Debugged agv and conveyor interaction.

This commit is contained in:
2025-04-11 17:52:07 +05:30
parent 8ed035b969
commit 1256f33342
14 changed files with 906 additions and 858 deletions

View File

@@ -26,6 +26,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
}) => {
const gltf = useLoader(GLTFLoader, crate) as GLTF;
const groupRef = useRef<THREE.Group>(null);
const tempStackedObjectsRef = useRef<Record<string, boolean>>({});
const {
animationStates,
@@ -43,27 +44,19 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
checkAndCountTriggers,
} = useProcessAnimation(processes, setProcesses, agvRef);
const baseMaterials = useMemo(
() => ({
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
// Default: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
Default: new THREE.MeshStandardMaterial(),
}),
[]
);
const baseMaterials = useMemo(() => ({
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
Default: new THREE.MeshStandardMaterial(),
}), []);
useEffect(() => {
// Update material references for all spawned objects
Object.entries(animationStates).forEach(([processId, processState]) => {
Object.keys(processState.spawnedObjects).forEach((objectId) => {
const entry = {
processId,
objectId,
};
const entry = { processId, objectId, };
const materialType =
processState.spawnedObjects[objectId]?.currentMaterialType;
const materialType = processState.spawnedObjects[objectId]?.currentMaterialType;
if (!materialType) {
return;
@@ -72,17 +65,13 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
const matRefArray = MaterialRef.current;
// Find existing material group
const existing = matRefArray.find(
(entryGroup: { material: string; objects: any[] }) =>
entryGroup.material === materialType
const existing = matRefArray.find((entryGroup: { material: string; objects: any[] }) =>
entryGroup.material === materialType
);
if (existing) {
// Check if this processId + objectId already exists
const alreadyExists = existing.objects.some(
(o: any) =>
o.processId === entry.processId && o.objectId === entry.objectId
);
const alreadyExists = existing.objects.some((o: any) => o.processId === entry.processId && o.objectId === entry.objectId);
if (!alreadyExists) {
existing.objects.push(entry);
@@ -102,8 +91,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
useFrame(() => {
// Spawn logic frame
const currentTime =
clockRef.current.getElapsedTime() - elapsedBeforePauseRef.current;
const currentTime = clockRef.current.getElapsedTime() - elapsedBeforePauseRef.current;
setAnimationStates((prev) => {
const newStates = { ...prev };
@@ -131,10 +119,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
: parseFloat(spawnAction.spawnInterval as string) || 0;
// Check if this is a zero interval spawn and we already spawned an object
if (
spawnInterval === 0 &&
processState.hasSpawnedZeroIntervalObject === true
) {
if (spawnInterval === 0 && processState.hasSpawnedZeroIntervalObject === true) {
return; // Don't spawn more objects for zero interval
}
@@ -312,28 +297,81 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
// }
// }
// if (isLastPoint) {
// if (currentPointData?.actions) {
// const hasNonInherit = hasNonInheritActions(
// currentPointData.actions
// );
// if (!hasNonInherit) {
// // Remove the object if all actions are inherit
// updatedObjects[objectId] = {
// ...obj,
// visible: false,
// state: { ...stateRef, isAnimating: false },
// };
// return;
// }
// } else {
// // No actions at last point - remove the object
// updatedObjects[objectId] = {
// ...obj,
// visible: false,
// state: { ...stateRef, isAnimating: false },
// };
// return;
// }
// }
if (isLastPoint) {
if (currentPointData?.actions) {
const hasNonInherit = hasNonInheritActions(
currentPointData.actions
);
if (!hasNonInherit) {
// Remove the object if all actions are inherit
const isAgvPicking = agvRef.current.some(
(agv: any) => agv.processId === process.id && agv.status === "picking"
);
const shouldHide = !currentPointData?.actions || !hasNonInheritActions(currentPointData.actions);
if (shouldHide) {
if (isAgvPicking) {
updatedObjects[objectId] = {
...obj,
visible: false,
state: { ...stateRef, isAnimating: false },
state: {
...stateRef,
isAnimating: false,
},
};
} else {
tempStackedObjectsRef.current[objectId] = true;
updatedObjects[objectId] = {
...obj,
visible: true,
state: {
...stateRef,
isAnimating: true,
},
};
return;
}
} else {
// No actions at last point - remove the object
return;
}
}
if (tempStackedObjectsRef.current[objectId]) {
const isAgvPicking = agvRef.current.some(
(agv: any) => agv.processId === process.id && agv.status === "picking"
);
if (isAgvPicking) {
delete tempStackedObjectsRef.current[objectId];
updatedObjects[objectId] = {
...obj,
visible: false,
state: { ...stateRef, isAnimating: false },
state: {
...stateRef,
isAnimating: false,
},
};
return;
}
}