- Replaced `useComparisonProduct` with `useSimulationState` in multiple components to streamline state management.
- Updated `SyncCam` to use `comparisonScene` instead of `comparisonProduct`.
- Modified `Products` component to utilize `mainScene` and `comparisonScene` for product selection.
- Adjusted various simulation functions to accept `ProductsSchema` instead of `productsSchema`.
- Enhanced `Simulator` component to fetch simulation data using the updated state structure.
- Refined Zustand store to manage `mainScene` and `comparisonScene` states, including their respective setters and clearers.
- Updated type definitions for products to ensure consistency across the application.
- Cleaned up shortcut key handling to reflect changes in state management.
- Added human event handling in the simulation, including the ability to add, update, and remove human instances.
- Introduced a new Human store to manage human states and actions.
- Updated the simulation context to include human management.
- Enhanced the Points and TriggerConnector components to support human interactions.
- Refactored existing components to integrate human-related functionalities.
- Added HumanInstance and HumanInstances components for rendering human entities in the simulation.
- Updated TypeScript definitions to include human-related types and actions.