bug fix
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@@ -208,7 +208,7 @@ function MoveControls3D({
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if (dragOffset) {
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const rawBasePosition = new THREE.Vector3().addVectors(intersectionPoint, dragOffset);
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let moveSpeed = keyEvent.includes("Shift") ? 0.25 : 1;
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let moveSpeed = keyEvent.includes("Shift") ? 0.05 : 1;
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const initialBasePosition = initialPositions[movedObjects[0].uuid];
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const positionDifference = new THREE.Vector3().subVectors(rawBasePosition, initialBasePosition);
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