import * as THREE from 'three'; import * as Types from "../../world/worldTypes"; function getClosestIntersection( intersects: Types.Vector3Array, point: Types.Vector3 ): Types.Vector3 | null { ////////// A function that finds which point is closest from the intersects points that is given, Used in finding which point in a line is closest when clicked on a line during drawing ////////// let closestNewPoint: THREE.Vector3 | null = null; let minDistance = Infinity; for (const intersect of intersects) { const distance = point.distanceTo(intersect); if (distance < minDistance) { minDistance = distance; closestNewPoint = intersect; } } return closestNewPoint; } export default getClosestIntersection;