add simulations data
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@@ -1,9 +1,10 @@
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import { useEffect } from 'react';
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import { determineExecutionMachineSequences } from '../../simulator/functions/determineExecutionMachineSequences';
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import { useInputValues, useMachineCount, useMachineDowntime, useMachineUptime, useMaterialCycle, useProcessBar, useThroughPutData } from '../../../../store/builder/store';
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import { comparsionMaterialData, useInputValues, useMachineCount, useMachineDowntime, useMachineUptime, useMaterialCycle, useProcessBar, useThroughPutData } from '../../../../store/builder/store';
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import { usePlayButtonStore } from '../../../../store/usePlayButtonStore';
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import { useSceneContext } from '../../../scene/sceneContext';
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import { useProductContext } from '../../products/productContext';
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import { saveSimulationData } from '../../../../components/layout/scenes/functions/simulationStorage';
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export default function ThroughPutData() {
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const { materialStore, armBotStore, machineStore, conveyorStore, vehicleStore, storageUnitStore, productStore } = useSceneContext();
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@@ -24,6 +25,7 @@ export default function ThroughPutData() {
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const { setThroughputData } = useThroughPutData()
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const { isPlaying } = usePlayButtonStore();
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const { inputValues } = useInputValues();
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const { materialData, setMaterialData } = comparsionMaterialData()
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// Setting machine count
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let totalItems = 0;
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@@ -219,9 +221,13 @@ export default function ThroughPutData() {
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const Units_per_shift = (shiftLength * 60) / (materialCycleTime / 60);
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const Throughput_per_day = Units_per_shift * shiftsPerDay * (yieldRate / 100);
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const data = Number(Throughput_per_day.toFixed(2))
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saveSimulationData({ key: selectedProduct.productUuid, data: data });
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setMaterialData({ ...materialData, throughput: data });
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setThroughputData(Number(Throughput_per_day.toFixed(2))); // Keep as number
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}
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}, [materialCycleTime, machineCount, isPlaying, inputValues]);
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}, [materialCycleTime, machineCount, isPlaying, inputValues, materialData]);
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return (
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<>
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