added pillarJib trigger
This commit is contained in:
@@ -1,18 +1,20 @@
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import { useEffect, useState } from 'react';
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import * as THREE from 'three';
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import { useFrame, useThree } from '@react-three/fiber';
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import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
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import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
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import { useSceneContext } from '../../../../scene/sceneContext';
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function PillarJibAnimator({
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crane,
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points,
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setPoints,
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animationPhase,
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setAnimationPhase,
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onAnimationComplete
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}: {
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crane: CraneStatus;
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points: [THREE.Vector3, THREE.Vector3] | null;
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setPoints: (points: [THREE.Vector3, THREE.Vector3] | null) => void;
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animationPhase: string;
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setAnimationPhase: (phase: string) => void;
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onAnimationComplete: (action: string) => void;
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@@ -22,20 +24,46 @@ function PillarJibAnimator({
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const { resetAsset } = assetStore();
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const { isPaused } = usePauseButtonStore();
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const { isPlaying } = usePlayButtonStore();
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const { isReset } = useResetButtonStore();
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const { speed } = useAnimationPlaySpeed();
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const [clampedPoints, setClampedPoints] = useState<[THREE.Vector3, THREE.Vector3]>();
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const [currentTargetIndex, setCurrentTargetIndex] = useState<number>(0);
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useEffect(() => {
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if (!isPlaying) {
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if (!isPlaying || isReset) {
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resetAsset(crane.modelUuid);
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setAnimationPhase('idle');
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setCurrentTargetIndex(0);
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} else if (animationPhase === 'idle') {
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setAnimationPhase('init-hook-adjust');
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setPoints(null);
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}
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}, [isPlaying, scene, crane.modelUuid]);
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}, [isPlaying, scene, crane.modelUuid, isReset]);
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useEffect(() => {
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const model = scene.getObjectByProperty('uuid', crane.modelUuid);
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if (!model) return;
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const hook = model.getObjectByName('hook');
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if (!hook) return;
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const hookWorld = new THREE.Vector3();
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hook.getWorldPosition(hookWorld);
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if (crane.currentPhase === 'init-pickup') {
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if (crane.currentMaterials.length > 0) {
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const material = scene.getObjectByProperty('uuid', crane.currentMaterials[0].materialId);
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if (material) {
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const materialWorld = new THREE.Vector3();
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material.getWorldPosition(materialWorld);
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setAnimationPhase('init-hook-adjust');
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setPoints(
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[
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new THREE.Vector3(hookWorld.x, hookWorld.y, hookWorld.z),
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new THREE.Vector3(materialWorld.x, materialWorld.y + 0.5, materialWorld.z)
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]
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);
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}
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}
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}
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}, [crane.currentPhase])
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useEffect(() => {
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const model = scene.getObjectByProperty('uuid', crane.modelUuid);
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@@ -99,7 +127,7 @@ function PillarJibAnimator({
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});
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setClampedPoints(newClampedPoints);
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}, [crane.modelUuid]);
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}, [crane.modelUuid, points]);
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useFrame(() => {
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if (!isPlaying || isPaused || !points || !clampedPoints || animationPhase === 'idle') return;
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@@ -122,10 +150,10 @@ function PillarJibAnimator({
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if (!model.userData.animationData) {
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model.userData.animationData = {
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originalHookY: hook.position.y,
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targetHookY: clampedPoints[currentTargetIndex].y - baseWorld.y + 0.5,
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targetHookY: clampedPoints[0].y - baseWorld.y,
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targetDirection: new THREE.Vector2(),
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targetTrolleyX: 0,
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targetWorldPosition: clampedPoints[currentTargetIndex].clone(),
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targetWorldPosition: clampedPoints[0].clone(),
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finalHookTargetY: 0,
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};
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}
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@@ -137,11 +165,12 @@ function PillarJibAnimator({
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switch (animationPhase) {
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case 'init-hook-adjust': {
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const direction = Math.sign(animationData.targetHookY - hook.position.y);
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const hookWorld = new THREE.Vector3();
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hook.getWorldPosition(hookWorld);
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const direction = Math.sign((clampedPoints[0].y - baseWorld.y) - hookWorld.y);
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hook.position.y += direction * hookSpeed;
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if (parseFloat(Math.abs(hook.position.y - animationData.targetHookY).toFixed(2)) < 0.05) {
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hook.position.y = animationData.targetHookY;
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if (parseFloat(Math.abs(hookWorld.y - clampedPoints[0].y).toFixed(2)) < 0.05) {
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setAnimationPhase('init-rotate-base');
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}
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break;
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@@ -154,7 +183,7 @@ function PillarJibAnimator({
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const currentDir = new THREE.Vector2(baseForward.x, baseForward.z).normalize();
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const targetWorld = clampedPoints[currentTargetIndex];
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const targetWorld = clampedPoints[0];
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const targetDir = new THREE.Vector2(
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targetWorld.x - baseWorld.x,
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targetWorld.z - baseWorld.z
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@@ -170,7 +199,7 @@ function PillarJibAnimator({
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base.rotation.y += Math.sign(angleDiff) * rotationSpeed;
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} else {
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base.rotation.y += angleDiff;
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const localTarget = trolley.parent.worldToLocal(clampedPoints[currentTargetIndex].clone());
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const localTarget = trolley.parent.worldToLocal(clampedPoints[0].clone());
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animationData.targetTrolleyX = localTarget?.x;
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setAnimationPhase('init-move-trolley');
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}
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@@ -185,7 +214,7 @@ function PillarJibAnimator({
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if (parseFloat(Math.abs(dx).toFixed(2)) < 0.05) {
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trolley.position.x = animationData.targetTrolleyX;
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animationData.finalHookTargetY = hook.position.y - 0.5;
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animationData.finalHookTargetY = hook.position.y;
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setAnimationPhase('init-final-hook-adjust');
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}
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break;
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@@ -199,22 +228,87 @@ function PillarJibAnimator({
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if (parseFloat(Math.abs(dy).toFixed(2)) < 0.05) {
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hook.position.y = animationData.finalHookTargetY;
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if (currentTargetIndex < points.length - 1) {
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setCurrentTargetIndex(currentTargetIndex + 1);
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model.userData.animationData = {
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originalHookY: hook.position.y,
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targetHookY: clampedPoints[1].y - baseWorld.y + 0.5,
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targetDirection: new THREE.Vector2(),
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targetTrolleyX: 0,
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targetWorldPosition: clampedPoints[1].clone(),
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finalHookTargetY: 0,
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};
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model.userData.animationData = {
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originalHookY: hook.position.y,
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targetHookY: clampedPoints[currentTargetIndex + 1].y - baseWorld.y + 0.5,
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targetDirection: new THREE.Vector2(),
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targetTrolleyX: 0,
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targetWorldPosition: clampedPoints[currentTargetIndex + 1].clone(),
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finalHookTargetY: 0,
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};
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setAnimationPhase('starting');
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onAnimationComplete('starting');
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}
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break;
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}
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case 'first-hook-adjust': {
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const direction = Math.sign(animationData.targetHookY - hook.position.y);
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hook.position.y += direction * hookSpeed;
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if (parseFloat(Math.abs(hook.position.y - animationData.targetHookY).toFixed(2)) < 0.05) {
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hook.position.y = animationData.targetHookY;
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setAnimationPhase('first-rotate-base');
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}
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break;
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}
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case 'first-rotate-base': {
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const baseForward = new THREE.Vector3(1, 0, 0);
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base.localToWorld(baseForward);
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baseForward.sub(baseWorld);
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const currentDir = new THREE.Vector2(baseForward.x, baseForward.z).normalize();
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const targetWorld = clampedPoints[1];
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const targetDir = new THREE.Vector2(
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targetWorld.x - baseWorld.x,
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targetWorld.z - baseWorld.z
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).normalize();
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const currentAngle = Math.atan2(currentDir.y, currentDir.x);
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const targetAngle = Math.atan2(targetDir.y, targetDir.x);
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let angleDiff = currentAngle - targetAngle;
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angleDiff = Math.atan2(Math.sin(angleDiff), Math.cos(angleDiff));
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if (parseFloat(Math.abs(angleDiff).toFixed(2)) > 0.05) {
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base.rotation.y += Math.sign(angleDiff) * rotationSpeed;
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} else {
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base.rotation.y += angleDiff;
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const localTarget = trolley.parent.worldToLocal(clampedPoints[1].clone());
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animationData.targetTrolleyX = localTarget?.x;
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setAnimationPhase('first-move-trolley');
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}
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break;
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}
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case 'first-move-trolley': {
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const dx = animationData.targetTrolleyX - trolley.position.x;
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const direction = Math.sign(dx);
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trolley.position.x += direction * trolleySpeed;
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if (parseFloat(Math.abs(dx).toFixed(2)) < 0.05) {
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trolley.position.x = animationData.targetTrolleyX;
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animationData.finalHookTargetY = hook.position.y - 0.5;
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setAnimationPhase('first-final-hook-adjust');
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}
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break;
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}
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case 'first-final-hook-adjust': {
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const dy = animationData.finalHookTargetY - hook.position.y;
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const direction = Math.sign(dy);
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hook.position.y += direction * hookSpeed;
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if (parseFloat(Math.abs(dy).toFixed(2)) < 0.05) {
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hook.position.y = animationData.finalHookTargetY;
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if (crane.currentPhase === 'init-pickup') {
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setAnimationPhase('picking');
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onAnimationComplete('picking');
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} else {
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} else if (crane.currentPhase === 'pickup-drop') {
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setAnimationPhase('dropping');
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onAnimationComplete('dropping');
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}
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@@ -8,7 +8,7 @@ function PillarJibHelper({
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points
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}: {
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crane: CraneStatus,
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points: [THREE.Vector3, THREE.Vector3];
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points: [THREE.Vector3, THREE.Vector3] | null;
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}) {
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const { scene } = useThree();
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const [clampedPoints, setClampedPoints] = useState<[THREE.Vector3, THREE.Vector3]>();
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@@ -22,7 +22,7 @@ function PillarJibHelper({
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const trolley = model.getObjectByName('trolley');
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const hook = model.getObjectByName('hook');
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if (!base || !trolley || !hook) return { geometry: null, position: null };
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if (!base || !trolley || !hook || !points) return { geometry: null, position: null };
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const baseWorld = new THREE.Vector3();
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base.getWorldPosition(baseWorld);
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@@ -94,7 +94,7 @@ function PillarJibHelper({
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setIsInside(newIsInside);
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return { geometry, position };
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}, [scene, crane.modelUuid]);
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}, [scene, crane.modelUuid, points]);
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if (!geometry || !position) return null;
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@@ -115,7 +115,7 @@ function PillarJibHelper({
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/>
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</mesh>
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{points.map((point, i) => (
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{points && points.map((point, i) => (
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<Box
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key={`original-${i}`}
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position={point}
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@@ -11,10 +11,9 @@ function PillarJibInstance({ crane }: { crane: CraneStatus }) {
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const { isPlaying } = usePlayButtonStore();
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const { craneStore, productStore } = useSceneContext();
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const { getActionByUuid, getEventByModelUuid, getTriggerByUuid } = productStore();
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const { getCraneById } = craneStore();
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const { getCraneById, setCurrentPhase } = craneStore();
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const { selectedProductStore } = useProductContext();
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const { selectedProduct } = selectedProductStore();
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const [currentPhase, setCurrentPhase] = useState<string>('idle');
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const [animationPhase, setAnimationPhase] = useState<string>('idle');
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const [points, setPoints] = useState<[THREE.Vector3, THREE.Vector3] | null>(null);
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@@ -23,22 +22,17 @@ function PillarJibInstance({ crane }: { crane: CraneStatus }) {
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const action = getActionByUuid(selectedProduct.productUuid, crane?.currentAction?.actionUuid || '');
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if (!action || action.actionType !== 'pickAndDrop') return;
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if (!crane.isActive && currentPhase === 'idle' && crane.currentMaterials.length > 0 && action.maxPickUpCount <= crane.currentMaterials.length) {
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console.log('crane: ', crane);
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if (!crane.isActive && crane.currentPhase === 'init' && crane.currentMaterials.length > 0 && action.maxPickUpCount <= crane.currentMaterials.length) {
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setCurrentPhase(crane.modelUuid, 'init-pickup');
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}
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}
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}, [crane, currentPhase])
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}, [crane])
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const handleAnimationComplete = (action: string) => {
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if (action === 'picking') {
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setTimeout(() => {
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setAnimationPhase('init-hook-adjust');
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}, 3000)
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} else if (action === 'dropping') {
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setTimeout(() => {
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setAnimationPhase('idle');
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}, 3000)
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if (action === 'starting') {
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setAnimationPhase('first-hook-adjust');
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} else if (action === 'picking') {
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setCurrentPhase(crane.modelUuid, 'picking');
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}
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}
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@@ -49,18 +43,16 @@ function PillarJibInstance({ crane }: { crane: CraneStatus }) {
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key={crane.modelUuid}
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crane={crane}
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points={points}
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setPoints={setPoints}
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animationPhase={animationPhase}
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setAnimationPhase={setAnimationPhase}
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onAnimationComplete={handleAnimationComplete}
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/>
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{/* <PillarJibHelper
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<PillarJibHelper
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crane={crane}
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points={[
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new THREE.Vector3(...position1),
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new THREE.Vector3(...position2)]
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}
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/> */}
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points={points}
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/>
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</>
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)
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