Files
Dwinzo_Demo/app/src/modules/simulation/crane/instances/helper/pillarJibHelper.tsx

141 lines
5.0 KiB
TypeScript

import { useMemo, useState } from "react";
import * as THREE from "three";
import { useThree } from "@react-three/fiber";
import { Box, Sphere } from "@react-three/drei";
function PillarJibHelper({
crane,
points
}: {
crane: CraneStatus,
points: [THREE.Vector3, THREE.Vector3] | null;
}) {
const { scene } = useThree();
const [clampedPoints, setClampedPoints] = useState<[THREE.Vector3, THREE.Vector3]>();
const [isInside, setIsInside] = useState<[boolean, boolean]>([false, false]);
const { geometry, position } = useMemo(() => {
const model = scene.getObjectByProperty('uuid', crane.modelUuid);
if (!model) return { geometry: null, position: null };
const base = model.getObjectByName('base');
const trolley = model.getObjectByName('trolley');
const hook = model.getObjectByName('hook');
if (!base || !trolley || !hook || !points) return { geometry: null, position: null };
const baseWorld = new THREE.Vector3();
base.getWorldPosition(baseWorld);
const trolleyWorld = new THREE.Vector3();
trolley.getWorldPosition(trolleyWorld);
const hookWorld = new THREE.Vector3();
hook.getWorldPosition(hookWorld);
const trolleyMinOffset = -1;
const trolleyMaxOffset = 1.75;
const hookMinOffset = 0.25;
const hookMaxOffset = -1.5;
const distFromBase = new THREE.Vector2(trolleyWorld.x - baseWorld.x, trolleyWorld.z - baseWorld.z).length();
const outerRadius = distFromBase + trolleyMaxOffset;
const innerRadius = Math.max(distFromBase + trolleyMinOffset, 0.05);
const height = (hookMinOffset - (hookMaxOffset));
const cylinderYPosition = hookWorld.y + (height / 2) + (hookMaxOffset + hookMinOffset) / 2;
const shape = new THREE.Shape();
shape.absarc(0, 0, outerRadius, 0, Math.PI * 2, false);
const hole = new THREE.Path();
hole.absarc(0, 0, innerRadius, 0, Math.PI * 2, true);
shape.holes.push(hole);
const extrudeSettings = {
depth: height,
bevelEnabled: false,
steps: 1
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const position: [number, number, number] = [baseWorld.x, cylinderYPosition, baseWorld.z];
const yMin = hookWorld.y + hookMaxOffset;
const yMax = hookWorld.y + hookMinOffset;
function clampToCylinder(pos: THREE.Vector3) {
const xzDist = new THREE.Vector2(pos.x - baseWorld.x, pos.z - baseWorld.z);
const distance = xzDist.length();
let clampedDistance = THREE.MathUtils.clamp(distance, innerRadius, outerRadius);
if (distance > 0) {
clampedDistance = Math.max(innerRadius, Math.min(distance, outerRadius));
}
const clampedXZ = xzDist.normalize().multiplyScalar(clampedDistance);
const y = THREE.MathUtils.clamp(pos.y, yMin, yMax);
return new THREE.Vector3(baseWorld.x + clampedXZ.x, y, baseWorld.z + clampedXZ.y);
}
const newClampedPoints: [THREE.Vector3, THREE.Vector3] = [new THREE.Vector3(), new THREE.Vector3()];
const newIsInside: [boolean, boolean] = [false, false];
points.forEach((point, i) => {
const xzDist = new THREE.Vector2(point.x - baseWorld.x, point.z - baseWorld.z).length();
const insideXZ = xzDist >= innerRadius && xzDist <= outerRadius;
const insideY = point.y >= yMin && point.y <= yMax;
newIsInside[i] = insideXZ && insideY;
newClampedPoints[i] = newIsInside[i] ? point.clone() : clampToCylinder(point);
});
setClampedPoints(newClampedPoints);
setIsInside(newIsInside);
return { geometry, position };
}, [scene, crane.modelUuid, points]);
if (!geometry || !position) return null;
return (
<>
<mesh
geometry={geometry}
position={position}
rotation={[Math.PI / 2, 0, 0]}
>
<meshStandardMaterial
color={0x888888}
metalness={0.5}
roughness={0.4}
side={THREE.DoubleSide}
transparent={true}
opacity={0.3}
/>
</mesh>
{points && points.map((point, i) => (
<Box
key={`original-${i}`}
position={point}
args={[0.15, 0.15, 0.15]}
>
<meshStandardMaterial color="yellow" />
</Box>
))}
{clampedPoints && clampedPoints.map((point, i) => (
<Sphere
key={`clamped-${i}`}
position={point}
args={[0.1, 16, 16]}
>
<meshStandardMaterial color={isInside[i] ? 'lightgreen' : 'orange'} />
</Sphere>
))}
</>
);
}
export default PillarJibHelper;