updated vehicle path based on wall data

This commit is contained in:
2025-08-23 10:12:37 +05:30
parent 7fb83417be
commit d090b976b0
2 changed files with 1092 additions and 1 deletions

File diff suppressed because it is too large Load Diff

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@@ -6,6 +6,7 @@ import VehicleUI from "../spatialUI/vehicle/vehicleUI";
import { useSceneContext } from "../../scene/sceneContext";
import PreDefinedPath from "./preDefinedPath/preDefinedPath";
import StructuredPath from "./structuredPath/structuredPath";
import PathCreator from "./pathCreator/pathCreator";
function Vehicles() {
const { vehicleStore } = useSceneContext();
@@ -29,7 +30,8 @@ function Vehicles() {
return (
<>
<StructuredPath />
<PathCreator />
{/* <StructuredPath /> */}
{/* <PreDefinedPath /> */}
{/* <VehicleInstances /> */}
{isVehicleSelected && selectedEventSphere && !isPlaying && <VehicleUI />}