Files
Dwinzo_Demo/app/src/modules/builder/geomentries/walls/loadWalls.ts
2025-06-10 15:28:23 +05:30

140 lines
5.6 KiB
TypeScript

import * as THREE from 'three';
import * as turf from '@turf/turf';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
import getRoomsFromLines from '../lines/getRoomsFromLines';
async function loadWalls(
lines: Types.RefLines,
setWalls: any,
): Promise<void> {
////////// Removes the old walls if any, Checks if there is any overlapping in lines if any updates it , starts function that creates floor and roof //////////
const Walls: Types.Walls = [];
const Rooms: Types.Rooms = [];
localStorage.setItem("Lines", JSON.stringify(lines.current));
if (lines.current.length > 1) {
////////// Add Walls that are forming a room //////////
const wallSet = new Set<string>();
const rooms: Types.Rooms = await getRoomsFromLines(lines);
Rooms.push(...rooms);
Rooms.forEach(({ coordinates: room, layer }) => {
for (let i = 0; i < room.length - 1; i++) {
const uuid1 = room[i].uuid;
const uuid2 = room[(i + 1) % room.length].uuid;
const wallId = `${uuid1}_${uuid2}`;
if (!wallSet.has(wallId)) {
const p1 = room[i].position;
const p2 = room[(i + 1) % room.length].position;
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(0, CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), 0);
shape.lineTo(0, 0);
const extrudeSettings = {
depth: CONSTANTS.wallConfig.width,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const angle = Math.atan2(p2.z - p1.z, p2.x - p1.x);
Walls.push([geometry, [0, -angle, 0], [p1.x, (layer - 1) * CONSTANTS.wallConfig.height, p1.z], "RoomWall", layer]);
wallSet.add(wallId);
}
}
});
////////// Add Walls that are not forming any room //////////
lines.current.forEach(line => {
if (line[0][3] && line[1][3] !== CONSTANTS.lineConfig.wallName) {
return;
}
const [uuid1, uuid2] = line.map(point => point[1]);
let isInRoom = false;
const lineLayer = line[0][2];
for (let room of Rooms) {
const roomLayer = room.layer;
if (roomLayer !== lineLayer) continue;
for (let i = 0; i < room.coordinates.length - 1; i++) {
const roomUuid1 = room.coordinates[i].uuid;
const roomUuid2 = room.coordinates[(i + 1) % room.coordinates.length].uuid;
if (
(uuid1 === roomUuid1 && uuid2 === roomUuid2) ||
(uuid1 === roomUuid2 && uuid2 === roomUuid1)
) {
isInRoom = true;
break;
}
}
if (isInRoom) break;
}
if (!isInRoom) {
const p1 = new THREE.Vector3(line[0][0].x, 0, line[0][0].z);
const p2 = new THREE.Vector3(line[1][0].x, 0, line[1][0].z);
let isCollinear = false;
for (let room of Rooms) {
if (room.layer !== lineLayer) continue;
for (let i = 0; i < room.coordinates.length - 1; i++) {
const roomP1 = room.coordinates[i].position;
const roomP2 = room.coordinates[(i + 1) % room.coordinates.length].position;
const lineFeature = turf.lineString([[p1.x, p1.z], [p2.x, p2.z]]);
const roomFeature = turf.lineString([[roomP1.x, roomP1.z], [roomP2.x, roomP2.z]]);
if (turf.booleanOverlap(lineFeature, roomFeature)) {
isCollinear = true;
break;
}
}
if (isCollinear) break;
}
if (!isCollinear) {
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(0, CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), 0);
shape.lineTo(0, 0);
const extrudeSettings = {
depth: CONSTANTS.wallConfig.width,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const angle = Math.atan2(p2.z - p1.z, p2.x - p1.x);
Walls.push([geometry, [0, -angle, 0], [p1.x, (lineLayer - 1) * CONSTANTS.wallConfig.height, p1.z], "SegmentWall", lineLayer]);
}
}
});
setWalls(Walls);
} else {
setWalls([]);
}
}
export default loadWalls;
// A----- B----- C
// | | |
// | | |
// | | |
// F----- E----- D
// 1. A -> B, B -> C, C -> D, D -> E, E -> F, F -> A, B -> E
// 2. E -> F, F -> A, A -> B, B -> E, E -> D, D -> C, C -> B