completed floor
This commit is contained in:
@@ -1,27 +1,28 @@
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import React, { useEffect } from "react";
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import Header from "./Header";
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import useModuleStore, {
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useSubModuleStore,
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useSubModuleStore,
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} from "../../../store/useModuleStore";
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import {
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AnalysisIcon,
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MechanicsIcon,
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PropertiesIcon,
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SimulationIcon,
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AnalysisIcon,
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MechanicsIcon,
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PropertiesIcon,
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SimulationIcon,
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} from "../../icons/SimulationIcons";
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import { useToggleStore } from "../../../store/useUIToggleStore";
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import Visualization from "./visualization/Visualization";
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import Analysis from "./analysis/Analysis";
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import Simulations from "./simulation/Simulations";
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import useVersionHistoryVisibleStore, {
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useSaveVersion,
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useSelectedFloorItem,
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useToolMode,
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useSaveVersion,
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useSelectedFloorItem,
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useToolMode,
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} from "../../../store/builder/store";
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import {
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useSelectedEventData,
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useSelectedEventSphere,
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useSelectedEventData,
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useSelectedEventSphere,
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} from "../../../store/simulation/useSimulationStore";
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import { useBuilderStore } from "../../../store/builder/useBuilderStore";
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import GlobalProperties from "./properties/GlobalProperties";
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import AssetProperties from "./properties/AssetProperties";
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import ZoneProperties from "./properties/ZoneProperties";
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@@ -29,207 +30,227 @@ import EventProperties from "./properties/eventProperties/EventProperties";
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import VersionHistory from "./versionHisory/VersionHistory";
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import AisleProperties from "./properties/AisleProperties";
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import WallProperties from "./properties/WallProperties";
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import { useBuilderStore } from "../../../store/builder/useBuilderStore";
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import FloorProperties from "./properties/FloorProperties";
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import SelectedWallProperties from "./properties/SelectedWallProperties";
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import SelectedFloorProperties from "./properties/SelectedFloorProperties";
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const SideBarRight: React.FC = () => {
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const { activeModule } = useModuleStore();
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const { toggleUIRight } = useToggleStore();
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const { toolMode } = useToolMode();
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const { subModule, setSubModule } = useSubModuleStore();
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const { selectedFloorItem } = useSelectedFloorItem();
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const { selectedWall } = useBuilderStore();
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const { selectedEventData } = useSelectedEventData();
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const { selectedEventSphere } = useSelectedEventSphere();
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const { viewVersionHistory, setVersionHistoryVisible } = useVersionHistoryVisibleStore();
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const { isVersionSaved } = useSaveVersion();
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const { activeModule } = useModuleStore();
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const { toggleUIRight } = useToggleStore();
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const { toolMode } = useToolMode();
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const { subModule, setSubModule } = useSubModuleStore();
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const { selectedFloorItem } = useSelectedFloorItem();
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const { selectedWall, selectedFloor, selectedAisle } = useBuilderStore();
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const { selectedEventData } = useSelectedEventData();
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const { selectedEventSphere } = useSelectedEventSphere();
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const { viewVersionHistory, setVersionHistoryVisible } = useVersionHistoryVisibleStore();
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const { isVersionSaved } = useSaveVersion();
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// Reset activeList whenever activeModule changes
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useEffect(() => {
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if (activeModule !== "simulation") setSubModule("properties");
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if (activeModule === "simulation") setSubModule("simulations");
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}, [activeModule, setSubModule]);
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// Reset activeList whenever activeModule changes
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useEffect(() => {
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if (activeModule !== "simulation") setSubModule("properties");
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if (activeModule === "simulation") setSubModule("simulations");
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}, [activeModule, setSubModule]);
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useEffect(() => {
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if (
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activeModule !== "mechanics" &&
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selectedEventData &&
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selectedEventSphere
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) {
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setSubModule("mechanics");
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} else if (!selectedEventData && !selectedEventSphere) {
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if (activeModule === "simulation") {
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setSubModule("simulations");
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}
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}
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if (activeModule !== "simulation") {
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setSubModule("properties");
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}
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}, [activeModule, selectedEventData, selectedEventSphere, setSubModule]);
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useEffect(() => {
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if (
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activeModule !== "mechanics" &&
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selectedEventData &&
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selectedEventSphere
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) {
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setSubModule("mechanics");
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} else if (!selectedEventData && !selectedEventSphere) {
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if (activeModule === "simulation") {
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setSubModule("simulations");
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}
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}
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if (activeModule !== "simulation") {
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setSubModule("properties");
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}
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}, [activeModule, selectedEventData, selectedEventSphere, setSubModule]);
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return (
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<div
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className={`sidebar-right-wrapper ${toggleUIRight && (!isVersionSaved || activeModule !== "simulation") ? "open" : "closed"
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}`}
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>
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<Header />
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{toggleUIRight && (
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<>
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{!isVersionSaved && (
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<div className="sidebar-actions-container">
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{activeModule !== "simulation" && (
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<button
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id="sidebar-action-list-properties"
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className={`sidebar-action-list ${subModule === "properties" ? "active" : ""
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}`}
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onClick={() => {
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setSubModule("properties");
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setVersionHistoryVisible(false);
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}}
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>
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<div className="tooltip">properties</div>
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<PropertiesIcon isActive={subModule === "properties"} />
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</button>
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)}
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{activeModule === "simulation" && (
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return (
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<div
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className={`sidebar-right-wrapper ${toggleUIRight && (!isVersionSaved || activeModule !== "simulation") ? "open" : "closed"
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}`}
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>
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<Header />
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{toggleUIRight && (
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<>
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<button
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id="sidebar-action-list-simulation"
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className={`sidebar-action-list ${subModule === "simulations" ? "active" : ""
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}`}
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onClick={() => {
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setSubModule("simulations");
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setVersionHistoryVisible(false);
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}}
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>
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<div className="tooltip">simulations</div>
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<SimulationIcon isActive={subModule === "simulations"} />
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</button>
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<button
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id="sidebar-action-list-mechanics"
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className={`sidebar-action-list ${subModule === "mechanics" ? "active" : ""
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}`}
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onClick={() => {
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setSubModule("mechanics");
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setVersionHistoryVisible(false);
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}}
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>
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<div className="tooltip">mechanics</div>
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<MechanicsIcon isActive={subModule === "mechanics"} />
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</button>
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<button
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id="sidebar-action-list-analysis"
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className={`sidebar-action-list ${subModule === "analysis" ? "active" : ""
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}`}
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onClick={() => {
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setSubModule("analysis");
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setVersionHistoryVisible(false);
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}}
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>
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<div className="tooltip">analysis</div>
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<AnalysisIcon isActive={subModule === "analysis"} />
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</button>
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{!isVersionSaved && (
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<div className="sidebar-actions-container">
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{activeModule !== "simulation" && (
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<button
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id="sidebar-action-list-properties"
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className={`sidebar-action-list ${subModule === "properties" ? "active" : ""
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}`}
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onClick={() => {
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setSubModule("properties");
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setVersionHistoryVisible(false);
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}}
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>
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<div className="tooltip">properties</div>
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<PropertiesIcon isActive={subModule === "properties"} />
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</button>
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)}
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{activeModule === "simulation" && (
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<>
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<button
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id="sidebar-action-list-simulation"
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className={`sidebar-action-list ${subModule === "simulations" ? "active" : ""
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}`}
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onClick={() => {
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setSubModule("simulations");
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setVersionHistoryVisible(false);
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}}
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>
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<div className="tooltip">simulations</div>
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<SimulationIcon isActive={subModule === "simulations"} />
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</button>
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<button
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id="sidebar-action-list-mechanics"
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className={`sidebar-action-list ${subModule === "mechanics" ? "active" : ""
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}`}
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onClick={() => {
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setSubModule("mechanics");
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setVersionHistoryVisible(false);
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}}
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>
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<div className="tooltip">mechanics</div>
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<MechanicsIcon isActive={subModule === "mechanics"} />
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</button>
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<button
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id="sidebar-action-list-analysis"
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className={`sidebar-action-list ${subModule === "analysis" ? "active" : ""
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}`}
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onClick={() => {
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setSubModule("analysis");
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setVersionHistoryVisible(false);
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}}
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>
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<div className="tooltip">analysis</div>
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<AnalysisIcon isActive={subModule === "analysis"} />
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</button>
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</>
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)}
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</div>
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)}
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{viewVersionHistory && (
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<div className="sidebar-right-container">
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<div className="sidebar-right-content-container">
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<VersionHistory />
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</div>
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</div>
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)}
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{/* process builder */}
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{!viewVersionHistory &&
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subModule === "properties" &&
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activeModule !== "visualization" &&
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!selectedFloorItem &&
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!selectedFloor &&
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!selectedWall && (
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<div className="sidebar-right-container">
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<div className="sidebar-right-content-container">
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{(() => {
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if (toolMode === "Aisle") {
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return <AisleProperties />;
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} else if (toolMode === "Wall") {
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return <WallProperties />;
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} else if (toolMode === "Floor") {
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return <FloorProperties />;
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} else {
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return <GlobalProperties />;
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}
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})()}
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</div>
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</div>
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)}
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{!viewVersionHistory &&
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subModule === "properties" &&
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activeModule !== "visualization" &&
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selectedFloorItem && (
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<div className="sidebar-right-container">
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<div className="sidebar-right-content-container">
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<AssetProperties />
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</div>
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</div>
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)}
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{!viewVersionHistory &&
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subModule === "properties" &&
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activeModule !== "visualization" &&
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!selectedFloorItem &&
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!selectedFloor &&
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!selectedAisle &&
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selectedWall && (
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<div className="sidebar-right-container">
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<div className="sidebar-right-content-container">
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<SelectedWallProperties />
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</div>
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</div>
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)}
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{!viewVersionHistory &&
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subModule === "properties" &&
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activeModule !== "visualization" &&
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!selectedFloorItem &&
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!selectedWall &&
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!selectedAisle &&
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selectedFloor && (
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<div className="sidebar-right-container">
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<div className="sidebar-right-content-container">
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<SelectedFloorProperties />
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</div>
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</div>
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)}
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{!viewVersionHistory &&
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subModule === "zoneProperties" &&
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(activeModule === "builder" || activeModule === "simulation") && (
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<div className="sidebar-right-container">
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<div className="sidebar-right-content-container">
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<ZoneProperties />
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</div>
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</div>
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)}
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{/* simulation */}
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{!isVersionSaved &&
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!viewVersionHistory &&
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activeModule === "simulation" && (
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<>
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{subModule === "simulations" && (
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<div className="sidebar-right-container">
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<div className="sidebar-right-content-container">
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<Simulations />
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</div>
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</div>
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)}
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{subModule === "mechanics" && (
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<div className="sidebar-right-container">
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<div className="sidebar-right-content-container">
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<EventProperties />
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</div>
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</div>
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)}
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{subModule === "analysis" && (
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<div className="sidebar-right-container">
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<div className="sidebar-right-content-container">
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<Analysis />
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</div>
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</div>
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)}
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</>
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)}
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{/* realtime visualization */}
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{activeModule === "visualization" && <Visualization />}
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</>
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)}
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</div>
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)}
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{viewVersionHistory && (
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<div className="sidebar-right-container">
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<div className="sidebar-right-content-container">
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<VersionHistory />
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</div>
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</div>
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)}
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{/* process builder */}
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{!viewVersionHistory &&
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subModule === "properties" &&
|
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activeModule !== "visualization" &&
|
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!selectedFloorItem &&
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!selectedWall && (
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<div className="sidebar-right-container">
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<div className="sidebar-right-content-container">
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{(() => {
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if (toolMode === "Aisle") {
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return <AisleProperties />;
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} else if (toolMode === "Wall") {
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return <WallProperties />;
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} else {
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return <GlobalProperties />;
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||||
}
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})()}
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</div>
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</div>
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)}
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|
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{!viewVersionHistory &&
|
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subModule === "properties" &&
|
||||
activeModule !== "visualization" &&
|
||||
selectedFloorItem && (
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<div className="sidebar-right-container">
|
||||
<div className="sidebar-right-content-container">
|
||||
<AssetProperties />
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{!viewVersionHistory &&
|
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subModule === "properties" &&
|
||||
activeModule !== "visualization" &&
|
||||
!selectedFloorItem &&
|
||||
selectedWall && (
|
||||
<div className="sidebar-right-container">
|
||||
<div className="sidebar-right-content-container">
|
||||
<SelectedWallProperties />
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{!viewVersionHistory &&
|
||||
subModule === "zoneProperties" &&
|
||||
(activeModule === "builder" || activeModule === "simulation") && (
|
||||
<div className="sidebar-right-container">
|
||||
<div className="sidebar-right-content-container">
|
||||
<ZoneProperties />
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* simulation */}
|
||||
{!isVersionSaved &&
|
||||
!viewVersionHistory &&
|
||||
activeModule === "simulation" && (
|
||||
<>
|
||||
{subModule === "simulations" && (
|
||||
<div className="sidebar-right-container">
|
||||
<div className="sidebar-right-content-container">
|
||||
<Simulations />
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
{subModule === "mechanics" && (
|
||||
<div className="sidebar-right-container">
|
||||
<div className="sidebar-right-content-container">
|
||||
<EventProperties />
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
{subModule === "analysis" && (
|
||||
<div className="sidebar-right-container">
|
||||
<div className="sidebar-right-content-container">
|
||||
<Analysis />
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
{/* realtime visualization */}
|
||||
{activeModule === "visualization" && <Visualization />}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default SideBarRight;
|
||||
|
||||
@@ -0,0 +1,171 @@
|
||||
import { useEffect, useState } from "react";
|
||||
import InputToggle from "../../../ui/inputs/InputToggle";
|
||||
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
|
||||
|
||||
import defaultTexture from '../../../../assets/textures/floor/white.png';
|
||||
import flootTexture1 from '../../../../assets/textures/floor/factory wall texture.jpg';
|
||||
|
||||
import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
|
||||
|
||||
type Material = {
|
||||
texture: string;
|
||||
textureId: string;
|
||||
textureName: string;
|
||||
};
|
||||
|
||||
const materials = [
|
||||
{ texture: defaultTexture, textureId: "Default Material", textureName: "Default Material" },
|
||||
{ texture: flootTexture1, textureId: "Material 1", textureName: "Grunge Concrete Wall" }
|
||||
];
|
||||
|
||||
const FloorProperties = () => {
|
||||
const { floorDepth, isBeveled, topMaterial, sideMaterial, bevelStrength, setFloorDepth, setIsBeveled, setBevelStrength, setFloorMaterial } = useBuilderStore();
|
||||
|
||||
const [activeSurface, setActiveSurface] = useState<"top" | "side">("top");
|
||||
|
||||
const [selectedMaterials, setSelectedMaterials] = useState<{ top: Material | null; side: Material | null; }>({ top: null, side: null, });
|
||||
|
||||
useEffect(() => {
|
||||
setSelectedMaterials({
|
||||
top: materials.find((mat) => mat.textureId === topMaterial) || null,
|
||||
side: materials.find((mat) => mat.textureId === sideMaterial) || null,
|
||||
});
|
||||
}, []);
|
||||
|
||||
const handleDepthChange = (val: string) => {
|
||||
setFloorDepth(parseFloat(val));
|
||||
};
|
||||
|
||||
const handleIsBevelChange = (val: boolean) => {
|
||||
setIsBeveled(val);
|
||||
};
|
||||
|
||||
const handleBevelChange = (val: string) => {
|
||||
setBevelStrength(parseFloat(val));
|
||||
};
|
||||
|
||||
const handleSelectMaterial = (material: Material) => {
|
||||
setSelectedMaterials((prev) => ({
|
||||
...prev,
|
||||
[activeSurface]: material,
|
||||
}));
|
||||
setFloorMaterial(material.textureId, activeSurface);
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="wall-properties-container">
|
||||
<section className="wall-properties-section">
|
||||
<div className="header">Floor</div>
|
||||
<div className="wall-properties">
|
||||
<InputWithDropDown
|
||||
label="Depth"
|
||||
value={`${floorDepth}`}
|
||||
min={0.1}
|
||||
max={10}
|
||||
step={0.1}
|
||||
onChange={handleDepthChange}
|
||||
/>
|
||||
<InputToggle
|
||||
value={isBeveled}
|
||||
label="Beveled"
|
||||
inputKey=""
|
||||
onClick={() => handleIsBevelChange(!isBeveled)}
|
||||
/>
|
||||
<InputWithDropDown
|
||||
label="Bevel Strength"
|
||||
value={`${bevelStrength}`}
|
||||
min={1}
|
||||
max={10}
|
||||
step={1}
|
||||
onChange={handleBevelChange}
|
||||
/>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<div className="header-wrapper">
|
||||
<div className="header">Materials</div>
|
||||
</div>
|
||||
|
||||
<div className="material-preview">
|
||||
<div className="sides-wrapper">
|
||||
<button
|
||||
className={`side-wrapper ${activeSurface === "top" ? "active" : ""}`}
|
||||
onClick={() => setActiveSurface("top")}
|
||||
>
|
||||
<div className="label">Top</div>
|
||||
<div className="texture-image">
|
||||
{selectedMaterials.top && (
|
||||
<img
|
||||
draggable={false}
|
||||
src={selectedMaterials.top.texture}
|
||||
alt={selectedMaterials.top.textureName}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</button>
|
||||
|
||||
<button
|
||||
className={`side-wrapper ${activeSurface === "side" ? "active" : ""}`}
|
||||
onClick={() => setActiveSurface("side")}
|
||||
>
|
||||
<div className="label">Side</div>
|
||||
<div className="texture-image">
|
||||
{selectedMaterials.side && (
|
||||
<img
|
||||
draggable={false}
|
||||
src={selectedMaterials.side.texture}
|
||||
alt={selectedMaterials.side.textureName}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className="preview">
|
||||
{selectedMaterials[activeSurface] && (
|
||||
<img
|
||||
draggable={false}
|
||||
src={selectedMaterials[activeSurface]!.texture}
|
||||
alt={selectedMaterials[activeSurface]!.textureName}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="materials">
|
||||
{materials.length === 0 ? (
|
||||
<div className="no-materials">No materials added yet.</div>
|
||||
) : (
|
||||
<div className="material-container">
|
||||
{materials.map((material, index) => {
|
||||
const isSelected = selectedMaterials[activeSurface]?.texture === material.texture;
|
||||
|
||||
return (
|
||||
<button
|
||||
className={`material-wrapper ${isSelected ? "selectedMaterial" : ""}`}
|
||||
key={`${material.textureName}_${index}`}
|
||||
onClick={() => handleSelectMaterial(material)}
|
||||
>
|
||||
<div className="material-property">
|
||||
<div className="material-image">
|
||||
<img
|
||||
draggable={false}
|
||||
src={material.texture}
|
||||
alt={material.textureName}
|
||||
/>
|
||||
</div>
|
||||
<div className="material-name">{material.textureName}</div>
|
||||
</div>
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default FloorProperties;
|
||||
@@ -0,0 +1,250 @@
|
||||
import { useEffect, useState } from "react";
|
||||
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
|
||||
import InputToggle from "../../../ui/inputs/InputToggle";
|
||||
|
||||
import defaultTexture from '../../../../assets/textures/floor/white.png';
|
||||
import floorTexture1 from '../../../../assets/textures/floor/factory wall texture.jpg';
|
||||
|
||||
import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
|
||||
import { useSceneContext } from "../../../../modules/scene/sceneContext";
|
||||
import { useVersionContext } from "../../../../modules/builder/version/versionContext";
|
||||
import { useParams } from "react-router-dom";
|
||||
import { getUserData } from "../../../../functions/getUserData";
|
||||
import { useSocketStore } from "../../../../store/builder/store";
|
||||
|
||||
// import { upsertFloorApi } from "../../../../services/factoryBuilder/floor/upsertFloorApi";
|
||||
|
||||
const SelectedFloorProperties = () => {
|
||||
const [depth, setDepth] = useState("");
|
||||
const [isBeveled, setIsBeveled] = useState(false);
|
||||
const [bevelStrength, setBevelStrength] = useState("");
|
||||
const { selectedFloor } = useBuilderStore();
|
||||
const { floorStore } = useSceneContext();
|
||||
const { selectedVersionStore } = useVersionContext();
|
||||
const { selectedVersion } = selectedVersionStore();
|
||||
const { socket } = useSocketStore();
|
||||
const { userId, organization } = getUserData();
|
||||
const { projectId } = useParams();
|
||||
const { getFloorById, updateFloor } = floorStore();
|
||||
|
||||
const [activeSurface, setActiveSurface] = useState<"top" | "side">("top");
|
||||
|
||||
const materials = [
|
||||
{ texture: defaultTexture, textureId: "Default Material", textureName: "Default Material" },
|
||||
{ texture: floorTexture1, textureId: "Material 1", textureName: "Grunge Concrete" }
|
||||
];
|
||||
|
||||
const floor = selectedFloor ? getFloorById(selectedFloor.userData.floorUuid) : null;
|
||||
|
||||
useEffect(() => {
|
||||
if (floor) {
|
||||
setDepth(floor.floorDepth.toString());
|
||||
setIsBeveled(floor.isBeveled);
|
||||
setBevelStrength(floor.bevelStrength.toString());
|
||||
}
|
||||
}, [floor]);
|
||||
|
||||
const handleDepthChange = (val: string) => {
|
||||
setDepth(val);
|
||||
const parsed = parseFloat(val);
|
||||
if (!isNaN(parsed) && floor) {
|
||||
const updatedFloor = updateFloor(floor.floorUuid, { floorDepth: parsed });
|
||||
if (projectId) {
|
||||
|
||||
// API
|
||||
|
||||
// upsertFloorApi(projectId, selectedVersion?.versionId || '', floor);
|
||||
|
||||
// SOCKET
|
||||
|
||||
const data = {
|
||||
floorData: updatedFloor,
|
||||
projectId: projectId,
|
||||
versionId: selectedVersion?.versionId || '',
|
||||
userId: userId,
|
||||
organization: organization
|
||||
}
|
||||
|
||||
socket.emit('v1:model-Floor:add', data);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const handleBevelChange = (val: string) => {
|
||||
setBevelStrength(val);
|
||||
const parsed = parseFloat(val);
|
||||
if (!isNaN(parsed) && floor) {
|
||||
const updatedFloor = updateFloor(floor.floorUuid, { bevelStrength: parsed });
|
||||
if (projectId) {
|
||||
|
||||
// API
|
||||
|
||||
// upsertFloorApi(projectId, selectedVersion?.versionId || '', floor);
|
||||
|
||||
// SOCKET
|
||||
|
||||
const data = {
|
||||
floorData: updatedFloor,
|
||||
projectId: projectId,
|
||||
versionId: selectedVersion?.versionId || '',
|
||||
userId: userId,
|
||||
organization: organization
|
||||
}
|
||||
|
||||
socket.emit('v1:model-Floor:add', data);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const handleIsBeveledToggle = () => {
|
||||
setIsBeveled(!isBeveled);
|
||||
if (!floor) return;
|
||||
const updatedFloor = updateFloor(floor.floorUuid, { isBeveled: !floor.isBeveled });
|
||||
if (projectId) {
|
||||
|
||||
// API
|
||||
|
||||
// upsertFloorApi(projectId, selectedVersion?.versionId || '', floor);
|
||||
|
||||
// SOCKET
|
||||
|
||||
const data = {
|
||||
floorData: updatedFloor,
|
||||
projectId: projectId,
|
||||
versionId: selectedVersion?.versionId || '',
|
||||
userId: userId,
|
||||
organization: organization
|
||||
}
|
||||
|
||||
socket.emit('v1:model-Floor:add', data);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
const handleSelectMaterial = (material: { textureId: string; textureName: string }) => {
|
||||
if (!floor) return;
|
||||
const key = activeSurface === "top" ? "topMaterial" : "sideMaterial";
|
||||
const updatedFloor = updateFloor(floor.floorUuid, { [key]: material.textureId });
|
||||
if (projectId) {
|
||||
|
||||
// API
|
||||
|
||||
// upsertFloorApi(projectId, selectedVersion?.versionId || '', floor);
|
||||
|
||||
// SOCKET
|
||||
|
||||
const data = {
|
||||
floorData: updatedFloor,
|
||||
projectId: projectId,
|
||||
versionId: selectedVersion?.versionId || '',
|
||||
userId: userId,
|
||||
organization: organization
|
||||
}
|
||||
|
||||
socket.emit('v1:model-Floor:add', data);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
if (!floor) return null;
|
||||
|
||||
const selectedMaterials = {
|
||||
top: materials.find((m) => m.textureId === floor.topMaterial) ?? materials[0],
|
||||
side: materials.find((m) => m.textureId === floor.sideMaterial) ?? materials[0],
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="wall-properties-container">
|
||||
<section className="wall-properties-section">
|
||||
<div className="header">Floor</div>
|
||||
<div className="wall-properties">
|
||||
<InputWithDropDown
|
||||
label="Depth"
|
||||
value={depth}
|
||||
min={0.1}
|
||||
max={10}
|
||||
step={0.1}
|
||||
onChange={handleDepthChange}
|
||||
/>
|
||||
<InputToggle
|
||||
label="Beveled"
|
||||
inputKey="isBeveled"
|
||||
value={isBeveled}
|
||||
onClick={handleIsBeveledToggle}
|
||||
/>
|
||||
<InputWithDropDown
|
||||
label="Bevel Strength"
|
||||
value={bevelStrength}
|
||||
min={1}
|
||||
max={10}
|
||||
step={1}
|
||||
onChange={handleBevelChange}
|
||||
/>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<div className="header-wrapper">
|
||||
<div className="header">Materials</div>
|
||||
</div>
|
||||
|
||||
<div className="material-preview">
|
||||
<div className="sides-wrapper">
|
||||
{(["top", "side"] as const).map((surface) => (
|
||||
<button
|
||||
key={surface}
|
||||
className={`side-wrapper ${activeSurface === surface ? "active" : ""}`}
|
||||
onClick={() => setActiveSurface(surface)}
|
||||
>
|
||||
<div className="label">{surface === "top" ? "Top" : "Side"}</div>
|
||||
<div className="texture-image">
|
||||
<img
|
||||
draggable={false}
|
||||
src={selectedMaterials[surface].texture}
|
||||
alt={selectedMaterials[surface].textureName}
|
||||
/>
|
||||
</div>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className="preview">
|
||||
<img
|
||||
draggable={false}
|
||||
src={selectedMaterials[activeSurface].texture}
|
||||
alt={selectedMaterials[activeSurface].textureName}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="materials">
|
||||
<div className="material-container">
|
||||
{materials.map((material, index) => {
|
||||
const isSelected = selectedMaterials[activeSurface].textureId === material.textureId;
|
||||
return (
|
||||
<button
|
||||
className={`material-wrapper ${isSelected ? "selectedMaterial" : ""}`}
|
||||
key={`${material.textureName}_${index}`}
|
||||
onClick={() => handleSelectMaterial(material)}
|
||||
>
|
||||
<div className="material-property">
|
||||
<div className="material-image">
|
||||
<img
|
||||
draggable={false}
|
||||
src={material.texture}
|
||||
alt={material.textureName}
|
||||
/>
|
||||
</div>
|
||||
<div className="material-name">{material.textureName}</div>
|
||||
</div>
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default SelectedFloorProperties;
|
||||
@@ -1,4 +1,4 @@
|
||||
import { useState } from "react";
|
||||
import { useEffect, useState } from "react";
|
||||
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
|
||||
|
||||
import defaultTexture from '../../../../assets/textures/floor/wall-tex.png';
|
||||
@@ -8,11 +8,14 @@ import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
|
||||
import { useSceneContext } from "../../../../modules/scene/sceneContext";
|
||||
import { useVersionContext } from "../../../../modules/builder/version/versionContext";
|
||||
import { useParams } from "react-router-dom";
|
||||
import { upsertWallApi } from "../../../../services/factoryBuilder/wall/upsertWallApi";
|
||||
import { getUserData } from "../../../../functions/getUserData";
|
||||
import { useSocketStore } from "../../../../store/builder/store";
|
||||
|
||||
// import { upsertWallApi } from "../../../../services/factoryBuilder/wall/upsertWallApi";
|
||||
|
||||
const SelectedWallProperties = () => {
|
||||
const [height, setHeight] = useState("");
|
||||
const [thickness, setThickness] = useState("");
|
||||
const { selectedWall } = useBuilderStore();
|
||||
const { wallStore } = useSceneContext();
|
||||
const { selectedVersionStore } = useVersionContext();
|
||||
@@ -31,7 +34,15 @@ const SelectedWallProperties = () => {
|
||||
|
||||
const wall = selectedWall ? getWallById(selectedWall.userData.wallUuid) : null;
|
||||
|
||||
useEffect(() => {
|
||||
if (wall) {
|
||||
setHeight(wall.wallHeight.toString());
|
||||
setThickness(wall.wallThickness.toString());
|
||||
}
|
||||
}, [wall, selectedWall]);
|
||||
|
||||
const handleHeightChange = (val: string) => {
|
||||
setHeight(val);
|
||||
const height = parseFloat(val);
|
||||
if (!isNaN(height) && wall) {
|
||||
const updatedWall = updateWall(wall.wallUuid, { wallHeight: height });
|
||||
@@ -57,6 +68,7 @@ const SelectedWallProperties = () => {
|
||||
};
|
||||
|
||||
const handleThicknessChange = (val: string) => {
|
||||
setThickness(val);
|
||||
const thickness = parseFloat(val);
|
||||
if (!isNaN(thickness) && wall) {
|
||||
const updatedWall = updateWall(wall.wallUuid, { wallThickness: thickness });
|
||||
@@ -109,16 +121,8 @@ const SelectedWallProperties = () => {
|
||||
if (!wall) return null;
|
||||
|
||||
const selectedMaterials = {
|
||||
side1: {
|
||||
texture: materials.find((material) => material.textureId === wall.insideMaterial)?.texture || 'Unknown',
|
||||
textureId: materials.find((material) => material.textureId === wall.insideMaterial)?.textureId || 'Unknown',
|
||||
textureName: materials.find((material) => material.textureId === wall.insideMaterial)?.textureName || 'Unknown'
|
||||
},
|
||||
side2: {
|
||||
texture: materials.find((material) => material.textureId === wall.outsideMaterial)?.texture || 'Unknown',
|
||||
textureId: materials.find((material) => material.textureId === wall.outsideMaterial)?.textureId || 'Unknown',
|
||||
textureName: materials.find((material) => material.textureId === wall.outsideMaterial)?.textureName || 'Unknown'
|
||||
}
|
||||
side1: materials.find((m) => m.textureId === wall.insideMaterial) ?? materials[0],
|
||||
side2: materials.find((m) => m.textureId === wall.outsideMaterial) ?? materials[0]
|
||||
};
|
||||
|
||||
return (
|
||||
@@ -128,12 +132,12 @@ const SelectedWallProperties = () => {
|
||||
<div className="wall-properties">
|
||||
<InputWithDropDown
|
||||
label="Height"
|
||||
value={`${wall.wallHeight}`}
|
||||
value={height}
|
||||
onChange={handleHeightChange}
|
||||
/>
|
||||
<InputWithDropDown
|
||||
label="Thickness"
|
||||
value={`${wall.wallThickness}`}
|
||||
value={thickness}
|
||||
onChange={handleThicknessChange}
|
||||
/>
|
||||
</div>
|
||||
|
||||
@@ -10,163 +10,152 @@ import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
|
||||
|
||||
// Define Material type
|
||||
type Material = {
|
||||
texture: string;
|
||||
textureName: string;
|
||||
texture: string;
|
||||
textureId: string;
|
||||
textureName: string;
|
||||
};
|
||||
|
||||
// Default and initial materials
|
||||
const defaultMaterial: Material = {
|
||||
texture: defaultTexture,
|
||||
textureName: "Default Material",
|
||||
};
|
||||
|
||||
const initialMaterial: Material = {
|
||||
texture: wallTexture1,
|
||||
textureName: "Grunge Concrete Wall",
|
||||
};
|
||||
const materials = [
|
||||
{ texture: defaultTexture, textureId: "Default Material", textureName: "Default Material" },
|
||||
{ texture: wallTexture1, textureId: "Material 1", textureName: "Grunge Concrete Wall" }
|
||||
];
|
||||
|
||||
const WallProperties = () => {
|
||||
const { wallHeight, wallThickness, setWallHeight, setWallThickness } = useBuilderStore();
|
||||
const { wallHeight, wallThickness, insideMaterial, outsideMaterial, setWallHeight, setWallThickness } = useBuilderStore();
|
||||
|
||||
const [activeSide, setActiveSide] = useState<"side1" | "side2">("side1");
|
||||
const [activeSide, setActiveSide] = useState<"side1" | "side2">("side1");
|
||||
|
||||
const [materials, setMaterials] = useState<Material[]>([
|
||||
defaultMaterial,
|
||||
initialMaterial,
|
||||
]);
|
||||
|
||||
const [selectedMaterials, setSelectedMaterials] = useState<{
|
||||
side1: Material | null;
|
||||
side2: Material | null;
|
||||
}>({
|
||||
side1: null,
|
||||
side2: null,
|
||||
});
|
||||
|
||||
// Set default material initially for both sides
|
||||
useEffect(() => {
|
||||
setSelectedMaterials({
|
||||
side1: defaultMaterial,
|
||||
side2: defaultMaterial,
|
||||
const [selectedMaterials, setSelectedMaterials] = useState<{
|
||||
side1: Material | null;
|
||||
side2: Material | null;
|
||||
}>({
|
||||
side1: null,
|
||||
side2: null,
|
||||
});
|
||||
}, []);
|
||||
|
||||
const handleHeightChange = (newValue: string) => {
|
||||
setWallHeight(parseFloat(newValue));
|
||||
};
|
||||
useEffect(() => {
|
||||
setSelectedMaterials({
|
||||
side1: materials.find((mat) => mat.textureId === outsideMaterial) || null,
|
||||
side2: materials.find((mat) => mat.textureId === insideMaterial) || null,
|
||||
});
|
||||
}, []);
|
||||
|
||||
const handleThicknessChange = (newValue: string) => {
|
||||
setWallThickness(parseFloat(newValue));
|
||||
};
|
||||
const handleHeightChange = (newValue: string) => {
|
||||
setWallHeight(parseFloat(newValue));
|
||||
};
|
||||
|
||||
const handleSelectMaterial = (material: Material) => {
|
||||
setSelectedMaterials((prev) => ({
|
||||
...prev,
|
||||
[activeSide]: material,
|
||||
}));
|
||||
};
|
||||
const handleThicknessChange = (newValue: string) => {
|
||||
setWallThickness(parseFloat(newValue));
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="wall-properties-container">
|
||||
<section className="wall-properties-section">
|
||||
<div className="header">Wall</div>
|
||||
<div className="wall-properties">
|
||||
<InputWithDropDown
|
||||
label="Height"
|
||||
value={`${wallHeight}`}
|
||||
onChange={(val) => handleHeightChange(val)}
|
||||
/>
|
||||
<InputWithDropDown
|
||||
label="Thickness"
|
||||
value={`${wallThickness}`}
|
||||
onChange={(val) => handleThicknessChange(val)}
|
||||
/>
|
||||
</div>
|
||||
</section>
|
||||
<section>
|
||||
<div className="header-wrapper">
|
||||
<div className="header">Materials</div>
|
||||
</div>
|
||||
const handleSelectMaterial = (material: Material) => {
|
||||
setSelectedMaterials((prev) => ({
|
||||
...prev,
|
||||
[activeSide]: material,
|
||||
}));
|
||||
};
|
||||
|
||||
<div className="material-preview">
|
||||
<div className="sides-wrapper">
|
||||
<button
|
||||
className={`side-wrapper ${activeSide === "side1" ? "active" : ""}`}
|
||||
onClick={() => setActiveSide("side1")}
|
||||
>
|
||||
<div className="label">Side 1</div>
|
||||
<div className="texture-image">
|
||||
{selectedMaterials.side1 && (
|
||||
<img
|
||||
draggable={false}
|
||||
src={selectedMaterials.side1.texture}
|
||||
alt={selectedMaterials.side1.textureName}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</button>
|
||||
return (
|
||||
<div className="wall-properties-container">
|
||||
<section className="wall-properties-section">
|
||||
<div className="header">Wall</div>
|
||||
<div className="wall-properties">
|
||||
<InputWithDropDown
|
||||
label="Height"
|
||||
value={`${wallHeight}`}
|
||||
onChange={(val) => handleHeightChange(val)}
|
||||
/>
|
||||
<InputWithDropDown
|
||||
label="Thickness"
|
||||
value={`${wallThickness}`}
|
||||
onChange={(val) => handleThicknessChange(val)}
|
||||
/>
|
||||
</div>
|
||||
</section>
|
||||
<section>
|
||||
<div className="header-wrapper">
|
||||
<div className="header">Materials</div>
|
||||
</div>
|
||||
|
||||
<button
|
||||
className={`side-wrapper ${activeSide === "side2" ? "active" : ""}`}
|
||||
onClick={() => setActiveSide("side2")}
|
||||
>
|
||||
<div className="label">Side 2</div>
|
||||
<div className="texture-image">
|
||||
{selectedMaterials.side2 && (
|
||||
<img
|
||||
draggable={false}
|
||||
src={selectedMaterials.side2.texture}
|
||||
alt={selectedMaterials.side2.textureName}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
<div className="material-preview">
|
||||
<div className="sides-wrapper">
|
||||
<button
|
||||
className={`side-wrapper ${activeSide === "side1" ? "active" : ""}`}
|
||||
onClick={() => setActiveSide("side1")}
|
||||
>
|
||||
<div className="label">Side 1</div>
|
||||
<div className="texture-image">
|
||||
{selectedMaterials.side1 && (
|
||||
<img
|
||||
draggable={false}
|
||||
src={selectedMaterials.side1.texture}
|
||||
alt={selectedMaterials.side1.textureName}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</button>
|
||||
|
||||
<div className="preview">
|
||||
{selectedMaterials[activeSide] && (
|
||||
<img
|
||||
draggable={false}
|
||||
src={selectedMaterials[activeSide]!.texture}
|
||||
alt={selectedMaterials[activeSide]!.textureName}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="materials">
|
||||
{materials.length === 0 ? (
|
||||
<div className="no-materials">No materials added yet.</div>
|
||||
) : (
|
||||
<div className="material-container">
|
||||
{materials.map((material, index) => {
|
||||
const isSelected = selectedMaterials[activeSide]?.texture === material.texture;
|
||||
|
||||
return (
|
||||
<button
|
||||
className={`material-wrapper ${isSelected ? "selectedMaterial" : ""}`}
|
||||
key={`${material.textureName}_${index}`}
|
||||
onClick={() => handleSelectMaterial(material)}
|
||||
>
|
||||
<div className="material-property">
|
||||
<div className="material-image">
|
||||
<img
|
||||
draggable={false}
|
||||
src={material.texture}
|
||||
alt={material.textureName}
|
||||
/>
|
||||
</div>
|
||||
<div className="material-name">{material.textureName}</div>
|
||||
<button
|
||||
className={`side-wrapper ${activeSide === "side2" ? "active" : ""}`}
|
||||
onClick={() => setActiveSide("side2")}
|
||||
>
|
||||
<div className="label">Side 2</div>
|
||||
<div className="texture-image">
|
||||
{selectedMaterials.side2 && (
|
||||
<img
|
||||
draggable={false}
|
||||
src={selectedMaterials.side2.texture}
|
||||
alt={selectedMaterials.side2.textureName}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="preview">
|
||||
{selectedMaterials[activeSide] && (
|
||||
<img
|
||||
draggable={false}
|
||||
src={selectedMaterials[activeSide]!.texture}
|
||||
alt={selectedMaterials[activeSide]!.textureName}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="materials">
|
||||
{materials.length === 0 ? (
|
||||
<div className="no-materials">No materials added yet.</div>
|
||||
) : (
|
||||
<div className="material-container">
|
||||
{materials.map((material, index) => {
|
||||
const isSelected = selectedMaterials[activeSide]?.texture === material.texture;
|
||||
|
||||
return (
|
||||
<button
|
||||
className={`material-wrapper ${isSelected ? "selectedMaterial" : ""}`}
|
||||
key={`${material.textureName}_${index}`}
|
||||
onClick={() => handleSelectMaterial(material)}
|
||||
>
|
||||
<div className="material-property">
|
||||
<div className="material-image">
|
||||
<img
|
||||
draggable={false}
|
||||
src={material.texture}
|
||||
alt={material.textureName}
|
||||
/>
|
||||
</div>
|
||||
<div className="material-name">{material.textureName}</div>
|
||||
</div>
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
);
|
||||
);
|
||||
};
|
||||
|
||||
export default WallProperties;
|
||||
|
||||
@@ -78,7 +78,7 @@ function ArcAisle({ aisle }: { readonly aisle: Aisle }) {
|
||||
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
|
||||
rotation={[Math.PI / 2, 0, 0]}
|
||||
userData={aisle}
|
||||
onClick={handleClick}
|
||||
onDoubleClick={handleClick}
|
||||
onPointerMissed={() => {
|
||||
setSelectedAisle(null);
|
||||
}}
|
||||
|
||||
@@ -65,7 +65,7 @@ function ArrowAisle({ aisle }: { readonly aisle: Aisle }) {
|
||||
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
|
||||
rotation={[Math.PI / 2, 0, 0]}
|
||||
userData={aisle}
|
||||
onClick={handleClick}
|
||||
onDoubleClick={handleClick}
|
||||
onPointerMissed={() => {
|
||||
setSelectedAisle(null);
|
||||
}}
|
||||
|
||||
@@ -68,7 +68,7 @@ function ArrowsAisle({ aisle }: { readonly aisle: Aisle }) {
|
||||
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
|
||||
rotation={[Math.PI / 2, 0, 0]}
|
||||
userData={aisle}
|
||||
onClick={handleClick}
|
||||
onDoubleClick={handleClick}
|
||||
onPointerMissed={() => {
|
||||
setSelectedAisle(null);
|
||||
}}
|
||||
|
||||
@@ -53,7 +53,7 @@ function CircleAisle({ aisle }: { readonly aisle: Aisle }) {
|
||||
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
|
||||
rotation={[Math.PI / 2, 0, 0]}
|
||||
userData={aisle}
|
||||
onClick={handleClick}
|
||||
onDoubleClick={handleClick}
|
||||
onPointerMissed={() => {
|
||||
setSelectedAisle(null);
|
||||
}}
|
||||
|
||||
@@ -66,7 +66,7 @@ function DashedAisle({ aisle }: { readonly aisle: Aisle }) {
|
||||
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
|
||||
rotation={[Math.PI / 2, 0, 0]}
|
||||
userData={aisle}
|
||||
onClick={handleClick}
|
||||
onDoubleClick={handleClick}
|
||||
onPointerMissed={() => {
|
||||
setSelectedAisle(null);
|
||||
}}
|
||||
|
||||
@@ -53,7 +53,7 @@ function DottedAisle({ aisle }: { readonly aisle: Aisle }) {
|
||||
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
|
||||
rotation={[Math.PI / 2, 0, 0]}
|
||||
userData={aisle}
|
||||
onClick={handleClick}
|
||||
onDoubleClick={handleClick}
|
||||
onPointerMissed={() => {
|
||||
setSelectedAisle(null);
|
||||
}}
|
||||
|
||||
@@ -100,7 +100,7 @@ function JunctionAisle({ aisle }: { readonly aisle: Aisle }) {
|
||||
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
|
||||
rotation={[Math.PI / 2, 0, 0]}
|
||||
userData={aisle}
|
||||
onClick={handleClick}
|
||||
onDoubleClick={handleClick}
|
||||
onPointerMissed={() => {
|
||||
setSelectedAisle(null);
|
||||
}}
|
||||
|
||||
@@ -50,7 +50,7 @@ function SolidAisle({ aisle }: { readonly aisle: Aisle }) {
|
||||
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
|
||||
rotation={[Math.PI / 2, 0, 0]}
|
||||
userData={aisle}
|
||||
onClick={handleClick}
|
||||
onDoubleClick={handleClick}
|
||||
onPointerMissed={() => {
|
||||
setSelectedAisle(null);
|
||||
}}
|
||||
|
||||
@@ -26,7 +26,7 @@ const gltfLoaderWorker = new Worker(
|
||||
function AssetsGroup({ floorGroup, plane }: { readonly floorGroup: RefGroup, readonly plane: RefMesh }) {
|
||||
const { activeModule } = useModuleStore();
|
||||
const { socket } = useSocketStore();
|
||||
const { controls, gl, pointer, camera, raycaster } = useThree();
|
||||
const { controls, gl, pointer, camera, raycaster, scene } = useThree();
|
||||
const { setLoadingProgress } = useLoadingProgress();
|
||||
const { assetStore, eventStore } = useSceneContext();
|
||||
const { selectedVersionStore } = useVersionContext();
|
||||
@@ -277,7 +277,7 @@ function AssetsGroup({ floorGroup, plane }: { readonly floorGroup: RefGroup, rea
|
||||
pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
|
||||
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
||||
|
||||
addAssetModel(raycaster, camera, pointer, floorGroup, socket, selectedItem, setSelectedItem, addEvent, addAsset, plane, selectedVersion, projectId, userId);
|
||||
addAssetModel(scene, raycaster, camera, pointer, socket, selectedItem, setSelectedItem, addEvent, addAsset, plane, selectedVersion, projectId, userId);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -10,489 +10,438 @@ import PointsCalculator from "../../../simulation/events/points/functions/points
|
||||
import { getUserData } from "../../../../functions/getUserData";
|
||||
|
||||
async function addAssetModel(
|
||||
raycaster: THREE.Raycaster,
|
||||
camera: THREE.Camera,
|
||||
pointer: THREE.Vector2,
|
||||
floorGroup: Types.RefGroup,
|
||||
socket: Socket<any>,
|
||||
selectedItem: any,
|
||||
setSelectedItem: any,
|
||||
addEvent: (event: EventsSchema) => void,
|
||||
addAsset: (asset: Asset) => void,
|
||||
plane: Types.RefMesh,
|
||||
selectedVersion?: Version | null,
|
||||
projectId?: string,
|
||||
userId?: string
|
||||
scene: THREE.Scene,
|
||||
raycaster: THREE.Raycaster,
|
||||
camera: THREE.Camera,
|
||||
pointer: THREE.Vector2,
|
||||
socket: Socket<any>,
|
||||
selectedItem: any,
|
||||
setSelectedItem: any,
|
||||
addEvent: (event: EventsSchema) => void,
|
||||
addAsset: (asset: Asset) => void,
|
||||
plane: Types.RefMesh,
|
||||
selectedVersion?: Version | null,
|
||||
projectId?: string,
|
||||
userId?: string
|
||||
): Promise<void> {
|
||||
////////// Load Floor GLtf's and set the positions, rotation, type etc. in state and store in localstorage //////////
|
||||
////////// Load Floor GLtf's and set the positions, rotation, type etc. in state and store in localstorage //////////
|
||||
|
||||
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
|
||||
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
|
||||
|
||||
try {
|
||||
const loader = new GLTFLoader();
|
||||
const dracoLoader = new DRACOLoader();
|
||||
try {
|
||||
const loader = new GLTFLoader();
|
||||
const dracoLoader = new DRACOLoader();
|
||||
|
||||
dracoLoader.setDecoderPath(
|
||||
"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
|
||||
);
|
||||
loader.setDRACOLoader(dracoLoader);
|
||||
dracoLoader.setDecoderPath("https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/");
|
||||
loader.setDRACOLoader(dracoLoader);
|
||||
|
||||
raycaster.setFromCamera(pointer, camera);
|
||||
const floorIntersections = raycaster.intersectObjects(
|
||||
floorGroup.current.children,
|
||||
true
|
||||
);
|
||||
const intersectedFloor = floorIntersections.find((intersect) =>
|
||||
intersect.object.name.includes("Floor")
|
||||
);
|
||||
raycaster.setFromCamera(pointer, camera);
|
||||
const wallFloorsGroup = scene.getObjectByName("Walls-Floors-Group") as Types.Group | null;
|
||||
const floorsGroup = scene.getObjectByName("Floors-Group") as Types.Group | null;
|
||||
const floorChildren = floorsGroup?.children ?? [];
|
||||
const wallFloorChildren = wallFloorsGroup?.children ?? [];
|
||||
const floorIntersections = raycaster.intersectObjects([...floorChildren, ...wallFloorChildren], true);
|
||||
const intersectedFloor = floorIntersections.find((intersect) => intersect.object.name.includes("Floor"));
|
||||
|
||||
const planeIntersections = raycaster.intersectObject(plane.current!, true);
|
||||
const intersectedPlane = planeIntersections[0];
|
||||
const planeIntersections = raycaster.intersectObject(plane.current!, true);
|
||||
const intersectedPlane = planeIntersections[0];
|
||||
|
||||
let intersectPoint: THREE.Vector3 | null = null;
|
||||
let intersectPoint: THREE.Vector3 | null = null;
|
||||
|
||||
if (intersectedFloor && intersectedPlane) {
|
||||
intersectPoint =
|
||||
intersectedFloor.distance < intersectedPlane.distance
|
||||
? new THREE.Vector3(
|
||||
intersectedFloor.point.x,
|
||||
Math.round(intersectedFloor.point.y),
|
||||
intersectedFloor.point.z
|
||||
)
|
||||
: new THREE.Vector3(
|
||||
intersectedPlane.point.x,
|
||||
0,
|
||||
intersectedPlane.point.z
|
||||
);
|
||||
} else if (intersectedFloor) {
|
||||
intersectPoint = new THREE.Vector3(
|
||||
intersectedFloor.point.x,
|
||||
Math.round(intersectedFloor.point.y),
|
||||
intersectedFloor.point.z
|
||||
);
|
||||
} else if (intersectedPlane) {
|
||||
intersectPoint = new THREE.Vector3(
|
||||
intersectedPlane.point.x,
|
||||
0,
|
||||
intersectedPlane.point.z
|
||||
);
|
||||
}
|
||||
|
||||
if (intersectPoint) {
|
||||
if (intersectPoint.y < 0) {
|
||||
intersectPoint = new THREE.Vector3(
|
||||
intersectPoint.x,
|
||||
0,
|
||||
intersectPoint.z
|
||||
);
|
||||
}
|
||||
const cachedModel = THREE.Cache.get(selectedItem.id);
|
||||
if (cachedModel) {
|
||||
handleModelLoad(
|
||||
cachedModel,
|
||||
intersectPoint!,
|
||||
selectedItem,
|
||||
addEvent,
|
||||
addAsset,
|
||||
socket,
|
||||
selectedVersion?.versionId || '',
|
||||
projectId,
|
||||
userId
|
||||
);
|
||||
return;
|
||||
} else {
|
||||
const cachedModelBlob = await retrieveGLTF(selectedItem.id);
|
||||
if (cachedModelBlob) {
|
||||
const blobUrl = URL.createObjectURL(cachedModelBlob);
|
||||
loader.load(blobUrl, (gltf) => {
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
THREE.Cache.remove(blobUrl);
|
||||
THREE.Cache.add(selectedItem.id, gltf);
|
||||
handleModelLoad(
|
||||
gltf,
|
||||
intersectPoint!,
|
||||
selectedItem,
|
||||
addEvent,
|
||||
addAsset,
|
||||
socket,
|
||||
selectedVersion?.versionId || '',
|
||||
projectId,
|
||||
userId
|
||||
);
|
||||
});
|
||||
} else {
|
||||
loader.load(
|
||||
`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`,
|
||||
async (gltf) => {
|
||||
const modelBlob = await fetch(
|
||||
`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`
|
||||
).then((res) => res.blob());
|
||||
await storeGLTF(selectedItem.id, modelBlob);
|
||||
THREE.Cache.add(selectedItem.id, gltf);
|
||||
await handleModelLoad(
|
||||
gltf,
|
||||
intersectPoint!,
|
||||
selectedItem,
|
||||
addEvent,
|
||||
addAsset,
|
||||
socket,
|
||||
selectedVersion?.versionId || '',
|
||||
projectId,
|
||||
userId
|
||||
);
|
||||
if (intersectedFloor && intersectedPlane) {
|
||||
// intersectPoint = intersectedFloor.distance < intersectedPlane.distance ?
|
||||
// new THREE.Vector3(intersectedFloor.point.x, Math.round(intersectedFloor.point.y), intersectedFloor.point.z)
|
||||
// : new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z);
|
||||
if (intersectedFloor.distance < intersectedPlane.distance) {
|
||||
if (intersectedFloor.object.userData.floorUuid) {
|
||||
intersectPoint = new THREE.Vector3(intersectedFloor.point.x, intersectedFloor.object.userData.floorDepth, intersectedFloor.point.z);
|
||||
} else {
|
||||
intersectPoint = new THREE.Vector3(intersectedFloor.point.x, 0, intersectedFloor.point.z);
|
||||
}
|
||||
} else {
|
||||
intersectPoint = new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z);
|
||||
}
|
||||
);
|
||||
} else if (intersectedFloor) {
|
||||
intersectPoint = new THREE.Vector3(intersectedFloor.point.x, Math.round(intersectedFloor.point.y), intersectedFloor.point.z);
|
||||
} else if (intersectedPlane) {
|
||||
intersectPoint = new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z);
|
||||
}
|
||||
}
|
||||
|
||||
if (intersectPoint) {
|
||||
|
||||
if (intersectPoint.y < 0) {
|
||||
intersectPoint = new THREE.Vector3(intersectPoint.x, 0, intersectPoint.z);
|
||||
}
|
||||
const cachedModel = THREE.Cache.get(selectedItem.id);
|
||||
if (cachedModel) {
|
||||
handleModelLoad(cachedModel, intersectPoint!, selectedItem, addEvent, addAsset, socket, selectedVersion?.versionId || '', projectId, userId);
|
||||
return;
|
||||
} else {
|
||||
const cachedModelBlob = await retrieveGLTF(selectedItem.id);
|
||||
if (cachedModelBlob) {
|
||||
const blobUrl = URL.createObjectURL(cachedModelBlob);
|
||||
loader.load(blobUrl, (gltf) => {
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
THREE.Cache.remove(blobUrl);
|
||||
THREE.Cache.add(selectedItem.id, gltf);
|
||||
handleModelLoad(gltf, intersectPoint!, selectedItem, addEvent, addAsset, socket, selectedVersion?.versionId || '', projectId, userId);
|
||||
});
|
||||
} else {
|
||||
loader.load(`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`,
|
||||
async (gltf) => {
|
||||
const modelBlob = await fetch(`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`).then((res) => res.blob());
|
||||
await storeGLTF(selectedItem.id, modelBlob);
|
||||
THREE.Cache.add(selectedItem.id, gltf);
|
||||
await handleModelLoad(gltf, intersectPoint!, selectedItem, addEvent, addAsset, socket, selectedVersion?.versionId || '', projectId, userId);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
echo.error("Failed to add asset");
|
||||
} finally {
|
||||
setSelectedItem({});
|
||||
}
|
||||
} catch (error) {
|
||||
echo.error("Failed to add asset");
|
||||
} finally {
|
||||
setSelectedItem({});
|
||||
}
|
||||
}
|
||||
|
||||
async function handleModelLoad(
|
||||
gltf: any,
|
||||
intersectPoint: THREE.Vector3,
|
||||
selectedItem: any,
|
||||
addEvent: (event: EventsSchema) => void,
|
||||
addAsset: (asset: Asset) => void,
|
||||
socket: Socket<any>,
|
||||
versionId: string,
|
||||
projectId?: string,
|
||||
userId?: string
|
||||
gltf: any,
|
||||
intersectPoint: THREE.Vector3,
|
||||
selectedItem: any,
|
||||
addEvent: (event: EventsSchema) => void,
|
||||
addAsset: (asset: Asset) => void,
|
||||
socket: Socket<any>,
|
||||
versionId: string,
|
||||
projectId?: string,
|
||||
userId?: string
|
||||
) {
|
||||
const { organization } = getUserData();
|
||||
const model = gltf.scene.clone();
|
||||
model.userData = {
|
||||
name: selectedItem.name,
|
||||
modelId: selectedItem.id,
|
||||
modelUuid: model.uuid,
|
||||
};
|
||||
model.position.set(intersectPoint!.x, intersectPoint!.y, intersectPoint!.z);
|
||||
model.scale.set(...CONSTANTS.assetConfig.defaultScaleAfterGsap);
|
||||
|
||||
model.traverse((child: any) => {
|
||||
if (child) {
|
||||
child.castShadow = true;
|
||||
child.receiveShadow = true;
|
||||
}
|
||||
});
|
||||
|
||||
const newFloorItem: Asset = {
|
||||
modelUuid: model.uuid,
|
||||
modelName: selectedItem.name,
|
||||
assetId: selectedItem.id,
|
||||
position: [intersectPoint!.x, intersectPoint!.y, intersectPoint!.z],
|
||||
rotation: [0, 0, 0],
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
isCollidable: false,
|
||||
opacity: 1,
|
||||
};
|
||||
|
||||
|
||||
// API
|
||||
|
||||
// await setAssetsApi(
|
||||
// organization,
|
||||
// newFloorItem.modelUuid,
|
||||
// newFloorItem.modelName,
|
||||
// newFloorItem.assetId,
|
||||
// newFloorItem.position,
|
||||
// { x: 0, y: 0, z: 0 },
|
||||
// false,
|
||||
// true,
|
||||
// );
|
||||
|
||||
// SOCKET
|
||||
|
||||
if (selectedItem.type) {
|
||||
const data = PointsCalculator(
|
||||
selectedItem.type,
|
||||
gltf.scene.clone(),
|
||||
new THREE.Vector3(...model.rotation)
|
||||
);
|
||||
|
||||
if (!data || !data.points) return;
|
||||
|
||||
const eventData: any = {
|
||||
type: selectedItem.type,
|
||||
const { organization } = getUserData();
|
||||
const model = gltf.scene.clone();
|
||||
model.userData = {
|
||||
name: selectedItem.name,
|
||||
modelId: selectedItem.id,
|
||||
modelUuid: model.uuid,
|
||||
};
|
||||
model.position.set(intersectPoint!.x, intersectPoint!.y, intersectPoint!.z);
|
||||
model.scale.set(...CONSTANTS.assetConfig.defaultScaleAfterGsap);
|
||||
|
||||
if (selectedItem.type === "Conveyor") {
|
||||
const ConveyorEvent: ConveyorEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "transfer",
|
||||
speed: 1,
|
||||
points: data.points.map((point: THREE.Vector3, index: number) => {
|
||||
const triggers: TriggerSchema[] = [];
|
||||
|
||||
if (data.points && index < data.points.length - 1) {
|
||||
triggers.push({
|
||||
triggerUuid: THREE.MathUtils.generateUUID(),
|
||||
triggerName: `Trigger 1`,
|
||||
triggerType: "onComplete",
|
||||
delay: 0,
|
||||
triggeredAsset: {
|
||||
triggeredModel: {
|
||||
modelName: newFloorItem.modelName,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
},
|
||||
triggeredPoint: {
|
||||
pointName: `Point`,
|
||||
pointUuid: "",
|
||||
},
|
||||
triggeredAction: {
|
||||
actionName: `Action 1`,
|
||||
actionUuid: "",
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
return {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [point.x, point.y, point.z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: `Action 1`,
|
||||
actionType: "default",
|
||||
material: "Default Material",
|
||||
delay: 0,
|
||||
spawnInterval: 5,
|
||||
spawnCount: 1,
|
||||
triggers: triggers,
|
||||
},
|
||||
};
|
||||
}),
|
||||
};
|
||||
|
||||
for (let i = 0; i < ConveyorEvent.points.length - 1; i++) {
|
||||
const currentPoint = ConveyorEvent.points[i];
|
||||
const nextPoint = ConveyorEvent.points[i + 1];
|
||||
|
||||
if (currentPoint.action.triggers.length > 0) {
|
||||
currentPoint.action.triggers[0].triggeredAsset!.triggeredPoint!.pointUuid =
|
||||
nextPoint.uuid;
|
||||
currentPoint.action.triggers[0].triggeredAsset!.triggeredAction!.actionUuid =
|
||||
nextPoint.action.actionUuid;
|
||||
model.traverse((child: any) => {
|
||||
if (child) {
|
||||
child.castShadow = true;
|
||||
child.receiveShadow = true;
|
||||
}
|
||||
}
|
||||
addEvent(ConveyorEvent);
|
||||
eventData.points = ConveyorEvent.points.map((point) => ({
|
||||
uuid: point.uuid,
|
||||
position: point.position,
|
||||
rotation: point.rotation,
|
||||
}));
|
||||
} else if (selectedItem.type === "Vehicle") {
|
||||
const vehicleEvent: VehicleEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "vehicle",
|
||||
speed: 1,
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "travel",
|
||||
unLoadDuration: 5,
|
||||
loadCapacity: 1,
|
||||
steeringAngle: 0,
|
||||
pickUpPoint: null,
|
||||
unLoadPoint: null,
|
||||
triggers: [],
|
||||
},
|
||||
},
|
||||
};
|
||||
addEvent(vehicleEvent);
|
||||
eventData.point = {
|
||||
uuid: vehicleEvent.point.uuid,
|
||||
position: vehicleEvent.point.position,
|
||||
rotation: vehicleEvent.point.rotation,
|
||||
};
|
||||
} else if (selectedItem.type === "ArmBot") {
|
||||
const roboticArmEvent: RoboticArmEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "roboticArm",
|
||||
speed: 1,
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
actions: [
|
||||
{
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "pickAndPlace",
|
||||
process: {
|
||||
startPoint: null,
|
||||
endPoint: null,
|
||||
},
|
||||
triggers: [],
|
||||
});
|
||||
|
||||
const newFloorItem: Asset = {
|
||||
modelUuid: model.uuid,
|
||||
modelName: selectedItem.name,
|
||||
assetId: selectedItem.id,
|
||||
position: [intersectPoint!.x, intersectPoint!.y, intersectPoint!.z],
|
||||
rotation: [0, 0, 0],
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
isCollidable: false,
|
||||
opacity: 1,
|
||||
};
|
||||
|
||||
|
||||
// API
|
||||
|
||||
// await setAssetsApi(
|
||||
// organization,
|
||||
// newFloorItem.modelUuid,
|
||||
// newFloorItem.modelName,
|
||||
// newFloorItem.assetId,
|
||||
// newFloorItem.position,
|
||||
// { x: 0, y: 0, z: 0 },
|
||||
// false,
|
||||
// true,
|
||||
// );
|
||||
|
||||
// SOCKET
|
||||
|
||||
if (selectedItem.type) {
|
||||
const data = PointsCalculator(
|
||||
selectedItem.type,
|
||||
gltf.scene.clone(),
|
||||
new THREE.Vector3(...model.rotation)
|
||||
);
|
||||
|
||||
if (!data || !data.points) return;
|
||||
|
||||
const eventData: any = { type: selectedItem.type, };
|
||||
|
||||
if (selectedItem.type === "Conveyor") {
|
||||
const ConveyorEvent: ConveyorEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "transfer",
|
||||
speed: 1,
|
||||
points: data.points.map((point: THREE.Vector3, index: number) => {
|
||||
const triggers: TriggerSchema[] = [];
|
||||
|
||||
if (data.points && index < data.points.length - 1) {
|
||||
triggers.push({
|
||||
triggerUuid: THREE.MathUtils.generateUUID(),
|
||||
triggerName: `Trigger 1`,
|
||||
triggerType: "onComplete",
|
||||
delay: 0,
|
||||
triggeredAsset: {
|
||||
triggeredModel: {
|
||||
modelName: newFloorItem.modelName,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
},
|
||||
triggeredPoint: {
|
||||
pointName: `Point`,
|
||||
pointUuid: "",
|
||||
},
|
||||
triggeredAction: {
|
||||
actionName: `Action 1`,
|
||||
actionUuid: "",
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
return {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [point.x, point.y, point.z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: `Action 1`,
|
||||
actionType: "default",
|
||||
material: "Default Material",
|
||||
delay: 0,
|
||||
spawnInterval: 5,
|
||||
spawnCount: 1,
|
||||
triggers: triggers,
|
||||
},
|
||||
};
|
||||
}),
|
||||
};
|
||||
|
||||
for (let i = 0; i < ConveyorEvent.points.length - 1; i++) {
|
||||
const currentPoint = ConveyorEvent.points[i];
|
||||
const nextPoint = ConveyorEvent.points[i + 1];
|
||||
|
||||
if (currentPoint.action.triggers.length > 0) {
|
||||
currentPoint.action.triggers[0].triggeredAsset!.triggeredPoint!.pointUuid = nextPoint.uuid;
|
||||
currentPoint.action.triggers[0].triggeredAsset!.triggeredAction!.actionUuid = nextPoint.action.actionUuid;
|
||||
}
|
||||
}
|
||||
addEvent(ConveyorEvent);
|
||||
eventData.points = ConveyorEvent.points.map((point) => ({
|
||||
uuid: point.uuid,
|
||||
position: point.position,
|
||||
rotation: point.rotation,
|
||||
}));
|
||||
} else if (selectedItem.type === "Vehicle") {
|
||||
const vehicleEvent: VehicleEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "vehicle",
|
||||
speed: 1,
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "travel",
|
||||
unLoadDuration: 5,
|
||||
loadCapacity: 1,
|
||||
steeringAngle: 0,
|
||||
pickUpPoint: null,
|
||||
unLoadPoint: null,
|
||||
triggers: [],
|
||||
},
|
||||
},
|
||||
};
|
||||
addEvent(vehicleEvent);
|
||||
eventData.point = {
|
||||
uuid: vehicleEvent.point.uuid,
|
||||
position: vehicleEvent.point.position,
|
||||
rotation: vehicleEvent.point.rotation,
|
||||
};
|
||||
} else if (selectedItem.type === "ArmBot") {
|
||||
const roboticArmEvent: RoboticArmEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "roboticArm",
|
||||
speed: 1,
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
actions: [
|
||||
{
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "pickAndPlace",
|
||||
process: {
|
||||
startPoint: null,
|
||||
endPoint: null,
|
||||
},
|
||||
triggers: [],
|
||||
},
|
||||
],
|
||||
},
|
||||
};
|
||||
addEvent(roboticArmEvent);
|
||||
eventData.point = {
|
||||
uuid: roboticArmEvent.point.uuid,
|
||||
position: roboticArmEvent.point.position,
|
||||
rotation: roboticArmEvent.point.rotation,
|
||||
};
|
||||
} else if (selectedItem.type === "StaticMachine") {
|
||||
const machineEvent: MachineEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "machine",
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "process",
|
||||
processTime: 10,
|
||||
swapMaterial: "Default Material",
|
||||
triggers: [],
|
||||
},
|
||||
},
|
||||
};
|
||||
addEvent(machineEvent);
|
||||
eventData.point = {
|
||||
uuid: machineEvent.point.uuid,
|
||||
position: machineEvent.point.position,
|
||||
rotation: machineEvent.point.rotation,
|
||||
};
|
||||
} else if (selectedItem.type === "Storage") {
|
||||
const storageEvent: StorageEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "storageUnit",
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "store",
|
||||
storageCapacity: 10,
|
||||
triggers: [],
|
||||
},
|
||||
},
|
||||
};
|
||||
addEvent(storageEvent);
|
||||
eventData.point = {
|
||||
uuid: storageEvent.point.uuid,
|
||||
position: storageEvent.point.position,
|
||||
rotation: storageEvent.point.rotation,
|
||||
};
|
||||
}
|
||||
|
||||
const completeData = {
|
||||
organization,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
assetId: newFloorItem.assetId,
|
||||
position: newFloorItem.position,
|
||||
rotation: {
|
||||
x: model.rotation.x,
|
||||
y: model.rotation.y,
|
||||
z: model.rotation.z,
|
||||
},
|
||||
],
|
||||
},
|
||||
};
|
||||
addEvent(roboticArmEvent);
|
||||
eventData.point = {
|
||||
uuid: roboticArmEvent.point.uuid,
|
||||
position: roboticArmEvent.point.position,
|
||||
rotation: roboticArmEvent.point.rotation,
|
||||
};
|
||||
} else if (selectedItem.type === "StaticMachine") {
|
||||
const machineEvent: MachineEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "machine",
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "process",
|
||||
processTime: 10,
|
||||
swapMaterial: "Default Material",
|
||||
triggers: [],
|
||||
},
|
||||
},
|
||||
};
|
||||
addEvent(machineEvent);
|
||||
eventData.point = {
|
||||
uuid: machineEvent.point.uuid,
|
||||
position: machineEvent.point.position,
|
||||
rotation: machineEvent.point.rotation,
|
||||
};
|
||||
} else if (selectedItem.type === "Storage") {
|
||||
const storageEvent: StorageEventSchema = {
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
position: newFloorItem.position,
|
||||
rotation: newFloorItem.rotation,
|
||||
state: "idle",
|
||||
type: "storageUnit",
|
||||
point: {
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
position: [data.points[0].x, data.points[0].y, data.points[0].z],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: THREE.MathUtils.generateUUID(),
|
||||
actionName: "Action 1",
|
||||
actionType: "store",
|
||||
storageCapacity: 10,
|
||||
triggers: [],
|
||||
},
|
||||
},
|
||||
};
|
||||
addEvent(storageEvent);
|
||||
eventData.point = {
|
||||
uuid: storageEvent.point.uuid,
|
||||
position: storageEvent.point.position,
|
||||
rotation: storageEvent.point.rotation,
|
||||
};
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id,
|
||||
eventData: eventData,
|
||||
versionId: versionId,
|
||||
projectId: projectId,
|
||||
userId: userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:model-asset:add", completeData);
|
||||
|
||||
const asset: Asset = {
|
||||
modelUuid: completeData.modelUuid,
|
||||
modelName: completeData.modelName,
|
||||
assetId: completeData.assetId,
|
||||
position: completeData.position,
|
||||
rotation: [
|
||||
completeData.rotation.x,
|
||||
completeData.rotation.y,
|
||||
completeData.rotation.z,
|
||||
] as [number, number, number],
|
||||
isLocked: completeData.isLocked,
|
||||
isCollidable: false,
|
||||
isVisible: completeData.isVisible,
|
||||
opacity: 1,
|
||||
eventData: completeData.eventData,
|
||||
};
|
||||
|
||||
addAsset(asset);
|
||||
} else {
|
||||
const data = {
|
||||
organization,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
assetId: newFloorItem.assetId,
|
||||
position: newFloorItem.position,
|
||||
rotation: {
|
||||
x: model.rotation.x,
|
||||
y: model.rotation.y,
|
||||
z: model.rotation.z,
|
||||
},
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id,
|
||||
versionId: versionId,
|
||||
projectId: projectId,
|
||||
userId: userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:model-asset:add", data);
|
||||
|
||||
const asset = {
|
||||
modelUuid: data.modelUuid,
|
||||
modelName: data.modelName,
|
||||
assetId: data.assetId,
|
||||
position: data.position,
|
||||
rotation: [data.rotation.x, data.rotation.y, data.rotation.z] as [
|
||||
number,
|
||||
number,
|
||||
number
|
||||
],
|
||||
isLocked: data.isLocked,
|
||||
isCollidable: false,
|
||||
isVisible: data.isVisible,
|
||||
opacity: 1,
|
||||
};
|
||||
|
||||
addAsset(asset);
|
||||
}
|
||||
|
||||
const completeData = {
|
||||
organization,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
assetId: newFloorItem.assetId,
|
||||
position: newFloorItem.position,
|
||||
rotation: {
|
||||
x: model.rotation.x,
|
||||
y: model.rotation.y,
|
||||
z: model.rotation.z,
|
||||
},
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id,
|
||||
eventData: eventData,
|
||||
versionId: versionId,
|
||||
projectId: projectId,
|
||||
userId: userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:model-asset:add", completeData);
|
||||
|
||||
const asset: Asset = {
|
||||
modelUuid: completeData.modelUuid,
|
||||
modelName: completeData.modelName,
|
||||
assetId: completeData.assetId,
|
||||
position: completeData.position,
|
||||
rotation: [
|
||||
completeData.rotation.x,
|
||||
completeData.rotation.y,
|
||||
completeData.rotation.z,
|
||||
] as [number, number, number],
|
||||
isLocked: completeData.isLocked,
|
||||
isCollidable: false,
|
||||
isVisible: completeData.isVisible,
|
||||
opacity: 1,
|
||||
eventData: completeData.eventData,
|
||||
};
|
||||
|
||||
addAsset(asset);
|
||||
} else {
|
||||
const data = {
|
||||
organization,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
assetId: newFloorItem.assetId,
|
||||
position: newFloorItem.position,
|
||||
rotation: {
|
||||
x: model.rotation.x,
|
||||
y: model.rotation.y,
|
||||
z: model.rotation.z,
|
||||
},
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id,
|
||||
versionId: versionId,
|
||||
projectId: projectId,
|
||||
userId: userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:model-asset:add", data);
|
||||
|
||||
const asset = {
|
||||
modelUuid: data.modelUuid,
|
||||
modelName: data.modelName,
|
||||
assetId: data.assetId,
|
||||
position: data.position,
|
||||
rotation: [data.rotation.x, data.rotation.y, data.rotation.z] as [
|
||||
number,
|
||||
number,
|
||||
number
|
||||
],
|
||||
isLocked: data.isLocked,
|
||||
isCollidable: false,
|
||||
isVisible: data.isVisible,
|
||||
opacity: 1,
|
||||
};
|
||||
|
||||
addAsset(asset);
|
||||
}
|
||||
}
|
||||
|
||||
export default addAssetModel;
|
||||
|
||||
@@ -59,9 +59,9 @@ function FloorInstance({ floor }: { floor: Floor }) {
|
||||
receiveShadow
|
||||
name={`Floor-${floor.floorUuid}`}
|
||||
rotation={[Math.PI / 2, 0, 0]}
|
||||
position={[0, floor.floorDepth, 0]}
|
||||
position={[0, !floor.isBeveled ? floor.floorDepth : (floor.floorDepth - 0.1), 0]}
|
||||
userData={floor}
|
||||
onClick={(e) => {
|
||||
onDoubleClick={(e) => {
|
||||
if (!togglView && activeModule === 'builder') {
|
||||
if (e.object.userData.floorUuid) {
|
||||
setSelectedFloor(e.object);
|
||||
@@ -76,10 +76,14 @@ function FloorInstance({ floor }: { floor: Floor }) {
|
||||
}}
|
||||
>
|
||||
<Extrude
|
||||
name={`Floor-${floor.floorUuid}`}
|
||||
args={[shape, {
|
||||
depth: floor.floorDepth,
|
||||
depth: !floor.isBeveled ? floor.floorDepth : (floor.floorDepth - 0.1),
|
||||
bevelEnabled: floor.isBeveled,
|
||||
bevelThickness: floor.bevelStrength
|
||||
bevelSegments: floor.bevelStrength,
|
||||
bevelOffset: -0.1,
|
||||
bevelSize: 0.1,
|
||||
bevelThickness: 0.1,
|
||||
}]}
|
||||
userData={floor}
|
||||
>
|
||||
|
||||
@@ -123,7 +123,7 @@ function Wall({ wall }: { readonly wall: Wall }) {
|
||||
rotation={[0, -angle, 0]}
|
||||
userData={wall}
|
||||
name={`WallReference_${wall.wallUuid}`}
|
||||
onClick={(e) => {
|
||||
onDoubleClick={(e) => {
|
||||
if (visible && !togglView && activeModule === 'builder') {
|
||||
if (e.object.userData.wallUuid) {
|
||||
setSelectedWall(e.object);
|
||||
|
||||
@@ -134,14 +134,15 @@ function Floor({ room }: { room: Point[] }) {
|
||||
if (!shape) return null;
|
||||
|
||||
return (
|
||||
<group name="Wall-Floor" rotation={[Math.PI / 2, 0, 0]}>
|
||||
<mesh name="Wall-Floor" rotation={[Math.PI / 2, 0, 0]}>
|
||||
<Extrude
|
||||
receiveShadow
|
||||
name="Wall-Floor"
|
||||
args={[shape, { depth: Constants.floorConfig.height, bevelEnabled: false }]}
|
||||
position={[0, 0, 0]}
|
||||
receiveShadow
|
||||
>
|
||||
<meshStandardMaterial color={Constants.floorConfig.defaultColor} map={floorTexture} side={DoubleSide} />
|
||||
</Extrude>
|
||||
</group>
|
||||
</mesh>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -12,8 +12,8 @@ import getClosestIntersection from '../../geomentries/lines/getClosestIntersecti
|
||||
import ReferencePoint from '../../point/reference/referencePoint';
|
||||
import ReferenceWall from './referenceWall';
|
||||
|
||||
import { upsertWallApi } from '../../../../services/factoryBuilder/wall/upsertWallApi';
|
||||
import { deleteWallApi } from '../../../../services/factoryBuilder/wall/deleteWallApi';
|
||||
// import { upsertWallApi } from '../../../../services/factoryBuilder/wall/upsertWallApi';
|
||||
// import { deleteWallApi } from '../../../../services/factoryBuilder/wall/deleteWallApi';
|
||||
|
||||
function WallCreator() {
|
||||
const { scene, camera, raycaster, gl, pointer } = useThree();
|
||||
|
||||
@@ -1,339 +1,208 @@
|
||||
import React, { useRef, useState } from "react";
|
||||
import {
|
||||
Vector3,
|
||||
Raycaster,
|
||||
BufferGeometry,
|
||||
LineBasicMaterial,
|
||||
Line,
|
||||
Mesh,
|
||||
Group,
|
||||
Vector3,
|
||||
Raycaster,
|
||||
BufferGeometry,
|
||||
LineBasicMaterial,
|
||||
Line,
|
||||
Mesh,
|
||||
Group,
|
||||
} from "three";
|
||||
import { useThree, useFrame } from "@react-three/fiber";
|
||||
import { Html } from "@react-three/drei";
|
||||
|
||||
interface DistanceFindingControlsProps {
|
||||
boundingBoxRef: React.RefObject<Mesh>;
|
||||
object: number;
|
||||
boundingBoxRef: React.RefObject<Mesh>;
|
||||
object: number;
|
||||
}
|
||||
|
||||
const material = new LineBasicMaterial({ color: "#d2baff" });
|
||||
|
||||
const DIRECTION_LABEL_MAP = {
|
||||
textPosX: "textPosX",
|
||||
textNegX: "textNegX",
|
||||
textPosZ: "textPosZ",
|
||||
textNegZ: "textNegZ",
|
||||
} as const;
|
||||
|
||||
const DistanceFindingControls = ({
|
||||
boundingBoxRef,
|
||||
object,
|
||||
boundingBoxRef,
|
||||
object,
|
||||
}: DistanceFindingControlsProps) => {
|
||||
const { camera, scene } = useThree();
|
||||
const [labelValues, setLabelValues] = useState<{
|
||||
textPosX: any;
|
||||
textNegX: any;
|
||||
textPosZ: any;
|
||||
textNegZ: any;
|
||||
}>({
|
||||
textPosX: "",
|
||||
textNegX: "",
|
||||
textPosZ: "",
|
||||
textNegZ: "",
|
||||
});
|
||||
const { camera, scene } = useThree();
|
||||
const [labelValues, setLabelValues] = useState<Record<string, string>>({
|
||||
textPosX: "",
|
||||
textNegX: "",
|
||||
textPosZ: "",
|
||||
textNegZ: "",
|
||||
});
|
||||
|
||||
// Refs for measurement lines
|
||||
const line1 = useRef<Line>(null);
|
||||
const line2 = useRef<Line>(null);
|
||||
const line3 = useRef<Line>(null);
|
||||
const line4 = useRef<Line>(null);
|
||||
const line5 = useRef<Line>(null);
|
||||
|
||||
// Refs for measurement text labels
|
||||
const textPosX = useRef<Group>(null);
|
||||
const textNegX = useRef<Group>(null);
|
||||
const textPosZ = useRef<Group>(null);
|
||||
const textNegZ = useRef<Group>(null);
|
||||
const textPosY = useRef<Group>(null);
|
||||
|
||||
// Store line geometries to avoid recreation
|
||||
const lineGeometries = useRef({
|
||||
posX: new BufferGeometry(),
|
||||
negX: new BufferGeometry(),
|
||||
posZ: new BufferGeometry(),
|
||||
negZ: new BufferGeometry(),
|
||||
posY: new BufferGeometry(),
|
||||
});
|
||||
|
||||
useFrame(() => {
|
||||
if (!boundingBoxRef?.current) return;
|
||||
|
||||
boundingBoxRef.current.geometry.computeBoundingBox();
|
||||
const bbox = boundingBoxRef.current.geometry.boundingBox;
|
||||
|
||||
if (!bbox) return;
|
||||
|
||||
const size = {
|
||||
x: bbox.max.x - bbox.min.x,
|
||||
y: bbox.max.y - bbox.min.y,
|
||||
z: bbox.max.z - bbox.min.z,
|
||||
const lineRefs = {
|
||||
posX: useRef<Line>(null),
|
||||
negX: useRef<Line>(null),
|
||||
posZ: useRef<Line>(null),
|
||||
negZ: useRef<Line>(null),
|
||||
posY: useRef<Line>(null),
|
||||
};
|
||||
|
||||
const vec = boundingBoxRef.current?.getWorldPosition(new Vector3()).clone();
|
||||
const textRefs = {
|
||||
textPosX: useRef<Group>(null),
|
||||
textNegX: useRef<Group>(null),
|
||||
textPosZ: useRef<Group>(null),
|
||||
textNegZ: useRef<Group>(null),
|
||||
textPosY: useRef<Group>(null),
|
||||
};
|
||||
|
||||
if (!vec) return;
|
||||
updateLine({
|
||||
line: line1.current,
|
||||
geometry: lineGeometries.current.posX,
|
||||
direction: new Vector3(1, 0, 0), // Positive X
|
||||
angle: "pos",
|
||||
mesh: textPosX,
|
||||
vec,
|
||||
size,
|
||||
const lineGeometries = useRef({
|
||||
posX: new BufferGeometry(),
|
||||
negX: new BufferGeometry(),
|
||||
posZ: new BufferGeometry(),
|
||||
negZ: new BufferGeometry(),
|
||||
posY: new BufferGeometry(),
|
||||
});
|
||||
updateLine({
|
||||
line: line2.current,
|
||||
geometry: lineGeometries.current.negX,
|
||||
direction: new Vector3(-1, 0, 0), // Negative X
|
||||
angle: "neg",
|
||||
mesh: textNegX,
|
||||
vec,
|
||||
size,
|
||||
|
||||
useFrame(() => {
|
||||
const bboxMesh = boundingBoxRef?.current;
|
||||
if (!bboxMesh) return;
|
||||
|
||||
bboxMesh.geometry.computeBoundingBox();
|
||||
const bbox = bboxMesh.geometry.boundingBox;
|
||||
if (!bbox) return;
|
||||
|
||||
const size = {
|
||||
x: bbox.max.x - bbox.min.x,
|
||||
y: bbox.max.y - bbox.min.y,
|
||||
z: bbox.max.z - bbox.min.z,
|
||||
};
|
||||
|
||||
const center = bboxMesh.getWorldPosition(new Vector3()).clone();
|
||||
if (!center) return;
|
||||
|
||||
updateLine("posX", new Vector3(1, 0, 0), "pos", size, center);
|
||||
updateLine("negX", new Vector3(-1, 0, 0), "neg", size, center);
|
||||
updateLine("posZ", new Vector3(0, 0, 1), "pos", size, center);
|
||||
updateLine("negZ", new Vector3(0, 0, -1), "neg", size, center);
|
||||
updateLine("posY", new Vector3(0, -1, 0), "posY", size, center);
|
||||
});
|
||||
updateLine({
|
||||
line: line3.current,
|
||||
geometry: lineGeometries.current.posZ,
|
||||
direction: new Vector3(0, 0, 1), // Positive Z
|
||||
angle: "pos",
|
||||
mesh: textPosZ,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
updateLine({
|
||||
line: line4.current,
|
||||
geometry: lineGeometries.current.negZ,
|
||||
direction: new Vector3(0, 0, -1), // Negative Z
|
||||
angle: "neg",
|
||||
mesh: textNegZ,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
updateLine({
|
||||
line: line5.current,
|
||||
geometry: lineGeometries.current.posY,
|
||||
direction: new Vector3(0, -1, 0), // Down (Y)
|
||||
angle: "posY",
|
||||
mesh: textPosY,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
});
|
||||
|
||||
const updateLine = ({
|
||||
line,
|
||||
geometry,
|
||||
direction,
|
||||
angle,
|
||||
mesh,
|
||||
vec,
|
||||
size,
|
||||
}: {
|
||||
line: Line | null;
|
||||
geometry: BufferGeometry;
|
||||
direction: Vector3;
|
||||
angle: string;
|
||||
mesh: React.RefObject<Group>;
|
||||
vec: Vector3;
|
||||
size: { x: number; y: number; z: number };
|
||||
}) => {
|
||||
if (!line) return;
|
||||
const updateLine = (
|
||||
key: keyof typeof lineRefs,
|
||||
direction: Vector3,
|
||||
angle: string,
|
||||
size: { x: number; y: number; z: number },
|
||||
origin: Vector3
|
||||
) => {
|
||||
const line = lineRefs[key].current;
|
||||
const geometry = lineGeometries.current[key];
|
||||
const mesh = textRefs[`text${key[0].toUpperCase() + key.slice(1)}` as keyof typeof textRefs];
|
||||
|
||||
const points = [];
|
||||
if (!line) return;
|
||||
|
||||
if (angle === "pos") {
|
||||
points[0] = new Vector3(vec.x, vec.y, vec.z).add(
|
||||
new Vector3((direction.x * size.x) / 2, 0, (direction.z * size.z) / 2)
|
||||
);
|
||||
} else if (angle === "neg") {
|
||||
points[0] = new Vector3(vec.x, vec.y, vec.z).sub(
|
||||
new Vector3((-direction.x * size.x) / 2, 0, (-direction.z * size.z) / 2)
|
||||
);
|
||||
} else if (angle === "posY") {
|
||||
points[0] = new Vector3(vec.x, vec.y, vec.z).sub(
|
||||
new Vector3(0, size.y / 2, 0)
|
||||
);
|
||||
}
|
||||
const points: Vector3[] = [];
|
||||
const halfSize = new Vector3(size.x / 2, size.y / 2, size.z / 2);
|
||||
|
||||
const ray = new Raycaster();
|
||||
if (camera) ray.camera = camera;
|
||||
ray.set(new Vector3(vec.x, vec.y, vec.z), direction);
|
||||
ray.params.Line.threshold = 0.1;
|
||||
if (angle === "pos") {
|
||||
points[0] = origin.clone().add(direction.clone().multiply(halfSize));
|
||||
} else if (angle === "neg") {
|
||||
points[0] = origin.clone().sub(direction.clone().multiply(halfSize));
|
||||
} else if (angle === "posY") {
|
||||
points[0] = origin.clone().sub(new Vector3(0, size.y / 2, 0));
|
||||
}
|
||||
|
||||
// Find intersection points
|
||||
const wallsGroup = scene.children.find((val) =>
|
||||
val?.name.includes("Walls")
|
||||
const ray = new Raycaster();
|
||||
ray.camera = camera;
|
||||
ray.set(origin, direction);
|
||||
ray.params.Line.threshold = 0.1;
|
||||
|
||||
const wallsGroup = scene.children.find((val) =>
|
||||
val?.name.includes("Walls")
|
||||
);
|
||||
const intersects = wallsGroup
|
||||
? ray.intersectObjects([wallsGroup], true)
|
||||
: [];
|
||||
|
||||
const intersect = intersects.find((i) =>
|
||||
i.object.name.includes("Wall")
|
||||
);
|
||||
|
||||
if (intersect) {
|
||||
points[1] = angle !== "posY" ? intersect.point : new Vector3(origin.x, 0, origin.z);
|
||||
}
|
||||
|
||||
if (points[1]) {
|
||||
geometry.dispose();
|
||||
geometry.setFromPoints(points);
|
||||
line.geometry = geometry;
|
||||
|
||||
const distance = points[0].distanceTo(points[1]).toFixed(2);
|
||||
|
||||
if (mesh?.current) {
|
||||
geometry.computeBoundingSphere();
|
||||
mesh.current.position.copy(geometry.boundingSphere!.center);
|
||||
|
||||
const labelEl = document.getElementById(mesh.current.name);
|
||||
if (labelEl) {
|
||||
labelEl.innerText = `${distance}m`;
|
||||
|
||||
if (DIRECTION_LABEL_MAP[labelEl.id as keyof typeof DIRECTION_LABEL_MAP]) {
|
||||
setLabelValues((prev) => ({
|
||||
...prev,
|
||||
[labelEl.id]: distance,
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
geometry.dispose();
|
||||
geometry.setFromPoints([new Vector3(), new Vector3()]);
|
||||
line.geometry = geometry;
|
||||
|
||||
const labelEl = document.getElementById(mesh?.current?.name ?? "");
|
||||
if (labelEl && DIRECTION_LABEL_MAP[labelEl.id as keyof typeof DIRECTION_LABEL_MAP]) {
|
||||
labelEl.innerText = "";
|
||||
setLabelValues((prev) => ({
|
||||
...prev,
|
||||
[labelEl.id]: "",
|
||||
}));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const renderLabel = (id: keyof typeof textRefs) => (
|
||||
<group name={id} ref={textRefs[id]}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{
|
||||
pointerEvents: "none",
|
||||
visibility: labelValues[id] === "" ? "hidden" : "visible",
|
||||
}}
|
||||
>
|
||||
<div className="distance-label" id={id}>{labelValues[id]}</div>
|
||||
</Html>
|
||||
</group>
|
||||
);
|
||||
const intersects = wallsGroup
|
||||
? ray.intersectObjects([wallsGroup], true)
|
||||
: [];
|
||||
|
||||
// Find intersection point
|
||||
if (intersects[0]) {
|
||||
for (const intersect of intersects) {
|
||||
if (intersect.object.name.includes("Wall")) {
|
||||
points[1] =
|
||||
angle !== "posY" ? intersect.point : new Vector3(vec.x, 0, vec.z); // Floor
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (points[1]) {
|
||||
geometry.dispose();
|
||||
geometry.setFromPoints([points[0], points[1]]);
|
||||
line.geometry = geometry;
|
||||
|
||||
// Calculate the distance only once
|
||||
const distance = points[0].distanceTo(points[1]).toFixed(2);
|
||||
|
||||
// Update measurement text
|
||||
if (mesh?.current) {
|
||||
geometry.computeBoundingSphere();
|
||||
const center = geometry.boundingSphere?.center;
|
||||
if (center) {
|
||||
mesh.current.position.copy(center);
|
||||
}
|
||||
|
||||
const label = document.getElementById(mesh.current.name);
|
||||
if (label) {
|
||||
label.innerText = `${distance}m`;
|
||||
|
||||
// Update specific label state based on the label ID
|
||||
switch (label.id) {
|
||||
case "textPosX":
|
||||
setLabelValues((prevState) => ({ ...prevState, textPosX: distance }));
|
||||
break;
|
||||
case "textNegX":
|
||||
setLabelValues((prevState) => ({ ...prevState, textNegX: distance }));
|
||||
break;
|
||||
case "textPosZ":
|
||||
setLabelValues((prevState) => ({ ...prevState, textPosZ: distance }));
|
||||
break;
|
||||
case "textNegZ":
|
||||
setLabelValues((prevState) => ({ ...prevState, textNegZ: distance }));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// No intersection found - clear the line
|
||||
geometry.dispose();
|
||||
geometry.setFromPoints([new Vector3(), new Vector3()]);
|
||||
line.geometry = geometry;
|
||||
|
||||
const label = document.getElementById(mesh?.current?.name ?? "");
|
||||
if (label) {
|
||||
label.innerText = "";
|
||||
|
||||
// Clear the corresponding label value in the state
|
||||
switch (label.id) {
|
||||
case "textPosX":
|
||||
setLabelValues((prevState) => ({ ...prevState, textPosX: "" }));
|
||||
break;
|
||||
case "textNegX":
|
||||
setLabelValues((prevState) => ({ ...prevState, textNegX: "" }));
|
||||
break;
|
||||
case "textPosZ":
|
||||
setLabelValues((prevState) => ({ ...prevState, textPosZ: "" }));
|
||||
break;
|
||||
case "textNegZ":
|
||||
setLabelValues((prevState) => ({ ...prevState, textNegZ: "" }));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
const Material = new LineBasicMaterial({ color: "#d2baff" });
|
||||
|
||||
return (
|
||||
<>
|
||||
{/* Measurement text labels */}
|
||||
{boundingBoxRef.current && object > 0 && (
|
||||
return (
|
||||
<>
|
||||
<group name="textPosX" ref={textPosX}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{
|
||||
pointerEvents: "none",
|
||||
visibility: labelValues.textPosX === "" ? "hidden" : "visible",
|
||||
}}
|
||||
>
|
||||
<div className="distance-label" id="textPosX">{labelValues.textPosX}</div>
|
||||
</Html>
|
||||
</group>
|
||||
{boundingBoxRef.current && object > 0 && (
|
||||
<group
|
||||
name="DistanceFindingControls"
|
||||
>
|
||||
{renderLabel("textPosX")}
|
||||
{renderLabel("textNegX")}
|
||||
{renderLabel("textPosZ")}
|
||||
{renderLabel("textNegZ")}
|
||||
|
||||
<group name="textNegX" ref={textNegX}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{
|
||||
pointerEvents: "none",
|
||||
visibility: labelValues.textNegX === "" ? "hidden" : "visible",
|
||||
}}
|
||||
>
|
||||
<div className="distance-label" id="textNegX">{labelValues.textNegX}</div>
|
||||
</Html>
|
||||
</group>
|
||||
|
||||
<group name="textPosZ" ref={textPosZ}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[2, 0]}
|
||||
style={{
|
||||
pointerEvents: "none",
|
||||
visibility: labelValues.textPosZ === "" ? "hidden" : "visible",
|
||||
}}
|
||||
>
|
||||
<div className="distance-label" id="textPosZ">{labelValues.textPosZ}</div>
|
||||
</Html>
|
||||
</group>
|
||||
|
||||
<group name="textNegZ" ref={textNegZ}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{
|
||||
pointerEvents: "none",
|
||||
visibility: labelValues.textNegZ === "" ? "hidden" : "visible",
|
||||
}}
|
||||
>
|
||||
<div className="distance-label" id="textNegZ">{labelValues.textNegZ}</div>
|
||||
</Html>
|
||||
</group>
|
||||
|
||||
{/* Measurement lines */}
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line1}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line2}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line3}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line4}
|
||||
/>
|
||||
<primitive object={new Line(new BufferGeometry(), material)} ref={lineRefs.posX} />
|
||||
<primitive object={new Line(new BufferGeometry(), material)} ref={lineRefs.negX} />
|
||||
<primitive object={new Line(new BufferGeometry(), material)} ref={lineRefs.posZ} />
|
||||
<primitive object={new Line(new BufferGeometry(), material)} ref={lineRefs.negZ} />
|
||||
</group>
|
||||
)}
|
||||
</>
|
||||
)
|
||||
}
|
||||
</>
|
||||
);
|
||||
);
|
||||
};
|
||||
|
||||
export default DistanceFindingControls;
|
||||
|
||||
@@ -55,7 +55,7 @@ interface BuilderState {
|
||||
// Setters - Floor
|
||||
setSelectedFloor: (floor: Object3D | null) => void;
|
||||
setFloorDepth: (depth: number) => void;
|
||||
setBeveled: (isBeveled: boolean) => void;
|
||||
setIsBeveled: (isBeveled: boolean) => void;
|
||||
setBevelStrength: (strength: number) => void;
|
||||
setFloorMaterial: (material: string, side: 'side' | 'top') => void;
|
||||
|
||||
@@ -99,7 +99,7 @@ export const useBuilderStore = create<BuilderState>()(
|
||||
selectedFloor: null,
|
||||
floorDepth: 0.1,
|
||||
isBeveled: false,
|
||||
bevelStrength: 0.05,
|
||||
bevelStrength: 5,
|
||||
sideMaterial: 'Material 1',
|
||||
topMaterial: 'Default Material',
|
||||
|
||||
@@ -182,7 +182,7 @@ export const useBuilderStore = create<BuilderState>()(
|
||||
});
|
||||
},
|
||||
|
||||
setBeveled: (isBeveled: boolean) => {
|
||||
setIsBeveled: (isBeveled: boolean) => {
|
||||
set((state) => {
|
||||
state.isBeveled = isBeveled;
|
||||
});
|
||||
|
||||
@@ -5,7 +5,7 @@ interface FloorStore {
|
||||
floors: Floor[];
|
||||
setFloors: (floors: Floor[]) => void;
|
||||
addFloor: (floor: Floor) => void;
|
||||
updateFloor: (uuid: string, updated: Partial<Floor>) => void;
|
||||
updateFloor: (uuid: string, updated: Partial<Floor>) => Floor | undefined;
|
||||
removeFloor: (uuid: string) => void;
|
||||
removePoint: (pointUuid: string) => { removedFloors: Floor[], updatedFloors: Floor[] };
|
||||
removeFloorByPoints: (Points: [Point, Point]) => { removedFloors: Floor[], updatedFloors: Floor[] };
|
||||
@@ -45,12 +45,17 @@ export const createFloorStore = () => {
|
||||
state.floors.push(floor);
|
||||
}),
|
||||
|
||||
updateFloor: (uuid, updated) => set(state => {
|
||||
const floor = state.floors.find(f => f.floorUuid === uuid);
|
||||
if (floor) {
|
||||
Object.assign(floor, updated);
|
||||
}
|
||||
}),
|
||||
updateFloor: (uuid, updated) => {
|
||||
let updatedFloor: Floor | undefined;
|
||||
set(state => {
|
||||
const floor = state.floors.find(f => f.floorUuid === uuid);
|
||||
if (floor) {
|
||||
Object.assign(floor, updated);
|
||||
updatedFloor = JSON.parse(JSON.stringify(floor));
|
||||
}
|
||||
});
|
||||
return updatedFloor;
|
||||
},
|
||||
|
||||
removeFloor: (uuid) => set(state => {
|
||||
state.floors = state.floors.filter(f => f.floorUuid !== uuid);
|
||||
|
||||
Reference in New Issue
Block a user