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import * as THREE from "three";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addLineToScene(
start: Types.Vector3,
end: Types.Vector3,
colour: Types.Color,
userData: Types.UserData,
floorPlanGroupLine: Types.RefGroup
): void {
////////// A function that creates and adds lines based on the start, end, and colour from the params, Also adds the userData in the mesh userData //////////
const path = new THREE.CatmullRomCurve3([start, end]);
const geometry = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
const material = new THREE.MeshBasicMaterial({ color: colour });
const mesh = new THREE.Mesh(geometry, material);
floorPlanGroupLine.current.add(mesh);
mesh.userData.linePoints = userData;
}
export default addLineToScene;

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import * as THREE from "three";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function createAndMoveReferenceLine(
point: Types.Vector3,
cursorPosition: Types.Vector3,
isSnapped: Types.RefBoolean,
ispreSnapped: Types.RefBoolean,
line: Types.RefLine,
setRefTextUpdate: Types.NumberIncrementState,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
Tube: Types.RefTubeGeometry,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean
): void {
////////// Creating new and maintaining the old reference line and also snap the reference line based on its angle //////////
const startPoint = point;
const dx = cursorPosition.x - startPoint.x;
const dz = cursorPosition.z - startPoint.z;
let angle = Math.atan2(dz, dx);
angle = (angle * 180) / Math.PI;
angle = (angle + 360) % 360;
const snapAngles = [0, 90, 180, 270, 360];
const snapThreshold = 2.5;
const closestSnapAngle = snapAngles.reduce((prev, curr) =>
Math.abs(curr - angle) < Math.abs(prev - angle) ? curr : prev
);
if (!isSnapped.current && !ispreSnapped.current && line.current.length > 0) {
if (Math.abs(closestSnapAngle - angle) <= snapThreshold) {
const snappedAngleRad = (closestSnapAngle * Math.PI) / 180;
const distance = Math.sqrt(dx * dx + dz * dz);
const snappedX = startPoint.x + distance * Math.cos(snappedAngleRad);
const snappedZ = startPoint.z + distance * Math.sin(snappedAngleRad);
if (
cursorPosition.distanceTo(
new THREE.Vector3(snappedX, 0.01, snappedZ)
) < 2
) {
cursorPosition.set(snappedX, 0.01, snappedZ);
isAngleSnapped.current = true;
anglesnappedPoint.current = new THREE.Vector3(
snappedX,
0.01,
snappedZ
);
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
if (!LineCreated.current) {
setRefTextUpdate((prevUpdate) => prevUpdate - 1);
const path = new THREE.LineCurve3(startPoint, cursorPosition);
Tube.current = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
const material = new THREE.MeshBasicMaterial({ color: CONSTANTS.lineConfig.helperColor });
ReferenceLineMesh.current = new THREE.Mesh(Tube.current, material);
ReferenceLineMesh.current.name = CONSTANTS.lineConfig.referenceName;
ReferenceLineMesh.current.userData = {
linePoints: { startPoint, cursorPosition },
};
floorPlanGroup.current?.add(ReferenceLineMesh.current);
LineCreated.current = true;
} else {
if (ReferenceLineMesh.current) {
const path = new THREE.LineCurve3(startPoint, new THREE.Vector3(cursorPosition.x, 0.01, cursorPosition.z));
Tube.current = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
if (ReferenceLineMesh.current) {
ReferenceLineMesh.current.userData = {
linePoints: { startPoint, cursorPosition },
};
ReferenceLineMesh.current.geometry.dispose();
ReferenceLineMesh.current.geometry = Tube.current;
}
}
}
}
export default createAndMoveReferenceLine;

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import { Socket } from "socket.io-client";
// import { deleteLineApi } from "../../../../services/factoryBuilder/lines/deleteLineApi";
import * as Types from "../../../../types/world/worldTypes";
import { toast } from 'react-toastify';
function deleteLine(
hoveredDeletableLine: Types.RefMesh,
onlyFloorlines: Types.RefOnlyFloorLines,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
setDeletedLines: any,
socket: Socket<any>,
projectId?: string
): void {
////////// Deleting a line and the points if they are not connected to any other line //////////
if (!hoveredDeletableLine.current) {
return;
}
const linePoints = hoveredDeletableLine.current.userData.linePoints;
const connectedpoints = [linePoints[0][1], linePoints[1][1]];
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// deleteLineApi(
// organization,
// [
// { "uuid": linePoints[0][1] },
// { "uuid": linePoints[1][1] }
// ]
// )
//SOCKET
const data = {
organization: organization,
line: [
{ "uuid": linePoints[0][1] },
{ "uuid": linePoints[1][1] }
],
socketId: socket.id,
projectId,
userId
}
socket.emit('v1:Line:delete', data);
onlyFloorlines.current = onlyFloorlines.current.map(floorline =>
floorline.filter(line => line[0][1] !== connectedpoints[0] && line[1][1] !== connectedpoints[1])
).filter(floorline => floorline.length > 0);
lines.current = lines.current.filter(item => item !== linePoints);
(<any>hoveredDeletableLine.current.material).dispose();
(<any>hoveredDeletableLine.current.geometry).dispose();
floorPlanGroupLine.current.remove(hoveredDeletableLine.current);
setDeletedLines([linePoints]);
connectedpoints.forEach((pointUUID) => {
let isConnected = false;
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints;
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === pointUUID || uuid2 === pointUUID) {
isConnected = true;
}
});
if (!isConnected) {
floorPlanGroupPoint.current.children.forEach((point: any) => {
if (point.uuid === pointUUID) {
(<any>point.material).dispose();
(<any>point.geometry).dispose();
floorPlanGroupPoint.current.remove(point);
}
});
}
});
echo.success("Line Removed!");
}
export default deleteLine;

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import { useEffect, useState } from "react";
import { getLines } from "../../../../../services/factoryBuilder/lines/getLinesApi";
import * as THREE from "three";
import {
useActiveLayer,
useDeletedLines,
useNewLines,
useRoomsState,
useToggleView,
} from "../../../../../store/builder/store";
import objectLinesToArray from "../lineConvertions/objectLinesToArray";
import { Html } from "@react-three/drei";
import { Vector2 } from "three";
import * as Types from "../../../../../types/world/worldTypes";
import getRoomsFromLines from "../getRoomsFromLines";
import * as turf from '@turf/turf';
import { useParams } from "react-router-dom";
const DistanceText = () => {
const [lines, setLines] = useState<
{
distance: string;
position: THREE.Vector3;
userData: Types.Line;
layer: string;
}[]
>([]);
const { activeLayer } = useActiveLayer();
const { toggleView } = useToggleView();
const { newLines, setNewLines } = useNewLines();
const { deletedLines, setDeletedLines } = useDeletedLines();
const [linesState, setLinesState] = useState<Types.Lines>([]);
const { roomsState, setRoomsState } = useRoomsState();
const { projectId } = useParams();
useEffect(() => {
if (linesState.length === 0) return;
const getLines = async () => {
const points3D = linesState.map(line => {
const startPoint = line[0][0]; // First point of each wall line
return [startPoint.x, 0, startPoint.z];
});
// Ensure the polygon is closed
if (
points3D[0][0] !== points3D[points3D.length - 1][0] ||
points3D[0][1] !== points3D[points3D.length - 1][1]
) {
points3D.push(points3D[0]);
}
// Convert to 2D for turf (x, z)
const coords2D = points3D.map(p => [p[0], p[1]]);
const projected = points3D.map((p: any) => new Vector2(p[0], p[1]));
// Shoelace formula for 2D polygon
let area = 0;
const n = projected.length;
for (let i = 0; i < n - 1; i++) {
const curr = projected[i];
const next = projected[i + 1];
area += curr.x * next.y - next.x * curr.y;
}
// return Math.abs(area) / 2;
// Build polygon and compute area
// const polygon = turf.polygon([coords2D]);
// const area = turf.area(polygon);
// const area = computeAreaFrom3DPoints(coords2D)
//
if (lines.length > 2) {
const linesByLayer = linesState.reduce((acc: { [key: number]: any[] }, pair) => {
const layer = pair[0][2];
if (!acc[layer]) acc[layer] = [];
acc[layer].push(pair);
return acc;
}, {});
for (const layer in linesByLayer) {
const rooms: Types.Rooms = await getRoomsFromLines({ current: linesByLayer[layer] });
setRoomsState(rooms)
}
}
}
getLines();
}, [linesState, roomsState])
useEffect(() => {
const email = localStorage.getItem("email");
if (!email) return;
const organization = email.split("@")[1].split(".")[0];
getLines(organization,projectId).then((data) => {
data = objectLinesToArray(data);
setLinesState(data);
const lines = data
.filter((line: Types.Line) => line[0][2] === activeLayer)
.map((line: Types.Line) => {
const point1 = new THREE.Vector3(
line[0][0].x,
line[0][0].y,
line[0][0].z
);
const point2 = new THREE.Vector3(
line[1][0].x,
line[1][0].y,
line[1][0].z
);
const distance = point1.distanceTo(point2);
const midpoint = new THREE.Vector3()
.addVectors(point1, point2)
.divideScalar(2);
return {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer,
};
});
setLines(lines);
});
}, [activeLayer]);
useEffect(() => {
if (newLines.length > 0) {
if (newLines[0][0][2] !== activeLayer) return;
const newLinesData = newLines.map((line: Types.Line) => {
const point1 = new THREE.Vector3(
line[0][0].x,
line[0][0].y,
line[0][0].z
);
const point2 = new THREE.Vector3(
line[1][0].x,
line[1][0].y,
line[1][0].z
);
const distance = point1.distanceTo(point2);
const midpoint = new THREE.Vector3()
.addVectors(point1, point2)
.divideScalar(2);
return {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer,
};
});
setLines((prevLines) => [...prevLines, ...newLinesData]);
setLinesState((prevLines) => [...prevLines, ...newLines]);
setNewLines([]);
}
}, [newLines, activeLayer]);
useEffect(() => {
if ((deletedLines as Types.Lines).length > 0) {
setLines((prevLines) =>
prevLines.filter(
(line) =>
!deletedLines.some(
(deletedLine: any) =>
deletedLine[0][1] === line.userData[0][1] &&
deletedLine[1][1] === line.userData[1][1]
)
)
);
setLinesState(prev =>
prev.filter(line =>
!(deletedLines as Types.Lines).some(
deleted =>
line[0][1] === deleted[0][1] && line[1][1] === deleted[1][1]
)
)
);
setDeletedLines([]);
setRoomsState([])
}
}, [deletedLines]);
return (
<>
{toggleView && (
<group name="Distance_Text">
{lines.map((text) => (
<Html
// data
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
userData={text.userData}
position={[text.position.x, 1, text.position.z]}
// class
wrapperClass="distance-text-wrapper"
className="distance-text"
// other
zIndexRange={[1, 0]}
prepend
sprite
>
<div
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
className={`distance line-${text.userData[0][1]}_${text.userData[1][1]}_${text.layer}`}
>
{text.distance} m
</div>
</Html>
))}
</group>
)}
</>
);
};
export default DistanceText;

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import * as THREE from "three";
import { Html } from "@react-three/drei";
import { useState, useEffect } from "react";
import { useActiveLayer } from "../../../../../store/builder/store";
const ReferenceDistanceText = ({ line }: { line: any }) => {
interface TextState {
distance: string;
position: THREE.Vector3;
userData: any;
layer: any;
}
const [text, setTexts] = useState<TextState | null>(null);
const { activeLayer } = useActiveLayer();
useEffect(() => {
if (line) {
if (line.parent === null) {
setTexts(null);
return;
}
const distance = line.userData.linePoints.cursorPosition.distanceTo(
line.userData.linePoints.startPoint
);
const midpoint = new THREE.Vector3()
.addVectors(
line.userData.linePoints.cursorPosition,
line.userData.linePoints.startPoint
)
.divideScalar(2);
const newTexts = {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer,
};
setTexts(newTexts);
}
});
return (
<group name="Reference_Distance_Text">
<mesh>
{text !== null && (
<Html
// data
key={text.distance}
userData={text.userData}
position={[text.position.x, 1, text.position.z]}
// class
wrapperClass="distance-text-wrapper"
className="distance-text"
// other
zIndexRange={[1, 0]}
prepend
sprite
>
<div
className={`Reference_Distance line-${text.userData.userData}`}
>
{text.distance} m
</div>
</Html>
)}
</mesh>
</group>
);
};
export default ReferenceDistanceText;

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import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addPointToScene from '../points/addPointToScene';
import addLineToScene from './addLineToScene';
import splitLine from './splitLine';
import removeReferenceLine from './removeReferenceLine';
import getClosestIntersection from './getClosestIntersection';
import * as Types from "../../../../types/world/worldTypes";
import arrayLineToObject from './lineConvertions/arrayLineToObject';
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
import { Socket } from 'socket.io-client';
async function drawWall(
raycaster: THREE.Raycaster,
plane: Types.RefMesh,
floorPlanGroupPoint: Types.RefGroup,
snappedPoint: Types.RefVector3,
isSnapped: Types.RefBoolean,
isSnappedUUID: Types.RefString,
line: Types.RefLine,
ispreSnapped: Types.RefBoolean,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl,
setNewLines: any,
setDeletedLines: any,
activeLayer: Types.Number,
socket: Socket<any>,
projectId?: string
): Promise<void> {
////////// Creating lines Based on the positions clicked //////////
////////// Allows the user lines that represents walls and roof, floor if forms a polygon //////////
if (!plane.current) return
let intersects = raycaster.intersectObject(plane.current, true);
let intersectsLines = raycaster.intersectObjects(floorPlanGroupLine.current.children, true);
let intersectsPoint = raycaster.intersectObjects(floorPlanGroupPoint.current.children, true);
const VisibleintersectsPoint = intersectsPoint.find(intersect => intersect.object.visible);
const visibleIntersect = intersectsLines.find(intersect => intersect.object.visible && intersect.object.name !== CONSTANTS.lineConfig.referenceName && intersect.object.userData.linePoints[0][3] === CONSTANTS.lineConfig.wallName);
if ((intersectsPoint.length === 0 || VisibleintersectsPoint === undefined) && intersectsLines.length > 0 && !isSnapped.current && !ispreSnapped.current) {
////////// Clicked on a preexisting Line //////////
if (visibleIntersect && intersects) {
let IntersectsPoint = new THREE.Vector3(intersects[0].point.x, 0.01, intersects[0].point.z);
if (isAngleSnapped.current && anglesnappedPoint.current) {
IntersectsPoint = anglesnappedPoint.current;
}
if (visibleIntersect.object instanceof THREE.Mesh) {
const ThroughPoint = (visibleIntersect.object.geometry.parameters.path).getPoints(CONSTANTS.lineConfig.lineIntersectionPoints);
let intersectionPoint = getClosestIntersection(ThroughPoint, IntersectsPoint);
if (intersectionPoint) {
const newLines = splitLine(visibleIntersect, intersectionPoint, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, lines, setDeletedLines, floorPlanGroupLine, socket, CONSTANTS.pointConfig.wallOuterColor, CONSTANTS.lineConfig.wallColor, CONSTANTS.lineConfig.wallName,projectId);
setNewLines([newLines[0], newLines[1]]);
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.wallName,]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id,
projectId,
userId
}
console.log('input: ', input);
socket.emit('v1:Line:create', input);
setNewLines([newLines[0], newLines[1], line.current]);
lines.current.push(line.current as Types.Line);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.wallColor, line.current, floorPlanGroupLine);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
return;
}
}
}
}
if (intersects && intersects.length > 0) {
////////// Clicked on a emply place or a point //////////
let intersectionPoint = intersects[0].point;
if (isAngleSnapped.current && line.current.length > 0 && anglesnappedPoint.current) {
intersectionPoint = anglesnappedPoint.current;
}
if (isSnapped.current && line.current.length > 0 && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (ispreSnapped.current && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (!isSnapped.current && !ispreSnapped.current) {
addPointToScene(intersectionPoint, CONSTANTS.pointConfig.wallOuterColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, CONSTANTS.lineConfig.wallName);
} else {
ispreSnapped.current = false;
isSnapped.current = false;
}
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.wallName,]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id,
projectId,
userId
}
console.log('input: ', input);
socket.emit('v1:Line:create', input);
setNewLines([line.current])
lines.current.push(line.current as Types.Line);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.wallColor, line.current, floorPlanGroupLine);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
if (isSnapped.current) {
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}
}
export default drawWall;

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function getClosestIntersection(
intersects: Types.Vector3Array,
point: Types.Vector3
): Types.Vector3 | null {
////////// A function that finds which point is closest from the intersects points that is given, Used in finding which point in a line is closest when clicked on a line during drawing //////////
let closestNewPoint: THREE.Vector3 | null = null;
let minDistance = Infinity;
for (const intersect of intersects) {
const distance = point.distanceTo(intersect);
if (distance < minDistance) {
minDistance = distance;
closestNewPoint = intersect;
}
}
return closestNewPoint;
}
export default getClosestIntersection;

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import * as THREE from 'three';
import * as turf from '@turf/turf';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
async function getRoomsFromLines(lines: Types.RefLines) {
const rooms: Types.Rooms = [];
if (lines.current.length > 2) {
const linesByLayer = lines.current.reduce((acc: { [key: number]: any[] }, pair) => {
const layer = pair[0][2];
if (!acc[layer]) acc[layer] = [];
acc[layer].push(pair);
return acc;
}, {});
////////// Use turf.polygonize to create polygons from the line points //////////
for (const layer in linesByLayer) {
let linesInLayer = linesByLayer[layer];
linesInLayer = linesInLayer.filter(line => line[0][3] && line[1][3] === CONSTANTS.lineConfig.wallName);
const result = linesInLayer.map((pair: [THREE.Vector3, string, number, string][]) =>
pair.map((point) => ({
position: [point[0].x, point[0].z],
uuid: point[1]
}))
);
const lineFeatures = result.map(line => turf.lineString(line.map(p => p.position)));
const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
let union: any[] = [];
polygons.features.forEach((feature) => {
union.push(feature);
});
if (union.length > 1) {
const unionResult = turf.union(turf.featureCollection(union));
if (unionResult?.geometry.type === "MultiPolygon") {
unionResult?.geometry.coordinates.forEach((poly) => {
const Coordinates = poly[0].map(([x, z]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates.reverse(), layer: parseInt(layer) });
});
} else if (unionResult?.geometry.type === "Polygon") {
const Coordinates = unionResult?.geometry.coordinates[0].map(([x, z]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates.reverse(), layer: parseInt(layer) });
}
} else if (union.length === 1) {
const Coordinates = union[0].geometry.coordinates[0].map(([x, z]: [number, number]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates, layer: parseInt(layer) });
}
}
}
return rooms;
}
export default getRoomsFromLines;

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import * as Types from "../../../../../types/world/worldTypes";
export default function arrayLineToObject(array: Types.Line) {
if (!Array.isArray(array)) {
return {};
}
// Extract common properties from the first point
const commonLayer = array[0][2];
const commonType = array[0][3];
// Map points into a structured format
const line = array.map(([position, uuid]) => ({
position,
uuid,
}));
// Create the final structured object
return {
layer: commonLayer,
type: commonType,
line,
};
}

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import * as Types from "../../../../../types/world/worldTypes";
export default function arrayLinesToObject(array: Array<Types.Line>) {
if (!Array.isArray(array)) {
return [];
}
return array.map((lineArray) => {
if (!Array.isArray(lineArray)) {
return null;
}
// Extract common properties from the first point
const commonLayer = lineArray[0][2];
const commonType = lineArray[0][3];
// Map points into a structured format
const line = lineArray.map(([position, uuid]) => ({
position,
uuid,
}));
// Create the final structured object
return {
layer: commonLayer,
type: commonType,
line,
};
}).filter((item) => item !== null); // Filter out invalid entries
}

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import * as THREE from 'three';
export default function objectLineToArray(structuredObject: any) {
if (!structuredObject || !structuredObject.line) {
return [];
}
// Destructure common properties
const { layer, type, line } = structuredObject;
// Map points back to the original array format
return line.map(({ position, uuid }: any) => [new THREE.Vector3(position.x, position.y, position.z), uuid, layer, type]);
}

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import * as THREE from 'three';
export default function objectLinesToArray(structuredObjects: any): any {
if (!Array.isArray(structuredObjects)) {
return [];
}
return structuredObjects.map((structuredObject) => {
if (!structuredObject || !structuredObject.line) {
return [];
}
const { layer, type, line } = structuredObject;
return line.map(({ position, uuid }: any) => {
const vector = new THREE.Vector3(position.x, position.y, position.z);
return [vector, uuid, layer, type];
});
});
}

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function RemoveConnectedLines(
DeletedPointUUID: Types.String,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
setDeletedLines: any,
lines: Types.RefLines,
): void {
////////// Check if any and how many lines are connected to the deleted point //////////
const removableLines: THREE.Mesh[] = [];
const connectedpoints: string[] = [];
const removedLinePoints: [number, string, number][][] = []; // Array to hold linePoints of removed lines
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints as [number, string, number][];
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === DeletedPointUUID || uuid2 === DeletedPointUUID) {
connectedpoints.push(uuid1 === DeletedPointUUID ? uuid2 : uuid1);
removableLines.push(line as THREE.Mesh);
removedLinePoints.push(linePoints);
}
});
if (removableLines.length > 0) {
removableLines.forEach((line) => {
lines.current = lines.current.filter(item => item !== line.userData.linePoints);
(<any>line.material).dispose();
(<any>line.geometry).dispose();
floorPlanGroupLine.current.remove(line);
});
}
setDeletedLines(removedLinePoints)
////////// Check and Remove point that are no longer connected to any lines //////////
connectedpoints.forEach((pointUUID) => {
let isConnected = false;
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints as [number, string, number][];
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === pointUUID || uuid2 === pointUUID) {
isConnected = true;
}
});
if (!isConnected) {
floorPlanGroupPoint.current.children.forEach((point: any) => {
if (point.uuid === pointUUID) {
(<any>point.material).dispose();
(<any>point.geometry).dispose();
floorPlanGroupPoint.current.remove(point);
}
});
}
});
}
export default RemoveConnectedLines;

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import * as Types from "../../../../types/world/worldTypes";
function removeReferenceLine(
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
line: Types.RefLine
): void {
////////// Removes Dangling reference line if the draw mode is ended or any other case //////////
line.current = [];
if (ReferenceLineMesh.current) {
(<any>ReferenceLineMesh.current.material).dispose();
(<any>ReferenceLineMesh.current.geometry).dispose();
floorPlanGroup.current.remove(ReferenceLineMesh.current);
LineCreated.current = false;
ReferenceLineMesh.current = undefined;
}
}
export default removeReferenceLine;

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import * as THREE from 'three';
import addLineToScene from './addLineToScene';
import addPointToScene from '../points/addPointToScene';
import * as Types from "../../../../types/world/worldTypes";
import arrayLineToObject from '../lines/lineConvertions/arrayLineToObject';
import { Socket } from 'socket.io-client';
// import { deleteLineApi } from '../../../../services/factoryBuilder/lines/deleteLineApi';
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
function splitLine(
visibleIntersect: Types.IntersectionEvent,
intersectionPoint: Types.Vector3,
currentLayerPoint: Types.RefMeshArray,
floorPlanGroupPoint: Types.RefGroup,
dragPointControls: Types.RefDragControl,
isSnappedUUID: Types.RefString,
lines: Types.RefLines,
setDeletedLines: any,
floorPlanGroupLine: { current: THREE.Group },
socket: Socket<any>,
pointColor: Types.String,
lineColor: Types.String,
lineType: Types.String,
projectId?: string
): [Types.Line, Types.Line] {
////////// Removing the clicked line and splitting it with the clicked position adding a new point and two new lines //////////
((visibleIntersect.object as any).material).dispose();
((visibleIntersect.object as any).geometry).dispose();
floorPlanGroupLine.current.remove(visibleIntersect.object);
setDeletedLines([visibleIntersect.object.userData.linePoints]);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// deleteLineApi(
// organization,
// [
// { "uuid": visibleIntersect.object.userData.linePoints[0][1] },
// { "uuid": visibleIntersect.object.userData.linePoints[1][1] }
// ]
// )
//SOCKET
const data = {
organization: organization,
line: [
{ "uuid": visibleIntersect.object.userData.linePoints[0][1] },
{ "uuid": visibleIntersect.object.userData.linePoints[1][1] }
],
socketId: socket.id,
projectId,
userId
}
socket.emit('v1:Line:delete', data);
const point = addPointToScene(intersectionPoint, pointColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, lineType);
const oldLinePoints = visibleIntersect.object.userData.linePoints;
lines.current = lines.current.filter(item => item !== oldLinePoints);
const clickedPoint: Types.Point = [
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
point.uuid,
oldLinePoints[0][2],
lineType
];
const start = oldLinePoints[0];
const end = oldLinePoints[1];
const newLine1: Types.Line = [start, clickedPoint];
const newLine2: Types.Line = [clickedPoint, end];
const line1 = arrayLineToObject(newLine1);
const line2 = arrayLineToObject(newLine2);
//REST
// setLine(organization, line1.layer!, line1.line!, line1.type!);
//SOCKET
const input1 = {
organization: organization,
layer: line1.layer,
line: line1.line,
type: line1.type,
socketId: socket.id,
projectId,
userId
}
socket.emit('v1:Line:create', input1);
//REST
// setLine(organization, line2.layer!, line2.line!, line2.type!);
//SOCKET
const input2 = {
organization: organization,
layer: line2.layer,
line: line2.line,
type: line2.type,
socketId: socket.id,
projectId,
userId
}
socket.emit('v1:Line:create', input2);
lines.current.push(newLine1, newLine2);
addLineToScene(newLine1[0][0], newLine1[1][0], lineColor, newLine1, floorPlanGroupLine);
addLineToScene(newLine2[0][0], newLine2[1][0], lineColor, newLine2, floorPlanGroupLine);
return [newLine1, newLine2];
}
export default splitLine;

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function updateDistanceText(
scene: THREE.Scene,
floorPlanGroupLine: Types.RefGroup,
affectedLines: Types.NumberArray
): void {
////////// Updating the Distance Texts of the lines that are affected during drag //////////
const DistanceGroup = scene.getObjectByName('Distance_Text') as THREE.Group;
affectedLines.forEach((lineIndex) => {
const mesh = floorPlanGroupLine.current.children[lineIndex] as THREE.Mesh;
const linePoints = mesh.userData.linePoints;
if (linePoints) {
const distance = linePoints[0][0].distanceTo(linePoints[1][0]).toFixed(1);
const position = new THREE.Vector3().addVectors(linePoints[0][0], linePoints[1][0]).divideScalar(2);
if (!DistanceGroup || !linePoints) {
return
}
DistanceGroup.children.forEach((text) => {
const textMesh = text as THREE.Mesh;
if (textMesh.userData[0][1] === linePoints[0][1] && textMesh.userData[1][1] === linePoints[1][1]) {
textMesh.position.set(position.x, 1, position.z);
const className = `distance line-${textMesh.userData[0][1]}_${textMesh.userData[1][1]}_${linePoints[0][2]}`;
const element = document.getElementsByClassName(className)[0] as HTMLElement;
if (element) {
element.innerHTML = `${distance} m`;
}
}
});
}
});
}
export default updateDistanceText;

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from '../../../../types/world/worldConstants';
function updateLines(
floorPlanGroupLine: Types.RefGroup,
affectedLines: Types.NumberArray
): void {
////////// Updating the positions for the affected lines only based on the updated positions //////////
affectedLines.forEach((lineIndex) => {
const mesh = floorPlanGroupLine.current.children[lineIndex] as Types.Mesh;
const linePoints = mesh.userData.linePoints as Types.Line;
if (linePoints) {
const newPositions = linePoints.map(([pos]) => pos);
const newPath = new THREE.CatmullRomCurve3(newPositions);
mesh.geometry.dispose();
mesh.geometry = new THREE.TubeGeometry(newPath, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
}
});
}
export default updateLines;

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import * as Types from "../../../../types/world/worldTypes";
function updateLinesPositions(
DragedPoint: Types.Mesh | { uuid: string, position: Types.Vector3 },
lines: Types.RefLines
): Types.NumberArray {
////////// Updating the lines position based on the dragged point's position //////////
const objectUUID = DragedPoint.uuid;
const affectedLines: Types.NumberArray = [];
lines.current.forEach((line, index) => {
let lineUpdated = false;
line.forEach((point) => {
const [position, uuid] = point;
if (uuid === objectUUID) {
position.x = DragedPoint.position.x;
position.y = 0.01;
position.z = DragedPoint.position.z;
lineUpdated = true;
}
});
if (lineUpdated) {
affectedLines.push(index);
}
});
return affectedLines;
}
export default updateLinesPositions;

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function vectorizeLinesCurrent(
lines: Types.Lines
): Types.Lines {
////////// Storing a vector3 array in localstorage makes the prototype functions go puff. This function brings back the prototype functions by creating it again //////////
return lines.map((line) => {
const p1: Types.Point = [new THREE.Vector3(line[0][0].x, line[0][0].y, line[0][0].z), line[0][1], line[0][2], line[0][3],];
const p2: Types.Point = [new THREE.Vector3(line[1][0].x, line[1][0].y, line[1][0].z), line[1][1], line[0][2], line[1][3],];
return [p1, p2];
});
}
export default vectorizeLinesCurrent;