Files
Dwinzo_Demo/app/src/modules/builder/wall/Instances/instance/wall.tsx

182 lines
7.7 KiB
TypeScript

import * as THREE from 'three';
import { Base } from '@react-three/csg';
import { useMemo, useRef, useState } from 'react';
import { MeshDiscardMaterial } from '@react-three/drei';
import { useFrame, useThree } from '@react-three/fiber';
import useModuleStore from '../../../../../store/useModuleStore';
import { useSceneContext } from '../../../../scene/sceneContext';
import { useWallClassification } from './helpers/useWallClassification';
import { useToggleView, useWallVisibility } from '../../../../../store/builder/store';
import { useBuilderStore } from '../../../../../store/builder/useBuilderStore';
import * as Constants from '../../../../../types/world/worldConstants';
import DecalInstance from '../../../Decal/decalInstance/decalInstance';
import defaultMaterial from '../../../../../assets/textures/floor/wall-tex.png';
import material1 from '../../../../../assets/textures/floor/factory wall texture.jpg';
function Wall({ wall }: { readonly wall: Wall }) {
const { wallStore, wallAssetStore } = useSceneContext();
const { walls } = wallStore();
const { wallAssets, getWallAssetsByWall, setVisibility } = wallAssetStore();
const assets = getWallAssetsByWall(wall.wallUuid);
const { selectedWall, setSelectedWall, setSelectedDecal } = useBuilderStore();
const { toggleView } = useToggleView();
const { activeModule } = useModuleStore();
const { camera } = useThree();
const { wallVisibility } = useWallVisibility();
const { getWallType, isWallFlipped } = useWallClassification(walls);
const [visible, setVisible] = useState(true);
const meshRef = useRef<any>();
const prevVisibleRef = useRef<boolean | null>(null);
const wallType = getWallType(wall);
const wallFlipped = isWallFlipped(wall);
const [rawStart, rawEnd] = wall.points;
const [startPoint, endPoint] = wallFlipped ? [rawStart, rawEnd] : [rawEnd, rawStart];
const startX = startPoint.position[0];
const startZ = startPoint.position[2];
const endX = endPoint.position[0];
const endZ = endPoint.position[2];
const wallLength = Math.sqrt((endX - startX) ** 2 + (endZ - startZ) ** 2);
const angle = Math.atan2(endZ - startZ, endX - startX);
const centerX = (startX + endX) / 2;
const centerZ = (startZ + endZ) / 2;
const centerY = wall.wallHeight / 2;
const textureLoader = new THREE.TextureLoader();
const [defaultWallTexture, material1WallTexture] = useMemo(() => {
const inside = textureLoader.load(defaultMaterial);
inside.wrapS = inside.wrapT = THREE.RepeatWrapping;
inside.repeat.set(wallLength / 10, wall.wallHeight / 10);
inside.colorSpace = THREE.SRGBColorSpace;
const outside = textureLoader.load(material1);
outside.wrapS = outside.wrapT = THREE.RepeatWrapping;
outside.repeat.set(wallLength / 10, wall.wallHeight / 10);
outside.colorSpace = THREE.SRGBColorSpace;
return [inside, outside];
}, [wallLength, wall.wallHeight]);
const materials = useMemo(() => {
return [
new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide, visible: visible, clipShadows: true }), // Left
new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide, visible: visible, clipShadows: true }), // Right
new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide, visible: visible, clipShadows: true }), // Top
new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide, visible: visible, clipShadows: true }), // Bottom
new THREE.MeshStandardMaterial({
color: Constants.wallConfig.defaultColor,
side: THREE.DoubleSide,
map: wall.insideMaterial === 'Default Material' ? defaultWallTexture : material1WallTexture,
}),
new THREE.MeshStandardMaterial({
color: Constants.wallConfig.defaultColor,
side: THREE.DoubleSide,
map: wall.outsideMaterial === 'Default Material' ? defaultWallTexture : material1WallTexture,
}),
];
}, [defaultWallTexture, material1WallTexture, wall, visible]);
const geometry = useMemo(() => new THREE.BoxGeometry(wallLength, wall.wallHeight, wall.wallThickness), [wallLength, wall.wallHeight, wall.wallThickness]);
useFrame(() => {
if (!meshRef.current) return;
const v = new THREE.Vector3();
const u = new THREE.Vector3();
let nextVisible = true;
if (!wallVisibility && wallType.type === "room") {
meshRef.current.getWorldDirection(v);
camera.getWorldDirection(u);
if (!u || !v) return;
nextVisible = (2 * v.dot(u)) <= 0.1;
}
if (prevVisibleRef.current !== nextVisible) {
prevVisibleRef.current = nextVisible;
setVisible(nextVisible);
assets.forEach((asset) => {
setVisibility(asset.modelUuid, nextVisible);
})
}
});
return (
<mesh
castShadow
receiveShadow
name={`Wall-${wall.wallUuid}`}
key={wall.wallUuid}
userData={wall}
>
{(assets.length > 0 || (walls[0].wallUuid === wall.wallUuid && wallAssets.length > 0)) ?
<Base
name={`BaseWall${wall.wallUuid}`}
castShadow
receiveShadow
ref={meshRef}
geometry={visible ? geometry : new THREE.BoxGeometry(0, 0)}
position={[centerX, centerY, centerZ]}
rotation={[0, -angle, 0]}
userData={wall}
>
{materials.map((material, index) => (
<primitive key={index} visible={visible} object={material} attach={`material-${index}`} />
))}
</Base>
:
<mesh
castShadow
receiveShadow
ref={meshRef}
geometry={geometry}
position={[centerX, centerY, centerZ]}
rotation={[0, -angle, 0]}
userData={wall}
>
{materials.map((material, index) => (
<primitive key={index} visible={visible} object={material} attach={`material-${index}`} />
))}
</mesh>
}
<mesh
castShadow
receiveShadow
geometry={geometry}
position={[centerX, centerY, centerZ]}
rotation={[0, -angle, 0]}
userData={wall}
name={`WallReference_${wall.wallUuid}`}
onDoubleClick={(e) => {
if (visible && !toggleView && activeModule === 'builder') {
if (e.object.userData.wallUuid) {
e.stopPropagation();
setSelectedWall(e.object);
setSelectedDecal(null);
}
}
}}
onPointerMissed={() => {
if (selectedWall && selectedWall.userData.wallUuid === wall.wallUuid) {
setSelectedWall(null);
}
}}
>
<MeshDiscardMaterial />
{wall.decals.map((decal) => (
<DecalInstance parent={wall} visible={visible} key={decal.decalUuid} decal={decal} />
))}
</mesh>
</mesh>
);
}
export default Wall;