added ui and integerated ui for the vehicle mechanics

This commit is contained in:
2025-03-29 12:58:54 +05:30
parent 1ce24a64f1
commit 13732a5679
12 changed files with 156 additions and 544 deletions

View File

@@ -36,7 +36,7 @@ const MeasurementTool = () => {
isLeftMouseDown = false;
if (evt.button === 0 && !drag) {
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(scene.children, true).filter(intersect => !intersect.object.name.includes("Roof") && !intersect.object.name.includes("MeasurementReference") && !(intersect.object.type === "GridHelper"));
const intersects = raycaster.intersectObjects(scene.children, true).filter(intersect => !intersect.object.name.includes("Roof") && !intersect.object.name.includes("MeasurementReference") && !intersect.object.name.includes("agv-collider") && !(intersect.object.type === "GridHelper"));
if (intersects.length > 0) {
const intersectionPoint = intersects[0].point.clone();
@@ -83,7 +83,7 @@ const MeasurementTool = () => {
useFrame(() => {
if (points.length === 1) {
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(scene.children, true).filter(intersect => !intersect.object.name.includes("Roof") && !intersect.object.name.includes("MeasurementReference") && !(intersect.object.type === "GridHelper"));
const intersects = raycaster.intersectObjects(scene.children, true).filter(intersect => !intersect.object.name.includes("Roof") && !intersect.object.name.includes("MeasurementReference") && !intersect.object.name.includes("agv-collider") && !(intersect.object.type === "GridHelper"));
if (intersects.length > 0) {
updateMeasurement(points[0], intersects[0].point);

View File

@@ -29,6 +29,7 @@ import {
useUpdateScene,
useWalls,
useToolMode,
useRefTextUpdate,
} from "../../../store/store";
////////// 3D Function Imports //////////
@@ -118,7 +119,7 @@ export default function World() {
const { shadows, setShadows } = useShadows();
const { updateScene, setUpdateScene } = useUpdateScene();
const { walls, setWalls } = useWalls();
const [RefTextupdate, setRefTextUpdate] = useState(-1000);
const { refTextupdate, setRefTextUpdate } = useRefTextUpdate();
// const loader = new GLTFLoader();
// const dracoLoader = new DRACOLoader();
@@ -158,7 +159,7 @@ export default function World() {
////////// All Toggle's //////////
useEffect(() => {
setRefTextUpdate((prevUpdate) => prevUpdate - 1);
setRefTextUpdate((prevUpdate: number) => prevUpdate - 1);
if (dragPointControls.current) {
dragPointControls.current.enabled = false;
}
@@ -241,7 +242,7 @@ export default function World() {
<DistanceText key={toggleView} />
<ReferenceDistanceText
key={RefTextupdate}
key={refTextupdate}
line={ReferenceLineMesh.current}
/>