Dwinzo_dev/app/src/modules/builder/geomentries/walls/hideWalls.ts

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function hideWalls(
visibility: Types.Boolean,
scene: THREE.Scene,
camera: THREE.Camera
): void {
////////// Altering the visibility of the Walls when the world direction of the wall is facing the camera //////////
const v = new THREE.Vector3();
const u = new THREE.Vector3();
if (visibility === true) {
for (const children of scene.children) {
if (children.name === "Walls" && children.children[0]?.children.length > 0) {
children.children[0].children.forEach((child: any) => {
if (child.children[0]?.userData.WallType === "RoomWall") {
child.children[0].getWorldDirection(v);
camera.getWorldDirection(u);
if (child.children[0].material) {
child.children[0].material.visible = (2 * v.dot(u)) >= -0.5;
}
}
});
}
}
} else {
for (const children of scene.children) {
if (children.name === "Walls" && children.children[0]?.children.length > 0) {
children.children[0].children.forEach((child: any) => {
if (child.children[0]?.userData.WallType === "RoomWall") {
if (child.children[0].material) {
child.children[0].material.visible = true;
}
}
});
}
}
}
}
export default hideWalls;