Files
Dwinzo_Demo/app/src/modules/scene/camera/syncCam.tsx
Poovizhi99 80a672adf0 Refactor simulation product handling and state management
- Replaced `useComparisonProduct` with `useSimulationState` in multiple components to streamline state management.
- Updated `SyncCam` to use `comparisonScene` instead of `comparisonProduct`.
- Modified `Products` component to utilize `mainScene` and `comparisonScene` for product selection.
- Adjusted various simulation functions to accept `ProductsSchema` instead of `productsSchema`.
- Enhanced `Simulator` component to fetch simulation data using the updated state structure.
- Refined Zustand store to manage `mainScene` and `comparisonScene` states, including their respective setters and clearers.
- Updated type definitions for products to ensure consistency across the application.
- Cleaned up shortcut key handling to reflect changes in state management.
2025-09-08 11:40:27 +05:30

39 lines
1.8 KiB
TypeScript

import { Vector3 } from "three";
import { useFrame, useThree } from "@react-three/fiber";
import { CameraControls } from "@react-three/drei";
import { useSceneContext } from "../sceneContext";
import { useIsComparing } from "../../../store/builder/store";
import { useSceneStore } from "../../../store/scene/useSceneStore";
import { useSimulationState } from "../../../store/simulation/useSimulationStore";
import useModuleStore from "../../../store/ui/useModuleStore";
import * as CONSTANTS from "../../../types/world/worldConstants";
function SyncCam() {
const { layout } = useSceneContext();
const { controls } = useThree();
const { isComparing } = useIsComparing();
const { activeModule } = useModuleStore();
const { comparisonScene } = useSimulationState();
const { setCamera, camState } = useSceneStore();
useFrame(() => {
if (layout === "Comparison Layout" && controls && camState) {
(controls as any).mouseButtons.left = CONSTANTS.controlsTransition.leftMouse;
(controls as any).mouseButtons.right = CONSTANTS.controlsTransition.rightMouse;
(controls as any).mouseButtons.wheel = CONSTANTS.controlsTransition.wheelMouse;
(controls as any).mouseButtons.middle = CONSTANTS.controlsTransition.middleMouse;
(controls as CameraControls).setLookAt(camState.position.x, camState.position.y, camState.position.z, camState.target.x, camState.target.y, camState.target.z, true);
}
if (layout === "Main Layout" && controls && isComparing && activeModule === "simulation" && comparisonScene) {
const position = (controls as CameraControls).getPosition(new Vector3());
const target = (controls as CameraControls).getTarget(new Vector3());
setCamera(position, target);
}
});
return <></>;
}
export default SyncCam;