182 lines
7.7 KiB
TypeScript
182 lines
7.7 KiB
TypeScript
import * as THREE from 'three';
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import { Base } from '@react-three/csg';
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import { useMemo, useRef, useState } from 'react';
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import { MeshDiscardMaterial } from '@react-three/drei';
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import { useFrame, useThree } from '@react-three/fiber';
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import useModuleStore from '../../../../../store/useModuleStore';
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import { useSceneContext } from '../../../../scene/sceneContext';
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import { useWallClassification } from './helpers/useWallClassification';
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import { useToggleView, useWallVisibility } from '../../../../../store/builder/store';
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import { useBuilderStore } from '../../../../../store/builder/useBuilderStore';
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import * as Constants from '../../../../../types/world/worldConstants';
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import DecalInstance from '../../../Decal/decalInstance/decalInstance';
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import defaultMaterial from '../../../../../assets/textures/floor/wall-tex.png';
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import material1 from '../../../../../assets/textures/floor/factory wall texture.jpg';
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function Wall({ wall }: { readonly wall: Wall }) {
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const { wallStore, wallAssetStore } = useSceneContext();
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const { walls } = wallStore();
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const { wallAssets, getWallAssetsByWall, setVisibility } = wallAssetStore();
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const assets = getWallAssetsByWall(wall.wallUuid);
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const { selectedWall, setSelectedWall, setSelectedDecal } = useBuilderStore();
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const { toggleView } = useToggleView();
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const { activeModule } = useModuleStore();
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const { camera } = useThree();
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const { wallVisibility } = useWallVisibility();
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const { getWallType, isWallFlipped } = useWallClassification(walls);
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const [visible, setVisible] = useState(true);
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const meshRef = useRef<any>();
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const prevVisibleRef = useRef<boolean | null>(null);
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const wallType = getWallType(wall);
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const wallFlipped = isWallFlipped(wall);
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const [rawStart, rawEnd] = wall.points;
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const [startPoint, endPoint] = wallFlipped ? [rawStart, rawEnd] : [rawEnd, rawStart];
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const startX = startPoint.position[0];
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const startZ = startPoint.position[2];
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const endX = endPoint.position[0];
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const endZ = endPoint.position[2];
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const wallLength = Math.sqrt((endX - startX) ** 2 + (endZ - startZ) ** 2);
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const angle = Math.atan2(endZ - startZ, endX - startX);
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const centerX = (startX + endX) / 2;
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const centerZ = (startZ + endZ) / 2;
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const centerY = wall.wallHeight / 2;
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const textureLoader = new THREE.TextureLoader();
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const [defaultWallTexture, material1WallTexture] = useMemo(() => {
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const inside = textureLoader.load(defaultMaterial);
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inside.wrapS = inside.wrapT = THREE.RepeatWrapping;
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inside.repeat.set(wallLength / 10, wall.wallHeight / 10);
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inside.colorSpace = THREE.SRGBColorSpace;
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const outside = textureLoader.load(material1);
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outside.wrapS = outside.wrapT = THREE.RepeatWrapping;
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outside.repeat.set(wallLength / 10, wall.wallHeight / 10);
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outside.colorSpace = THREE.SRGBColorSpace;
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return [inside, outside];
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}, [wallLength, wall.wallHeight]);
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const materials = useMemo(() => {
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return [
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new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide, visible: visible, clipShadows: true }), // Left
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new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide, visible: visible, clipShadows: true }), // Right
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new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide, visible: visible, clipShadows: true }), // Top
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new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide, visible: visible, clipShadows: true }), // Bottom
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new THREE.MeshStandardMaterial({
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color: Constants.wallConfig.defaultColor,
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side: THREE.DoubleSide,
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map: wall.insideMaterial === 'Default Material' ? defaultWallTexture : material1WallTexture,
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}),
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new THREE.MeshStandardMaterial({
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color: Constants.wallConfig.defaultColor,
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side: THREE.DoubleSide,
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map: wall.outsideMaterial === 'Default Material' ? defaultWallTexture : material1WallTexture,
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}),
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];
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}, [defaultWallTexture, material1WallTexture, wall, visible]);
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const geometry = useMemo(() => new THREE.BoxGeometry(wallLength, wall.wallHeight, wall.wallThickness), [wallLength, wall.wallHeight, wall.wallThickness]);
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useFrame(() => {
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if (!meshRef.current) return;
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const v = new THREE.Vector3();
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const u = new THREE.Vector3();
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let nextVisible = true;
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if (!wallVisibility && wallType.type === "room") {
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meshRef.current.getWorldDirection(v);
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camera.getWorldDirection(u);
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if (!u || !v) return;
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nextVisible = (2 * v.dot(u)) <= 0.1;
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}
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if (prevVisibleRef.current !== nextVisible) {
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prevVisibleRef.current = nextVisible;
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setVisible(nextVisible);
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assets.forEach((asset) => {
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setVisibility(asset.modelUuid, nextVisible);
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})
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}
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});
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return (
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<mesh
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castShadow
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receiveShadow
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name={`Wall-${wall.wallUuid}`}
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key={wall.wallUuid}
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userData={wall}
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>
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{(assets.length > 0 || (walls[0].wallUuid === wall.wallUuid && wallAssets.length > 0)) ?
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<Base
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name={`BaseWall${wall.wallUuid}`}
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castShadow
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receiveShadow
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ref={meshRef}
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geometry={visible ? geometry : new THREE.BoxGeometry(0, 0)}
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position={[centerX, centerY, centerZ]}
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rotation={[0, -angle, 0]}
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userData={wall}
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>
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{materials.map((material, index) => (
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<primitive key={index} visible={visible} object={material} attach={`material-${index}`} />
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))}
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</Base>
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:
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<mesh
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castShadow
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receiveShadow
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ref={meshRef}
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geometry={geometry}
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position={[centerX, centerY, centerZ]}
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rotation={[0, -angle, 0]}
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userData={wall}
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>
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{materials.map((material, index) => (
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<primitive key={index} visible={visible} object={material} attach={`material-${index}`} />
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))}
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</mesh>
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}
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<mesh
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castShadow
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receiveShadow
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geometry={geometry}
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position={[centerX, centerY, centerZ]}
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rotation={[0, -angle, 0]}
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userData={wall}
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name={`WallReference_${wall.wallUuid}`}
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onDoubleClick={(e) => {
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if (visible && !toggleView && activeModule === 'builder') {
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if (e.object.userData.wallUuid) {
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e.stopPropagation();
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setSelectedWall(e.object);
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setSelectedDecal(null);
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}
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}
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}}
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onPointerMissed={() => {
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if (selectedWall && selectedWall.userData.wallUuid === wall.wallUuid) {
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setSelectedWall(null);
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}
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}}
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>
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<MeshDiscardMaterial />
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{wall.decals.map((decal) => (
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<DecalInstance parent={wall} visible={visible} key={decal.decalUuid} decal={decal} />
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))}
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</mesh>
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</mesh>
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);
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}
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export default Wall; |