feat: Implement undo and redo functionality for 2D scene controls

- Added useRedoHandler to manage redo actions, including socket communication for wall, floor, zone, and aisle updates.
- Added useUndoHandler to manage undo actions, reversing the effects of previous actions with corresponding socket updates.
- Created UndoRedo2DControls component to handle keyboard shortcuts for undo (Ctrl+Z) and redo (Ctrl+Y).
- Established a Zustand store (useUndoRedo2DStore) to maintain undo and redo stacks, with methods for pushing, popping, and peeking actions.
This commit is contained in:
2025-07-29 17:20:34 +05:30
parent 253b3db2ed
commit fcd924eb31
15 changed files with 1701 additions and 301 deletions

View File

@@ -19,8 +19,9 @@ function ZoneCreator() {
const { toolMode } = useToolMode();
const { activeLayer } = useActiveLayer();
const { socket } = useSocketStore();
const { zoneStore } = useSceneContext();
const { zones, addZone, getZonePointById, getZoneByPoints } = zoneStore();
const { zoneStore, undoRedo2DStore } = useSceneContext();
const { addZone, getZonePointById } = zoneStore();
const { push2D } = undoRedo2DStore();
const drag = useRef(false);
const isLeftMouseDown = useRef(false);
const { selectedVersionStore } = useVersionContext();
@@ -102,6 +103,21 @@ function ZoneCreator() {
};
addZone(zone);
push2D({
type: 'Draw',
actions: [
{
actionType: 'Line-Create',
point: {
type: 'Zone',
lineData: zone,
timeStamp: new Date().toISOString(),
}
}
],
})
if (projectId) {
// API
@@ -139,6 +155,21 @@ function ZoneCreator() {
};
addZone(zone);
push2D({
type: 'Draw',
actions: [
{
actionType: 'Line-Create',
point: {
type: 'Zone',
lineData: zone,
timeStamp: new Date().toISOString(),
}
}
],
})
if (projectId) {
// API
@@ -186,6 +217,21 @@ function ZoneCreator() {
};
addZone(zone);
push2D({
type: 'Draw',
actions: [
{
actionType: 'Line-Create',
point: {
type: 'Zone',
lineData: zone,
timeStamp: new Date().toISOString(),
}
}
],
})
if (projectId) {
// API
@@ -238,7 +284,7 @@ function ZoneCreator() {
canvasElement.removeEventListener("click", onMouseClick);
canvasElement.removeEventListener("contextmenu", onContext);
};
}, [gl, camera, scene, raycaster, pointer, plane, toggleView, toolMode, activeLayer, socket, tempPoints, isCreating, addZone, getZonePointById, getZoneByPoints, zoneColor, zoneHeight, snappedPosition, snappedPoint]);
}, [gl, camera, scene, raycaster, pointer, plane, toggleView, toolMode, activeLayer, socket, tempPoints, isCreating, addZone, getZonePointById, zoneColor, zoneHeight, snappedPosition, snappedPoint]);
return (
<>