Refactor: Integrate activeLayer and builder store into SelectFloorPlan and LoadBlueprint components; enhance getWallPointsFromBlueprint function with additional parameters for wall creation; update wall handling in WallCreator and PolygonGenerator components.
This commit is contained in:
@@ -1,10 +1,12 @@
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import React, { useEffect, useState } from "react";
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import useLayoutStore from "../../store/builder/uselayoutStore";
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import { useDfxUpload } from "../../store/builder/store";
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import { useActiveLayer, useDfxUpload } from "../../store/builder/store";
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import DxfParser from "dxf-parser";
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import { getWallPointsFromBlueprint } from "../../modules/builder/dfx/functions/getWallPointsFromBlueprint";
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import { convertDXFToThree } from "../../modules/builder/dfx/functions/convertDxfToThree";
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import { AIIcon } from "../icons/ExportCommonIcons";
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import { useBuilderStore } from "../../store/builder/useBuilderStore";
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import { useSceneContext } from "../../modules/scene/sceneContext";
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type DXFData = any;
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const SelectFloorPlan: React.FC = () => {
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// Access layout state and state setters
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@@ -12,10 +14,13 @@ const SelectFloorPlan: React.FC = () => {
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// Access DXF-related states and setters
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const { setDfxUploaded, setDfxGenerate, setObjValue, objValue } =
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useDfxUpload();
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const { activeLayer } = useActiveLayer();
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const { wallThickness, wallHeight, insideMaterial, outsideMaterial } = useBuilderStore();
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const { wallStore } = useSceneContext();
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const { addWall } = wallStore();
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// Local state to store the parsed DXF file
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const [parsedFile, setParsedFile] = useState<DXFData | undefined>(undefined);
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const { walls } = wallStore();
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// Flag to trigger generation after file upload
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const [generate, setGenerate] = useState<boolean>(false);
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@@ -60,6 +65,7 @@ const SelectFloorPlan: React.FC = () => {
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parsedData: parsedFile,
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setDfxGenerate,
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objValue,
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wallThickness, wallHeight, outsideMaterial, insideMaterial, activeLayer, addWall, walls
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});
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}
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}, [generate]);
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@@ -1,5 +1,5 @@
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import { useEffect, useRef } from 'react';
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import { useDfxUpload, useSocketStore, useToggleView, useUpdateScene } from '../../../store/builder/store';
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import { useActiveLayer, useDfxUpload, useSocketStore, useToggleView, useUpdateScene } from '../../../store/builder/store';
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import { LineBasicMaterial, Line } from 'three';
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import { TransformControls } from '@react-three/drei';
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import { getWallPointsFromBlueprint } from './functions/getWallPointsFromBlueprint';
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@@ -7,6 +7,8 @@ import * as Types from '../../../types/world/worldTypes';
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import { useParams } from 'react-router-dom';
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import { getUserData } from '../../../functions/getUserData';
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import { useVersionContext } from '../version/versionContext';
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import { useBuilderStore } from '../../../store/builder/useBuilderStore';
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import { useSceneContext } from '../../scene/sceneContext';
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/**
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* DxfFile component handles the rendering and manipulation of DXf file data in a 3D scene.
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@@ -22,41 +24,37 @@ const DxfFile = () => {
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const { selectedVersion } = selectedVersionStore();
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const { projectId } = useParams();
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const { userId, organization } = getUserData();
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const { activeLayer } = useActiveLayer();
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const { wallThickness, wallHeight, insideMaterial, outsideMaterial, } = useBuilderStore();
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// Refs for storing line objects
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const lineRefs = useRef<Line[]>([]);
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const { wallStore } = useSceneContext();
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const { addWall, } = wallStore();
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const { walls } = wallStore();
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/**
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* Effect hook that runs when DXF wall generation is triggered.
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* Loads initial points and lines from the DXF data and updates the scene.
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*/
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useEffect(() => {
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if (dfxWallGenerate) {
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// Store generated lines in ref
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// lines.current.push(...dfxWallGenerate);
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// dfxWallGenerate.map((line: any) => {
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// const lineData = arrayLineToObject(line as Types.Line);
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dfxWallGenerate.map((wall: Wall) => {
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const data = {
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wallData: wall,
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projectId: projectId,
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versionId: selectedVersion?.versionId || '',
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userId: userId,
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organization: organization
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}
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addWall(wall);
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socket.emit('v1:model-Wall:add', data);
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// API
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// //REST
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// // setLine(organization, lineData.layer!, lineData.line!, lineData.type!);
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// //SOCKET
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// const input = {
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// organization,
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// layer: lineData.layer,
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// line: lineData.line,
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// type: lineData.type,
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// socketId: socket.id,
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// versionId: selectedVersion?.versionId || '',
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// projectId,
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// userId
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// }
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// socket.emit('v1:Line:create', input);
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// })
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// if (projectId) {
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// upsertWallApi(projectId, selectedVersion?.versionId || '', wall);
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// }
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})
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}
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}, [dfxWallGenerate]);
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@@ -79,6 +77,7 @@ const DxfFile = () => {
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getWallPointsFromBlueprint({
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objValue: { x: position.x, y: position.y, z: position.z },
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setDfxGenerate: () => { },
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wallThickness, wallHeight, outsideMaterial, insideMaterial, activeLayer, addWall, walls
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});
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};
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@@ -1,11 +1,21 @@
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import { MathUtils, Vector3, BufferGeometry } from "three";
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import { useActiveLayer } from "../../../../store/builder/store";
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import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
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import { wait } from "@testing-library/user-event/dist/utils";
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type DXFData = any; // Replace with actual DXF data type
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type DXFEntity = any; // Replace with actual DXF entity type
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type WallLineVertex = [Vector3, string, number, string]; // Represents a wall segment with start point, ID, weight, and type
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interface Props {
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parsedData?: DXFData; // Parsed DXF file data
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setDfxGenerate?: (walls: WallLineVertex[][]) => void; // Callback to set generated walls
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setDfxGenerate?: any; // Callback to set generated walls
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objValue: any; // Object position values for offset calculation
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wallThickness: number;
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wallHeight: number;
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outsideMaterial: string;
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insideMaterial: string;
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activeLayer: number; // Active layer for wall points
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addWall: (wall: Wall) => void; // Function to add a wall to the scene
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walls: Wall[]; // Array of walls to be processed
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}
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/**
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@@ -22,14 +32,20 @@ export function getWallPointsFromBlueprint({
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parsedData,
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setDfxGenerate,
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objValue,
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wallThickness,
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wallHeight,
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outsideMaterial,
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insideMaterial,
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activeLayer,
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addWall,
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walls,
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}: Props) {
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// Early return if no data is provided
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if (!parsedData) return;
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if (!parsedData.entities) return;
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const unit = 1000; // Conversion factor from millimeters to meters
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const wallVertex: WallLineVertex[][] = []; // Stores all generated wall segments
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const wallVertex: any[] = []; // Array to store wall vertices
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// Process each entity in the DXF file
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parsedData.entities.forEach((entity: DXFEntity) => {
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// Handle LINE entities
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@@ -47,31 +63,39 @@ export function getWallPointsFromBlueprint({
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-entity.vertices[1].y / unit
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).add(new Vector3(objValue.x, 0, objValue.z));
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// Check if points already exist to avoid duplicates
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const existingStart = wallVertex
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.flat()
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.find((v) => v[0].equals(startVec));
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const startPoint: WallLineVertex = existingStart || [
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startVec,
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MathUtils.generateUUID(), // Generate unique ID for new points
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1, // Default weight
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"WallLine", // Type identifier
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];
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// Create start and end points
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const startPoint: Point = {
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pointUuid: MathUtils.generateUUID(), // Generate unique ID for new points
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pointType: "Wall", // Type identifier
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position: [startVec.x, startVec.y, startVec.z], // Position in 3D space
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layer: activeLayer, // Default weight
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};
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const existingEnd = wallVertex.flat().find((v) => v[0].equals(endVec));
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const endPoint: WallLineVertex = existingEnd || [
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endVec,
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MathUtils.generateUUID(),
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1,
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"WallLine",
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];
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const endPoint: Point = {
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pointUuid: MathUtils.generateUUID(), // Generate unique ID for new points
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pointType: "Wall", // Type identifier
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position: [endVec.x, endVec.y, endVec.z], // Position in 3D space
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layer: activeLayer,
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};
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// Add the line segment to our collection
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wallVertex.push([startPoint, endPoint]);
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// Create the wall
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const wallSet: Wall = {
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wallUuid: MathUtils.generateUUID(),
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points: [startPoint, endPoint], // Store start and end points
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outsideMaterial: insideMaterial,
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insideMaterial: outsideMaterial,
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wallThickness: wallThickness,
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wallHeight: wallHeight,
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decals: [],
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};
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wallVertex.push(wallSet); // Store wall segment in array
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// Add the wall to the scene
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// addWall(wallSet);
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}
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// Handle LWPOLYLINE entities (connected line segments)
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else if (entity.type === "LWPOLYLINE" && entity.vertices) {
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let firstPoint: WallLineVertex | undefined; // Store first point for closing the polyline
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let firstPoint: Point | undefined; // Store first point for closing the polyline
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// Process each vertex pair in the polyline
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for (let i = 0; i < entity.vertices.length - 1; i++) {
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@@ -88,37 +112,58 @@ export function getWallPointsFromBlueprint({
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-entity.vertices[i + 1].y / unit
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).add(new Vector3(objValue.x, 0, objValue.z));
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// Check for existing points
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const existingStart = wallVertex
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.flat()
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.find((v) => v[0].equals(startVec));
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const startPoint: WallLineVertex = existingStart || [
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startVec,
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MathUtils.generateUUID(),
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1,
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"WallLine",
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];
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// Create start and end points
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const startPoint: Point = {
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pointUuid: MathUtils.generateUUID(), // Generate unique ID for new points
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pointType: "Wall", // Type identifier
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position: [startVec.x, startVec.y, startVec.z], // Position in 3D space
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layer: activeLayer,
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};
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const existingEnd = wallVertex.flat().find((v) => v[0].equals(endVec));
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const endPoint: WallLineVertex = existingEnd || [
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endVec,
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MathUtils.generateUUID(),
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1,
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"WallLine",
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];
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const endPoint: Point = {
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pointUuid: MathUtils.generateUUID(), // Generate unique ID for new points
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pointType: "Wall", // Type identifier
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position: [endVec.x, endVec.y, endVec.z], // Position in 3D space
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layer: activeLayer,
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};
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wallVertex.push([startPoint, endPoint]);
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// Create the wall segment
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const wallSet: Wall = {
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wallUuid: MathUtils.generateUUID(),
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points: [startPoint, endPoint], // Store start and end points
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outsideMaterial: insideMaterial,
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insideMaterial: outsideMaterial,
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wallThickness: wallThickness,
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wallHeight: wallHeight,
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decals: [],
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};
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// Add the wall segment
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// addWall(wallSet);
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wallVertex.push(wallSet);
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// Store first point and create closing segment if this is the last vertex
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if (i === 0) firstPoint = startPoint;
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if (i === entity.vertices.length - 2 && firstPoint) {
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wallVertex.push([endPoint, firstPoint]);
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const closingWallSet: Wall = {
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wallUuid: MathUtils.generateUUID(),
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points: [endPoint, firstPoint], // Create closing segment
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outsideMaterial: insideMaterial,
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insideMaterial: outsideMaterial,
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wallThickness: wallThickness,
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wallHeight: wallHeight,
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decals: [],
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};
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// Add the closing wall
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wallVertex.push(closingWallSet);
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// addWall(closingWallSet);
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}
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}
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}
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// Handle ARC entities
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else if (entity.type === "ARC") {
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const { center, radius, startAngle, endAngle } = entity;
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// Validate required ARC properties
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if (
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!center ||
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@@ -154,28 +199,38 @@ export function getWallPointsFromBlueprint({
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const startVec = arcPoints[i];
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const endVec = arcPoints[i + 1];
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// Check for existing points
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const existingStart = wallVertex
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.flat()
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.find((v) => v[0].equals(startVec));
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const startPoint: WallLineVertex = existingStart || [
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startVec,
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MathUtils.generateUUID(),
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1,
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"WallLine",
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];
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// Create start and end points
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const startPoint: Point = {
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pointUuid: MathUtils.generateUUID(),
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pointType: "Wall",
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position: [startVec.x, startVec.y, startVec.z],
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layer: activeLayer,
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};
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const existingEnd = wallVertex.flat().find((v) => v[0].equals(endVec));
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const endPoint: WallLineVertex = existingEnd || [
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endVec,
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MathUtils.generateUUID(),
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1,
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"WallLine",
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];
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const endPoint: Point = {
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pointUuid: MathUtils.generateUUID(),
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pointType: "Wall",
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position: [endVec.x, endVec.y, endVec.z],
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layer: activeLayer,
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};
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wallVertex.push([startPoint, endPoint]);
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// Create the wall segment
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const wallSet: Wall = {
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wallUuid: MathUtils.generateUUID(),
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points: [startPoint, endPoint],
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outsideMaterial: insideMaterial,
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insideMaterial: outsideMaterial,
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wallThickness: wallThickness,
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wallHeight: wallHeight,
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decals: [],
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};
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// Add the wall segment
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// addWall(wallSet);
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wallVertex.push(wallSet);
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}
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}
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// Log unsupported entity types
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else {
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console.error("Unsupported entity type:", entity.type);
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@@ -71,6 +71,7 @@ function WallCreator() {
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if (wallIntersect && !pointIntersects) {
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const wall = getWallByPoints(wallIntersect.object.userData.points);
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console.log('wall: ', wall);
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if (wall) {
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const ThroughPoint = wallIntersect.object.userData.path.getPoints(Constants.lineConfig.lineIntersectionPoints);
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let intersectionPoint = getClosestIntersection(ThroughPoint, wallIntersect.point);
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@@ -294,7 +295,9 @@ function WallCreator() {
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position: [position.x, position.y, position.z],
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layer: activeLayer
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};
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console.log('newPoint: ', newPoint);
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console.log('snappedPoint: ', snappedPoint);
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if (snappedPosition && snappedPoint) {
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newPoint.pointUuid = snappedPoint.pointUuid;
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newPoint.position = snappedPosition;
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@@ -316,6 +319,7 @@ function WallCreator() {
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}
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}
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console.log('tempPoints: ', tempPoints);
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if (tempPoints.length === 0) {
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setTempPoints([newPoint]);
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setIsCreating(true);
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@@ -330,6 +334,7 @@ function WallCreator() {
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decals: []
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};
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addWall(wall);
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console.log('wall: ', wall);
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// API
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@@ -12,13 +12,12 @@ interface PolygonGeneratorProps {
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export default function PolygonGenerator({
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groupRef,
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}: PolygonGeneratorProps) {
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const { aisleStore } = useSceneContext();
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const { aisleStore, wallStore } = useSceneContext();
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const { aisles } = aisleStore();
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const { scene } = useThree();
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const { walls } = wallStore();
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useEffect(() => {
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// let allLines = arrayLinesToObject(lines.current);
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// const wallLines = allLines?.filter((line) => line?.type === "WallLine");
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const result = aisles
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.filter(
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(aisle) =>
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@@ -61,9 +60,12 @@ export default function PolygonGenerator({
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});
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});
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// const wallPoints = wallLines
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// .map((pair) => pair?.line.map((vals) => vals.position))
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// .filter((wall): wall is THREE.Vector3[] => !!wall);
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const wallPoints: THREE.Vector3[][] = walls
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.map((wall) =>
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wall.points.map((pt) => new THREE.Vector3(pt.position[0], pt.position[1], pt.position[2]))
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)
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.filter(points => points.length === 2);
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if (!result || result.some((line) => !line)) {
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@@ -81,7 +83,7 @@ export default function PolygonGenerator({
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const polygons = turf.polygonize(turf.featureCollection(validLineFeatures));
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// renderWallGeometry(wallPoints);
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renderWallGeometry(wallPoints);
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if (polygons.features.length > 0) {
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polygons.features.forEach((feature) => {
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@@ -116,7 +118,7 @@ export default function PolygonGenerator({
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});
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}
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}, [ aisles, scene]);
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}, [aisles, scene, walls]);
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const renderWallGeometry = (walls: THREE.Vector3[][]) => {
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walls.forEach((wall) => {
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@@ -1,10 +1,14 @@
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import React, { useEffect } from "react";
|
||||
import useModuleStore, { useSubModuleStore, useThreeDStore } from "../../store/useModuleStore";
|
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import useModuleStore, {
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useSubModuleStore,
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useThreeDStore,
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} from "../../store/useModuleStore";
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import { usePlayerStore, useToggleStore } from "../../store/useUIToggleStore";
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import useVersionHistoryVisibleStore, {
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useActiveSubTool,
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useActiveTool,
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useAddAction,
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||||
useDfxUpload,
|
||||
useRenameModeStore,
|
||||
useSaveVersion,
|
||||
useSelectedComment,
|
||||
@@ -49,7 +53,7 @@ const KeyPressListener: React.FC = () => {
|
||||
const { setCreateNewVersion } = useVersionHistoryStore();
|
||||
const { setVersionHistoryVisible } = useVersionHistoryVisibleStore();
|
||||
const { setSelectedComment } = useSelectedComment();
|
||||
|
||||
const { setDfxUploaded, setDfxGenerate } = useDfxUpload();
|
||||
const isTextInput = (element: Element | null): boolean =>
|
||||
element instanceof HTMLInputElement ||
|
||||
element instanceof HTMLTextAreaElement ||
|
||||
@@ -160,14 +164,14 @@ const KeyPressListener: React.FC = () => {
|
||||
setCreateNewVersion(true);
|
||||
setVersionHistoryVisible(true);
|
||||
setSubModule("properties");
|
||||
setActiveModule('builder');
|
||||
setActiveModule("builder");
|
||||
break;
|
||||
|
||||
case "Ctrl+H":
|
||||
if (!isPlaying) {
|
||||
setVersionHistoryVisible(true);
|
||||
setSubModule("properties");
|
||||
setActiveModule('builder');
|
||||
setActiveModule("builder");
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -195,6 +199,7 @@ const KeyPressListener: React.FC = () => {
|
||||
clearComparisonProduct();
|
||||
setIsLogListVisible(false);
|
||||
setIsRenameMode(false);
|
||||
setDfxUploaded([]);
|
||||
setSelectedComment(null);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user