Files
Dwinzo_Demo/app/src/modules/builder/wall/Instances/wallInstances.tsx

148 lines
5.8 KiB
TypeScript

import React, { useEffect, useMemo } from 'react';
import { DoubleSide, RepeatWrapping, Shape, SRGBColorSpace, TextureLoader, Vector2, Vector3 } from 'three';
import { Geometry } from '@react-three/csg';
import { Html, Extrude } from '@react-three/drei';
import { useLoader } from '@react-three/fiber';
import { useSceneContext } from '../../../scene/sceneContext';
import { useToggleView } from '../../../../store/builder/store';
import { useWallClassification } from './instance/helpers/useWallClassification';
import Line from '../../line/line';
import Point from '../../point/point';
import WallInstance from './instance/wallInstance';
import * as Constants from '../../../../types/world/worldConstants';
import texturePath from "../../../../assets/textures/floor/white.png";
import texturePathDark from "../../../../assets/textures/floor/black.png";
function WallInstances() {
const { wallStore } = useSceneContext();
const { walls } = wallStore();
const { rooms } = useWallClassification(walls)
const { toggleView } = useToggleView();
useEffect(() => {
// console.log('walls: ', walls);
}, [walls])
const allPoints = useMemo(() => {
const points: Point[] = [];
const seenUuids = new Set<string>();
walls.forEach(wall => {
wall.points.forEach(point => {
if (!seenUuids.has(point.pointUuid)) {
seenUuids.add(point.pointUuid);
points.push(point);
}
});
});
return points;
}, [walls]);
return (
<>
{!toggleView && walls.length > 1 && (
<>
<mesh name='Walls-Group'>
<Geometry useGroups>
{walls.map((wall) => (
<WallInstance key={wall.wallUuid} wall={wall} />
))}
</Geometry>
</mesh>
<group name='Wall-Floors-Group'>
{rooms.map((room, index) => (
<Floor key={index} room={room} />
))}
</group>
</>
)}
{toggleView && (
<>
<group name='Wall-Points-Group'>
{allPoints.map((point) => (
<Point key={point.pointUuid} point={point} />
))}
</group>
<group name='Wall-Lines-Group'>
{walls.map((wall) => (
<React.Fragment key={wall.wallUuid}>
<Line points={wall.points} />
</React.Fragment>
))}
{walls.map((wall) => {
const textPosition = new Vector3().addVectors(new Vector3(...wall.points[0].position), new Vector3(...wall.points[1].position)).divideScalar(2);
const distance = new Vector3(...wall.points[0].position).distanceTo(new Vector3(...wall.points[1].position));
return (
< React.Fragment key={wall.wallUuid}>
{toggleView &&
<Html
key={`${wall.points[0].pointUuid}_${wall.points[1].pointUuid}`}
userData={wall}
position={[textPosition.x, 1, textPosition.z]}
wrapperClass="distance-text-wrapper"
className="distance-text"
zIndexRange={[1, 0]}
prepend
sprite
>
<div
key={wall.wallUuid}
className={`distance ${wall.wallUuid}`}
>
{distance.toFixed(2)} m
</div>
</Html>
}
</React.Fragment>
)
})}
</group>
</>
)}
</>
)
}
export default WallInstances;
function Floor({ room }: { room: Point[] }) {
const savedTheme: string | null = localStorage.getItem('theme');
const textureScale = Constants.floorConfig.textureScale;
const floorTexture = useLoader(TextureLoader, savedTheme === "dark" ? texturePathDark : texturePath);
floorTexture.wrapS = floorTexture.wrapT = RepeatWrapping;
floorTexture.repeat.set(textureScale, textureScale);
floorTexture.colorSpace = SRGBColorSpace;
const shape = useMemo(() => {
const shape = new Shape();
const points = room.map(p => new Vector2(p.position[0], p.position[2]));
if (points.length < 3) return null;
shape.moveTo(points[0].x, points[0].y);
points.forEach((pt) => { shape.lineTo(pt.x, pt.y); });
return shape;
}, [room]);
if (!shape) return null;
return (
<group name="Wall-Floor" rotation={[Math.PI / 2, 0, 0]}>
<Extrude
args={[shape, { depth: Constants.floorConfig.height, bevelEnabled: false }]}
position={[0, 0, 0]}
receiveShadow
>
<meshStandardMaterial color={Constants.floorConfig.defaultColor} map={floorTexture} side={DoubleSide} />
</Extrude>
</group>
);
}