Files
Dwinzo_Demo/app/src/modules/simulation/roboticArm/instances/ikInstance/ikInstance.tsx

85 lines
2.8 KiB
TypeScript

import { useEffect } from 'react'
import * as THREE from "three";
import { useThree } from "@react-three/fiber";
import { CCDIKSolver, CCDIKHelper } from "three/examples/jsm/animation/CCDIKSolver";
import { usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
type IKInstanceProps = {
setIkSolver: any
armBot: ArmBotStatus;
};
function IKInstance({ setIkSolver, armBot }: IKInstanceProps) {
const { scene } = useThree();
const { isPlaying } = usePlayButtonStore();
const { isReset } = useResetButtonStore();
const targetBoneName = "Target";
const skinnedMeshName = "link_0";
useEffect(() => {
let retryId: NodeJS.Timeout | null = null;
const trySetup = () => {
const targetMesh = scene?.getObjectByProperty("uuid", armBot.modelUuid);
if (!targetMesh) {
retryId = setTimeout(trySetup, 100);
return;
}
const OOI: any = {};
targetMesh.traverse((n: any) => {
if (n.name === targetBoneName) OOI.Target_Bone = n;
if (n.name === skinnedMeshName) OOI.Skinned_Mesh = n;
});
if (!OOI.Target_Bone || !OOI.Skinned_Mesh) return;
const iks = [
{
target: 7,
effector: 6,
links: [
{
index: 5,
enabled: true,
rotationMin: new THREE.Vector3(-Math.PI / 2, 0, 0),
rotationMax: new THREE.Vector3(Math.PI / 2, 0, 0),
},
{
index: 4,
enabled: true,
rotationMin: new THREE.Vector3(-Math.PI / 2, 0, 0),
rotationMax: new THREE.Vector3(0, 0, 0),
},
{
index: 3,
enabled: true,
rotationMin: new THREE.Vector3(0, 0, 0),
rotationMax: new THREE.Vector3(2, 0, 0),
},
{ index: 1, enabled: true, limitation: new THREE.Vector3(0, 1, 0) },
{ index: 0, enabled: false, limitation: new THREE.Vector3(0, 0, 0) },
],
},
];
const solver = new CCDIKSolver(OOI.Skinned_Mesh, iks);
setIkSolver(solver);
// const helper = new CCDIKHelper(OOI.Skinned_Mesh, iks, 0.05)
// scene.add(helper);
};
trySetup();
return () => {
if (retryId) clearTimeout(retryId);
};
}, [isPlaying, isReset]);
return (
<>
</>
)
}
export default IKInstance;