zonr bug fix
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@@ -45,9 +45,7 @@ const List: React.FC<ListProps> = ({ items = [], remove }) => {
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const { zoneAssetId, setZoneAssetId } = useZoneAssetId();
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const { setSubModule } = useSubModuleStore();
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const [expandedZones, setExpandedZones] = useState<Record<string, boolean>>(
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{}
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);
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const [expandedZones, setExpandedZones] = useState<Record<string, boolean>>({});
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const { projectId } = useParams();
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const { assetStore } = useSceneContext();
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const { setName } = assetStore();
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@@ -92,7 +90,6 @@ const List: React.FC<ListProps> = ({ items = [], remove }) => {
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projectId,
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selectedVersion?.versionId || ""
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);
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console.log("response: ", response?.zoneName);
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if (!response) return;
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@@ -108,7 +105,6 @@ const List: React.FC<ListProps> = ({ items = [], remove }) => {
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});
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} catch (error) {
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echo.error("Failed to select zone");
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console.log(error);
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}
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}
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@@ -140,13 +136,6 @@ const List: React.FC<ListProps> = ({ items = [], remove }) => {
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if (response.message === "zone updated") {
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setSelectedZone((prev) => ({ ...prev, zoneName: newName }));
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setZoneName(selectedZone.zoneUuid, newName);
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// setZones((prevZones: any[]) =>
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// prevZones.map((zone) =>
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// zone.zoneUuid === selectedZone.zoneUuid
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// ? { ...zone, zoneName: newName }
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// : zone
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// )
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// );
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}
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}
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@@ -253,8 +242,7 @@ const List: React.FC<ListProps> = ({ items = [], remove }) => {
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}}
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>
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<div
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className={`list-item ${
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selectedZone.zoneUuid === item.id ? "active" : ""
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className={`list-item ${selectedZone.zoneUuid === item.id ? "active" : ""
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}`}
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>
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<div className="zone-header">
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@@ -298,8 +286,7 @@ const List: React.FC<ListProps> = ({ items = [], remove }) => {
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{item.assets.map((asset) => (
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<li
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key={`asset-${asset.id}`}
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className={`list-container asset-item ${
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zoneAssetId?.id === asset.id ? "active" : ""
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className={`list-container asset-item ${zoneAssetId?.id === asset.id ? "active" : ""
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}`}
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>
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<div className="list-item">
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@@ -3,7 +3,7 @@ import { CameraControls } from '@react-three/drei';
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import { ThreeEvent, useThree } from '@react-three/fiber';
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import { useCallback, useEffect, useRef } from 'react';
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import { useActiveTool, useDeletableFloorItem, useSelectedFloorItem, useToggleView } from '../../../../../../store/builder/store';
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import { useActiveTool, useDeletableFloorItem, useSelectedFloorItem, useToggleView, useZoneAssetId } from '../../../../../../store/builder/store';
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import useModuleStore, { useSubModuleStore } from '../../../../../../store/useModuleStore';
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import { useSocketStore } from '../../../../../../store/builder/store';
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import { useSceneContext } from '../../../../../scene/sceneContext';
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@@ -20,9 +20,11 @@ import { upsertProductOrEventApi } from '../../../../../../services/simulation/p
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export function useModelEventHandlers({
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boundingBox,
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groupRef,
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asset
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}: {
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boundingBox: THREE.Box3 | null,
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groupRef: React.RefObject<THREE.Group>,
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asset: Asset
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}) {
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const { controls, gl, camera } = useThree();
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const { activeTool } = useActiveTool();
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@@ -32,12 +34,13 @@ export function useModelEventHandlers({
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const { socket } = useSocketStore();
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const { eventStore, productStore, assetStore, undoRedo3DStore } = useSceneContext();
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const { push3D } = undoRedo3DStore();
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const { removeAsset } = assetStore();
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const { getAssetById, removeAsset } = assetStore();
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const { zoneAssetId, setZoneAssetId } = useZoneAssetId();
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const { removeEvent, getEventByModelUuid } = eventStore();
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const { getIsEventInProduct, addPoint, deleteEvent } = productStore();
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const { setSelectedAsset, clearSelectedAsset } = useSelectedAsset();
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const { deletableFloorItem, setDeletableFloorItem } = useDeletableFloorItem();
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const { setSelectedFloorItem } = useSelectedFloorItem();
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const { selectedFloorItem, setSelectedFloorItem } = useSelectedFloorItem();
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const { selectedProductStore } = useProductContext();
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const { selectedProduct } = selectedProductStore();
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const { selectedVersionStore } = useVersionContext();
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@@ -66,6 +69,19 @@ export function useModelEventHandlers({
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});
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};
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useEffect(() => {
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if (!zoneAssetId) return
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if (zoneAssetId.id === asset.modelUuid) {
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handleDblClick(asset);
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}
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}, [zoneAssetId])
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useEffect(() => {
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if (!selectedFloorItem) {
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setZoneAssetId(null);
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}
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}, [selectedFloorItem])
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const handleDblClick = (asset: Asset) => {
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if (asset && activeTool === "cursor" && boundingBox && groupRef.current && activeModule === 'builder') {
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@@ -158,7 +158,7 @@ function Model({ asset, isRendered, loader }: { readonly asset: Asset, isRendere
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});
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}, []);
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const { handleDblClick, handleClick, handlePointerOver, handlePointerOut, handleContextMenu } = useModelEventHandlers({ boundingBox, groupRef });
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const { handleDblClick, handleClick, handlePointerOver, handlePointerOut, handleContextMenu } = useModelEventHandlers({ boundingBox, groupRef, asset });
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return (
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<group
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@@ -1,7 +1,6 @@
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import React from 'react'
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import Dropped3dWidgets from './widgets/3d/Dropped3dWidget'
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import ZoneCentreTarget from './zone/zoneCameraTarget'
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import ZoneAssets from './zone/zoneAssets'
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import MqttEvents from '../../services/factoryBuilder/mqtt/mqttEvents'
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const Visualization:React.FC = () => {
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@@ -12,8 +11,6 @@ const Visualization:React.FC = () => {
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<ZoneCentreTarget />
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<ZoneAssets />
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<MqttEvents />
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{/* <DrieHtmlTemp /> */}
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@@ -1,78 +0,0 @@
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import React, { useEffect, useRef } from 'react'
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import { useSelectedFloorItem, useZoneAssetId } from '../../../store/builder/store';
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import * as THREE from "three";
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import { useThree } from '@react-three/fiber';
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import * as Types from "../../../types/world/worldTypes";
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export default function ZoneAssets() {
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const { zoneAssetId, setZoneAssetId } = useZoneAssetId();
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const { setSelectedFloorItem } = useSelectedFloorItem();
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const { raycaster, controls, scene }: any = useThree();
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useEffect(() => {
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// console.log('zoneAssetId: ', zoneAssetId);
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if (!zoneAssetId) return
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let AssetMesh = scene.getObjectByProperty("uuid", zoneAssetId.id);
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if (AssetMesh) {
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const bbox = new THREE.Box3().setFromObject(AssetMesh);
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const size = bbox.getSize(new THREE.Vector3());
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const center = bbox.getCenter(new THREE.Vector3());
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const front = new THREE.Vector3(0, 0, 1);
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AssetMesh.localToWorld(front);
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front.sub(AssetMesh.position).normalize();
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const distance = Math.max(size.x, size.y, size.z) * 2;
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const newPosition = center.clone().addScaledVector(front, distance);
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controls.setPosition(newPosition.x, newPosition.y, newPosition.z, true);
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controls.setTarget(center.x, center.y, center.z, true);
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controls.fitToBox(AssetMesh, true, { cover: true, paddingTop: 5, paddingLeft: 5, paddingBottom: 5, paddingRight: 5, });
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setSelectedFloorItem(AssetMesh);
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} else {
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if (Array.isArray(zoneAssetId.position) && zoneAssetId.position.length >= 3) {
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let selectedAssetPosition = [
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zoneAssetId.position[0],
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10,
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zoneAssetId.position[2]
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];
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let selectedAssetTarget = [
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zoneAssetId.position[0],
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zoneAssetId.position[1],
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zoneAssetId.position[2]
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];
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const setCam = async () => {
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await controls?.setLookAt(...selectedAssetPosition, ...selectedAssetTarget, true);
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setTimeout(() => {
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let AssetMesh = scene.getObjectByProperty("uuid", zoneAssetId.id);
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if (AssetMesh) {
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const bbox = new THREE.Box3().setFromObject(AssetMesh);
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const size = bbox.getSize(new THREE.Vector3());
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const center = bbox.getCenter(new THREE.Vector3());
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const front = new THREE.Vector3(0, 0, 1);
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AssetMesh.localToWorld(front);
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front.sub(AssetMesh.position).normalize();
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const distance = Math.max(size.x, size.y, size.z) * 2;
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const newPosition = center.clone().addScaledVector(front, distance);
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controls.setPosition(newPosition.x, newPosition.y, newPosition.z, true);
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controls.setTarget(center.x, center.y, center.z, true);
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controls.fitToBox(AssetMesh, true, { cover: true, paddingTop: 5, paddingLeft: 5, paddingBottom: 5, paddingRight: 5, });
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setSelectedFloorItem(AssetMesh);
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}
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}, 500)
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};
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setCam();
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}
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}
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}, [zoneAssetId, scene, controls])
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return (
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<>
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</>
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)
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}
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@@ -10,10 +10,7 @@ import {
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export default function ZoneCentreTarget() {
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const { selectedZone } = useSelectedZoneStore();
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//
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const [previousZoneCentre, setPreviousZoneCentre] = useState<number[] | null>(
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null
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);
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const [previousZoneCentre, setPreviousZoneCentre] = useState<number[] | null>(null);
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const sphereRef = useRef<THREE.Mesh>(null);
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const { controls }: any = useThree();
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const { setZonePosition } = usezonePosition();
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