Files
Dwinzo_Demo/app/src/modules/simulation/human/instances/instance/humanUi.tsx

381 lines
16 KiB
TypeScript

import { useEffect, useRef, useState } from 'react'
import { useGLTF } from '@react-three/drei';
import { useFrame, useThree } from '@react-three/fiber';
import { useIsDragging, useIsRotating, useSelectedAction, useSelectedEventSphere } from '../../../../../store/simulation/useSimulationStore';
import { useProductContext } from '../../../products/productContext';
import { useSceneContext } from '../../../../scene/sceneContext';
import { Group, Plane, Vector2, Vector3 } from 'three';
import { useVersionContext } from '../../../../builder/version/versionContext';
import { useParams } from 'react-router-dom';
import startPoint from "../../../../../assets/gltf-glb/ui/human-ui-green.glb";
import startEnd from "../../../../../assets/gltf-glb/ui/human-ui-orange.glb";
import assembly from "../../../../../assets/gltf-glb/ui/human-ui-assembly.glb";
import { upsertProductOrEventApi } from '../../../../../services/simulation/products/UpsertProductOrEventApi';
function HumanUi() {
const { scene: startScene } = useGLTF(startPoint) as any;
const { scene: endScene } = useGLTF(startEnd) as any;
const { scene: assemblyScene } = useGLTF(assembly) as any;
const startMarker = useRef<Group>(null);
const endMarker = useRef<Group>(null);
const assemblyMarker = useRef<Group>(null);
const outerGroup = useRef<Group>(null);
const prevMousePos = useRef({ x: 0, y: 0 });
const { controls, raycaster, camera } = useThree();
const { selectedEventSphere } = useSelectedEventSphere();
const { selectedProductStore } = useProductContext();
const { humanStore, productStore } = useSceneContext();
const { selectedProduct } = selectedProductStore();
const { humans, getHumanById } = humanStore();
const { updateEvent } = productStore();
const [startPosition, setStartPosition] = useState<[number, number, number]>([0, 1, 0]);
const [endPosition, setEndPosition] = useState<[number, number, number]>([0, 1, 0]);
const [assemblyPosition, setAssemblyPosition] = useState<[number, number, number]>([0, 1, 0]);
const [startRotation, setStartRotation] = useState<[number, number, number]>([0, Math.PI, 0]);
const [assemblyRotation, setAssemblyRotation] = useState<[number, number, number]>([0, 0, 0]);
const [endRotation, setEndRotation] = useState<[number, number, number]>([0, 0, 0]);
const { isDragging, setIsDragging } = useIsDragging();
const { isRotating, setIsRotating } = useIsRotating();
const plane = useRef(new Plane(new Vector3(0, 1, 0), 0));
const dragOffset = useRef(new Vector3());
const [selectedHumanData, setSelectedHumanData] = useState<{
position: [number, number, number];
rotation: [number, number, number];
}>({ position: [0, 0, 0], rotation: [0, 0, 0] });
const { selectedAction } = useSelectedAction();
const { selectedVersionStore } = useVersionContext();
const { selectedVersion } = selectedVersionStore();
const { projectId } = useParams();
const selectedHuman = selectedEventSphere ? getHumanById(selectedEventSphere.userData.modelUuid) : null;
const actionType = selectedHuman?.point?.action?.actionType || null;
const isAssembly = actionType === 'assembly';
const updateBackend = (
productName: string,
productUuid: string,
projectId: string,
eventData: EventsSchema
) => {
upsertProductOrEventApi({
productName: productName,
productUuid: productUuid,
projectId: projectId,
eventDatas: eventData,
versionId: selectedVersion?.versionId || '',
});
};
useEffect(() => {
if (!selectedEventSphere) return;
const selectedHuman = getHumanById(selectedEventSphere.userData.modelUuid);
if (!selectedHuman || !selectedHuman.point?.action) return;
setSelectedHumanData({
position: selectedHuman.position,
rotation: selectedHuman.rotation,
});
if (outerGroup.current) {
outerGroup.current.position.set(
selectedHuman.position[0],
selectedHuman.position[1],
selectedHuman.position[2]
);
}
const action = selectedHuman.point.action;
if (isAssembly) {
if (action.assemblyPoint?.position && outerGroup.current) {
const worldPos = new Vector3(...action.assemblyPoint.position);
const localPosition = outerGroup.current.worldToLocal(worldPos.clone());
setAssemblyPosition([localPosition.x, 1, localPosition.z]);
setAssemblyRotation(action.assemblyPoint.rotation || [0, 0, 0]);
} else {
setAssemblyPosition([0, 1, 0]);
setAssemblyRotation([0, 0, 0]);
}
} else {
if (action.pickUpPoint?.position && outerGroup.current) {
const worldPos = new Vector3(...action.pickUpPoint.position);
const localPosition = outerGroup.current.worldToLocal(worldPos.clone());
setStartPosition([localPosition.x, 1, localPosition.z]);
setStartRotation(action.pickUpPoint.rotation || [0, 0, 0]);
} else {
setStartPosition([0, 1, 0]);
setStartRotation([0, Math.PI, 0]);
}
if (action.dropPoint?.position && outerGroup.current) {
const worldPos = new Vector3(...action.dropPoint.position);
const localPosition = outerGroup.current.worldToLocal(worldPos.clone());
setEndPosition([localPosition.x, 1, localPosition.z]);
setEndRotation(action.dropPoint.rotation || [0, Math.PI, 0]);
} else {
setEndPosition([0, 1, 0]);
setEndRotation([0, 0, 0]);
}
}
}, [selectedEventSphere, outerGroup.current, selectedAction, humans]);
const handlePointerDown = (
e: any,
state: "start" | "end" | "assembly",
rotation: "start" | "end" | "assembly"
) => {
e.stopPropagation();
const intersection = new Vector3();
const pointer = new Vector2((e.clientX / window.innerWidth) * 2 - 1, -(e.clientY / window.innerHeight) * 2 + 1);
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.ray.intersectPlane(plane.current, intersection);
if (e.object.parent.name === "handle") {
const normalizedX = (e.clientX / window.innerWidth) * 2 - 1;
const normalizedY = -(e.clientY / window.innerHeight) * 2 + 1;
prevMousePos.current = { x: normalizedX, y: normalizedY };
setIsRotating(rotation);
setIsDragging(null);
} else {
setIsDragging(state);
setIsRotating(null);
}
if (intersects) {
let localPoint: Vector3 | null = null;
if (outerGroup.current) {
localPoint = outerGroup.current.worldToLocal(intersection.clone());
}
const marker =
state === "start" ? startMarker.current :
state === "end" ? endMarker.current :
assemblyMarker.current;
if (marker && localPoint) {
const markerPos = new Vector3().copy(marker.position);
dragOffset.current.copy(markerPos.sub(localPoint));
}
}
if (controls) (controls as any).enabled = false;
};
const handlePointerUp = () => {
(controls as any).enabled = true;
setIsDragging(null);
setIsRotating(null);
if (!selectedEventSphere?.userData.modelUuid || !selectedAction?.actionId) return;
const selectedHuman = getHumanById(selectedEventSphere.userData.modelUuid);
if (!selectedHuman || !outerGroup.current) return;
let updatedAction;
if (isAssembly) {
if (!assemblyMarker.current) return;
const worldPosAssembly = new Vector3(...assemblyPosition);
const globalAssemblyPosition = outerGroup.current.localToWorld(worldPosAssembly.clone());
updatedAction = {
...selectedHuman.point.action,
assemblyPoint: {
position: [globalAssemblyPosition.x, globalAssemblyPosition.y, globalAssemblyPosition.z] as [number, number, number],
rotation: assemblyRotation
},
};
} else {
if (!startMarker.current || !endMarker.current) return;
const worldPosStart = new Vector3(...startPosition);
const globalStartPosition = outerGroup.current.localToWorld(worldPosStart.clone());
const worldPosEnd = new Vector3(...endPosition);
const globalEndPosition = outerGroup.current.localToWorld(worldPosEnd.clone());
updatedAction = {
...selectedHuman.point.action,
pickUpPoint: {
position: [globalStartPosition.x, globalStartPosition.y, globalStartPosition.z] as [number, number, number],
rotation: startRotation,
},
dropPoint: {
position: [globalEndPosition.x, globalEndPosition.y, globalEndPosition.z] as [number, number, number],
rotation: endRotation,
},
};
}
const event = updateEvent(
selectedProduct.productUuid,
selectedEventSphere.userData.modelUuid,
{
...selectedHuman,
point: {
...selectedHuman.point,
action: updatedAction,
},
}
);
if (event) {
updateBackend(
selectedProduct.productName,
selectedProduct.productUuid,
projectId || '',
event
);
}
};
useFrame(() => {
if (!isDragging || !plane.current || !raycaster || !outerGroup.current) return;
const intersectPoint = new Vector3();
const intersects = raycaster.ray.intersectPlane(plane.current, intersectPoint);
if (!intersects) return;
const localPoint = outerGroup.current.worldToLocal(intersectPoint.clone()).add(dragOffset.current);
if (isDragging === "start") {
setStartPosition([localPoint.x, 1, localPoint.z]);
} else if (isDragging === "end") {
setEndPosition([localPoint.x, 1, localPoint.z]);
} else if (isDragging === "assembly") {
setAssemblyPosition([localPoint.x, 1, localPoint.z]);
}
});
useFrame((state) => {
if (!isRotating) return;
const currentPointerX = state.pointer.x;
const deltaX = currentPointerX - prevMousePos.current.x;
prevMousePos.current.x = currentPointerX;
const marker =
isRotating === "start" ? startMarker.current :
isRotating === "end" ? endMarker.current :
assemblyMarker.current;
if (marker) {
const rotationSpeed = 10;
marker.rotation.y += deltaX * rotationSpeed;
if (isRotating === "start") {
setStartRotation([
marker.rotation.x,
marker.rotation.y,
marker.rotation.z,
]);
} else if (isRotating === "end") {
setEndRotation([
marker.rotation.x,
marker.rotation.y,
marker.rotation.z,
]);
} else {
setAssemblyRotation([
marker.rotation.x,
marker.rotation.y,
marker.rotation.z,
]);
}
}
});
useEffect(() => {
const handleGlobalPointerUp = () => {
setIsDragging(null);
setIsRotating(null);
if (controls) (controls as any).enabled = true;
handlePointerUp();
};
if (isDragging || isRotating) {
window.addEventListener("pointerup", handleGlobalPointerUp);
}
return () => {
window.removeEventListener("pointerup", handleGlobalPointerUp);
};
}, [isDragging, isRotating, startPosition, startRotation, endPosition, endRotation, assemblyPosition, assemblyRotation]);
return (
<>
{selectedHumanData && (
<group
position={selectedHumanData.position}
ref={outerGroup}
rotation={[0, Math.PI, 0]}
>
{isAssembly ? (
<primitive
ref={assemblyMarker}
object={assemblyScene}
position={assemblyPosition}
rotation={assemblyRotation}
onPointerDown={(e: any) => {
if (e.object.parent.name === "handle") {
handlePointerDown(e, "assembly", "assembly");
} else {
handlePointerDown(e, "assembly", "assembly");
}
}}
onPointerMissed={() => {
setIsDragging(null);
setIsRotating(null);
if (controls) (controls as any).enabled = true;
}}
/>
) : (
<>
<primitive
name="startMarker"
object={startScene}
ref={startMarker}
position={startPosition}
rotation={startRotation}
onPointerDown={(e: any) => {
if (e.object.parent.name === "handle") {
handlePointerDown(e, "start", "start");
} else {
handlePointerDown(e, "start", "start");
}
}}
onPointerMissed={() => {
setIsDragging(null);
setIsRotating(null);
if (controls) (controls as any).enabled = true;
}}
/>
<primitive
name="endMarker"
object={endScene}
ref={endMarker}
position={endPosition}
rotation={endRotation}
onPointerDown={(e: any) => {
if (e.object.parent.name === "handle") {
handlePointerDown(e, "end", "end");
} else {
handlePointerDown(e, "end", "end");
}
}}
onPointerMissed={() => {
setIsDragging(null);
setIsRotating(null);
if (controls) (controls as any).enabled = true;
}}
/>
</>
)}
</group>
)}
</>
);
}
export default HumanUi;