e405596d9e
feat: Integrate undo/redo functionality for aisle and line creation; enhance selection controls for better state management
2025-07-30 13:51:30 +05:30
fcd924eb31
feat: Implement undo and redo functionality for 2D scene controls
...
- Added useRedoHandler to manage redo actions, including socket communication for wall, floor, zone, and aisle updates.
- Added useUndoHandler to manage undo actions, reversing the effects of previous actions with corresponding socket updates.
- Created UndoRedo2DControls component to handle keyboard shortcuts for undo (Ctrl+Z) and redo (Ctrl+Y).
- Established a Zustand store (useUndoRedo2DStore) to maintain undo and redo stacks, with methods for pushing, popping, and peeking actions.
2025-07-29 17:20:34 +05:30
253b3db2ed
Refactor position handling in CopyPasteControls3D and DuplicationControls3D; update useRetrieveHandler to include machine and human event management; implement event handlers for model interactions in useEventHandlers.
2025-07-29 11:24:46 +05:30
2cf98b0e56
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-29 09:11:53 +05:30
7d29228541
Refactor Model and Models components to streamline rendering logic; update distanceWorker for improved distance calculations and rendering conditions.
2025-07-28 17:34:36 +05:30
1231bedbb1
Refactor AssetBoundingBox to use cylinders for edges and improve bounding box rendering logic; update Model component to adjust line width for better visibility; enhance distanceWorker to utilize Vector3 for distance calculations.
2025-07-28 17:21:07 +05:30
c224d9bb3c
Refactor Model component to remove unused distance worker and implement asset rendering logic based on camera distance
2025-07-28 15:26:49 +05:30
751ac9a4ad
Merge branch 'dev-simulation/human' into main-dev
2025-07-28 15:06:03 +05:30
2aab047b6d
Refactor useRetrieveHandler to remove unused human event manager and streamline action handling
2025-07-28 15:05:28 +05:30
11ace1977a
Refactor asset loading and distance calculation logic for improved performance and clarity
2025-07-28 15:00:24 +05:30
2ac6bbeb9d
Refactor mouse button handling and key event logic in MoveControls3D for improved clarity
2025-07-28 14:13:27 +05:30
8ad3c3d449
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-28 13:19:06 +05:30
f86d36c59f
Fix position format in event update for moved assets
2025-07-28 13:09:08 +05:30
795c69a3d4
Enhance shadow handling and visibility settings across components
2025-07-28 13:05:32 +05:30
10e7f2f8c4
Refactor action handling in simulation components for improved clarity and efficiency
2025-07-28 12:23:22 +05:30
117fb84ff1
refactor: updated env intencity
2025-07-24 11:42:28 +05:30
c1397c23f6
fix: human not moving bug fixed
2025-07-23 10:17:27 +05:30
d1948f6b73
Merge remote-tracking branch 'origin/dev-simulation/human' into main-demo
2025-07-23 10:16:03 +05:30
06e4d516ba
bug fix
2025-07-22 17:12:09 +05:30
32bce9ca24
unwanted package removed
2025-07-22 16:59:47 +05:30
c9d2f76b0c
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-22 16:48:23 +05:30
e1546cc0b7
update: updated material 3 texture
2025-07-22 16:48:11 +05:30
708c8a4ba1
new human event mangaer
2025-07-22 16:33:33 +05:30
786e6cb6d9
refactor: added pref
2025-07-22 14:36:03 +05:30
156712f684
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-22 10:23:14 +05:30
60e43f9619
Refactor code structure for improved readability and maintainability
2025-07-22 10:22:29 +05:30
88361b1623
human bug fix
2025-07-22 10:19:49 +05:30
8a6312322c
Add Bloom effect to post-processing and update color space in scene rendering
2025-07-21 18:11:02 +05:30
2984a283e2
Refactor code structure for improved readability and maintainability
2025-07-21 14:45:10 +05:30
4868b78025
Refactor code structure for improved readability and maintainability
2025-07-21 11:58:40 +05:30
ccf64e0f97
bug fix
2025-07-18 17:10:40 +05:30
c9dc6c8642
bug fix
2025-07-18 15:25:22 +05:30
5ae8d8e273
move speed control
2025-07-18 15:11:57 +05:30
c309af135d
moveControls and other controls altered
2025-07-18 14:14:34 +05:30
0b9f23ba4f
tab switch simulation paused implemented
2025-07-17 17:15:53 +05:30
9d3365ae86
bug fix
2025-07-17 14:31:57 +05:30
2fd1cf352c
schema changes
2025-07-17 13:07:06 +05:30
1d6d42b358
vehicle to human completed
2025-07-17 12:54:47 +05:30
fe09c3df56
human to conveyor, conveyor to human multiple actions completed
2025-07-17 09:44:08 +05:30
e9053ccd1b
human assembly rotation and movement bug fixed
2025-07-14 10:45:24 +05:30
7a72d31008
bug fix in line
2025-07-14 09:48:02 +05:30
99b51df468
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-11 18:18:27 +05:30
7dc85b2edd
bug fix
2025-07-11 17:41:38 +05:30
96216783ef
added 2d point select delete and move
2025-07-11 17:40:15 +05:30
a42007ec14
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-11 16:39:38 +05:30
4baef5fa77
add 2d selection and delete
2025-07-11 16:27:55 +05:30
633a568d7f
human bug fix
2025-07-11 13:46:52 +05:30
b58cdf45b0
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-11 13:15:26 +05:30
52ac89f8b7
added storage unit to human
2025-07-11 13:14:18 +05:30
646028f39f
feat: add keyboard-based mouse action helper with Zustand integration
...
- Implemented `mouseActionHelper.ts` to track modifier keys (e.g. CONTROL, SHIFT)
- Dynamically constructs mouse+modifier combos (e.g. left+CONTROL)
- Updates Zustand store (`useMouseNoteStore`) with appropriate notes
- Supports multi-key combinations and cleans up listeners on unmount
2025-07-11 13:06:17 +05:30