feat: Refactor human action handling to replace animatedTravel with worker actions and enhance animation management
This commit is contained in:
@@ -32,13 +32,13 @@ type ProductsStore = {
|
||||
productUuid: string,
|
||||
modelUuid: string,
|
||||
pointUuid: string,
|
||||
action: ConveyorPointSchema['action'] | VehiclePointSchema['action'] | RoboticArmPointSchema['actions'][0] | MachinePointSchema['action'] | StoragePointSchema['action'] | HumanPointSchema['action']
|
||||
action: ConveyorPointSchema['action'] | VehiclePointSchema['action'] | RoboticArmPointSchema['actions'][0] | MachinePointSchema['action'] | StoragePointSchema['action'] | HumanPointSchema['actions'][0]
|
||||
) => EventsSchema | undefined;
|
||||
removeAction: (productUuid: string, actionUuid: string) => EventsSchema | undefined;
|
||||
updateAction: (
|
||||
productUuid: string,
|
||||
actionUuid: string,
|
||||
updates: Partial<ConveyorPointSchema['action'] | VehiclePointSchema['action'] | RoboticArmPointSchema['actions'][0] | MachinePointSchema['action'] | StoragePointSchema['action'] | HumanPointSchema['action']>
|
||||
updates: Partial<ConveyorPointSchema['action'] | VehiclePointSchema['action'] | RoboticArmPointSchema['actions'][0] | MachinePointSchema['action'] | StoragePointSchema['action'] | HumanPointSchema['actions'][0]>
|
||||
) => EventsSchema | undefined;
|
||||
|
||||
// Trigger-level actionss
|
||||
|
||||
Reference in New Issue
Block a user