completed floor
This commit is contained in:
@@ -78,7 +78,7 @@ function ArcAisle({ aisle }: { readonly aisle: Aisle }) {
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position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
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rotation={[Math.PI / 2, 0, 0]}
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userData={aisle}
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onClick={handleClick}
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onDoubleClick={handleClick}
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onPointerMissed={() => {
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setSelectedAisle(null);
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}}
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@@ -65,7 +65,7 @@ function ArrowAisle({ aisle }: { readonly aisle: Aisle }) {
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position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
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rotation={[Math.PI / 2, 0, 0]}
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userData={aisle}
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onClick={handleClick}
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onDoubleClick={handleClick}
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onPointerMissed={() => {
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setSelectedAisle(null);
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}}
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@@ -68,7 +68,7 @@ function ArrowsAisle({ aisle }: { readonly aisle: Aisle }) {
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position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
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rotation={[Math.PI / 2, 0, 0]}
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userData={aisle}
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onClick={handleClick}
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onDoubleClick={handleClick}
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onPointerMissed={() => {
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setSelectedAisle(null);
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}}
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@@ -53,7 +53,7 @@ function CircleAisle({ aisle }: { readonly aisle: Aisle }) {
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position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
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rotation={[Math.PI / 2, 0, 0]}
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userData={aisle}
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onClick={handleClick}
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onDoubleClick={handleClick}
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onPointerMissed={() => {
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setSelectedAisle(null);
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}}
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@@ -66,7 +66,7 @@ function DashedAisle({ aisle }: { readonly aisle: Aisle }) {
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position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
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rotation={[Math.PI / 2, 0, 0]}
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userData={aisle}
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onClick={handleClick}
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onDoubleClick={handleClick}
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onPointerMissed={() => {
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setSelectedAisle(null);
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}}
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@@ -53,7 +53,7 @@ function DottedAisle({ aisle }: { readonly aisle: Aisle }) {
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position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
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rotation={[Math.PI / 2, 0, 0]}
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userData={aisle}
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onClick={handleClick}
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onDoubleClick={handleClick}
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onPointerMissed={() => {
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setSelectedAisle(null);
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}}
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@@ -100,7 +100,7 @@ function JunctionAisle({ aisle }: { readonly aisle: Aisle }) {
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position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
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rotation={[Math.PI / 2, 0, 0]}
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userData={aisle}
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onClick={handleClick}
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onDoubleClick={handleClick}
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onPointerMissed={() => {
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setSelectedAisle(null);
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}}
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@@ -50,7 +50,7 @@ function SolidAisle({ aisle }: { readonly aisle: Aisle }) {
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position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
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rotation={[Math.PI / 2, 0, 0]}
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userData={aisle}
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onClick={handleClick}
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onDoubleClick={handleClick}
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onPointerMissed={() => {
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setSelectedAisle(null);
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}}
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@@ -26,7 +26,7 @@ const gltfLoaderWorker = new Worker(
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function AssetsGroup({ floorGroup, plane }: { readonly floorGroup: RefGroup, readonly plane: RefMesh }) {
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const { activeModule } = useModuleStore();
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const { socket } = useSocketStore();
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const { controls, gl, pointer, camera, raycaster } = useThree();
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const { controls, gl, pointer, camera, raycaster, scene } = useThree();
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const { setLoadingProgress } = useLoadingProgress();
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const { assetStore, eventStore } = useSceneContext();
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const { selectedVersionStore } = useVersionContext();
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@@ -277,7 +277,7 @@ function AssetsGroup({ floorGroup, plane }: { readonly floorGroup: RefGroup, rea
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pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
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pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
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addAssetModel(raycaster, camera, pointer, floorGroup, socket, selectedItem, setSelectedItem, addEvent, addAsset, plane, selectedVersion, projectId, userId);
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addAssetModel(scene, raycaster, camera, pointer, socket, selectedItem, setSelectedItem, addEvent, addAsset, plane, selectedVersion, projectId, userId);
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}
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};
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@@ -10,489 +10,438 @@ import PointsCalculator from "../../../simulation/events/points/functions/points
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import { getUserData } from "../../../../functions/getUserData";
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async function addAssetModel(
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raycaster: THREE.Raycaster,
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camera: THREE.Camera,
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pointer: THREE.Vector2,
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floorGroup: Types.RefGroup,
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socket: Socket<any>,
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selectedItem: any,
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setSelectedItem: any,
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addEvent: (event: EventsSchema) => void,
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addAsset: (asset: Asset) => void,
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plane: Types.RefMesh,
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selectedVersion?: Version | null,
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projectId?: string,
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userId?: string
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scene: THREE.Scene,
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raycaster: THREE.Raycaster,
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camera: THREE.Camera,
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pointer: THREE.Vector2,
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socket: Socket<any>,
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selectedItem: any,
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setSelectedItem: any,
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addEvent: (event: EventsSchema) => void,
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addAsset: (asset: Asset) => void,
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plane: Types.RefMesh,
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selectedVersion?: Version | null,
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projectId?: string,
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userId?: string
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): Promise<void> {
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////////// Load Floor GLtf's and set the positions, rotation, type etc. in state and store in localstorage //////////
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////////// Load Floor GLtf's and set the positions, rotation, type etc. in state and store in localstorage //////////
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let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
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let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
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try {
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const loader = new GLTFLoader();
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const dracoLoader = new DRACOLoader();
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try {
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const loader = new GLTFLoader();
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath(
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"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
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);
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loader.setDRACOLoader(dracoLoader);
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dracoLoader.setDecoderPath("https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/");
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loader.setDRACOLoader(dracoLoader);
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raycaster.setFromCamera(pointer, camera);
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const floorIntersections = raycaster.intersectObjects(
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floorGroup.current.children,
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true
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);
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const intersectedFloor = floorIntersections.find((intersect) =>
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intersect.object.name.includes("Floor")
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);
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raycaster.setFromCamera(pointer, camera);
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const wallFloorsGroup = scene.getObjectByName("Walls-Floors-Group") as Types.Group | null;
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const floorsGroup = scene.getObjectByName("Floors-Group") as Types.Group | null;
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const floorChildren = floorsGroup?.children ?? [];
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const wallFloorChildren = wallFloorsGroup?.children ?? [];
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const floorIntersections = raycaster.intersectObjects([...floorChildren, ...wallFloorChildren], true);
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const intersectedFloor = floorIntersections.find((intersect) => intersect.object.name.includes("Floor"));
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const planeIntersections = raycaster.intersectObject(plane.current!, true);
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const intersectedPlane = planeIntersections[0];
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const planeIntersections = raycaster.intersectObject(plane.current!, true);
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const intersectedPlane = planeIntersections[0];
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let intersectPoint: THREE.Vector3 | null = null;
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let intersectPoint: THREE.Vector3 | null = null;
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if (intersectedFloor && intersectedPlane) {
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intersectPoint =
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intersectedFloor.distance < intersectedPlane.distance
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? new THREE.Vector3(
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intersectedFloor.point.x,
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Math.round(intersectedFloor.point.y),
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intersectedFloor.point.z
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)
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: new THREE.Vector3(
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intersectedPlane.point.x,
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0,
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intersectedPlane.point.z
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);
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} else if (intersectedFloor) {
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intersectPoint = new THREE.Vector3(
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intersectedFloor.point.x,
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Math.round(intersectedFloor.point.y),
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intersectedFloor.point.z
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);
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} else if (intersectedPlane) {
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intersectPoint = new THREE.Vector3(
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intersectedPlane.point.x,
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0,
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intersectedPlane.point.z
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);
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}
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if (intersectPoint) {
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if (intersectPoint.y < 0) {
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intersectPoint = new THREE.Vector3(
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intersectPoint.x,
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0,
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intersectPoint.z
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);
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}
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const cachedModel = THREE.Cache.get(selectedItem.id);
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if (cachedModel) {
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handleModelLoad(
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cachedModel,
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intersectPoint!,
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selectedItem,
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addEvent,
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addAsset,
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socket,
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selectedVersion?.versionId || '',
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projectId,
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userId
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);
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return;
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} else {
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const cachedModelBlob = await retrieveGLTF(selectedItem.id);
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if (cachedModelBlob) {
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const blobUrl = URL.createObjectURL(cachedModelBlob);
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loader.load(blobUrl, (gltf) => {
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URL.revokeObjectURL(blobUrl);
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THREE.Cache.remove(blobUrl);
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THREE.Cache.add(selectedItem.id, gltf);
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handleModelLoad(
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gltf,
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intersectPoint!,
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selectedItem,
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addEvent,
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addAsset,
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socket,
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selectedVersion?.versionId || '',
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projectId,
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userId
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);
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});
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} else {
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loader.load(
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`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`,
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async (gltf) => {
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const modelBlob = await fetch(
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`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`
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).then((res) => res.blob());
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await storeGLTF(selectedItem.id, modelBlob);
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THREE.Cache.add(selectedItem.id, gltf);
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await handleModelLoad(
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gltf,
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intersectPoint!,
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selectedItem,
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addEvent,
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addAsset,
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socket,
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selectedVersion?.versionId || '',
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projectId,
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userId
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);
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if (intersectedFloor && intersectedPlane) {
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// intersectPoint = intersectedFloor.distance < intersectedPlane.distance ?
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// new THREE.Vector3(intersectedFloor.point.x, Math.round(intersectedFloor.point.y), intersectedFloor.point.z)
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// : new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z);
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if (intersectedFloor.distance < intersectedPlane.distance) {
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if (intersectedFloor.object.userData.floorUuid) {
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intersectPoint = new THREE.Vector3(intersectedFloor.point.x, intersectedFloor.object.userData.floorDepth, intersectedFloor.point.z);
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} else {
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intersectPoint = new THREE.Vector3(intersectedFloor.point.x, 0, intersectedFloor.point.z);
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}
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} else {
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intersectPoint = new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z);
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}
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);
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} else if (intersectedFloor) {
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intersectPoint = new THREE.Vector3(intersectedFloor.point.x, Math.round(intersectedFloor.point.y), intersectedFloor.point.z);
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} else if (intersectedPlane) {
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intersectPoint = new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z);
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}
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}
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if (intersectPoint) {
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if (intersectPoint.y < 0) {
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intersectPoint = new THREE.Vector3(intersectPoint.x, 0, intersectPoint.z);
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}
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const cachedModel = THREE.Cache.get(selectedItem.id);
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if (cachedModel) {
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handleModelLoad(cachedModel, intersectPoint!, selectedItem, addEvent, addAsset, socket, selectedVersion?.versionId || '', projectId, userId);
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return;
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} else {
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const cachedModelBlob = await retrieveGLTF(selectedItem.id);
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if (cachedModelBlob) {
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const blobUrl = URL.createObjectURL(cachedModelBlob);
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loader.load(blobUrl, (gltf) => {
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URL.revokeObjectURL(blobUrl);
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THREE.Cache.remove(blobUrl);
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THREE.Cache.add(selectedItem.id, gltf);
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handleModelLoad(gltf, intersectPoint!, selectedItem, addEvent, addAsset, socket, selectedVersion?.versionId || '', projectId, userId);
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});
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} else {
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loader.load(`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`,
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async (gltf) => {
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const modelBlob = await fetch(`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`).then((res) => res.blob());
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await storeGLTF(selectedItem.id, modelBlob);
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THREE.Cache.add(selectedItem.id, gltf);
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await handleModelLoad(gltf, intersectPoint!, selectedItem, addEvent, addAsset, socket, selectedVersion?.versionId || '', projectId, userId);
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}
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);
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}
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}
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}
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} catch (error) {
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echo.error("Failed to add asset");
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} finally {
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setSelectedItem({});
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}
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} catch (error) {
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echo.error("Failed to add asset");
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} finally {
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setSelectedItem({});
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}
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}
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async function handleModelLoad(
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gltf: any,
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intersectPoint: THREE.Vector3,
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selectedItem: any,
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addEvent: (event: EventsSchema) => void,
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addAsset: (asset: Asset) => void,
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socket: Socket<any>,
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versionId: string,
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projectId?: string,
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userId?: string
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gltf: any,
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intersectPoint: THREE.Vector3,
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selectedItem: any,
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addEvent: (event: EventsSchema) => void,
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addAsset: (asset: Asset) => void,
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socket: Socket<any>,
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versionId: string,
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projectId?: string,
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userId?: string
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) {
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const { organization } = getUserData();
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const model = gltf.scene.clone();
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model.userData = {
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name: selectedItem.name,
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modelId: selectedItem.id,
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modelUuid: model.uuid,
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};
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model.position.set(intersectPoint!.x, intersectPoint!.y, intersectPoint!.z);
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model.scale.set(...CONSTANTS.assetConfig.defaultScaleAfterGsap);
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model.traverse((child: any) => {
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if (child) {
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child.castShadow = true;
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child.receiveShadow = true;
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}
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});
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const newFloorItem: Asset = {
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modelUuid: model.uuid,
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modelName: selectedItem.name,
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assetId: selectedItem.id,
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position: [intersectPoint!.x, intersectPoint!.y, intersectPoint!.z],
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rotation: [0, 0, 0],
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isLocked: false,
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isVisible: true,
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isCollidable: false,
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opacity: 1,
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};
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// API
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// await setAssetsApi(
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// organization,
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// newFloorItem.modelUuid,
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// newFloorItem.modelName,
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// newFloorItem.assetId,
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// newFloorItem.position,
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// { x: 0, y: 0, z: 0 },
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// false,
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// true,
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// );
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// SOCKET
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if (selectedItem.type) {
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const data = PointsCalculator(
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selectedItem.type,
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gltf.scene.clone(),
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new THREE.Vector3(...model.rotation)
|
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);
|
||||
|
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if (!data || !data.points) return;
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const eventData: any = {
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type: selectedItem.type,
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const { organization } = getUserData();
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const model = gltf.scene.clone();
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model.userData = {
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name: selectedItem.name,
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modelId: selectedItem.id,
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modelUuid: model.uuid,
|
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};
|
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model.position.set(intersectPoint!.x, intersectPoint!.y, intersectPoint!.z);
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model.scale.set(...CONSTANTS.assetConfig.defaultScaleAfterGsap);
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if (selectedItem.type === "Conveyor") {
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const ConveyorEvent: ConveyorEventSchema = {
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modelUuid: newFloorItem.modelUuid,
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modelName: newFloorItem.modelName,
|
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position: newFloorItem.position,
|
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rotation: newFloorItem.rotation,
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state: "idle",
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type: "transfer",
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speed: 1,
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points: data.points.map((point: THREE.Vector3, index: number) => {
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const triggers: TriggerSchema[] = [];
|
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if (data.points && index < data.points.length - 1) {
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triggers.push({
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triggerUuid: THREE.MathUtils.generateUUID(),
|
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triggerName: `Trigger 1`,
|
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triggerType: "onComplete",
|
||||
delay: 0,
|
||||
triggeredAsset: {
|
||||
triggeredModel: {
|
||||
modelName: newFloorItem.modelName,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
},
|
||||
triggeredPoint: {
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||||
pointName: `Point`,
|
||||
pointUuid: "",
|
||||
},
|
||||
triggeredAction: {
|
||||
actionName: `Action 1`,
|
||||
actionUuid: "",
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
return {
|
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uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [point.x, point.y, point.z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: `Action 1`,
|
||||
actionType: "default",
|
||||
material: "Default Material",
|
||||
delay: 0,
|
||||
spawnInterval: 5,
|
||||
spawnCount: 1,
|
||||
triggers: triggers,
|
||||
},
|
||||
};
|
||||
}),
|
||||
};
|
||||
|
||||
for (let i = 0; i < ConveyorEvent.points.length - 1; i++) {
|
||||
const currentPoint = ConveyorEvent.points[i];
|
||||
const nextPoint = ConveyorEvent.points[i + 1];
|
||||
|
||||
if (currentPoint.action.triggers.length > 0) {
|
||||
currentPoint.action.triggers[0].triggeredAsset!.triggeredPoint!.pointUuid =
|
||||
nextPoint.uuid;
|
||||
currentPoint.action.triggers[0].triggeredAsset!.triggeredAction!.actionUuid =
|
||||
nextPoint.action.actionUuid;
|
||||
model.traverse((child: any) => {
|
||||
if (child) {
|
||||
child.castShadow = true;
|
||||
child.receiveShadow = true;
|
||||
}
|
||||
}
|
||||
addEvent(ConveyorEvent);
|
||||
eventData.points = ConveyorEvent.points.map((point) => ({
|
||||
uuid: point.uuid,
|
||||
position: point.position,
|
||||
rotation: point.rotation,
|
||||
}));
|
||||
} else if (selectedItem.type === "Vehicle") {
|
||||
const vehicleEvent: VehicleEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "vehicle",
|
||||
speed: 1,
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "travel",
|
||||
unLoadDuration: 5,
|
||||
loadCapacity: 1,
|
||||
steeringAngle: 0,
|
||||
pickUpPoint: null,
|
||||
unLoadPoint: null,
|
||||
triggers: [],
|
||||
},
|
||||
},
|
||||
};
|
||||
addEvent(vehicleEvent);
|
||||
eventData.point = {
|
||||
uuid: vehicleEvent.point.uuid,
|
||||
position: vehicleEvent.point.position,
|
||||
rotation: vehicleEvent.point.rotation,
|
||||
};
|
||||
} else if (selectedItem.type === "ArmBot") {
|
||||
const roboticArmEvent: RoboticArmEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "roboticArm",
|
||||
speed: 1,
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
actions: [
|
||||
{
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "pickAndPlace",
|
||||
process: {
|
||||
startPoint: null,
|
||||
endPoint: null,
|
||||
},
|
||||
triggers: [],
|
||||
});
|
||||
|
||||
const newFloorItem: Asset = {
|
||||
modelUuid: model.uuid,
|
||||
modelName: selectedItem.name,
|
||||
assetId: selectedItem.id,
|
||||
position: [intersectPoint!.x, intersectPoint!.y, intersectPoint!.z],
|
||||
rotation: [0, 0, 0],
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
isCollidable: false,
|
||||
opacity: 1,
|
||||
};
|
||||
|
||||
|
||||
// API
|
||||
|
||||
// await setAssetsApi(
|
||||
// organization,
|
||||
// newFloorItem.modelUuid,
|
||||
// newFloorItem.modelName,
|
||||
// newFloorItem.assetId,
|
||||
// newFloorItem.position,
|
||||
// { x: 0, y: 0, z: 0 },
|
||||
// false,
|
||||
// true,
|
||||
// );
|
||||
|
||||
// SOCKET
|
||||
|
||||
if (selectedItem.type) {
|
||||
const data = PointsCalculator(
|
||||
selectedItem.type,
|
||||
gltf.scene.clone(),
|
||||
new THREE.Vector3(...model.rotation)
|
||||
);
|
||||
|
||||
if (!data || !data.points) return;
|
||||
|
||||
const eventData: any = { type: selectedItem.type, };
|
||||
|
||||
if (selectedItem.type === "Conveyor") {
|
||||
const ConveyorEvent: ConveyorEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "transfer",
|
||||
speed: 1,
|
||||
points: data.points.map((point: THREE.Vector3, index: number) => {
|
||||
const triggers: TriggerSchema[] = [];
|
||||
|
||||
if (data.points && index < data.points.length - 1) {
|
||||
triggers.push({
|
||||
triggerUuid: THREE.MathUtils.generateUUID(),
|
||||
triggerName: `Trigger 1`,
|
||||
triggerType: "onComplete",
|
||||
delay: 0,
|
||||
triggeredAsset: {
|
||||
triggeredModel: {
|
||||
modelName: newFloorItem.modelName,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
},
|
||||
triggeredPoint: {
|
||||
pointName: `Point`,
|
||||
pointUuid: "",
|
||||
},
|
||||
triggeredAction: {
|
||||
actionName: `Action 1`,
|
||||
actionUuid: "",
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
return {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [point.x, point.y, point.z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: `Action 1`,
|
||||
actionType: "default",
|
||||
material: "Default Material",
|
||||
delay: 0,
|
||||
spawnInterval: 5,
|
||||
spawnCount: 1,
|
||||
triggers: triggers,
|
||||
},
|
||||
};
|
||||
}),
|
||||
};
|
||||
|
||||
for (let i = 0; i < ConveyorEvent.points.length - 1; i++) {
|
||||
const currentPoint = ConveyorEvent.points[i];
|
||||
const nextPoint = ConveyorEvent.points[i + 1];
|
||||
|
||||
if (currentPoint.action.triggers.length > 0) {
|
||||
currentPoint.action.triggers[0].triggeredAsset!.triggeredPoint!.pointUuid = nextPoint.uuid;
|
||||
currentPoint.action.triggers[0].triggeredAsset!.triggeredAction!.actionUuid = nextPoint.action.actionUuid;
|
||||
}
|
||||
}
|
||||
addEvent(ConveyorEvent);
|
||||
eventData.points = ConveyorEvent.points.map((point) => ({
|
||||
uuid: point.uuid,
|
||||
position: point.position,
|
||||
rotation: point.rotation,
|
||||
}));
|
||||
} else if (selectedItem.type === "Vehicle") {
|
||||
const vehicleEvent: VehicleEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "vehicle",
|
||||
speed: 1,
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "travel",
|
||||
unLoadDuration: 5,
|
||||
loadCapacity: 1,
|
||||
steeringAngle: 0,
|
||||
pickUpPoint: null,
|
||||
unLoadPoint: null,
|
||||
triggers: [],
|
||||
},
|
||||
},
|
||||
};
|
||||
addEvent(vehicleEvent);
|
||||
eventData.point = {
|
||||
uuid: vehicleEvent.point.uuid,
|
||||
position: vehicleEvent.point.position,
|
||||
rotation: vehicleEvent.point.rotation,
|
||||
};
|
||||
} else if (selectedItem.type === "ArmBot") {
|
||||
const roboticArmEvent: RoboticArmEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "roboticArm",
|
||||
speed: 1,
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
actions: [
|
||||
{
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "pickAndPlace",
|
||||
process: {
|
||||
startPoint: null,
|
||||
endPoint: null,
|
||||
},
|
||||
triggers: [],
|
||||
},
|
||||
],
|
||||
},
|
||||
};
|
||||
addEvent(roboticArmEvent);
|
||||
eventData.point = {
|
||||
uuid: roboticArmEvent.point.uuid,
|
||||
position: roboticArmEvent.point.position,
|
||||
rotation: roboticArmEvent.point.rotation,
|
||||
};
|
||||
} else if (selectedItem.type === "StaticMachine") {
|
||||
const machineEvent: MachineEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "machine",
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "process",
|
||||
processTime: 10,
|
||||
swapMaterial: "Default Material",
|
||||
triggers: [],
|
||||
},
|
||||
},
|
||||
};
|
||||
addEvent(machineEvent);
|
||||
eventData.point = {
|
||||
uuid: machineEvent.point.uuid,
|
||||
position: machineEvent.point.position,
|
||||
rotation: machineEvent.point.rotation,
|
||||
};
|
||||
} else if (selectedItem.type === "Storage") {
|
||||
const storageEvent: StorageEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "storageUnit",
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "store",
|
||||
storageCapacity: 10,
|
||||
triggers: [],
|
||||
},
|
||||
},
|
||||
};
|
||||
addEvent(storageEvent);
|
||||
eventData.point = {
|
||||
uuid: storageEvent.point.uuid,
|
||||
position: storageEvent.point.position,
|
||||
rotation: storageEvent.point.rotation,
|
||||
};
|
||||
}
|
||||
|
||||
const completeData = {
|
||||
organization,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
assetId: newFloorItem.assetId,
|
||||
position: newFloorItem.position,
|
||||
rotation: {
|
||||
x: model.rotation.x,
|
||||
y: model.rotation.y,
|
||||
z: model.rotation.z,
|
||||
},
|
||||
],
|
||||
},
|
||||
};
|
||||
addEvent(roboticArmEvent);
|
||||
eventData.point = {
|
||||
uuid: roboticArmEvent.point.uuid,
|
||||
position: roboticArmEvent.point.position,
|
||||
rotation: roboticArmEvent.point.rotation,
|
||||
};
|
||||
} else if (selectedItem.type === "StaticMachine") {
|
||||
const machineEvent: MachineEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "machine",
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "process",
|
||||
processTime: 10,
|
||||
swapMaterial: "Default Material",
|
||||
triggers: [],
|
||||
},
|
||||
},
|
||||
};
|
||||
addEvent(machineEvent);
|
||||
eventData.point = {
|
||||
uuid: machineEvent.point.uuid,
|
||||
position: machineEvent.point.position,
|
||||
rotation: machineEvent.point.rotation,
|
||||
};
|
||||
} else if (selectedItem.type === "Storage") {
|
||||
const storageEvent: StorageEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "storageUnit",
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "store",
|
||||
storageCapacity: 10,
|
||||
triggers: [],
|
||||
},
|
||||
},
|
||||
};
|
||||
addEvent(storageEvent);
|
||||
eventData.point = {
|
||||
uuid: storageEvent.point.uuid,
|
||||
position: storageEvent.point.position,
|
||||
rotation: storageEvent.point.rotation,
|
||||
};
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id,
|
||||
eventData: eventData,
|
||||
versionId: versionId,
|
||||
projectId: projectId,
|
||||
userId: userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:model-asset:add", completeData);
|
||||
|
||||
const asset: Asset = {
|
||||
modelUuid: completeData.modelUuid,
|
||||
modelName: completeData.modelName,
|
||||
assetId: completeData.assetId,
|
||||
position: completeData.position,
|
||||
rotation: [
|
||||
completeData.rotation.x,
|
||||
completeData.rotation.y,
|
||||
completeData.rotation.z,
|
||||
] as [number, number, number],
|
||||
isLocked: completeData.isLocked,
|
||||
isCollidable: false,
|
||||
isVisible: completeData.isVisible,
|
||||
opacity: 1,
|
||||
eventData: completeData.eventData,
|
||||
};
|
||||
|
||||
addAsset(asset);
|
||||
} else {
|
||||
const data = {
|
||||
organization,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
assetId: newFloorItem.assetId,
|
||||
position: newFloorItem.position,
|
||||
rotation: {
|
||||
x: model.rotation.x,
|
||||
y: model.rotation.y,
|
||||
z: model.rotation.z,
|
||||
},
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id,
|
||||
versionId: versionId,
|
||||
projectId: projectId,
|
||||
userId: userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:model-asset:add", data);
|
||||
|
||||
const asset = {
|
||||
modelUuid: data.modelUuid,
|
||||
modelName: data.modelName,
|
||||
assetId: data.assetId,
|
||||
position: data.position,
|
||||
rotation: [data.rotation.x, data.rotation.y, data.rotation.z] as [
|
||||
number,
|
||||
number,
|
||||
number
|
||||
],
|
||||
isLocked: data.isLocked,
|
||||
isCollidable: false,
|
||||
isVisible: data.isVisible,
|
||||
opacity: 1,
|
||||
};
|
||||
|
||||
addAsset(asset);
|
||||
}
|
||||
|
||||
const completeData = {
|
||||
organization,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
assetId: newFloorItem.assetId,
|
||||
position: newFloorItem.position,
|
||||
rotation: {
|
||||
x: model.rotation.x,
|
||||
y: model.rotation.y,
|
||||
z: model.rotation.z,
|
||||
},
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id,
|
||||
eventData: eventData,
|
||||
versionId: versionId,
|
||||
projectId: projectId,
|
||||
userId: userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:model-asset:add", completeData);
|
||||
|
||||
const asset: Asset = {
|
||||
modelUuid: completeData.modelUuid,
|
||||
modelName: completeData.modelName,
|
||||
assetId: completeData.assetId,
|
||||
position: completeData.position,
|
||||
rotation: [
|
||||
completeData.rotation.x,
|
||||
completeData.rotation.y,
|
||||
completeData.rotation.z,
|
||||
] as [number, number, number],
|
||||
isLocked: completeData.isLocked,
|
||||
isCollidable: false,
|
||||
isVisible: completeData.isVisible,
|
||||
opacity: 1,
|
||||
eventData: completeData.eventData,
|
||||
};
|
||||
|
||||
addAsset(asset);
|
||||
} else {
|
||||
const data = {
|
||||
organization,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
assetId: newFloorItem.assetId,
|
||||
position: newFloorItem.position,
|
||||
rotation: {
|
||||
x: model.rotation.x,
|
||||
y: model.rotation.y,
|
||||
z: model.rotation.z,
|
||||
},
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id,
|
||||
versionId: versionId,
|
||||
projectId: projectId,
|
||||
userId: userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:model-asset:add", data);
|
||||
|
||||
const asset = {
|
||||
modelUuid: data.modelUuid,
|
||||
modelName: data.modelName,
|
||||
assetId: data.assetId,
|
||||
position: data.position,
|
||||
rotation: [data.rotation.x, data.rotation.y, data.rotation.z] as [
|
||||
number,
|
||||
number,
|
||||
number
|
||||
],
|
||||
isLocked: data.isLocked,
|
||||
isCollidable: false,
|
||||
isVisible: data.isVisible,
|
||||
opacity: 1,
|
||||
};
|
||||
|
||||
addAsset(asset);
|
||||
}
|
||||
}
|
||||
|
||||
export default addAssetModel;
|
||||
|
||||
@@ -59,9 +59,9 @@ function FloorInstance({ floor }: { floor: Floor }) {
|
||||
receiveShadow
|
||||
name={`Floor-${floor.floorUuid}`}
|
||||
rotation={[Math.PI / 2, 0, 0]}
|
||||
position={[0, floor.floorDepth, 0]}
|
||||
position={[0, !floor.isBeveled ? floor.floorDepth : (floor.floorDepth - 0.1), 0]}
|
||||
userData={floor}
|
||||
onClick={(e) => {
|
||||
onDoubleClick={(e) => {
|
||||
if (!togglView && activeModule === 'builder') {
|
||||
if (e.object.userData.floorUuid) {
|
||||
setSelectedFloor(e.object);
|
||||
@@ -76,10 +76,14 @@ function FloorInstance({ floor }: { floor: Floor }) {
|
||||
}}
|
||||
>
|
||||
<Extrude
|
||||
name={`Floor-${floor.floorUuid}`}
|
||||
args={[shape, {
|
||||
depth: floor.floorDepth,
|
||||
depth: !floor.isBeveled ? floor.floorDepth : (floor.floorDepth - 0.1),
|
||||
bevelEnabled: floor.isBeveled,
|
||||
bevelThickness: floor.bevelStrength
|
||||
bevelSegments: floor.bevelStrength,
|
||||
bevelOffset: -0.1,
|
||||
bevelSize: 0.1,
|
||||
bevelThickness: 0.1,
|
||||
}]}
|
||||
userData={floor}
|
||||
>
|
||||
|
||||
@@ -123,7 +123,7 @@ function Wall({ wall }: { readonly wall: Wall }) {
|
||||
rotation={[0, -angle, 0]}
|
||||
userData={wall}
|
||||
name={`WallReference_${wall.wallUuid}`}
|
||||
onClick={(e) => {
|
||||
onDoubleClick={(e) => {
|
||||
if (visible && !togglView && activeModule === 'builder') {
|
||||
if (e.object.userData.wallUuid) {
|
||||
setSelectedWall(e.object);
|
||||
|
||||
@@ -134,14 +134,15 @@ function Floor({ room }: { room: Point[] }) {
|
||||
if (!shape) return null;
|
||||
|
||||
return (
|
||||
<group name="Wall-Floor" rotation={[Math.PI / 2, 0, 0]}>
|
||||
<mesh name="Wall-Floor" rotation={[Math.PI / 2, 0, 0]}>
|
||||
<Extrude
|
||||
receiveShadow
|
||||
name="Wall-Floor"
|
||||
args={[shape, { depth: Constants.floorConfig.height, bevelEnabled: false }]}
|
||||
position={[0, 0, 0]}
|
||||
receiveShadow
|
||||
>
|
||||
<meshStandardMaterial color={Constants.floorConfig.defaultColor} map={floorTexture} side={DoubleSide} />
|
||||
</Extrude>
|
||||
</group>
|
||||
</mesh>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -12,8 +12,8 @@ import getClosestIntersection from '../../geomentries/lines/getClosestIntersecti
|
||||
import ReferencePoint from '../../point/reference/referencePoint';
|
||||
import ReferenceWall from './referenceWall';
|
||||
|
||||
import { upsertWallApi } from '../../../../services/factoryBuilder/wall/upsertWallApi';
|
||||
import { deleteWallApi } from '../../../../services/factoryBuilder/wall/deleteWallApi';
|
||||
// import { upsertWallApi } from '../../../../services/factoryBuilder/wall/upsertWallApi';
|
||||
// import { deleteWallApi } from '../../../../services/factoryBuilder/wall/deleteWallApi';
|
||||
|
||||
function WallCreator() {
|
||||
const { scene, camera, raycaster, gl, pointer } = useThree();
|
||||
|
||||
@@ -1,339 +1,208 @@
|
||||
import React, { useRef, useState } from "react";
|
||||
import {
|
||||
Vector3,
|
||||
Raycaster,
|
||||
BufferGeometry,
|
||||
LineBasicMaterial,
|
||||
Line,
|
||||
Mesh,
|
||||
Group,
|
||||
Vector3,
|
||||
Raycaster,
|
||||
BufferGeometry,
|
||||
LineBasicMaterial,
|
||||
Line,
|
||||
Mesh,
|
||||
Group,
|
||||
} from "three";
|
||||
import { useThree, useFrame } from "@react-three/fiber";
|
||||
import { Html } from "@react-three/drei";
|
||||
|
||||
interface DistanceFindingControlsProps {
|
||||
boundingBoxRef: React.RefObject<Mesh>;
|
||||
object: number;
|
||||
boundingBoxRef: React.RefObject<Mesh>;
|
||||
object: number;
|
||||
}
|
||||
|
||||
const material = new LineBasicMaterial({ color: "#d2baff" });
|
||||
|
||||
const DIRECTION_LABEL_MAP = {
|
||||
textPosX: "textPosX",
|
||||
textNegX: "textNegX",
|
||||
textPosZ: "textPosZ",
|
||||
textNegZ: "textNegZ",
|
||||
} as const;
|
||||
|
||||
const DistanceFindingControls = ({
|
||||
boundingBoxRef,
|
||||
object,
|
||||
boundingBoxRef,
|
||||
object,
|
||||
}: DistanceFindingControlsProps) => {
|
||||
const { camera, scene } = useThree();
|
||||
const [labelValues, setLabelValues] = useState<{
|
||||
textPosX: any;
|
||||
textNegX: any;
|
||||
textPosZ: any;
|
||||
textNegZ: any;
|
||||
}>({
|
||||
textPosX: "",
|
||||
textNegX: "",
|
||||
textPosZ: "",
|
||||
textNegZ: "",
|
||||
});
|
||||
const { camera, scene } = useThree();
|
||||
const [labelValues, setLabelValues] = useState<Record<string, string>>({
|
||||
textPosX: "",
|
||||
textNegX: "",
|
||||
textPosZ: "",
|
||||
textNegZ: "",
|
||||
});
|
||||
|
||||
// Refs for measurement lines
|
||||
const line1 = useRef<Line>(null);
|
||||
const line2 = useRef<Line>(null);
|
||||
const line3 = useRef<Line>(null);
|
||||
const line4 = useRef<Line>(null);
|
||||
const line5 = useRef<Line>(null);
|
||||
|
||||
// Refs for measurement text labels
|
||||
const textPosX = useRef<Group>(null);
|
||||
const textNegX = useRef<Group>(null);
|
||||
const textPosZ = useRef<Group>(null);
|
||||
const textNegZ = useRef<Group>(null);
|
||||
const textPosY = useRef<Group>(null);
|
||||
|
||||
// Store line geometries to avoid recreation
|
||||
const lineGeometries = useRef({
|
||||
posX: new BufferGeometry(),
|
||||
negX: new BufferGeometry(),
|
||||
posZ: new BufferGeometry(),
|
||||
negZ: new BufferGeometry(),
|
||||
posY: new BufferGeometry(),
|
||||
});
|
||||
|
||||
useFrame(() => {
|
||||
if (!boundingBoxRef?.current) return;
|
||||
|
||||
boundingBoxRef.current.geometry.computeBoundingBox();
|
||||
const bbox = boundingBoxRef.current.geometry.boundingBox;
|
||||
|
||||
if (!bbox) return;
|
||||
|
||||
const size = {
|
||||
x: bbox.max.x - bbox.min.x,
|
||||
y: bbox.max.y - bbox.min.y,
|
||||
z: bbox.max.z - bbox.min.z,
|
||||
const lineRefs = {
|
||||
posX: useRef<Line>(null),
|
||||
negX: useRef<Line>(null),
|
||||
posZ: useRef<Line>(null),
|
||||
negZ: useRef<Line>(null),
|
||||
posY: useRef<Line>(null),
|
||||
};
|
||||
|
||||
const vec = boundingBoxRef.current?.getWorldPosition(new Vector3()).clone();
|
||||
const textRefs = {
|
||||
textPosX: useRef<Group>(null),
|
||||
textNegX: useRef<Group>(null),
|
||||
textPosZ: useRef<Group>(null),
|
||||
textNegZ: useRef<Group>(null),
|
||||
textPosY: useRef<Group>(null),
|
||||
};
|
||||
|
||||
if (!vec) return;
|
||||
updateLine({
|
||||
line: line1.current,
|
||||
geometry: lineGeometries.current.posX,
|
||||
direction: new Vector3(1, 0, 0), // Positive X
|
||||
angle: "pos",
|
||||
mesh: textPosX,
|
||||
vec,
|
||||
size,
|
||||
const lineGeometries = useRef({
|
||||
posX: new BufferGeometry(),
|
||||
negX: new BufferGeometry(),
|
||||
posZ: new BufferGeometry(),
|
||||
negZ: new BufferGeometry(),
|
||||
posY: new BufferGeometry(),
|
||||
});
|
||||
updateLine({
|
||||
line: line2.current,
|
||||
geometry: lineGeometries.current.negX,
|
||||
direction: new Vector3(-1, 0, 0), // Negative X
|
||||
angle: "neg",
|
||||
mesh: textNegX,
|
||||
vec,
|
||||
size,
|
||||
|
||||
useFrame(() => {
|
||||
const bboxMesh = boundingBoxRef?.current;
|
||||
if (!bboxMesh) return;
|
||||
|
||||
bboxMesh.geometry.computeBoundingBox();
|
||||
const bbox = bboxMesh.geometry.boundingBox;
|
||||
if (!bbox) return;
|
||||
|
||||
const size = {
|
||||
x: bbox.max.x - bbox.min.x,
|
||||
y: bbox.max.y - bbox.min.y,
|
||||
z: bbox.max.z - bbox.min.z,
|
||||
};
|
||||
|
||||
const center = bboxMesh.getWorldPosition(new Vector3()).clone();
|
||||
if (!center) return;
|
||||
|
||||
updateLine("posX", new Vector3(1, 0, 0), "pos", size, center);
|
||||
updateLine("negX", new Vector3(-1, 0, 0), "neg", size, center);
|
||||
updateLine("posZ", new Vector3(0, 0, 1), "pos", size, center);
|
||||
updateLine("negZ", new Vector3(0, 0, -1), "neg", size, center);
|
||||
updateLine("posY", new Vector3(0, -1, 0), "posY", size, center);
|
||||
});
|
||||
updateLine({
|
||||
line: line3.current,
|
||||
geometry: lineGeometries.current.posZ,
|
||||
direction: new Vector3(0, 0, 1), // Positive Z
|
||||
angle: "pos",
|
||||
mesh: textPosZ,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
updateLine({
|
||||
line: line4.current,
|
||||
geometry: lineGeometries.current.negZ,
|
||||
direction: new Vector3(0, 0, -1), // Negative Z
|
||||
angle: "neg",
|
||||
mesh: textNegZ,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
updateLine({
|
||||
line: line5.current,
|
||||
geometry: lineGeometries.current.posY,
|
||||
direction: new Vector3(0, -1, 0), // Down (Y)
|
||||
angle: "posY",
|
||||
mesh: textPosY,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
});
|
||||
|
||||
const updateLine = ({
|
||||
line,
|
||||
geometry,
|
||||
direction,
|
||||
angle,
|
||||
mesh,
|
||||
vec,
|
||||
size,
|
||||
}: {
|
||||
line: Line | null;
|
||||
geometry: BufferGeometry;
|
||||
direction: Vector3;
|
||||
angle: string;
|
||||
mesh: React.RefObject<Group>;
|
||||
vec: Vector3;
|
||||
size: { x: number; y: number; z: number };
|
||||
}) => {
|
||||
if (!line) return;
|
||||
const updateLine = (
|
||||
key: keyof typeof lineRefs,
|
||||
direction: Vector3,
|
||||
angle: string,
|
||||
size: { x: number; y: number; z: number },
|
||||
origin: Vector3
|
||||
) => {
|
||||
const line = lineRefs[key].current;
|
||||
const geometry = lineGeometries.current[key];
|
||||
const mesh = textRefs[`text${key[0].toUpperCase() + key.slice(1)}` as keyof typeof textRefs];
|
||||
|
||||
const points = [];
|
||||
if (!line) return;
|
||||
|
||||
if (angle === "pos") {
|
||||
points[0] = new Vector3(vec.x, vec.y, vec.z).add(
|
||||
new Vector3((direction.x * size.x) / 2, 0, (direction.z * size.z) / 2)
|
||||
);
|
||||
} else if (angle === "neg") {
|
||||
points[0] = new Vector3(vec.x, vec.y, vec.z).sub(
|
||||
new Vector3((-direction.x * size.x) / 2, 0, (-direction.z * size.z) / 2)
|
||||
);
|
||||
} else if (angle === "posY") {
|
||||
points[0] = new Vector3(vec.x, vec.y, vec.z).sub(
|
||||
new Vector3(0, size.y / 2, 0)
|
||||
);
|
||||
}
|
||||
const points: Vector3[] = [];
|
||||
const halfSize = new Vector3(size.x / 2, size.y / 2, size.z / 2);
|
||||
|
||||
const ray = new Raycaster();
|
||||
if (camera) ray.camera = camera;
|
||||
ray.set(new Vector3(vec.x, vec.y, vec.z), direction);
|
||||
ray.params.Line.threshold = 0.1;
|
||||
if (angle === "pos") {
|
||||
points[0] = origin.clone().add(direction.clone().multiply(halfSize));
|
||||
} else if (angle === "neg") {
|
||||
points[0] = origin.clone().sub(direction.clone().multiply(halfSize));
|
||||
} else if (angle === "posY") {
|
||||
points[0] = origin.clone().sub(new Vector3(0, size.y / 2, 0));
|
||||
}
|
||||
|
||||
// Find intersection points
|
||||
const wallsGroup = scene.children.find((val) =>
|
||||
val?.name.includes("Walls")
|
||||
const ray = new Raycaster();
|
||||
ray.camera = camera;
|
||||
ray.set(origin, direction);
|
||||
ray.params.Line.threshold = 0.1;
|
||||
|
||||
const wallsGroup = scene.children.find((val) =>
|
||||
val?.name.includes("Walls")
|
||||
);
|
||||
const intersects = wallsGroup
|
||||
? ray.intersectObjects([wallsGroup], true)
|
||||
: [];
|
||||
|
||||
const intersect = intersects.find((i) =>
|
||||
i.object.name.includes("Wall")
|
||||
);
|
||||
|
||||
if (intersect) {
|
||||
points[1] = angle !== "posY" ? intersect.point : new Vector3(origin.x, 0, origin.z);
|
||||
}
|
||||
|
||||
if (points[1]) {
|
||||
geometry.dispose();
|
||||
geometry.setFromPoints(points);
|
||||
line.geometry = geometry;
|
||||
|
||||
const distance = points[0].distanceTo(points[1]).toFixed(2);
|
||||
|
||||
if (mesh?.current) {
|
||||
geometry.computeBoundingSphere();
|
||||
mesh.current.position.copy(geometry.boundingSphere!.center);
|
||||
|
||||
const labelEl = document.getElementById(mesh.current.name);
|
||||
if (labelEl) {
|
||||
labelEl.innerText = `${distance}m`;
|
||||
|
||||
if (DIRECTION_LABEL_MAP[labelEl.id as keyof typeof DIRECTION_LABEL_MAP]) {
|
||||
setLabelValues((prev) => ({
|
||||
...prev,
|
||||
[labelEl.id]: distance,
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
geometry.dispose();
|
||||
geometry.setFromPoints([new Vector3(), new Vector3()]);
|
||||
line.geometry = geometry;
|
||||
|
||||
const labelEl = document.getElementById(mesh?.current?.name ?? "");
|
||||
if (labelEl && DIRECTION_LABEL_MAP[labelEl.id as keyof typeof DIRECTION_LABEL_MAP]) {
|
||||
labelEl.innerText = "";
|
||||
setLabelValues((prev) => ({
|
||||
...prev,
|
||||
[labelEl.id]: "",
|
||||
}));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const renderLabel = (id: keyof typeof textRefs) => (
|
||||
<group name={id} ref={textRefs[id]}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{
|
||||
pointerEvents: "none",
|
||||
visibility: labelValues[id] === "" ? "hidden" : "visible",
|
||||
}}
|
||||
>
|
||||
<div className="distance-label" id={id}>{labelValues[id]}</div>
|
||||
</Html>
|
||||
</group>
|
||||
);
|
||||
const intersects = wallsGroup
|
||||
? ray.intersectObjects([wallsGroup], true)
|
||||
: [];
|
||||
|
||||
// Find intersection point
|
||||
if (intersects[0]) {
|
||||
for (const intersect of intersects) {
|
||||
if (intersect.object.name.includes("Wall")) {
|
||||
points[1] =
|
||||
angle !== "posY" ? intersect.point : new Vector3(vec.x, 0, vec.z); // Floor
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (points[1]) {
|
||||
geometry.dispose();
|
||||
geometry.setFromPoints([points[0], points[1]]);
|
||||
line.geometry = geometry;
|
||||
|
||||
// Calculate the distance only once
|
||||
const distance = points[0].distanceTo(points[1]).toFixed(2);
|
||||
|
||||
// Update measurement text
|
||||
if (mesh?.current) {
|
||||
geometry.computeBoundingSphere();
|
||||
const center = geometry.boundingSphere?.center;
|
||||
if (center) {
|
||||
mesh.current.position.copy(center);
|
||||
}
|
||||
|
||||
const label = document.getElementById(mesh.current.name);
|
||||
if (label) {
|
||||
label.innerText = `${distance}m`;
|
||||
|
||||
// Update specific label state based on the label ID
|
||||
switch (label.id) {
|
||||
case "textPosX":
|
||||
setLabelValues((prevState) => ({ ...prevState, textPosX: distance }));
|
||||
break;
|
||||
case "textNegX":
|
||||
setLabelValues((prevState) => ({ ...prevState, textNegX: distance }));
|
||||
break;
|
||||
case "textPosZ":
|
||||
setLabelValues((prevState) => ({ ...prevState, textPosZ: distance }));
|
||||
break;
|
||||
case "textNegZ":
|
||||
setLabelValues((prevState) => ({ ...prevState, textNegZ: distance }));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// No intersection found - clear the line
|
||||
geometry.dispose();
|
||||
geometry.setFromPoints([new Vector3(), new Vector3()]);
|
||||
line.geometry = geometry;
|
||||
|
||||
const label = document.getElementById(mesh?.current?.name ?? "");
|
||||
if (label) {
|
||||
label.innerText = "";
|
||||
|
||||
// Clear the corresponding label value in the state
|
||||
switch (label.id) {
|
||||
case "textPosX":
|
||||
setLabelValues((prevState) => ({ ...prevState, textPosX: "" }));
|
||||
break;
|
||||
case "textNegX":
|
||||
setLabelValues((prevState) => ({ ...prevState, textNegX: "" }));
|
||||
break;
|
||||
case "textPosZ":
|
||||
setLabelValues((prevState) => ({ ...prevState, textPosZ: "" }));
|
||||
break;
|
||||
case "textNegZ":
|
||||
setLabelValues((prevState) => ({ ...prevState, textNegZ: "" }));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
const Material = new LineBasicMaterial({ color: "#d2baff" });
|
||||
|
||||
return (
|
||||
<>
|
||||
{/* Measurement text labels */}
|
||||
{boundingBoxRef.current && object > 0 && (
|
||||
return (
|
||||
<>
|
||||
<group name="textPosX" ref={textPosX}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{
|
||||
pointerEvents: "none",
|
||||
visibility: labelValues.textPosX === "" ? "hidden" : "visible",
|
||||
}}
|
||||
>
|
||||
<div className="distance-label" id="textPosX">{labelValues.textPosX}</div>
|
||||
</Html>
|
||||
</group>
|
||||
{boundingBoxRef.current && object > 0 && (
|
||||
<group
|
||||
name="DistanceFindingControls"
|
||||
>
|
||||
{renderLabel("textPosX")}
|
||||
{renderLabel("textNegX")}
|
||||
{renderLabel("textPosZ")}
|
||||
{renderLabel("textNegZ")}
|
||||
|
||||
<group name="textNegX" ref={textNegX}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{
|
||||
pointerEvents: "none",
|
||||
visibility: labelValues.textNegX === "" ? "hidden" : "visible",
|
||||
}}
|
||||
>
|
||||
<div className="distance-label" id="textNegX">{labelValues.textNegX}</div>
|
||||
</Html>
|
||||
</group>
|
||||
|
||||
<group name="textPosZ" ref={textPosZ}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[2, 0]}
|
||||
style={{
|
||||
pointerEvents: "none",
|
||||
visibility: labelValues.textPosZ === "" ? "hidden" : "visible",
|
||||
}}
|
||||
>
|
||||
<div className="distance-label" id="textPosZ">{labelValues.textPosZ}</div>
|
||||
</Html>
|
||||
</group>
|
||||
|
||||
<group name="textNegZ" ref={textNegZ}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{
|
||||
pointerEvents: "none",
|
||||
visibility: labelValues.textNegZ === "" ? "hidden" : "visible",
|
||||
}}
|
||||
>
|
||||
<div className="distance-label" id="textNegZ">{labelValues.textNegZ}</div>
|
||||
</Html>
|
||||
</group>
|
||||
|
||||
{/* Measurement lines */}
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line1}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line2}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line3}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line4}
|
||||
/>
|
||||
<primitive object={new Line(new BufferGeometry(), material)} ref={lineRefs.posX} />
|
||||
<primitive object={new Line(new BufferGeometry(), material)} ref={lineRefs.negX} />
|
||||
<primitive object={new Line(new BufferGeometry(), material)} ref={lineRefs.posZ} />
|
||||
<primitive object={new Line(new BufferGeometry(), material)} ref={lineRefs.negZ} />
|
||||
</group>
|
||||
)}
|
||||
</>
|
||||
)
|
||||
}
|
||||
</>
|
||||
);
|
||||
);
|
||||
};
|
||||
|
||||
export default DistanceFindingControls;
|
||||
|
||||
Reference in New Issue
Block a user