147 lines
4.7 KiB
TypeScript
147 lines
4.7 KiB
TypeScript
import React, { useState } from "react";
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import InputToggle from "../../../ui/inputs/InputToggle";
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import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
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import { RemoveIcon } from "../../../icons/ExportCommonIcons";
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import PositionInput from "../customInput/PositionInputs";
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import RotationInput from "../customInput/RotationInput";
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import {
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useSelectedFloorItem,
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useObjectPosition,
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useObjectRotation,
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} from "../../../../store/builder/store";
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import { useSceneContext } from "../../../../modules/scene/sceneContext";
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import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
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interface UserData {
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id: number;
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label: string;
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value: string;
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}
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const AssetProperties: React.FC = () => {
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const [userData, setUserData] = useState<UserData[]>([]);
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const { selectedFloorItem } = useSelectedFloorItem();
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const { objectPosition } = useObjectPosition();
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const { objectRotation } = useObjectRotation();
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const { assetStore } = useSceneContext();
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const { assets, setCurrentAnimation } = assetStore();
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const { loopAnimation } = useBuilderStore();
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const [hoveredIndex, setHoveredIndex] = useState<any>(null);
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const handleAddUserData = () => {
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setUserData([]);
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};
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const handleUserDataChange = (id: number, newValue: string) => { };
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const handleRemoveUserData = (id: number) => { };
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const handleAnimationClick = (animation: string) => {
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if (selectedFloorItem) {
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setCurrentAnimation(
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selectedFloorItem.uuid,
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animation,
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true,
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loopAnimation,
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true
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);
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}
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};
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if (!selectedFloorItem) return null;
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return (
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<div className="asset-properties-container">
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{/* Name */}
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<div className="header">{selectedFloorItem.userData.modelName}</div>
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<section>
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{objectPosition && (
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<PositionInput
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disabled={true}
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onChange={() => { }}
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value1={parseFloat(objectPosition.x.toFixed(5))}
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value2={parseFloat(objectPosition.z.toFixed(5))}
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/>
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)}
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{objectRotation && (
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<RotationInput
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disabled={true}
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onChange={() => { }}
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value={parseFloat(objectRotation.y.toFixed(5))}
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/>
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)}
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</section>
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<div className="header">Render settings</div>
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<section>
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<InputToggle inputKey="visible" label="Visible" />
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<InputToggle inputKey="frustumCull" label="Frustum cull" />
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</section>
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<section>
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<div className="header">User Data</div>
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{userData.map((data, i) => (
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<div className="input-container" key={i}>
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<InputWithDropDown
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key={data.id}
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label={data.label}
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value={data.value}
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editableLabel
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onChange={(newValue) => handleUserDataChange(data.id, newValue)}
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/>
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<div
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className="remove-button"
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onClick={() => handleRemoveUserData(data.id)}
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>
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<RemoveIcon />
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</div>
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</div>
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))}
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{/* Add new user data */}
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<div className="optimize-button" onClick={handleAddUserData}>
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+ Add
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</div>
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</section>
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<div className="header">Animations</div>
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<section className="animations-lists">
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{assets.map((asset, i) => {
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if (asset.modelUuid !== selectedFloorItem.uuid || !asset.animations)
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return (
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i === 0 && (
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<div className="no-animation" key={i}>
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Looks like there are no preset animations yet. Stay tuned for
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future additions!
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</div>
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)
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);
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return asset.animations.map((animation, index) => (
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<div key={index} className="animations-list-wrapper">
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<div
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onClick={() => handleAnimationClick(animation)}
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onMouseEnter={() => setHoveredIndex(index)}
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onMouseLeave={() => setHoveredIndex(null)}
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className="animations-list"
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style={{
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background:
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hoveredIndex === index
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? "var(--background-color-button)"
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: "var(--background-color)",
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color:
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hoveredIndex === index ? "var(--text-button-color)" : "",
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}}
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>
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{animation.charAt(0).toUpperCase() +
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animation.slice(1).toLowerCase()}
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</div>
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</div>
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));
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})}
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</section>
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</div>
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);
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};
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export default AssetProperties;
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