added crane mechanics ui and dblclick zoom effect chnage

This commit is contained in:
2025-08-07 18:11:11 +05:30
parent 2760e73ab8
commit a7a55bf137
6 changed files with 340 additions and 58 deletions

View File

@@ -24,7 +24,7 @@ export function useModelEventHandlers({
boundingBox: THREE.Box3 | null,
groupRef: React.RefObject<THREE.Group>,
}) {
const { controls, gl } = useThree();
const { controls, gl, camera } = useThree();
const { activeTool } = useActiveTool();
const { activeModule } = useModuleStore();
const { toggleView } = useToggleView();
@@ -68,25 +68,47 @@ export function useModelEventHandlers({
const handleDblClick = (asset: Asset) => {
if (asset && activeTool === "cursor" && boundingBox && groupRef.current && activeModule === 'builder') {
const size = boundingBox.getSize(new THREE.Vector3());
const center = boundingBox.getCenter(new THREE.Vector3());
const front = new THREE.Vector3(0, 0, 1);
groupRef.current.localToWorld(front);
front.sub(groupRef.current.position).normalize();
const frontView = false;
const distance = Math.max(size.x, size.y, size.z) * 2;
const newPosition = center.clone().addScaledVector(front, distance);
if (frontView) {
const size = boundingBox.getSize(new THREE.Vector3());
const center = boundingBox.getCenter(new THREE.Vector3());
(controls as CameraControls).setPosition(newPosition.x, newPosition.y, newPosition.z, true);
(controls as CameraControls).setTarget(center.x, center.y, center.z, true);
(controls as CameraControls).fitToBox(groupRef.current, true, {
cover: true,
paddingTop: 5,
paddingLeft: 5,
paddingBottom: 5,
paddingRight: 5,
});
const front = new THREE.Vector3(0, 0, 1);
groupRef.current.localToWorld(front);
front.sub(groupRef.current.position).normalize();
const distance = Math.max(size.x, size.y, size.z) * 2;
const newPosition = center.clone().addScaledVector(front, distance);
(controls as CameraControls).setPosition(newPosition.x, newPosition.y, newPosition.z, true);
(controls as CameraControls).setTarget(center.x, center.y, center.z, true);
(controls as CameraControls).fitToBox(groupRef.current, true, {
cover: true,
paddingTop: 5,
paddingLeft: 5,
paddingBottom: 5,
paddingRight: 5,
});
} else {
const collisionPos = new THREE.Vector3();
groupRef.current.getWorldPosition(collisionPos);
const currentPos = new THREE.Vector3().copy(camera.position);
const target = new THREE.Vector3();
if (!controls) return;
(controls as CameraControls).getTarget(target);
const direction = new THREE.Vector3().subVectors(target, currentPos).normalize();
const offsetDistance = 5;
const newCameraPos = new THREE.Vector3().copy(collisionPos).sub(direction.multiplyScalar(offsetDistance));
camera.position.copy(newCameraPos);
(controls as CameraControls).setLookAt(newCameraPos.x, newCameraPos.y, newCameraPos.z, collisionPos.x, 0, collisionPos.z, true);
}
setSelectedFloorItem(groupRef.current);
}

View File

@@ -1,7 +1,6 @@
import { useEffect, useState } from 'react';
import * as THREE from 'three';
import { useFrame, useThree } from '@react-three/fiber';
import { Sphere, Box } from '@react-three/drei';
import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
import { useSceneContext } from '../../../../scene/sceneContext';
@@ -26,7 +25,6 @@ function PillarJibAnimator({
const { speed } = useAnimationPlaySpeed();
const [clampedPoints, setClampedPoints] = useState<[THREE.Vector3, THREE.Vector3]>();
const [isInside, setIsInside] = useState<[boolean, boolean]>([false, false]);
const [currentTargetIndex, setCurrentTargetIndex] = useState<number>(0);
useEffect(() => {
@@ -101,7 +99,6 @@ function PillarJibAnimator({
});
setClampedPoints(newClampedPoints);
setIsInside(newIsInside);
}, [crane.modelUuid]);
useFrame(() => {
@@ -227,29 +224,8 @@ function PillarJibAnimator({
}
});
if (!clampedPoints) return null;
return (
<>
{points.map((point, i) => (
<Box
key={`original-${i}`}
position={point}
args={[0.15, 0.15, 0.15]}
>
<meshStandardMaterial color="yellow" />
</Box>
))}
{clampedPoints.map((point, i) => (
<Sphere
key={`clamped-${i}`}
position={point}
args={[0.1, 16, 16]}
>
<meshStandardMaterial color={isInside[i] ? 'lightgreen' : 'orange'} />
</Sphere>
))}
</>
);
}

View File

@@ -1,9 +1,18 @@
import { useMemo } from "react";
import { useMemo, useState } from "react";
import * as THREE from "three";
import { useThree } from "@react-three/fiber";
import { Box, Sphere } from "@react-three/drei";
function PillarJibHelper({ crane }: { crane: CraneStatus }) {
function PillarJibHelper({
crane,
points
}: {
crane: CraneStatus,
points: [THREE.Vector3, THREE.Vector3];
}) {
const { scene } = useThree();
const [clampedPoints, setClampedPoints] = useState<[THREE.Vector3, THREE.Vector3]>();
const [isInside, setIsInside] = useState<[boolean, boolean]>([false, false]);
const { geometry, position } = useMemo(() => {
const model = scene.getObjectByProperty('uuid', crane.modelUuid);
@@ -51,26 +60,81 @@ function PillarJibHelper({ crane }: { crane: CraneStatus }) {
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const position: [number, number, number] = [baseWorld.x, cylinderYPosition, baseWorld.z];
const yMin = hookWorld.y + hookMaxOffset;
const yMax = hookWorld.y + hookMinOffset;
function clampToCylinder(pos: THREE.Vector3) {
const xzDist = new THREE.Vector2(pos.x - baseWorld.x, pos.z - baseWorld.z);
const distance = xzDist.length();
let clampedDistance = THREE.MathUtils.clamp(distance, innerRadius, outerRadius);
if (distance > 0) {
clampedDistance = Math.max(innerRadius, Math.min(distance, outerRadius));
}
const clampedXZ = xzDist.normalize().multiplyScalar(clampedDistance);
const y = THREE.MathUtils.clamp(pos.y, yMin, yMax);
return new THREE.Vector3(baseWorld.x + clampedXZ.x, y, baseWorld.z + clampedXZ.y);
}
const newClampedPoints: [THREE.Vector3, THREE.Vector3] = [new THREE.Vector3(), new THREE.Vector3()];
const newIsInside: [boolean, boolean] = [false, false];
points.forEach((point, i) => {
const xzDist = new THREE.Vector2(point.x - baseWorld.x, point.z - baseWorld.z).length();
const insideXZ = xzDist >= innerRadius && xzDist <= outerRadius;
const insideY = point.y >= yMin && point.y <= yMax;
newIsInside[i] = insideXZ && insideY;
newClampedPoints[i] = newIsInside[i] ? point.clone() : clampToCylinder(point);
});
setClampedPoints(newClampedPoints);
setIsInside(newIsInside);
return { geometry, position };
}, [scene, crane.modelUuid]);
if (!geometry || !position) return null;
return (
<mesh
geometry={geometry}
position={position}
rotation={[Math.PI / 2, 0, 0]}
>
<meshStandardMaterial
color={0x888888}
metalness={0.5}
roughness={0.4}
side={THREE.DoubleSide}
transparent={true}
opacity={0.3}
/>
</mesh>
<>
<mesh
geometry={geometry}
position={position}
rotation={[Math.PI / 2, 0, 0]}
>
<meshStandardMaterial
color={0x888888}
metalness={0.5}
roughness={0.4}
side={THREE.DoubleSide}
transparent={true}
opacity={0.3}
/>
</mesh>
{points.map((point, i) => (
<Box
key={`original-${i}`}
position={point}
args={[0.15, 0.15, 0.15]}
>
<meshStandardMaterial color="yellow" />
</Box>
))}
{clampedPoints && clampedPoints.map((point, i) => (
<Sphere
key={`clamped-${i}`}
position={point}
args={[0.1, 16, 16]}
>
<meshStandardMaterial color={isInside[i] ? 'lightgreen' : 'orange'} />
</Sphere>
))}
</>
);
}

View File

@@ -36,7 +36,13 @@ function PillarJibInstance({ crane }: { crane: CraneStatus }) {
onAnimationComplete={handleAnimationComplete}
/>
<PillarJibHelper crane={crane} />
{/* <PillarJibHelper
crane={crane}
points={[
new THREE.Vector3(...position1),
new THREE.Vector3(...position2)]
}
/> */}
</>
)