Files
Dwinzo_Demo/app/src/modules/builder/pillars/addAndUpdateReferencePillar.ts
Jerald-Golden-B 812a4f6aef Refactor wall creator and socket responses; update nav mesh components and remove unused pillar functions
- Updated import path for getClosestIntersection in wallCreator.tsx
- Cleaned up socketResponses.dev.tsx by removing unused imports and code, simplifying the component structure
- Modified navMesh.tsx to remove lines prop and adjust NavMeshDetails accordingly
- Refactored navMeshDetails.tsx to remove lines dependency in useEffect
- Updated polygonGenerator.tsx to remove lines prop and commented out unused code
- Added getClosestIntersection helper function for better modularity
- Removed unused pillar-related functions and commented out code in addAndUpdateReferencePillar.ts, addPillar.ts, deletableHoveredPillar.ts, deletePillar.ts, and updateReferencePolesheight.ts
2025-06-27 16:54:38 +05:30

55 lines
2.5 KiB
TypeScript

// import * as THREE from 'three';
// import updateReferencePolesheight from './updateReferencePolesheight';
// import * as Types from "../../../../types/world/worldTypes";
// function addAndUpdateReferencePillar(
// raycaster: THREE.Raycaster,
// floorGroup: Types.RefGroup,
// referencePole: Types.RefMesh
// ): void {
// ////////// Find Pillars position and scale based on the pointer interaction //////////
// let Roofs = raycaster.intersectObjects(floorGroup.current.children, true);
// const intersected = Roofs.find(intersect => intersect.object.name.includes("Roof") || intersect.object.name.includes("Floor"));
// if (intersected) {
// const intersectionPoint = intersected.point;
// raycaster.ray.origin.copy(intersectionPoint);
// raycaster.ray.direction.set(0, -1, 0);
// const belowIntersections = raycaster.intersectObjects(floorGroup.current.children, true);
// const validIntersections = belowIntersections.filter(intersect => intersect.object.name.includes("Floor"));
// let distance: Types.Number;
// if (validIntersections.length > 1) {
// let valid = validIntersections.find(intersectedBelow => intersected.point.distanceTo(intersectedBelow.point) > 3);
// if (valid) {
// updateReferencePolesheight(intersectionPoint, valid.distance, referencePole, floorGroup);
// } else {
// const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
// distance = intersected.point.distanceTo(belowPoint);
// if (distance > 3) {
// updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
// }
// }
// } else {
// const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
// distance = intersected.point.distanceTo(belowPoint);
// if (distance > 3) {
// updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
// }
// }
// } else {
// if (referencePole.current) {
// (<any>referencePole.current.material).dispose();
// (<any>referencePole.current.geometry).dispose();
// floorGroup.current.remove(referencePole.current);
// referencePole.current = null;
// }
// }
// }
// export default addAndUpdateReferencePillar;