added ui and integerated ui for the vehicle mechanics
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@@ -17,7 +17,7 @@ async function Draw(
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floorPlanGroup: Types.RefGroup,
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ReferenceLineMesh: Types.RefMesh,
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LineCreated: Types.RefBoolean,
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setRefTextUpdate: Types.NumberIncrementState,
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setRefTextUpdate: any,
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Tube: Types.RefTubeGeometry,
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anglesnappedPoint: Types.RefVector3,
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isAngleSnapped: Types.RefBoolean,
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@@ -36,7 +36,7 @@ const MeasurementTool = () => {
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isLeftMouseDown = false;
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if (evt.button === 0 && !drag) {
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raycaster.setFromCamera(pointer, camera);
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const intersects = raycaster.intersectObjects(scene.children, true).filter(intersect => !intersect.object.name.includes("Roof") && !intersect.object.name.includes("MeasurementReference") && !(intersect.object.type === "GridHelper"));
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const intersects = raycaster.intersectObjects(scene.children, true).filter(intersect => !intersect.object.name.includes("Roof") && !intersect.object.name.includes("MeasurementReference") && !intersect.object.name.includes("agv-collider") && !(intersect.object.type === "GridHelper"));
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if (intersects.length > 0) {
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const intersectionPoint = intersects[0].point.clone();
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@@ -83,7 +83,7 @@ const MeasurementTool = () => {
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useFrame(() => {
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if (points.length === 1) {
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raycaster.setFromCamera(pointer, camera);
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const intersects = raycaster.intersectObjects(scene.children, true).filter(intersect => !intersect.object.name.includes("Roof") && !intersect.object.name.includes("MeasurementReference") && !(intersect.object.type === "GridHelper"));
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const intersects = raycaster.intersectObjects(scene.children, true).filter(intersect => !intersect.object.name.includes("Roof") && !intersect.object.name.includes("MeasurementReference") && !intersect.object.name.includes("agv-collider") && !(intersect.object.type === "GridHelper"));
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if (intersects.length > 0) {
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updateMeasurement(points[0], intersects[0].point);
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@@ -29,6 +29,7 @@ import {
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useUpdateScene,
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useWalls,
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useToolMode,
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useRefTextUpdate,
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} from "../../../store/store";
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////////// 3D Function Imports //////////
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@@ -118,7 +119,7 @@ export default function World() {
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const { shadows, setShadows } = useShadows();
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const { updateScene, setUpdateScene } = useUpdateScene();
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const { walls, setWalls } = useWalls();
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const [RefTextupdate, setRefTextUpdate] = useState(-1000);
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const { refTextupdate, setRefTextUpdate } = useRefTextUpdate();
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// const loader = new GLTFLoader();
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// const dracoLoader = new DRACOLoader();
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@@ -158,7 +159,7 @@ export default function World() {
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////////// All Toggle's //////////
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useEffect(() => {
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setRefTextUpdate((prevUpdate) => prevUpdate - 1);
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setRefTextUpdate((prevUpdate: number) => prevUpdate - 1);
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if (dragPointControls.current) {
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dragPointControls.current.enabled = false;
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}
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@@ -241,7 +242,7 @@ export default function World() {
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<DistanceText key={toggleView} />
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<ReferenceDistanceText
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key={RefTextupdate}
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key={refTextupdate}
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line={ReferenceLineMesh.current}
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/>
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@@ -67,12 +67,11 @@ function Behaviour() {
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point: {
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uuid: pointUUID,
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position: [pointPosition.x, pointPosition.y, pointPosition.z],
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actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Start', start: '', hitCount: 1, end: '', buffer: 0, isUsed: false }],
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triggers: [],
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actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Start', start: '', hitCount: 1, end: '', buffer: 0 },
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connections: { source: { pathUUID: item.modeluuid, pointUUID: pointUUID }, targets: [] },
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speed: 2,
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},
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assetPosition: [...item.position],
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speed: 2,
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};
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newPaths.push(newVehiclePath);
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@@ -93,6 +93,7 @@ const PathCreator = ({ simulationPaths, setSimulationPaths, connections, setConn
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intersects = intersects.filter(
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(intersect) =>
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!intersect.object.name.includes("Roof") &&
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!intersect.object.name.includes("agv-collider") &&
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!intersect.object.name.includes("MeasurementReference") &&
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!intersect.object.userData.isPathObject &&
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!(intersect.object.type === "GridHelper")
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@@ -146,6 +147,7 @@ const PathCreator = ({ simulationPaths, setSimulationPaths, connections, setConn
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const intersects = raycaster.intersectObjects(scene.children, true).filter(
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(intersect) =>
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!intersect.object.name.includes("Roof") &&
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!intersect.object.name.includes("agv-collider") &&
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!intersect.object.name.includes("MeasurementReference") &&
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!intersect.object.userData.isPathObject &&
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!(intersect.object.type === "GridHelper")
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@@ -262,6 +264,7 @@ const PathCreator = ({ simulationPaths, setSimulationPaths, connections, setConn
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const intersects = raycaster.intersectObjects(scene.children, true).filter(
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(intersect) =>
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!intersect.object.name.includes("Roof") &&
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!intersect.object.name.includes("agv-collider") &&
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!intersect.object.name.includes("MeasurementReference") &&
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!intersect.object.userData.isPathObject &&
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!(intersect.object.type === "GridHelper")
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