Files
Dwinzo_Demo/app/src/modules/simulation/roboticArm/instances/armInstance/roboticArmInstance.tsx
Jerald-Golden-B 0bc5222ba6 Enhance simulation components with time tracking and performance metrics
- Added idle and active time tracking to ConveyorInstance, PillarJibInstance, HumanInstance, RoboticArmInstance, and StorageUnitInstance.
- Integrated animation play speed and pause functionality into simulation components.
- Updated simulation types to include cost and energy metrics for various analyses.
- Improved performance tracking with additional metrics such as load utilization and efficiency calculations.
2025-12-15 14:16:20 +05:30

340 lines
17 KiB
TypeScript

import { useEffect, useRef, useState } from "react";
import * as THREE from "three";
import IKInstance from "../ikInstance/ikInstance";
import RoboticArmAnimator from "../animator/roboticArmAnimator";
import MaterialAnimator from "../animator/materialAnimator";
import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from "../../../../../store/ui/usePlayButtonStore";
import { useTriggerHandler } from "../../../triggers/triggerHandler/useTriggerHandler";
import { useSceneContext } from "../../../../scene/sceneContext";
function RoboticArmInstance({ armBot }: { readonly armBot: ArmBotStatus }) {
const [currentPhase, setCurrentPhase] = useState<string>("init");
const [path, setPath] = useState<[number, number, number][]>([]);
const [ikSolver, setIkSolver] = useState<any>(null);
const restPosition = new THREE.Vector3(0, 1.75, -1.6);
const targetBone = "Target";
const pauseTimeRef = useRef<number | null>(null);
const isPausedRef = useRef<boolean>(false);
const isSpeedRef = useRef<any>(null);
const { materialStore, armBotStore, vehicleStore, storageUnitStore, productStore, assetStore } = useSceneContext();
const { resetAsset } = assetStore();
const { setArmBotActive, setArmBotState, removeCurrentAction, incrementActiveTime, incrementIdleTime, armBots } = armBotStore();
const { decrementVehicleLoad, removeLastMaterial } = vehicleStore();
const { removeLastMaterial: removeLastStorageMaterial, updateCurrentLoad } = storageUnitStore();
const { getMaterialById, setIsVisible } = materialStore();
const { getActionByUuid, getEventByActionUuid, getEventByModelUuid, selectedProduct } = productStore();
const { triggerPointActions } = useTriggerHandler();
const { isPlaying } = usePlayButtonStore();
const { isReset } = useResetButtonStore();
const { isPaused } = usePauseButtonStore();
const { speed } = useAnimationPlaySpeed();
const activeSecondsElapsed = useRef(0);
const idleSecondsElapsed = useRef(0);
const animationFrameIdRef = useRef<number | null>(null);
const previousTimeRef = useRef<number | null>(null);
const lastRemoved = useRef<{ type: string; materialId: string; modelId: string } | null>(null);
const action = getActionByUuid(selectedProduct.productUuid, armBot.currentAction?.actionUuid || "");
const handlePickUpTrigger = () => {
if (armBot?.currentAction?.materialId) {
const material = getMaterialById(armBot.currentAction.materialId);
if (material?.previous?.modelUuid) {
const previousModel = getEventByActionUuid(selectedProduct.productUuid, material.previous.actionUuid);
if (previousModel) {
if (previousModel.type === "transfer") {
setIsVisible(armBot.currentAction.materialId, false);
} else if (previousModel.type === "machine") {
// machine specific logic
} else if (previousModel.type === "vehicle") {
decrementVehicleLoad(previousModel.modelUuid, 1);
removeLastMaterial(previousModel.modelUuid);
} else if (previousModel.type === "storageUnit") {
// storage unit logic
removeLastStorageMaterial(previousModel.modelUuid);
updateCurrentLoad(previousModel.modelUuid, -1);
}
lastRemoved.current = { type: previousModel.type, materialId: armBot.currentAction.materialId, modelId: previousModel.modelUuid };
} else {
setIsVisible(armBot.currentAction.materialId, false);
}
} else {
setIsVisible(armBot.currentAction.materialId, false);
}
}
};
const handleDropTrigger = () => {
if (armBot.currentAction) {
const action = getActionByUuid(selectedProduct.productUuid, armBot.currentAction.actionUuid);
const model = getEventByModelUuid(selectedProduct.productUuid, action?.triggers[0]?.triggeredAsset?.triggeredModel.modelUuid || "");
if (action?.triggers[0]?.triggeredAsset?.triggeredModel.modelUuid) {
if (!model) return;
if (model.type === "transfer") {
setIsVisible(armBot.currentAction.materialId || "", true);
} else if (model.type === "machine") {
//
} else if (model.type === "vehicle") {
//
} else if (model.type === "storageUnit") {
//
}
}
if (action && armBot.currentAction.materialId) {
triggerPointActions(action, armBot.currentAction.materialId);
removeCurrentAction(armBot.modelUuid);
}
// if (lastRemoved.current) {
// if (lastRemoved.current.type === 'transfer') {
// setIsPaused(lastRemoved.current.materialId, true)
// } else {
// setIsPaused(lastRemoved.current.materialId, false)
// }
// }
}
};
useEffect(() => {
isPausedRef.current = isPaused;
}, [isPaused]);
useEffect(() => {
isSpeedRef.current = speed;
}, [speed]);
useEffect(() => {
if (isReset || !isPlaying) {
logStatus(armBot.modelUuid, "Simulation Play Reset Successfully");
setArmBotActive(armBot.modelUuid, false);
setArmBotState(armBot.modelUuid, "idle");
setCurrentPhase("init");
setPath([]);
setIkSolver(null);
removeCurrentAction(armBot.modelUuid);
resetAsset(armBot.modelUuid);
isPausedRef.current = false;
pauseTimeRef.current = null;
activeSecondsElapsed.current = 0;
idleSecondsElapsed.current = 0;
previousTimeRef.current = null;
if (animationFrameIdRef.current !== null) {
cancelAnimationFrame(animationFrameIdRef.current);
animationFrameIdRef.current = null;
}
const targetBones = ikSolver?.mesh.skeleton.bones.find((b: any) => b.name === targetBone);
if (targetBones && isPlaying) {
let curve = createCurveBetweenTwoPoints(targetBones.position, restPosition);
if (curve) {
setPath(curve.points.map((point) => [point.x, point.y, point.z]));
logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.");
}
}
}
}, [isReset, isPlaying]);
function animate(currentTime: number) {
if (previousTimeRef.current === null) {
previousTimeRef.current = currentTime;
}
const deltaTime = (currentTime - previousTimeRef.current) / 1000;
previousTimeRef.current = currentTime;
if (armBot.isActive) {
if (!isPausedRef.current) {
activeSecondsElapsed.current += deltaTime * isSpeedRef.current;
// console.log(' activeSecondsElapsed.current: ', activeSecondsElapsed.current);
}
} else {
if (!isPausedRef.current) {
idleSecondsElapsed.current += deltaTime * isSpeedRef.current;
// console.log('idleSecondsElapsed.current: ', idleSecondsElapsed.current);
}
}
animationFrameIdRef.current = requestAnimationFrame(animate);
}
useEffect(() => {
if (!isPlaying) return;
if (!armBot.isActive && armBot.state === "idle" && (currentPhase === "rest" || currentPhase === "init")) {
cancelAnimationFrame(animationFrameIdRef.current!);
animationFrameIdRef.current = null;
const roundedActiveTime = Math.round(activeSecondsElapsed.current); // Get the final rounded active time
// console.log('🚨Final Active Time:',armBot.modelUuid, roundedActiveTime, 'seconds');
incrementActiveTime(armBot.modelUuid, roundedActiveTime);
activeSecondsElapsed.current = 0;
} else if (armBot.isActive && armBot.state !== "idle" && currentPhase !== "rest" && armBot.currentAction) {
cancelAnimationFrame(animationFrameIdRef.current!);
animationFrameIdRef.current = null;
const roundedIdleTime = Math.round(idleSecondsElapsed.current); // Get the final rounded idle time
// console.log('🕒 Final Idle Time:', armBot.modelUuid,roundedIdleTime, 'seconds');
incrementIdleTime(armBot.modelUuid, roundedIdleTime);
idleSecondsElapsed.current = 0;
}
if (animationFrameIdRef.current === null) {
animationFrameIdRef.current = requestAnimationFrame(animate);
}
return () => {
if (animationFrameIdRef.current !== null) {
cancelAnimationFrame(animationFrameIdRef.current);
animationFrameIdRef.current = null; // Reset the animation frame ID
}
};
}, [armBot, armBots, currentPhase, isPlaying]);
useEffect(() => {
const targetBones = ikSolver?.mesh.skeleton.bones.find((b: any) => b.name === targetBone);
if (!isReset && isPlaying) {
if (!armBot?.isActive && armBot?.state == "idle" && currentPhase == "init") {
if (targetBones) {
setArmBotActive(armBot.modelUuid, true);
setArmBotState(armBot.modelUuid, "running");
setCurrentPhase("init-to-rest");
let curve = createCurveBetweenTwoPoints(targetBones.position, restPosition);
if (curve) {
setPath(curve.points.map((point) => [point.x, point.y, point.z]));
}
}
logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.");
} else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && !armBot.currentAction) {
logStatus(armBot.modelUuid, "Waiting to trigger CurrentAction");
} else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && armBot.currentAction) {
if (armBot.currentAction) {
setArmBotActive(armBot.modelUuid, true);
setArmBotState(armBot.modelUuid, "running");
setCurrentPhase("rest-to-start");
if (!action) return;
const startPoint = (action as RoboticArmAction).process.startPoint;
if (startPoint) {
let curve = createCurveBetweenTwoPoints(targetBones.position, new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]));
if (curve) {
setPath(curve.points.map((point) => [point.x, point.y, point.z]));
}
}
}
logStatus(armBot.modelUuid, "Moving armBot from rest point to start position.");
} else if (armBot && !armBot.isActive && armBot.state === "running" && currentPhase === "picking" && armBot.currentAction) {
setTimeout(() => {
setArmBotActive(armBot.modelUuid, true);
setArmBotState(armBot.modelUuid, "running");
setCurrentPhase("start-to-end");
if (!action) return;
const startPoint = (action as RoboticArmAction).process.startPoint;
const endPoint = (action as RoboticArmAction).process.endPoint;
if (startPoint && endPoint) {
let curve = createCurveBetweenTwoPoints(new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]), new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]));
if (curve) {
logStatus(armBot.modelUuid, "picking the object");
setPath(curve.points.map((point) => [point.x, point.y, point.z]));
handlePickUpTrigger();
}
}
logStatus(armBot.modelUuid, "Moving armBot from start point to end position.");
}, 100);
} else if (armBot && !armBot.isActive && armBot.state === "running" && currentPhase === "dropping" && armBot.currentAction) {
setTimeout(() => {
setArmBotActive(armBot.modelUuid, true);
setArmBotState(armBot.modelUuid, "running");
setCurrentPhase("end-to-rest");
if (!action) return;
const endPoint = (action as RoboticArmAction).process.endPoint;
if (endPoint) {
let curve = createCurveBetweenTwoPoints(new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]), restPosition);
if (curve) {
logStatus(armBot.modelUuid, "dropping the object");
setPath(curve.points.map((point) => [point.x, point.y, point.z]));
handleDropTrigger();
}
}
logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.");
}, 100);
}
} else {
logStatus(armBot.modelUuid, "Simulation Play Exited");
setArmBotActive(armBot.modelUuid, false);
setArmBotState(armBot.modelUuid, "idle");
setCurrentPhase("init");
setIkSolver(null);
setPath([]);
isPausedRef.current = false;
pauseTimeRef.current = null;
isPausedRef.current = false;
activeSecondsElapsed.current = 0;
idleSecondsElapsed.current = 0;
previousTimeRef.current = null;
if (animationFrameIdRef.current !== null) {
cancelAnimationFrame(animationFrameIdRef.current);
animationFrameIdRef.current = null;
}
removeCurrentAction(armBot.modelUuid);
}
}, [currentPhase, armBot, isPlaying, isReset, ikSolver]);
function createCurveBetweenTwoPoints(p1: any, p2: any) {
const mid = new THREE.Vector3().addVectors(p1, p2).multiplyScalar(0.5);
const points = [p1, mid, p2];
return new THREE.CatmullRomCurve3(points);
}
const HandleCallback = () => {
if (armBot.isActive && armBot.state === "running" && currentPhase === "init-to-rest") {
logStatus(armBot.modelUuid, "Callback triggered: rest");
setArmBotActive(armBot.modelUuid, false);
setArmBotState(armBot.modelUuid, "idle");
setCurrentPhase("rest");
setPath([]);
} else if (armBot.state === "running" && currentPhase === "rest-to-start") {
logStatus(armBot.modelUuid, "Callback triggered: pick.");
setArmBotActive(armBot.modelUuid, false);
setArmBotState(armBot.modelUuid, "running");
setCurrentPhase("picking");
setPath([]);
} else if (armBot.isActive && armBot.state === "running" && currentPhase === "start-to-end") {
logStatus(armBot.modelUuid, "Callback triggered: drop.");
setArmBotActive(armBot.modelUuid, false);
setArmBotState(armBot.modelUuid, "running");
setCurrentPhase("dropping");
setPath([]);
} else if (armBot.isActive && armBot.state === "running" && currentPhase === "end-to-rest") {
logStatus(armBot.modelUuid, "Callback triggered: rest, cycle completed.");
setArmBotActive(armBot.modelUuid, false);
setArmBotState(armBot.modelUuid, "idle");
setCurrentPhase("rest");
setPath([]);
}
};
const logStatus = (id: string, status: string) => {
// console.log('status: ', status);
};
return (
<>
{!isReset && isPlaying && (
<>
<IKInstance setIkSolver={setIkSolver} armBot={armBot} />
<RoboticArmAnimator
HandleCallback={HandleCallback}
restPosition={restPosition}
ikSolver={ikSolver}
targetBone={targetBone}
armBot={armBot}
path={path}
currentPhase={currentPhase}
/>
</>
)}
<MaterialAnimator ikSolver={ikSolver} armBot={armBot} currentPhase={currentPhase} />
</>
);
}
export default RoboticArmInstance;