first commit
This commit is contained in:
24
app/src/modules/builder/geomentries/lines/addLineToScene.ts
Normal file
24
app/src/modules/builder/geomentries/lines/addLineToScene.ts
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@@ -0,0 +1,24 @@
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import * as THREE from "three";
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import * as CONSTANTS from '../../../../types/world/worldConstants';
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import * as Types from "../../../../types/world/worldTypes";
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function addLineToScene(
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start: Types.Vector3,
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end: Types.Vector3,
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colour: Types.Color,
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userData: Types.UserData,
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floorPlanGroupLine: Types.RefGroup
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): void {
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////////// A function that creates and adds lines based on the start, end, and colour from the params, Also adds the userData in the mesh userData //////////
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const path = new THREE.CatmullRomCurve3([start, end]);
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const geometry = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
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const material = new THREE.MeshBasicMaterial({ color: colour });
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const mesh = new THREE.Mesh(geometry, material);
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floorPlanGroupLine.current.add(mesh);
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mesh.userData.linePoints = userData;
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}
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export default addLineToScene;
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@@ -0,0 +1,98 @@
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import * as THREE from "three";
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import * as CONSTANTS from '../../../../types/world/worldConstants';
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import * as Types from "../../../../types/world/worldTypes";
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function createAndMoveReferenceLine(
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point: Types.Vector3,
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cursorPosition: Types.Vector3,
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isSnapped: Types.RefBoolean,
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ispreSnapped: Types.RefBoolean,
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line: Types.RefLine,
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setRefTextUpdate: Types.NumberIncrementState,
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floorPlanGroup: Types.RefGroup,
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ReferenceLineMesh: Types.RefMesh,
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LineCreated: Types.RefBoolean,
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Tube: Types.RefTubeGeometry,
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anglesnappedPoint: Types.RefVector3,
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isAngleSnapped: Types.RefBoolean
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): void {
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////////// Creating new and maintaining the old reference line and also snap the reference line based on its angle //////////
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const startPoint = point;
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const dx = cursorPosition.x - startPoint.x;
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const dz = cursorPosition.z - startPoint.z;
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let angle = Math.atan2(dz, dx);
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angle = (angle * 180) / Math.PI;
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angle = (angle + 360) % 360;
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const snapAngles = [0, 90, 180, 270, 360];
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const snapThreshold = 2.5;
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const closestSnapAngle = snapAngles.reduce((prev, curr) =>
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Math.abs(curr - angle) < Math.abs(prev - angle) ? curr : prev
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);
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if (!isSnapped.current && !ispreSnapped.current && line.current.length > 0) {
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if (Math.abs(closestSnapAngle - angle) <= snapThreshold) {
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const snappedAngleRad = (closestSnapAngle * Math.PI) / 180;
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const distance = Math.sqrt(dx * dx + dz * dz);
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const snappedX = startPoint.x + distance * Math.cos(snappedAngleRad);
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const snappedZ = startPoint.z + distance * Math.sin(snappedAngleRad);
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if (
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cursorPosition.distanceTo(
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new THREE.Vector3(snappedX, 0.01, snappedZ)
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) < 2
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) {
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cursorPosition.set(snappedX, 0.01, snappedZ);
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isAngleSnapped.current = true;
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anglesnappedPoint.current = new THREE.Vector3(
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snappedX,
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0.01,
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snappedZ
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);
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} else {
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isAngleSnapped.current = false;
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anglesnappedPoint.current = null;
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}
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} else {
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isAngleSnapped.current = false;
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anglesnappedPoint.current = null;
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}
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} else {
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isAngleSnapped.current = false;
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anglesnappedPoint.current = null;
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}
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if (!LineCreated.current) {
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setRefTextUpdate((prevUpdate) => prevUpdate - 1);
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const path = new THREE.LineCurve3(startPoint, cursorPosition);
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Tube.current = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
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const material = new THREE.MeshBasicMaterial({ color: CONSTANTS.lineConfig.helperColor });
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ReferenceLineMesh.current = new THREE.Mesh(Tube.current, material);
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ReferenceLineMesh.current.name = CONSTANTS.lineConfig.referenceName;
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ReferenceLineMesh.current.userData = {
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linePoints: { startPoint, cursorPosition },
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};
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floorPlanGroup.current?.add(ReferenceLineMesh.current);
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LineCreated.current = true;
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} else {
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if (ReferenceLineMesh.current) {
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const path = new THREE.LineCurve3(startPoint, new THREE.Vector3(cursorPosition.x, 0.01, cursorPosition.z));
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Tube.current = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
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if (ReferenceLineMesh.current) {
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ReferenceLineMesh.current.userData = {
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linePoints: { startPoint, cursorPosition },
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};
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ReferenceLineMesh.current.geometry.dispose();
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ReferenceLineMesh.current.geometry = Tube.current;
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}
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}
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}
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}
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export default createAndMoveReferenceLine;
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92
app/src/modules/builder/geomentries/lines/deleteLine.ts
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92
app/src/modules/builder/geomentries/lines/deleteLine.ts
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@@ -0,0 +1,92 @@
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import { Socket } from "socket.io-client";
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// import { deleteLineApi } from "../../../../services/factoryBuilder/lines/deleteLineApi";
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import * as Types from "../../../../types/world/worldTypes";
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import { toast } from 'react-toastify';
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function deleteLine(
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hoveredDeletableLine: Types.RefMesh,
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onlyFloorlines: Types.RefOnlyFloorLines,
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lines: Types.RefLines,
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floorPlanGroupLine: Types.RefGroup,
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floorPlanGroupPoint: Types.RefGroup,
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setDeletedLines: any,
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socket: Socket<any>,
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projectId?: string
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): void {
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////////// Deleting a line and the points if they are not connected to any other line //////////
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if (!hoveredDeletableLine.current) {
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return;
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}
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const linePoints = hoveredDeletableLine.current.userData.linePoints;
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const connectedpoints = [linePoints[0][1], linePoints[1][1]];
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const email = localStorage.getItem('email')
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const organization = (email!.split("@")[1]).split(".")[0];
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const userId = localStorage.getItem("userId");
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//REST
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// deleteLineApi(
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// organization,
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// [
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// { "uuid": linePoints[0][1] },
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// { "uuid": linePoints[1][1] }
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// ]
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// )
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//SOCKET
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const data = {
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organization: organization,
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line: [
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{ "uuid": linePoints[0][1] },
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{ "uuid": linePoints[1][1] }
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],
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socketId: socket.id,
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projectId,
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userId
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}
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socket.emit('v1:Line:delete', data);
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onlyFloorlines.current = onlyFloorlines.current.map(floorline =>
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floorline.filter(line => line[0][1] !== connectedpoints[0] && line[1][1] !== connectedpoints[1])
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).filter(floorline => floorline.length > 0);
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lines.current = lines.current.filter(item => item !== linePoints);
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(<any>hoveredDeletableLine.current.material).dispose();
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(<any>hoveredDeletableLine.current.geometry).dispose();
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floorPlanGroupLine.current.remove(hoveredDeletableLine.current);
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setDeletedLines([linePoints]);
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connectedpoints.forEach((pointUUID) => {
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let isConnected = false;
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floorPlanGroupLine.current.children.forEach((line) => {
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const linePoints = line.userData.linePoints;
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const uuid1 = linePoints[0][1];
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const uuid2 = linePoints[1][1];
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if (uuid1 === pointUUID || uuid2 === pointUUID) {
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isConnected = true;
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}
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});
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if (!isConnected) {
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floorPlanGroupPoint.current.children.forEach((point: any) => {
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if (point.uuid === pointUUID) {
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(<any>point.material).dispose();
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(<any>point.geometry).dispose();
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floorPlanGroupPoint.current.remove(point);
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}
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});
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}
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});
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echo.success("Line Removed!");
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}
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export default deleteLine;
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@@ -0,0 +1,223 @@
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import { useEffect, useState } from "react";
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import { getLines } from "../../../../../services/factoryBuilder/lines/getLinesApi";
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import * as THREE from "three";
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import {
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useActiveLayer,
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useDeletedLines,
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useNewLines,
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useRoomsState,
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useToggleView,
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} from "../../../../../store/builder/store";
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import objectLinesToArray from "../lineConvertions/objectLinesToArray";
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import { Html } from "@react-three/drei";
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import { Vector2 } from "three";
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import * as Types from "../../../../../types/world/worldTypes";
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import getRoomsFromLines from "../getRoomsFromLines";
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import * as turf from '@turf/turf';
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import { useParams } from "react-router-dom";
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const DistanceText = () => {
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const [lines, setLines] = useState<
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{
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distance: string;
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position: THREE.Vector3;
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userData: Types.Line;
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layer: string;
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}[]
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>([]);
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const { activeLayer } = useActiveLayer();
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const { toggleView } = useToggleView();
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const { newLines, setNewLines } = useNewLines();
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const { deletedLines, setDeletedLines } = useDeletedLines();
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const [linesState, setLinesState] = useState<Types.Lines>([]);
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const { roomsState, setRoomsState } = useRoomsState();
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const { projectId } = useParams();
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useEffect(() => {
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if (linesState.length === 0) return;
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const getLines = async () => {
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const points3D = linesState.map(line => {
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const startPoint = line[0][0]; // First point of each wall line
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return [startPoint.x, 0, startPoint.z];
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});
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// Ensure the polygon is closed
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if (
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points3D[0][0] !== points3D[points3D.length - 1][0] ||
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points3D[0][1] !== points3D[points3D.length - 1][1]
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) {
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points3D.push(points3D[0]);
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}
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// Convert to 2D for turf (x, z)
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const coords2D = points3D.map(p => [p[0], p[1]]);
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const projected = points3D.map((p: any) => new Vector2(p[0], p[1]));
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// Shoelace formula for 2D polygon
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let area = 0;
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const n = projected.length;
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for (let i = 0; i < n - 1; i++) {
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const curr = projected[i];
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const next = projected[i + 1];
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area += curr.x * next.y - next.x * curr.y;
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}
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// return Math.abs(area) / 2;
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// Build polygon and compute area
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// const polygon = turf.polygon([coords2D]);
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// const area = turf.area(polygon);
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// const area = computeAreaFrom3DPoints(coords2D)
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//
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if (lines.length > 2) {
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const linesByLayer = linesState.reduce((acc: { [key: number]: any[] }, pair) => {
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const layer = pair[0][2];
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if (!acc[layer]) acc[layer] = [];
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acc[layer].push(pair);
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return acc;
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}, {});
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for (const layer in linesByLayer) {
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const rooms: Types.Rooms = await getRoomsFromLines({ current: linesByLayer[layer] });
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setRoomsState(rooms)
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}
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}
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}
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getLines();
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}, [linesState, roomsState])
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useEffect(() => {
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const email = localStorage.getItem("email");
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if (!email) return;
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const organization = email.split("@")[1].split(".")[0];
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getLines(organization,projectId).then((data) => {
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data = objectLinesToArray(data);
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setLinesState(data);
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const lines = data
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.filter((line: Types.Line) => line[0][2] === activeLayer)
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.map((line: Types.Line) => {
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const point1 = new THREE.Vector3(
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line[0][0].x,
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line[0][0].y,
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line[0][0].z
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);
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const point2 = new THREE.Vector3(
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line[1][0].x,
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line[1][0].y,
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line[1][0].z
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);
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const distance = point1.distanceTo(point2);
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const midpoint = new THREE.Vector3()
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.addVectors(point1, point2)
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.divideScalar(2);
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return {
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distance: distance.toFixed(1),
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position: midpoint,
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userData: line,
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layer: activeLayer,
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};
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});
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setLines(lines);
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});
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}, [activeLayer]);
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useEffect(() => {
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if (newLines.length > 0) {
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if (newLines[0][0][2] !== activeLayer) return;
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const newLinesData = newLines.map((line: Types.Line) => {
|
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const point1 = new THREE.Vector3(
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line[0][0].x,
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line[0][0].y,
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line[0][0].z
|
||||
);
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const point2 = new THREE.Vector3(
|
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line[1][0].x,
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line[1][0].y,
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line[1][0].z
|
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);
|
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const distance = point1.distanceTo(point2);
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const midpoint = new THREE.Vector3()
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.addVectors(point1, point2)
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.divideScalar(2);
|
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|
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return {
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distance: distance.toFixed(1),
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position: midpoint,
|
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userData: line,
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layer: activeLayer,
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};
|
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});
|
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setLines((prevLines) => [...prevLines, ...newLinesData]);
|
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setLinesState((prevLines) => [...prevLines, ...newLines]);
|
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setNewLines([]);
|
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}
|
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}, [newLines, activeLayer]);
|
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|
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useEffect(() => {
|
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if ((deletedLines as Types.Lines).length > 0) {
|
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setLines((prevLines) =>
|
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prevLines.filter(
|
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(line) =>
|
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!deletedLines.some(
|
||||
(deletedLine: any) =>
|
||||
deletedLine[0][1] === line.userData[0][1] &&
|
||||
deletedLine[1][1] === line.userData[1][1]
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
setLinesState(prev =>
|
||||
prev.filter(line =>
|
||||
!(deletedLines as Types.Lines).some(
|
||||
deleted =>
|
||||
line[0][1] === deleted[0][1] && line[1][1] === deleted[1][1]
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
setDeletedLines([]);
|
||||
setRoomsState([])
|
||||
}
|
||||
}, [deletedLines]);
|
||||
|
||||
return (
|
||||
<>
|
||||
{toggleView && (
|
||||
<group name="Distance_Text">
|
||||
{lines.map((text) => (
|
||||
<Html
|
||||
// data
|
||||
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
|
||||
userData={text.userData}
|
||||
position={[text.position.x, 1, text.position.z]}
|
||||
// class
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
// other
|
||||
zIndexRange={[1, 0]}
|
||||
prepend
|
||||
sprite
|
||||
>
|
||||
<div
|
||||
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
|
||||
className={`distance line-${text.userData[0][1]}_${text.userData[1][1]}_${text.layer}`}
|
||||
>
|
||||
{text.distance} m
|
||||
</div>
|
||||
</Html>
|
||||
))}
|
||||
</group>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export default DistanceText;
|
||||
@@ -0,0 +1,71 @@
|
||||
import * as THREE from "three";
|
||||
import { Html } from "@react-three/drei";
|
||||
import { useState, useEffect } from "react";
|
||||
import { useActiveLayer } from "../../../../../store/builder/store";
|
||||
|
||||
const ReferenceDistanceText = ({ line }: { line: any }) => {
|
||||
interface TextState {
|
||||
distance: string;
|
||||
position: THREE.Vector3;
|
||||
userData: any;
|
||||
layer: any;
|
||||
}
|
||||
|
||||
const [text, setTexts] = useState<TextState | null>(null);
|
||||
const { activeLayer } = useActiveLayer();
|
||||
|
||||
useEffect(() => {
|
||||
if (line) {
|
||||
if (line.parent === null) {
|
||||
setTexts(null);
|
||||
return;
|
||||
}
|
||||
const distance = line.userData.linePoints.cursorPosition.distanceTo(
|
||||
line.userData.linePoints.startPoint
|
||||
);
|
||||
const midpoint = new THREE.Vector3()
|
||||
.addVectors(
|
||||
line.userData.linePoints.cursorPosition,
|
||||
line.userData.linePoints.startPoint
|
||||
)
|
||||
.divideScalar(2);
|
||||
const newTexts = {
|
||||
distance: distance.toFixed(1),
|
||||
position: midpoint,
|
||||
userData: line,
|
||||
layer: activeLayer,
|
||||
};
|
||||
setTexts(newTexts);
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
<group name="Reference_Distance_Text">
|
||||
<mesh>
|
||||
{text !== null && (
|
||||
<Html
|
||||
// data
|
||||
key={text.distance}
|
||||
userData={text.userData}
|
||||
position={[text.position.x, 1, text.position.z]}
|
||||
// class
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
// other
|
||||
zIndexRange={[1, 0]}
|
||||
prepend
|
||||
sprite
|
||||
>
|
||||
<div
|
||||
className={`Reference_Distance line-${text.userData.userData}`}
|
||||
>
|
||||
{text.distance} m
|
||||
</div>
|
||||
</Html>
|
||||
)}
|
||||
</mesh>
|
||||
</group>
|
||||
);
|
||||
};
|
||||
|
||||
export default ReferenceDistanceText;
|
||||
176
app/src/modules/builder/geomentries/lines/drawWall.ts
Normal file
176
app/src/modules/builder/geomentries/lines/drawWall.ts
Normal file
@@ -0,0 +1,176 @@
|
||||
import * as THREE from 'three';
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
|
||||
import addPointToScene from '../points/addPointToScene';
|
||||
import addLineToScene from './addLineToScene';
|
||||
import splitLine from './splitLine';
|
||||
import removeReferenceLine from './removeReferenceLine';
|
||||
import getClosestIntersection from './getClosestIntersection';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import arrayLineToObject from './lineConvertions/arrayLineToObject';
|
||||
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
|
||||
import { Socket } from 'socket.io-client';
|
||||
|
||||
async function drawWall(
|
||||
raycaster: THREE.Raycaster,
|
||||
plane: Types.RefMesh,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
snappedPoint: Types.RefVector3,
|
||||
isSnapped: Types.RefBoolean,
|
||||
isSnappedUUID: Types.RefString,
|
||||
line: Types.RefLine,
|
||||
ispreSnapped: Types.RefBoolean,
|
||||
anglesnappedPoint: Types.RefVector3,
|
||||
isAngleSnapped: Types.RefBoolean,
|
||||
lines: Types.RefLines,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
floorPlanGroup: Types.RefGroup,
|
||||
ReferenceLineMesh: Types.RefMesh,
|
||||
LineCreated: Types.RefBoolean,
|
||||
currentLayerPoint: Types.RefMeshArray,
|
||||
dragPointControls: Types.RefDragControl,
|
||||
setNewLines: any,
|
||||
setDeletedLines: any,
|
||||
activeLayer: Types.Number,
|
||||
socket: Socket<any>,
|
||||
projectId?: string
|
||||
): Promise<void> {
|
||||
|
||||
////////// Creating lines Based on the positions clicked //////////
|
||||
|
||||
////////// Allows the user lines that represents walls and roof, floor if forms a polygon //////////
|
||||
|
||||
|
||||
if (!plane.current) return
|
||||
let intersects = raycaster.intersectObject(plane.current, true);
|
||||
|
||||
let intersectsLines = raycaster.intersectObjects(floorPlanGroupLine.current.children, true);
|
||||
let intersectsPoint = raycaster.intersectObjects(floorPlanGroupPoint.current.children, true);
|
||||
|
||||
const VisibleintersectsPoint = intersectsPoint.find(intersect => intersect.object.visible);
|
||||
const visibleIntersect = intersectsLines.find(intersect => intersect.object.visible && intersect.object.name !== CONSTANTS.lineConfig.referenceName && intersect.object.userData.linePoints[0][3] === CONSTANTS.lineConfig.wallName);
|
||||
|
||||
if ((intersectsPoint.length === 0 || VisibleintersectsPoint === undefined) && intersectsLines.length > 0 && !isSnapped.current && !ispreSnapped.current) {
|
||||
|
||||
////////// Clicked on a preexisting Line //////////
|
||||
|
||||
if (visibleIntersect && intersects) {
|
||||
let IntersectsPoint = new THREE.Vector3(intersects[0].point.x, 0.01, intersects[0].point.z);
|
||||
|
||||
if (isAngleSnapped.current && anglesnappedPoint.current) {
|
||||
IntersectsPoint = anglesnappedPoint.current;
|
||||
}
|
||||
if (visibleIntersect.object instanceof THREE.Mesh) {
|
||||
const ThroughPoint = (visibleIntersect.object.geometry.parameters.path).getPoints(CONSTANTS.lineConfig.lineIntersectionPoints);
|
||||
let intersectionPoint = getClosestIntersection(ThroughPoint, IntersectsPoint);
|
||||
|
||||
if (intersectionPoint) {
|
||||
|
||||
const newLines = splitLine(visibleIntersect, intersectionPoint, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, lines, setDeletedLines, floorPlanGroupLine, socket, CONSTANTS.pointConfig.wallOuterColor, CONSTANTS.lineConfig.wallColor, CONSTANTS.lineConfig.wallName,projectId);
|
||||
setNewLines([newLines[0], newLines[1]]);
|
||||
|
||||
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.wallName,]);
|
||||
|
||||
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
|
||||
const data = arrayLineToObject(line.current as Types.Line);
|
||||
|
||||
const email = localStorage.getItem('email')
|
||||
const organization = (email!.split("@")[1]).split(".")[0];
|
||||
const userId = localStorage.getItem("userId");
|
||||
|
||||
//REST
|
||||
|
||||
// setLine(organization, data.layer!, data.line!, data.type!);
|
||||
|
||||
//SOCKET
|
||||
|
||||
const input = {
|
||||
organization: organization,
|
||||
layer: data.layer,
|
||||
line: data.line,
|
||||
type: data.type,
|
||||
socketId: socket.id,
|
||||
projectId,
|
||||
userId
|
||||
}
|
||||
|
||||
console.log('input: ', input);
|
||||
socket.emit('v1:Line:create', input);
|
||||
|
||||
setNewLines([newLines[0], newLines[1], line.current]);
|
||||
lines.current.push(line.current as Types.Line);
|
||||
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.wallColor, line.current, floorPlanGroupLine);
|
||||
let lastPoint = line.current[line.current.length - 1];
|
||||
line.current = [lastPoint];
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (intersects && intersects.length > 0) {
|
||||
|
||||
////////// Clicked on a emply place or a point //////////
|
||||
|
||||
let intersectionPoint = intersects[0].point;
|
||||
|
||||
if (isAngleSnapped.current && line.current.length > 0 && anglesnappedPoint.current) {
|
||||
intersectionPoint = anglesnappedPoint.current;
|
||||
}
|
||||
if (isSnapped.current && line.current.length > 0 && snappedPoint.current) {
|
||||
intersectionPoint = snappedPoint.current;
|
||||
}
|
||||
if (ispreSnapped.current && snappedPoint.current) {
|
||||
intersectionPoint = snappedPoint.current;
|
||||
}
|
||||
|
||||
if (!isSnapped.current && !ispreSnapped.current) {
|
||||
addPointToScene(intersectionPoint, CONSTANTS.pointConfig.wallOuterColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, CONSTANTS.lineConfig.wallName);
|
||||
} else {
|
||||
ispreSnapped.current = false;
|
||||
isSnapped.current = false;
|
||||
}
|
||||
|
||||
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.wallName,]);
|
||||
|
||||
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
|
||||
const data = arrayLineToObject(line.current as Types.Line);
|
||||
|
||||
const email = localStorage.getItem('email')
|
||||
const organization = (email!.split("@")[1]).split(".")[0];
|
||||
const userId = localStorage.getItem("userId");
|
||||
|
||||
//REST
|
||||
|
||||
// setLine(organization, data.layer!, data.line!, data.type!);
|
||||
|
||||
//SOCKET
|
||||
|
||||
const input = {
|
||||
organization: organization,
|
||||
layer: data.layer,
|
||||
line: data.line,
|
||||
type: data.type,
|
||||
socketId: socket.id,
|
||||
projectId,
|
||||
userId
|
||||
}
|
||||
|
||||
console.log('input: ', input);
|
||||
socket.emit('v1:Line:create', input);
|
||||
|
||||
setNewLines([line.current])
|
||||
lines.current.push(line.current as Types.Line);
|
||||
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.wallColor, line.current, floorPlanGroupLine);
|
||||
let lastPoint = line.current[line.current.length - 1];
|
||||
line.current = [lastPoint];
|
||||
}
|
||||
if (isSnapped.current) {
|
||||
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default drawWall;
|
||||
@@ -0,0 +1,26 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function getClosestIntersection(
|
||||
intersects: Types.Vector3Array,
|
||||
point: Types.Vector3
|
||||
): Types.Vector3 | null {
|
||||
|
||||
////////// A function that finds which point is closest from the intersects points that is given, Used in finding which point in a line is closest when clicked on a line during drawing //////////
|
||||
|
||||
let closestNewPoint: THREE.Vector3 | null = null;
|
||||
let minDistance = Infinity;
|
||||
|
||||
for (const intersect of intersects) {
|
||||
const distance = point.distanceTo(intersect);
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance;
|
||||
closestNewPoint = intersect;
|
||||
}
|
||||
}
|
||||
|
||||
return closestNewPoint;
|
||||
}
|
||||
|
||||
export default getClosestIntersection;
|
||||
@@ -0,0 +1,86 @@
|
||||
import * as THREE from 'three';
|
||||
import * as turf from '@turf/turf';
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
async function getRoomsFromLines(lines: Types.RefLines) {
|
||||
const rooms: Types.Rooms = [];
|
||||
|
||||
if (lines.current.length > 2) {
|
||||
const linesByLayer = lines.current.reduce((acc: { [key: number]: any[] }, pair) => {
|
||||
const layer = pair[0][2];
|
||||
if (!acc[layer]) acc[layer] = [];
|
||||
acc[layer].push(pair);
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
////////// Use turf.polygonize to create polygons from the line points //////////
|
||||
|
||||
for (const layer in linesByLayer) {
|
||||
|
||||
let linesInLayer = linesByLayer[layer];
|
||||
linesInLayer = linesInLayer.filter(line => line[0][3] && line[1][3] === CONSTANTS.lineConfig.wallName);
|
||||
const result = linesInLayer.map((pair: [THREE.Vector3, string, number, string][]) =>
|
||||
pair.map((point) => ({
|
||||
position: [point[0].x, point[0].z],
|
||||
uuid: point[1]
|
||||
}))
|
||||
);
|
||||
const lineFeatures = result.map(line => turf.lineString(line.map(p => p.position)));
|
||||
const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
|
||||
|
||||
let union: any[] = [];
|
||||
|
||||
polygons.features.forEach((feature) => {
|
||||
union.push(feature);
|
||||
});
|
||||
|
||||
if (union.length > 1) {
|
||||
const unionResult = turf.union(turf.featureCollection(union));
|
||||
if (unionResult?.geometry.type === "MultiPolygon") {
|
||||
unionResult?.geometry.coordinates.forEach((poly) => {
|
||||
const Coordinates = poly[0].map(([x, z]) => {
|
||||
const matchingPoint = result.flat().find(r =>
|
||||
r.position[0].toFixed(10) === x.toFixed(10) &&
|
||||
r.position[1].toFixed(10) === z.toFixed(10)
|
||||
);
|
||||
return {
|
||||
position: new THREE.Vector3(x, 0, z),
|
||||
uuid: matchingPoint ? matchingPoint.uuid : ''
|
||||
};
|
||||
});
|
||||
rooms.push({ coordinates: Coordinates.reverse(), layer: parseInt(layer) });
|
||||
});
|
||||
} else if (unionResult?.geometry.type === "Polygon") {
|
||||
const Coordinates = unionResult?.geometry.coordinates[0].map(([x, z]) => {
|
||||
const matchingPoint = result.flat().find(r =>
|
||||
r.position[0].toFixed(10) === x.toFixed(10) &&
|
||||
r.position[1].toFixed(10) === z.toFixed(10)
|
||||
);
|
||||
return {
|
||||
position: new THREE.Vector3(x, 0, z),
|
||||
uuid: matchingPoint ? matchingPoint.uuid : ''
|
||||
};
|
||||
});
|
||||
rooms.push({ coordinates: Coordinates.reverse(), layer: parseInt(layer) });
|
||||
}
|
||||
} else if (union.length === 1) {
|
||||
const Coordinates = union[0].geometry.coordinates[0].map(([x, z]: [number, number]) => {
|
||||
const matchingPoint = result.flat().find(r =>
|
||||
r.position[0].toFixed(10) === x.toFixed(10) &&
|
||||
r.position[1].toFixed(10) === z.toFixed(10)
|
||||
);
|
||||
return {
|
||||
position: new THREE.Vector3(x, 0, z),
|
||||
uuid: matchingPoint ? matchingPoint.uuid : ''
|
||||
};
|
||||
});
|
||||
rooms.push({ coordinates: Coordinates, layer: parseInt(layer) });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return rooms;
|
||||
}
|
||||
|
||||
export default getRoomsFromLines;
|
||||
@@ -0,0 +1,24 @@
|
||||
import * as Types from "../../../../../types/world/worldTypes";
|
||||
|
||||
export default function arrayLineToObject(array: Types.Line) {
|
||||
if (!Array.isArray(array)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
// Extract common properties from the first point
|
||||
const commonLayer = array[0][2];
|
||||
const commonType = array[0][3];
|
||||
|
||||
// Map points into a structured format
|
||||
const line = array.map(([position, uuid]) => ({
|
||||
position,
|
||||
uuid,
|
||||
}));
|
||||
|
||||
// Create the final structured object
|
||||
return {
|
||||
layer: commonLayer,
|
||||
type: commonType,
|
||||
line,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
import * as Types from "../../../../../types/world/worldTypes";
|
||||
|
||||
export default function arrayLinesToObject(array: Array<Types.Line>) {
|
||||
if (!Array.isArray(array)) {
|
||||
return [];
|
||||
}
|
||||
|
||||
return array.map((lineArray) => {
|
||||
if (!Array.isArray(lineArray)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Extract common properties from the first point
|
||||
const commonLayer = lineArray[0][2];
|
||||
const commonType = lineArray[0][3];
|
||||
|
||||
// Map points into a structured format
|
||||
const line = lineArray.map(([position, uuid]) => ({
|
||||
position,
|
||||
uuid,
|
||||
}));
|
||||
|
||||
// Create the final structured object
|
||||
return {
|
||||
layer: commonLayer,
|
||||
type: commonType,
|
||||
line,
|
||||
};
|
||||
}).filter((item) => item !== null); // Filter out invalid entries
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
export default function objectLineToArray(structuredObject: any) {
|
||||
if (!structuredObject || !structuredObject.line) {
|
||||
return [];
|
||||
}
|
||||
|
||||
// Destructure common properties
|
||||
const { layer, type, line } = structuredObject;
|
||||
|
||||
// Map points back to the original array format
|
||||
return line.map(({ position, uuid }: any) => [new THREE.Vector3(position.x, position.y, position.z), uuid, layer, type]);
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
export default function objectLinesToArray(structuredObjects: any): any {
|
||||
if (!Array.isArray(structuredObjects)) {
|
||||
return [];
|
||||
}
|
||||
|
||||
return structuredObjects.map((structuredObject) => {
|
||||
if (!structuredObject || !structuredObject.line) {
|
||||
return [];
|
||||
}
|
||||
|
||||
const { layer, type, line } = structuredObject;
|
||||
|
||||
return line.map(({ position, uuid }: any) => {
|
||||
const vector = new THREE.Vector3(position.x, position.y, position.z);
|
||||
return [vector, uuid, layer, type];
|
||||
});
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function RemoveConnectedLines(
|
||||
DeletedPointUUID: Types.String,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
setDeletedLines: any,
|
||||
lines: Types.RefLines,
|
||||
): void {
|
||||
|
||||
////////// Check if any and how many lines are connected to the deleted point //////////
|
||||
|
||||
const removableLines: THREE.Mesh[] = [];
|
||||
const connectedpoints: string[] = [];
|
||||
|
||||
const removedLinePoints: [number, string, number][][] = []; // Array to hold linePoints of removed lines
|
||||
|
||||
floorPlanGroupLine.current.children.forEach((line) => {
|
||||
const linePoints = line.userData.linePoints as [number, string, number][];
|
||||
const uuid1 = linePoints[0][1];
|
||||
const uuid2 = linePoints[1][1];
|
||||
|
||||
if (uuid1 === DeletedPointUUID || uuid2 === DeletedPointUUID) {
|
||||
connectedpoints.push(uuid1 === DeletedPointUUID ? uuid2 : uuid1);
|
||||
removableLines.push(line as THREE.Mesh);
|
||||
removedLinePoints.push(linePoints);
|
||||
}
|
||||
});
|
||||
|
||||
if (removableLines.length > 0) {
|
||||
removableLines.forEach((line) => {
|
||||
lines.current = lines.current.filter(item => item !== line.userData.linePoints);
|
||||
(<any>line.material).dispose();
|
||||
(<any>line.geometry).dispose();
|
||||
floorPlanGroupLine.current.remove(line);
|
||||
});
|
||||
}
|
||||
setDeletedLines(removedLinePoints)
|
||||
|
||||
////////// Check and Remove point that are no longer connected to any lines //////////
|
||||
|
||||
connectedpoints.forEach((pointUUID) => {
|
||||
let isConnected = false;
|
||||
floorPlanGroupLine.current.children.forEach((line) => {
|
||||
const linePoints = line.userData.linePoints as [number, string, number][];
|
||||
const uuid1 = linePoints[0][1];
|
||||
const uuid2 = linePoints[1][1];
|
||||
if (uuid1 === pointUUID || uuid2 === pointUUID) {
|
||||
isConnected = true;
|
||||
}
|
||||
});
|
||||
if (!isConnected) {
|
||||
floorPlanGroupPoint.current.children.forEach((point: any) => {
|
||||
if (point.uuid === pointUUID) {
|
||||
(<any>point.material).dispose();
|
||||
(<any>point.geometry).dispose();
|
||||
floorPlanGroupPoint.current.remove(point);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
export default RemoveConnectedLines;
|
||||
@@ -0,0 +1,22 @@
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function removeReferenceLine(
|
||||
floorPlanGroup: Types.RefGroup,
|
||||
ReferenceLineMesh: Types.RefMesh,
|
||||
LineCreated: Types.RefBoolean,
|
||||
line: Types.RefLine
|
||||
): void {
|
||||
|
||||
////////// Removes Dangling reference line if the draw mode is ended or any other case //////////
|
||||
|
||||
line.current = [];
|
||||
if (ReferenceLineMesh.current) {
|
||||
(<any>ReferenceLineMesh.current.material).dispose();
|
||||
(<any>ReferenceLineMesh.current.geometry).dispose();
|
||||
floorPlanGroup.current.remove(ReferenceLineMesh.current);
|
||||
LineCreated.current = false;
|
||||
ReferenceLineMesh.current = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
export default removeReferenceLine;
|
||||
132
app/src/modules/builder/geomentries/lines/splitLine.ts
Normal file
132
app/src/modules/builder/geomentries/lines/splitLine.ts
Normal file
@@ -0,0 +1,132 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
import addLineToScene from './addLineToScene';
|
||||
import addPointToScene from '../points/addPointToScene';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import arrayLineToObject from '../lines/lineConvertions/arrayLineToObject';
|
||||
import { Socket } from 'socket.io-client';
|
||||
// import { deleteLineApi } from '../../../../services/factoryBuilder/lines/deleteLineApi';
|
||||
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
|
||||
|
||||
function splitLine(
|
||||
visibleIntersect: Types.IntersectionEvent,
|
||||
intersectionPoint: Types.Vector3,
|
||||
currentLayerPoint: Types.RefMeshArray,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
dragPointControls: Types.RefDragControl,
|
||||
isSnappedUUID: Types.RefString,
|
||||
lines: Types.RefLines,
|
||||
setDeletedLines: any,
|
||||
floorPlanGroupLine: { current: THREE.Group },
|
||||
socket: Socket<any>,
|
||||
pointColor: Types.String,
|
||||
lineColor: Types.String,
|
||||
lineType: Types.String,
|
||||
projectId?: string
|
||||
): [Types.Line, Types.Line] {
|
||||
|
||||
////////// Removing the clicked line and splitting it with the clicked position adding a new point and two new lines //////////
|
||||
|
||||
|
||||
((visibleIntersect.object as any).material).dispose();
|
||||
((visibleIntersect.object as any).geometry).dispose();
|
||||
floorPlanGroupLine.current.remove(visibleIntersect.object);
|
||||
setDeletedLines([visibleIntersect.object.userData.linePoints]);
|
||||
|
||||
const email = localStorage.getItem('email')
|
||||
const organization = (email!.split("@")[1]).split(".")[0];
|
||||
const userId = localStorage.getItem("userId");
|
||||
|
||||
//REST
|
||||
|
||||
// deleteLineApi(
|
||||
// organization,
|
||||
// [
|
||||
// { "uuid": visibleIntersect.object.userData.linePoints[0][1] },
|
||||
// { "uuid": visibleIntersect.object.userData.linePoints[1][1] }
|
||||
// ]
|
||||
// )
|
||||
|
||||
//SOCKET
|
||||
|
||||
|
||||
const data = {
|
||||
organization: organization,
|
||||
line: [
|
||||
{ "uuid": visibleIntersect.object.userData.linePoints[0][1] },
|
||||
{ "uuid": visibleIntersect.object.userData.linePoints[1][1] }
|
||||
],
|
||||
socketId: socket.id,
|
||||
projectId,
|
||||
userId
|
||||
}
|
||||
|
||||
socket.emit('v1:Line:delete', data);
|
||||
|
||||
const point = addPointToScene(intersectionPoint, pointColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, lineType);
|
||||
|
||||
const oldLinePoints = visibleIntersect.object.userData.linePoints;
|
||||
lines.current = lines.current.filter(item => item !== oldLinePoints);
|
||||
|
||||
const clickedPoint: Types.Point = [
|
||||
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
|
||||
point.uuid,
|
||||
oldLinePoints[0][2],
|
||||
lineType
|
||||
];
|
||||
|
||||
const start = oldLinePoints[0];
|
||||
const end = oldLinePoints[1];
|
||||
|
||||
const newLine1: Types.Line = [start, clickedPoint];
|
||||
const newLine2: Types.Line = [clickedPoint, end];
|
||||
|
||||
const line1 = arrayLineToObject(newLine1);
|
||||
const line2 = arrayLineToObject(newLine2);
|
||||
|
||||
//REST
|
||||
|
||||
// setLine(organization, line1.layer!, line1.line!, line1.type!);
|
||||
|
||||
//SOCKET
|
||||
|
||||
const input1 = {
|
||||
organization: organization,
|
||||
layer: line1.layer,
|
||||
line: line1.line,
|
||||
type: line1.type,
|
||||
socketId: socket.id,
|
||||
projectId,
|
||||
userId
|
||||
}
|
||||
|
||||
socket.emit('v1:Line:create', input1);
|
||||
|
||||
//REST
|
||||
|
||||
// setLine(organization, line2.layer!, line2.line!, line2.type!);
|
||||
|
||||
//SOCKET
|
||||
|
||||
const input2 = {
|
||||
organization: organization,
|
||||
layer: line2.layer,
|
||||
line: line2.line,
|
||||
type: line2.type,
|
||||
socketId: socket.id,
|
||||
projectId,
|
||||
userId
|
||||
}
|
||||
|
||||
socket.emit('v1:Line:create', input2);
|
||||
|
||||
lines.current.push(newLine1, newLine2);
|
||||
|
||||
addLineToScene(newLine1[0][0], newLine1[1][0], lineColor, newLine1, floorPlanGroupLine);
|
||||
addLineToScene(newLine2[0][0], newLine2[1][0], lineColor, newLine2, floorPlanGroupLine);
|
||||
|
||||
return [newLine1, newLine2];
|
||||
}
|
||||
|
||||
export default splitLine;
|
||||
@@ -0,0 +1,42 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function updateDistanceText(
|
||||
scene: THREE.Scene,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
affectedLines: Types.NumberArray
|
||||
): void {
|
||||
|
||||
////////// Updating the Distance Texts of the lines that are affected during drag //////////
|
||||
|
||||
const DistanceGroup = scene.getObjectByName('Distance_Text') as THREE.Group;
|
||||
|
||||
affectedLines.forEach((lineIndex) => {
|
||||
const mesh = floorPlanGroupLine.current.children[lineIndex] as THREE.Mesh;
|
||||
const linePoints = mesh.userData.linePoints;
|
||||
|
||||
if (linePoints) {
|
||||
const distance = linePoints[0][0].distanceTo(linePoints[1][0]).toFixed(1);
|
||||
const position = new THREE.Vector3().addVectors(linePoints[0][0], linePoints[1][0]).divideScalar(2);
|
||||
|
||||
if (!DistanceGroup || !linePoints) {
|
||||
return
|
||||
}
|
||||
|
||||
DistanceGroup.children.forEach((text) => {
|
||||
const textMesh = text as THREE.Mesh;
|
||||
if (textMesh.userData[0][1] === linePoints[0][1] && textMesh.userData[1][1] === linePoints[1][1]) {
|
||||
textMesh.position.set(position.x, 1, position.z);
|
||||
const className = `distance line-${textMesh.userData[0][1]}_${textMesh.userData[1][1]}_${linePoints[0][2]}`;
|
||||
const element = document.getElementsByClassName(className)[0] as HTMLElement;
|
||||
if (element) {
|
||||
element.innerHTML = `${distance} m`;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
export default updateDistanceText;
|
||||
24
app/src/modules/builder/geomentries/lines/updateLines.ts
Normal file
24
app/src/modules/builder/geomentries/lines/updateLines.ts
Normal file
@@ -0,0 +1,24 @@
|
||||
import * as THREE from 'three';
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
|
||||
function updateLines(
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
affectedLines: Types.NumberArray
|
||||
): void {
|
||||
|
||||
////////// Updating the positions for the affected lines only based on the updated positions //////////
|
||||
|
||||
affectedLines.forEach((lineIndex) => {
|
||||
const mesh = floorPlanGroupLine.current.children[lineIndex] as Types.Mesh;
|
||||
const linePoints = mesh.userData.linePoints as Types.Line;
|
||||
if (linePoints) {
|
||||
const newPositions = linePoints.map(([pos]) => pos);
|
||||
const newPath = new THREE.CatmullRomCurve3(newPositions);
|
||||
mesh.geometry.dispose();
|
||||
mesh.geometry = new THREE.TubeGeometry(newPath, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
export default updateLines;
|
||||
@@ -0,0 +1,32 @@
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function updateLinesPositions(
|
||||
DragedPoint: Types.Mesh | { uuid: string, position: Types.Vector3 },
|
||||
lines: Types.RefLines
|
||||
): Types.NumberArray {
|
||||
|
||||
////////// Updating the lines position based on the dragged point's position //////////
|
||||
|
||||
const objectUUID = DragedPoint.uuid;
|
||||
const affectedLines: Types.NumberArray = [];
|
||||
|
||||
lines.current.forEach((line, index) => {
|
||||
let lineUpdated = false;
|
||||
line.forEach((point) => {
|
||||
const [position, uuid] = point;
|
||||
if (uuid === objectUUID) {
|
||||
position.x = DragedPoint.position.x;
|
||||
position.y = 0.01;
|
||||
position.z = DragedPoint.position.z;
|
||||
lineUpdated = true;
|
||||
}
|
||||
});
|
||||
if (lineUpdated) {
|
||||
affectedLines.push(index);
|
||||
}
|
||||
});
|
||||
|
||||
return affectedLines;
|
||||
}
|
||||
|
||||
export default updateLinesPositions;
|
||||
@@ -0,0 +1,18 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function vectorizeLinesCurrent(
|
||||
lines: Types.Lines
|
||||
): Types.Lines {
|
||||
|
||||
////////// Storing a vector3 array in localstorage makes the prototype functions go puff. This function brings back the prototype functions by creating it again //////////
|
||||
|
||||
return lines.map((line) => {
|
||||
const p1: Types.Point = [new THREE.Vector3(line[0][0].x, line[0][0].y, line[0][0].z), line[0][1], line[0][2], line[0][3],];
|
||||
const p2: Types.Point = [new THREE.Vector3(line[1][0].x, line[1][0].y, line[1][0].z), line[1][1], line[0][2], line[1][3],];
|
||||
return [p1, p2];
|
||||
});
|
||||
}
|
||||
|
||||
export default vectorizeLinesCurrent;
|
||||
Reference in New Issue
Block a user