||
interface ProcessCreatorProps {
|
||||
onProcessesCreated: (processes: Process[]) => void;
|
||||
}
|
||||
|
||||
// Convert event schemas to SimulationPath
|
||||
function convertToSimulationPath(
|
||||
path: ConveyorEventsSchema | VehicleEventsSchema
|
||||
): SimulationPath {
|
||||
const { modeluuid } = path;
|
||||
|
||||
// Simplified normalizeAction function that preserves exact original properties
|
||||
const normalizeAction = (action: any): PointAction => {
|
||||
return { ...action }; // Return exact copy with no modifications
|
||||
};
|
||||
|
||||
if (path.type === "Conveyor") {
|
||||
return {
|
||||
modeluuid,
|
||||
points: path.points.map((point) => ({
|
||||
uuid: point.uuid,
|
||||
position: point.position,
|
||||
actions: point.actions.map(normalizeAction), // Preserve exact actions
|
||||
connections: {
|
||||
targets: point.connections.targets.map((target) => ({
|
||||
pathUUID: target.pathUUID,
|
||||
})),
|
||||
},
|
||||
})),
|
||||
pathPosition: path.position,
|
||||
speed:
|
||||
typeof path.speed === "string"
|
||||
? parseFloat(path.speed) || 1
|
||||
: path.speed || 1,
|
||||
};
|
||||
} else {
|
||||
return {
|
||||
modeluuid,
|
||||
points: [
|
||||
{
|
||||
uuid: path.point.uuid,
|
||||
position: path.point.position,
|
||||
actions: Array.isArray(path.point.actions)
|
||||
? path.point.actions.map(normalizeAction)
|
||||
: [normalizeAction(path.point.actions)],
|
||||
connections: {
|
||||
targets: path.point.connections.targets.map((target) => ({
|
||||
pathUUID: target.pathUUID,
|
||||
})),
|
||||
},
|
||||
},
|
||||
],
|
||||
pathPosition: path.position,
|
||||
speed: path.point.speed || 1,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Custom shallow comparison for arrays
|
||||
const areArraysEqual = (a: any[], b: any[]) => {
|
||||
if (a.length !== b.length) return false;
|
||||
for (let i = 0; i < a.length; i++) {
|
||||
if (a[i] !== b[i]) return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
// Helper function to create an empty process
|
||||
const createEmptyProcess = (): Process => ({
|
||||
id: `process-${Math.random().toString(36).substring(2, 11)}`,
|
||||
paths: [],
|
||||
animationPath: [],
|
||||
pointActions: [],
|
||||
speed: 1,
|
||||
});
|
||||
|
||||
// Enhanced connection checking function
|
||||
function shouldReverseNextPath(
|
||||
currentPath: SimulationPath,
|
||||
nextPath: SimulationPath
|
||||
): boolean {
|
||||
if (nextPath.points.length !== 3) return false;
|
||||
|
||||
const currentLastPoint = currentPath.points[currentPath.points.length - 1];
|
||||
const nextFirstPoint = nextPath.points[0];
|
||||
const nextLastPoint = nextPath.points[nextPath.points.length - 1];
|
||||
|
||||
// Check if current last connects to next last (requires reversal)
|
||||
const connectsToLast = currentLastPoint.connections.targets.some(
|
||||
(target) =>
|
||||
target.pathUUID === nextPath.modeluuid &&
|
||||
nextLastPoint.connections.targets.some(
|
||||
(t) => t.pathUUID === currentPath.modeluuid
|
||||
)
|
||||
);
|
||||
|
||||
// Check if current last connects to next first (no reversal needed)
|
||||
const connectsToFirst = currentLastPoint.connections.targets.some(
|
||||
(target) =>
|
||||
target.pathUUID === nextPath.modeluuid &&
|
||||
nextFirstPoint.connections.targets.some(
|
||||
(t) => t.pathUUID === currentPath.modeluuid
|
||||
)
|
||||
);
|
||||
|
||||
// Only reverse if connected to last point and not to first point
|
||||
return connectsToLast && !connectsToFirst;
|
||||
}
|
||||
|
||||
// Updated path adjustment function
|
||||
function adjustPathPointsOrder(paths: SimulationPath[]): SimulationPath[] {
|
||||
if (paths.length < 2) return paths;
|
||||
|
||||
const adjustedPaths = [...paths];
|
||||
|
||||
for (let i = 0; i < adjustedPaths.length - 1; i++) {
|
||||
const currentPath = adjustedPaths[i];
|
||||
const nextPath = adjustedPaths[i + 1];
|
||||
|
||||
if (shouldReverseNextPath(currentPath, nextPath)) {
|
||||
const reversedPoints = [
|
||||
nextPath.points[2],
|
||||
nextPath.points[1],
|
||||
nextPath.points[0],
|
||||
];
|
||||
|
||||
adjustedPaths[i + 1] = {
|
||||
...nextPath,
|
||||
points: reversedPoints,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return adjustedPaths;
|
||||
}
|
||||
|
||||
// Main hook for process creation
|
||||
export function useProcessCreation() {
|
||||
const { scene } = useThree();
|
||||
const [processes, setProcesses] = useState<Process[]>([]);
|
||||
|
||||
const hasSpawnAction = useCallback((path: SimulationPath): boolean => {
|
||||
return path.points.some((point) =>
|
||||
point.actions.some((action) => action.type.toLowerCase() === "spawn")
|
||||
);
|
||||
}, []);
|
||||
|
||||
const createProcess = useCallback(
|
||||
(paths: SimulationPath[]): Process => {
|
||||
if (!paths || paths.length === 0) {
|
||||
return createEmptyProcess();
|
||||
}
|
||||
|
||||
const animationPath: THREE.Vector3[] = [];
|
||||
const pointActions: PointAction[][] = [];
|
||||
const processSpeed = paths[0]?.speed || 1;
|
||||
|
||||
for (const path of paths) {
|
||||
for (const point of path.points) {
|
||||
const obj = scene.getObjectByProperty("uuid", point.uuid);
|
||||
if (!obj) {
|
||||
console.warn(`Object with UUID ${point.uuid} not found in scene`);
|
||||
continue;
|
||||
}
|
||||
|
||||
const position = obj.getWorldPosition(new THREE.Vector3());
|
||||
animationPath.push(position.clone());
|
||||
pointActions.push(point.actions);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
id: `process-${Math.random().toString(36).substring(2, 11)}`,
|
||||
paths,
|
||||
animationPath,
|
||||
pointActions,
|
||||
speed: processSpeed,
|
||||
};
|
||||
},
|
||||
[scene]
|
||||
);
|
||||
|
||||
const getAllConnectedPaths = useCallback(
|
||||
(
|
||||
initialPath: SimulationPath,
|
||||
allPaths: SimulationPath[],
|
||||
visited: Set<string> = new Set()
|
||||
): SimulationPath[] => {
|
||||
const connectedPaths: SimulationPath[] = [];
|
||||
const queue: SimulationPath[] = [initialPath];
|
||||
visited.add(initialPath.modeluuid);
|
||||
|
||||
const pathMap = new Map<string, SimulationPath>();
|
||||
allPaths.forEach((path) => pathMap.set(path.modeluuid, path));
|
||||
|
||||
while (queue.length > 0) {
|
||||
const currentPath = queue.shift()!;
|
||||
connectedPaths.push(currentPath);
|
||||
|
||||
// Process outgoing connections
|
||||
for (const point of currentPath.points) {
|
||||
for (const target of point.connections.targets) {
|
||||
if (!visited.has(target.pathUUID)) {
|
||||
const targetPath = pathMap.get(target.pathUUID);
|
||||
if (targetPath) {
|
||||
visited.add(target.pathUUID);
|
||||
queue.push(targetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Process incoming connections
|
||||
for (const [uuid, path] of pathMap) {
|
||||
if (!visited.has(uuid)) {
|
||||
const hasConnectionToCurrent = path.points.some((point) =>
|
||||
point.connections.targets.some(
|
||||
(t) => t.pathUUID === currentPath.modeluuid
|
||||
)
|
||||
);
|
||||
if (hasConnectionToCurrent) {
|
||||
visited.add(uuid);
|
||||
queue.push(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return connectedPaths;
|
||||
},
|
||||
[]
|
||||
);
|
||||
|
||||
const createProcessesFromPaths = useCallback(
|
||||
(paths: SimulationPath[]): Process[] => {
|
||||
if (!paths || paths.length === 0) return [];
|
||||
|
||||
const visited = new Set<string>();
|
||||
const processes: Process[] = [];
|
||||
const pathMap = new Map<string, SimulationPath>();
|
||||
paths.forEach((path) => pathMap.set(path.modeluuid, path));
|
||||
|
||||
for (const path of paths) {
|
||||
if (!visited.has(path.modeluuid) && hasSpawnAction(path)) {
|
||||
const connectedPaths = getAllConnectedPaths(path, paths, visited);
|
||||
const adjustedPaths = adjustPathPointsOrder(connectedPaths);
|
||||
const process = createProcess(adjustedPaths);
|
||||
processes.push(process);
|
||||
}
|
||||
}
|
||||
|
||||
return processes;
|
||||
},
|
||||
[createProcess, getAllConnectedPaths, hasSpawnAction]
|
||||
);
|
||||
|
||||
return {
|
||||
processes,
|
||||
createProcessesFromPaths,
|
||||
setProcesses,
|
||||
};
|
||||
}
|
||||
|
||||
const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
||||
({ onProcessesCreated }) => {
|
||||
const { simulationPaths } = useSimulationPaths();
|
||||
const { createProcessesFromPaths } = useProcessCreation();
|
||||
const prevPathsRef = useRef<SimulationPath[]>([]);
|
||||
const prevProcessesRef = useRef<Process[]>([]);
|
||||
|
||||
const convertedPaths = useMemo((): SimulationPath[] => {
|
||||
if (!simulationPaths) return [];
|
||||
return simulationPaths.map((path) =>
|
||||
convertToSimulationPath(
|
||||
path as ConveyorEventsSchema | VehicleEventsSchema
|
||||
)
|
||||
);
|
||||
}, [simulationPaths]);
|
||||
|
||||
const pathsDependency = useMemo(() => {
|
||||
if (!convertedPaths) return null;
|
||||
return convertedPaths.map((path) => ({
|
||||
id: path.modeluuid,
|
||||
hasSpawn: path.points.some((p: PathPoint) =>
|
||||
p.actions.some((a: PointAction) => a.type.toLowerCase() === "spawn")
|
||||
),
|
||||
connections: path.points
|
||||
.flatMap((p: PathPoint) =>
|
||||
p.connections.targets.map((t: { pathUUID: string }) => t.pathUUID)
|
||||
)
|
||||
.join(","),
|
||||
}));
|
||||
}, [convertedPaths]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!convertedPaths || convertedPaths.length === 0) {
|
||||
if (prevProcessesRef.current.length > 0) {
|
||||
onProcessesCreated([]);
|
||||
prevProcessesRef.current = [];
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (areArraysEqual(prevPathsRef.current, convertedPaths)) {
|
||||
return;
|
||||
}
|
||||
|
||||
prevPathsRef.current = convertedPaths;
|
||||
const newProcesses = createProcessesFromPaths(convertedPaths);
|
||||
|
||||
// console.log("--- Action Types in Paths ---");
|
||||
// convertedPaths.forEach((path) => {
|
||||
// path.points.forEach((point) => {
|
||||
// point.actions.forEach((action) => {
|
||||
// console.log(
|
||||
// `Path ${path.modeluuid}, Point ${point.uuid}: ${action.type}`
|
||||
// );
|
||||
// });
|
||||
// });
|
||||
// });
|
||||
// console.log("New processes:", newProcesses);
|
||||
|
||||
if (
|
||||
newProcesses.length !== prevProcessesRef.current.length ||
|
||||
!newProcesses.every(
|
||||
(proc, i) =>
|
||||
proc.paths.length === prevProcessesRef.current[i]?.paths.length &&
|
||||
proc.paths.every(
|
||||
(path, j) =>
|
||||
path.modeluuid ===
|
||||
prevProcessesRef.current[i]?.paths[j]?.modeluuid
|
||||
)
|
||||
)
|
||||
) {
|
||||
onProcessesCreated(newProcesses);
|
||||
// prevProcessesRef.current = newProcesses;
|
||||
}
|
||||
}, [
|
||||
pathsDependency,
|
||||
onProcessesCreated,
|
||||
convertedPaths,
|
||||
createProcessesFromPaths,
|
||||
]);
|
||||
|
||||
return null;
|
||||
}
|
||||
);
|
||||
|
||||
export default ProcessCreator;
|
||||
@@ -5,6 +5,7 @@ import Behaviour from './behaviour/behaviour';
|
||||
import PathCreation from './path/pathCreation';
|
||||
import PathConnector from './path/pathConnector';
|
||||
import useModuleStore from '../../store/useModuleStore';
|
||||
import ProcessContainer from './process/processContainer';
|
||||
|
||||
function Simulation() {
|
||||
const { activeModule } = useModuleStore();
|
||||
@@ -13,6 +14,7 @@ function Simulation() {
|
||||
const [processes, setProcesses] = useState([]);
|
||||
|
||||
useEffect(() => {
|
||||
// console.log('simulationPaths: ', simulationPaths);
|
||||
}, [simulationPaths]);
|
||||
|
||||
// useEffect(() => {
|
||||
@@ -35,6 +37,7 @@ function Simulation() {
|
||||
<>
|
||||
<PathCreation pathsGroupRef={pathsGroupRef} />
|
||||
<PathConnector pathsGroupRef={pathsGroupRef} />
|
||||
<ProcessContainer />
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
|
||||
Reference in New Issue
Block a user