7c3d9e1d96
feat: Optimize event listeners in AssetsGroup and streamline model loading; enhance sky and scene components with adaptive features
2025-08-01 12:00:13 +05:30
9a4f3c9d91
feat: Update Instances component to disable frustum culling for improved rendering of arrow geometries
2025-08-01 10:13:19 +05:30
0804c22a0b
feat: Refactor aisle rendering components to use Instances for improved performance and rendering efficiency
2025-08-01 09:59:50 +05:30
43dbf9dfaf
feat: Update wall asset handling; include wallAssets in visibility logic for improved rendering conditions
2025-07-31 15:57:33 +05:30
1177e35db6
feat: Enhance wall and wall asset interactions; integrate pointer event handling for wall asset updates and improve wall asset visibility logic
2025-07-31 15:53:34 +05:30
5b62f54769
feat: Refactor camera controls and view switching; enhance event handling for improved user experience and state management
2025-07-31 13:38:50 +05:30
3cfde617cc
feat: Update point click handling to prevent event propagation; enhance data structure in undo/redo handlers for improved state management
2025-07-31 10:27:07 +05:30
d6f8a29b83
feat: Enhance undo/redo functionality in MoveControls2D and SelectionControls2D; process deleted and updated aisles, walls, floors, and zones for better state management
2025-07-31 09:53:49 +05:30
e405596d9e
feat: Integrate undo/redo functionality for aisle and line creation; enhance selection controls for better state management
2025-07-30 13:51:30 +05:30
fcd924eb31
feat: Implement undo and redo functionality for 2D scene controls
...
- Added useRedoHandler to manage redo actions, including socket communication for wall, floor, zone, and aisle updates.
- Added useUndoHandler to manage undo actions, reversing the effects of previous actions with corresponding socket updates.
- Created UndoRedo2DControls component to handle keyboard shortcuts for undo (Ctrl+Z) and redo (Ctrl+Y).
- Established a Zustand store (useUndoRedo2DStore) to maintain undo and redo stacks, with methods for pushing, popping, and peeking actions.
2025-07-29 17:20:34 +05:30
253b3db2ed
Refactor position handling in CopyPasteControls3D and DuplicationControls3D; update useRetrieveHandler to include machine and human event management; implement event handlers for model interactions in useEventHandlers.
2025-07-29 11:24:46 +05:30
7d29228541
Refactor Model and Models components to streamline rendering logic; update distanceWorker for improved distance calculations and rendering conditions.
2025-07-28 17:34:36 +05:30
1231bedbb1
Refactor AssetBoundingBox to use cylinders for edges and improve bounding box rendering logic; update Model component to adjust line width for better visibility; enhance distanceWorker to utilize Vector3 for distance calculations.
2025-07-28 17:21:07 +05:30
c224d9bb3c
Refactor Model component to remove unused distance worker and implement asset rendering logic based on camera distance
2025-07-28 15:26:49 +05:30
751ac9a4ad
Merge branch 'dev-simulation/human' into main-dev
2025-07-28 15:06:03 +05:30
2aab047b6d
Refactor useRetrieveHandler to remove unused human event manager and streamline action handling
2025-07-28 15:05:28 +05:30
11ace1977a
Refactor asset loading and distance calculation logic for improved performance and clarity
2025-07-28 15:00:24 +05:30
2ac6bbeb9d
Refactor mouse button handling and key event logic in MoveControls3D for improved clarity
2025-07-28 14:13:27 +05:30
f86d36c59f
Fix position format in event update for moved assets
2025-07-28 13:09:08 +05:30
795c69a3d4
Enhance shadow handling and visibility settings across components
2025-07-28 13:05:32 +05:30
10e7f2f8c4
Refactor action handling in simulation components for improved clarity and efficiency
2025-07-28 12:23:22 +05:30
06e4d516ba
bug fix
2025-07-22 17:12:09 +05:30
708c8a4ba1
new human event mangaer
2025-07-22 16:33:33 +05:30
88361b1623
human bug fix
2025-07-22 10:19:49 +05:30
ccf64e0f97
bug fix
2025-07-18 17:10:40 +05:30
c9dc6c8642
bug fix
2025-07-18 15:25:22 +05:30
5ae8d8e273
move speed control
2025-07-18 15:11:57 +05:30
c309af135d
moveControls and other controls altered
2025-07-18 14:14:34 +05:30
0b9f23ba4f
tab switch simulation paused implemented
2025-07-17 17:15:53 +05:30
9d3365ae86
bug fix
2025-07-17 14:31:57 +05:30
2fd1cf352c
schema changes
2025-07-17 13:07:06 +05:30
1d6d42b358
vehicle to human completed
2025-07-17 12:54:47 +05:30
fe09c3df56
human to conveyor, conveyor to human multiple actions completed
2025-07-17 09:44:08 +05:30
e9053ccd1b
human assembly rotation and movement bug fixed
2025-07-14 10:45:24 +05:30
7a72d31008
bug fix in line
2025-07-14 09:48:02 +05:30
99b51df468
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-11 18:18:27 +05:30
7dc85b2edd
bug fix
2025-07-11 17:41:38 +05:30
96216783ef
added 2d point select delete and move
2025-07-11 17:40:15 +05:30
a42007ec14
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-11 16:39:38 +05:30
4baef5fa77
add 2d selection and delete
2025-07-11 16:27:55 +05:30
633a568d7f
human bug fix
2025-07-11 13:46:52 +05:30
b58cdf45b0
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-11 13:15:26 +05:30
52ac89f8b7
added storage unit to human
2025-07-11 13:14:18 +05:30
646028f39f
feat: add keyboard-based mouse action helper with Zustand integration
...
- Implemented `mouseActionHelper.ts` to track modifier keys (e.g. CONTROL, SHIFT)
- Dynamically constructs mouse+modifier combos (e.g. left+CONTROL)
- Updates Zustand store (`useMouseNoteStore`) with appropriate notes
- Supports multi-key combinations and cleans up listeners on unmount
2025-07-11 13:06:17 +05:30
24ff130d82
feat: Enhance cursor handling and mouse action notes in the footer and builder components
2025-07-11 12:31:00 +05:30
d92e1b8ea4
Merge remote-tracking branch 'origin/main-demo' into main-dev
2025-07-11 09:35:49 +05:30
56b6195ee5
started storage to human
2025-07-11 09:35:29 +05:30
5d40139e95
Add custom SVG cursors and update cursor handling
...
- Introduced new SVG cursor assets: cross, default, export, move, open, pen, and pointing.
- Implemented SCSS styles for cursor usage in the scene container, defining specific cursors for different modes (draw, pointer, pen, measure, hand).
- Enhanced cursor functionality by adding a utility function to handle canvas cursor changes based on user actions, mapping specific actions to corresponding cursor styles.
2025-07-11 09:26:21 +05:30
6f7f6549db
refactor: Comment out decal mapping in Wall component and clean up dashboard styles
2025-07-10 12:20:43 +05:30
541ddfbb06
Merge branch 'main-demo' of http://185.100.212.76:7778/Dwinzo-Beta/Dwinzo_Demo into main-demo
2025-07-10 11:13:55 +05:30