94bec4f2f0
added selectedAisleProperties and its backend updation
2025-08-28 18:00:00 +05:30
cb87cd067b
added decal fallback
2025-08-28 16:32:45 +05:30
92b1ba6197
decal bug fix
2025-08-28 16:01:16 +05:30
8ff609b85c
added decal dropping to scene, decal movement from one wall to another wall, one floor to another floor, one wall to floor and one floor to wall
2025-08-28 15:50:45 +05:30
d129a86885
added cache and indexdb loading for decal
2025-08-26 17:39:45 +05:30
d4f12d230f
added IMage store in idex db
2025-08-26 17:25:04 +05:30
c0e040fb3a
added decal movement across the wall
2025-08-26 16:38:29 +05:30
165325468a
added ui fro and iintegerated ui for decal modification
2025-08-26 15:50:02 +05:30
547fd1af12
bug fix in wall, wall Asset, floor , and decal selection and unselection, added decal deletion
2025-08-26 14:43:38 +05:30
b4b412ce14
added move and rotate tool using tranformControls
2025-08-26 12:02:46 +05:30
ed099c7f75
Merge remote-tracking branch 'origin/main-demo' into main-dev
2025-08-26 09:24:05 +05:30
2125c3dc73
Merge remote-tracking branch 'origin/dev-resourceManagement' into main-demo
2025-08-25 18:17:40 +05:30
Nalvazhuthi
60cdf4e6af
feat: add camera shortcut functionality for improved navigation in 3D space; refactor ShortcutHelper and Builder components for better structure
2025-08-25 17:49:18 +05:30
6aeef163d2
feat: implement resource management ID handling in Hrm and AssetManagement components
2025-08-25 17:05:24 +05:30
67b942ac16
bug fix wallAsset
2025-08-23 17:52:15 +05:30
e9e1d80b7a
wall bug found
2025-08-23 17:44:19 +05:30
f8197a6d49
removed bug in wall asset dynamic position updation
2025-08-23 17:02:21 +05:30
e3bd30743d
2d undo redo bug fix
2025-08-23 15:27:17 +05:30
51a5805756
cod eoptimization
2025-08-23 12:30:33 +05:30
21cd12b518
added wall asset visiblity toggle and code optimization
2025-08-23 12:26:45 +05:30
69329dba7a
name and schema chmage for assembly to manufacturer
2025-08-23 10:24:21 +05:30
d8a7f3b2da
zonr bug fix
2025-08-22 14:37:49 +05:30
e950b0f54a
added multiple actions to storage unit
2025-08-20 18:11:01 +05:30
11c0994833
schema change
2025-08-20 17:00:27 +05:30
78e1ccf39f
added undo redo for builder (not for simulation data)
2025-08-11 16:59:36 +05:30
a7a55bf137
added crane mechanics ui and dblclick zoom effect chnage
2025-08-07 18:11:11 +05:30
a08cec33ab
pillar Jig half way completed
2025-08-06 18:19:54 +05:30
76f295d9b9
bug fix
2025-08-06 09:57:36 +05:30
c03e524b99
bug fix in ik and code optimization
2025-08-04 18:06:22 +05:30
0da9e8997c
feat: Clean up commented code and improve asset handling in various components
2025-08-01 18:10:54 +05:30
14d03bbdd2
feat: Refactor asset loading and model handling; remove unused loadInitialWallItems function and streamline GLTFLoader usage across components
2025-08-01 14:20:04 +05:30
fc6df17137
Merge remote-tracking branch 'origin/main-demo' into main-dev
2025-08-01 12:07:29 +05:30
8396805356
feat: Refactor event handling in Model component to improve toggle view functionality and prevent event propagation
2025-08-01 12:04:49 +05:30
7c3d9e1d96
feat: Optimize event listeners in AssetsGroup and streamline model loading; enhance sky and scene components with adaptive features
2025-08-01 12:00:13 +05:30
9a4f3c9d91
feat: Update Instances component to disable frustum culling for improved rendering of arrow geometries
2025-08-01 10:13:19 +05:30
0804c22a0b
feat: Refactor aisle rendering components to use Instances for improved performance and rendering efficiency
2025-08-01 09:59:50 +05:30
43dbf9dfaf
feat: Update wall asset handling; include wallAssets in visibility logic for improved rendering conditions
2025-07-31 15:57:33 +05:30
1177e35db6
feat: Enhance wall and wall asset interactions; integrate pointer event handling for wall asset updates and improve wall asset visibility logic
2025-07-31 15:53:34 +05:30
3cfde617cc
feat: Update point click handling to prevent event propagation; enhance data structure in undo/redo handlers for improved state management
2025-07-31 10:27:07 +05:30
2a177d1500
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-31 10:02:31 +05:30
e405596d9e
feat: Integrate undo/redo functionality for aisle and line creation; enhance selection controls for better state management
2025-07-30 13:51:30 +05:30
fcd924eb31
feat: Implement undo and redo functionality for 2D scene controls
...
- Added useRedoHandler to manage redo actions, including socket communication for wall, floor, zone, and aisle updates.
- Added useUndoHandler to manage undo actions, reversing the effects of previous actions with corresponding socket updates.
- Created UndoRedo2DControls component to handle keyboard shortcuts for undo (Ctrl+Z) and redo (Ctrl+Y).
- Established a Zustand store (useUndoRedo2DStore) to maintain undo and redo stacks, with methods for pushing, popping, and peeking actions.
2025-07-29 17:20:34 +05:30
253b3db2ed
Refactor position handling in CopyPasteControls3D and DuplicationControls3D; update useRetrieveHandler to include machine and human event management; implement event handlers for model interactions in useEventHandlers.
2025-07-29 11:24:46 +05:30
2cf98b0e56
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-29 09:11:53 +05:30
7d29228541
Refactor Model and Models components to streamline rendering logic; update distanceWorker for improved distance calculations and rendering conditions.
2025-07-28 17:34:36 +05:30
1231bedbb1
Refactor AssetBoundingBox to use cylinders for edges and improve bounding box rendering logic; update Model component to adjust line width for better visibility; enhance distanceWorker to utilize Vector3 for distance calculations.
2025-07-28 17:21:07 +05:30
c224d9bb3c
Refactor Model component to remove unused distance worker and implement asset rendering logic based on camera distance
2025-07-28 15:26:49 +05:30
751ac9a4ad
Merge branch 'dev-simulation/human' into main-dev
2025-07-28 15:06:03 +05:30
2aab047b6d
Refactor useRetrieveHandler to remove unused human event manager and streamline action handling
2025-07-28 15:05:28 +05:30
11ace1977a
Refactor asset loading and distance calculation logic for improved performance and clarity
2025-07-28 15:00:24 +05:30