pillar jib animator added

This commit is contained in:
2025-08-07 14:53:20 +05:30
parent a08cec33ab
commit a1557001e6
3 changed files with 290 additions and 103 deletions

View File

@@ -0,0 +1,77 @@
import { useMemo } from "react";
import * as THREE from "three";
import { useThree } from "@react-three/fiber";
function PillarJibHelper({ crane }: { crane: CraneStatus }) {
const { scene } = useThree();
const { geometry, position } = useMemo(() => {
const model = scene.getObjectByProperty('uuid', crane.modelUuid);
if (!model) return { geometry: null, position: null };
const base = model.getObjectByName('base');
const trolley = model.getObjectByName('trolley');
const hook = model.getObjectByName('hook');
if (!base || !trolley || !hook) return { geometry: null, position: null };
const baseWorld = new THREE.Vector3();
base.getWorldPosition(baseWorld);
const trolleyWorld = new THREE.Vector3();
trolley.getWorldPosition(trolleyWorld);
const hookWorld = new THREE.Vector3();
hook.getWorldPosition(hookWorld);
const trolleyMinOffset = -1;
const trolleyMaxOffset = 1.75;
const hookMinOffset = 0.25;
const hookMaxOffset = -1.5;
const distFromBase = new THREE.Vector2(trolleyWorld.x - baseWorld.x, trolleyWorld.z - baseWorld.z).length();
const outerRadius = distFromBase + trolleyMaxOffset;
const innerRadius = Math.max(distFromBase + trolleyMinOffset, 0.05);
const height = (hookMinOffset - (hookMaxOffset));
const cylinderYPosition = hookWorld.y + (height / 2) + (hookMaxOffset + hookMinOffset) / 2;
const shape = new THREE.Shape();
shape.absarc(0, 0, outerRadius, 0, Math.PI * 2, false);
const hole = new THREE.Path();
hole.absarc(0, 0, innerRadius, 0, Math.PI * 2, true);
shape.holes.push(hole);
const extrudeSettings = {
depth: height,
bevelEnabled: false,
steps: 1
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const position: [number, number, number] = [baseWorld.x, cylinderYPosition, baseWorld.z];
return { geometry, position };
}, [scene, crane.modelUuid]);
if (!geometry || !position) return null;
return (
<mesh
geometry={geometry}
position={position}
rotation={[Math.PI / 2, 0, 0]}
>
<meshStandardMaterial
color={0x888888}
metalness={0.5}
roughness={0.4}
side={THREE.DoubleSide}
transparent={true}
opacity={0.3}
/>
</mesh>
);
}
export default PillarJibHelper;