updated vehicle path based on wall data
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1089
app/src/modules/simulation/vehicle/pathCreator/pathCreator.tsx
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1089
app/src/modules/simulation/vehicle/pathCreator/pathCreator.tsx
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File diff suppressed because it is too large
Load Diff
@@ -6,6 +6,7 @@ import VehicleUI from "../spatialUI/vehicle/vehicleUI";
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import { useSceneContext } from "../../scene/sceneContext";
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import { useSceneContext } from "../../scene/sceneContext";
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import PreDefinedPath from "./preDefinedPath/preDefinedPath";
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import PreDefinedPath from "./preDefinedPath/preDefinedPath";
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import StructuredPath from "./structuredPath/structuredPath";
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import StructuredPath from "./structuredPath/structuredPath";
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import PathCreator from "./pathCreator/pathCreator";
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function Vehicles() {
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function Vehicles() {
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const { vehicleStore } = useSceneContext();
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const { vehicleStore } = useSceneContext();
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@@ -29,7 +30,8 @@ function Vehicles() {
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return (
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return (
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<>
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<>
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<StructuredPath />
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<PathCreator />
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{/* <StructuredPath /> */}
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{/* <PreDefinedPath /> */}
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{/* <PreDefinedPath /> */}
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{/* <VehicleInstances /> */}
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{/* <VehicleInstances /> */}
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{isVehicleSelected && selectedEventSphere && !isPlaying && <VehicleUI />}
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{isVehicleSelected && selectedEventSphere && !isPlaying && <VehicleUI />}
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