refactor: updating outline

This commit is contained in:
2025-08-22 14:01:44 +05:30
parent 0b7ef13a81
commit c78f9edb5c
5 changed files with 133 additions and 72 deletions

View File

@@ -75,13 +75,13 @@ function MainScene() {
clearComparisonProduct();
setIsVersionSaved(false);
}
}, [activeModule])
}, [activeModule, clearComparisonProduct, setIsVersionSaved])
useEffect(() => {
if (versionHistory.length > 0) {
setSelectedVersion(versionHistory[0])
}
}, [versionHistory])
}, [setSelectedVersion, versionHistory])
const handleSelectVersion = (option: string) => {
const version = versionHistory.find((version) => version.versionName === option);
@@ -140,7 +140,7 @@ function MainScene() {
{!selectedUser && (
<>
<KeyPressListener />
{/* {loadingProgress > 0 && <LoadingPage progress={loadingProgress} />} */}
{loadingProgress > 0 && <LoadingPage progress={loadingProgress} />}
{!isPlaying && (
<>
{toggleThreeD && !isVersionSaved && <ModuleToggle />}
@@ -155,7 +155,7 @@ function MainScene() {
)}
{(isPlaying) &&
activeModule === "simulation" &&
loadingProgress == 0 && <SimulationPlayer />}
loadingProgress === 0 && <SimulationPlayer />}
{(isPlaying) &&
activeModule !== "simulation" && <ControlsPlayer />}
@@ -188,7 +188,7 @@ function MainScene() {
}
onDragOver={(event) => event.preventDefault()}
>
{/* <Scene layout="Main Layout" /> */}
<Scene layout="Main Layout" />
</div>
{selectedProduct && selectedVersion && isVersionSaved && !isPlaying && activeModule === "simulation" && (

View File

@@ -4,54 +4,92 @@ import DropDownList from "../../ui/list/DropDownList";
import { useSceneContext } from "../../../modules/scene/sceneContext";
import { isPointInsidePolygon } from "../../../functions/isPointInsidePolygon";
interface AssetData {
id: string;
name: string;
position?: [];
rotation?: {};
}
interface ZoneData {
id: string;
name: string;
assets: { id: string; name: string; position?: []; rotation?: {} }[];
assets: AssetData[];
}
const Outline: React.FC = () => {
const [searchValue, setSearchValue] = useState<string>("");
const [zoneDataList, setZoneDataList] = useState<ZoneData[]>([]);
const [buildingsList, setBuildingsList] = useState<{ id: string; name: string }[]>([]);
const [isLayersOpen, setIsLayersOpen] = useState(true);
const [isBuildingsOpen, setIsBuildingsOpen] = useState(false);
const [isZonesOpen, setIsZonesOpen] = useState(false);
const [sceneAssetsDataList, setSceneAssetsDataList] = useState<
ZoneData[] | AssetData[]
>([]);
// const [buildingsList, setBuildingsList] = useState<{ id: string; name: string }[]>([]);
// const [isLayersOpen, setIsLayersOpen] = useState(true);
// const [isBuildingsOpen, setIsBuildingsOpen] = useState(false);
const [isZonesOpen, setIsZonesOpen] = useState(true);
const { assetStore, zoneStore } = useSceneContext();
const { assets } = assetStore();
const { zones } = zoneStore();
useEffect(() => {
const updatedZoneList: ZoneData[] = zones?.map((zone: any) => {
const polygon2D = zone.points.map((p: any) => [p.position[0], p.position[2]]);
const assetsInZone = assets.filter((item: any) => {
const [x, , z] = item.position;
return isPointInsidePolygon([x, z], polygon2D as [number, number][]);
})
.map((item: any) => ({
id: item.modelUuid,
name: item.modelName,
position: item.position,
rotation: item.rotation,
}));
const assignedAssets = new Set<string>();
return {
id: zone.zoneUuid,
name: zone.zoneName,
assets: assetsInZone,
};
});
const updatedZoneList: ZoneData[] =
zones?.map((zone: any) => {
const polygon2D = zone.points.map((p: any) => [
p.position[0],
p.position[2],
]);
const assetsInZone = assets
.filter((item: any) => {
const [x, , z] = item.position;
const inside = isPointInsidePolygon(
[x, z],
polygon2D as [number, number][]
);
if (inside) assignedAssets.add(item.modelUuid);
return inside;
})
.map((item: any) => ({
id: item.modelUuid,
name: item.modelName,
position: item.position,
rotation: item.rotation,
}));
setZoneDataList(updatedZoneList);
return {
id: zone.zoneUuid,
name: zone.zoneName,
assets: assetsInZone,
};
}) ?? [];
// Collect unassigned assets
const unassignedAssets = assets
.filter((item: any) => !assignedAssets.has(item.modelUuid))
.map((item: any) => ({
id: item.modelUuid,
name: item.modelName,
position: item.position,
rotation: item.rotation,
}));
// Add as a separate "zone"
if (unassignedAssets.length > 0) {
updatedZoneList.push({
id: "unassigned-zone",
name: "Unassigned",
assets: unassignedAssets,
});
}
setSceneAssetsDataList(updatedZoneList);
}, [zones, assets]);
const handleSearchChange = (value: string) => {
setSearchValue(value);
};
const dropdownItems = [{ id: "1", name: "Ground Floor" }];
// const dropdownItems = [{ id: "1", name: "Ground Floor" }];
return (
<div className="outline-container">
@@ -63,7 +101,7 @@ const Outline: React.FC = () => {
</div>
) : (
<div className="outline-content-container">
<section className="outline-section">
{/* <section className="outline-section">
<DropDownList
value="Layers"
items={dropdownItems}
@@ -73,19 +111,19 @@ const Outline: React.FC = () => {
showFocusIcon={true}
remove
/>
</section>
</section> */}
<section className="outline-section overflow">
<DropDownList
{/* <DropDownList
value="Buildings"
items={buildingsList}
isOpen={isBuildingsOpen}
onToggle={() => setIsBuildingsOpen((prev) => !prev)}
showKebabMenu={false}
showAddIcon={false}
/>
/> */}
<DropDownList
value="Zones"
items={zoneDataList}
items={sceneAssetsDataList}
isOpen={isZonesOpen}
onToggle={() => setIsZonesOpen((prev) => !prev)}
showKebabMenu={false}

View File

@@ -1,9 +1,9 @@
import React, { useState } from 'react'
import NavigateCatagory from '../../NavigateCatagory'
import { useState } from 'react'
// import NavigateCatagory from '../../NavigateCatagory'
import { EyeIcon, ForkLiftIcon, KebabIcon, LocationPinIcon, RightHalfFillCircleIcon } from '../../../../../icons/ExportCommonIcons';
import assetImage from "../../../../../../assets/image/asset-image.png"
const AssetManagement = () => {
const [selectedCategory, setSelectedCategory] = useState("All Assets");
// const [selectedCategory, setSelectedCategory] = useState("All Assets");
const [expandedAssetId, setExpandedAssetId] = useState<string | null>(null);
const dummyAssets = [
@@ -56,7 +56,7 @@ const AssetManagement = () => {
<div className='assetManagement-container assetManagement-wrapper'>
{dummyAssets.map((asset, index) => (
<div className={`assetManagement-card-wrapper ${expandedAssetId === asset.id ? "openViewMore" : ""}`}>
<div className={`assetManagement-card-wrapper ${expandedAssetId === asset.id ? "openViewMore" : ""}`} key={index}>
<header>
<div className="header-wrapper">