Commit Graph

150 Commits

Author SHA1 Message Date
b2b4e0826c Update compose.yaml 2025-07-11 07:23:55 +00:00
e7868171f0 Update compose.yaml 2025-07-11 05:13:48 +00:00
5d40139e95 Add custom SVG cursors and update cursor handling
- Introduced new SVG cursor assets: cross, default, export, move, open, pen, and pointing.
- Implemented SCSS styles for cursor usage in the scene container, defining specific cursors for different modes (draw, pointer, pen, measure, hand).
- Enhanced cursor functionality by adding a utility function to handle canvas cursor changes based on user actions, mapping specific actions to corresponding cursor styles.
2025-07-11 09:26:21 +05:30
6f7f6549db refactor: Comment out decal mapping in Wall component and clean up dashboard styles 2025-07-10 12:20:43 +05:30
541ddfbb06 Merge branch 'main-demo' of http://185.100.212.76:7778/Dwinzo-Beta/Dwinzo_Demo into main-demo 2025-07-10 11:13:55 +05:30
992b854e00 Merge remote-tracking branch 'origin/dev-simulation/human' into main-demo 2025-07-10 11:08:30 +05:30
9448ef5f19 fix: Update stroke and fill colors to use var(--text-button-color) for consistency across icon components 2025-07-10 11:08:05 +05:30
a8d505f9a9 bug fix 2025-07-09 17:15:24 +05:30
10a35b4892 added human animation pause 2025-07-09 17:13:33 +05:30
3b4cdc95fc removed the human bug, i dont know if there are any new bugs though. 2025-07-09 16:34:38 +05:30
5ead48d438 Update compose.yaml 2025-07-09 11:00:48 +00:00
a26ca3eea3 Update compose.yaml 2025-07-09 10:59:34 +00:00
8e3ab45c6a Update compose.yaml 2025-07-09 10:47:01 +00:00
d2bcf6b796 Update compose.yaml 2025-07-09 10:44:45 +00:00
357ba6315d fix: Update server API base URLs in .env for correct communication endpoints 2025-07-09 16:05:26 +05:30
65ef6839a0 feat: Enhance IK handling in Model and IKInstance components with improved data structure and validation 2025-07-09 13:38:06 +05:30
146976f338 Merge remote-tracking branch 'origin/dev-simulation/human' into main-demo 2025-07-09 09:42:16 +05:30
8c69aa52db feat: Refactor NavMeshDetails component to improve imports and utilize scene context for aisles and walls 2025-07-08 18:00:15 +05:30
c3551ef18a Merge remote-tracking branch 'origin/dev-simulation/human' into main-demo 2025-07-08 17:33:55 +05:30
81c893e569 feat: Add getAssetIksApi service for fetching asset IKs and update Model component to utilize it 2025-07-08 16:31:20 +05:30
a28333f1d9 feat: Implement deletable event sphere management and refactor point instances for better event handling 2025-07-08 15:16:40 +05:30
bffb1e6037 feat: Refactor point management in PointsCreator and update product store for better event handling 2025-07-08 14:19:09 +05:30
1b736dafce feat: Update pointer event handling in Model and WallAssetInstance components for improved interaction 2025-07-08 11:44:25 +05:30
b563fd4162 Merge remote-tracking branch 'origin/main-dev' into main-demo 2025-07-08 10:50:08 +05:30
0e0f48ac02 Merge branch 'dev-zone' into dev-simulation/human 2025-07-08 10:38:42 +05:30
ea604453d2 feat: Update floor item selection logic to use userData for model UUID comparison 2025-07-08 10:38:16 +05:30
9881346c7d Merge remote-tracking branch 'origin/dev-simulation/human' into main-demo 2025-07-08 10:32:57 +05:30
7f51ce1d58 feat: Enhance arrow and trigger connection handling with backend updates and improved event management 2025-07-08 10:12:16 +05:30
5af0ba303e feat: Remove localStorage camera position and control target management from various components 2025-07-07 17:13:43 +05:30
d96730368b feat: Add logging for specific human model during trigger handling 2025-07-07 16:41:03 +05:30
6bcdf0a715 Merge branch 'dev-simulation/human' into main-dev 2025-07-07 16:21:40 +05:30
82ba6d24bc feat: Remove unused GLB models and enhance asset reset functionality 2025-07-07 16:21:21 +05:30
5070ff4060 feat: Update human UI assets with new GLB models 2025-07-07 15:11:49 +05:30
74094aee9f feat: Add assembly action handling and UI components
- Implemented `useAssemblyHandler` to manage assembly actions for humans.
- Enhanced `useHumanActions` to include assembly action handling.
- Updated `HumanInstance` to support assembly processes and animations.
- Modified `HumanUi` to allow for assembly point configuration and rotation.
- Created `AssemblyAction` component for setting process time and material swap options.
- Updated simulation types to include assembly action properties.
- Adjusted existing action handlers to accommodate assembly actions alongside worker actions.
- Refactored `MaterialAnimator` and `VehicleAnimator` to manage attachment states and visibility based on load.
- Updated product store types to include human point actions.
2025-07-07 15:00:16 +05:30
b7f29bf5db fix: Update position and rotation handling for selected human in HumanUi 2025-07-07 10:18:15 +05:30
36421fa70a added new human ui 2025-07-07 10:11:37 +05:30
7b4d80b6d9 refactor: Clean up unused imports and improve code structure in 3D widget components 2025-07-07 09:09:20 +05:30
675b4fc8bc Merge remote-tracking branch 'origin/feature/agv-edit' into main-demo 2025-07-05 12:21:23 +05:30
b957b609fa fix: Update event listener cleanup in DraggableSphere and DraggableLineSegment components 2025-07-05 11:37:20 +05:30
dee0a96287 Merge remote-tracking branch 'origin/main-dev' into feature/agv-edit 2025-07-05 11:20:50 +05:30
5a0978560c feat: Enhance vehicle simulation with draggable path points and interactive controls 2025-07-05 11:16:31 +05:30
2feedc7dcb fix: Update animation reset logic and frame update speed based on active module 2025-07-04 17:29:19 +05:30
a0039d84e9 Merge branch 'dev-simulation/human' into main-dev 2025-07-04 17:16:24 +05:30
508c88dce2 feat: Implement human event handling in copy and duplication controls
- Added support for handling "Human" type events in the copy and duplication controls.
- Created a new HumanEventSchema to manage human-related events, including position, rotation, and action details.
- Updated the HumanAnimator to improve rotation handling using quaternions for smoother transitions.
- Enhanced the HumanInstance to ensure proper synchronization of human positions and rotations.
- Integrated human event handling in the trigger handler for various interactions, including vehicle and machine actions.
- Introduced material drop functionality from vehicles to humans, allowing for dynamic interactions in the simulation.
2025-07-04 17:15:10 +05:30
ff02f01430 fix: Update asset animation state handling to ensure correct playback status 2025-07-04 14:02:44 +05:30
02490214d9 feat: Enhance InputWithDropDown to support disabled state
fix: Update Model component to manage animation states and transitions more effectively

feat: Implement worker action handling in useWorkerHandler for material management

feat: Add MaterialAnimator to HumanInstance for dynamic material loading

feat: Extend useTriggerHandler to support interactions between humans and various entities

feat: Create WorkerAction component for managing load capacity and actions

feat: Introduce MaterialAnimator for human instances to visualize material loads

refactor: Update asset store to manage animation completion state

fix: Ensure proper handling of human materials in useHumanStore
2025-07-04 13:14:39 +05:30
7cf82629e9 completed init movement for human 2025-07-03 18:01:11 +05:30
f3487d05fa Merge branch 'main-dev' into dev-zone 2025-07-03 17:57:33 +05:30
46ff5c0208 refactor: Update zone handling by integrating zoneStore in multiple components and removing unused zones state 2025-07-03 17:55:19 +05:30
1e715cee50 feat: Enhance human event handling and animation management, including state updates and monitoring 2025-07-03 16:55:30 +05:30