Commit Graph

147 Commits

Author SHA1 Message Date
94bec4f2f0 added selectedAisleProperties and its backend updation 2025-08-28 18:00:00 +05:30
cb87cd067b added decal fallback 2025-08-28 16:32:45 +05:30
92b1ba6197 decal bug fix 2025-08-28 16:01:16 +05:30
8ff609b85c added decal dropping to scene, decal movement from one wall to another wall, one floor to another floor, one wall to floor and one floor to wall 2025-08-28 15:50:45 +05:30
d129a86885 added cache and indexdb loading for decal 2025-08-26 17:39:45 +05:30
d4f12d230f added IMage store in idex db 2025-08-26 17:25:04 +05:30
c0e040fb3a added decal movement across the wall 2025-08-26 16:38:29 +05:30
165325468a added ui fro and iintegerated ui for decal modification 2025-08-26 15:50:02 +05:30
547fd1af12 bug fix in wall, wall Asset, floor , and decal selection and unselection, added decal deletion 2025-08-26 14:43:38 +05:30
b4b412ce14 added move and rotate tool using tranformControls 2025-08-26 12:02:46 +05:30
ed099c7f75 Merge remote-tracking branch 'origin/main-demo' into main-dev 2025-08-26 09:24:05 +05:30
2125c3dc73 Merge remote-tracking branch 'origin/dev-resourceManagement' into main-demo 2025-08-25 18:17:40 +05:30
Nalvazhuthi
60cdf4e6af feat: add camera shortcut functionality for improved navigation in 3D space; refactor ShortcutHelper and Builder components for better structure 2025-08-25 17:49:18 +05:30
6aeef163d2 feat: implement resource management ID handling in Hrm and AssetManagement components 2025-08-25 17:05:24 +05:30
67b942ac16 bug fix wallAsset 2025-08-23 17:52:15 +05:30
e9e1d80b7a wall bug found 2025-08-23 17:44:19 +05:30
f8197a6d49 removed bug in wall asset dynamic position updation 2025-08-23 17:02:21 +05:30
e3bd30743d 2d undo redo bug fix 2025-08-23 15:27:17 +05:30
51a5805756 cod eoptimization 2025-08-23 12:30:33 +05:30
21cd12b518 added wall asset visiblity toggle and code optimization 2025-08-23 12:26:45 +05:30
69329dba7a name and schema chmage for assembly to manufacturer 2025-08-23 10:24:21 +05:30
d8a7f3b2da zonr bug fix 2025-08-22 14:37:49 +05:30
e950b0f54a added multiple actions to storage unit 2025-08-20 18:11:01 +05:30
11c0994833 schema change 2025-08-20 17:00:27 +05:30
78e1ccf39f added undo redo for builder (not for simulation data) 2025-08-11 16:59:36 +05:30
a7a55bf137 added crane mechanics ui and dblclick zoom effect chnage 2025-08-07 18:11:11 +05:30
a08cec33ab pillar Jig half way completed 2025-08-06 18:19:54 +05:30
76f295d9b9 bug fix 2025-08-06 09:57:36 +05:30
c03e524b99 bug fix in ik and code optimization 2025-08-04 18:06:22 +05:30
0da9e8997c feat: Clean up commented code and improve asset handling in various components 2025-08-01 18:10:54 +05:30
14d03bbdd2 feat: Refactor asset loading and model handling; remove unused loadInitialWallItems function and streamline GLTFLoader usage across components 2025-08-01 14:20:04 +05:30
fc6df17137 Merge remote-tracking branch 'origin/main-demo' into main-dev 2025-08-01 12:07:29 +05:30
8396805356 feat: Refactor event handling in Model component to improve toggle view functionality and prevent event propagation 2025-08-01 12:04:49 +05:30
7c3d9e1d96 feat: Optimize event listeners in AssetsGroup and streamline model loading; enhance sky and scene components with adaptive features 2025-08-01 12:00:13 +05:30
9a4f3c9d91 feat: Update Instances component to disable frustum culling for improved rendering of arrow geometries 2025-08-01 10:13:19 +05:30
0804c22a0b feat: Refactor aisle rendering components to use Instances for improved performance and rendering efficiency 2025-08-01 09:59:50 +05:30
43dbf9dfaf feat: Update wall asset handling; include wallAssets in visibility logic for improved rendering conditions 2025-07-31 15:57:33 +05:30
1177e35db6 feat: Enhance wall and wall asset interactions; integrate pointer event handling for wall asset updates and improve wall asset visibility logic 2025-07-31 15:53:34 +05:30
3cfde617cc feat: Update point click handling to prevent event propagation; enhance data structure in undo/redo handlers for improved state management 2025-07-31 10:27:07 +05:30
2a177d1500 Merge remote-tracking branch 'origin/main-dev' into main-demo 2025-07-31 10:02:31 +05:30
e405596d9e feat: Integrate undo/redo functionality for aisle and line creation; enhance selection controls for better state management 2025-07-30 13:51:30 +05:30
fcd924eb31 feat: Implement undo and redo functionality for 2D scene controls
- Added useRedoHandler to manage redo actions, including socket communication for wall, floor, zone, and aisle updates.
- Added useUndoHandler to manage undo actions, reversing the effects of previous actions with corresponding socket updates.
- Created UndoRedo2DControls component to handle keyboard shortcuts for undo (Ctrl+Z) and redo (Ctrl+Y).
- Established a Zustand store (useUndoRedo2DStore) to maintain undo and redo stacks, with methods for pushing, popping, and peeking actions.
2025-07-29 17:20:34 +05:30
253b3db2ed Refactor position handling in CopyPasteControls3D and DuplicationControls3D; update useRetrieveHandler to include machine and human event management; implement event handlers for model interactions in useEventHandlers. 2025-07-29 11:24:46 +05:30
2cf98b0e56 Merge remote-tracking branch 'origin/main-dev' into main-demo 2025-07-29 09:11:53 +05:30
7d29228541 Refactor Model and Models components to streamline rendering logic; update distanceWorker for improved distance calculations and rendering conditions. 2025-07-28 17:34:36 +05:30
1231bedbb1 Refactor AssetBoundingBox to use cylinders for edges and improve bounding box rendering logic; update Model component to adjust line width for better visibility; enhance distanceWorker to utilize Vector3 for distance calculations. 2025-07-28 17:21:07 +05:30
c224d9bb3c Refactor Model component to remove unused distance worker and implement asset rendering logic based on camera distance 2025-07-28 15:26:49 +05:30
751ac9a4ad Merge branch 'dev-simulation/human' into main-dev 2025-07-28 15:06:03 +05:30
2aab047b6d Refactor useRetrieveHandler to remove unused human event manager and streamline action handling 2025-07-28 15:05:28 +05:30
11ace1977a Refactor asset loading and distance calculation logic for improved performance and clarity 2025-07-28 15:00:24 +05:30