Refactor Model component to remove unused distance worker and implement asset rendering logic based on camera distance

This commit is contained in:
2025-07-28 15:26:49 +05:30
parent 751ac9a4ad
commit c224d9bb3c

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@@ -16,12 +16,11 @@ import { getUserData } from '../../../../../functions/getUserData';
import { useSceneContext } from '../../../../scene/sceneContext';
import { useVersionContext } from '../../../version/versionContext';
import { SkeletonUtils } from 'three-stdlib';
import { upsertProductOrEventApi } from '../../../../../services/simulation/products/UpsertProductOrEventApi';
import { getAssetIksApi } from '../../../../../services/simulation/ik/getAssetIKs';
import { ModelAnimator } from './animator/modelAnimator';
const distanceWorker = new Worker(new URL("../../../../../services/factoryBuilder/webWorkers/distanceWorker.js", import.meta.url));
function Model({ asset }: { readonly asset: Asset }) {
const url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
const savedTheme: string = localStorage.getItem("theme") || "light";
@@ -111,12 +110,6 @@ function Model({ asset }: { readonly asset: Asset }) {
}
}, [isRendered, selectedFloorItem])
useEffect(() => {
distanceWorker.onmessage = (e) => {
setIsRendered(e.data.shouldRender);
};
}, []);
useEffect(() => {
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
@@ -193,6 +186,21 @@ function Model({ asset }: { readonly asset: Asset }) {
}, []);
useFrame(() => {
const assetPosition = scene.getObjectByProperty("uuid", asset.modelUuid)?.position;
if (limitDistance && assetPosition) {
if (!isRendered && assetPosition.distanceTo(camera.position) <= renderDistance) {
setIsRendered(true);
} else if (isRendered && assetPosition.distanceTo(camera.position) > renderDistance) {
setIsRendered(false);
}
} else {
if (!isRendered) {
setIsRendered(true);
}
}
})
const handleDblClick = (asset: Asset) => {
if (asset) {
if (activeTool === "cursor" && boundingBox && groupRef.current && activeModule === 'builder') {