786e6cb6d9
refactor: added pref
2025-07-22 14:36:03 +05:30
156712f684
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-22 10:23:14 +05:30
60e43f9619
Refactor code structure for improved readability and maintainability
2025-07-22 10:22:29 +05:30
88361b1623
human bug fix
2025-07-22 10:19:49 +05:30
8a6312322c
Add Bloom effect to post-processing and update color space in scene rendering
2025-07-21 18:11:02 +05:30
2984a283e2
Refactor code structure for improved readability and maintainability
2025-07-21 14:45:10 +05:30
4868b78025
Refactor code structure for improved readability and maintainability
2025-07-21 11:58:40 +05:30
ccf64e0f97
bug fix
2025-07-18 17:10:40 +05:30
c9dc6c8642
bug fix
2025-07-18 15:25:22 +05:30
5ae8d8e273
move speed control
2025-07-18 15:11:57 +05:30
c309af135d
moveControls and other controls altered
2025-07-18 14:14:34 +05:30
d4d66d9d32
feat: Replace crypto.randomUUID with generateUniqueId in MaterialSpawner and reduce spawnCount to 10
2025-07-17 18:00:55 +05:30
8191e955ca
refactor: Remove unused onReachEnd prop from ConveyorCollider component
2025-07-17 17:26:03 +05:30
bbe93a91d5
Merge branch 'main-dev' into dev-physics
2025-07-17 17:23:37 +05:30
1e314bc290
feat: Refactor conveyor collider logic, enhance material spawning, and remove unused colliders component
2025-07-17 17:15:46 +05:30
9d3365ae86
bug fix
2025-07-17 14:31:57 +05:30
660e21edcc
feat: Integrate @react-three/rapier for physics simulation and add conveyor collider functionality
...
- Added @react-three/rapier to package.json for physics support.
- Refactored AssetBoundingBox to utilize RigidBody for collision detection.
- Implemented ConveyorCollider to manage object movement on conveyor belts.
- Enhanced Model component to include rigid body references and bounding box calculations.
- Updated Ground component to use RigidBody for ground physics.
- Introduced Colliders component to manage material instances with physics interactions.
- Created SecondaryCamera for enhanced camera management and editing capabilities.
- Added secondary canvas for rendering secondary camera views.
- Updated selection controls to utilize bounding boxes for asset selection.
2025-07-17 14:31:43 +05:30
1d6d42b358
vehicle to human completed
2025-07-17 12:54:47 +05:30
fe09c3df56
human to conveyor, conveyor to human multiple actions completed
2025-07-17 09:44:08 +05:30
e9053ccd1b
human assembly rotation and movement bug fixed
2025-07-14 10:45:24 +05:30
7a72d31008
bug fix in line
2025-07-14 09:48:02 +05:30
99b51df468
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-11 18:18:27 +05:30
7dc85b2edd
bug fix
2025-07-11 17:41:38 +05:30
96216783ef
added 2d point select delete and move
2025-07-11 17:40:15 +05:30
a42007ec14
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-11 16:39:38 +05:30
4baef5fa77
add 2d selection and delete
2025-07-11 16:27:55 +05:30
633a568d7f
human bug fix
2025-07-11 13:46:52 +05:30
b58cdf45b0
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-11 13:15:26 +05:30
52ac89f8b7
added storage unit to human
2025-07-11 13:14:18 +05:30
24ff130d82
feat: Enhance cursor handling and mouse action notes in the footer and builder components
2025-07-11 12:31:00 +05:30
d92e1b8ea4
Merge remote-tracking branch 'origin/main-demo' into main-dev
2025-07-11 09:35:49 +05:30
56b6195ee5
started storage to human
2025-07-11 09:35:29 +05:30
6f7f6549db
refactor: Comment out decal mapping in Wall component and clean up dashboard styles
2025-07-10 12:20:43 +05:30
992b854e00
Merge remote-tracking branch 'origin/dev-simulation/human' into main-demo
2025-07-10 11:08:30 +05:30
a8d505f9a9
bug fix
2025-07-09 17:15:24 +05:30
10a35b4892
added human animation pause
2025-07-09 17:13:33 +05:30
3b4cdc95fc
removed the human bug, i dont know if there are any new bugs though.
2025-07-09 16:34:38 +05:30
65ef6839a0
feat: Enhance IK handling in Model and IKInstance components with improved data structure and validation
2025-07-09 13:38:06 +05:30
146976f338
Merge remote-tracking branch 'origin/dev-simulation/human' into main-demo
2025-07-09 09:42:16 +05:30
8c69aa52db
feat: Refactor NavMeshDetails component to improve imports and utilize scene context for aisles and walls
2025-07-08 18:00:15 +05:30
c3551ef18a
Merge remote-tracking branch 'origin/dev-simulation/human' into main-demo
2025-07-08 17:33:55 +05:30
81c893e569
feat: Add getAssetIksApi service for fetching asset IKs and update Model component to utilize it
2025-07-08 16:31:20 +05:30
a28333f1d9
feat: Implement deletable event sphere management and refactor point instances for better event handling
2025-07-08 15:16:40 +05:30
bffb1e6037
feat: Refactor point management in PointsCreator and update product store for better event handling
2025-07-08 14:19:09 +05:30
1b736dafce
feat: Update pointer event handling in Model and WallAssetInstance components for improved interaction
2025-07-08 11:44:25 +05:30
b563fd4162
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-08 10:50:08 +05:30
0e0f48ac02
Merge branch 'dev-zone' into dev-simulation/human
2025-07-08 10:38:42 +05:30
ea604453d2
feat: Update floor item selection logic to use userData for model UUID comparison
2025-07-08 10:38:16 +05:30
9881346c7d
Merge remote-tracking branch 'origin/dev-simulation/human' into main-demo
2025-07-08 10:32:57 +05:30
7f51ce1d58
feat: Enhance arrow and trigger connection handling with backend updates and improved event management
2025-07-08 10:12:16 +05:30