Dwinzo_dev/app/src/modules/simulation/roboticArm/instances/armInstance/roboticArmInstance.tsx

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import React, { useEffect, useState } from 'react'
import IKInstance from '../ikInstance/ikInstance';
import RoboticArmAnimator from '../animator/roboticArmAnimator';
import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
function RoboticArmInstance({ armBot }: any) {
const { isPlaying } = usePlayButtonStore();
const [currentPhase, setCurrentPhase] = useState<(string)>("init");
console.log('currentPhase: ', currentPhase);
const { armBots, addArmBot, addCurrentAction } = useArmBotStore();
useEffect(() => {
console.log('isPlaying: ', isPlaying);
if (isPlaying) {
//Moving armBot from initial point to rest position.
if (armBot?.isActive && armBot?.state == "idle" && currentPhase == "init") {
addCurrentAction(armBot.modelUuid, 'action-001');
setCurrentPhase("moving-to-rest");
}
//Waiting for trigger.
if (!armBot?.isActive && armBot?.state == "idle" && currentPhase == "moving-to-rest") {
setCurrentPhase("rest");
}
// Moving armBot from rest position to pick up point.
if (!armBot?.isActive && armBot?.state == "idle" && currentPhase == "rest") {
}
//Moving arm from start point to end point.
if (armBot?.isActive && armBot?.state == "running " && currentPhase == "rest-to-start ") {
}
//Moving arm from end point to idle.
if (armBot?.isActive && armBot?.state == "running" && currentPhase == "end-to-start") {
}
}
}, [currentPhase, armBot, isPlaying])
const HandleCallback = () => {
if (armBot.isActive && armBot.state == "idle" && currentPhase == "init") {
addCurrentAction('armbot-xyz-001', 'action-001');
}
}
return (
<>
<IKInstance />
<RoboticArmAnimator armUuid={armBot?.modelUuid} HandleCallback={HandleCallback} currentPhase={currentPhase} />
</>
)
}
export default RoboticArmInstance;