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Dwinzo_dev/app/src/modules/builder/aisle/aisleCreator/referenceAisle.tsx

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import { useEffect, useMemo, useRef, useState } from 'react';
import * as THREE from 'three';
import { useFrame, useThree } from '@react-three/fiber';
import { useActiveLayer, useToolMode, useToggleView } from '../../../../store/builder/store';
import * as Constants from '../../../../types/world/worldConstants';
import { Extrude } from '@react-three/drei';
interface ReferenceAisleProps {
tempPoints: Point[];
aisleType: 'solid-aisle' | 'dashed-aisle' | 'stripped-aisle' | 'dotted-aisle' | 'arrow-aisle' | 'arrows-aisle' | 'arc-aisle' | 'circle-aisle' | 'junction-aisle';
}
function ReferenceAisle({ tempPoints, aisleType }: Readonly<ReferenceAisleProps>) {
const { pointer, raycaster, camera } = useThree();
const { toolMode } = useToolMode();
const { toggleView } = useToggleView();
const { activeLayer } = useActiveLayer();
const plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
const [tempAisle, setTempAisle] = useState<Aisle | null>(null);
const mousePosRef = useRef<THREE.Vector3>(new THREE.Vector3());
useFrame(() => {
if (toolMode === "Aisle" && toggleView && tempPoints.length === 1) {
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
raycaster.ray.intersectPlane(plane, intersectionPoint);
if (intersectionPoint) {
mousePosRef.current.copy(intersectionPoint);
setTempAisle({
uuid: 'temp-aisle',
points: [
tempPoints[0],
{
uuid: 'temp-point',
position: [mousePosRef.current.x, mousePosRef.current.y, mousePosRef.current.z],
layer: activeLayer
}
],
type: {
typeName: 'Aisle',
material: 'default',
aisleType: aisleType,
color: Constants.aisleConfig.defaultColor,
width: Constants.aisleConfig.width
}
});
}
} else if (tempAisle !== null) {
setTempAisle(null);
}
});
useEffect(() => {
setTempAisle(null);
}, [toolMode, toggleView, tempPoints.length, aisleType]);
if (!tempAisle) return null;
const renderAisle = () => {
switch (aisleType) {
case 'solid-aisle':
return <SolidAisle aisle={tempAisle} />;
case 'dashed-aisle':
return <DashedAisle aisle={tempAisle} />;
default:
return null;
}
};
return (
<group>
{renderAisle()}
</group>
);
}
export default ReferenceAisle;
function SolidAisle({ aisle }: { readonly aisle: Aisle }) {
const shape = useMemo(() => {
if (aisle.points.length < 2) return null;
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.width || 0.1;
const direction = new THREE.Vector3().subVectors(end, start).normalize();
const perp = new THREE.Vector3(-direction.z, 0, direction.x).normalize();
const leftStart = new THREE.Vector3().copy(start).addScaledVector(perp, width / 2);
const rightStart = new THREE.Vector3().copy(start).addScaledVector(perp, -width / 2);
const leftEnd = new THREE.Vector3().copy(end).addScaledVector(perp, width / 2);
const rightEnd = new THREE.Vector3().copy(end).addScaledVector(perp, -width / 2);
const shape = new THREE.Shape();
shape.moveTo(leftStart.x, leftStart.z);
shape.lineTo(leftEnd.x, leftEnd.z);
shape.lineTo(rightEnd.x, rightEnd.z);
shape.lineTo(rightStart.x, rightStart.z);
shape.closePath();
return shape;
}, [aisle]);
if (!shape) return null;
return (
<group
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
>
<Extrude
args={[shape, { depth: 0.01, bevelEnabled: false }]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.color || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
</group>
);
}
function DashedAisle({ aisle }: { readonly aisle: Aisle }) {
const shapes = useMemo(() => {
if (aisle.points.length < 2) return [];
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.width || 0.1;
const dashLength = 0.5;
const gapLength = 0.3;
const direction = new THREE.Vector3().subVectors(end, start).normalize();
const perp = new THREE.Vector3(-direction.z, 0, direction.x).normalize();
const totalLength = new THREE.Vector3().subVectors(end, start).length();
const segmentCount = Math.floor(totalLength / (dashLength + gapLength));
const shapes = [];
const directionNormalized = new THREE.Vector3().subVectors(end, start).normalize();
for (let i = 0; i < segmentCount; i++) {
const segmentStart = new THREE.Vector3().copy(start).addScaledVector(directionNormalized, i * (dashLength + gapLength));
const segmentEnd = new THREE.Vector3().copy(segmentStart).addScaledVector(directionNormalized, dashLength);
const leftStart = new THREE.Vector3().copy(segmentStart).addScaledVector(perp, width / 2);
const rightStart = new THREE.Vector3().copy(segmentStart).addScaledVector(perp, -width / 2);
const leftEnd = new THREE.Vector3().copy(segmentEnd).addScaledVector(perp, width / 2);
const rightEnd = new THREE.Vector3().copy(segmentEnd).addScaledVector(perp, -width / 2);
const shape = new THREE.Shape();
shape.moveTo(leftStart.x, leftStart.z);
shape.lineTo(leftEnd.x, leftEnd.z);
shape.lineTo(rightEnd.x, rightEnd.z);
shape.lineTo(rightStart.x, rightStart.z);
shape.closePath();
shapes.push(shape);
}
return shapes;
}, [aisle]);
if (shapes.length === 0) return null;
return (
<group
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
>
{shapes.map((shape, index) => (
<Extrude
key={index}
args={[shape, { depth: 0.01, bevelEnabled: false }]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.color || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
))}
</group>
);
}