Refactor Model component to remove unused distance worker and implement asset rendering logic based on camera distance
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@@ -16,12 +16,11 @@ import { getUserData } from '../../../../../functions/getUserData';
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import { useSceneContext } from '../../../../scene/sceneContext';
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import { useVersionContext } from '../../../version/versionContext';
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import { SkeletonUtils } from 'three-stdlib';
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import { upsertProductOrEventApi } from '../../../../../services/simulation/products/UpsertProductOrEventApi';
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import { getAssetIksApi } from '../../../../../services/simulation/ik/getAssetIKs';
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import { ModelAnimator } from './animator/modelAnimator';
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const distanceWorker = new Worker(new URL("../../../../../services/factoryBuilder/webWorkers/distanceWorker.js", import.meta.url));
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function Model({ asset }: { readonly asset: Asset }) {
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const url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
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const savedTheme: string = localStorage.getItem("theme") || "light";
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@@ -111,12 +110,6 @@ function Model({ asset }: { readonly asset: Asset }) {
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}
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}, [isRendered, selectedFloorItem])
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useEffect(() => {
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distanceWorker.onmessage = (e) => {
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setIsRendered(e.data.shouldRender);
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};
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}, []);
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useEffect(() => {
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const loader = new GLTFLoader();
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const dracoLoader = new DRACOLoader();
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@@ -193,6 +186,21 @@ function Model({ asset }: { readonly asset: Asset }) {
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}, []);
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useFrame(() => {
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const assetPosition = scene.getObjectByProperty("uuid", asset.modelUuid)?.position;
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if (limitDistance && assetPosition) {
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if (!isRendered && assetPosition.distanceTo(camera.position) <= renderDistance) {
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setIsRendered(true);
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} else if (isRendered && assetPosition.distanceTo(camera.position) > renderDistance) {
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setIsRendered(false);
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}
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} else {
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if (!isRendered) {
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setIsRendered(true);
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}
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}
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})
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const handleDblClick = (asset: Asset) => {
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if (asset) {
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if (activeTool === "cursor" && boundingBox && groupRef.current && activeModule === 'builder') {
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