Commit Graph

96 Commits

Author SHA1 Message Date
5070ff4060 feat: Update human UI assets with new GLB models 2025-07-07 15:11:49 +05:30
74094aee9f feat: Add assembly action handling and UI components
- Implemented `useAssemblyHandler` to manage assembly actions for humans.
- Enhanced `useHumanActions` to include assembly action handling.
- Updated `HumanInstance` to support assembly processes and animations.
- Modified `HumanUi` to allow for assembly point configuration and rotation.
- Created `AssemblyAction` component for setting process time and material swap options.
- Updated simulation types to include assembly action properties.
- Adjusted existing action handlers to accommodate assembly actions alongside worker actions.
- Refactored `MaterialAnimator` and `VehicleAnimator` to manage attachment states and visibility based on load.
- Updated product store types to include human point actions.
2025-07-07 15:00:16 +05:30
b7f29bf5db fix: Update position and rotation handling for selected human in HumanUi 2025-07-07 10:18:15 +05:30
36421fa70a added new human ui 2025-07-07 10:11:37 +05:30
2feedc7dcb fix: Update animation reset logic and frame update speed based on active module 2025-07-04 17:29:19 +05:30
508c88dce2 feat: Implement human event handling in copy and duplication controls
- Added support for handling "Human" type events in the copy and duplication controls.
- Created a new HumanEventSchema to manage human-related events, including position, rotation, and action details.
- Updated the HumanAnimator to improve rotation handling using quaternions for smoother transitions.
- Enhanced the HumanInstance to ensure proper synchronization of human positions and rotations.
- Integrated human event handling in the trigger handler for various interactions, including vehicle and machine actions.
- Introduced material drop functionality from vehicles to humans, allowing for dynamic interactions in the simulation.
2025-07-04 17:15:10 +05:30
ff02f01430 fix: Update asset animation state handling to ensure correct playback status 2025-07-04 14:02:44 +05:30
02490214d9 feat: Enhance InputWithDropDown to support disabled state
fix: Update Model component to manage animation states and transitions more effectively

feat: Implement worker action handling in useWorkerHandler for material management

feat: Add MaterialAnimator to HumanInstance for dynamic material loading

feat: Extend useTriggerHandler to support interactions between humans and various entities

feat: Create WorkerAction component for managing load capacity and actions

feat: Introduce MaterialAnimator for human instances to visualize material loads

refactor: Update asset store to manage animation completion state

fix: Ensure proper handling of human materials in useHumanStore
2025-07-04 13:14:39 +05:30
7cf82629e9 completed init movement for human 2025-07-03 18:01:11 +05:30
1e715cee50 feat: Enhance human event handling and animation management, including state updates and monitoring 2025-07-03 16:55:30 +05:30
8dd853dd03 feat: Implement selected animation handling and integrate with human mechanics 2025-07-03 15:18:49 +05:30
eb5683eadc feat: Refactor human action handling to replace animatedTravel with worker actions and enhance animation management 2025-07-03 14:23:57 +05:30
98f4d48db2 feat: Refactor human action handling to support animated travel and streamline action structure 2025-07-03 12:11:58 +05:30
b5c69f3335 feat: Add human mechanics and event handling, including UI components and action management 2025-07-03 12:09:31 +05:30
424df54ff7 feat: Enhance asset and human event handling with animation and loop capabilities 2025-07-02 17:31:17 +05:30
2f0acbda3c feat: Add human action handling with animation and animated travel capabilities 2025-07-02 15:41:24 +05:30
7519aa90c6 feat: Implement human simulation features
- Added human event handling in the simulation, including the ability to add, update, and remove human instances.
- Introduced a new Human store to manage human states and actions.
- Updated the simulation context to include human management.
- Enhanced the Points and TriggerConnector components to support human interactions.
- Refactored existing components to integrate human-related functionalities.
- Added HumanInstance and HumanInstances components for rendering human entities in the simulation.
- Updated TypeScript definitions to include human-related types and actions.
2025-07-02 15:07:31 +05:30
3f59f5d2dd refactor: Clean up console log statements and improve component state management in SideBarRight, AssetProperties, WallInstances, WallCreator, and SocketResponses 2025-07-02 11:52:57 +05:30
0848c453af refactor: Remove console log statements from DashboardHome, DashboardProjects, and CollaborationPopup components 2025-07-02 11:22:13 +05:30
458abdb9a5 Merge remote-tracking branch 'origin/merge/wall-collab' into main-dev 2025-07-02 11:14:18 +05:30
f17fa1f2f0 Merge branch 'main' into main-dev 2025-07-02 11:06:24 +05:30
9350ccb94e refactor: Remove console log for wallAssets in WallAssetGroup component 2025-07-02 11:02:41 +05:30
64d086f808 feat: Implement wall asset management APIs and socket integration for create, update, and delete operations 2025-07-02 10:49:07 +05:30
1d70212cde Implement code changes to enhance functionality and improve performance 2025-07-01 19:32:49 +05:30
0030fbfc1a live aalai.ai 2025-07-01 12:32:07 +00:00
4b49813157 Update app/nginx.conf 2025-07-01 12:07:21 +00:00
18c914f411 Update app/nginx.conf 2025-07-01 11:17:01 +00:00
08fc5c873c fix: update nginx and docker-compose to use port 80 for production 2025-07-01 14:03:16 +05:30
8ee579fab7 fix: correct project name spelling from "Aallai" to "Aalai" across multiple files 2025-07-01 13:18:22 +05:30
6c74a8efde Merge branch 'main' of http://185.100.212.76:7776/Dwinzo-Beta/Dwinzo_Demo 2025-07-01 13:16:00 +05:30
35f9e62ec0 refactor: update project name and branding to Aallai 2025-07-01 13:15:33 +05:30
d7d46f08d1 updated nginx.conf - domain added to go live - aalai.ai 2025-07-01 07:44:12 +00:00
e3d13be8dd refactor: change floor and wall props 2025-07-01 13:01:03 +05:30
d6f6c4c901 Merge remote-tracking branch 'origin/dev-collaboration' into dev-r3f-wall 2025-06-30 18:13:23 +05:30
0a039f34b1 feat: Integrate active tool management across builder components; add deletableWallAsset state and related functionality 2025-06-30 18:11:37 +05:30
364b643c72 feat: Enhance wall asset interaction and management; implement position updates and add closest point calculation utility 2025-06-30 17:48:29 +05:30
1a9aef323a feat: Add selectedWallAsset and selectedFloorAsset state management; implement corresponding setters in useBuilderStore 2025-06-30 16:59:27 +05:30
997775c27e feat: Implement wall asset management features including creation, instances, and rendering; enhance wall properties input validation 2025-06-30 16:21:54 +05:30
8ebd16db83 Merge remote-tracking branch 'origin/dev-r3f-wall' into merge/wall-collab 2025-06-30 15:57:56 +05:30
898179c2c1 Refactor: Update project handling and sharing functionalities; integrate shared projects retrieval; enhance user data structure and loading mechanisms; improve input handling in MultiEmailInvite component; adjust wall generation callbacks in DXF processing. 2025-06-30 15:54:41 +05:30
84101905ff Refactor: Enhance CollaborationPopup and MultiEmailInvite components; integrate user access sharing and project user retrieval functionalities; update user data structure for consistency. 2025-06-30 14:22:02 +05:30
3a70a13c94 Refactor: Add setDfxUploaded to useDfxUpload hook and update useEffect to reset uploaded data on toggle view change 2025-06-30 14:02:44 +05:30
e589cb22b5 Refactor: Integrate activeLayer and builder store into SelectFloorPlan and LoadBlueprint components; enhance getWallPointsFromBlueprint function with additional parameters for wall creation; update wall handling in WallCreator and PolygonGenerator components. 2025-06-30 12:59:16 +05:30
943ad3ba49 refactor: Update color scheme for Floor and Zone components; enhance snapping logic in ReferenceFloor and ReferenceZone 2025-06-30 12:54:25 +05:30
0c8d822dc5 Add limitDistance check to rendering logic in Model component 2025-06-30 12:23:40 +05:30
7124a819b6 feat: Implement zone management features including creation, deletion, and updates
- Added zone handling in the Line component for removing and updating zones based on points.
- Enhanced Point component to support snapping and updating zone positions.
- Introduced zone-related API calls for upserting and deleting zones.
- Updated zone store to manage zones more effectively, including methods for removing zones by points and getting zones by point IDs.
- Improved zone instance rendering to handle dynamic point connections.
- Refactored zone creation logic to allow for better interaction and snapping behavior.
- Updated API endpoints for zone operations to use version 1 of the API.
2025-06-30 12:22:42 +05:30
90df6c2b01 Refactor: Update useEffect dependencies to include activeLayer for ReferenceAisle, ReferenceFloor, ReferenceWall; enhance usePointSnapping with zone snapping functionality and add ReferenceZone component for zone management 2025-06-27 18:06:19 +05:30
fa6506c0be Refactor: Remove deprecated API endpoints and implement new zone management features
- Deleted obsolete API files for wall items, layers, lines, and points.
- Introduced new zone management APIs including create, delete, and update functionalities.
- Enhanced zone state management in the store with new properties for height and color.
- Implemented 2D and 3D zone rendering components for better visualization.
- Added asset fetching functionalities for marketplace integration.
- Updated types to accommodate new zone properties and API responses.
2025-06-27 17:51:57 +05:30
812a4f6aef Refactor wall creator and socket responses; update nav mesh components and remove unused pillar functions
- Updated import path for getClosestIntersection in wallCreator.tsx
- Cleaned up socketResponses.dev.tsx by removing unused imports and code, simplifying the component structure
- Modified navMesh.tsx to remove lines prop and adjust NavMeshDetails accordingly
- Refactored navMeshDetails.tsx to remove lines dependency in useEffect
- Updated polygonGenerator.tsx to remove lines prop and commented out unused code
- Added getClosestIntersection helper function for better modularity
- Removed unused pillar-related functions and commented out code in addAndUpdateReferencePillar.ts, addPillar.ts, deletableHoveredPillar.ts, deletePillar.ts, and updateReferencePolesheight.ts
2025-06-27 16:54:38 +05:30
bfa4d7bbc6 Add Floor2DInstance component and integrate into FloorInstances for 2D floor rendering 2025-06-27 16:10:53 +05:30