- Introduced FilePackageIcon component for resource management.
- Updated MainScene to include resource management functionality.
- Enhanced SideBarRight to support resource management display.
- Created NavigateCategory component for category navigation in resource management.
- Developed ResourceManagement component to switch between HRM and Asset Management views.
- Implemented Hrm component to display employee details and tasks.
- Added AssetManagement component to manage and display asset information.
- Updated useModuleStore to include resourceManagement as a submodule.
- Created resourceManagement.scss for styling the new module.
- Removed hrm.scss as its styles have been integrated into resourceManagement.scss.
- Updated main.scss to import resourceManagement styles instead of hrm.
- Added axis constraint toggling for duplication and movement controls (X and Z axes).
- Implemented snapping functionality for asset positioning based on modifier keys (Ctrl, Shift).
- Created utility functions for handling asset position and rotation snapping.
- Refactored moveControls3D and rotateControls3D to utilize new snapping functions.
- Introduced state management for key events and axis constraints.
- Updated styles for new UI components related to asset filtering and transformation.
- Removed deprecated snapControls utility function.
- Added useRedoHandler to manage redo actions, including socket communication for wall, floor, zone, and aisle updates.
- Added useUndoHandler to manage undo actions, reversing the effects of previous actions with corresponding socket updates.
- Created UndoRedo2DControls component to handle keyboard shortcuts for undo (Ctrl+Z) and redo (Ctrl+Y).
- Established a Zustand store (useUndoRedo2DStore) to maintain undo and redo stacks, with methods for pushing, popping, and peeking actions.
- Implemented `useAssemblyHandler` to manage assembly actions for humans.
- Enhanced `useHumanActions` to include assembly action handling.
- Updated `HumanInstance` to support assembly processes and animations.
- Modified `HumanUi` to allow for assembly point configuration and rotation.
- Created `AssemblyAction` component for setting process time and material swap options.
- Updated simulation types to include assembly action properties.
- Adjusted existing action handlers to accommodate assembly actions alongside worker actions.
- Refactored `MaterialAnimator` and `VehicleAnimator` to manage attachment states and visibility based on load.
- Updated product store types to include human point actions.
fix: Update Model component to manage animation states and transitions more effectively
feat: Implement worker action handling in useWorkerHandler for material management
feat: Add MaterialAnimator to HumanInstance for dynamic material loading
feat: Extend useTriggerHandler to support interactions between humans and various entities
feat: Create WorkerAction component for managing load capacity and actions
feat: Introduce MaterialAnimator for human instances to visualize material loads
refactor: Update asset store to manage animation completion state
fix: Ensure proper handling of human materials in useHumanStore